Clean up some magic numbers between code and axaml.
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@@ -7,7 +7,6 @@ using Ryujinx.Ava.Input;
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using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Views.Input;
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using Ryujinx.Input;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -18,7 +17,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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[ObservableProperty] private GamepadInputConfig _config;
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private const int StickUiPollMs = 50; // Milliseconds per poll.
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private const float CanvasCenterOffset = 47.5f;
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private const int StickCircumference = 5;
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private const int CanvasSize = 100;
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private const int StickBorderSize = CanvasSize + 5;
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private const float CanvasCenterOffset = (CanvasSize - StickCircumference) / 2;
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private const int StickScaleFactor = 45;
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private IGamepad _selectedGamepad;
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@@ -88,15 +91,17 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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}
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}
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public float canvasCenter => CanvasCenterOffset;
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public int UiStickCircumference => StickCircumference;
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public int UiCanvasSize => CanvasSize;
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public int UiStickBorderSize => StickBorderSize;
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public float UiStickLeftX => UiStickLeft.Item1 + CanvasCenterOffset;
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public float UiStickLeftY => UiStickLeft.Item2 + CanvasCenterOffset;
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public float UiStickRightX => UiStickRight.Item1 + CanvasCenterOffset;
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public float UiStickRightY => UiStickRight.Item2 + CanvasCenterOffset;
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public float UiDeadzoneLeft => Config.DeadzoneLeft * 95;
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public float UiDeadzoneRight => Config.DeadzoneRight * 95;
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public float UiDeadzoneLeft => Config.DeadzoneLeft * (CanvasSize - StickCircumference);
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public float UiDeadzoneRight => Config.DeadzoneRight * (CanvasSize - StickCircumference);
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public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
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{
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