#ifndef _WINDOWS #error PORTME #endif //! Entrypoint service for user interface modules. Implement when registering an UI module. Do not call existing implementations; only core enumerates / dispatches calls. To control UI behaviors from other components, use ui_control API. \n //! Use user_interface_factory_t<> to register, e.g static user_interface_factory_t g_myclass_factory; class NOVTABLE user_interface : public service_base { FB2K_MAKE_SERVICE_INTERFACE_ENTRYPOINT(user_interface); public: //!HookProc usage: \n //! in your windowproc, call HookProc first, and if it returns true, return LRESULT value it passed to you typedef BOOL (WINAPI * HookProc_t)(HWND wnd,UINT msg,WPARAM wp,LPARAM lp,LRESULT * ret); //! Retrieves name (UTF-8 null-terminated string) of the UI module. virtual const char * get_name()=0; //! Initializes the UI module - creates the main app window, etc. Failure should be signaled by appropriate exception (std::exception or a derivative). virtual HWND init(HookProc_t hook)=0; //! Deinitializes the UI module - destroys the main app window, etc. virtual void shutdown()=0; //! Activates main app window. virtual void activate()=0; //! Minimizes/hides main app window. virtual void hide()=0; //! Returns whether main window is visible / not minimized. Used for activate/hide command. virtual bool is_visible() = 0; //! Retrieves GUID of your implementation, to be stored in configuration file etc. virtual GUID get_guid() = 0; //! Overrides statusbar text with specified string. The parameter is a null terminated UTF-8 string. The override is valid until another override_statusbar_text() call or revert_statusbar_text() call. virtual void override_statusbar_text(const char * p_text) = 0; //! Disables statusbar text override. virtual void revert_statusbar_text() = 0; //! Shows now-playing item somehow (e.g. system notification area popup). virtual void show_now_playing() = 0; static bool g_find(service_ptr_t & p_out,const GUID & p_guid); }; template class user_interface_factory : public service_factory_single_t {}; //! \since 1.4 //! Extended version to allow explicit control over certain app features. class NOVTABLE user_interface_v2 : public user_interface { FB2K_MAKE_SERVICE_INTERFACE( user_interface_v2, user_interface ); public: //! Allows the core to ask the UI module about a specific feature. virtual bool query_capability( const GUID & cap ) = 0; //! Suppress core's shellhook window for intercepting systemwide WM_APPCOMMAND? \n //! Recommended: false - return true only if your UI does this on its own. static const GUID cap_suppress_core_shellhook; //! Suppress coer's integration with with Win10 Universal Volume Control? \n //! Recommended: false - return true only if your UI is explicitly incompatbile with Win10 UVC. \n //! Note that cap_suppress_core_shellhook is queried first, as core can't use UVC if this UI does global WM_APPCOMMAND handling on its own. \n //! Returning true from cap_suppress_core_shellhook implies the same from cap_suppress_core_uvc. static const GUID cap_suppress_core_uvc; }; //! Interface class allowing you to override UI statusbar text. There may be multiple callers trying to override statusbar text; backend decides which one succeeds so you will not always get what you want. Statusbar text override is automatically cancelled when the object is released.\n //! Use ui_control::override_status_text_create() to instantiate. //! Implemented by core. Do not reimplement. class NOVTABLE ui_status_text_override : public service_base { public: //! Sets statusbar text to specified UTF-8 null-terminated string. virtual void override_text(const char * p_message) = 0; //! Cancels statusbar text override. virtual void revert_text() = 0; FB2K_MAKE_SERVICE_INTERFACE(ui_status_text_override,service_base); }; //! Serivce providing various UI-related commands. Implemented by core; do not reimplement. //! Instantiation: use ui_control::get() to obtain an instance. class NOVTABLE ui_control : public service_base { FB2K_MAKE_SERVICE_COREAPI(ui_control); public: //! Returns whether primary UI is visible/unminimized. virtual