Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass * Handle subgroup sizes higher than 32 * Stop using the subgroup size control extension * Make GenerateShuffleFunction static * Shader cache version bump
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@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
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RunPass<TexturePass>(context);
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RunPass<SharedStoreSmallIntCas>(context);
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RunPass<SharedAtomicSignedCas>(context);
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RunPass<ShufflePass>(context);
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}
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private static void RunPass<T>(TransformContext context) where T : ITransformPass
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