Metal sounded like a good idea to get in the emulator but frankly I underestimated just how experimental and not ready it was. From my write up in the Discord: ``` As is, Metal supports only a few games. The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken. So you need to use a dirty hack to not delete all your shaders. Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code. Merging Metal seemed like a great idea, because of the few games it does support. But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403. I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution. ``` For what it's worth, the shader translation part could at least be "fixed" by always applying a 30ms delay for shader translation to Metal. That being said, that solution sucks ass. The MoltenVK regressions are even worse. I hope this is not a let down to the Mac users. I hope you realize I'm reverting this because you're actively getting a worse experience with it in the emulator.
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using CommunityToolkit.Mvvm.ComponentModel;
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using Gommon;
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using Ryujinx.Ava.Utilities.Configuration;
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namespace Ryujinx.Ava.UI.ViewModels
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{
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public partial class SettingsHacksViewModel : BaseModel
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{
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private readonly SettingsViewModel _baseViewModel;
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public SettingsHacksViewModel() {}
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public SettingsHacksViewModel(SettingsViewModel settingsVm)
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{
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_baseViewModel = settingsVm;
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}
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[ObservableProperty] private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine(
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"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
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.AppendLine();
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sb.AppendLine("From the issue on GitHub:").AppendLine();
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sb.Append(
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"When clicking very fast from game main menu to 2nd submenu, " +
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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}
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}
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