Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory - BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods - VirtualMemoryManagerBase: - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses - implement IWritableBlock - add virtual GetReadOnlySequence() with coalescing of contiguous segments - add virtual GetSpan() - add virtual GetWritableRegion() - add abstract IsMapped() - add virtual MapForeign(ulong, nuint, ulong) - add virtual Read<T>() - add virtual Read(ulong, Span<byte>) - add virtual ReadTracked<T>() - add virtual SignalMemoryTracking() - add virtual Write() - add virtual Write<T>() - add virtual WriteUntracked() - add virtual WriteWithRedundancyCheck() - VirtualMemoryManagerRefCountedBase: remove generic type parameters - AddressSpaceManager: remove redundant methods, add required overrides - HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling - NativeMemoryManager: add get properties for Pointer and Length - throughout: removed invalid <inheritdoc/> comments * - WritableRegion: enable wrapping IMemoryOwner<byte> - IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous. - IVirtualMemoryManager: add GetReadOnlySequence() and impls - ByteMemoryPool: add new method RentCopy() - ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl * add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation. * new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments * make some struct properties readonly * put braces around `foreach` bodies * encourage inlining of some PagedMemoryRange*Enumerator members * DynamicRingBuffer: - use ByteMemoryPool - make some methods return without locking when size/count argument = 0 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte - change Read(byte[]...) to Read(Span<byte>...) - change Write(byte[]...) to Write(Span<byte>...) * change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering * HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter * change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte> * MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()` * rebase cleanup * dotnet format fixes * format and comment fixes * format long parameter list - take 2 * - add support to HipcGenerator for buffers of type `Memory<byte>` - change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy * SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid * DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
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@@ -2,10 +2,11 @@ using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common;
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using Ryujinx.Common.Extensions;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Splitter
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{
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@@ -25,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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private Memory<SplitterDestination> _splitterDestinations;
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/// <summary>
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/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
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/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
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/// </summary>
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public bool IsBugFixed { get; private set; }
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@@ -110,7 +111,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// </summary>
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/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
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/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
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/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
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/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
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private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
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{
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_splitters = splitters;
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@@ -148,11 +149,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// </summary>
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/// <param name="inputHeader">The splitter header.</param>
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/// <param name="input">The raw data after the splitter header.</param>
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private void UpdateState(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
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private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
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{
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for (int i = 0; i < inputHeader.SplitterCount; i++)
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{
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SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
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ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
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Debug.Assert(parameter.IsMagicValid());
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@@ -162,10 +163,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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{
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ref SplitterState splitter = ref GetState(parameter.Id);
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splitter.Update(this, ref parameter, input[Unsafe.SizeOf<SplitterInParameter>()..]);
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splitter.Update(this, in parameter, ref input);
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}
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input = input[(0x1C + parameter.DestinationCount * 4)..];
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// NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
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input.Advance(0xC);
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}
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else
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{
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input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
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break;
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}
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}
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}
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@@ -175,11 +182,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// </summary>
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/// <param name="inputHeader">The splitter header.</param>
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/// <param name="input">The raw data after the splitter header.</param>
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private void UpdateData(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
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private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
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{
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for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
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{
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SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
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ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
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Debug.Assert(parameter.IsMagicValid());
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@@ -191,8 +198,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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destination.Update(parameter);
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}
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input = input[Unsafe.SizeOf<SplitterDestinationInParameter>()..];
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}
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else
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{
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input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
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break;
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}
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}
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}
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@@ -201,36 +211,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
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/// Update splitter from user parameters.
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/// </summary>
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/// <param name="input">The input raw user data.</param>
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/// <param name="consumedSize">The total consumed size.</param>
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/// <returns>Return true if the update was successful.</returns>
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public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
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public bool Update(ref SequenceReader<byte> input)
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{
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if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
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{
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consumedSize = 0;
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return true;
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}
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int originalSize = input.Length;
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SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
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ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
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if (header.IsMagicValid())
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{
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ClearAllNewConnectionFlag();
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UpdateState(ref header, ref input);
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UpdateData(ref header, ref input);
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UpdateState(in header, ref input);
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UpdateData(in header, ref input);
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consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
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input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
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return true;
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}
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else
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{
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input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
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consumedSize = 0;
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return false;
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return false;
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}
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}
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/// <summary>
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