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625 Commits

Author SHA1 Message Date
Evan Husted
61303032f1 Silence compile warnings 2024-12-24 00:31:49 -06:00
Evan Husted
bff884a89c UI: Change backend text based on used Window type rather than configured value 2024-12-24 00:18:47 -06:00
Evan Husted
89f3c8235c misc: More places need to factor in Auto, oops 2024-12-23 23:53:58 -06:00
Evan Husted
f3545f5eae UI: Auto graphics backend 2024-12-23 23:26:47 -06:00
Evan Husted
a335c8ff2b UI: Collapse IsHypervisorAvailable and IsMetalAvailable into IsAppleSiliconMac 2024-12-23 22:37:15 -06:00
Evan Husted
3aaeaf3540 UI: Only allow ARM macs to select Metal backend 2024-12-23 22:35:28 -06:00
Evan Husted
e82a90993c UI: Properly disable selecting Metal on non-Mac platforms 2024-12-23 22:32:37 -06:00
Evan Husted
f3dcb80a60 GAL changes 2024-12-23 21:52:39 -06:00
Evan Husted
d4b9e06522 .NET 9 2024-12-23 21:44:45 -06:00
Isaac Marovitz
0945ea68fe Make resource encoding less stupid 2024-12-23 21:44:34 -06:00
Isaac Marovitz
d3c0971acf Set correct maximum supported anisotropy 2024-12-23 21:44:31 -06:00
Isaac Marovitz
7bdae9e552 GAL Changes 2024-12-23 21:44:29 -06:00
Isaac Marovitz
567b0a5027 Updates 2024-12-23 21:44:26 -06:00
Isaac Marovitz
a5f82a99a3 GAL Changes 2024-12-23 21:44:23 -06:00
Isaac Marovitz
89c05ac239 Check for null resources before declaring them resident 2024-12-23 21:44:17 -06:00
Isaac Marovitz
fe4c77788f Fix null sampler crash 2024-12-23 21:44:11 -06:00
Isaac Marovitz
d23de14812 Fix counted indirect draws
Fixes Monster Hunter Rise and Apollo Justice
2024-12-23 21:44:07 -06:00
Isaac Marovitz
216261931e Program hash set 2024-12-23 21:44:04 -06:00
Isaac Marovitz
8c2f3ae8d2 Auto-backed samplers 2024-12-23 21:44:02 -06:00
Isaac Marovitz
a710bcd874 Refactor binding logic + Bind image arrays 2024-12-23 21:43:49 -06:00
Isaac Marovitz
b941ef6bde Fix primitive id in shader gen
Fixes Dark Souls
2024-12-23 21:43:47 -06:00
Isaac Marovitz
b5e6f26296 Fix cubemap array length
Fixes crash in Sonic Frontiers
2024-12-23 21:43:45 -06:00
Isaac Marovitz
c0d20f8689 Properly create stencil views of combined formats
Fixes Link’s Awakening
2024-12-23 21:43:42 -06:00
Isaac Marovitz
4a81d9edc4 Add missing set texture for depth stencil blit
Mostly fixes Sonic Frontiers & Link’s Awakening
2024-12-23 21:43:38 -06:00
Isaac Marovitz
a05a9a33f1 Fix typo in stride change shader
Fixes Castlevania Dominus Collection
2024-12-23 21:43:35 -06:00
Isaac Marovitz
b1e5262893 Fix invalid depth stencil state when no depth stencil is present
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
2024-12-23 21:43:32 -06:00
Isaac Marovitz
dce6b94841 Style 2024-12-23 21:43:30 -06:00
Isaac Marovitz
51e85ed38b Metal: Unsupported topology indexed draw conversion (#40)
* Convert unsupported indexed buffer topologies

* Fix index count and dispatch size

* Cleanup

* Fix typos
2024-12-23 21:43:23 -06:00
Isaac Marovitz
38b2cf9b83 Fix null resources breaking arg buffer alignment 2024-12-23 21:43:16 -06:00
Isaac Marovitz
e406b67690 Remove RenderPipelineDescriptorResult 2024-12-23 21:43:13 -06:00
Isaac Marovitz
2d522b1675 D32FS8 to D24S8 Conversion 2024-12-23 21:43:10 -06:00
Isaac Marovitz
967887d050 Upstream changes 2024-12-23 21:43:04 -06:00
Isaac Marovitz
3258a4bad1 Logic Operations 2024-12-23 21:43:00 -06:00
Isaac Marovitz
058ce78d31 Fix array size query 2024-12-23 21:42:56 -06:00
Isaac Marovitz
b988c0bc3d Debug Groups 2024-12-23 21:42:51 -06:00
Isaac Marovitz
1fc96128fa IaIndexing
Fixes shader problems in Donkey Kong Country Tropical Freeze, and Fire Emblem: Three Houses
2024-12-23 21:42:49 -06:00
Isaac Marovitz
4a11cc9c7a Rasterizer Discard + Multisample State 2024-12-23 21:42:47 -06:00
Isaac Marovitz
782299c123 Metal: Argument Buffer Pre-Pass (#38)
* Init

* Fix missing flags

* Cleanup
2024-12-23 21:42:44 -06:00
riperiperi
e8de1156eb Patch some leaks and only perform copies on valid textures (#37) 2024-12-23 21:42:42 -06:00
Isaac Marovitz
ceaa174859 Get render command encoder after finalising buffers
Fixes crash in Fire Emblem: Houses
2024-12-23 21:42:40 -06:00
Isaac Marovitz
7eaaeea999 Format 2024-12-23 21:42:38 -06:00
Isaac Marovitz
d707273671 Fix non atomic image loads again 2024-12-23 21:42:23 -06:00
Isaac Marovitz
2a7375209e Finally fix (most) image atomics 2024-12-23 21:42:22 -06:00
Isaac Marovitz
2e5ae70b91 Precise Float Fixes
Fixes artifacts in TOTK
2024-12-23 21:42:19 -06:00
Isaac Marovitz
6f24b88e88 Fix image atomics 2024-12-23 21:42:17 -06:00
Isaac Marovitz
5d59c552e7 Fix Non-Float Textures + Image Read + FSI Buffers
Fixes Mario Party Superstars
2024-12-23 21:42:15 -06:00
Isaac Marovitz
341e4e5fb1 Image Constant Fixes
Allows Mario Party Superstars to boot
2024-12-23 21:42:10 -06:00
Isaac Marovitz
68146fa285 Helper Shader fixes for non float formats 2024-12-23 21:41:44 -06:00
Isaac Marovitz
80bb95dfb9 Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
2024-12-23 21:41:39 -06:00
Isaac Marovitz
5b88ea66ba InstGenMemory Refactor + Bindless Support 2024-12-23 21:41:35 -06:00
Isaac Marovitz
9d3fc82484 TextureArray & ImageArray Creation + State 2024-12-23 21:41:33 -06:00
Isaac Marovitz
8f6eceaa1f Fix hex number type ambiguity
Fixes cutscenes in Super Mario Sunshine
2024-12-23 21:41:30 -06:00
Isaac Marovitz
04bd1fa1ca Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
2024-12-23 21:41:28 -06:00
Isaac Marovitz
c0dcb6c4f2 Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
2024-12-23 21:41:26 -06:00
Isaac Marovitz
8bbfa86538 Get Tomb Raider working 2024-12-23 21:41:23 -06:00
Isaac Marovitz
a0c67cab44 Remove DummyBufferTextures
Mostly gets VTG on Compute working again
2024-12-23 21:41:19 -06:00
Isaac Marovitz
421ba5448a Properly register TextureBuffer usage + Store Auto ref 2024-12-23 21:41:12 -06:00
Isaac Marovitz
45c99dbfa8 Partial indirect draw support 2024-12-23 21:41:05 -06:00
Gabriel A
a84ed6af0d Fixes 2024-12-23 21:40:57 -06:00
Gabriel A
0642df4909 Start building more accurate vertex as compute usage info 2024-12-23 21:40:55 -06:00
Isaac Marovitz
d650538138 Bind TextureBuffers 2024-12-23 21:40:53 -06:00
Isaac Marovitz
eeadf17f5c Remove ClearSegments for now
Currently unimplemented and issues are arising with building BindingSegments in general.
2024-12-23 21:40:51 -06:00
Isaac Marovitz
7bf0625075 Fix compute generation failure in NieR 2024-12-23 21:40:49 -06:00
Isaac Marovitz
5220ee1dc8 Some debug improvements 2024-12-23 21:40:46 -06:00
Isaac Marovitz
cb0a1ce48a Stop complaining about clip distance 2024-12-23 21:40:44 -06:00
Isaac Marovitz
ffb9040b3b Shader Gen Fixes
Fixes Luigi’s Mansion 2 HD
2024-12-23 21:40:42 -06:00
Isaac Marovitz
40ea153616 DepthStencil Blits 2024-12-23 21:40:40 -06:00
Isaac Marovitz
4373610790 Multisample Blits
Partially fixes Sonic Colors Ultimate
2024-12-23 21:40:38 -06:00
Isaac Marovitz
f5b82cd6dc Fix image bindings 2024-12-23 21:40:36 -06:00
Isaac Marovitz
0064afeb6a FSI (with raster order groups) 2024-12-23 21:40:34 -06:00
Isaac Marovitz
69bee52a89 SwizzleAdd (NOT TESTED) 2024-12-23 21:40:32 -06:00
Isaac Marovitz
159afd5d03 Consolodate barriers 2024-12-23 21:40:30 -06:00
Isaac Marovitz
6229f3bb4c Shader Memory Barriers
Fixes some of the shader generation failures in Sonic Frontiers
2024-12-23 21:40:26 -06:00
Isaac Marovitz
d42f0e5945 Image binding support
Kirby still has a problem with NaN 3D Texture
2024-12-23 21:40:22 -06:00
Isaac Marovitz
015f5d00b4 Image shader gen support 2024-12-23 21:39:56 -06:00
Isaac Marovitz
d9b322688c Shader cache support 2024-12-23 21:39:54 -06:00
Isaac Marovitz
5e72eb8362 Make dotnet format happy 2024-12-23 21:39:51 -06:00
Isaac Marovitz
e0cd935c28 GAL ResourceUsage Changes
TODO: Guest Barrier Defer
2024-12-23 21:39:49 -06:00
Isaac Marovitz
1f133040bd Better vertex buffer management 2024-12-23 21:39:47 -06:00
Isaac Marovitz
c399868ddf Fix LOD 2024-12-23 21:39:45 -06:00
Isaac Marovitz
fcd2adecc5 Better index buffer management 2024-12-23 21:39:43 -06:00
Isaac Marovitz
b468569665 Formatting cleanup 2024-12-23 21:39:36 -06:00
Isaac Marovitz
353a6ca4bb Formatting 2024-12-23 21:39:31 -06:00
Isaac Marovitz
6188872a7c Update binding model description comment 2024-12-23 21:39:16 -06:00
riperiperi
8411f69899 Fix preload cbs optimization (for real) (#34)
* Mostly fix preload cbs. There seems to be some random flickering...