bool is_visible()=0; //! Activates/unminimizes main UI. virtual void activate()=0; //! Hides/minimizese main UI. virtual void hide()=0; //! Retrieves main GUI icon, to use as window icon etc. Returned handle does not need to be freed. virtual HICON get_main_icon()=0; //! Loads main GUI icon, version with specified width/height. Returned handle needs to be freed with DestroyIcon when you are done using it. virtual HICON load_main_icon(unsigned width,unsigned height) = 0; //! Activates preferences dialog and navigates to specified page. See also: preference_page API. \n //! Since foobar2000 1.5, this can be used to show advanced preferences branches or settings, just pass GUID of the advconfig_entry you wish to show. virtual void show_preferences(const GUID & p_page) = 0; //! Instantiates ui_status_text_override service, that can be used to display status messages. //! @param p_out receives new ui_status_text_override instance. //! @returns true on success, false on failure (out of memory / no GUI loaded / etc) virtual bool override_status_text_create(service_ptr_t & p_out) = 0; }; typedef ui_status_text_override ui_status_host; #if FOOBAR2000_TARGET_VERSION >= 80 //! \since 1.5 class NOVTABLE ui_control_v2 : public ui_control { FB2K_MAKE_SERVICE_COREAPI_EXTENSION(ui_control_v2, ui_control) public: virtual void register_status_host(HWND wndFor, ui_status_host::ptr obj) = 0; virtual void unregister_status_host(HWND wndFor) = 0; }; #endif // if FOOBAR2000_TARGET_VERSION >= 80 //! Service called from the UI when some object is dropped into the UI. Usable for modifying drag&drop behaviors such as adding custom handlers for object types other than supported media files.\n //! Implement where needed; use ui_drop_item_callback_factory_t<> template to register, e.g. static ui_drop_item_callback_factory_t g_myclass_factory. class NOVTABLE ui_drop_item_callback : public service_base { public: //! Called when an object was dropped; returns true if the object was processed and false if not. virtual bool on_drop(interface IDataObject * pDataObject) = 0; //! Tests whether specified object type is supported by this ui_drop_item_callback implementation. Returns true and sets p_effect when it's supported; returns false otherwise. \n //! See IDropTarget::DragEnter() documentation for more information about p_effect values. virtual bool is_accepted_type(interface IDataObject * pDataObject, DWORD * p_effect)=0; //! Static helper, calls all existing implementations appropriately. See on_drop(). static bool g_on_drop(interface IDataObject * pDataObject); //! Static helper, calls all existing implementations appropriately. See is_accepted_type(). static bool g_is_accepted_type(interface IDataObject * pDataObject, DWORD * p_effect); FB2K_MAKE_SERVICE_INTERFACE_ENTRYPOINT(ui_drop_item_callback); }; template class ui_drop_item_callback_factory_t : public service_factory_single_t {}; class ui_selection_callback; //! Write interface and reference counter for the shared selection. //! The ui_selection_manager stores the selected items as a list. //! The ui_selection_holder service allows components to modify this list. //! It also serves as a reference count: the ui_selection_manager clears the stored //! selection when no component holds a reference to a ui_selection_holder. //! //! When a window that uses the shared selection gets the focus, it should acquire //! a ui_selection_holder from the ui_selection_manager. If it contains selectable items, //! it should use the appropriate method to store its selected items as the shared selection. //! If it just wants to preserve the selection - for example so it can display it - it should //! merely store the acquired ui_selection_holder. //! //! When the window loses the focus, it should release its ui_selection_holder. //! It should not use a set method to clear the selection class NOVTABLE ui_selection_holder : public service_base { public: //! Sets selected items. virtual void set_selection(metadb_handle_list_cref data) = 0; //! Sets selected items to playlist selection and enables tracking. //! When the playlist