Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends * XML docs * Remove using
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@@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
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}
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int levels = Info.GetLevelsClamped();
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int levels = Info.Levels;
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switch (Info.Target)
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{
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