Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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@@ -9,5 +9,12 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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public int Kind;
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public long CpuAddress;
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public long GpuAddress;
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public NvMap() { }
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public NvMap(int Size)
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{
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this.Size = Size;
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}
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}
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}
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