[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry
2023-06-28 08:59:13 +02:00
committed by GitHub
parent e055217292
commit 9becbd7d72
162 changed files with 1611 additions and 1627 deletions

View File

@@ -2,7 +2,6 @@ using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitAluHelper;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@@ -140,7 +139,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
IntegerRound.Floor => context.FPFloor(srcB, srcType.ToInstFPType()),
IntegerRound.Ceil => context.FPCeiling(srcB, srcType.ToInstFPType()),
IntegerRound.Trunc => context.FPTruncate(srcB, srcType.ToInstFPType()),
_ => srcB
_ => srcB,
};
}
@@ -191,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
RoundMode2.Floor => context.FPFloor(srcB, fpType),
RoundMode2.Ceil => context.FPCeiling(srcB, fpType),
RoundMode2.Trunc => context.FPTruncate(srcB, fpType),
_ => srcB
_ => srcB,
};
if (!isSignedInt)
@@ -422,4 +421,4 @@ namespace Ryujinx.Graphics.Shader.Instructions
return type == DstFmt.F64 ? Instruction.FP64 : Instruction.FP32;
}
}
}
}