Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
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@@ -908,18 +908,6 @@
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}
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},
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"properties": {
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"backend_threading": {
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"$id": "#/properties/backend_threading",
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"type": "string",
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"title": "Backend Threading",
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"description": "Whether backend threading is enabled or not. 'Auto' selects the most appropriate option for the current OS, vendor and backend.",
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"default": "Auto",
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"examples": [
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"Auto",
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"Off",
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"On"
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]
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},
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"res_scale": {
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"$id": "#/properties/res_scale",
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"type": "integer",
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@@ -1468,7 +1456,8 @@
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"title": "Hotkey Controls",
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"required": [
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"toggle_vsync",
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"screenshot"
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"screenshot",
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"pause"
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],
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"properties": {
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"toggle_vsync": {
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@@ -1482,6 +1471,12 @@
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"$ref": "#/definitions/key",
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"title": "Screenshot",
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"default": "F8"
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},
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"pause": {
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"$id": "#/properties/hotkeys/properties/pause",
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"$ref": "#/definitions/key",
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"title": "Toggle Pause",
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"default": "F5"
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}
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}
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},
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