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4f75e26ec7e61e606f812bd0149eef69bdc8a4ea
ryujinx-mirror/src/Ryujinx.Graphics.Gpu
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gdkchan 4f75e26ec7 Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends

* XML docs

* Remove using
2024-08-12 17:45:25 -03:00
..
Engine
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
2024-08-03 19:50:53 +01:00
Image
Clamp amount of mipmap levels to max allowed for all backends (#7197)
2024-08-12 17:45:25 -03:00
Memory
replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
2024-08-03 19:50:53 +01:00
Shader
Fix shader RegisterUsage pass only taking first operation dest into account (#7131)
2024-07-30 21:57:55 -03:00
Synchronization
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (#6489)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
GpuContext.cs
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
2024-05-19 16:53:37 -03:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
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