* fix index buffer usage range

* fix missing preflush submit before present
2024-12-23 21:39:13 -06:00
Isaac Marovitz
0bb0ecb599 Fix invariant position not doing its job 2024-12-23 21:39:11 -06:00
riperiperi
8cbd44aecb implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders (#33) 2024-12-23 21:39:09 -06:00
Isaac Marovitz
d2f965885a Fix blend state optimisation breaking attachments
Fixes SM3DW
2024-12-23 21:39:07 -06:00
riperiperi
29b6e8ac53 Fix warnings 2024-12-23 21:39:05 -06:00
riperiperi
26da57cccd Maintain identity swizzle view of textures for rendering 2024-12-23 21:39:03 -06:00
riperiperi
82b5f8e681 Fix a bunch of issues with texture copy and flush (#32)
* Fix a bunch of issues with texture copy and flush

* TextureCopy helper class, fix clear bug
2024-12-23 21:38:59 -06:00
Isaac Marovitz
58527e02ee Cleanup + Format 2024-12-23 21:38:54 -06:00
Isaac Marovitz
4d5b128a81 Fix trying to reserve size 0 in staging buffer 2024-12-23 21:38:46 -06:00
Isaac Marovitz
49a814a400 Fix zero buff not being reset 2024-12-23 21:38:42 -06:00
Isaac Marovitz
09546205b5 Dirty Arg Buffers on Program Change 2024-12-23 21:38:39 -06:00
Isaac Marovitz
d2a4a9e9a7 Least allocations in the west 2024-12-23 21:38:37 -06:00
Isaac Marovitz
d3f273cad1 Don’t use Enum.HasFlag 2024-12-23 21:38:35 -06:00
Isaac Marovitz
60722a1837 Metal: Better Bindings (#29)
* Tell GAL to use Vk model (and break everything)

* ResourceBindingSegments

* Set information on backend caps

* Get ready to break everything

* Refactor EncoderStateManager

* Remove padding from helper shaders

* Fix ref array sizes

* Seperate vert & frag buffers

* Shader-side changes

* Fixes

* Fix some helper shader resource layouts

* Sort by binding id

* Fix helper shader layouts

* Don’t do inline vertex buffer updates

* Check for null storage
2024-12-23 21:38:32 -06:00
Isaac Marovitz
549938e2b1 Update comment for Metal 2024-12-23 21:38:20 -06:00
Isaac Marovitz
144397c3da Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-12-23 21:38:17 -06:00
riperiperi
2fb3c6975e Create command buffers when rented rather than in advance (#31)
* Make it less likely to freeze, but the creation of the command buffer should probably be moved

* Create command buffers as they're rented rather than in advance
2024-12-23 21:38:15 -06:00
riperiperi
879c93cf73 Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state

* Texture buffer/data flush, blit shader fix
2024-12-23 21:38:13 -06:00
Isaac Marovitz
7d5b4c5d1d Dont bind images in texture slots 2024-12-23 21:38:11 -06:00
Isaac Marovitz
2860db198c Stop depth/stencil blits from crashing everything 2024-12-23 21:38:04 -06:00
riperiperi
4b53d18bef Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-12-23 21:38:00 -06:00
riperiperi
bbbc9e529d State and cache optimization (#27)
* WIP pipeline/depth state cache rework

* Fix some issues

* Fix some more default values

* Reduce allocations for state changes

* fix helpershader stuff

* explanation comment

* fix depth bias
2024-12-23 21:37:58 -06:00
Isaac Marovitz
c160810bfc Fragment input interpolation qualifiers
Fixes Mario’s shadow in SMO
2024-12-23 21:37:55 -06:00
Isaac Marovitz
4f7b3fa058 CommandBufferBarrier 2024-12-23 21:37:52 -06:00
riperiperi
36de337ac2 Add constrained border colours to samplers (#26) 2024-12-23 21:37:50 -06:00
Isaac Marovitz
3b2beda27f Don’t bind byte format converted index buffers at requested index 2024-12-23 21:37:48 -06:00
Isaac Marovitz
de8e03c350 Render target deduplication
not sure if this is working
2024-12-23 21:37:45 -06:00
Isaac Marovitz
0b6bc12a65 Fix CBP not doing its job
Thanks peri (again)
2024-12-23 21:37:43 -06:00
Isaac Marovitz
16bc02ea2a Fix blend descriptors not dirting render pipeline
Thanks peri
2024-12-23 21:37:41 -06:00
Isaac Marovitz
97814b2852 Support non-index quad draws
Fixes Deltarune
2024-12-23 21:37:38 -06:00
Isaac Marovitz
a9633981a8 Be better about memory 2024-12-23 21:37:36 -06:00
Isaac Marovitz
1af7dc4b68 Fix stencil clears 2024-12-23 21:37:14 -06:00
Isaac Marovitz
d6dcc39131 Enable Alpha Test workaround on Metal 2024-12-23 21:37:10 -06:00
Isaac Marovitz
4f699ef96a Fix Cull FrontAndBack 2024-12-23 21:37:07 -06:00
Isaac Marovitz
30f194e5c0 Warning about host map buffer creation 2024-12-23 21:37:05 -06:00
Isaac Marovitz
f1086afcdf Fix fragment point_coord in 2024-12-23 21:37:03 -06:00
Isaac Marovitz
dae0f3cded Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-12-23 21:37:01 -06:00
Isaac Marovitz
a1ab7fe6a2 VoteAllEqual, FindLSB/MSB 2024-12-23 21:36:58 -06:00
Isaac Marovitz
fac2cbbbbf Fix vertex “built-ins”
Only declare main func out in main

Fix simd_ballot

Fix thread_index_in_simdgroup outside of compute

Fix atomic operations

instance_index
2024-12-23 21:36:56 -06:00
Isaac Marovitz
9b138a413c Actually clear the right render target 2024-12-23 21:36:54 -06:00
Isaac Marovitz
58eefa8bdf Big GetData()
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-12-23 21:36:52 -06:00
Isaac Marovitz
0ebc8bd1b8 Fix Animal Crossing Crash 2024-12-23 21:36:50 -06:00
Isaac Marovitz
becf828d0a Instruction.Barrier
Whoops

Fix inline functions in compute stage

Fix regression

Declare SharedMemories + Only Declare Memories on Main Func

Lowecase struct

Avoid magic strings

Make function signatures readable

Change how unsized arrays are indexed

Use string builder

Fix shuffle instructions

Cleanup NumberFormater

Bunch of Subgroup I/O Vars

Will probably need further refinement

Fix point_coord type

Fix support buffer declaration

Fix point_coord
2024-12-23 21:36:48 -06:00
Isaac Marovitz
d0e4adac36 PreloadCbs + FlushCommandsIfWeightExceeding 2024-12-23 21:36:46 -06:00
Isaac Marovitz
197184657f Cleanup Pipeline
Housekeeping

More housekeeping
2024-12-23 21:36:44 -06:00
Isaac Marovitz
74083083cd PersistentFlushBuffer + BackgroundResources 2024-12-23 21:36:42 -06:00
Isaac Marovitz
175cded85d Match S8UintD24Unorm to Depth24UnormStencil8
Kind of works for es2gears
2024-12-23 21:36:40 -06:00
Isaac Marovitz
c911db8309 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-12-23 21:35:50 -06:00
Isaac Marovitz
3451fbbbad Clear cached converted buffers on signaled write 2024-12-23 21:35:47 -06:00
Isaac Marovitz
98ae46ba70 FIx regression 2024-12-23 21:35:45 -06:00
Isaac Marovitz
bf4232a35b Helper shader cleanup 2024-12-23 21:35:43 -06:00
Isaac Marovitz
c3e39a9c91 Use buffer manager for color blit 2024-12-23 21:35:41 -06:00
Isaac Marovitz
b8779c6e09 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-12-23 21:35:38 -06:00
riperiperi
20cf1a08c1 don't recreate render pipeline unless we're about to draw, pass view depth properly (#22) 2024-12-23 21:35:36 -06:00
Isaac Marovitz
dda746c0fb Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-12-23 21:35:33 -06:00
Isaac Marovitz
585bdc2b54 Log failed format conversions 2024-12-23 21:35:31 -06:00
Isaac Marovitz
e49702965f Print shader code involved in failed linking 2024-12-23 21:35:21 -06:00
Isaac Marovitz
8b5392ce9b Don’t use DidModifyRange 2024-12-23 21:35:17 -06:00
Isaac Marovitz
9e61294671 Fix sample compare 2024-12-23 21:35:15 -06:00
Isaac Marovitz
5423ad9ae1 Depth Bias 2024-12-23 21:35:13 -06:00
Isaac Marovitz
65bddcd475 Map R5G5B5A1Unorm 2024-12-23 21:35:11 -06:00
Samuliak
36ac0414e2 override Equals for render pipeline hash 2024-12-23 21:35:09 -06:00
Isaac Marovitz
51b4ffeb6c Disable scaled vertex formats 2024-12-23 21:35:07 -06:00
Isaac Marovitz
39bfd55958 Disable Vector Indexing Bug Workaround 2024-12-23 21:35:04 -06:00
Isaac Marovitz
e615d7d849 Fix modulo operator
Support sample offsets

Include FragmentIn as additional arg

Always declare frag output struct

SubgroupLaneId
2024-12-23 21:35:02 -06:00
Isaac Marovitz
c883ebb645 Workaround for Wonder 2024-12-23 21:35:00 -06:00
Isaac Marovitz
24ab7788d8 Fix 3D -> 3D Texture Copies 2024-12-23 21:34:57 -06:00
Isaac Marovitz
9ab2cd94c1 Fix Clear Viewport 2024-12-23 21:34:55 -06:00
Isaac Marovitz
4ee4e09358 Fix sample-less reads with lod 2024-12-23 21:34:52 -06:00
Isaac Marovitz
a07975afec Fix Pack and UnpackHalf2x16 2024-12-23 21:34:50 -06:00
Isaac Marovitz
746c897206 Handle Array Format SetData 2024-12-23 21:34:48 -06:00
Isaac Marovitz
fe4fa6f4db Cleanup 2024-12-23 21:33:31 -06:00
Isaac Marovitz
db24e0f6fe Implement IoVariable.FrontFacing 2024-12-23 21:33:24 -06:00
Isaac Marovitz
e9aee16a27 Fix LOD sample typo 2024-12-23 21:33:21 -06:00
Isaac Marovitz
02f1e289e2 Rebase Changes 2024-12-23 21:33:19 -06:00
Isaac Marovitz
9ebf82f184 More cleanup 2024-12-23 21:33:17 -06:00
Isaac Marovitz
49e83335d1 Cleanup + Format 2024-12-23 21:33:14 -06:00
Isaac Marovitz
f00cf8704f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-12-23 21:33:12 -06:00
Isaac Marovitz
65da0569a3 Handle stride 0 on regular buffers 2024-12-23 21:33:09 -06:00
Isaac Marovitz
d811532a9f Buffer Descriptor Step Functions 2024-12-23 21:33:07 -06:00
Isaac Marovitz
a42c66e6d5 Sample LOD Level 2024-12-23 21:33:01 -06:00
Isaac Marovitz
8be6b671b8 Fix FragmentOutputColor Type 2024-12-23 21:32:59 -06:00
Isaac Marovitz
2e99df371f Stencil Ref Value 2024-12-23 21:32:56 -06:00
Isaac Marovitz
ac8af32744 Stencil Fixes 2024-12-23 21:32:54 -06:00
Isaac Marovitz
a58568d036 RenderTargetColorMasks 2024-12-23 21:32:52 -06:00
Isaac Marovitz
7ed45d12db Make dotnet format happy 2024-12-23 21:32:50 -06:00
SamoZ256
505f830556 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-12-23 21:32:47 -06:00
Isaac Marovitz
43ad627d4f Implement Texture CopyTo 2024-12-23 21:32:45 -06:00
Isaac Marovitz
c5cca8a1a3 Cleanup present 2024-12-23 21:32:43 -06:00
Isaac Marovitz
f7941a0a8b Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-12-23 21:32:40 -06:00
SamoZ256
6cc4d46e8c Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:34 -06:00
SamoZ256
18b852e05d Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:02 -06:00
Isaac Marovitz
41e6a04a23 Suppress GC Finalize on StateCache 2024-12-23 21:31:59 -06:00
Isaac Marovitz
881ab59177 Use Stack instead of List 2024-12-23 21:31:57 -06:00
Isaac Marovitz
327c1576f7 Whitespace formatting 2024-12-23 21:31:54 -06:00
Samuliak
60ece6d9a1 dispose all temporary buffers 2024-12-23 21:31:52 -06:00
Samuliak
58b42a1143 dispose temporary metal buffer 2024-12-23 21:31:47 -06:00
Samuliak
3be47ae4a9 dispose drawable texture view 2024-12-23 21:31:41 -06:00
Samuliak
6ab989ac54 implement texture get data 2024-12-23 21:31:36 -06:00
Samuliak
9f01cce95f fix: don't dispose stencil state before using 2024-12-23 21:31:30 -06:00
Samuliak
0abbbdc277 allow null depth stencil render targets 2024-12-23 21:31:28 -06:00
Samuliak
eb7ec713ec reset certain state before doing blit or clear 2024-12-23 21:31:26 -06:00
Samuliak
d5437f3dbf reset viewport before blit 2024-12-23 21:31:24 -06:00
Samuliak
1c4e527ac2 dispose encoder state manager 2024-12-23 21:31:01 -06:00
Samuliak
af341f88df dispose all objects in encoder state manager 2024-12-23 21:30:58 -06:00
Samuliak
1ff81393be dispose caches 2024-12-23 21:30:55 -06:00
Samuliak
2cb5265c8e warn about barriers 2024-12-23 21:30:53 -06:00
Samuliak
78553f31d9 do memory barriers 2024-12-23 21:30:50 -06:00
Samuliak
60084f826e remove useless parameters 2024-12-23 21:30:48 -06:00
Samuliak
280efb2ed6 set the inline state after restoring state 2024-12-23 21:30:46 -06:00
Samuliak
14607f4471 make states private 2024-12-23 21:30:41 -06:00
Samuliak
fd4fe01348 fix: incorrect merge stuff 2024-12-23 21:30:39 -06:00
Samuliak
8f91b556af don't interrupt render pass before color clear 2024-12-23 21:30:29 -06:00
Samuliak
305a703d4a implement save and restore state system 2024-12-23 21:30:22 -06:00
Samuliak
a2c0c11380 revert deferred clears 2024-12-23 21:30:02 -06:00
Samuliak
016df3b050 prepare for deferred clears 2024-12-23 21:29:58 -06:00
Samuliak
084b75a398 resolve merge conflicts 2024-12-23 21:29:56 -06:00
Isaac Marovitz
91aed4d0dd Rebase 2024-12-23 21:29:54 -06:00
Isaac Marovitz
bea46ff9ce Cleanup + Format 2024-12-23 21:29:50 -06:00
Isaac Marovitz
58fb8564a8 Start Proper Dispose 2024-12-23 21:29:47 -06:00
Samuliak
94e077ca27 do texture barrier tiled 2024-12-23 21:29:44 -06:00
Samuliak
a10b0230c3 do texture barrier 2024-12-23 21:29:42 -06:00
Samuliak
c7dc9ba34e implement depth stencil cache 2024-12-23 21:29:40 -06:00
Isaac Marovitz
ad4db6b242 Fix typo in SamplerType.TextureBuffer 2024-12-23 21:29:37 -06:00
Isaac Marovitz
11c596a18a Fix StoreActions & Don’t Clamp Scissor for Now 2024-12-23 21:29:35 -06:00
Isaac Marovitz
7f8d54d6dc Depth Clear 2024-12-23 21:29:33 -06:00
Isaac Marovitz
90e3899c23 Shitty Clears + Inline Buffer Improvements? 2024-12-23 21:29:24 -06:00
Isaac Marovitz
381f4ec091 FragmentOutputDepth Fixes 2024-12-23 21:29:20 -06:00
Isaac Marovitz
b76f9105c8 Depth Sampler Fixes 2024-12-23 21:29:09 -06:00
Isaac Marovitz
486fd78eba Revert position changes 2024-12-23 21:29:06 -06:00
Isaac Marovitz
38385bad30 Nvm it should be in.position 2024-12-23 21:29:04 -06:00
Isaac Marovitz
27ece39dbe More shader fixes 2024-12-23 21:29:02 -06:00
Samuliak
7a6c7196c8 fix: incorrect layer count of texture view 2024-12-23 21:28:59 -06:00
Samuliak
765ca8e6c0 don't use mask on size query 2024-12-23 21:28:57 -06:00
Samuliak
d5b98d6187 declare local memory 2024-12-23 21:28:51 -06:00
Samuliak
913f25b2a0 support multiple render targets & fix: incorrect texture name 2024-12-23 21:28:41 -06:00
Samuliak
5d0ae23a0b put render pipeline cache into a separate file 2024-12-23 21:28:38 -06:00
Samuliak
dd5fb8bed9 implement pipeline cache 2024-12-23 21:28:36 -06:00
Isaac Marovitz
2316f30de1 Use return value of BeginRenderPass 2024-12-23 21:28:33 -06:00
Isaac Marovitz
96eea9de23 Cleanup 2024-12-23 21:28:31 -06:00
Samuliak
9c5917912b remove outdated comment 2024-12-23 21:28:29 -06:00
Isaac Marovitz
efe575c9b2 Fix table 2024-12-23 21:28:27 -06:00
Isaac Marovitz
ba4d6815ea Dont hardcode Vertex Format 2024-12-23 21:28:20 -06:00
Samuliak
9b99f55c4f style 2024-12-23 21:28:17 -06:00
Samuliak
5a6169b19d bring back inline updates for some state 2024-12-23 21:28:15 -06:00
Samuliak
f30aa98ce5 fix: don't rebind pipeline unless dirty 2024-12-23 21:28:12 -06:00
Samuliak
149141594f don't bind null vertex buffers 2024-12-23 21:28:09 -06:00
Samuliak
b5f15de64f mark state as dirty 2024-12-23 21:28:07 -06:00
Samuliak
bc9a26bbf2 add todo notice 2024-12-23 21:28:04 -06:00
Samuliak
f3d314104f don't end render pass when not neccessary 2024-12-23 21:28:01 -06:00
Isaac Marovitz
6324569dd2 Remove rebase garbage 2024-12-23 21:27:30 -06:00
Isaac Marovitz
2c474050f8 Be smart and use a bitmask not a list 2024-12-23 21:27:18 -06:00
Isaac Marovitz
46cc993f9a Cleanup 2024-12-23 21:27:15 -06:00
Isaac Marovitz
c51c8bdae6 Fix Vertex Attributes in Wonder & Kirby 2024-12-23 21:27:13 -06:00
Isaac Marovitz
4f356b4117 Implement SetDepthClamp 2024-12-23 21:27:10 -06:00
Isaac Marovitz
15051d6e56 Implement SetBlendState 2024-12-23 21:27:08 -06:00
Isaac Marovitz
2587e1ff22 Be consistent with things that lack support 2024-12-23 21:27:06 -06:00
Isaac Marovitz
0d5292ff8c Ignore SetDepthMode 2024-12-23 21:27:04 -06:00
Isaac Marovitz
401ad1f983 Make Texture Volatile on dispose 2024-12-23 21:26:57 -06:00
Isaac Marovitz
3c1ef06151 Format 2024-12-23 21:26:49 -06:00
Isaac Marovitz
95af212cfc Fix present 2024-12-23 21:26:46 -06:00
Isaac Marovitz
4190abbbf5 Fix Depth/Stencil attachments 2024-12-23 21:25:27 -06:00
Isaac Marovitz
c7b6e4cf80 Break everything :D 2024-12-23 21:25:24 -06:00
Isaac Marovitz
96d884a15b Clamp ScissorRect 2024-12-23 21:25:21 -06:00
Isaac Marovitz
f79ebd1141 Set DepthAttachmentPixelFormat 2024-12-23 21:25:19 -06:00
Isaac Marovitz
7f65ec0b8c Set Depth Attachment Texture 2024-12-23 21:25:17 -06:00
Isaac Marovitz
824321c88a Clamp Viewport ZNear & ZFar 2024-12-23 21:25:08 -06:00
Samuliak
91d1bb6c08 format 2024-12-23 21:24:50 -06:00
Samuliak
22d3fa068d use 0 instead of undef 2024-12-23 21:24:45 -06:00
Samuliak
d08218a809 fix: pass array index as an additional argument to sample 2024-12-23 21:24:42 -06:00
Samuliak
b7414c1e4d don't declare samplers for separate textures 2024-12-23 21:24:40 -06:00
Samuliak
a66ab905a9 don't hardcode texture type 2024-12-23 21:24:37 -06:00
Samuliak
2bef29b200 offset storage buffer bindings by 15 2024-12-23 21:24:35 -06:00
Samuliak
72eb47513c fix: incorrect abs instruction 2024-12-23 21:24:32 -06:00
Samuliak
6095f14646 add: vertex and instance id arguments 2024-12-23 21:24:29 -06:00
Samuliak
c3a9a0d625 determine type of buffer by its field types 2024-12-23 21:24:03 -06:00
Isaac Marovitz
18e1569941 Rebase + Format 2024-12-23 21:23:59 -06:00
Samuliak
362dc6eaea use unknown texture usage 2024-12-23 21:23:47 -06:00
Samuliak
d66c39b64b don't hardcode render pipeline attachments 2024-12-23 21:23:42 -06:00
Samuliak
de23abcf90 create GetSwizzle helper function 2024-12-23 21:23:32 -06:00
Samuliak
b2a0ca0e2b add: textures and samplers as shader arguments & fix: issue with casting 2024-12-23 21:23:28 -06:00
Samuliak
e3364b0fcc support fragment coord as an input to a shader 2024-12-23 21:23:24 -06:00
Samuliak
8a0dd491b9 support texture views 2024-12-23 21:23:20 -06:00
Isaac Marovitz
ba05ed9552 Format 2024-12-23 21:23:14 -06:00
Isaac Marovitz
b85721b738 Rebase + GAL Changes 2024-12-23 21:23:06 -06:00
Isaac Marovitz
9d7164a329 Remove TODOs 2024-12-23 21:21:51 -06:00
Isaac Marovitz
2f70337dca Fix Scissor/Viewport state & Validation Error 2024-12-23 21:21:47 -06:00
Isaac Marovitz
60c99e32b0 Require Argument Buffers Tier 2 2024-12-23 21:21:42 -06:00
Isaac Marovitz
ebd2d82ff3 Buffer bindings in shader…
Will need to be reworked
2024-12-23 21:21:36 -06:00
Isaac Marovitz
44bd12104b Bind Uniform & Storage Buffers 2024-12-23 21:21:31 -06:00
Evan Husted
0df70db73c remnant 2024-12-23 21:21:14 -06:00
Isaac Marovitz
64e9dcee3d Fix buffer access syntax 2024-12-23 21:19:39 -06:00
Isaac Marovitz
e353e3d3fc Dispose pipeline before window 2024-12-23 21:19:33 -06:00
Isaac Marovitz
6a67822b3b Set scissors & viewports 2024-12-23 21:19:26 -06:00
Isaac Marovitz
65b7af6308 Format 2024-12-23 21:19:22 -06:00
Isaac Marovitz
36fe41bffd Format 2024-12-23 21:19:19 -06:00
Isaac Marovitz
e758e531c5 Fix some crashes 2024-12-23 21:19:16 -06:00
Isaac Marovitz
efa9d56a56 Fix Cubemap & Array Texture Creation 2024-12-23 21:19:08 -06:00
Isaac Marovitz
b95e1d288b Properly check for 3D 2024-12-23 21:17:32 -06:00
Isaac Marovitz
48aba086e1 Fix swizzle for certain formats 2024-12-23 21:17:28 -06:00
Isaac Marovitz
44f4d41cf8 Blit at the end of the render 2024-12-23 21:17:25 -06:00
Isaac Marovitz
b4f468c653 Load attachments 2024-12-23 21:17:21 -06:00
Isaac Marovitz
3117aeca7f Cleanup Shader I/O 2024-12-23 21:17:17 -06:00
Isaac Marovitz
987a42ce30 Fix fragment shader bindings 2024-12-23 21:17:09 -06:00
Isaac Marovitz
fc7f09624c Fix VertexBuffers
Naive non-managed approach
2024-12-23 21:16:57 -06:00
Isaac Marovitz
e2445990a5 Fix some shader gen problems… 2024-12-23 21:16:52 -06:00
Isaac Marovitz
dc4305f1cf Formatting 2024-12-23 21:16:48 -06:00
Isaac Marovitz
b7a0aefa80 Make TypeConversion failure an error 2024-12-23 21:16:42 -06:00
Isaac Marovitz
7a99143a8a Fix MSL Reinterpret Casts 2024-12-23 21:16:39 -06:00
Isaac Marovitz
89d1caf30f Dont set Vertex Attributes for now 2024-12-23 21:16:35 -06:00
Isaac Marovitz
de7b3e7dac Remove capture code 2024-12-23 21:16:31 -06:00
Isaac Marovitz
94e15aa662 Bind Textures & Samplers 2024-12-23 21:16:27 -06:00
Isaac Marovitz
b157a8e549 Revise ISampler 2024-12-23 21:16:20 -06:00
Isaac Marovitz
6685041545 Try again 2024-12-23 21:16:15 -06:00
Isaac Marovitz
b8630b5c45 Resolve warning 2024-12-23 21:16:12 -06:00
Isaac Marovitz
c0da3d68ca Formatting 2024-12-23 21:16:07 -06:00
Isaac Marovitz
76bafe75f4 FIx build 2024-12-23 21:15:56 -06:00
Isaac Marovitz
3c562d8906 Fix some rebase errors 2024-12-23 21:15:36 -06:00
Isaac Marovitz
df0dc4454b End Pass on Dispose 2024-12-23 21:15:33 -06:00
Isaac Marovitz
26ea1e6d37 Don’t change Render State if Vertex Function is Invalid 2024-12-23 21:15:26 -06:00
Isaac Marovitz
e8d0212ec6 “Report” Driver 2024-12-23 21:15:18 -06:00
Isaac Marovitz
e7197877a2 Adjust function signature 2024-12-23 21:15:14 -06:00
Isaac Marovitz
dff9046f55 Get it building again 2024-12-23 21:15:07 -06:00
Isaac Marovitz
cb36036faa Render Targets 2024-12-23 21:15:01 -06:00
Isaac Marovitz
c4cf4895d8 format 2024-12-23 21:14:55 -06:00
Isaac Marovitz
b6116da940 Formatting 2024-12-23 21:14:50 -06:00
Isaac Marovitz
fbcd9994c8 smh 2024-12-23 21:14:18 -06:00
Isaac Marovitz
5d90932277 Dont specify [[stage_in]] on fragment 2024-12-23 21:14:06 -06:00
Isaac Marovitz
037157135e If one shader fails, whole program fails 2024-12-23 21:12:41 -06:00
Isaac Marovitz
d45c7711ba Fix fragment shaders (and fuck everything up) 2024-12-23 21:09:35 -06:00
Isaac Marovitz
b3629e3a8b Vertex buffer data 2024-12-23 21:09:25 -06:00
Isaac Marovitz
c216028d00 Dont be stupid 2024-12-23 21:09:18 -06:00
Isaac Marovitz
02fbcfbadb Dont set 0 attributes 2024-12-23 21:09:07 -06:00
Isaac Marovitz
a5c1b6a255 Reset Descriptor instead of making a new object 2024-12-23 21:09:00 -06:00
Isaac Marovitz
be1d099879 Set Vertex Descriptor properly 2024-12-23 21:08:54 -06:00
Isaac Marovitz
3529fcd592 Start vertex descriptor work 2024-12-23 21:08:44 -06:00
Isaac Marovitz
3398977c97 Implement CreateProgram 2024-12-23 21:08:35 -06:00
Isaac Marovitz
fe62c794b9 Fix fragment output color 2024-12-23 21:08:21 -06:00
Isaac Marovitz
2e3509f8e8 Set TargetLanguage for Metal to MSL 2024-12-23 21:08:06 -06:00
Isaac Marovitz
d65858be25 Fix IoMap variable names
Output struct

Lazy Vertex IO

Output fixes

Fix output struct definition

MSL Binding Model description

Might need tweaks/adjustments

Cleanup

Typo + Format
2024-12-23 21:07:58 -06:00
Isaac Marovitz
2a28950739 Fix ETC2 PTA formats
Format
2024-12-23 21:07:52 -06:00
Isaac Marovitz
4587905cd8 Partial TextureQuerySamples 2024-12-23 21:07:07 -06:00
Isaac Marovitz
9cc56a3bca Fix instructions 2024-12-23 21:06:58 -06:00
Isaac Marovitz
b06afd1a1f LDR ASTC 2024-12-23 21:06:52 -06:00
Isaac Marovitz
7182ac7233 Get build working again (values likely wrong) 2024-12-23 21:06:45 -06:00
Isaac Marovitz
398b6cb60e dotnet format 2024-12-23 21:06:31 -06:00
Isaac Marovitz
c5522e3694 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-12-23 21:05:34 -06:00
Isaac Marovitz
a3da70edc2 Boot TOTK 2024-12-23 21:05:28 -06:00
Evan Husted
14999a1d51 Merge branch 'master' into new-metal 2024-12-23 21:04:54 -06:00
Isaac Marovitz
94e699eeba Boot Sonic Mania 2024-12-23 21:01:19 -06:00
Isaac Marovitz
b1785c0b14 Update for new Shader IR format 2024-12-23 21:01:10 -06:00
Isaac Marovitz
84c90f8895 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-12-23 21:00:54 -06:00
Isaac Marovitz
dc4d3078ef Vertex Input Attributes 2024-12-23 21:00:45 -06:00
Isaac Marovitz
4b5c3d7fc6 More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-12-23 21:00:23 -06:00
Isaac Marovitz
5a802a550b Fix Metal Validation Error 2024-12-23 21:00:16 -06:00
Isaac Marovitz
7c31a411df SDL2 Headless Metal Backend support 2024-12-23 20:59:56 -06:00
Isaac Marovitz
8b9d6ffc94 Easier capture stuff 2024-12-23 20:58:47 -06:00
Isaac Marovitz
4cde7a4125 Define MaxFramesPerCapture 2024-12-23 20:58:39 -06:00
Isaac Marovitz
c1ef270b9d Cleanup encoder getting + Fix capture overflow 2024-12-23 20:58:32 -06:00
Evan Husted
2812f01643 merge leftovers 2024-12-23 20:58:17 -06:00
Isaac Marovitz
7441d94f10 Formatting 2024-12-23 20:57:31 -06:00
Isaac Marovitz
a8b4e643d0 Start of MSL instructions
Remaining functions
2024-12-23 20:55:40 -06:00
Isaac Marovitz
a7908c187d Warn when generating unsupported shader 2024-12-23 20:55:27 -06:00
Isaac Marovitz
25dba8da7c Pass sampler to Blit shader 2024-12-23 20:55:21 -06:00
Isaac Marovitz
0edec0d3ff Shader comments 2024-12-23 20:55:12 -06:00
Isaac Marovitz
fb8749ce4e HelperShaders class 2024-12-23 20:53:42 -06:00
Isaac Marovitz
d36c285b79 Undertale boots 2024-12-23 20:53:33 -06:00
Isaac Marovitz
179482e9cb Check if packed depth is supported 2024-12-23 20:53:19 -06:00
Isaac Marovitz
671aff68a6 Fix RGB Seizure 2024-12-23 20:53:06 -06:00
Isaac Marovitz
8bf33b3098 Barry is here mashallah 2024-12-23 20:52:40 -06:00
Isaac Marovitz
6a115becef Seizure my beloved is working 2024-12-23 20:52:32 -06:00
Isaac Marovitz
ed445e001a SetData 2024-12-23 20:52:22 -06:00
Isaac Marovitz
93f31bd08a Look ma no crash 2024-12-23 20:44:22 -06:00
Isaac Marovitz
a60ecea4c3 Whitespace 2024-12-23 20:44:19 -06:00
Isaac Marovitz
ff0362063a TODO 2024-12-23 20:44:13 -06:00
Isaac Marovitz
e0ea464c40 BeginComputePass 2024-12-23 20:44:01 -06:00
Isaac Marovitz
05002ae234 SetDepthTest 2024-12-23 20:43:52 -06:00
Isaac Marovitz
dc60b76748 SetStencilTest 2024-12-23 20:43:43 -06:00
Isaac Marovitz
cc3c7901b6 Forgot depth 2024-12-23 20:43:37 -06:00
Isaac Marovitz
15ad03bc04 Texture usage 2024-12-23 20:43:32 -06:00
Isaac Marovitz
1d01fbf6b1 CopyBuffer to Buffer 2024-12-23 20:43:10 -06:00
Isaac Marovitz
1e835aa56f CopyTo Buffer 2024-12-23 20:42:50 -06:00
Evan Husted
93e5ff0137 up to date with 08126b26b1 2024-12-23 20:41:07 -06:00
Evan Husted
6d513cad1e merging leftovers 2024-12-23 20:36:29 -06:00
Evan Husted
cbad43b003 some initial metal commits cherry-picked 2024-12-23 20:35:49 -06:00
Daenorth
3094df54dd Update Norwegian Translation (#418)
swiggybobo
2024-12-23 17:03:33 -06:00
Evan Husted
278fe9d4f0 Add buildvalidationtasks project to infra label 2024-12-23 16:16:48 -06:00
GabCoolGuy
a560d2efdb UI: Added missing french locales/Translated french locales (#415)
Custom refresh rate locales and fixed a couple others too
2024-12-23 15:43:06 -06:00
asfasagag
a270dc721c UI: Option to resize window to 1440p, 2160p (#432)
Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00
Evan Husted
23b0b22400 UI: Ensure last played date & time are always on 2 separate lines, for consistency. 2024-12-22 16:08:12 -06:00
Evan Husted
3dfbf55611 Merge remote-tracking branch 'origin/master' 2024-12-22 16:01:19 -06:00
Evan Husted
cb355f504d UI: Rearrange help menu item & merge wiki page link buttons into a "category" button. 2024-12-22 16:01:09 -06:00
Marco Carvalho
b5483d8fe0 Prefer generic overload when type is known (#430) 2024-12-22 13:23:35 -06:00
Evan Husted
8259f790d7 misc: Cleanup locale validator 2024-12-22 13:19:10 -06:00
Evan Husted
1ea345faa7 UI: Move Match PC Time to next to the time selector & change label & tooltip to clarify behavior further. 2024-12-22 12:53:48 -06:00
Marco Carvalho
5913ceda40 Avoid zero-length array allocations (#427) 2024-12-22 11:36:05 -06:00
Marco Carvalho
decd37ce6d Add missing "yield return" (#424) 2024-12-21 23:28:31 -06:00
Hack茶ん
67ec10feea Korean translation update (#422) 2024-12-21 22:46:57 -06:00
Evan Husted
4c7cb54ec6 misc: I may be stupid 2024-12-21 21:52:04 -06:00
Evan Husted
f898a5ecf4 Remove code references to having a flatpak version 2024-12-21 20:06:59 -06:00
Evan Husted
2fac0f4db1 Specify it's date & time 2024-12-21 20:00:16 -06:00
Evan Husted
0f18df982f UI: localize the button & make it smaller 2024-12-21 19:59:16 -06:00
Evan Husted
d9fe0da345 UI: Button to set emulator time based on system time in settings, under the time settings.
Partially resolves #355. I think that wanted automatic. If automatic functionality is still desired even with this change then that will be considered.
2024-12-21 19:43:40 -06:00
Evan Husted
1f0fa525a3 UI: some languages did already say Firmware version oddly enough 2024-12-21 19:03:08 -06:00
Evan Husted
e15a207656 misc: Improve broken locale.json crash message 2024-12-21 18:58:53 -06:00
Evan Husted
77ef82d92a misc: Cache LocalesJson when loading locale 2024-12-21 18:57:05 -06:00
Evan Husted
ba199f4325 UI: Change "System Version" to "Firmware Version" and change 0.0 when firmware is not installed to NaN 2024-12-21 18:34:07 -06:00
Evan Husted
4171913baf misc: One additional usage of Lock & comment why it's not used on the others. 2024-12-21 17:05:55 -06:00
Evan Husted
5b36a9cf9f chore: small cleanups 2024-12-21 17:05:55 -06:00
GabCoolGuy
a460eda195 UI: Fixed some light theme colors (#420)
Closes #419
2024-12-21 11:19:29 -06:00
sunshineinabox
c77c1acd08 Resolve Image Usage Validation Error (#296)
This was a missed change that would resolve Image Usage validation error
that is created fairly frequently.

