Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
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@@ -19,6 +19,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public Format Format { get; }
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/// <summary>
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/// Shader texture host set index.
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/// </summary>
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public int Set { get; }
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/// <summary>
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/// Shader texture host binding point.
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/// </summary>
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@@ -54,15 +59,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="format">Format of the image as declared on the shader</param>
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/// <param name="set">Shader texture host set index</param>
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/// <param name="binding">The shader texture binding point</param>
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/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
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/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
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public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
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{
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Target = target;
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Format = format;
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Set = set;
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Binding = binding;
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ArrayLength = arrayLength;
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CbufSlot = cbufSlot;
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@@ -74,6 +81,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Constructs the texture binding information structure.
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="set">Shader texture host set index</param>
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/// <param name="binding">The shader texture binding point</param>
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/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
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/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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@@ -82,12 +90,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="isSamplerOnly">Indicates that the binding is for a sampler</param>
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public TextureBindingInfo(
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Target target,
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int set,
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int binding,
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int arrayLength,
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int cbufSlot,
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int handle,
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TextureUsageFlags flags,
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bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags)
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bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
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{
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IsSamplerOnly = isSamplerOnly;
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}
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