Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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18
Ryujinx.HLE/OsHle/Services/Bsd/BsdSocket.cs
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18
Ryujinx.HLE/OsHle/Services/Bsd/BsdSocket.cs
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using System.Net;
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using System.Net.Sockets;
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namespace Ryujinx.HLE.OsHle.Services.Bsd
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{
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class BsdSocket
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{
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public int Family;
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public int Type;
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public int Protocol;
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public IPAddress IpAddress;
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public IPEndPoint RemoteEP;
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public Socket Handle;
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}
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}
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