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a00c59a46c372ad004cb5b6c9aca97e6f5e9e910
ryujinx-mirror
/
Ryujinx.Graphics.Shader
/
Translation
History
gdkchan
7f8a3541eb
Fix decoding of block after shader BRA.CC instructions without predicate (
#3472
)
...
* Fix decoding of block after BRA.CC instructions without predicate * Shader cache version bump
2022-07-23 11:53:14 -03:00
..
Optimizations
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
AttributeConsts.cs
Implement Viewport Transform Disable (
#3328
)
2022-05-12 10:47:13 -03:00
ControlFlowGraph.cs
…
Dominance.cs
…
EmitterContext.cs
Add support for alpha to coverage dithering (
#3069
)
2022-07-05 19:58:36 -03:00
EmitterContextInsts.cs
Implement remaining shader double-precision instructions (
#2845
)
2021-12-08 17:54:12 -03:00
FeatureFlags.cs
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (
#2817
)
2021-11-08 13:18:46 -03:00
FunctionMatch.cs
Add support for fragment shader interlock (
#2768
)
2021-10-28 19:53:12 -03:00
GlobalMemory.cs
…
RegisterUsage.cs
…
Rewriter.cs
Fix decoding of block after shader BRA.CC instructions without predicate (
#3472
)
2022-07-23 11:53:14 -03:00
ShaderConfig.cs
Avoid adding shader buffer descriptors for constant buffers that are not used (
#3478
)
2022-07-23 11:15:58 -03:00
ShaderHeader.cs
Do not allow render targets not explicitly written by the fragment shader to be modified (
#3063
)
2022-02-16 23:15:39 +01:00
Ssa.cs
…
TargetApi.cs
…
TargetLanguage.cs
…
TranslationFlags.cs
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (
#3012
)
2022-01-21 12:35:21 -03:00
TranslationOptions.cs
…
Translator.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
TranslatorContext.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
UInt128.cs
Initialize indexed inputs used on next shader stage (
#3198
)
2022-03-14 20:02:50 -03:00