editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry
2023-12-04 14:17:13 +01:00
committed by GitHub
parent 1be668e68a
commit 2989c163a8
1962 changed files with 1964 additions and 1961 deletions

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namespace Ryujinx.Graphics.Gpu.Memory
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// A cached entry for easily locating a buffer that is used often internally.

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Shader;

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using System;
using System;
namespace Ryujinx.Graphics.Gpu.Memory
{

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using Ryujinx.Common.Pools;
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;

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using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;

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using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory

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using Ryujinx.Memory.Tracking;
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Graphics.Gpu.Memory

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using Ryujinx.Memory;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;

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using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;

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using System;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory