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440 Commits

Author SHA1 Message Date
Evan Husted
61303032f1 Silence compile warnings 2024-12-24 00:31:49 -06:00
Evan Husted
bff884a89c UI: Change backend text based on used Window type rather than configured value 2024-12-24 00:18:47 -06:00
Evan Husted
89f3c8235c misc: More places need to factor in Auto, oops 2024-12-23 23:53:58 -06:00
Evan Husted
f3545f5eae UI: Auto graphics backend 2024-12-23 23:26:47 -06:00
Evan Husted
a335c8ff2b UI: Collapse IsHypervisorAvailable and IsMetalAvailable into IsAppleSiliconMac 2024-12-23 22:37:15 -06:00
Evan Husted
3aaeaf3540 UI: Only allow ARM macs to select Metal backend 2024-12-23 22:35:28 -06:00
Evan Husted
e82a90993c UI: Properly disable selecting Metal on non-Mac platforms 2024-12-23 22:32:37 -06:00
Evan Husted
f3dcb80a60 GAL changes 2024-12-23 21:52:39 -06:00
Evan Husted
d4b9e06522 .NET 9 2024-12-23 21:44:45 -06:00
Isaac Marovitz
0945ea68fe Make resource encoding less stupid 2024-12-23 21:44:34 -06:00
Isaac Marovitz
d3c0971acf Set correct maximum supported anisotropy 2024-12-23 21:44:31 -06:00
Isaac Marovitz
7bdae9e552 GAL Changes 2024-12-23 21:44:29 -06:00
Isaac Marovitz
567b0a5027 Updates 2024-12-23 21:44:26 -06:00
Isaac Marovitz
a5f82a99a3 GAL Changes 2024-12-23 21:44:23 -06:00
Isaac Marovitz
89c05ac239 Check for null resources before declaring them resident 2024-12-23 21:44:17 -06:00
Isaac Marovitz
fe4c77788f Fix null sampler crash 2024-12-23 21:44:11 -06:00
Isaac Marovitz
d23de14812 Fix counted indirect draws
Fixes Monster Hunter Rise and Apollo Justice
2024-12-23 21:44:07 -06:00
Isaac Marovitz
216261931e Program hash set 2024-12-23 21:44:04 -06:00
Isaac Marovitz
8c2f3ae8d2 Auto-backed samplers 2024-12-23 21:44:02 -06:00
Isaac Marovitz
a710bcd874 Refactor binding logic + Bind image arrays 2024-12-23 21:43:49 -06:00
Isaac Marovitz
b941ef6bde Fix primitive id in shader gen
Fixes Dark Souls
2024-12-23 21:43:47 -06:00
Isaac Marovitz
b5e6f26296 Fix cubemap array length
Fixes crash in Sonic Frontiers
2024-12-23 21:43:45 -06:00
Isaac Marovitz
c0d20f8689 Properly create stencil views of combined formats
Fixes Link’s Awakening
2024-12-23 21:43:42 -06:00
Isaac Marovitz
4a81d9edc4 Add missing set texture for depth stencil blit
Mostly fixes Sonic Frontiers & Link’s Awakening
2024-12-23 21:43:38 -06:00
Isaac Marovitz
a05a9a33f1 Fix typo in stride change shader
Fixes Castlevania Dominus Collection
2024-12-23 21:43:35 -06:00
Isaac Marovitz
b1e5262893 Fix invalid depth stencil state when no depth stencil is present
Partially fixes Sonic Frontiers and Castlevania Dominus Collection
2024-12-23 21:43:32 -06:00
Isaac Marovitz
dce6b94841 Style 2024-12-23 21:43:30 -06:00
Isaac Marovitz
51e85ed38b Metal: Unsupported topology indexed draw conversion (#40)
* Convert unsupported indexed buffer topologies

* Fix index count and dispatch size

* Cleanup

* Fix typos
2024-12-23 21:43:23 -06:00
Isaac Marovitz
38b2cf9b83 Fix null resources breaking arg buffer alignment 2024-12-23 21:43:16 -06:00
Isaac Marovitz
e406b67690 Remove RenderPipelineDescriptorResult 2024-12-23 21:43:13 -06:00
Isaac Marovitz
2d522b1675 D32FS8 to D24S8 Conversion 2024-12-23 21:43:10 -06:00
Isaac Marovitz
967887d050 Upstream changes 2024-12-23 21:43:04 -06:00
Isaac Marovitz
3258a4bad1 Logic Operations 2024-12-23 21:43:00 -06:00
Isaac Marovitz
058ce78d31 Fix array size query 2024-12-23 21:42:56 -06:00
Isaac Marovitz
b988c0bc3d Debug Groups 2024-12-23 21:42:51 -06:00
Isaac Marovitz
1fc96128fa IaIndexing
Fixes shader problems in Donkey Kong Country Tropical Freeze, and Fire Emblem: Three Houses
2024-12-23 21:42:49 -06:00
Isaac Marovitz
4a11cc9c7a Rasterizer Discard + Multisample State 2024-12-23 21:42:47 -06:00
Isaac Marovitz
782299c123 Metal: Argument Buffer Pre-Pass (#38)
* Init

* Fix missing flags

* Cleanup
2024-12-23 21:42:44 -06:00
riperiperi
e8de1156eb Patch some leaks and only perform copies on valid textures (#37) 2024-12-23 21:42:42 -06:00
Isaac Marovitz
ceaa174859 Get render command encoder after finalising buffers
Fixes crash in Fire Emblem: Houses
2024-12-23 21:42:40 -06:00
Isaac Marovitz
7eaaeea999 Format 2024-12-23 21:42:38 -06:00
Isaac Marovitz
d707273671 Fix non atomic image loads again 2024-12-23 21:42:23 -06:00
Isaac Marovitz
2a7375209e Finally fix (most) image atomics 2024-12-23 21:42:22 -06:00
Isaac Marovitz
2e5ae70b91 Precise Float Fixes
Fixes artifacts in TOTK
2024-12-23 21:42:19 -06:00
Isaac Marovitz
6f24b88e88 Fix image atomics 2024-12-23 21:42:17 -06:00
Isaac Marovitz
5d59c552e7 Fix Non-Float Textures + Image Read + FSI Buffers
Fixes Mario Party Superstars
2024-12-23 21:42:15 -06:00
Isaac Marovitz
341e4e5fb1 Image Constant Fixes
Allows Mario Party Superstars to boot
2024-12-23 21:42:10 -06:00
Isaac Marovitz
68146fa285 Helper Shader fixes for non float formats 2024-12-23 21:41:44 -06:00
Isaac Marovitz
80bb95dfb9 Shader Extra Set Support + Cleanup (#36)
Separate samplers are now supported and arrays in constant sets are bound
2024-12-23 21:41:39 -06:00
Isaac Marovitz
5b88ea66ba InstGenMemory Refactor + Bindless Support 2024-12-23 21:41:35 -06:00
Isaac Marovitz
9d3fc82484 TextureArray & ImageArray Creation + State 2024-12-23 21:41:33 -06:00
Isaac Marovitz
8f6eceaa1f Fix hex number type ambiguity
Fixes cutscenes in Super Mario Sunshine
2024-12-23 21:41:30 -06:00
Isaac Marovitz
04bd1fa1ca Use RGBA8Unorm for R4G4B4A4Unorm
Gets SM64 to boot
2024-12-23 21:41:28 -06:00
Isaac Marovitz
c0dcb6c4f2 Dual Source Blend Support in Shader
Fixes Super Mario Galaxy and The Legend of Zelda: Skyward Sword HD
2024-12-23 21:41:26 -06:00
Isaac Marovitz
8bbfa86538 Get Tomb Raider working 2024-12-23 21:41:23 -06:00
Isaac Marovitz
a0c67cab44 Remove DummyBufferTextures
Mostly gets VTG on Compute working again
2024-12-23 21:41:19 -06:00
Isaac Marovitz
421ba5448a Properly register TextureBuffer usage + Store Auto ref 2024-12-23 21:41:12 -06:00
Isaac Marovitz
45c99dbfa8 Partial indirect draw support 2024-12-23 21:41:05 -06:00
Gabriel A
a84ed6af0d Fixes 2024-12-23 21:40:57 -06:00
Gabriel A
0642df4909 Start building more accurate vertex as compute usage info 2024-12-23 21:40:55 -06:00
Isaac Marovitz
d650538138 Bind TextureBuffers 2024-12-23 21:40:53 -06:00
Isaac Marovitz
eeadf17f5c Remove ClearSegments for now
Currently unimplemented and issues are arising with building BindingSegments in general.
2024-12-23 21:40:51 -06:00
Isaac Marovitz
7bf0625075 Fix compute generation failure in NieR 2024-12-23 21:40:49 -06:00
Isaac Marovitz
5220ee1dc8 Some debug improvements 2024-12-23 21:40:46 -06:00
Isaac Marovitz
cb0a1ce48a Stop complaining about clip distance 2024-12-23 21:40:44 -06:00
Isaac Marovitz
ffb9040b3b Shader Gen Fixes
Fixes Luigi’s Mansion 2 HD
2024-12-23 21:40:42 -06:00
Isaac Marovitz
40ea153616 DepthStencil Blits 2024-12-23 21:40:40 -06:00
Isaac Marovitz
4373610790 Multisample Blits
Partially fixes Sonic Colors Ultimate
2024-12-23 21:40:38 -06:00
Isaac Marovitz
f5b82cd6dc Fix image bindings 2024-12-23 21:40:36 -06:00
Isaac Marovitz
0064afeb6a FSI (with raster order groups) 2024-12-23 21:40:34 -06:00
Isaac Marovitz
69bee52a89 SwizzleAdd (NOT TESTED) 2024-12-23 21:40:32 -06:00
Isaac Marovitz
159afd5d03 Consolodate barriers 2024-12-23 21:40:30 -06:00
Isaac Marovitz
6229f3bb4c Shader Memory Barriers
Fixes some of the shader generation failures in Sonic Frontiers
2024-12-23 21:40:26 -06:00
Isaac Marovitz
d42f0e5945 Image binding support
Kirby still has a problem with NaN 3D Texture
2024-12-23 21:40:22 -06:00
Isaac Marovitz
015f5d00b4 Image shader gen support 2024-12-23 21:39:56 -06:00
Isaac Marovitz
d9b322688c Shader cache support 2024-12-23 21:39:54 -06:00
Isaac Marovitz
5e72eb8362 Make dotnet format happy 2024-12-23 21:39:51 -06:00
Isaac Marovitz
e0cd935c28 GAL ResourceUsage Changes
TODO: Guest Barrier Defer
2024-12-23 21:39:49 -06:00
Isaac Marovitz
1f133040bd Better vertex buffer management 2024-12-23 21:39:47 -06:00
Isaac Marovitz
c399868ddf Fix LOD 2024-12-23 21:39:45 -06:00
Isaac Marovitz
fcd2adecc5 Better index buffer management 2024-12-23 21:39:43 -06:00
Isaac Marovitz
b468569665 Formatting cleanup 2024-12-23 21:39:36 -06:00
Isaac Marovitz
353a6ca4bb Formatting 2024-12-23 21:39:31 -06:00
Isaac Marovitz
6188872a7c Update binding model description comment 2024-12-23 21:39:16 -06:00
riperiperi
8411f69899 Fix preload cbs optimization (for real) (#34)
* Mostly fix preload cbs. There seems to be some random flickering...

* fix index buffer usage range

* fix missing preflush submit before present
2024-12-23 21:39:13 -06:00
Isaac Marovitz
0bb0ecb599 Fix invariant position not doing its job 2024-12-23 21:39:11 -06:00
riperiperi
8cbd44aecb implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders (#33) 2024-12-23 21:39:09 -06:00
Isaac Marovitz
d2f965885a Fix blend state optimisation breaking attachments
Fixes SM3DW
2024-12-23 21:39:07 -06:00
riperiperi
29b6e8ac53 Fix warnings 2024-12-23 21:39:05 -06:00
riperiperi
26da57cccd Maintain identity swizzle view of textures for rendering 2024-12-23 21:39:03 -06:00
riperiperi
82b5f8e681 Fix a bunch of issues with texture copy and flush (#32)
* Fix a bunch of issues with texture copy and flush

* TextureCopy helper class, fix clear bug
2024-12-23 21:38:59 -06:00
Isaac Marovitz
58527e02ee Cleanup + Format 2024-12-23 21:38:54 -06:00
Isaac Marovitz
4d5b128a81 Fix trying to reserve size 0 in staging buffer 2024-12-23 21:38:46 -06:00
Isaac Marovitz
49a814a400 Fix zero buff not being reset 2024-12-23 21:38:42 -06:00
Isaac Marovitz
09546205b5 Dirty Arg Buffers on Program Change 2024-12-23 21:38:39 -06:00
Isaac Marovitz
d2a4a9e9a7 Least allocations in the west 2024-12-23 21:38:37 -06:00
Isaac Marovitz
d3f273cad1 Don’t use Enum.HasFlag 2024-12-23 21:38:35 -06:00
Isaac Marovitz
60722a1837 Metal: Better Bindings (#29)
* Tell GAL to use Vk model (and break everything)

* ResourceBindingSegments

* Set information on backend caps

* Get ready to break everything

* Refactor EncoderStateManager

* Remove padding from helper shaders

* Fix ref array sizes

* Seperate vert & frag buffers

* Shader-side changes

* Fixes

* Fix some helper shader resource layouts

* Sort by binding id

* Fix helper shader layouts

* Don’t do inline vertex buffer updates

* Check for null storage
2024-12-23 21:38:32 -06:00
Isaac Marovitz
549938e2b1 Update comment for Metal 2024-12-23 21:38:20 -06:00
Isaac Marovitz
144397c3da Don’t do inline vertex buffer updates
Somehow broke zero buff MTLVertexDescriptor, but fixes broken geoemtry so I’m pushing anyway
2024-12-23 21:38:17 -06:00
riperiperi
2fb3c6975e Create command buffers when rented rather than in advance (#31)
* Make it less likely to freeze, but the creation of the command buffer should probably be moved

* Create command buffers as they're rented rather than in advance
2024-12-23 21:38:15 -06:00
riperiperi
879c93cf73 Preload command speedup, Texture/buffer data flush, blit shader fix (#30)
* Move encoder state to be tied to command buffer, so preload and background cbs have their own encoder state

* Texture buffer/data flush, blit shader fix
2024-12-23 21:38:13 -06:00
Isaac Marovitz
7d5b4c5d1d Dont bind images in texture slots 2024-12-23 21:38:11 -06:00
Isaac Marovitz
2860db198c Stop depth/stencil blits from crashing everything 2024-12-23 21:38:04 -06:00
riperiperi
4b53d18bef Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28) 2024-12-23 21:38:00 -06:00
riperiperi
bbbc9e529d State and cache optimization (#27)
* WIP pipeline/depth state cache rework

* Fix some issues

* Fix some more default values

* Reduce allocations for state changes

* fix helpershader stuff

* explanation comment

* fix depth bias
2024-12-23 21:37:58 -06:00
Isaac Marovitz
c160810bfc Fragment input interpolation qualifiers
Fixes Mario’s shadow in SMO
2024-12-23 21:37:55 -06:00
Isaac Marovitz
4f7b3fa058 CommandBufferBarrier 2024-12-23 21:37:52 -06:00
riperiperi
36de337ac2 Add constrained border colours to samplers (#26) 2024-12-23 21:37:50 -06:00
Isaac Marovitz
3b2beda27f Don’t bind byte format converted index buffers at requested index 2024-12-23 21:37:48 -06:00
Isaac Marovitz
de8e03c350 Render target deduplication
not sure if this is working
2024-12-23 21:37:45 -06:00
Isaac Marovitz
0b6bc12a65 Fix CBP not doing its job
Thanks peri (again)
2024-12-23 21:37:43 -06:00
Isaac Marovitz
16bc02ea2a Fix blend descriptors not dirting render pipeline
Thanks peri
2024-12-23 21:37:41 -06:00
Isaac Marovitz
97814b2852 Support non-index quad draws
Fixes Deltarune
2024-12-23 21:37:38 -06:00
Isaac Marovitz
a9633981a8 Be better about memory 2024-12-23 21:37:36 -06:00
Isaac Marovitz
1af7dc4b68 Fix stencil clears 2024-12-23 21:37:14 -06:00
Isaac Marovitz
d6dcc39131 Enable Alpha Test workaround on Metal 2024-12-23 21:37:10 -06:00
Isaac Marovitz
4f699ef96a Fix Cull FrontAndBack 2024-12-23 21:37:07 -06:00
Isaac Marovitz
30f194e5c0 Warning about host map buffer creation 2024-12-23 21:37:05 -06:00
Isaac Marovitz
f1086afcdf Fix fragment point_coord in 2024-12-23 21:37:03 -06:00
Isaac Marovitz
dae0f3cded Argument Buffers (#24)
* Stuff

* More arg buffer stuff

* Fixes

* Rebase

* Pass storage buffers to inline functions

* Fix binding

* Fix typo + Fix a couple shaders

* Enforce ids

* Dispose

* Mark used buffers as resident

* Update depth clear shader

* Fix non-contiguous struct defs

* Update ChangeBufferStride

* Fix StorageBuffer assignments

* Fix odyssey crash

* Retain buffer bindings

* Pad Std140

* Set texture data with safe buffers

* Clone buffers

* Always declare vert in

* Stop clears from breaking OpenGL games

* Fix depth clear

* Use invariant position

* Horribly inefficient texture & sampler arg buffers

* Fix missing struct access

* Minimise rebinds as much as possible

* Build arg buffers on staging buffer
2024-12-23 21:37:01 -06:00
Isaac Marovitz
a1ab7fe6a2 VoteAllEqual, FindLSB/MSB 2024-12-23 21:36:58 -06:00
Isaac Marovitz
fac2cbbbbf Fix vertex “built-ins”
Only declare main func out in main

