Ensure shader local and shared memory sizes are not zero (#5321)
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@@ -21,6 +21,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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RtLayer = 1 << 5,
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IaIndexing = 1 << 7,
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OaIndexing = 1 << 8,
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FixedFuncAttr = 1 << 9
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FixedFuncAttr = 1 << 9,
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LocalMemory = 1 << 10,
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SharedMemory = 1 << 11
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}
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}
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