Update audio renderer to REV12: Add support for splitter biquad filter (#6813)
* Update audio renderer to REV12: Add support for splitter biquad filter * Formatting * Official names * Update BiquadFilterState size + other fixes * Update tests * Update comment for version 2 * Size test for SplitterDestinationVersion2 * Should use Volume1 if no ramp
This commit is contained in:
@@ -1,4 +1,5 @@
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common;
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@@ -15,15 +16,35 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// </summary>
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public class SplitterContext
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{
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/// <summary>
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/// Amount of biquad filter states per splitter destination.
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/// </summary>
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public const int BqfStatesPerDestination = 4;
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/// <summary>
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/// Storage for <see cref="SplitterState"/>.
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/// </summary>
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private Memory<SplitterState> _splitters;
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/// <summary>
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/// Storage for <see cref="SplitterDestination"/>.
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/// Storage for <see cref="SplitterDestinationVersion1"/>.
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/// </summary>
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private Memory<SplitterDestination> _splitterDestinations;
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private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
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/// <summary>
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/// Storage for <see cref="SplitterDestinationVersion2"/>.
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/// </summary>
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private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
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/// <summary>
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/// Splitter biquad filtering states.
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/// </summary>
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private Memory<BiquadFilterState> _splitterBqfStates;
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/// <summary>
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/// Version of the splitter context that is being used, currently can be 1 or 2.
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/// </summary>
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public int Version { get; private set; }
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/// <summary>
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/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
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@@ -36,12 +57,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// <param name="behaviourContext">The behaviour context.</param>
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/// <param name="parameter">The audio renderer configuration.</param>
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/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
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/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
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/// <returns>Return true if the initialization was successful.</returns>
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public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
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public bool Initialize(
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ref BehaviourContext behaviourContext,
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ref AudioRendererConfiguration parameter,
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WorkBufferAllocator workBufferAllocator,
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Memory<BiquadFilterState> splitterBqfStates)
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{
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if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
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{
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Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
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Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
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return true;
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}
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@@ -60,23 +86,62 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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splitter = new SplitterState(splitterId++);
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}
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Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
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SplitterDestination.Alignment);
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Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
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Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
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if (splitterDestinations.IsEmpty)
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if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
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{
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return false;
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Version = 1;
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splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
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SplitterDestinationVersion1.Alignment);
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if (splitterDestinationsV1.IsEmpty)
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{
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return false;
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}
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int splitterDestinationId = 0;
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foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
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{
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data = new SplitterDestinationVersion1(splitterDestinationId++);
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}
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}
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int splitterDestinationId = 0;
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foreach (ref SplitterDestination data in splitterDestinations.Span)
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else
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{
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data = new SplitterDestination(splitterDestinationId++);
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Version = 2;
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splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
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SplitterDestinationVersion2.Alignment);
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if (splitterDestinationsV2.IsEmpty)
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{
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return false;
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}
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int splitterDestinationId = 0;
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foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
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{
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data = new SplitterDestinationVersion2(splitterDestinationId++);
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}
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if (parameter.SplitterDestinationCount > 0)
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{
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// Official code stores it in the SplitterDestinationVersion2 struct,
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// but we don't to avoid using unsafe code.
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splitterBqfStates.Span.Clear();
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_splitterBqfStates = splitterBqfStates;
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}
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else
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{
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_splitterBqfStates = Memory<BiquadFilterState>.Empty;
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}
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}
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SplitterState.InitializeSplitters(splitters.Span);
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Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
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Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
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return true;
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}
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@@ -93,7 +158,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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if (behaviourContext.IsSplitterSupported())
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{
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size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
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size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
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if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
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{
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size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
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}
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else
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{
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size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
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}
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if (behaviourContext.IsSplitterBugFixed())
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{
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@@ -110,12 +183,18 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// Setup the <see cref="SplitterContext"/> instance.