``VUID-VkImageViewCreateInfo-pNext-02662(ERROR / SPEC): msgNum:
-55646969 - Validation Error: [ VUID-VkImageViewCreateInfo-pNext-02662 ]
Object 0: handle = 0x260b9d1f6b8, type = VK_OBJECT_TYPE_IMAGE; |
MessageID = 0xfcaee507 | vkCreateImageView():
pCreateInfo->pNext<VkImageViewUsageCreateInfo>.usage
(VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT) must not include
any bits that were not set in VkImageCreateInfo::usage
(VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
of the image. The Vulkan spec states: If the pNext chain includes a
VkImageViewUsageCreateInfo structure, and image was not created with a
VkImageStencilUsageCreateInfo structure included in the pNext chain of
VkImageCreateInfo, its usage member must not include any bits that were
not set in the usage member of the VkImageCreateInfo structure used to
create image
(https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-VkImageViewCreateInfo-pNext-02662)
    Objects: 1
        [0] 0x260b9d1f6b8, type: 10, name: NULL
``
2024-12-20 16:31:05 -06:00
Evan Husted
d68295e57d infra: remove duplicate tables, I think this is ignored entirely anyways due to omitBodyDuringUpdate. 2024-12-20 16:03:03 -06:00
Evan Husted
bb3d95722e infra: fix casing in release artifact tables 2024-12-20 15:51:24 -06:00
Evan Husted
2fa3a7bfa1 HLE: rename AmiiboDecrypter to AmiiboDecryptor 2024-12-20 15:44:01 -06:00
Evan Husted
381921390a UI: Only show Amiibo bin scan menu item if the key file exists 2024-12-20 15:41:18 -06:00
Jacobwasbeast
221524d879 Added Support for 532-Byte Amiibo BIN Files (#412)
Added functionality to load 532-byte Amiibo BIN files, commonly used in
Tagmo and similar tools. These files were missing the following pages.
*    133 (85h) PWD
*    134 (86h) PACK RFUI
These pages can be added as null bytes if not present. The system seems
to function correctly without them.
2024-12-20 13:54:27 -06:00
LotP1
9cddf3b66b Unified locales (#391)
Use 1 locales file instead of individual files for each langauge.
This makes it easier to keep track of what is missing.
The PR will automatically fix missing locales and throw an error if
anything is incorrect, by running the emulator. That way the person
adding a new locale or new language can just run the emulator once to
populate all the fields, so they can easily begin translating.
2024-12-20 13:27:11 -06:00
Jacobwasbeast
0adaa4cb96 Adds the ability to read and write to amiibo bin files (#348)
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
2024-12-19 22:36:46 -06:00
Marco Carvalho
ff6628149d Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Evan Husted
8db5a7e98b UI: Fix logo aliasing 2024-12-17 21:20:49 -06:00
GabCoolGuy
8e00cb5232 UI: Add faq, setup and multiplayer guides to the Help dropdown (#383) 2024-12-15 10:45:37 -06:00
Evan Husted
362f62cd39 Revamp README header 2024-12-14 08:41:44 -06:00
Evan Husted
2cd54d0da0 Remove icon padding 2024-12-14 08:03:17 -06:00
Evan Husted
b97b8ca8f5 Logo from PR #381 everywhere 2024-12-14 07:27:07 -06:00
Matteo Forlani
d7d4225e0d New macOS icon (#381) 2024-12-14 07:23:47 -06:00
Evan Husted
a9e0fac9dc fix changelogs in canary release 2024-12-13 19:28:34 -06:00
Daenorth
1b9656e960 Norwegian Translation (#338) 2024-12-13 03:56:20 -06:00
Hack茶ん
8994e7476c Korean Former Maintainers & About description translations (#371) 2024-12-13 03:54:07 -06:00
rrondo
b3944a18b7 Some changes to Ukrainian localization (uk_UA.json) (#356)
I made some small corrections and translated the lines that didn’t have
translations.
2024-12-10 11:58:53 -06:00
GabCoolGuy
18c957f90b infra: Add a table to the releases (#363)
This adds a table making it clearer what artifacts are needed for what
platform.

Nogui builds are not provided in the table as per Greem's request.

MAINTAINER EDIT: reasoning for above is due to the Headless in Avalonia
PR; nogui builds are going away.

Tested for both canary and release builds and everything works fine:


[Canary](https://github.com/GabCoolDude/Ryujinx-Canary/releases/tag/1.2.6)
[Release](https://github.com/GabCoolDude/Ryujinx/releases/tag/1.2.2)

For release, the damn appimage messed everything up, but thanks to
macOS, you can still test if it works.
2024-12-10 11:02:18 -06:00
Evan Husted
1a005f96e7 Merge remote-tracking branch 'origin/master' 2024-12-08 13:05:47 -06:00
Evan Husted
072cd2824a misc: chore: Simplify Updater version parsing. 2024-12-08 13:05:35 -06:00
Evan Husted
9da97bc911 misc: chore: Collapse XCIFileTrimmerLog implementations into a single class. 2024-12-08 13:05:09 -06:00
Evan Husted
39252b7267 UI: Update About window with the current status of the project. 2024-12-08 13:04:01 -06:00
Evan Husted
ec11bf2af9 i18n: Clean out old translations and reset outdated ones 2024-12-07 08:53:23 -06:00
bangfire
8ae72c1a00 Fix Windows Terminal hide/show functions (#342)
https://stackoverflow.com/a/78577080
2024-12-07 07:17:39 -06:00
Evan Husted
06abba25c1 UI: Adapt accent color to the user's system.
https://amwx.github.io/FluentAvaloniaDocs/pages/FATheme/Accents#using-the-systems-accent-color
2024-12-07 06:22:46 -06:00
Evan Husted
de00a71690 UI: Fix missing total DLC count.
Fixes #347.
2024-12-07 05:48:11 -06:00
Evan Husted
315a1819c0 Attempt #2 2024-12-07 05:31:37 -06:00
Evan Husted
4ffb8aef12 Try and fix nullref 2024-12-07 05:21:16 -06:00
Evan Husted
290a6ad5de HLE: extract custom NACP data functionality into a static helper for generic reuse elsewhere, and clarify magic numbers. 2024-12-07 04:30:04 -06:00
Evan Husted
eda4f4349b headless: Actually log the command line errors 2024-12-07 04:06:22 -06:00
Evan Husted
5fbcb1f3a7 misc: chore: Cleanups & unused parameter removal 2024-12-07 04:06:22 -06:00
WilliamWsyHK
d00754477e Add Firmware keyword in log if it is indeed firmware (#343)
Co-authored-by: LotP1 <rasmus.stilling.pedersen1@gmail.com>
2024-12-07 04:03:01 -06:00
maxdlpee
0bc1eddaeb Update Spanish translation (#332)
- Added translations for XCI trimmer
- Added translations for Cabinet applet
- Added translations for Keys installer
- Other miscellaneous translations added
2024-12-06 21:57:35 -06:00
Luke Warner
baad1e313f Stub Ldn.Lp2p.ISfService: 776 (DestroyGroup) (#353)
This prevents a crash in Mario Kart Live: Home Circuit that would occur
after exiting the kart pairing screen.
2024-12-06 14:43:31 -06:00
Hack茶ん
a1e6d11dcb Update Korean translation (#352) 2024-12-06 09:18:09 -06:00
Evan Husted
3d168a8bfa direct errored updates to ryujinx.app 2024-12-06 08:18:24 -06:00
Evan Husted
000c1756de version 1.2 in Info.plist 2024-12-06 08:17:04 -06:00
Evan Husted
1d0152b961 UI: Move Shader Compilation hint, graphics backend, and GPU manufacturer to the right side of the status bar, next to firmware version.
Removed the "Game:" prefix in front of FPS.
2024-12-04 03:37:21 -06:00
Evan Husted
07690e4527 chore: applets: Cleanup redundant ReadStruct implementations & provide a default implementation for IApplet#GetResult. 2024-12-04 02:24:40 -06:00
Jacobwasbeast
08b7257be5 Add the Cabinet Applet (#340)
This adds the missing Cabinet Applet, which allows for formatting
Amiibos and changing their names.
2024-12-02 23:40:02 -06:00
Luke Warner
17483aad24 ARMeilleure: Allow TPIDR2_EL0 to be set properly (#339) 2024-12-02 14:42:07 -06:00
Luke Warner
6b5cb151c3 Implement and stub services required for Mario Kart Live: Home Circuit (#331)
These changes allow Mario Kart Live: Home Circuit (v2.0.0) to boot into
menus. Kart functionality has not been implemented and will not work.

Version 1.0.0 is currently unsupported due to unimplemented ARM
registers. I plan on addressing this issue at a later date.


### Here is a list of the implemented and stubbed services in this PR:
#### Implemented:
Ldn.Lp2p.IServiceCreator: 0 (CreateNetworkService)
Ldn.Lp2p.IServiceCreator: 8 (CreateNetworkServiceMonitor)
Ldn.Lp2p.ISfService: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 256 (AttachNetworkInterfaceStateChangeEvent)
Ldn.Lp2p.ISfServiceMonitor: 328 (AttachJoinEvent)
#### Stubbed:
Ldn.Lp2p.ISfService: 768 (CreateGroup)
Ldn.Lp2p.ISfService: 1536 (SendToOtherGroup)
Ldn.Lp2p.ISfService: 1544 (RecvFromOtherGroup)
Ldn.Lp2p.ISfServiceMonitor: 288 (GetGroupInfo)
Ldn.Lp2p.ISfServiceMonitor: 296 (GetGroupInfo2)
Ldn.Lp2p.ISfServiceMonitor: 312 (GetIpConfig)
2024-11-30 17:20:48 -06:00
Piplup
3680df6092 Fix for missing text with specific system locale encoding (#330) 2024-11-30 17:17:30 -06:00
LotP1
facc12a94a JIT Sparse Function Table random crash fix (#319)
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`.
It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
2024-11-29 16:32:55 -06:00
Hack茶ん
8e55e6d6d7 Korean translation for key install tool (#329) 2024-11-29 15:39:11 -06:00
Nicola
346dfe9542 Added Tool for installing keys (#233)
#232 

![image](https://github.com/user-attachments/assets/5ae6118d-3857-4005-8392-5398c8fa91d5)
2024-11-28 17:32:07 -06:00
Jonas Henriksson
8a2b56cae6 Fix logic surrounding PushDescriptors in Vulkan (#257) 2024-11-28 17:00:12 -06:00
TheToid
baf179efdb ignore macos attribute files (#302) 2024-11-28 16:55:51 -06:00
Evan Husted
2a72fb2088 UI: RPC: Add Diablo III 2024-11-26 17:15:11 -06:00
Luke Warner
0caeab2270 Remove 'Enter' hotkey in settings menu (#95)
This allows the Enter key to be bound to a button when using the
Avalonia UI.
2024-11-25 13:46:41 -06:00
GabCoolGuy
f72d2c1b2b UI: Add Mii Edit Applet Locale (#311)
This allows the "Mii Edit Applet" dropdown to be localized ( I already
went ahead and localized French )
2024-11-25 13:43:01 -06:00
Hack茶ん
a18cecbc30 Korean "Show Changelog" translation (#313) 2024-11-25 13:40:39 -06:00
Keaton
2e6794e69b Add custom refresh rate mode to VSync option (#238)
Rebased @jcm93's refreshinterval branch:
https://github.com/jcm93/Ryujinx/tree/refreshinterval

The option is placed under System/Hacks. Disabled, it's the default
Ryujinx behavior. Enabled, the behavior is shown in the attached
screenshots. If a framerate is too high or low, you can adjust the value
where you normally toggle VSync on and off. It will also cycle through
the default on/off toggles.

Also, in order to reduce clutter, I made an adjustment to remove the
target FPS and only show the percentage.