Fix simd_ballot

Fix thread_index_in_simdgroup outside of compute

Fix atomic operations

instance_index
2024-12-23 21:36:56 -06:00
Isaac Marovitz
9b138a413c Actually clear the right render target 2024-12-23 21:36:54 -06:00
Isaac Marovitz
58eefa8bdf Big GetData()
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-12-23 21:36:52 -06:00
Isaac Marovitz
0ebc8bd1b8 Fix Animal Crossing Crash 2024-12-23 21:36:50 -06:00
Isaac Marovitz
becf828d0a Instruction.Barrier
Whoops

Fix inline functions in compute stage

Fix regression

Declare SharedMemories + Only Declare Memories on Main Func

Lowecase struct

Avoid magic strings

Make function signatures readable

Change how unsized arrays are indexed

Use string builder

Fix shuffle instructions

Cleanup NumberFormater

Bunch of Subgroup I/O Vars

Will probably need further refinement

Fix point_coord type

Fix support buffer declaration

Fix point_coord
2024-12-23 21:36:48 -06:00
Isaac Marovitz
d0e4adac36 PreloadCbs + FlushCommandsIfWeightExceeding 2024-12-23 21:36:46 -06:00
Isaac Marovitz
197184657f Cleanup Pipeline
Housekeeping

More housekeeping
2024-12-23 21:36:44 -06:00
Isaac Marovitz
74083083cd PersistentFlushBuffer + BackgroundResources 2024-12-23 21:36:42 -06:00
Isaac Marovitz
175cded85d Match S8UintD24Unorm to Depth24UnormStencil8
Kind of works for es2gears
2024-12-23 21:36:40 -06:00
Isaac Marovitz
c911db8309 Fix FEZ not showing anything
Does not fix the underlying shortcomings of the cache system
2024-12-23 21:35:50 -06:00
Isaac Marovitz
3451fbbbad Clear cached converted buffers on signaled write 2024-12-23 21:35:47 -06:00
Isaac Marovitz
98ae46ba70 FIx regression 2024-12-23 21:35:45 -06:00
Isaac Marovitz
bf4232a35b Helper shader cleanup 2024-12-23 21:35:43 -06:00
Isaac Marovitz
c3e39a9c91 Use buffer manager for color blit 2024-12-23 21:35:41 -06:00
Isaac Marovitz
b8779c6e09 Buffer Conversions (#23)
* Why is this not working

* Revert helper shader changes for now

* Byte Index Buffer Restride
2024-12-23 21:35:38 -06:00
riperiperi
20cf1a08c1 don't recreate render pipeline unless we're about to draw, pass view depth properly (#22) 2024-12-23 21:35:36 -06:00
Isaac Marovitz
dda746c0fb Metal: Buffers Take 2 (#21)
* Basic BufferManager

* Start Scoped Command Buffers

* Fences stuff

* Remember to cleanup sync manager

* Auto, Command Buffer Dependants

* Cleanup

* Cleanup + Fix Texture->Buffer Copies

* Slow buffer upload

* Cleanup + Rework TextureBuffer

* Don’t get unsafe

* Cleanup

* Goddamn it

* Staging Buffer + Interrupt Action + Flush
2024-12-23 21:35:33 -06:00
Isaac Marovitz
585bdc2b54 Log failed format conversions 2024-12-23 21:35:31 -06:00
Isaac Marovitz
e49702965f Print shader code involved in failed linking 2024-12-23 21:35:21 -06:00
Isaac Marovitz
8b5392ce9b Don’t use DidModifyRange 2024-12-23 21:35:17 -06:00
Isaac Marovitz
9e61294671 Fix sample compare 2024-12-23 21:35:15 -06:00
Isaac Marovitz
5423ad9ae1 Depth Bias 2024-12-23 21:35:13 -06:00
Isaac Marovitz
65bddcd475 Map R5G5B5A1Unorm 2024-12-23 21:35:11 -06:00
Samuliak
36ac0414e2 override Equals for render pipeline hash 2024-12-23 21:35:09 -06:00
Isaac Marovitz
51b4ffeb6c Disable scaled vertex formats 2024-12-23 21:35:07 -06:00
Isaac Marovitz
39bfd55958 Disable Vector Indexing Bug Workaround 2024-12-23 21:35:04 -06:00
Isaac Marovitz
e615d7d849 Fix modulo operator
Support sample offsets

Include FragmentIn as additional arg

Always declare frag output struct

SubgroupLaneId
2024-12-23 21:35:02 -06:00
Isaac Marovitz
c883ebb645 Workaround for Wonder 2024-12-23 21:35:00 -06:00
Isaac Marovitz
24ab7788d8 Fix 3D -> 3D Texture Copies 2024-12-23 21:34:57 -06:00
Isaac Marovitz
9ab2cd94c1 Fix Clear Viewport 2024-12-23 21:34:55 -06:00
Isaac Marovitz
4ee4e09358 Fix sample-less reads with lod 2024-12-23 21:34:52 -06:00
Isaac Marovitz
a07975afec Fix Pack and UnpackHalf2x16 2024-12-23 21:34:50 -06:00
Isaac Marovitz
746c897206 Handle Array Format SetData 2024-12-23 21:34:48 -06:00
Isaac Marovitz
fe4fa6f4db Cleanup 2024-12-23 21:33:31 -06:00
Isaac Marovitz
db24e0f6fe Implement IoVariable.FrontFacing 2024-12-23 21:33:24 -06:00
Isaac Marovitz
e9aee16a27 Fix LOD sample typo 2024-12-23 21:33:21 -06:00
Isaac Marovitz
02f1e289e2 Rebase Changes 2024-12-23 21:33:19 -06:00
Isaac Marovitz
9ebf82f184 More cleanup 2024-12-23 21:33:17 -06:00
Isaac Marovitz
49e83335d1 Cleanup + Format 2024-12-23 21:33:14 -06:00
Isaac Marovitz
f00cf8704f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-12-23 21:33:12 -06:00
Isaac Marovitz
65da0569a3 Handle stride 0 on regular buffers 2024-12-23 21:33:09 -06:00
Isaac Marovitz
d811532a9f Buffer Descriptor Step Functions 2024-12-23 21:33:07 -06:00
Isaac Marovitz
a42c66e6d5 Sample LOD Level 2024-12-23 21:33:01 -06:00
Isaac Marovitz
8be6b671b8 Fix FragmentOutputColor Type 2024-12-23 21:32:59 -06:00
Isaac Marovitz
2e99df371f Stencil Ref Value 2024-12-23 21:32:56 -06:00
Isaac Marovitz
ac8af32744 Stencil Fixes 2024-12-23 21:32:54 -06:00
Isaac Marovitz
a58568d036 RenderTargetColorMasks 2024-12-23 21:32:52 -06:00
Isaac Marovitz
7ed45d12db Make dotnet format happy 2024-12-23 21:32:50 -06:00
SamoZ256
505f830556 Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-12-23 21:32:47 -06:00
Isaac Marovitz
43ad627d4f Implement Texture CopyTo 2024-12-23 21:32:45 -06:00
Isaac Marovitz
c5cca8a1a3 Cleanup present 2024-12-23 21:32:43 -06:00
Isaac Marovitz
f7941a0a8b Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-12-23 21:32:40 -06:00
SamoZ256
6cc4d46e8c Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:34 -06:00
SamoZ256
18b852e05d Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-12-23 21:32:02 -06:00
Isaac Marovitz
41e6a04a23 Suppress GC Finalize on StateCache 2024-12-23 21:31:59 -06:00
Isaac Marovitz
881ab59177 Use Stack instead of List 2024-12-23 21:31:57 -06:00
Isaac Marovitz
327c1576f7 Whitespace formatting 2024-12-23 21:31:54 -06:00
Samuliak
60ece6d9a1 dispose all temporary buffers 2024-12-23 21:31:52 -06:00
Samuliak
58b42a1143 dispose temporary metal buffer 2024-12-23 21:31:47 -06:00
Samuliak
3be47ae4a9 dispose drawable texture view 2024-12-23 21:31:41 -06:00
Samuliak
6ab989ac54 implement texture get data 2024-12-23 21:31:36 -06:00
Samuliak
9f01cce95f fix: don't dispose stencil state before using 2024-12-23 21:31:30 -06:00
Samuliak
0abbbdc277 allow null depth stencil render targets 2024-12-23 21:31:28 -06:00
Samuliak
eb7ec713ec reset certain state before doing blit or clear 2024-12-23 21:31:26 -06:00
Samuliak
d5437f3dbf reset viewport before blit 2024-12-23 21:31:24 -06:00
Samuliak
1c4e527ac2 dispose encoder state manager 2024-12-23 21:31:01 -06:00
Samuliak
af341f88df dispose all objects in encoder state manager 2024-12-23 21:30:58 -06:00
Samuliak
1ff81393be dispose caches 2024-12-23 21:30:55 -06:00
Samuliak
2cb5265c8e warn about barriers 2024-12-23 21:30:53 -06:00
Samuliak
78553f31d9 do memory barriers 2024-12-23 21:30:50 -06:00
Samuliak
60084f826e remove useless parameters 2024-12-23 21:30:48 -06:00
Samuliak
280efb2ed6 set the inline state after restoring state 2024-12-23 21:30:46 -06:00
Samuliak
14607f4471 make states private 2024-12-23 21:30:41 -06:00
Samuliak
fd4fe01348 fix: incorrect merge stuff 2024-12-23 21:30:39 -06:00
Samuliak
8f91b556af don't interrupt render pass before color clear 2024-12-23 21:30:29 -06:00
Samuliak
305a703d4a implement save and restore state system 2024-12-23 21:30:22 -06:00
Samuliak
a2c0c11380 revert deferred clears 2024-12-23 21:30:02 -06:00
Samuliak
016df3b050 prepare for deferred clears 2024-12-23 21:29:58 -06:00
Samuliak
084b75a398 resolve merge conflicts 2024-12-23 21:29:56 -06:00
Isaac Marovitz
91aed4d0dd Rebase 2024-12-23 21:29:54 -06:00
Isaac Marovitz
bea46ff9ce Cleanup + Format 2024-12-23 21:29:50 -06:00
Isaac Marovitz
58fb8564a8 Start Proper Dispose 2024-12-23 21:29:47 -06:00
Samuliak
94e077ca27 do texture barrier tiled 2024-12-23 21:29:44 -06:00
Samuliak
a10b0230c3 do texture barrier 2024-12-23 21:29:42 -06:00
Samuliak
c7dc9ba34e implement depth stencil cache 2024-12-23 21:29:40 -06:00
Isaac Marovitz
ad4db6b242 Fix typo in SamplerType.TextureBuffer 2024-12-23 21:29:37 -06:00
Isaac Marovitz
11c596a18a Fix StoreActions & Don’t Clamp Scissor for Now 2024-12-23 21:29:35 -06:00
Isaac Marovitz
7f8d54d6dc Depth Clear 2024-12-23 21:29:33 -06:00
Isaac Marovitz
90e3899c23 Shitty Clears + Inline Buffer Improvements? 2024-12-23 21:29:24 -06:00
Isaac Marovitz
381f4ec091 FragmentOutputDepth Fixes 2024-12-23 21:29:20 -06:00
Isaac Marovitz
b76f9105c8 Depth Sampler Fixes 2024-12-23 21:29:09 -06:00
Isaac Marovitz
486fd78eba Revert position changes 2024-12-23 21:29:06 -06:00
Isaac Marovitz
38385bad30 Nvm it should be in.position 2024-12-23 21:29:04 -06:00
Isaac Marovitz
27ece39dbe More shader fixes 2024-12-23 21:29:02 -06:00
Samuliak
7a6c7196c8 fix: incorrect layer count of texture view 2024-12-23 21:28:59 -06:00
Samuliak
765ca8e6c0 don't use mask on size query 2024-12-23 21:28:57 -06:00
Samuliak
d5b98d6187 declare local memory 2024-12-23 21:28:51 -06:00
Samuliak
913f25b2a0 support multiple render targets & fix: incorrect texture name 2024-12-23 21:28:41 -06:00
Samuliak
5d0ae23a0b put render pipeline cache into a separate file 2024-12-23 21:28:38 -06:00
Samuliak
dd5fb8bed9 implement pipeline cache 2024-12-23 21:28:36 -06:00
Isaac Marovitz
2316f30de1 Use return value of BeginRenderPass 2024-12-23 21:28:33 -06:00
Isaac Marovitz
96eea9de23 Cleanup 2024-12-23 21:28:31 -06:00
Samuliak
9c5917912b remove outdated comment 2024-12-23 21:28:29 -06:00
Isaac Marovitz
efe575c9b2 Fix table 2024-12-23 21:28:27 -06:00
Isaac Marovitz
ba4d6815ea Dont hardcode Vertex Format 2024-12-23 21:28:20 -06:00
Samuliak
9b99f55c4f style 2024-12-23 21:28:17 -06:00
Samuliak
5a6169b19d bring back inline updates for some state 2024-12-23 21:28:15 -06:00
Samuliak
f30aa98ce5 fix: don't rebind pipeline unless dirty 2024-12-23 21:28:12 -06:00
Samuliak
149141594f don't bind null vertex buffers 2024-12-23 21:28:09 -06:00
Samuliak
b5f15de64f mark state as dirty 2024-12-23 21:28:07 -06:00
Samuliak
bc9a26bbf2 add todo notice 2024-12-23 21:28:04 -06:00
Samuliak
f3d314104f don't end render pass when not neccessary 2024-12-23 21:28:01 -06:00
Isaac Marovitz
6324569dd2 Remove rebase garbage 2024-12-23 21:27:30 -06:00
Isaac Marovitz
2c474050f8 Be smart and use a bitmask not a list 2024-12-23 21:27:18 -06:00
Isaac Marovitz
46cc993f9a Cleanup 2024-12-23 21:27:15 -06:00
Isaac Marovitz
c51c8bdae6 Fix Vertex Attributes in Wonder & Kirby 2024-12-23 21:27:13 -06:00
Isaac Marovitz
4f356b4117 Implement SetDepthClamp 2024-12-23 21:27:10 -06:00
Isaac Marovitz
15051d6e56 Implement SetBlendState 2024-12-23 21:27:08 -06:00
Isaac Marovitz
2587e1ff22 Be consistent with things that lack support 2024-12-23 21:27:06 -06:00
Isaac Marovitz
0d5292ff8c Ignore SetDepthMode 2024-12-23 21:27:04 -06:00
Isaac Marovitz
401ad1f983 Make Texture Volatile on dispose 2024-12-23 21:26:57 -06:00
Isaac Marovitz
3c1ef06151 Format 2024-12-23 21:26:49 -06:00
Isaac Marovitz
95af212cfc Fix present 2024-12-23 21:26:46 -06:00
Isaac Marovitz
4190abbbf5 Fix Depth/Stencil attachments 2024-12-23 21:25:27 -06:00
Isaac Marovitz
c7b6e4cf80 Break everything :D 2024-12-23 21:25:24 -06:00
Isaac Marovitz
96d884a15b Clamp ScissorRect 2024-12-23 21:25:21 -06:00
Isaac Marovitz
f79ebd1141 Set DepthAttachmentPixelFormat 2024-12-23 21:25:19 -06:00
Isaac Marovitz
7f65ec0b8c Set Depth Attachment Texture 2024-12-23 21:25:17 -06:00
Isaac Marovitz
824321c88a Clamp Viewport ZNear & ZFar 2024-12-23 21:25:08 -06:00
Samuliak
91d1bb6c08 format 2024-12-23 21:24:50 -06:00
Samuliak
22d3fa068d use 0 instead of undef 2024-12-23 21:24:45 -06:00
Samuliak
d08218a809 fix: pass array index as an additional argument to sample 2024-12-23 21:24:42 -06:00
Samuliak
b7414c1e4d don't declare samplers for separate textures 2024-12-23 21:24:40 -06:00
Samuliak
a66ab905a9 don't hardcode texture type 2024-12-23 21:24:37 -06:00
Samuliak
2bef29b200 offset storage buffer bindings by 15 2024-12-23 21:24:35 -06:00
Samuliak
72eb47513c fix: incorrect abs instruction 2024-12-23 21:24:32 -06:00
Samuliak
6095f14646 add: vertex and instance id arguments 2024-12-23 21:24:29 -06:00
Samuliak
c3a9a0d625 determine type of buffer by its field types 2024-12-23 21:24:03 -06:00
Isaac Marovitz
18e1569941 Rebase + Format 2024-12-23 21:23:59 -06:00
Samuliak
362dc6eaea use unknown texture usage 2024-12-23 21:23:47 -06:00
Samuliak
d66c39b64b don't hardcode render pipeline attachments 2024-12-23 21:23:42 -06:00
Samuliak
de23abcf90 create GetSwizzle helper function 2024-12-23 21:23:32 -06:00
Samuliak
b2a0ca0e2b add: textures and samplers as shader arguments & fix: issue with casting 2024-12-23 21:23:28 -06:00
Samuliak
e3364b0fcc support fragment coord as an input to a shader 2024-12-23 21:23:24 -06:00
Samuliak
8a0dd491b9 support texture views 2024-12-23 21:23:20 -06:00
Isaac Marovitz
ba05ed9552 Format 2024-12-23 21:23:14 -06:00
Isaac Marovitz
b85721b738 Rebase + GAL Changes 2024-12-23 21:23:06 -06:00
Isaac Marovitz
9d7164a329 Remove TODOs 2024-12-23 21:21:51 -06:00
Isaac Marovitz
2f70337dca Fix Scissor/Viewport state & Validation Error 2024-12-23 21:21:47 -06:00
Isaac Marovitz
60c99e32b0 Require Argument Buffers Tier 2 2024-12-23 21:21:42 -06:00
Isaac Marovitz
ebd2d82ff3 Buffer bindings in shader…
Will need to be reworked
2024-12-23 21:21:36 -06:00
Isaac Marovitz
44bd12104b Bind Uniform & Storage Buffers 2024-12-23 21:21:31 -06:00
Evan Husted
0df70db73c remnant 2024-12-23 21:21:14 -06:00
Isaac Marovitz
64e9dcee3d Fix buffer access syntax 2024-12-23 21:19:39 -06:00
Isaac Marovitz
e353e3d3fc Dispose pipeline before window 2024-12-23 21:19:33 -06:00
Isaac Marovitz
6a67822b3b Set scissors & viewports 2024-12-23 21:19:26 -06:00
Isaac Marovitz
65b7af6308 Format 2024-12-23 21:19:22 -06:00
Isaac Marovitz
36fe41bffd Format 2024-12-23 21:19:19 -06:00
Isaac Marovitz
e758e531c5 Fix some crashes 2024-12-23 21:19:16 -06:00
Isaac Marovitz
efa9d56a56 Fix Cubemap & Array Texture Creation 2024-12-23 21:19:08 -06:00
Isaac Marovitz
b95e1d288b Properly check for 3D 2024-12-23 21:17:32 -06:00
Isaac Marovitz
48aba086e1 Fix swizzle for certain formats 2024-12-23 21:17:28 -06:00
Isaac Marovitz
44f4d41cf8 Blit at the end of the render 2024-12-23 21:17:25 -06:00
Isaac Marovitz
b4f468c653 Load attachments 2024-12-23 21:17:21 -06:00
Isaac Marovitz
3117aeca7f Cleanup Shader I/O 2024-12-23 21:17:17 -06:00
Isaac Marovitz
987a42ce30 Fix fragment shader bindings 2024-12-23 21:17:09 -06:00
Isaac Marovitz
fc7f09624c Fix VertexBuffers
Naive non-managed approach
2024-12-23 21:16:57 -06:00
Isaac Marovitz
e2445990a5 Fix some shader gen problems… 2024-12-23 21:16:52 -06:00
Isaac Marovitz
dc4305f1cf Formatting 2024-12-23 21:16:48 -06:00
Isaac Marovitz
b7a0aefa80 Make TypeConversion failure an error 2024-12-23 21:16:42 -06:00
Isaac Marovitz
7a99143a8a Fix MSL Reinterpret Casts 2024-12-23 21:16:39 -06:00
Isaac Marovitz
89d1caf30f Dont set Vertex Attributes for now 2024-12-23 21:16:35 -06:00
Isaac Marovitz
de7b3e7dac Remove capture code 2024-12-23 21:16:31 -06:00
Isaac Marovitz
94e15aa662 Bind Textures & Samplers 2024-12-23 21:16:27 -06:00
Isaac Marovitz
b157a8e549 Revise ISampler 2024-12-23 21:16:20 -06:00
Isaac Marovitz
6685041545 Try again 2024-12-23 21:16:15 -06:00
Isaac Marovitz
b8630b5c45 Resolve warning 2024-12-23 21:16:12 -06:00
Isaac Marovitz
c0da3d68ca Formatting 2024-12-23 21:16:07 -06:00
Isaac Marovitz
76bafe75f4 FIx build 2024-12-23 21:15:56 -06:00
Isaac Marovitz
3c562d8906 Fix some rebase errors 2024-12-23 21:15:36 -06:00
Isaac Marovitz
df0dc4454b End Pass on Dispose 2024-12-23 21:15:33 -06:00
Isaac Marovitz
26ea1e6d37 Don’t change Render State if Vertex Function is Invalid 2024-12-23 21:15:26 -06:00
Isaac Marovitz
e8d0212ec6 “Report” Driver 2024-12-23 21:15:18 -06:00
Isaac Marovitz
e7197877a2 Adjust function signature 2024-12-23 21:15:14 -06:00
Isaac Marovitz
dff9046f55 Get it building again 2024-12-23 21:15:07 -06:00
Isaac Marovitz
cb36036faa Render Targets 2024-12-23 21:15:01 -06:00
Isaac Marovitz
c4cf4895d8 format 2024-12-23 21:14:55 -06:00
Isaac Marovitz
b6116da940 Formatting 2024-12-23 21:14:50 -06:00
Isaac Marovitz
fbcd9994c8 smh 2024-12-23 21:14:18 -06:00
Isaac Marovitz
5d90932277 Dont specify [[stage_in]] on fragment 2024-12-23 21:14:06 -06:00
Isaac Marovitz
037157135e If one shader fails, whole program fails 2024-12-23 21:12:41 -06:00
Isaac Marovitz
d45c7711ba Fix fragment shaders (and fuck everything up) 2024-12-23 21:09:35 -06:00
Isaac Marovitz
b3629e3a8b Vertex buffer data 2024-12-23 21:09:25 -06:00
Isaac Marovitz
c216028d00 Dont be stupid 2024-12-23 21:09:18 -06:00
Isaac Marovitz
02fbcfbadb Dont set 0 attributes 2024-12-23 21:09:07 -06:00
Isaac Marovitz
a5c1b6a255 Reset Descriptor instead of making a new object 2024-12-23 21:09:00 -06:00
Isaac Marovitz
be1d099879 Set Vertex Descriptor properly 2024-12-23 21:08:54 -06:00
Isaac Marovitz
3529fcd592 Start vertex descriptor work 2024-12-23 21:08:44 -06:00
Isaac Marovitz
3398977c97 Implement CreateProgram 2024-12-23 21:08:35 -06:00
Isaac Marovitz
fe62c794b9 Fix fragment output color 2024-12-23 21:08:21 -06:00
Isaac Marovitz
2e3509f8e8 Set TargetLanguage for Metal to MSL 2024-12-23 21:08:06 -06:00
Isaac Marovitz
d65858be25 Fix IoMap variable names
Output struct

Lazy Vertex IO

Output fixes

Fix output struct definition

MSL Binding Model description

Might need tweaks/adjustments

Cleanup

Typo + Format
2024-12-23 21:07:58 -06:00
Isaac Marovitz
2a28950739 Fix ETC2 PTA formats
Format
2024-12-23 21:07:52 -06:00
Isaac Marovitz
4587905cd8 Partial TextureQuerySamples 2024-12-23 21:07:07 -06:00
Isaac Marovitz
9cc56a3bca Fix instructions 2024-12-23 21:06:58 -06:00
Isaac Marovitz
b06afd1a1f LDR ASTC 2024-12-23 21:06:52 -06:00
Isaac Marovitz
7182ac7233 Get build working again (values likely wrong) 2024-12-23 21:06:45 -06:00
Isaac Marovitz
398b6cb60e dotnet format 2024-12-23 21:06:31 -06:00
Isaac Marovitz
c5522e3694 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-12-23 21:05:34 -06:00
Isaac Marovitz
a3da70edc2 Boot TOTK 2024-12-23 21:05:28 -06:00
Evan Husted
14999a1d51 Merge branch 'master' into new-metal 2024-12-23 21:04:54 -06:00
Isaac Marovitz
94e699eeba Boot Sonic Mania 2024-12-23 21:01:19 -06:00
Isaac Marovitz
b1785c0b14 Update for new Shader IR format 2024-12-23 21:01:10 -06:00
Isaac Marovitz
84c90f8895 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-12-23 21:00:54 -06:00
Isaac Marovitz
dc4d3078ef Vertex Input Attributes 2024-12-23 21:00:45 -06:00
Isaac Marovitz
4b5c3d7fc6 More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-12-23 21:00:23 -06:00
Isaac Marovitz
5a802a550b Fix Metal Validation Error 2024-12-23 21:00:16 -06:00
Isaac Marovitz
7c31a411df SDL2 Headless Metal Backend support 2024-12-23 20:59:56 -06:00
Isaac Marovitz
8b9d6ffc94 Easier capture stuff 2024-12-23 20:58:47 -06:00
Isaac Marovitz
4cde7a4125 Define MaxFramesPerCapture 2024-12-23 20:58:39 -06:00
Isaac Marovitz
c1ef270b9d Cleanup encoder getting + Fix capture overflow 2024-12-23 20:58:32 -06:00
Evan Husted
2812f01643 merge leftovers 2024-12-23 20:58:17 -06:00
Isaac Marovitz
7441d94f10 Formatting 2024-12-23 20:57:31 -06:00
Isaac Marovitz
a8b4e643d0 Start of MSL instructions
Remaining functions
2024-12-23 20:55:40 -06:00
Isaac Marovitz
a7908c187d Warn when generating unsupported shader 2024-12-23 20:55:27 -06:00
Isaac Marovitz
25dba8da7c Pass sampler to Blit shader 2024-12-23 20:55:21 -06:00
Isaac Marovitz
0edec0d3ff Shader comments 2024-12-23 20:55:12 -06:00
Isaac Marovitz
fb8749ce4e HelperShaders class 2024-12-23 20:53:42 -06:00
Isaac Marovitz
d36c285b79 Undertale boots 2024-12-23 20:53:33 -06:00
Isaac Marovitz
179482e9cb Check if packed depth is supported 2024-12-23 20:53:19 -06:00
Isaac Marovitz
671aff68a6 Fix RGB Seizure 2024-12-23 20:53:06 -06:00
Isaac Marovitz
8bf33b3098 Barry is here mashallah 2024-12-23 20:52:40 -06:00
Isaac Marovitz
6a115becef Seizure my beloved is working 2024-12-23 20:52:32 -06:00
Isaac Marovitz
ed445e001a SetData 2024-12-23 20:52:22 -06:00
Isaac Marovitz
93f31bd08a Look ma no crash 2024-12-23 20:44:22 -06:00
Isaac Marovitz
a60ecea4c3 Whitespace 2024-12-23 20:44:19 -06:00
Isaac Marovitz
ff0362063a TODO 2024-12-23 20:44:13 -06:00
Isaac Marovitz
e0ea464c40 BeginComputePass 2024-12-23 20:44:01 -06:00
Isaac Marovitz
05002ae234 SetDepthTest 2024-12-23 20:43:52 -06:00
Isaac Marovitz
dc60b76748 SetStencilTest 2024-12-23 20:43:43 -06:00
Isaac Marovitz
cc3c7901b6 Forgot depth 2024-12-23 20:43:37 -06:00
Isaac Marovitz
15ad03bc04 Texture usage 2024-12-23 20:43:32 -06:00
Isaac Marovitz
1d01fbf6b1 CopyBuffer to Buffer 2024-12-23 20:43:10 -06:00
Isaac Marovitz
1e835aa56f CopyTo Buffer 2024-12-23 20:42:50 -06:00
Evan Husted
93e5ff0137 up to date with 08126b26b1 2024-12-23 20:41:07 -06:00
Evan Husted
6d513cad1e merging leftovers 2024-12-23 20:36:29 -06:00
Evan Husted
cbad43b003 some initial metal commits cherry-picked 2024-12-23 20:35:49 -06:00
Daenorth
3094df54dd Update Norwegian Translation (#418)
swiggybobo
2024-12-23 17:03:33 -06:00
Evan Husted
278fe9d4f0 Add buildvalidationtasks project to infra label 2024-12-23 16:16:48 -06:00
GabCoolGuy
a560d2efdb UI: Added missing french locales/Translated french locales (#415)
Custom refresh rate locales and fixed a couple others too
2024-12-23 15:43:06 -06:00
asfasagag
a270dc721c UI: Option to resize window to 1440p, 2160p (#432)
Minor but useful quality of life addition
2024-12-22 22:49:40 -06:00
Evan Husted
23b0b22400 UI: Ensure last played date & time are always on 2 separate lines, for consistency. 2024-12-22 16:08:12 -06:00
Evan Husted
3dfbf55611 Merge remote-tracking branch 'origin/master' 2024-12-22 16:01:19 -06:00
Evan Husted
cb355f504d UI: Rearrange help menu item & merge wiki page link buttons into a "category" button. 2024-12-22 16:01:09 -06:00
Marco Carvalho
b5483d8fe0 Prefer generic overload when type is known (#430) 2024-12-22 13:23:35 -06:00
Evan Husted
8259f790d7 misc: Cleanup locale validator 2024-12-22 13:19:10 -06:00
Evan Husted
1ea345faa7 UI: Move Match PC Time to next to the time selector & change label & tooltip to clarify behavior further. 2024-12-22 12:53:48 -06:00
Marco Carvalho
5913ceda40 Avoid zero-length array allocations (#427) 2024-12-22 11:36:05 -06:00
Marco Carvalho
decd37ce6d Add missing "yield return" (#424) 2024-12-21 23:28:31 -06:00
Hack茶ん
67ec10feea Korean translation update (#422) 2024-12-21 22:46:57 -06:00
Evan Husted
4c7cb54ec6 misc: I may be stupid 2024-12-21 21:52:04 -06:00
Evan Husted
f898a5ecf4 Remove code references to having a flatpak version 2024-12-21 20:06:59 -06:00
Evan Husted
2fac0f4db1 Specify it's date & time 2024-12-21 20:00:16 -06:00
Evan Husted
0f18df982f UI: localize the button & make it smaller 2024-12-21 19:59:16 -06:00
Evan Husted
d9fe0da345 UI: Button to set emulator time based on system time in settings, under the time settings.
Partially resolves #355. I think that wanted automatic. If automatic functionality is still desired even with this change then that will be considered.
2024-12-21 19:43:40 -06:00
Evan Husted
1f0fa525a3 UI: some languages did already say Firmware version oddly enough 2024-12-21 19:03:08 -06:00
Evan Husted
e15a207656 misc: Improve broken locale.json crash message 2024-12-21 18:58:53 -06:00
Evan Husted
77ef82d92a misc: Cache LocalesJson when loading locale 2024-12-21 18:57:05 -06:00
Evan Husted
ba199f4325 UI: Change "System Version" to "Firmware Version" and change 0.0 when firmware is not installed to NaN 2024-12-21 18:34:07 -06:00
Evan Husted
4171913baf misc: One additional usage of Lock & comment why it's not used on the others. 2024-12-21 17:05:55 -06:00
Evan Husted
5b36a9cf9f chore: small cleanups 2024-12-21 17:05:55 -06:00
GabCoolGuy
a460eda195 UI: Fixed some light theme colors (#420)
Closes #419
2024-12-21 11:19:29 -06:00
sunshineinabox
c77c1acd08 Resolve Image Usage Validation Error (#296)
This was a missed change that would resolve Image Usage validation error
that is created fairly frequently.

``VUID-VkImageViewCreateInfo-pNext-02662(ERROR / SPEC): msgNum:
-55646969 - Validation Error: [ VUID-VkImageViewCreateInfo-pNext-02662 ]
Object 0: handle = 0x260b9d1f6b8, type = VK_OBJECT_TYPE_IMAGE; |
MessageID = 0xfcaee507 | vkCreateImageView():
pCreateInfo->pNext<VkImageViewUsageCreateInfo>.usage
(VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_STORAGE_BIT) must not include
any bits that were not set in VkImageCreateInfo::usage
(VK_IMAGE_USAGE_TRANSFER_SRC_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT|VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
of the image. The Vulkan spec states: If the pNext chain includes a
VkImageViewUsageCreateInfo structure, and image was not created with a
VkImageStencilUsageCreateInfo structure included in the pNext chain of
VkImageCreateInfo, its usage member must not include any bits that were
not set in the usage member of the VkImageCreateInfo structure used to
create image
(https://vulkan.lunarg.com/doc/view/1.3.290.0/windows/1.3-extensions/vkspec.html#VUID-VkImageViewCreateInfo-pNext-02662)
    Objects: 1
        [0] 0x260b9d1f6b8, type: 10, name: NULL
``
2024-12-20 16:31:05 -06:00
Evan Husted
d68295e57d infra: remove duplicate tables, I think this is ignored entirely anyways due to omitBodyDuringUpdate. 2024-12-20 16:03:03 -06:00
Evan Husted
bb3d95722e infra: fix casing in release artifact tables 2024-12-20 15:51:24 -06:00
Evan Husted
2fa3a7bfa1 HLE: rename AmiiboDecrypter to AmiiboDecryptor 2024-12-20 15:44:01 -06:00
Evan Husted
381921390a UI: Only show Amiibo bin scan menu item if the key file exists 2024-12-20 15:41:18 -06:00
Jacobwasbeast
221524d879 Added Support for 532-Byte Amiibo BIN Files (#412)
Added functionality to load 532-byte Amiibo BIN files, commonly used in
Tagmo and similar tools. These files were missing the following pages.
*    133 (85h) PWD
*    134 (86h) PACK RFUI
These pages can be added as null bytes if not present. The system seems
to function correctly without them.
2024-12-20 13:54:27 -06:00
LotP1
9cddf3b66b Unified locales (#391)
Use 1 locales file instead of individual files for each langauge.
This makes it easier to keep track of what is missing.
The PR will automatically fix missing locales and throw an error if
anything is incorrect, by running the emulator. That way the person
adding a new locale or new language can just run the emulator once to
populate all the fields, so they can easily begin translating.
2024-12-20 13:27:11 -06:00
Jacobwasbeast
0adaa4cb96 Adds the ability to read and write to amiibo bin files (#348)
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
2024-12-19 22:36:46 -06:00
Marco Carvalho
ff6628149d Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Evan Husted
8db5a7e98b UI: Fix logo aliasing 2024-12-17 21:20:49 -06:00
GabCoolGuy
8e00cb5232 UI: Add faq, setup and multiplayer guides to the Help dropdown (#383) 2024-12-15 10:45:37 -06:00
Evan Husted
362f62cd39 Revamp README header 2024-12-14 08:41:44 -06:00
Evan Husted
2cd54d0da0 Remove icon padding 2024-12-14 08:03:17 -06:00
Evan Husted
b97b8ca8f5 Logo from PR #381 everywhere 2024-12-14 07:27:07 -06:00
Matteo Forlani
d7d4225e0d New macOS icon (#381) 2024-12-14 07:23:47 -06:00
Evan Husted
a9e0fac9dc fix changelogs in canary release 2024-12-13 19:28:34 -06:00
Daenorth
1b9656e960 Norwegian Translation (#338) 2024-12-13 03:56:20 -06:00
Hack茶ん
8994e7476c Korean Former Maintainers & About description translations (#371) 2024-12-13 03:54:07 -06:00
rrondo
b3944a18b7 Some changes to Ukrainian localization (uk_UA.json) (#356)
I made some small corrections and translated the lines that didn’t have
translations.
2024-12-10 11:58:53 -06:00
GabCoolGuy
18c957f90b infra: Add a table to the releases (#363)
This adds a table making it clearer what artifacts are needed for what
platform.

Nogui builds are not provided in the table as per Greem's request.

MAINTAINER EDIT: reasoning for above is due to the Headless in Avalonia
PR; nogui builds are going away.

Tested for both canary and release builds and everything works fine:


[Canary](https://github.com/GabCoolDude/Ryujinx-Canary/releases/tag/1.2.6)
[Release](https://github.com/GabCoolDude/Ryujinx/releases/tag/1.2.2)

For release, the damn appimage messed everything up, but thanks to
macOS, you can still test if it works.
2024-12-10 11:02:18 -06:00
Evan Husted
1a005f96e7 Merge remote-tracking branch 'origin/master' 2024-12-08 13:05:47 -06:00
Evan Husted
072cd2824a misc: chore: Simplify Updater version parsing. 2024-12-08 13:05:35 -06:00
Evan Husted
9da97bc911 misc: chore: Collapse XCIFileTrimmerLog implementations into a single class. 2024-12-08 13:05:09 -06:00
Evan Husted
39252b7267 UI: Update About window with the current status of the project. 2024-12-08 13:04:01 -06:00
Evan Husted
ec11bf2af9 i18n: Clean out old translations and reset outdated ones 2024-12-07 08:53:23 -06:00
bangfire
8ae72c1a00 Fix Windows Terminal hide/show functions (#342)
https://stackoverflow.com/a/78577080
2024-12-07 07:17:39 -06:00
Evan Husted
06abba25c1 UI: Adapt accent color to the user's system.
https://amwx.github.io/FluentAvaloniaDocs/pages/FATheme/Accents#using-the-systems-accent-color
2024-12-07 06:22:46 -06:00
Evan Husted
de00a71690 UI: Fix missing total DLC count.
Fixes #347.
2024-12-07 05:48:11 -06:00
Evan Husted
315a1819c0 Attempt #2 2024-12-07 05:31:37 -06:00
Evan Husted
4ffb8aef12 Try and fix nullref 2024-12-07 05:21:16 -06:00
Evan Husted
290a6ad5de HLE: extract custom NACP data functionality into a static helper for generic reuse elsewhere, and clarify magic numbers. 2024-12-07 04:30:04 -06:00
Evan Husted
eda4f4349b headless: Actually log the command line errors 2024-12-07 04:06:22 -06:00
Evan Husted
5fbcb1f3a7 misc: chore: Cleanups & unused parameter removal 2024-12-07 04:06:22 -06:00
WilliamWsyHK
d00754477e Add Firmware keyword in log if it is indeed firmware (#343)
Co-authored-by: LotP1 <rasmus.stilling.pedersen1@gmail.com>
2024-12-07 04:03:01 -06:00
maxdlpee
0bc1eddaeb Update Spanish translation (#332)
- Added translations for XCI trimmer
- Added translations for Cabinet applet
- Added translations for Keys installer
- Other miscellaneous translations added
2024-12-06 21:57:35 -06:00
Luke Warner
baad1e313f Stub Ldn.Lp2p.ISfService: 776 (DestroyGroup) (#353)
This prevents a crash in Mario Kart Live: Home Circuit that would occur
after exiting the kart pairing screen.
2024-12-06 14:43:31 -06:00
Hack茶ん
a1e6d11dcb Update Korean translation (#352) 2024-12-06 09:18:09 -06:00
Evan Husted
3d168a8bfa direct errored updates to ryujinx.app 2024-12-06 08:18:24 -06:00
Evan Husted
000c1756de version 1.2 in Info.plist 2024-12-06 08:17:04 -06:00
Evan Husted
1d0152b961 UI: Move Shader Compilation hint, graphics backend, and GPU manufacturer to the right side of the status bar, next to firmware version.
Removed the "Game:" prefix in front of FPS.
2024-12-04 03:37:21 -06:00
Evan Husted
07690e4527 chore: applets: Cleanup redundant ReadStruct implementations & provide a default implementation for IApplet#GetResult. 2024-12-04 02:24:40 -06:00
Jacobwasbeast
08b7257be5 Add the Cabinet Applet (#340)
This adds the missing Cabinet Applet, which allows for formatting
Amiibos and changing their names.
2024-12-02 23:40:02 -06:00
Luke Warner
17483aad24 ARMeilleure: Allow TPIDR2_EL0 to be set properly (#339) 2024-12-02 14:42:07 -06:00
Luke Warner
6b5cb151c3 Implement and stub services required for Mario Kart Live: Home Circuit (#331)
These changes allow Mario Kart Live: Home Circuit (v2.0.0) to boot into
menus. Kart functionality has not been implemented and will not work.

Version 1.0.0 is currently unsupported due to unimplemented ARM
registers. I plan on addressing this issue at a later date.


### Here is a list of the implemented and stubbed services in this PR:
#### Implemented:
Ldn.Lp2p.IServiceCreator: 0 (CreateNetworkService)
Ldn.Lp2p.IServiceCreator: 8 (CreateNetworkServiceMonitor)
Ldn.Lp2p.ISfService: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 0 (Initialize)
Ldn.Lp2p.ISfServiceMonitor: 256 (AttachNetworkInterfaceStateChangeEvent)
Ldn.Lp2p.ISfServiceMonitor: 328 (AttachJoinEvent)
#### Stubbed:
Ldn.Lp2p.ISfService: 768 (CreateGroup)
Ldn.Lp2p.ISfService: 1536 (SendToOtherGroup)
Ldn.Lp2p.ISfService: 1544 (RecvFromOtherGroup)
Ldn.Lp2p.ISfServiceMonitor: 288 (GetGroupInfo)
Ldn.Lp2p.ISfServiceMonitor: 296 (GetGroupInfo2)
Ldn.Lp2p.ISfServiceMonitor: 312 (GetIpConfig)
2024-11-30 17:20:48 -06:00
Piplup
3680df6092 Fix for missing text with specific system locale encoding (#330) 2024-11-30 17:17:30 -06:00
LotP1
facc12a94a JIT Sparse Function Table random crash fix (#319)
A couple of games have random crashing with the JIT Sparse Ftable changes, and it seems to have been caused by an insufficient int size returned by `AddressTableLevel#GetValue(ulong address)`.
It was 32 bits (Int32), but the GiantBlock (which is the current address table impl) uses potentially 36 bits for the first level.
2024-11-29 16:32:55 -06:00
374 changed files with 39054 additions and 16806 deletions

2
.github/labeler.yml vendored
View File

@@ -32,7 +32,7 @@ kernel:
infra:
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**']
documentation:
- changed-files:

View File

@@ -54,7 +54,19 @@ jobs:
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
body: |
# Canary builds:
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/${{ github.repository }}/releases/latest) instead if that sounds like something you don't want to deal with.
| Platform | Artifact |
|--|--|
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Canary macOS artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@@ -181,7 +193,19 @@ jobs:
artifacts: "release_output/*.tar.gz,release_output/*.zip"
#artifacts: "release_output/*.tar.gz,release_output/*.zip/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
body: |
# Canary builds:
These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with.
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
"**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
@@ -248,7 +272,7 @@ jobs:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
body: ""
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true

View File

@@ -53,7 +53,16 @@ jobs:
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
body: |
# Regular builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | [Release Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
| Linux 64-bit | [Release Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
| Linux ARM 64-bit | [Release Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
| macOS | [Release macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@@ -176,7 +185,16 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
body: |
# Regular builds:
| Platform | Artifact |
|--|--|
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
"**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
@@ -243,7 +261,7 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
body: ""
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true

View File

@@ -5,7 +5,7 @@ If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2

6
Directory.Build.props Normal file
View File

@@ -0,0 +1,6 @@
<Project>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
</Project>

View File

@@ -10,6 +10,9 @@
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
@@ -38,9 +41,10 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.6.6" />
<PackageVersion Include="Gommon" Version="2.6.8" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview20" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
@@ -48,8 +52,8 @@
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
<PackageVersion Include="System.Management" Version="9.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>

View File

@@ -1,35 +1,26 @@
<h1 align="center">
<table align="center">
<tr>
<td align="center" width="25%">
<img src="https://raw.githubusercontent.com/GreemDev/ryuassets/refs/heads/main/RyujinxApp_1024.png" alt="Ryujinx" >
</td>
<td align="center" width="75%">
# Ryujinx
[![Release workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/GreemDev/Ryujinx/releases/latest)
<br>
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
<a href="https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://github.com/GreemDev/Ryujinx/releases/latest">
<img src="https://img.shields.io/github/v/release/GreemDev/Ryujinx"
alt="Latest Release">
</a>
<br>
<a href="https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml">
<img src="https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg"
alt="">
</a>
<a href="https://github.com/GreemDev/Ryujinx-Canary/releases/latest">
<img src="https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary"
alt="Latest Canary Release">
</a>
</h1>
[![Canary workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/GreemDev/Ryujinx-Canary/releases/latest)
</td>
</tr>
</table>
<p align="center">
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on GitHub under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
@@ -63,7 +54,7 @@ failing to meet this requirement may result in a poor gameplay experience or une
## Latest build
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
@@ -91,7 +82,7 @@ If you are planning to contribute or just want to learn more about this project
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default in the Options menu > System tab.
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!

View File

@@ -80,16 +80,22 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
.github\workflows\build.yml = .github\workflows\build.yml
.github\workflows\canary.yml = .github\workflows\canary.yml
Directory.Packages.props = Directory.Packages.props
.github/workflows/release.yml = .github/workflows/release.yml
.github/workflows/canary.yml = .github/workflows/canary.yml
.github/workflows/build.yml = .github/workflows/build.yml
.github\workflows\release.yml = .github\workflows\release.yml
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -252,6 +258,13 @@ Global
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -14,7 +14,7 @@ if [ -z "$RYUJINX_BIN" ]; then
exit 1
fi
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
COMMAND="env LANG=C.UTF-8 DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"

View File

@@ -40,11 +40,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.1</string>
<string>1.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.1.0</string>
<string>1.2.0</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>

Binary file not shown.

View File

@@ -17,7 +17,7 @@ error_handler() {
set the button_pressed to the button returned of the result
if the button_pressed is \"Open Download Page\" then
open location \"https://ryujinx.org/download\"
open location \"https://ryujinx.app/download\"
end if
"""
@@ -54,4 +54,4 @@ if [ "$#" -le 3 ]; then
open -a "$INSTALL_DIRECTORY"
else
open -a "$INSTALL_DIRECTORY" --args "${APP_ARGUMENTS[@]}"
fi
fi

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@@ -1,6 +1,6 @@
{
"sdk": {
"version": "8.0.100",
"version": "9.0.100",
"rollForward": "latestFeature"
}
}

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -36,9 +36,9 @@ namespace ARMeilleure.Common
/// </summary>
/// <param name="address">Guest address</param>
/// <returns>Value of the <see cref="AddressTableLevel"/> from the specified guest <paramref name="address"/></returns>
public int GetValue(ulong address)
public long GetValue(ulong address)
{
return (int)((address & Mask) >> Index);
return (long)((address & Mask) >> Index);
}
}
}

View File

@@ -1,4 +1,5 @@
using ARMeilleure.Common;
using System;
namespace ARMeilleure.Decoders
{
@@ -149,7 +150,7 @@ namespace ARMeilleure.Decoders
return (((long)opCode << 45) >> 48) & ~3;
}
public static bool VectorArgumentsInvalid(bool q, params int[] args)
public static bool VectorArgumentsInvalid(bool q, params ReadOnlySpan<int> args)
{
if (q)
{

View File

@@ -88,7 +88,7 @@ namespace ARMeilleure.Instructions
EmitSetTpidrEl0(context);
return;
case 0b11_011_1101_0000_101:
EmitGetTpidr2El0(context);
EmitSetTpidr2El0(context);
return;
default:
@@ -291,5 +291,16 @@ namespace ARMeilleure.Instructions
context.Store(context.Add(nativeContext, Const((ulong)NativeContext.GetTpidrEl0Offset())), value);
}
private static void EmitSetTpidr2El0(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
Operand value = GetIntOrZR(context, op.Rt);
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
context.Store(context.Add(nativeContext, Const((ulong)NativeContext.GetTpidr2El0Offset())), value);
}
}
}

View File

@@ -264,7 +264,7 @@ namespace ARMeilleure.Instructions
return TblOrTbx(dest, vector, bytes, tb0, tb1, tb2, tb3);
}
private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params V128[] tb)
private static V128 TblOrTbx(V128 dest, V128 vector, int bytes, params ReadOnlySpan<V128> tb)
{
byte[] res = new byte[16];

View File

@@ -337,7 +337,7 @@ namespace ARMeilleure.IntermediateRepresentation
return result;
}
public static Operation Operation(Intrinsic intrin, Operand dest, params Operand[] srcs)
public static Operation Operation(Intrinsic intrin, Operand dest, params ReadOnlySpan<Operand> srcs)
{
Operation result = Make(Instruction.Extended, 0, srcs.Length);

View File

@@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace ARMeilleure.Translation.Cache
{
@@ -26,7 +27,7 @@ namespace ARMeilleure.Translation.Cache
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
[SupportedOSPlatform("windows")]

View File

@@ -559,27 +559,27 @@ namespace ARMeilleure.Translation
return dest;
}
public Operand AddIntrinsic(Intrinsic intrin, params Operand[] args)
public Operand AddIntrinsic(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{
return Add(intrin, Local(OperandType.V128), args);
}
public Operand AddIntrinsicInt(Intrinsic intrin, params Operand[] args)
public Operand AddIntrinsicInt(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{
return Add(intrin, Local(OperandType.I32), args);
}
public Operand AddIntrinsicLong(Intrinsic intrin, params Operand[] args)
public Operand AddIntrinsicLong(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{
return Add(intrin, Local(OperandType.I64), args);
}
public void AddIntrinsicNoRet(Intrinsic intrin, params Operand[] args)
public void AddIntrinsicNoRet(Intrinsic intrin, params ReadOnlySpan<Operand> args)
{
Add(intrin, default, args);
}
private Operand Add(Intrinsic intrin, Operand dest, params Operand[] sources)
private Operand Add(Intrinsic intrin, Operand dest, params ReadOnlySpan<Operand> sources)
{
NewNextBlockIfNeeded();

View File

@@ -30,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6992; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 6997; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";
@@ -59,7 +59,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent;
private readonly object _lock;
private readonly Lock _lock = new();
private bool _disposed;
@@ -89,8 +89,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false;
TitleIdText = TitleIdTextDefault;

View File

@@ -41,7 +41,7 @@ namespace ARMeilleure.Translation.PTC
private readonly ManualResetEvent _waitEvent;
private readonly object _lock;
private readonly Lock _lock = new();
private bool _disposed;
@@ -65,8 +65,6 @@ namespace ARMeilleure.Translation.PTC
_waitEvent = new ManualResetEvent(true);
_lock = new object();
_disposed = false;
ProfiledFuncs = new Dictionary<ulong, FuncProfile>();

View File

@@ -5,6 +5,7 @@ using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Backends.OpenAL
{
@@ -18,7 +19,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
private ulong _playedSampleCount;
private float _volume;
private readonly object _lock = new();
private readonly Lock _lock = new();
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

View File

@@ -11,7 +11,7 @@ namespace Ryujinx.Audio
/// <summary>
/// Lock used to control the waiters registration.
/// </summary>
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Events signaled when the driver played audio buffers.

View File

@@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Audio.Backends.Common
{
@@ -12,7 +13,7 @@ namespace Ryujinx.Audio.Backends.Common
{
private const int RingBufferAlignment = 2048;
private readonly object _lock = new();
private readonly Lock _lock = new();
private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer;

View File

@@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Input
/// </summary>
public class AudioInputManager : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Lock used for session allocation.
/// </summary>
private readonly object _sessionLock = new();
private readonly Lock _sessionLock = new();
/// <summary>
/// The session ids allocation table.

View File

@@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Input
/// <summary>
/// The lock of the parent.
/// </summary>
private readonly object _parentLock;
private readonly Lock _parentLock;
/// <summary>
/// The dispose state.
@@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Input
/// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio input</param>
public AudioInputSystem(AudioInputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
public AudioInputSystem(AudioInputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{
_manager = manager;
_parentLock = parentLock;

View File

@@ -14,12 +14,12 @@ namespace Ryujinx.Audio.Output
/// </summary>
public class AudioOutputManager : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Lock used for session allocation.
/// </summary>
private readonly object _sessionLock = new();
private readonly Lock _sessionLock = new();
/// <summary>
/// The session ids allocation table.

View File

@@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Output
/// <summary>
/// THe lock of the parent.
/// </summary>
private readonly object _parentLock;
private readonly Lock _parentLock;
/// <summary>
/// The dispose state.
@@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Output
/// <param name="parentLock">The lock of the manager</param>
/// <param name="deviceSession">The hardware device session</param>
/// <param name="bufferEvent">The buffer release event of the audio output</param>
public AudioOutputSystem(AudioOutputManager manager, object parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
public AudioOutputSystem(AudioOutputManager manager, Lock parentLock, IHardwareDeviceSession deviceSession, IWritableEvent bufferEvent)
{
_manager = manager;
_parentLock = parentLock;

View File

@@ -26,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
public class AudioRenderSystem : IDisposable
{
private readonly object _lock = new();
private readonly Lock _lock = new();
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;

View File

@@ -19,12 +19,12 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Lock used for session allocation.
/// </summary>
private readonly object _sessionLock = new();
private readonly Lock _sessionLock = new();
/// <summary>
/// Lock used to control the <see cref="AudioProcessor"/> running state.
/// </summary>
private readonly object _audioProcessorLock = new();
private readonly Lock _audioProcessorLock = new();
/// <summary>
/// The session ids allocation table.

View File

@@ -1,5 +1,6 @@
using System;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
@@ -16,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// Global lock of the object.
/// </summary>
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// The upsamplers instances.

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -0,0 +1,73 @@
using System;
using Microsoft.Build.Utilities;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Newtonsoft.Json;
using Microsoft.Build.Framework;
namespace Ryujinx.BuildValidationTasks
{
public class LocaleValidationTask : Task
{
public override bool Execute()
{
string path = System.Reflection.Assembly.GetExecutingAssembly().Location;
if (path.Split(["src"], StringSplitOptions.None).Length == 1)
{
//i assume that we are in a build directory in the solution dir
path = new FileInfo(path).Directory!.Parent!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
}
else
{
path = path.Split(["src"], StringSplitOptions.None)[0];
path = new FileInfo(path).Directory!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
}
string data;
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
LocalesJson json = JsonConvert.DeserializeObject<LocalesJson>(data);
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(it => !locale.Translations.ContainsKey(it)))
{
locale.Translations.Add(langCode, string.Empty);
Log.LogMessage(MessageImportance.High, $"Added '{langCode}' to Locale '{locale.ID}'");
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
string jsonString = JsonConvert.SerializeObject(json, Formatting.Indented);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
return true;
}
struct LocalesJson
{
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}
struct LocalesEntry
{
public string ID { get; set; }
public Dictionary<string, string> Translations { get; set; }
}
}
}

View File

@@ -0,0 +1,19 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Utilities.Core" />
<PackageReference Include="Newtonsoft.Json" />
</ItemGroup>
<UsingTask TaskName="Ryujinx.BuildValidationTasks.LocaleValidationTask" TaskFactory="TaskHostFactory" AssemblyFile="$(OutDir)Ryujinx.BuildValidationTasks.dll" />
<Target Name="LocalesJsonValidation" AfterTargets="AfterRebuild">
<LocaleValidationTask />
</Target>
</Project>

View File

@@ -6,7 +6,9 @@ namespace Ryujinx.Common.Configuration
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
public enum GraphicsBackend
{
Auto,
Vulkan,
OpenGl,
Metal
}
}

View File

@@ -1,6 +1,8 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class JoyconConfigControllerStick<TButton, TStick> where TButton : unmanaged where TStick : unmanaged
public class JoyconConfigControllerStick<TButton, TStick>
where TButton : unmanaged
where TStick : unmanaged
{
public TStick Joystick { get; set; }
public bool InvertStickX { get; set; }

View File

@@ -124,7 +124,7 @@ namespace Ryujinx.Common.PreciseSleep
}
}
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<NanosleepThread> _threads = new();
private readonly List<NanosleepThread> _active = new();
private readonly Stack<NanosleepThread> _free = new();

View File

@@ -50,7 +50,7 @@ namespace Ryujinx.Common.SystemInterop
private long _lastTicks = PerformanceCounter.ElapsedTicks;
private long _lastId;
private readonly object _lock = new();
private readonly Lock _lock = new();
private readonly List<WaitingObject> _waitingObjects = new();
private WindowsGranularTimer()

View File

@@ -6,7 +6,6 @@ namespace Ryujinx.Common
// DO NOT EDIT, filled by CI
public static class ReleaseInformation
{
private const string FlatHubChannel = "flathub";
private const string CanaryChannel = "canary";
private const string ReleaseChannel = "release";
@@ -29,8 +28,6 @@ namespace Ryujinx.Common
!ReleaseChannelRepo.StartsWith("%%") &&
!ConfigFileName.StartsWith("%%");
public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannel);
public static bool IsCanaryBuild => IsValid && ReleaseChannelName.Equals(CanaryChannel);
public static bool IsReleaseBuild => IsValid && ReleaseChannelName.Equals(ReleaseChannel);

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>

View File

@@ -1,3 +1,4 @@
using System;
using System.IO;
using System.Text;
using System.Text.Json;
@@ -27,9 +28,14 @@ namespace Ryujinx.Common.Utilities
ReadCommentHandling = JsonCommentHandling.Skip
};
public static string Serialize<T>(T value, JsonTypeInfo<T> typeInfo) => JsonSerializer.Serialize(value, typeInfo);
public static string Serialize<T>(T value, JsonTypeInfo<T> typeInfo)
=> JsonSerializer.Serialize(value, typeInfo);
public static T Deserialize<T>(string value, JsonTypeInfo<T> typeInfo) => JsonSerializer.Deserialize(value, typeInfo);
public static T Deserialize<T>(string value, JsonTypeInfo<T> typeInfo)
=> JsonSerializer.Deserialize(value, typeInfo);
public static T Deserialize<T>(ReadOnlySpan<byte> utf8Value, JsonTypeInfo<T> typeInfo)
=> JsonSerializer.Deserialize<T>(utf8Value, typeInfo);
public static void SerializeToFile<T>(string filePath, T value, JsonTypeInfo<T> typeInfo)
{

View File

@@ -238,7 +238,7 @@ namespace ARMeilleure.Common
{
TEntry* page = GetPage(address);
int index = Levels[^1].GetValue(address);
long index = Levels[^1].GetValue(address);
EnsureMapped((IntPtr)(page + index));

View File

@@ -230,25 +230,20 @@ namespace Ryujinx.Cpu.AppleHv
{
if (size == 0)
{
return Enumerable.Empty<HostMemoryRange>();
yield break;
}
var guestRegions = GetPhysicalRegionsImpl(va, size);
if (guestRegions == null)
{
return null;
yield break;
}
var regions = new HostMemoryRange[guestRegions.Count];
for (int i = 0; i < regions.Length; i++)
foreach (var guestRegion in guestRegions)
{
var guestRegion = guestRegions[i];
nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size);
regions[i] = new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
}
return regions;
}
/// <inheritdoc/>
@@ -256,23 +251,24 @@ namespace Ryujinx.Cpu.AppleHv
{
if (size == 0)
{
return Enumerable.Empty<MemoryRange>();
yield break;
}
return GetPhysicalRegionsImpl(va, size);
foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size))
{
yield return physicalRegion;
}
}
private List<MemoryRange> GetPhysicalRegionsImpl(ulong va, ulong size)
private IEnumerable<MemoryRange> GetPhysicalRegionsImpl(ulong va, ulong size)
{
if (!ValidateAddress(va) || !ValidateAddressAndSize(va, size))
{
return null;
yield break;
}
int pages = GetPagesCount(va, (uint)size, out va);
var regions = new List<MemoryRange>();
ulong regionStart = GetPhysicalAddressInternal(va);
ulong regionSize = PageSize;
@@ -280,14 +276,14 @@ namespace Ryujinx.Cpu.AppleHv
{
if (!ValidateAddress(va + PageSize))
{
return null;
yield break;
}
ulong newPa = GetPhysicalAddressInternal(va + PageSize);
if (GetPhysicalAddressInternal(va) + PageSize != newPa)
{
regions.Add(new MemoryRange(regionStart, regionSize));
yield return new MemoryRange(regionStart, regionSize);
regionStart = newPa;
regionSize = 0;
}
@@ -296,9 +292,7 @@ namespace Ryujinx.Cpu.AppleHv
regionSize += PageSize;
}
regions.Add(new MemoryRange(regionStart, regionSize));
return regions;
yield return new MemoryRange(regionStart, regionSize);
}
/// <remarks>

View File

@@ -1,6 +1,7 @@
using Ryujinx.Memory;
using System;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.AppleHv
{
@@ -12,7 +13,7 @@ namespace Ryujinx.Cpu.AppleHv
private static int _addressSpaces;
private static HvIpaAllocator _ipaAllocator;
private static readonly object _lock = new();
private static readonly Lock _lock = new();
public static (ulong, HvIpaAllocator) CreateAddressSpace(MemoryBlock block)
{

View File

@@ -115,6 +115,9 @@ namespace Ryujinx.Cpu.Jit.HostTracked
}
private readonly AddressIntrusiveRedBlackTree<Mapping> _mappingTree;
// type is not Lock due to the unique usage of this mechanism,
// an arbitrary object is used as the lock passed in by constructor.
private readonly object _lock;
public Block(MemoryTracking tracking, Func<ulong, ulong> readPtCallback, MemoryBlock memory, ulong size, object locker) : base(memory, size)
@@ -174,6 +177,9 @@ namespace Ryujinx.Cpu.Jit.HostTracked
private readonly MemoryTracking _tracking;
private readonly Func<ulong, ulong> _readPtCallback;
// type is not Lock due to the unique usage of this mechanism,
// an arbitrary object is used as the lock passed in by constructor.
private readonly object _lock;
public AddressSpacePartitionAllocator(

View File

@@ -250,25 +250,20 @@ namespace Ryujinx.Cpu.Jit
{
if (size == 0)
{
return Enumerable.Empty<HostMemoryRange>();
yield break;
}
var guestRegions = GetPhysicalRegionsImpl(va, size);
if (guestRegions == null)
{
return null;
yield break;
}
var regions = new HostMemoryRange[guestRegions.Count];
for (int i = 0; i < regions.Length; i++)
foreach (var guestRegion in guestRegions)
{
var guestRegion = guestRegions[i];
nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size);
regions[i] = new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
}
return regions;
}
/// <inheritdoc/>
@@ -276,23 +271,24 @@ namespace Ryujinx.Cpu.Jit
{
if (size == 0)
{
return Enumerable.Empty<MemoryRange>();
yield break;
}
return GetPhysicalRegionsImpl(va, size);
foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size))
{
yield return physicalRegion;
}
}
private List<MemoryRange> GetPhysicalRegionsImpl(ulong va, ulong size)
private IEnumerable<MemoryRange> GetPhysicalRegionsImpl(ulong va, ulong size)
{
if (!ValidateAddress(va) || !ValidateAddressAndSize(va, size))
{
return null;
yield break;
}
int pages = GetPagesCount(va, (uint)size, out va);
var regions = new List<MemoryRange>();
ulong regionStart = GetPhysicalAddressInternal(va);
ulong regionSize = PageSize;
@@ -300,14 +296,14 @@ namespace Ryujinx.Cpu.Jit
{
if (!ValidateAddress(va + PageSize))
{
return null;
yield break;
}
ulong newPa = GetPhysicalAddressInternal(va + PageSize);
if (GetPhysicalAddressInternal(va) + PageSize != newPa)
{
regions.Add(new MemoryRange(regionStart, regionSize));
yield return new MemoryRange(regionStart, regionSize);
regionStart = newPa;
regionSize = 0;
}
@@ -316,9 +312,7 @@ namespace Ryujinx.Cpu.Jit
regionSize += PageSize;
}
regions.Add(new MemoryRange(regionStart, regionSize));
return regions;
yield return new MemoryRange(regionStart, regionSize);
}
/// <inheritdoc/>

View File

@@ -475,17 +475,15 @@ namespace Ryujinx.Cpu.Jit
return GetPhysicalRegionsImpl(va, size);
}
private List<MemoryRange> GetPhysicalRegionsImpl(ulong va, ulong size)
private IEnumerable<MemoryRange> GetPhysicalRegionsImpl(ulong va, ulong size)
{
if (!ValidateAddress(va) || !ValidateAddressAndSize(va, size))
{
return null;
yield break;
}
int pages = GetPagesCount(va, (uint)size, out va);
var regions = new List<MemoryRange>();
ulong regionStart = GetPhysicalAddressInternal(va);
ulong regionSize = PageSize;
@@ -493,14 +491,14 @@ namespace Ryujinx.Cpu.Jit
{
if (!ValidateAddress(va + PageSize))
{
return null;
yield break;
}
ulong newPa = GetPhysicalAddressInternal(va + PageSize);
if (GetPhysicalAddressInternal(va) + PageSize != newPa)
{
regions.Add(new MemoryRange(regionStart, regionSize));
yield return new MemoryRange(regionStart, regionSize);
regionStart = newPa;
regionSize = 0;
}
@@ -509,9 +507,7 @@ namespace Ryujinx.Cpu.Jit
regionSize += PageSize;
}
regions.Add(new MemoryRange(regionStart, regionSize));
return regions;
yield return new MemoryRange(regionStart, regionSize);
}
/// <inheritdoc/>

View File

@@ -478,7 +478,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
bool skipContext,
int spillBaseOffset,
int? resultRegister,
params ulong[] callArgs)
params ReadOnlySpan<ulong> callArgs)
{
uint resultMask = 0u;

View File

@@ -307,7 +307,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
int tempRegister;
int tempGuestAddress = -1;
bool inlineLookup = guestAddress.Kind != OperandKind.Constant &&
bool inlineLookup = guestAddress.Kind != OperandKind.Constant &&
funcTable is { Sparse: true };
if (guestAddress.Kind == OperandKind.Constant)
@@ -417,7 +417,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
nint funcPtr,
int spillBaseOffset,
int? resultRegister,
params ulong[] callArgs)
params ReadOnlySpan<ulong> callArgs)
{
uint resultMask = 0u;

View File

@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache
{
@@ -23,7 +24,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private static readonly List<CacheEntry> _cacheEntries = new();
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
[SupportedOSPlatform("windows")]

View File

@@ -4,6 +4,7 @@ using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Cpu.LightningJit.Cache
{
@@ -104,7 +105,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private readonly MemoryCache _sharedCache;
private readonly MemoryCache _localCache;
private readonly PageAlignedRangeList _pendingMap;
private readonly object _lock;
private readonly Lock _lock = new();
class ThreadLocalCacheEntry
{
@@ -137,7 +138,6 @@ namespace Ryujinx.Cpu.LightningJit.Cache
_sharedCache = new(allocator, SharedCacheSize);
_localCache = new(allocator, LocalCacheSize);
_pendingMap = new(_sharedCache.ReprotectAsRx, RegisterFunction);
_lock = new();
}
public unsafe nint Map(nint framePointer, ReadOnlySpan<byte> code, ulong guestAddress, ulong guestSize)

View File

@@ -8,8 +8,6 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
public IEnumerable<ulong> GetCallStack(nint framePointer, nint codeRegionStart, int codeRegionSize, nint codeRegion2Start, int codeRegion2Size)
{
List<ulong> functionPointers = new();
while (true)
{
nint functionPointer = Marshal.ReadIntPtr(framePointer, nint.Size);
@@ -20,11 +18,9 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
break;
}
functionPointers.Add((ulong)functionPointer - 4);
yield return (ulong)functionPointer - 4;
framePointer = Marshal.ReadIntPtr(framePointer);
}
return functionPointers;
}
}
}

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -5,6 +5,7 @@ using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Cpu.Signal
{
@@ -59,7 +60,7 @@ namespace Ryujinx.Cpu.Signal
private static MemoryBlock _codeBlock;
private static readonly object _lock = new();
private static readonly Lock _lock = new();
private static bool _initialized;
static NativeSignalHandler()

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -0,0 +1,18 @@
namespace Ryujinx.Graphics.GAL
{
public readonly struct ComputeSize
{
public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1);
public readonly int X;
public readonly int Y;
public readonly int Z;
public ComputeSize(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
}
}

View File

@@ -339,6 +339,84 @@ namespace Ryujinx.Graphics.GAL
return 1;
}
/// <summary>
/// Get bytes per element for this format.
/// </summary>
/// <param name="format">Texture format</param>
/// <returns>Byte size for an element of this format (pixel, vertex attribute, etc)</returns>
public static int GetBytesPerElement(this Format format)
{
int scalarSize = format.GetScalarSize();
switch (format)
{
case Format.R8G8Unorm:
case Format.R8G8Snorm:
case Format.R8G8Uint:
case Format.R8G8Sint:
case Format.R8G8Uscaled:
case Format.R8G8Sscaled:
case Format.R16G16Float:
case Format.R16G16Unorm:
case Format.R16G16Snorm:
case Format.R16G16Uint:
case Format.R16G16Sint:
case Format.R16G16Uscaled:
case Format.R16G16Sscaled:
case Format.R32G32Float:
case Format.R32G32Uint:
case Format.R32G32Sint:
case Format.R32G32Uscaled:
case Format.R32G32Sscaled:
return 2 * scalarSize;
case Format.R8G8B8Unorm:
case Format.R8G8B8Snorm:
case Format.R8G8B8Uint:
case Format.R8G8B8Sint:
case Format.R8G8B8Uscaled:
case Format.R8G8B8Sscaled:
case Format.R16G16B16Float:
case Format.R16G16B16Unorm:
case Format.R16G16B16Snorm:
case Format.R16G16B16Uint:
case Format.R16G16B16Sint:
case Format.R16G16B16Uscaled:
case Format.R16G16B16Sscaled:
case Format.R32G32B32Float:
case Format.R32G32B32Uint:
case Format.R32G32B32Sint:
case Format.R32G32B32Uscaled:
case Format.R32G32B32Sscaled:
return 3 * scalarSize;
case Format.R8G8B8A8Unorm:
case Format.R8G8B8A8Snorm:
case Format.R8G8B8A8Uint:
case Format.R8G8B8A8Sint:
case Format.R8G8B8A8Srgb:
case Format.R8G8B8A8Uscaled:
case Format.R8G8B8A8Sscaled:
case Format.B8G8R8A8Unorm:
case Format.B8G8R8A8Srgb:
case Format.R16G16B16A16Float:
case Format.R16G16B16A16Unorm:
case Format.R16G16B16A16Snorm:
case Format.R16G16B16A16Uint:
case Format.R16G16B16A16Sint:
case Format.R16G16B16A16Uscaled:
case Format.R16G16B16A16Sscaled:
case Format.R32G32B32A32Float:
case Format.R32G32B32A32Uint:
case Format.R32G32B32A32Sint:
case Format.R32G32B32A32Uscaled:
case Format.R32G32B32A32Sscaled:
return 4 * scalarSize;
}
return scalarSize;
}
/// <summary>
/// Checks if the texture format is a depth or depth-stencil format.
/// </summary>

View File

@@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public uint ProgramCount { get; set; } = 0;
private Action _interruptAction;
private readonly object _interruptLock = new();
private readonly Lock _interruptLock = new();
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -4,23 +4,22 @@ namespace Ryujinx.Graphics.GAL
{
public int FragmentOutputMap { get; }
public ResourceLayout ResourceLayout { get; }
public ComputeSize ComputeLocalSize { get; }
public ProgramPipelineState? State { get; }
public bool FromCache { get; set; }
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
public ShaderInfo(
int fragmentOutputMap,
ResourceLayout resourceLayout,
ComputeSize computeLocalSize,
ProgramPipelineState? state,
bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
ComputeLocalSize = computeLocalSize;
State = state;
FromCache = fromCache;
}
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
State = null;
FromCache = fromCache;
}
}
}

View File

@@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
class VtgAsComputeContext : IDisposable
{
private const int DummyBufferSize = 16;
private readonly GpuContext _context;
/// <summary>
@@ -48,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
1,
1,
1,
1,
format.GetBytesPerElement(),
format,
DepthStencilMode.Depth,
Target.TextureBuffer,
@@ -521,21 +519,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
}
/// <summary>
/// Gets the range for a dummy 16 bytes buffer, filled with zeros.
/// </summary>
/// <returns>Dummy buffer range</returns>
public BufferRange GetDummyBufferRange()
{
if (_dummyBuffer == BufferHandle.Null)
{
_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory);
_context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0);
}
return new BufferRange(_dummyBuffer, 0, DummyBufferSize);
}
/// <summary>
/// Gets the range for a sequential index buffer, with ever incrementing index values.
/// </summary>

View File

@@ -147,7 +147,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
continue;
}
@@ -163,15 +162,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
{
_vacContext.VertexInfoBufferUpdater.SetVertexStride(index, 0, componentsCount);
_vacContext.VertexInfoBufferUpdater.SetVertexOffset(index, 0, 0);
SetDummyBufferTexture(_vertexAsCompute.Reservations, index, format);
continue;
}
int vbStride = vertexBuffer.UnpackStride();
ulong vbSize = GetVertexBufferSize(address, endAddress.Pack(), vbStride, _indexed, instanced, _firstVertex, _count);
ulong oldVbSize = vbSize;
ulong attributeOffset = (ulong)vertexAttrib.UnpackOffset();
int componentSize = format.GetScalarSize();
@@ -345,20 +341,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
return maxOutputVertices / verticesPerPrimitive;
}
/// <summary>
/// Binds a dummy buffer as vertex buffer into a buffer texture.
/// </summary>
/// <param name="reservations">Shader resource binding reservations</param>
/// <param name="index">Buffer texture index</param>
/// <param name="format">Buffer texture format</param>
private readonly void SetDummyBufferTexture(ResourceReservations reservations, int index, Format format)
{
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
bufferTexture.SetStorage(_vacContext.GetDummyBufferRange());
_context.Renderer.Pipeline.SetTextureAndSampler(ShaderStage.Compute, reservations.GetVertexBufferTextureBinding(index), bufferTexture, null);
}
/// <summary>
/// Binds a vertex buffer into a buffer texture.
/// </summary>

View File

@@ -8,6 +8,7 @@ using Ryujinx.Graphics.Texture;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Image
@@ -998,7 +999,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
bool dataOverlaps = texture.DataOverlaps(overlap, compatibility);
if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Any(incompatible => incompatible.Group == overlap.Group))
{
incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
}

View File

@@ -7,6 +7,7 @@ using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Gpu.Image
@@ -1555,7 +1556,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="copy">True if the overlap should register copy dependencies</param>
public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
{
if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group))
if (!_incompatibleOverlaps.Any(overlap => overlap.Group == other.Group))
{
if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible)
{
@@ -1701,3 +1702,4 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
}

View File

@@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="format">The format of the texture</param>
/// <param name="components">The texture swizzle components</param>
/// <returns>The depth-stencil mode</returns>
private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components)
private static DepthStencilMode GetDepthStencilMode(Format format, params ReadOnlySpan<SwizzleComponent> components)
{
// R = Depth, G = Stencil.
// On 24-bits depth formats, this is inverted (Stencil is R etc).

View File

@@ -2,6 +2,7 @@ using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Linq;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Memory
{
@@ -76,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private BufferMigration _source;
private BufferModifiedRangeList _migrationTarget;
private readonly object _lock = new();
private readonly Lock _lock = new();
/// <summary>
/// Whether the modified range list has any entries or not.
@@ -435,7 +436,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (_source == null)
{
// Create a new migration.
// Create a new migration.
_source = new BufferMigration(new BufferMigrationSpan[] { span }, this, _context.SyncNumber);
_context.RegisterBufferMigration(_source);

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -324,6 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
bool loadHostCache = header.CodeGenVersion == CodeGenVersion;
if (context.Capabilities.Api == TargetApi.Metal)
{
loadHostCache = false;
}
int programIndex = 0;
DataEntry entry = new();
@@ -392,7 +397,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
context,
shaders,
specState.PipelineState,
specState.TransformFeedbackDescriptors != null);
specState.TransformFeedbackDescriptors != null,
specState.ComputeState.GetLocalSize());
IProgram hostProgram;
@@ -629,7 +635,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return;
}
WriteHostCode(context, hostCode, program.Shaders, streams, timestamp);
if (context.Capabilities.Api != TargetApi.Metal)
{
WriteHostCode(context, hostCode, program.Shaders, streams, timestamp);
}
}
/// <summary>

View File

@@ -490,7 +490,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
ShaderInfoBuilder shaderInfoBuilder = new(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
ref GpuChannelComputeState computeState = ref compilation.SpecializationState.ComputeState;
ShaderInfoBuilder shaderInfoBuilder = new(
_context,
compilation.SpecializationState.TransformFeedbackDescriptors != null,
computeLocalSize: computeState.GetLocalSize());
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{

View File

@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly GpuAccessorState _state;
private readonly int _stageIndex;
private readonly bool _compute;
private readonly bool _isVulkan;
private readonly bool _isOpenGL;
private readonly bool _hasGeometryShader;
private readonly bool _supportsQuads;
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_channel = channel;
_state = state;
_stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_isOpenGL = context.Capabilities.Api == TargetApi.OpenGL;
_hasGeometryShader = hasGeometryShader;
_supportsQuads = context.Capabilities.SupportsQuads;
@@ -116,10 +116,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
public GpuGraphicsState QueryGraphicsState()
{
return _state.GraphicsState.CreateShaderGraphicsState(
!_isVulkan,
_isOpenGL,
_supportsQuads,
_hasGeometryShader,
_isVulkan || _state.GraphicsState.YNegateEnabled);
!_isOpenGL || _state.GraphicsState.YNegateEnabled);
}
/// <inheritdoc/>

View File

@@ -55,7 +55,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer");
}
@@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
if (count == 1)
{
@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
}
@@ -119,7 +119,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
int binding;
if (_context.Capabilities.Api == TargetApi.Vulkan)
if (_context.Capabilities.Api != TargetApi.OpenGL)
{
if (count == 1)
{

View File

@@ -1,3 +1,5 @@
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
@@ -61,5 +63,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
SharedMemorySize = sharedMemorySize;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
/// <summary>
/// Gets the local group size of the shader in a GAL compatible struct.
/// </summary>
/// <returns>Local group size</returns>
public ComputeSize GetLocalSize()
{
return new ComputeSize(LocalSizeX, LocalSizeY, LocalSizeZ);
}
}
}

View File

@@ -224,7 +224,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode, asCompute: false);
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(
_context,
translatedShader.Program.Info,
computeState.GetLocalSize());
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
@@ -425,7 +428,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatorContext lastInVertexPipeline = geometryToCompute ? translatorContexts[4] ?? currentStage : currentStage;
program = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
(program, ShaderProgramInfo vacInfo) = lastInVertexPipeline.GenerateVertexPassthroughForCompute();
infoBuilder.AddStageInfoVac(vacInfo);
}
else
{
@@ -530,7 +534,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled)
{
ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language);
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, tfEnabled);
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, context.GetVertexAsComputeInfo(), tfEnabled);
return new(_context.Renderer.CreateProgram(new[] { source }, info), program.Info, context.GetResourceReservations());
}
@@ -822,16 +826,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Creates shader translation options with the requested graphics API and flags.
/// The shader language is choosen based on the current configuration and graphics API.
/// The shader language is chosen based on the current configuration and graphics API.
/// </summary>
/// <param name="api">Target graphics API</param>
/// <param name="flags">Translation flags</param>
/// <returns>Translation options</returns>
private static TranslationOptions CreateTranslationOptions(TargetApi api, TranslationFlags flags)
{
TargetLanguage lang = GraphicsConfig.EnableSpirvCompilationOnVulkan && api == TargetApi.Vulkan
? TargetLanguage.Spirv
: TargetLanguage.Glsl;
TargetLanguage lang = api switch
{
TargetApi.OpenGL => TargetLanguage.Glsl,
TargetApi.Vulkan => GraphicsConfig.EnableSpirvCompilationOnVulkan ? TargetLanguage.Spirv : TargetLanguage.Glsl,
TargetApi.Metal => TargetLanguage.Msl,
};
return new TranslationOptions(lang, api, flags);
}

View File

@@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceStages.Geometry;
private readonly GpuContext _context;
private readonly ComputeSize _computeLocalSize;
private int _fragmentOutputMap;
@@ -39,9 +40,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="vertexAsCompute">Indicates that the vertex shader will be emulated on a compute shader</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false)
/// <param name="computeLocalSize">Indicates the local thread size for a compute shader</param>
public ShaderInfoBuilder(GpuContext context, bool tfEnabled, bool vertexAsCompute = false, ComputeSize computeLocalSize = default)
{
_context = context;
_computeLocalSize = computeLocalSize;
_fragmentOutputMap = -1;
@@ -95,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
{
AddDescriptor(stages, type, setIndex, start, count);
AddUsage(stages, type, setIndex, start, count, write);
// AddUsage(stages, type, setIndex, start, count, write);
}
/// <summary>
@@ -159,6 +162,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddUsage(info.Images, stages, isImage: true);
}
public void AddStageInfoVac(ShaderProgramInfo info)
{
ResourceStages stages = info.Stage switch
{
ShaderStage.Compute => ResourceStages.Compute,
ShaderStage.Vertex => ResourceStages.Vertex,
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
_ => ResourceStages.None,
};
AddUsage(info.CBuffers, stages, isStorage: false);
AddUsage(info.SBuffers, stages, isStorage: true);
AddUsage(info.Textures, stages, isImage: false);
AddUsage(info.Images, stages, isImage: true);
}
/// <summary>
/// Adds a resource descriptor to the list of descriptors.
/// </summary>
@@ -361,14 +383,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceLayout resourceLayout = new(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
}
else
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
}
return new ShaderInfo(_fragmentOutputMap, resourceLayout, _computeLocalSize, pipeline, fromCache);
}
/// <summary>
@@ -378,14 +393,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param>
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="computeLocalSize">Compute local thread size</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCache(
GpuContext context,
IEnumerable<CachedShaderStage> programs,
ProgramPipelineState? pipeline,
bool tfEnabled)
bool tfEnabled,
ComputeSize computeLocalSize)
{
ShaderInfoBuilder builder = new(context, tfEnabled);
ShaderInfoBuilder builder = new(context, tfEnabled, computeLocalSize: computeLocalSize);
foreach (CachedShaderStage program in programs)
{
@@ -403,11 +420,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="context">GPU context that owns the shader</param>
/// <param name="info">Compute shader information</param>
/// <param name="computeLocalSize">Compute local thread size</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, ComputeSize computeLocalSize, bool fromCache = false)
{
ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false);
ShaderInfoBuilder builder = new(context, tfEnabled: false, vertexAsCompute: false, computeLocalSize: computeLocalSize);
builder.AddStageInfo(info);
@@ -422,10 +440,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, ShaderProgramInfo info2, bool tfEnabled, bool fromCache = false)
{
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true);
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute);
builder.AddStageInfoVac(info2);
builder.AddStageInfo(info, vertexAsCompute: true);
return builder.Build(null, fromCache);

View File

@@ -1,7 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>

View File

@@ -0,0 +1,146 @@
using System;
using System.Diagnostics;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
interface IAuto
{
bool HasCommandBufferDependency(CommandBufferScoped cbs);
void IncrementReferenceCount();
void DecrementReferenceCount(int cbIndex);
void DecrementReferenceCount();
}
interface IAutoPrivate : IAuto
{
void AddCommandBufferDependencies(CommandBufferScoped cbs);
}
[SupportedOSPlatform("macos")]
class Auto<T> : IAutoPrivate, IDisposable where T : IDisposable
{
private int _referenceCount;
private T _value;
private readonly BitMap _cbOwnership;
private readonly MultiFenceHolder _waitable;
private bool _disposed;
private bool _destroyed;
public Auto(T value)
{
_referenceCount = 1;
_value = value;
_cbOwnership = new BitMap(CommandBufferPool.MaxCommandBuffers);
}
public Auto(T value, MultiFenceHolder waitable) : this(value)
{
_waitable = waitable;
}
public T Get(CommandBufferScoped cbs, int offset, int size, bool write = false)
{
_waitable?.AddBufferUse(cbs.CommandBufferIndex, offset, size, write);
return Get(cbs);
}
public T GetUnsafe()
{
return _value;
}
public T Get(CommandBufferScoped cbs)
{
if (!_destroyed)
{
AddCommandBufferDependencies(cbs);
}
return _value;
}
public bool HasCommandBufferDependency(CommandBufferScoped cbs)
{
return _cbOwnership.IsSet(cbs.CommandBufferIndex);
}
public bool HasRentedCommandBufferDependency(CommandBufferPool cbp)
{
return _cbOwnership.AnySet();
}
public void AddCommandBufferDependencies(CommandBufferScoped cbs)
{
// We don't want to add a reference to this object to the command buffer
// more than once, so if we detect that the command buffer already has ownership
// of this object, then we can just return without doing anything else.
if (_cbOwnership.Set(cbs.CommandBufferIndex))
{
if (_waitable != null)
{
cbs.AddWaitable(_waitable);
}
cbs.AddDependant(this);
}
}
public bool TryIncrementReferenceCount()
{
int lastValue;
do
{
lastValue = _referenceCount;
if (lastValue == 0)
{
return false;
}
}
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
return true;
}
public void IncrementReferenceCount()
{
if (Interlocked.Increment(ref _referenceCount) == 1)
{
Interlocked.Decrement(ref _referenceCount);
throw new InvalidOperationException("Attempted to increment the reference count of an object that was already destroyed.");
}
}
public void DecrementReferenceCount(int cbIndex)
{
_cbOwnership.Clear(cbIndex);
DecrementReferenceCount();
}
public void DecrementReferenceCount()
{
if (Interlocked.Decrement(ref _referenceCount) == 0)
{
_value.Dispose();
_value = default;
_destroyed = true;
}
Debug.Assert(_referenceCount >= 0);
}
public void Dispose()
{
if (!_disposed)
{
DecrementReferenceCount();
_disposed = true;
}
}
}
}

