[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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@@ -1,7 +1,6 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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namespace Ryujinx.Graphics.Shader.Instructions
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@@ -21,10 +20,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Tessellation = TessellationControl | TessellationEvaluation,
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VertexTessellationGeometry = Vertex | Tessellation | Geometry,
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TessellationGeometryFragment = Tessellation | Geometry | Fragment,
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AllGraphics = Vertex | Tessellation | Geometry | Fragment
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AllGraphics = Vertex | Tessellation | Geometry | Fragment,
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}
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private struct AttributeEntry
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private readonly struct AttributeEntry
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{
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public int BaseOffset { get; }
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public AggregateType Type { get; }
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@@ -344,8 +343,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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AggregateType.Vector2 => 2,
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AggregateType.Vector3 => 3,
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AggregateType.Vector4 => 4,
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_ => 1
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_ => 1,
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};
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}
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}
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}
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}
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