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8bb7a3fc977db964b33645166e733b4b29259cb9
ryujinx-mirror/src/Ryujinx.Graphics.Gpu
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gdkchan 8bb7a3fc97 Clamp vertex buffer size to mapped size if too high (#6272)
* Clamp vertex buffer size to mapped size if too high

* Update comment
2024-02-08 18:27:12 +01:00
..
Engine
Clamp vertex buffer size to mapped size if too high (#6272)
2024-02-08 18:27:12 +01:00
Image
Revert change to skip flush when range size is 0 (#6254)
2024-02-04 18:12:12 -03:00
Memory
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
Shader
Fix depth compare value for TLD4S shader instruction with offset (#6253)
2024-02-04 20:58:17 +01:00
Synchronization
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
GpuContext.cs
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
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