selection changes, the stored selection is automatically updated. //! Tracking ends when a set method is called on any ui_selection_holder or when //! the last reference to this ui_selection_holder is released. virtual void set_playlist_selection_tracking() = 0; //! Sets selected items to the contents of the active playlist and enables tracking. //! When the active playlist or its contents changes, the stored selection is automatically updated. //! Tracking ends when a set method is called on any ui_selection_holder or when //! the last reference to this ui_selection_holder is released. virtual void set_playlist_tracking() = 0; //! Sets selected items and type of selection holder. //! @param type Specifies type of selection. Values same as contextmenu_item caller IDs. virtual void set_selection_ex(metadb_handle_list_cref data, const GUID & type) = 0; FB2K_MAKE_SERVICE_INTERFACE(ui_selection_holder,service_base); }; class NOVTABLE ui_selection_manager : public service_base { FB2K_MAKE_SERVICE_COREAPI(ui_selection_manager); public: //! Retrieves the current selection. virtual void get_selection(metadb_handle_list_ref p_selection) = 0; //! Registers a callback. It is recommended to use ui_selection_callback_impl_base class instead of calling this directly. virtual void register_callback(ui_selection_callback * p_callback) = 0; //! Unregisters a callback. It is recommended to use ui_selection_callback_impl_base class instead of calling this directly. virtual void unregister_callback(ui_selection_callback * p_callback) = 0; virtual ui_selection_holder::ptr acquire() = 0; //! Retrieves type of the active selection holder. Values same as contextmenu_item caller IDs. virtual GUID get_selection_type() = 0; }; //! \since 1.0 class NOVTABLE ui_selection_manager_v2 : public ui_selection_manager { FB2K_MAKE_SERVICE_COREAPI_EXTENSION(ui_selection_manager_v2, ui_selection_manager) public: enum { flag_no_now_playing = 1 }; virtual void get_selection(metadb_handle_list_ref out, t_uint32 flags) = 0; virtual GUID get_selection_type(t_uint32 flags) = 0; virtual void register_callback(ui_selection_callback * callback, t_uint32 flags) = 0; }; class ui_selection_callback { public: virtual void on_selection_changed(metadb_handle_list_cref p_selection) = 0; protected: ui_selection_callback() {} ~ui_selection_callback() {} }; //! ui_selection_callback implementation helper with autoregistration - do not instantiate statically class ui_selection_callback_impl_base : public ui_selection_callback { protected: ui_selection_callback_impl_base(bool activate = true) : m_active() {ui_selection_callback_activate(activate);} ~ui_selection_callback_impl_base() {ui_selection_callback_activate(false);} void ui_selection_callback_activate(bool state = true) { if (state != m_active) { m_active = state; auto api = ui_selection_manager::get(); if (state) api->register_callback(this); else api->unregister_callback(this); } } //avoid pure virtual function calls in rare cases - provide a dummy implementation void on_selection_changed(metadb_handle_list_cref p_selection) {} PFC_CLASS_NOT_COPYABLE_EX(ui_selection_callback_impl_base); private: bool m_active; }; //! \since 1.0 //! ui_selection_callback implementation helper with autoregistration - do not instantiate statically template class ui_selection_callback_impl_base_ex : public ui_selection_callback { protected: enum { ui_selection_flags = flags }; ui_selection_callback_impl_base_ex(bool activate = true) : m_active() {ui_selection_callback_activate(activate);} ~ui_selection_callback_impl_base_ex() {ui_selection_callback_activate(false);} void ui_selection_callback_activate(bool state = true) { if (state != m_active) { m_active = state; auto api = ui_selection_manager_v2::get(); if (state) api->register_callback(this, flags); else api->unregister_callback(this); } } //avoid pure virtual function calls in rare cases - provide a dummy implementation void on_selection_changed(metadb_handle_list_cref p_selection) {} PFC_CLASS_NOT_COPYABLE(ui_selection_callback_impl_base_ex, ui_selection_callback_impl_base_ex); private: bool m_active; };