Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
* Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace
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@@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader
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{
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// New fields should be added to the end of the struct to keep disk shader cache compatibility.
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public readonly int Set;
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public readonly int Binding;
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public readonly SamplerType Type;
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@@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader
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public readonly TextureUsageFlags Flags;
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public TextureDescriptor(
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int set,
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int binding,
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SamplerType type,
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TextureFormat format,
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@@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader
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bool separate,
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TextureUsageFlags flags)
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{
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Set = set;
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Binding = binding;
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Type = type;
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Format = format;
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