Update SDL2Gamepad.cs
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@@ -106,6 +106,7 @@ namespace Ryujinx.Input.SDL2
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public void SetLedColor()
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{
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if (!HasConfiguration) return;
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if (!_configuration.Led.EnableLed) return;
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uint _rawColor = _configuration.Led.LedColor;
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byte red = (byte)(_rawColor >> 16);
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