Salieri: shader cache (#1701)

Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
This commit is contained in:
Mary
2020-11-13 00:15:34 +01:00
committed by GitHub
parent 7166e82c3c
commit 48f6570557
57 changed files with 3589 additions and 396 deletions

View File

@@ -21,6 +21,7 @@
"enable_discord_integration": true,
"check_updates_on_start": true,
"enable_vsync": true,
"enable_shader_cache": true,
"enable_multicore_scheduling": true,
"enable_ptc": false,
"enable_fs_integrity_checks": true,