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/// </summary>
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/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
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/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
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/// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
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/// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
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/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
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private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
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private void Setup(
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Memory<SplitterState> splitters,
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Memory<SplitterDestinationVersion1> splitterDestinationsV1,
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Memory<SplitterDestinationVersion2> splitterDestinationsV2,
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bool isBugFixed)
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{
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_splitters = splitters;
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_splitterDestinations = splitterDestinations;
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_splitterDestinationsV1 = splitterDestinationsV1;
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_splitterDestinationsV2 = splitterDestinationsV2;
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IsBugFixed = isBugFixed;
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}
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@@ -141,7 +220,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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return 0;
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}
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return _splitterDestinations.Length / _splitters.Length;
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int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
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return length / _splitters.Length;
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}
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/// <summary>
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@@ -178,7 +259,39 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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}
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/// <summary>
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/// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
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/// Update one splitter destination data from user parameters.
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/// </summary>
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/// <param name="input">The raw data after the splitter header.</param>
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/// <returns>True if the update was successful, false otherwise</returns>
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private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
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{
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ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
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Debug.Assert(parameter.IsMagicValid());
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if (parameter.IsMagicValid())
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{
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int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
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if (parameter.Id >= 0 && parameter.Id < length)
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{
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SplitterDestination destination = GetDestination(parameter.Id);
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destination.Update(parameter);
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}
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return true;
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}
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else
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{
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input.Rewind(Unsafe.SizeOf<T>());
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return false;
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}
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}
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/// <summary>
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/// Update one or multiple splitter destination data from user parameters.
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/// </summary>
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/// <param name="inputHeader">The splitter header.</param>
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/// <param name="input">The raw data after the splitter header.</param>
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@@ -186,23 +299,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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{
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for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
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{
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ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
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Debug.Assert(parameter.IsMagicValid());
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if (parameter.IsMagicValid())
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if (Version == 1)
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{
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if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
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if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
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{
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ref SplitterDestination destination = ref GetDestination(parameter.Id);
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destination.Update(parameter);
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break;
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}
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}
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else if (Version == 2)
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{
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if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
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{
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break;
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}
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}
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else
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{
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input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
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break;
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Debug.Fail($"Invalid splitter context version {Version}.");
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}
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}
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}
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@@ -214,7 +327,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// <returns>Return true if the update was successful.</returns>
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public bool Update(ref SequenceReader<byte> input)
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{
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if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
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if (!UsingSplitter())
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{
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return true;
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}
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@@ -251,45 +364,52 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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}
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/// <summary>
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/// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
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/// Get a reference to the splitter destination data at the given <paramref name="id"/>.
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/// </summary>
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/// <param name="id">The index to use.</param>
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/// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
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public ref SplitterDestination GetDestination(int id)
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/// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
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public SplitterDestination GetDestination(int id)
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{
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return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
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if (_splitterDestinationsV2.IsEmpty)
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{
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return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
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}
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else
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{
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return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
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}
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}
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/// <summary>
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/// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
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/// </summary>
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/// <param name="id">The index to use.</param>
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/// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
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public Memory<SplitterDestination> GetDestinationMemory(int id)
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{
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return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
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}
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/// <summary>
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/// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
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/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
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/// </summary>
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/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
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/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
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/// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
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public Span<SplitterDestination> GetDestination(int id, int destinationId)
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/// <returns>A <see cref="SplitterDestination"/>.</returns>
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public SplitterDestination GetDestination(int id, int destinationId)
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{
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ref SplitterState splitter = ref GetState(id);
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return splitter.GetData(destinationId);
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}
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/// <summary>
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/// Gets the biquad filter state for a given splitter destination.
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/// </summary>
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/// <param name="destination">The splitter destination.</param>
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/// <returns>Biquad filter state for the specified destination.</returns>
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public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
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{
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return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
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}
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/// <summary>
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/// Return true if the audio renderer has any splitters.
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/// </summary>
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/// <returns>True if the audio renderer has any splitters.</returns>
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public bool UsingSplitter()
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{
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return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
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return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
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}
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/// <summary>
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