---------

Co-authored-by: jcm <6864788+jcm93@users.noreply.github.com>
2024-11-25 13:39:09 -06:00
GabCoolGuy
7e16fccfc1 UI: Fix icons getting cutoff in the About window (#310)
Before:


![image](https://github.com/user-attachments/assets/c8d6b7d5-487b-4ab9-83e3-9489eaa0a076)

After:


![image](https://github.com/user-attachments/assets/18ea6360-f6ee-48e6-9a0a-cd8d88a0cf51)
2024-11-24 11:33:53 -06:00
Daniel Zauner
a81212bbf1 Fix window decorations being too wide (#309) 2024-11-24 09:49:44 -06:00
Evan Husted
e8d3ad4d8b UI: RPC: TSUKIHIME -A piece of blue glass moon- asset image 2024-11-23 13:10:53 -06:00
Evan Husted
3b6731a351 infra: Undo packing native libraries into executable. 2024-11-22 17:51:44 -06:00
LotP1
e653848a2c JIT Sparse Function Table (#250)
More up to date build of the JIT Sparse PR for continued development.
JIT Sparse Function Table was originally developed by riperiperi for the
original Ryujinx project, and decreased the amount of layers in the
Function Table structure, to decrease lookup times at the cost of
slightly higher RAM usage.
This PR rebalances the JIT Sparse Function Table to be a bit more RAM
intensive, but faster in workloads where the JIT Function Table is a
bottleneck. Faster RAM will see a bigger impact and slower RAM (DDR3 and
potentially slow DDR4) will see a slight performance decrease.
This PR also implements a base for a PPTC profile system that could
allow for PPTC with ExeFS mods enabled in the future.
This PR also potentially fixes a strange issue where Avalonia would time
out in some rare instances, e.g. when running ExeFS mods with TotK and a
strange controller configuration.

---------

Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-11-22 15:33:44 -06:00
Evan Husted
5534001152 UI: Always save screenshots to the Ryujinx data directory. 2024-11-22 15:08:24 -06:00
Evan Husted
e05875a079 UI: It's called "live testing." 2024-11-22 14:52:56 -06:00
Evan Husted
49eeb26b6f UI: I may be stupid. Primary button result is Ok, not Yes. 2024-11-22 14:46:10 -06:00
Evan Husted
f8d63f9a2f UI: Add a show changelog button in the Updater, for new updates & when you're on the latest version. 2024-11-22 14:38:58 -06:00
GabCoolGuy
e2b7738465 Add all the missing locales from XCI Trimmer and LDN merge (#281)
Hello any fellow developers that may be reading this. Whenever you add
any new locales to `en_US.json`, please make sure to add them to the
rest of the locale files. I will not always be there to add them myself.
2024-11-22 11:07:47 -06:00
GabCoolGuy
1d42c29335 Add more mentions of canary (#258)
This should hopefully make it clearer whether or not you're using
canary.

Changelog:
- Changed github workflows to have "canary" in the zip files
- Added `App.FullAppName` in the about section, so that it's clear in
there too
- Changed log name for canary builds to
`Ryujinx_Canary_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log`
(normal builds should still be
"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log)
2024-11-21 12:34:53 -06:00
Evan Husted
c2de5cc700 Fix really obvious typo, lol 2024-11-21 10:16:13 -06:00
GabCoolGuy
aaaf60b7a4 Change headless to nogui in the release artifacts (#285)
This makes it so that instead of the files you download being
`sdl2-ryujinx-headless` they are now `nogui-ryujinx`in the release (and
canary) artifacts
2024-11-20 12:20:38 -06:00
GabCoolGuy
150e06e0de Add documentation and ldn labels to labeler.yml (#282)
This should make it so that any changes made to ldn and documentation
related files should be auto-labeled
2024-11-20 11:52:16 -06:00
Luke Warner
c0a4d95c5d ARMeilleure: Implement TPIDR2_EL0 (#280)
This is an implementation of the TPIDR2_EL0 register. There may be more
potential use-cases for this register not included in this PR, but this
implements the use-case seen in SuperTuxKart.
2024-11-19 13:02:24 -06:00
Evan Husted
c3831428e0 Try and fix weird nullref 2024-11-19 10:22:11 -06:00
Evan Husted
fda79efed4 Fix Windows builds not being uploaded 2024-11-19 09:31:22 -06:00
Nicola
8444e4dca0 Fixed mime types button not updating after install/uninstall (#241) 2024-11-19 02:16:15 -06:00
Narugakuruga
008d908c5a Update Chinese locale missing line (#259) 2024-11-19 01:59:56 -06:00
Pitchoune
722953211d Add Zelda Echoes of Wisdom Amiibos informations (#262)
This adds missing informations about Zelda Echoes of Wisdom Amiibos.
2024-11-19 01:59:00 -06:00
Nicola
df5002bdbf Created bool to store if the "Avilable Update" should be hidden on startup (--hide-updates) (#272)
fixes #263
2024-11-19 01:52:51 -06:00
GabCoolGuy
f4b757c584 Add XCITrimmerTrim and XCITrimmerUntrim Locales (#273) 2024-11-18 15:05:00 -06:00
GabCoolGuy
25d69079cb Fix a couple dead links and spotty wording in docs (#260)
Made it clearer that building is for contributors only in `COMPILING.md`

Fixed 2 dead links in `CONTRIBUTING.md`, that were caused by separating
`COMPILING.md` and file structure changed to `pr-guide.md`
2024-11-17 04:35:37 -06:00
Evan Husted
2e1ede5348 Merge remote-tracking branch 'origin/master' 2024-11-17 00:58:10 -06:00
Evan Husted
52f42d450f try 1: Fix IndexOutOfBounds in SDL2GamepadDriver.cs 2024-11-17 00:57:56 -06:00
jzumaran
11416e2167 i18n: es_ES: Added missing translations and minor fixes (#242)
Added missing translations and fixed a few spelling mistakes.
2024-11-17 00:17:56 -06:00
Nicola
e5d076a1b2 Fixed some broken urls (#249) 2024-11-17 00:16:05 -06:00
Nicola
d394dd769a Updated IT translation file (#243) 2024-11-17 00:15:06 -06:00
Evan Husted
6de3afc43d misc: chore: Move build instructions into its own markdown file; remove compatibility section since there's no games list. 2024-11-15 06:02:26 -06:00
EmulationEnjoyer
9b90e81817 Fix window sizing when "Show Title Bar" is enabled (#247)
Fixes a bug that causes the main window to not size properly when the
TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate
entities). Corrects the size for main window startup and when a user
clicks a "View > Window Size > *Resolution Here*" MenuStripItem

Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is
enabled, the window would be sized smaller than intended and display
black bars on the sides of the render area
2024-11-15 01:26:35 -06:00
Evan Husted
1e53a17041 misc: Add LEGO Horizon Adventures image asset to Discord RPC 2024-11-15 01:18:00 -06:00
GabCoolGuy
0c23104792 Add mention of canary to README.md (#236) 2024-11-15 00:24:18 -06:00
Evan Husted
1ed2aea029 Update ko_KR again 2024-11-14 02:28:00 -06:00
Evan Husted
34caa03385 Update ko_KR.json 2024-11-14 02:16:54 -06:00
Hack茶ん
104701e80d Updtate Korean translation! (#226)
I participated in the Ryujinx Korean localisation through crowdin, but
there were some parts that I couldn't express in my own colours because
of the existing translation, but I started from scratch and coloured it
with my own colours.

There were some duplicates while editing, so I fixed them all.
2024-11-14 02:08:56 -06:00
Luke Warner
cef88febb2 Implement IAllSystemAppletProxiesService: 350 (OpenSystemApplicationProxy) (#237)
Implements IAllSystemAppletProxiesService: 350
(OpenSystemApplicationProxy)

This fixes a crash that occurs when launching an NSP forwarder generated
by Nro2Nsp.
2024-11-13 22:29:00 -06:00
extherian
5fccfb76b9 Fix divide by zero when recovering from missed draw (Vulkan), authored by EmulationEnjoyer (#235)
Adds the fix for the crash in the opening cutscene of Baldo: The Sacred
Owls when using Vulkan, from ryujinx-mirror. The original discussion
about the fix can be found
[here.](https://github.com/ryujinx-mirror/ryujinx/pull/52)

It's up to you if you want to merge this, it's one of the very few
improvements that ryujinx-mirror got that hasn't made it into your fork
yet. My opinion is that without a graphics expert on board, we can't
know the real cause of this divide-by-zero issue and will have to make
do with this patch to fix it. And I think we will have to do this many
times in the future for other games that suffer crashes at the moment as
well, at least going by current discussions in the #development section
of the discord.

