Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
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@@ -21,6 +21,7 @@
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"enable_discord_integration": true,
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"check_updates_on_start": true,
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"enable_vsync": true,
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"enable_shader_cache": true,
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"enable_multicore_scheduling": true,
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"enable_ptc": false,
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"enable_fs_integrity_checks": true,
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