Files
Ryujinx-greemdev/src/Ryujinx/UI/ViewModels/SettingsHacksViewModel.cs
Evan Husted fe1617ffea Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00

34 lines
1.2 KiB
C#

using CommunityToolkit.Mvvm.ComponentModel;
using Gommon;
using Ryujinx.Ava.Utilities.Configuration;
namespace Ryujinx.Ava.UI.ViewModels
{
public partial class SettingsHacksViewModel : BaseModel
{
private readonly SettingsViewModel _baseViewModel;
public SettingsHacksViewModel() {}
public SettingsHacksViewModel(SettingsViewModel settingsVm)
{
_baseViewModel = settingsVm;
}
[ObservableProperty] private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
{
sb.AppendLine(
"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
.AppendLine();
sb.AppendLine("From the issue on GitHub:").AppendLine();
sb.Append(
"When clicking very fast from game main menu to 2nd submenu, " +
"there is a low chance that the game will softlock, " +
"the submenu won't show up, while background music is still there.");
});
}
}