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a0af6e4d07f623692943c5fe68b183365b38c812
ryujinx-mirror
/
src
/
Ryujinx.Graphics.Gpu
History
gdkchan
a0af6e4d07
Use unique temporary variables for function call parameters on SPIR-V (
#5757
)
...
* Use unique temporary variables for function call parameters on SPIR-V * Shader cache version bump
2023-10-04 19:46:11 -03:00
..
Engine
GPU: Discard data when getting texture before full clear (
#5719
)
2023-09-25 23:07:03 +02:00
Image
GPU: Don't create tracking handles for buffer textures (
#5727
)
2023-09-26 12:37:10 -03:00
Memory
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
Shader
Use unique temporary variables for function call parameters on SPIR-V (
#5757
)
2023-10-04 19:46:11 -03:00
Synchronization
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
Constants.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
GpuChannel.cs
Geometry shader emulation for macOS (
#5551
)
2023-08-29 21:10:34 -03:00
GpuContext.cs
Move support buffer update out of the backends (
#5411
)
2023-07-11 14:07:41 -03:00
GraphicsConfig.cs
Implement color space passthrough option (
#5531
)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Move solution and projects to src
2023-04-27 23:51:14 +02:00
Window.cs
GPU: Discard data when getting texture before full clear (
#5719
)
2023-09-25 23:07:03 +02:00