Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
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@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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AggregateType type = GetSrcVarType(operation.Inst, 0);
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string srcExpr = GetSoureExpr(context, src, type);
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string srcExpr = GetSourceExpr(context, src, type);
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string zero;
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if (type == AggregateType.FP64)
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@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
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{
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builder.Append($", {GetSoureExpr(context, operation.GetSource(argIndex), dstType)}");
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builder.Append($", {GetSourceExpr(context, operation.GetSource(argIndex), dstType)}");
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}
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}
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else
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@@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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AggregateType dstType = GetSrcVarType(inst, argIndex);
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builder.Append(GetSoureExpr(context, operation.GetSource(argIndex), dstType));
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builder.Append(GetSourceExpr(context, operation.GetSource(argIndex), dstType));
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}
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}
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@@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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// Return may optionally have a return value (and in this case it is unary).
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if (inst == Instruction.Return && operation.SourcesCount != 0)
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{
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return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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}
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int arity = (int)(info.Type & InstType.ArityMask);
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@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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IAstNode src = operation.GetSource(index);
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string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
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string srcExpr = GetSourceExpr(context, src, GetSrcVarType(inst, index));
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bool isLhs = arity == 2 && index == 0;
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