View File

@@ -0,0 +1,107 @@
using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class BackgroundResource : IDisposable
{
private readonly MetalRenderer _renderer;
private CommandBufferPool _pool;
private PersistentFlushBuffer _flushBuffer;
public BackgroundResource(MetalRenderer renderer)
{
_renderer = renderer;
}
public CommandBufferPool GetPool()
{
if (_pool == null)
{
MTLCommandQueue queue = _renderer.BackgroundQueue;
_pool = new CommandBufferPool(queue, true);
_pool.Initialize(null); // TODO: Proper encoder factory for background render/compute
}
return _pool;
}
public PersistentFlushBuffer GetFlushBuffer()
{
_flushBuffer ??= new PersistentFlushBuffer(_renderer);
return _flushBuffer;
}
public void Dispose()
{
_pool?.Dispose();
_flushBuffer?.Dispose();
}
}
[SupportedOSPlatform("macos")]
class BackgroundResources : IDisposable
{
private readonly MetalRenderer _renderer;
private readonly Dictionary<Thread, BackgroundResource> _resources;
public BackgroundResources(MetalRenderer renderer)
{
_renderer = renderer;
_resources = new Dictionary<Thread, BackgroundResource>();
}
private void Cleanup()
{
lock (_resources)
{
foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
{
if (!tuple.Key.IsAlive)
{
tuple.Value.Dispose();
_resources.Remove(tuple.Key);
}
}
}
}
public BackgroundResource Get()
{
Thread thread = Thread.CurrentThread;
lock (_resources)
{
if (!_resources.TryGetValue(thread, out BackgroundResource resource))
{
Cleanup();
resource = new BackgroundResource(_renderer);
_resources[thread] = resource;
}
return resource;
}
}
public void Dispose()
{
lock (_resources)
{
foreach (var resource in _resources.Values)
{
resource.Dispose();
}
}
}
}
}

View File

@@ -0,0 +1,157 @@
namespace Ryujinx.Graphics.Metal
{
readonly struct BitMap
{
public const int IntSize = 64;
private const int IntShift = 6;
private const int IntMask = IntSize - 1;
private readonly long[] _masks;
public BitMap(int count)
{
_masks = new long[(count + IntMask) / IntSize];
}
public bool AnySet()
{
for (int i = 0; i < _masks.Length; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
return false;
}
public bool IsSet(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (_masks[wordIndex] & wordMask) != 0;
}
public bool IsSet(int start, int end)
{
if (start == end)
{
return IsSet(start);
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
return (_masks[startIndex] & startMask & endMask) != 0;
}
if ((_masks[startIndex] & startMask) != 0)
{
return true;
}
for (int i = startIndex + 1; i < endIndex; i++)
{
if (_masks[i] != 0)
{
return true;
}
}
if ((_masks[endIndex] & endMask) != 0)
{
return true;
}
return false;
}
public bool Set(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if ((_masks[wordIndex] & wordMask) != 0)
{
return false;
}
_masks[wordIndex] |= wordMask;
return true;
}
public void SetRange(int start, int end)
{
if (start == end)
{
Set(start);
return;
}
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
{
_masks[startIndex] |= startMask & endMask;
}
else
{
_masks[startIndex] |= startMask;
for (int i = startIndex + 1; i < endIndex; i++)
{
_masks[i] |= -1;
}
_masks[endIndex] |= endMask;
}
}
public void Clear(int bit)
{
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
_masks[wordIndex] &= ~wordMask;
}
public void Clear()
{
for (int i = 0; i < _masks.Length; i++)
{
_masks[i] = 0;
}
}
public void ClearInt(int start, int end)
{
for (int i = start; i <= end; i++)
{
_masks[i] = 0;
}
}
}
}

View File

@@ -0,0 +1,385 @@
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class BufferHolder : IDisposable
{
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
public int Size { get; }
private readonly IntPtr _map;
private readonly MetalRenderer _renderer;
private readonly Pipeline _pipeline;
private readonly MultiFenceHolder _waitable;
private readonly Auto<DisposableBuffer> _buffer;
private readonly ReaderWriterLockSlim _flushLock;
private FenceHolder _flushFence;
private int _flushWaiting;
public BufferHolder(MetalRenderer renderer, Pipeline pipeline, MTLBuffer buffer, int size)
{
_renderer = renderer;
_pipeline = pipeline;
_map = buffer.Contents;
_waitable = new MultiFenceHolder(size);
_buffer = new Auto<DisposableBuffer>(new(buffer), _waitable);
_flushLock = new ReaderWriterLockSlim();
Size = size;
}
public Auto<DisposableBuffer> GetBuffer()
{
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(bool isWrite)
{
if (isWrite)
{
SignalWrite(0, Size);
}
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(int offset, int size, bool isWrite)
{
if (isWrite)
{
SignalWrite(offset, size);
}
return _buffer;
}
public void SignalWrite(int offset, int size)
{
if (offset == 0 && size == Size)
{
_cachedConvertedBuffers.Clear();
}
else
{
_cachedConvertedBuffers.ClearRange(offset, size);
}
}
private void ClearFlushFence()
{
// Assumes _flushLock is held as writer.
if (_flushFence != null)
{
if (_flushWaiting == 0)
{
_flushFence.Put();
}
_flushFence = null;
}
}
private void WaitForFlushFence()
{
if (_flushFence == null)
{
return;
}
// If storage has changed, make sure the fence has been reached so that the data is in place.
_flushLock.ExitReadLock();
_flushLock.EnterWriteLock();
if (_flushFence != null)
{
var fence = _flushFence;
Interlocked.Increment(ref _flushWaiting);
// Don't wait in the lock.
_flushLock.ExitWriteLock();
fence.Wait();
_flushLock.EnterWriteLock();
if (Interlocked.Decrement(ref _flushWaiting) == 0)
{
fence.Put();
}
_flushFence = null;
}
// Assumes the _flushLock is held as reader, returns in same state.
_flushLock.ExitWriteLock();
_flushLock.EnterReadLock();
}
public PinnedSpan<byte> GetData(int offset, int size)
{
_flushLock.EnterReadLock();
WaitForFlushFence();
Span<byte> result;
if (_map != IntPtr.Zero)
{
result = GetDataStorage(offset, size);
// Need to be careful here, the buffer can't be unmapped while the data is being used.
_buffer.IncrementReferenceCount();
_flushLock.ExitReadLock();
return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
}
throw new InvalidOperationException("The buffer is not mapped");
}
public unsafe Span<byte> GetDataStorage(int offset, int size)
{
int mappingSize = Math.Min(size, Size - offset);
if (_map != IntPtr.Zero)
{
return new Span<byte>((void*)(_map + offset), mappingSize);
}
throw new InvalidOperationException("The buffer is not mapped.");
}
public unsafe void SetData(int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs = null, bool allowCbsWait = true)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
if (_map != IntPtr.Zero)
{
// If persistently mapped, set the data directly if the buffer is not currently in use.
bool isRented = _buffer.HasRentedCommandBufferDependency(_renderer.CommandBufferPool);
// If the buffer is rented, take a little more time and check if the use overlaps this handle.
bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize, false);
if (!needsFlush)
{
WaitForFences(offset, dataSize);
data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
SignalWrite(offset, dataSize);
return;
}
}
if (cbs != null &&
cbs.Value.Encoders.CurrentEncoderType == EncoderType.Render &&
!(_buffer.HasCommandBufferDependency(cbs.Value) &&
_waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
{
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
// This avoids ending and beginning render passes on each buffer data upload.
cbs = _pipeline.GetPreloadCommandBuffer();
}
if (allowCbsWait)
{
_renderer.BufferManager.StagingBuffer.PushData(_renderer.CommandBufferPool, cbs, this, offset, data);
}
else
{
bool rentCbs = cbs == null;
if (rentCbs)
{
cbs = _renderer.CommandBufferPool.Rent();
}
if (!_renderer.BufferManager.StagingBuffer.TryPushData(cbs.Value, this, offset, data))
{
// Need to do a slow upload.
BufferHolder srcHolder = _renderer.BufferManager.Create(dataSize);
srcHolder.SetDataUnchecked(0, data);
var srcBuffer = srcHolder.GetBuffer();
var dstBuffer = this.GetBuffer(true);
Copy(cbs.Value, srcBuffer, dstBuffer, 0, offset, dataSize);
srcHolder.Dispose();
}
if (rentCbs)
{
cbs.Value.Dispose();
}
}
}
public unsafe void SetDataUnchecked(int offset, ReadOnlySpan<byte> data)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
if (_map != IntPtr.Zero)
{
data[..dataSize].CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
}
}
public void SetDataUnchecked<T>(int offset, ReadOnlySpan<T> data) where T : unmanaged
{
SetDataUnchecked(offset, MemoryMarshal.AsBytes(data));
}
public static void Copy(
CommandBufferScoped cbs,
Auto<DisposableBuffer> src,
Auto<DisposableBuffer> dst,
int srcOffset,
int dstOffset,
int size,
bool registerSrcUsage = true)
{
var srcBuffer = registerSrcUsage ? src.Get(cbs, srcOffset, size).Value : src.GetUnsafe().Value;
var dstbuffer = dst.Get(cbs, dstOffset, size, true).Value;
cbs.Encoders.EnsureBlitEncoder().CopyFromBuffer(
srcBuffer,
(ulong)srcOffset,
dstbuffer,
(ulong)dstOffset,
(ulong)size);
}
public void WaitForFences()
{
_waitable.WaitForFences();
}
public void WaitForFences(int offset, int size)
{
_waitable.WaitForFences(offset, size);
}
private bool BoundToRange(int offset, ref int size)
{
if (offset >= Size)
{
return false;
}
size = Math.Min(Size - offset, size);
return true;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new I8ToI16CacheKey(_renderer);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
holder = _renderer.BufferManager.Create((size * 2 + 3) & ~3);
_renderer.HelperShader.ConvertI8ToI16(cbs, this, holder, offset, size);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new TopologyConversionCacheKey(_renderer, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
// The destination index size is always I32.
int indexCount = size / indexSize;
int convertedCount = pattern.GetConvertedCount(indexCount);
holder = _renderer.BufferManager.Create(convertedCount * 4);
_renderer.HelperShader.ConvertIndexBuffer(cbs, this, holder, pattern, indexSize, offset, indexCount);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
{
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
}
public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
{
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
_cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
}
public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
{
_cachedConvertedBuffers.Remove(offset, size, key);
}
public void Dispose()
{
_pipeline.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
_buffer.Dispose();
_cachedConvertedBuffers.Dispose();
_flushLock.EnterWriteLock();
ClearFlushFence();
_flushLock.ExitWriteLock();
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct ScopedTemporaryBuffer : IDisposable
{
private readonly BufferManager _bufferManager;
private readonly bool _isReserved;
public readonly BufferRange Range;
public readonly BufferHolder Holder;
public BufferHandle Handle => Range.Handle;
public int Offset => Range.Offset;
public ScopedTemporaryBuffer(BufferManager bufferManager, BufferHolder holder, BufferHandle handle, int offset, int size, bool isReserved)
{
_bufferManager = bufferManager;
Range = new BufferRange(handle, offset, size);
Holder = holder;
_isReserved = isReserved;
}
public void Dispose()
{
if (!_isReserved)
{
_bufferManager.Delete(Range.Handle);
}
}
}
[SupportedOSPlatform("macos")]
class BufferManager : IDisposable
{
private readonly IdList<BufferHolder> _buffers;
private readonly MTLDevice _device;
private readonly MetalRenderer _renderer;
private readonly Pipeline _pipeline;
public int BufferCount { get; private set; }
public StagingBuffer StagingBuffer { get; }
public BufferManager(MTLDevice device, MetalRenderer renderer, Pipeline pipeline)
{
_device = device;
_renderer = renderer;
_pipeline = pipeline;
_buffers = new IdList<BufferHolder>();
StagingBuffer = new StagingBuffer(_renderer, this);
}
public BufferHandle Create(nint pointer, int size)
{
// TODO: This is the wrong Metal method, we need no-copy which SharpMetal isn't giving us.
var buffer = _device.NewBuffer(pointer, (ulong)size, MTLResourceOptions.ResourceStorageModeShared);
if (buffer == IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}, and pointer 0x{pointer:X}.");
return BufferHandle.Null;
}
var holder = new BufferHolder(_renderer, _pipeline, buffer, size);
BufferCount++;
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public BufferHandle CreateWithHandle(int size)
{
return CreateWithHandle(size, out _);
}
public BufferHandle CreateWithHandle(int size, out BufferHolder holder)
{
holder = Create(size);
if (holder == null)
{
return BufferHandle.Null;
}
BufferCount++;
ulong handle64 = (uint)_buffers.Add(holder);
return Unsafe.As<ulong, BufferHandle>(ref handle64);
}
public ScopedTemporaryBuffer ReserveOrCreate(CommandBufferScoped cbs, int size)
{
StagingBufferReserved? result = StagingBuffer.TryReserveData(cbs, size);
if (result.HasValue)
{
return new ScopedTemporaryBuffer(this, result.Value.Buffer, StagingBuffer.Handle, result.Value.Offset, result.Value.Size, true);
}
else
{
// Create a temporary buffer.
BufferHandle handle = CreateWithHandle(size, out BufferHolder holder);
return new ScopedTemporaryBuffer(this, holder, handle, 0, size, false);
}
}
public BufferHolder Create(int size)
{
var buffer = _device.NewBuffer((ulong)size, MTLResourceOptions.ResourceStorageModeShared);
if (buffer != IntPtr.Zero)
{
return new BufferHolder(_renderer, _pipeline, buffer, size);
}
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X}.");
return null;
}
public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, bool isWrite, out int size)
{
if (TryGetBuffer(handle, out var holder))
{
size = holder.Size;
return holder.GetBuffer(isWrite);
}
size = 0;
return null;
}
public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, int offset, int size, bool isWrite)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBuffer(offset, size, isWrite);
}
return null;
}
public Auto<DisposableBuffer> GetBuffer(BufferHandle handle, bool isWrite)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBuffer(isWrite);
}
return null;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBufferI8ToI16(cbs, offset, size);
}
return null;
}
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, BufferHandle handle, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetBufferTopologyConversion(cbs, offset, size, pattern, indexSize);
}
return null;
}
public PinnedSpan<byte> GetData(BufferHandle handle, int offset, int size)
{
if (TryGetBuffer(handle, out var holder))
{
return holder.GetData(offset, size);
}
return new PinnedSpan<byte>();
}
public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
{
SetData(handle, offset, MemoryMarshal.Cast<T, byte>(data), null);
}
public void SetData(BufferHandle handle, int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs)
{
if (TryGetBuffer(handle, out var holder))
{
holder.SetData(offset, data, cbs);
}
}
public void Delete(BufferHandle handle)
{
if (TryGetBuffer(handle, out var holder))
{
holder.Dispose();
_buffers.Remove((int)Unsafe.As<BufferHandle, ulong>(ref handle));
}
}
private bool TryGetBuffer(BufferHandle handle, out BufferHolder holder)
{
return _buffers.TryGetValue((int)Unsafe.As<BufferHandle, ulong>(ref handle), out holder);
}
public void Dispose()
{
StagingBuffer.Dispose();
foreach (var buffer in _buffers)
{
buffer.Dispose();
}
}
}
}

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using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
internal class BufferUsageBitmap
{
private readonly BitMap _bitmap;
private readonly int _size;
private readonly int _granularity;
private readonly int _bits;
private readonly int _writeBitOffset;
private readonly int _intsPerCb;
private readonly int _bitsPerCb;
public BufferUsageBitmap(int size, int granularity)
{
_size = size;
_granularity = granularity;
// There are two sets of bits - one for read tracking, and the other for write.
int bits = (size + (granularity - 1)) / granularity;
_writeBitOffset = bits;
_bits = bits << 1;
_intsPerCb = (_bits + (BitMap.IntSize - 1)) / BitMap.IntSize;
_bitsPerCb = _intsPerCb * BitMap.IntSize;
_bitmap = new BitMap(_bitsPerCb * CommandBufferPool.MaxCommandBuffers);
}
public void Add(int cbIndex, int offset, int size, bool write)
{
if (size == 0)
{
return;
}
// Some usages can be out of bounds (vertex buffer on amd), so bound if necessary.
if (offset + size > _size)
{
size = _size - offset;
}
int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0);
int start = cbBase + offset / _granularity;
int end = cbBase + (offset + size - 1) / _granularity;
_bitmap.SetRange(start, end);
}
public bool OverlapsWith(int cbIndex, int offset, int size, bool write = false)
{
if (size == 0)
{
return false;
}
int cbBase = cbIndex * _bitsPerCb + (write ? _writeBitOffset : 0);
int start = cbBase + offset / _granularity;
int end = cbBase + (offset + size - 1) / _granularity;
return _bitmap.IsSet(start, end);
}
public bool OverlapsWith(int offset, int size, bool write)
{
for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++)
{
if (OverlapsWith(i, offset, size, write))
{
return true;
}
}
return false;
}
public void Clear(int cbIndex)
{
_bitmap.ClearInt(cbIndex * _intsPerCb, (cbIndex + 1) * _intsPerCb - 1);
}
}
}