I did not come up with this fix, all credit goes to
[EmulationEnjoyer](https://github.com/EmulationEnjoyer) for putting
Ryujinx through a debugger and discovering the cause of the crash.
2024-11-13 20:36:59 -06:00
Evan Husted
4cb5946be4 UI: RPC: Only show hours at maximum for play time 2024-11-11 18:22:19 -06:00
Evan Husted
e1dfb48e23 misc: Specify Normal or Canary in Version log line 2024-11-11 18:22:19 -06:00
Vudjun
6d8738c048 TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
Jonas Henriksson
abfcfcaf0f Fix issue with Logger.Trace (#228) 2024-11-11 14:14:29 -06:00
Evan Husted
d404a8b05b i may be stupid 2024-11-10 23:34:30 -06:00
Evan Husted
42cbe24bb1 Actually fix Canary showing the wrong repo 2024-11-10 23:32:37 -06:00
Evan Husted
79ba9d1258 UI: RPC: Fix asset image hover string version pointing to the Canary repo in Canary 2024-11-10 23:26:15 -06:00
Evan Husted
826ffd4a04 misc: Move the LowPowerPtc event handler that changes Optimizations.LowPower into the ConfigurationState ctor 2024-11-10 22:31:26 -06:00
Evan Husted
7369079459 misc: chore: cleanup 2 accidental xml namespaces 2024-11-10 22:23:03 -06:00
Evan Husted
a506d81989 Split ConfigurationState into 3 parts:
Migration, Model, and everything else.
2024-11-10 22:16:45 -06:00
Evan Husted
15c20920b3 I thought this was a typo on my part; it wasn't 2024-11-10 22:04:55 -06:00
Evan Husted
285ee276b6 misc: Bake in value change logging into ReactiveObject to reduce logic duplication. 2024-11-10 22:03:12 -06:00
Evan Husted
617b81e209 UI: Conditionally enable install/uninstall file types buttons based on whether they're installed already 2024-11-10 20:33:49 -06:00
Evan Husted
eb6ce7bcb3 misc: chore: replace some new "" additions & some I missed 2024-11-10 20:09:02 -06:00
Evan Husted
69f75f2df1 misc: Fix small code formatting & styling issues 2024-11-10 19:58:02 -06:00
Evan Husted
10c8d73b60 UI: Ryujinx Canary title in NCA extractor 2024-11-10 19:10:02 -06:00
Evan Husted
e01a30016e RPC: Add Mario & Luigi Brothership image. 2024-11-10 17:01:47 -06:00
Evan Husted
e26625dfd5 UI: Disable XCI trimmer button when in-game 2024-11-10 16:17:36 -06:00
Evan Husted
9c82d98ec4 headless: Add Ignore Controller Applet as a configurable option 2024-11-10 15:48:07 -06:00
Evan Husted
4aae82bad1 misc: Small cleanups 2024-11-10 15:34:24 -06:00
Vladimir Sokolov
299be822c4 UI: fix: when switching players, it would show old config (#122)
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
2024-11-09 23:24:17 -06:00
Jacobwasbeast
b17e4f79fb Adds the ability to read a amiibo's nickname from the VirtualAmiiboFile (#217)
This feature adds a way to change the Amiibo's nickname inside Smash and
other places where it's used, so it’s not always "Ryujinx." However, I
did not add a GUI or create the Cabinet applet that would allow users to
change this. So you will have to go to system/amiibo and find your
amiibo id to change it.
2024-11-09 21:18:50 -06:00
Piplup
a7b58df3fe Appimage Round 2 (#73) 2024-11-09 19:30:19 -06:00
Jacobwasbeast
8c2d6192ba Add Dummy Applet to Replace NotImplementedException (#216)
Currently, in Ryujinx, if an app attempts to open an unimplemented
applet, it crashes. This change adds a dummy applet to send a dummy
response instead of crashing and logs the applet.
2024-11-09 19:28:12 -06:00
Evan Husted
2a23000fed Add Canary release badge & links 2024-11-08 19:54:36 -06:00
dependabot[bot]
ab7d0a2e6d nuget: bump Microsoft.IdentityModel.JsonWebTokens from 8.0.1 to 8.1.2 (#13) 2024-11-07 10:47:40 -06:00
WilliamWsyHK
bd2681b2f9 Add missing and update translations for zh-tw (#158)
Simply add back some missing translations and update outdated
translations for zh-tw.
2024-11-07 10:46:40 -06:00
Evan Husted
640d7f9e77 Updater: kinda confused how this didn't work? 2024-11-06 19:55:58 -06:00
Evan Husted
02e8278438 Merge remote-tracking branch 'origin/master' 2024-11-06 19:46:30 -06:00
Evan Husted
6acd86c890 Fix canary updater & checking if current build is canary. 2024-11-06 19:46:20 -06:00
Luke Warner
708256ce96 Add just, a whole bunch of games to RPC assets. (#98) 2024-11-06 19:22:40 -06:00
Evan Husted
5bf50836e1 i18n: missing comma in en_US locale 2024-11-06 18:24:30 -06:00
Evan Husted
730ba44043 misc: Canary-specific naming & other small changes I had that I need to push. 2024-11-06 18:23:27 -06:00
Kekschen
36c374cc7a fix: remove --deep (#188) 2024-11-06 18:18:59 -06:00
GabCoolGuy
75f714488e Add many missing locales to all languages (#160)
* Added many missing locales
2024-11-06 17:57:12 -06:00
TheToid
4831965404 Add ability to trim and untrim XCI files from the application context menu AND in Bulk (#105) 2024-11-06 17:37:30 -06:00
Luke Warner
47b8145809 Fix fullscreen when using 'Show Title Bar' (#150) 2024-11-06 17:36:30 -06:00
James Duarte
20cc21add6 fix minor grammatical issues in en_US.json (#183) 2024-11-06 17:36:02 -06:00
Evan Husted
683baec1af OOPSIE!!!!!!!!! 2024-11-06 17:04:20 -06:00
Evan Husted
f4957d2a09 Didn't realize you could compare tags and not just releases although that should have been obvious 2024-11-06 17:00:16 -06:00
Evan Husted
3e1182af22 Specify what is a canary tag 2024-11-06 16:55:17 -06:00
Evan Husted
6664ed1b11 Merge remote-tracking branch 'origin/master' 2024-11-06 16:48:33 -06:00
Evan Husted
0c88b9eff7 Canary & Release separation. 2024-11-06 16:48:20 -06:00
LotP1
8a064bcd7e Update README.md (#187) 2024-11-05 12:34:38 -06:00
Daniel Zauner
5ff962be37 fix index out of range check in GetCoefficientAtIndex (#164) 2024-11-03 13:58:27 -06:00
agnostk
d9c8b7d937 feat: add DebugMouse HID (#163) 2024-11-03 13:58:14 -06:00
Otozinclus
feeeafe8fe Update MacOS distribution .icns (#139) 2024-11-02 19:37:42 -05:00
Evan Husted
04f014c777 hotfix: Locale formatting 2024-11-01 16:17:08 -05:00
Evan Husted
4a677deb50 infra: Add build/release workflows to solution items, remove jitsupport dylib from linux & windows, pack native libraries into Ryujinx executable. 2024-11-01 16:04:32 -05:00
Evan Husted
1c07bf3dd0 misc: Abstract repeated logic in markup extensions & move Updater into the base of the Avalonia project. 2024-11-01 15:48:25 -05:00
Evan Husted
4c83794254 Avalonia: Move LocaleExtension & IconExtension into one namespace to simplify the usage sites in the markup. 2024-11-01 13:00:56 -05:00
Evan Husted
6911e288bc misc: Code cleanups. 2024-11-01 12:00:07 -05:00
Evan Husted
67ab54e2bb misc: Remove custom themes in config. 2024-11-01 11:58:58 -05:00
Evan Husted
139c195eb7 misc: Replace "" with string.Empty. 2024-11-01 11:57:23 -05:00
MaxLastBreath
9305d171e7 Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36) 2024-11-01 06:46:29 -05:00
sovervo
fb4ab5ea08 UI: Set UseFloatingWatermark to false when the watermark is empty (#135) 2024-11-01 06:46:15 -05:00
Evan Husted
d7e17abade Fix homebrew loading. Fixes #109, #107 2024-11-01 06:41:02 -05:00
Evan Husted
bdb92224f9 update shell image 2024-10-31 14:05:33 -05:00
Evan Husted
b21740c931 Much-needed clarification 2024-10-30 13:24:29 -05:00
GabCoolGuy
4f06c343a4 Removed mentions of the old Ryujinx repo in the docs (#114) 2024-10-30 10:52:38 -05:00
Evan Husted
6c6f18509b Update README
Latest release badge, mention where you can find releases in the building section, make discord badge more obvious.
2024-10-30 08:52:55 -05:00
GabCoolGuy
70b7c4c1c3 French: Fixed faulty colon formatting and wrong translations (#92)
* Fixed faulty colon formatting and wrong translations

(The wrong translatations were mostly my fault but you don't need to know that)

* Fixed a typo

* Fixed a couple more colons

* Changed DRamTooltip

* Update fr_FR.json
2024-10-30 02:23:18 -05:00
Diego Tegani
7764a74a6d Update pt_BR.json (#97)
Inserting new translations and updating some.
2024-10-30 02:22:40 -05:00
G4-Synix
5de2c4f292 Italian translation (#96) 2024-10-30 02:22:32 -05:00
Luke Warner
5845787325 Add option to show the old title bar (#101) 2024-10-30 02:22:22 -05:00
WalkQuackBack
9c94db1130 Update logo (#103)
higher resolution
2024-10-30 02:21:39 -05:00
GabCoolGuy
1c3347c95a Added missing french translations (#87)
and also fixed a couple wrong ones
2024-10-27 17:38:34 -05:00
Nebroc351
b70580bc9f Update fr_FR.json (#88) 2024-10-27 17:38:27 -05:00
Vladimir Sokolov
4926df42a4 Added Thai language description of the Ignore Applet setting (#60) 2024-10-27 06:33:06 -05:00
TheToid
7038a902c3 Automatically remove invalid dlc and updates as part of auto load (#42)
* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model

* Fixed missing french message for AutoloadDlcAddedMessage
2024-10-27 06:32:32 -05:00
Evan Husted
6be8838043 ci moment 2024-10-26 09:00:35 -05:00
Evan Husted
033ea86c1b Disable appimage build (for now) 2024-10-26 08:56:27 -05:00
Evan Husted
dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Evan Husted
a09d314817 UI: Updater: Remove Avalonia migration code. 2024-10-26 08:46:50 -05:00
Evan Husted
75035b3231 UI: Fix crash when using "delete all" button in mod manager. 2024-10-26 08:46:50 -05:00
Evan Husted
9a1bdaae16 UI: Attach dev tools in debug. 2024-10-26 08:46:50 -05:00
Evan Husted
c2f6d5d029 Update release.yml
e1dfeac7e8
2024-10-26 07:36:49 -05:00
Evan Husted
4f160b35f6 Update build.yml
e1dfeac7e8
2024-10-26 07:36:33 -05:00
Piplup
5fa74574ba Appimage builds (#28) 2024-10-26 07:31:37 -05:00
Evan Husted
a647050ed4 Update nightly_pr_comment.yml 2024-10-25 22:48:35 -05:00
Evan Husted
8686bea63f Update checks.yml 2024-10-25 08:49:04 -05:00
Evan Husted
d280fbdf37 UI: RPC: Added SONIC X SHADOW GENERATIONS asset image 2024-10-25 08:36:41 -05:00
Evan Husted
7d88dfa00d UI: Add program icon to windows other than the main 2024-10-25 08:36:41 -05:00
Evan Husted
570c7cfaa2 UI: reference recently added translations 2024-10-25 08:36:41 -05:00
Evan Husted
281be7ca62 misc: Code cleanup 2024-10-25 08:36:41 -05:00
Vladimir Sokolov
c69904afc6 Add descriptions for "ignoring applet" translated into other languages (#59)
* Added description of the "Ignore applet" setting and translated descriptions into all available languages ​​in the emulator
2024-10-25 07:56:21 -05:00
Evan Husted
26375766b4 Note to self, CHECK PRs MORE THOROUGHLY. 2024-10-24 14:28:14 -05:00
Evan Husted
a01a06cd3f 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2024-10-24 14:14:17 -05:00
Evan Husted
7618ef134d misc: Code cleanups. 2024-10-24 14:14:17 -05:00
WhitesCatz
a2cd3c2799 Added missing strings, less transliterated word and grammar fixed. (#54)
Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-10-24 14:05:14 -05:00
Evan Husted
eefeb65d9a Mention ryujinx-mirror 2024-10-24 11:25:12 -05:00
Vladimir Sokolov
e30ee32eee Added option to ignore applet (gamepad connection window will not appear when it is disconnected) (#40)
This option is under the hacks category for a reason; use if you know what you're doing.
2024-10-23 20:10:54 -05:00
Evan Husted
59277a9301 Merge remote-tracking branch 'origin/master' 2024-10-23 14:19:47 -05:00
Evan Husted
2d0d73b617 Null-coalesce autoload dirs on config load 2024-10-23 14:19:34 -05:00
ssc19940105
59277e49c5 Update Simplified Chinese Translation (#51) 2024-10-23 11:20:22 -05:00
Evan Husted
8e8ad0f37e go away dependabot 2024-10-23 09:54:39 -05:00
Evan Husted
b883de5d67 Update dependabot.yml
STOP OPENING THE DAMN AVALONIA PRS
2024-10-23 09:47:56 -05:00
Evan Husted
1040ec4e53 Update dependabot.yml
Stop trying to bother berry
2024-10-23 09:38:41 -05:00
MaxLastBreath
4d1ebaf9ba Ava UI : Set the Default Controller to Pro Controller. (#37)
* Set the Default Controller to Pro Controller.

- Let's be honest nobody is using JoyCon pair on their PC.
- It looks nicer and more accurate to more traditional controllers.
- Fixes issues with UltraCam mods and other such mods with lack of proper Dual Joycon support.

* Change standard configuration too.
2024-10-23 06:56:58 -05:00
TheToid
dc3267f152 Ensure we unselect the previously selected update when auto selcting a new update (#30) 2024-10-21 23:22:13 -05:00
Keaton
f76a97c976 Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
TheToid
0f3c7f920b Fix for duplicate controller names under Ava when two controllers of the same type are attached (#29) 2024-10-21 10:25:14 -05:00
Nebroc351
9ae89d55ca i18n: fr_FR: Added missing strings and general improvements (#27) 2024-10-21 09:51:59 -05:00
Evan Husted
dde62f44c7 Sigh 2024-10-21 07:49:18 -05:00
Evan Husted
decc93bcdc I18n: Improve french translation 2024-10-21 07:40:42 -05:00
Evan Husted
8b75ce1d98 misc: Fix the issues blocking PRs 2024-10-21 02:43:07 -05:00
Evan Husted
509f6d738c Revert Maximized = Fullscreen changes, fixes #20 2024-10-21 02:43:07 -05:00
dependabot[bot]
f3efada444 ci: bump actions/github-script from 6 to 7 (#1)
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-10-19 19:42:03 -05:00
Evan Husted
b20613661c misc: Code cleanups 2024-10-19 16:41:04 -05:00
Evan Husted
2facad4be3 UI: Reset RPC state when AppHost stops 2024-10-19 16:40:28 -05:00
Evan Husted
741eba2798 UI: Add keybinds to useful things 2024-10-19 16:39:21 -05:00
Evan Husted
59b3ff7802 Ava: Cleanup XML 2024-10-19 16:36:39 -05:00
Evan Husted
c0cc3c4188 UI: Reload games list on locale change. 2024-10-19 16:31:15 -05:00
Evan Husted
6ca57dd016 UI: No longer download amiibo.ryujinx.org, and remove references to ryujinx.org in localization.
The future of the site is almost certainly for it to go offline, so any HTTP requests needed to be delegated elsewhere or removed entirely to ensure smooth operation of the emulator.
2024-10-19 00:46:13 -05:00
Evan Husted
af1ed1c227 misc: Add amiibo mapping referencing uploaded images. 2024-10-19 00:38:08 -05:00
Evan Husted
bf5c44df38 misc: Add amiibo images. 2024-10-19 00:29:04 -05:00
Evan Husted
01aa8a6a29 UI: I may be stupid. 2024-10-17 12:03:56 -05:00
Evan Husted
430073817c UI: Fix diaglog popups doubling the window controls and laying text over the menu bar. 2024-10-17 11:51:40 -05:00
Evan Husted
045f9a39bb UI: Remove title bar, put icon next to File button. Added icons to most dropdown menu actions. Title bar content is now displayed when hovering the logo in the title bar. 2024-10-17 01:24:16 -05:00
Evan Husted
235083ad75 misc: Code cleanups & improvements, again 2024-10-17 01:21:32 -05:00
Evan Husted
a13cf098b4 misc: More cleanup changes 2024-10-16 19:32:18 -05:00
Evan Husted
1800ecc1b4 UI: Add Skyrim, KAFTL & HW:AOC to RPC.
Minor code improvements and comment fixes.
2024-10-16 19:23:11 -05:00
Evan Husted
280b94fc0c I18n: Move low-power PPTC strings into translation files & add german version. 2024-10-15 21:56:20 -05:00
Evan Husted
0faf3f5709 CPU: Add low-power PPTC load mode.
Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
2024-10-14 21:48:21 -05:00
Evan Husted
4ee1dff497 SDL: Move Mouse to the Input project instead of Headless. 2024-10-14 15:03:36 -05:00
Evan Husted
b2a35ecf6c misc: Small code improvements. 2024-10-14 15:03:09 -05:00
Evan Husted
5f6d9eef6b misc: Use a method to create window titles. 2024-10-14 15:01:31 -05:00
Evan Husted
40a488799e Ignore docs/ & fix shell image actually (real) 2024-10-13 16:32:24 -05:00
Evan Husted
f9f037a951 Fix README 2024-10-13 16:23:06 -05:00
Evan Husted
456f1ec739 UI: Link to the Discord in the About window, more Discord RPC games. 2024-10-12 21:44:13 -05:00
Evan Husted
df9450d2ad misc: More minor code style changes. 2024-10-12 21:43:02 -05:00
Evan Husted
a989d28e03 misc: Convert UIntUtils.CreateRandom into an extension on Random. 2024-10-12 21:41:36 -05:00
Evan Husted
cb31d79164 misc: Collapse XXHash128 into Hash128. 2024-10-12 21:39:30 -05:00
Evan Husted
290e7c5ec8 infra: Cleanup CI artifacts, remove duplicate executable in releases. 2024-10-12 21:37:02 -05:00
Evan Husted
4d311dfc1a UI: RPC: show game version when hovering large image asset. 2024-10-11 23:55:50 -05:00
Evan Husted
5b6e3521d8 misc: More minor style changes. 2024-10-11 23:55:12 -05:00
Evan Husted
e1dda4cef1 UI: Add more Discord presence games. 2024-10-11 17:57:33 -05:00
Evan Husted
169126e511 UI: Remember the last state of UseRandomUuid. 2024-10-11 17:57:20 -05:00
Evan Husted
4c237c4793 misc: Code cleanups & remove references to Patreon & Twitter. 2024-10-11 17:56:59 -05:00
1639 changed files with 103560 additions and 23235 deletions

View File

@@ -1,40 +0,0 @@
version: 2
updates:
- package-ecosystem: "github-actions"
directory: "/"
schedule:
interval: weekly
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: "ci"
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 10
schedule:
interval: daily
labels:
- "infra"
reviewers:
- TSRBerry
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

10
.github/labeler.yml vendored
View File

@@ -32,4 +32,12 @@ kernel:
infra:
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**']
documentation:
- changed-files:
- any-glob-to-any-file: 'docs/**'
ldn:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.HLE/HOS/Services/Ldn/**'

View File

@@ -6,7 +6,8 @@ on:
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
RYUJINX_BASE_VERSION: "1.2.0"
RELEASE: 0
jobs:
build:
@@ -60,11 +61,11 @@ jobs:
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit
@@ -73,6 +74,37 @@ jobs:
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Build AppImage
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
@@ -80,10 +112,17 @@ jobs:
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx (AppImage) artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
@@ -146,6 +185,6 @@ jobs:
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
name: nogui-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

281
.github/workflows/canary.yml vendored Normal file
View File

@@ -0,0 +1,281 @@
name: Canary release job
on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx-Canary"
RELEASE: 1
jobs:
tag:
name: Create tag
runs-on: ubuntu-20.04
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v7
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/Canary-${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
- name: Create release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Canary builds:
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/${{ github.repository }}/releases/latest) instead if that sounds like something you don't want to deal with.
| Platform | Artifact |
|--|--|
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Canary macOS artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_sdl2_headless
rm publish/libarmeilleure-jitsupport.dylib
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
shell: bash
#- name: Build AppImage (Linux)
# if: matrix.platform.os == 'ubuntu-latest'
# run: |
# BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
# PLATFORM_NAME="${{ matrix.platform.name }}"
# sudo apt install -y zsync desktop-file-utils appstream
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh
# Add to release output
# pushd publish_ava_appimage
# mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
# mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
# popd
# shell: bash
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Canary builds:
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with.
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
"**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 15
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 15
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}

View File

@@ -1,4 +1,4 @@
name: Perform checks
name: Build PR
on:
pull_request:
@@ -20,55 +20,6 @@ concurrency:
cancel-in-progress: true
jobs:
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- run: dotnet restore
- name: Print dotnet format version
run: dotnet format --version
- name: Run dotnet format whitespace
run: |
dotnet format whitespace --verify-no-changes --report ./whitespace-report.json -v d
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format style
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format style --severity info --verify-no-changes --report ./style-report.json -v d
timeout-minutes: 5
retry-codes: 139
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format analyzers
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format analyzers --severity info --verify-no-changes --report ./analyzers-report.json -v d
timeout-minutes: 5
retry-codes: 139
- name: Upload report
if: failure()
uses: actions/upload-artifact@v4
with:
name: dotnet-format
path: ./*-report.json
pr_build:
uses: ./.github/workflows/build.yml
needs: format
secrets: inherit

View File

@@ -2,14 +2,13 @@ name: Comment PR artifacts links
on:
workflow_run:
workflows: ['Perform checks']
workflows: ['Build PR']
types: [completed]
jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:
@@ -39,24 +38,19 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('gtk-ryujinx')) {
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) {
} else if(art.name.includes('nogui-ryujinx')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
}
}
hidden_gtk_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_gtk_artifacts;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;

View File

@@ -4,9 +4,11 @@ on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
branches: [ release ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
@@ -18,9 +20,10 @@ env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
RELEASE: 1
jobs:
tag:
@@ -31,10 +34,11 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
uses: actions/github-script@v7
with:
script: |
github.rest.git.createRef({
@@ -49,6 +53,16 @@ jobs:
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Regular builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | [Release Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Release Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Release Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Release macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@@ -77,6 +91,7 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@@ -87,6 +102,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
@@ -95,36 +111,71 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
popd
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
cp publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
pushd publish
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
tar -czvf ../release_output/nogui-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
shell: bash
@@ -132,8 +183,18 @@ jobs:
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: |
# Regular builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
"**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
@@ -172,6 +233,7 @@ jobs:
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
@@ -181,23 +243,25 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: ""
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true

5
.gitignore vendored
View File

@@ -16,6 +16,8 @@ x64/
build/
[Bb]in/
[Oo]bj/
AppDir/
publish_appimage/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
@@ -173,3 +175,6 @@ PublishProfiles/
# Glade backup files
*.glade~
# Ignore MacOS Attribute Files
._*

23
COMPILING.md Normal file
View File

@@ -0,0 +1,23 @@
## Compilation
Building the project is for users that want to contribute code only.
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.

View File

@@ -12,24 +12,15 @@ Please read the entire document before continuing as it can potentially save eve
We always welcome bug reports, feature proposals and overall feedback. Here are a few tips on how you can make reporting your issue as effective as possible.
### Identify Where to Report
The Ryujinx codebase is distributed across multiple repositories in the [Ryujinx organization](https://github.com/Ryujinx). Depending on the feedback you might want to file the issue on a different repo. Here are a few common repos:
* [Ryujinx/Ryujinx](https://github.com/Ryujinx/Ryujinx) Ryujinx core project files.
* [Ryujinx/Ryujinx-Games-List](https://github.com/Ryujinx/Ryujinx-Games-List) Ryujinx game compatibility list.
* [Ryujinx/Ryujinx-Website](https://github.com/Ryujinx/Ryujinx-Website) Ryujinx website source code.
* [Ryujinx/Ryujinx-Ldn-Website](https://github.com/Ryujinx/Ryujinx-Ldn-Website) Ryujinx LDN website source code.
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryujinx/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://github.com/GreemDev/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
@@ -43,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@@ -83,23 +74,23 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryujinx/Ryujinx#building) explains how to build and test.
- [Build Instructions](https://github.com/GreemDev/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryujinx/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the [core development team](https://github.com/orgs/Ryujinx/teams/developers)
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
- The next official build will automatically include your change.
- You can delete the branch you used for making the change.
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryujinx/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
The team marks the most straightforward issues as [good first issues](https://github.com/GreemDev/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
@@ -122,7 +113,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryujinx/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
The [Ryujinx continuous integration](https://github.com/GreemDev/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@@ -143,5 +134,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryujinx/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/GreemDev/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

6
Directory.Build.props Normal file
View File

@@ -0,0 +1,6 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
</Project>

View File

@@ -10,6 +10,12 @@
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
@@ -19,7 +25,7 @@
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.1.2" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
@@ -30,12 +36,15 @@
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="Open.NAT.Core" Version="2.1.0.5" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.6.8" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
@@ -43,8 +52,8 @@
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
<PackageVersion Include="System.Management" Version="9.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>

131
README.md
View File

@@ -1,98 +1,74 @@
<h1 align="center">
<table align="center">
<tr>
<td align="center" width="25%">
<img src="https://raw.githubusercontent.com/GreemDev/ryuassets/refs/heads/main/RyujinxApp_1024.png" alt="Ryujinx" >
</td>
<td align="center" width="75%">
# Ryujinx
[![Release workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/GreemDev/Ryujinx/releases/latest)
<br>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
</h1>
[![Canary workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/GreemDev/Ryujinx-Canary/releases/latest)
</td>
</tr>
</table>
<p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on GitHub under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
On October 1st 2024, Ryujinx was discontinued as the creator was forced to abandon the project.
<br>
This fork is intended to be a QoL uplift for existing Ryujinx users.
<br>
This is not a Ryujinx revival project. This is not a Phoenix project.
<br>
Guides and documentation can be found on the <a href="https://github.com/GreemDev/Ryujinx/wiki">Wiki tab</a>.
</p>
<p align="center">
If you would like a more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>.
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt="">
</a>
<a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord">
Click below to join the Discord:
<br>
<a href="https://discord.gg/dHPrkBkkyA">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
</a>
<br>
<br>
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
</p>
## Compatibility
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
## Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
Canary builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Building
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Features
- **Audio**
@@ -135,27 +111,6 @@ This folder is located in the user folder, which can be accessed by clicking `Op
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
If you'd like to support the project financially, Ryujinx has an active Patreon campaign.
<a href="https://www.patreon.com/ryujinx">
<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
</a>
All developers working on the project do so in their free time, but the project has several expenses:
* Hackable Nintendo Switch consoles to reverse-engineer the hardware
* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
* Licenses for various software development tools (e.g. Jetbrains, IDA)
* Web hosting and infrastructure maintenance (e.g. LDN servers)
All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
## License
This software is licensed under the terms of the [MIT license](LICENSE.txt).

View File

@@ -29,12 +29,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec", "s
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio", "src\Ryujinx.Audio\Ryujinx.Audio.csproj", "{806ACF6D-90B0-45D0-A1AC-5F220F3B3985}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
Directory.Packages.props = Directory.Packages.props
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
@@ -86,6 +80,21 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
.github\workflows\build.yml = .github\workflows\build.yml
.github\workflows\canary.yml = .github\workflows\canary.yml
Directory.Packages.props = Directory.Packages.props
.github\workflows\release.yml = .github\workflows\release.yml
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -249,6 +258,13 @@ Global
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

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<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SDL/@EntryIndexedValue">OS</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=amiibo/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

48348
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