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using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
interface ICacheKey : IDisposable
{
bool KeyEqual(ICacheKey other);
}
[SupportedOSPlatform("macos")]
struct I8ToI16CacheKey : ICacheKey
{
// Used to notify the pipeline that bindings have invalidated on dispose.
// private readonly MetalRenderer _renderer;
// private Auto<DisposableBuffer> _buffer;
public I8ToI16CacheKey(MetalRenderer renderer)
{
// _renderer = renderer;
// _buffer = null;
}
public readonly bool KeyEqual(ICacheKey other)
{
return other is I8ToI16CacheKey;
}
public readonly void SetBuffer(Auto<DisposableBuffer> buffer)
{
// _buffer = buffer;
}
public readonly void Dispose()
{
// TODO: Tell pipeline buffer is dirty!
// _renderer.PipelineInternal.DirtyIndexBuffer(_buffer);
}
}
[SupportedOSPlatform("macos")]
readonly struct TopologyConversionCacheKey : ICacheKey
{
private readonly IndexBufferPattern _pattern;
private readonly int _indexSize;
// Used to notify the pipeline that bindings have invalidated on dispose.
// private readonly MetalRenderer _renderer;
// private Auto<DisposableBuffer> _buffer;
public TopologyConversionCacheKey(MetalRenderer renderer, IndexBufferPattern pattern, int indexSize)
{
// _renderer = renderer;
// _buffer = null;
_pattern = pattern;
_indexSize = indexSize;
}
public readonly bool KeyEqual(ICacheKey other)
{
return other is TopologyConversionCacheKey entry &&
entry._pattern == _pattern &&
entry._indexSize == _indexSize;
}
public void SetBuffer(Auto<DisposableBuffer> buffer)
{
// _buffer = buffer;
}
public readonly void Dispose()
{
// TODO: Tell pipeline buffer is dirty!
// _renderer.PipelineInternal.DirtyVertexBuffer(_buffer);
}
}
[SupportedOSPlatform("macos")]
readonly struct Dependency
{
private readonly BufferHolder _buffer;
private readonly int _offset;
private readonly int _size;
private readonly ICacheKey _key;
public Dependency(BufferHolder buffer, int offset, int size, ICacheKey key)
{
_buffer = buffer;
_offset = offset;
_size = size;
_key = key;
}
public void RemoveFromOwner()
{
_buffer.RemoveCachedConvertedBuffer(_offset, _size, _key);
}
}
[SupportedOSPlatform("macos")]
struct CacheByRange<T> where T : IDisposable
{
private struct Entry
{
public readonly ICacheKey Key;
public readonly T Value;
public List<Dependency> DependencyList;
public Entry(ICacheKey key, T value)
{
Key = key;
Value = value;
DependencyList = null;
}
public readonly void InvalidateDependencies()
{
if (DependencyList != null)
{
foreach (Dependency dependency in DependencyList)
{
dependency.RemoveFromOwner();
}
DependencyList.Clear();
}
}
}
private Dictionary<ulong, List<Entry>> _ranges;
public void Add(int offset, int size, ICacheKey key, T value)
{
List<Entry> entries = GetEntries(offset, size);
entries.Add(new Entry(key, value));
}
public void AddDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
if (entry.DependencyList == null)
{
entry.DependencyList = new List<Dependency>();
entries[i] = entry;
}
entry.DependencyList.Add(dependency);
break;
}
}
}
public void Remove(int offset, int size, ICacheKey key)
{
List<Entry> entries = GetEntries(offset, size);
for (int i = 0; i < entries.Count; i++)
{
Entry entry = entries[i];
if (entry.Key.KeyEqual(key))
{
entries.RemoveAt(i--);
DestroyEntry(entry);
}
}
if (entries.Count == 0)
{
_ranges.Remove(PackRange(offset, size));
}
}
public bool TryGetValue(int offset, int size, ICacheKey key, out T value)
{
List<Entry> entries = GetEntries(offset, size);
foreach (Entry entry in entries)
{
if (entry.Key.KeyEqual(key))
{
value = entry.Value;
return true;
}
}
value = default;
return false;
}
public void Clear()
{
if (_ranges != null)
{
foreach (List<Entry> entries in _ranges.Values)
{
foreach (Entry entry in entries)
{
DestroyEntry(entry);
}
}
_ranges.Clear();
_ranges = null;
}
}
public readonly void ClearRange(int offset, int size)
{
if (_ranges != null && _ranges.Count > 0)
{
int end = offset + size;
List<ulong> toRemove = null;
foreach (KeyValuePair<ulong, List<Entry>> range in _ranges)
{
(int rOffset, int rSize) = UnpackRange(range.Key);
int rEnd = rOffset + rSize;
if (rEnd > offset && rOffset < end)
{
List<Entry> entries = range.Value;
foreach (Entry entry in entries)
{
DestroyEntry(entry);
}
(toRemove ??= new List<ulong>()).Add(range.Key);
}
}
if (toRemove != null)
{
foreach (ulong range in toRemove)
{
_ranges.Remove(range);
}
}
}
}
private List<Entry> GetEntries(int offset, int size)
{
_ranges ??= new Dictionary<ulong, List<Entry>>();
ulong key = PackRange(offset, size);
if (!_ranges.TryGetValue(key, out List<Entry> value))
{
value = new List<Entry>();
_ranges.Add(key, value);
}
return value;
}
private static void DestroyEntry(Entry entry)
{
entry.Key.Dispose();
entry.Value?.Dispose();
entry.InvalidateDependencies();
}
private static ulong PackRange(int offset, int size)
{
return (uint)offset | ((ulong)size << 32);
}
private static (int offset, int size) UnpackRange(ulong range)
{
return ((int)range, (int)(range >> 32));
}
public void Dispose()
{
Clear();
}
}
}

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using Ryujinx.Graphics.Metal;
using SharpMetal.Metal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
interface IEncoderFactory
{
MTLRenderCommandEncoder CreateRenderCommandEncoder();
MTLComputeCommandEncoder CreateComputeCommandEncoder();
}
/// <summary>
/// Tracks active encoder object for a command buffer.
/// </summary>
[SupportedOSPlatform("macos")]
class CommandBufferEncoder
{
public EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
public MTLBlitCommandEncoder BlitEncoder => new(CurrentEncoder.Value);
public MTLComputeCommandEncoder ComputeEncoder => new(CurrentEncoder.Value);
public MTLRenderCommandEncoder RenderEncoder => new(CurrentEncoder.Value);
internal MTLCommandEncoder? CurrentEncoder { get; private set; }
private MTLCommandBuffer _commandBuffer;
private IEncoderFactory _encoderFactory;
public void Initialize(MTLCommandBuffer commandBuffer, IEncoderFactory encoderFactory)
{
_commandBuffer = commandBuffer;
_encoderFactory = encoderFactory;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MTLRenderCommandEncoder EnsureRenderEncoder()
{
if (CurrentEncoderType != EncoderType.Render)
{
return BeginRenderPass();
}
return RenderEncoder;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MTLBlitCommandEncoder EnsureBlitEncoder()
{
if (CurrentEncoderType != EncoderType.Blit)
{
return BeginBlitPass();
}
return BlitEncoder;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MTLComputeCommandEncoder EnsureComputeEncoder()
{
if (CurrentEncoderType != EncoderType.Compute)
{
return BeginComputePass();
}
return ComputeEncoder;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetRenderEncoder(out MTLRenderCommandEncoder encoder)
{
if (CurrentEncoderType != EncoderType.Render)
{
encoder = default;
return false;
}
encoder = RenderEncoder;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetBlitEncoder(out MTLBlitCommandEncoder encoder)
{
if (CurrentEncoderType != EncoderType.Blit)
{
encoder = default;
return false;
}
encoder = BlitEncoder;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetComputeEncoder(out MTLComputeCommandEncoder encoder)
{
if (CurrentEncoderType != EncoderType.Compute)
{
encoder = default;
return false;
}
encoder = ComputeEncoder;
return true;
}
public void EndCurrentPass()
{
if (CurrentEncoder != null)
{
switch (CurrentEncoderType)
{
case EncoderType.Blit:
BlitEncoder.EndEncoding();
CurrentEncoder = null;
break;
case EncoderType.Compute:
ComputeEncoder.EndEncoding();
CurrentEncoder = null;
break;
case EncoderType.Render:
RenderEncoder.EndEncoding();
CurrentEncoder = null;
break;
default:
throw new InvalidOperationException();
}
CurrentEncoderType = EncoderType.None;
}
}
private MTLRenderCommandEncoder BeginRenderPass()
{
EndCurrentPass();
var renderCommandEncoder = _encoderFactory.CreateRenderCommandEncoder();
CurrentEncoder = renderCommandEncoder;
CurrentEncoderType = EncoderType.Render;
return renderCommandEncoder;
}
private MTLBlitCommandEncoder BeginBlitPass()
{
EndCurrentPass();
using var descriptor = new MTLBlitPassDescriptor();
var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
CurrentEncoder = blitCommandEncoder;
CurrentEncoderType = EncoderType.Blit;
return blitCommandEncoder;
}
private MTLComputeCommandEncoder BeginComputePass()
{
EndCurrentPass();
var computeCommandEncoder = _encoderFactory.CreateComputeCommandEncoder();
CurrentEncoder = computeCommandEncoder;
CurrentEncoderType = EncoderType.Compute;
return computeCommandEncoder;
}
}

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using SharpMetal.Metal;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class CommandBufferPool : IDisposable
{
public const int MaxCommandBuffers = 16;
private readonly int _totalCommandBuffers;
private readonly int _totalCommandBuffersMask;
private readonly MTLCommandQueue _queue;
private readonly Thread _owner;
private IEncoderFactory _defaultEncoderFactory;
public bool OwnedByCurrentThread => _owner == Thread.CurrentThread;
[SupportedOSPlatform("macos")]
private struct ReservedCommandBuffer
{
public bool InUse;
public bool InConsumption;
public int SubmissionCount;
public MTLCommandBuffer CommandBuffer;
public CommandBufferEncoder Encoders;
public FenceHolder Fence;
public List<IAuto> Dependants;
public List<MultiFenceHolder> Waitables;
public void Use(MTLCommandQueue queue, IEncoderFactory stateManager)
{
MTLCommandBufferDescriptor descriptor = new();
#if DEBUG
descriptor.ErrorOptions = MTLCommandBufferErrorOption.EncoderExecutionStatus;
#endif
CommandBuffer = queue.CommandBuffer(descriptor);
Fence = new FenceHolder(CommandBuffer);
Encoders.Initialize(CommandBuffer, stateManager);
InUse = true;
}
public void Initialize()
{
Dependants = new List<IAuto>();
Waitables = new List<MultiFenceHolder>();
Encoders = new CommandBufferEncoder();
}
}
private readonly ReservedCommandBuffer[] _commandBuffers;
private readonly int[] _queuedIndexes;
private int _queuedIndexesPtr;
private int _queuedCount;
private int _inUseCount;
public CommandBufferPool(MTLCommandQueue queue, bool isLight = false)
{
_queue = queue;
_owner = Thread.CurrentThread;
_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
_totalCommandBuffersMask = _totalCommandBuffers - 1;
_commandBuffers = new ReservedCommandBuffer[_totalCommandBuffers];
_queuedIndexes = new int[_totalCommandBuffers];
_queuedIndexesPtr = 0;
_queuedCount = 0;
}
public void Initialize(IEncoderFactory encoderFactory)
{
_defaultEncoderFactory = encoderFactory;
for (int i = 0; i < _totalCommandBuffers; i++)
{
_commandBuffers[i].Initialize();
WaitAndDecrementRef(i);
}
}
public void AddDependant(int cbIndex, IAuto dependant)
{
dependant.IncrementReferenceCount();
_commandBuffers[cbIndex].Dependants.Add(dependant);
}
public void AddWaitable(MultiFenceHolder waitable)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[i];
if (entry.InConsumption)
{
AddWaitable(i, waitable);
}
}
}
}
public void AddInUseWaitable(MultiFenceHolder waitable)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[i];
if (entry.InUse)
{
AddWaitable(i, waitable);
}
}
}
}
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
{
ref var entry = ref _commandBuffers[cbIndex];
if (waitable.AddFence(cbIndex, entry.Fence))
{
entry.Waitables.Add(waitable);
}
}
public bool IsFenceOnRentedCommandBuffer(FenceHolder fence)
{
lock (_commandBuffers)
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[i];
if (entry.InUse && entry.Fence == fence)
{
return true;
}
}
}
return false;
}
public FenceHolder GetFence(int cbIndex)
{
return _commandBuffers[cbIndex].Fence;
}
public int GetSubmissionCount(int cbIndex)
{
return _commandBuffers[cbIndex].SubmissionCount;
}
private int FreeConsumed(bool wait)
{
int freeEntry = 0;
while (_queuedCount > 0)
{
int index = _queuedIndexes[_queuedIndexesPtr];
ref var entry = ref _commandBuffers[index];
if (wait || !entry.InConsumption || entry.Fence.IsSignaled())
{
WaitAndDecrementRef(index);
wait = false;
freeEntry = index;
_queuedCount--;
_queuedIndexesPtr = (_queuedIndexesPtr + 1) % _totalCommandBuffers;
}
else
{
break;
}
}
return freeEntry;
}
public CommandBufferScoped ReturnAndRent(CommandBufferScoped cbs)
{
Return(cbs);
return Rent();
}
public CommandBufferScoped Rent()
{
lock (_commandBuffers)
{
int cursor = FreeConsumed(_inUseCount + _queuedCount == _totalCommandBuffers);
for (int i = 0; i < _totalCommandBuffers; i++)
{
ref var entry = ref _commandBuffers[cursor];
if (!entry.InUse && !entry.InConsumption)
{
entry.Use(_queue, _defaultEncoderFactory);
_inUseCount++;
return new CommandBufferScoped(this, entry.CommandBuffer, entry.Encoders, cursor);
}
cursor = (cursor + 1) & _totalCommandBuffersMask;
}
}
throw new InvalidOperationException($"Out of command buffers (In use: {_inUseCount}, queued: {_queuedCount}, total: {_totalCommandBuffers})");
}
public void Return(CommandBufferScoped cbs)
{
// Ensure the encoder is committed.
cbs.Encoders.EndCurrentPass();
lock (_commandBuffers)
{
int cbIndex = cbs.CommandBufferIndex;
ref var entry = ref _commandBuffers[cbIndex];
Debug.Assert(entry.InUse);
Debug.Assert(entry.CommandBuffer.NativePtr == cbs.CommandBuffer.NativePtr);
entry.InUse = false;
entry.InConsumption = true;
entry.SubmissionCount++;
_inUseCount--;
var commandBuffer = entry.CommandBuffer;
commandBuffer.Commit();
int ptr = (_queuedIndexesPtr + _queuedCount) % _totalCommandBuffers;
_queuedIndexes[ptr] = cbIndex;
_queuedCount++;
}
}
private void WaitAndDecrementRef(int cbIndex)
{
ref var entry = ref _commandBuffers[cbIndex];
if (entry.InConsumption)
{
entry.Fence.Wait();
entry.InConsumption = false;
}
foreach (var dependant in entry.Dependants)
{
dependant.DecrementReferenceCount(cbIndex);
}
foreach (var waitable in entry.Waitables)
{
waitable.RemoveFence(cbIndex);
waitable.RemoveBufferUses(cbIndex);
}
entry.Dependants.Clear();
entry.Waitables.Clear();
entry.Fence?.Dispose();
}
public void Dispose()
{
for (int i = 0; i < _totalCommandBuffers; i++)
{
WaitAndDecrementRef(i);
}
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct CommandBufferScoped : IDisposable
{
private readonly CommandBufferPool _pool;
public MTLCommandBuffer CommandBuffer { get; }
public CommandBufferEncoder Encoders { get; }
public int CommandBufferIndex { get; }
public CommandBufferScoped(CommandBufferPool pool, MTLCommandBuffer commandBuffer, CommandBufferEncoder encoders, int commandBufferIndex)
{
_pool = pool;
CommandBuffer = commandBuffer;
Encoders = encoders;
CommandBufferIndex = commandBufferIndex;
}
public void AddDependant(IAuto dependant)
{
_pool.AddDependant(CommandBufferIndex, dependant);
}
public void AddWaitable(MultiFenceHolder waitable)
{
_pool.AddWaitable(CommandBufferIndex, waitable);
}
public FenceHolder GetFence()
{
return _pool.GetFence(CommandBufferIndex);
}
public void Dispose()
{
_pool?.Return(this);
}
}
}

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namespace Ryujinx.Graphics.Metal
{
static class Constants
{
public const int MaxShaderStages = 5;
public const int MaxVertexBuffers = 16;
public const int MaxUniformBuffersPerStage = 18;
public const int MaxStorageBuffersPerStage = 16;
public const int MaxTexturesPerStage = 64;
public const int MaxImagesPerStage = 16;
public const int MaxUniformBufferBindings = MaxUniformBuffersPerStage * MaxShaderStages;
public const int MaxStorageBufferBindings = MaxStorageBuffersPerStage * MaxShaderStages;
public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
public const int MaxImageBindings = MaxImagesPerStage * MaxShaderStages;
public const int MaxColorAttachments = 8;
public const int MaxViewports = 16;
// TODO: Check this value
public const int MaxVertexAttributes = 31;
public const int MinResourceAlignment = 16;
// Must match constants set in shader generation
public const uint ZeroBufferIndex = MaxVertexBuffers;
public const uint BaseSetIndex = MaxVertexBuffers + 1;
public const uint ConstantBuffersIndex = BaseSetIndex;
public const uint StorageBuffersIndex = BaseSetIndex + 1;
public const uint TexturesIndex = BaseSetIndex + 2;
public const uint ImagesIndex = BaseSetIndex + 3;
public const uint ConstantBuffersSetIndex = 0;
public const uint StorageBuffersSetIndex = 1;
public const uint TexturesSetIndex = 2;
public const uint ImagesSetIndex = 3;
public const uint MaximumBufferArgumentTableEntries = 31;
public const uint MaximumExtraSets = MaximumBufferArgumentTableEntries - ImagesIndex;
}
}

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Metal
{
class CounterEvent : ICounterEvent
{
public CounterEvent()
{
Invalid = false;
}
public bool Invalid { get; set; }
public bool ReserveForHostAccess()
{
return true;
}
public void Flush() { }
public void Dispose() { }
}
}

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using Ryujinx.Graphics.Metal.State;
using SharpMetal.Metal;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class DepthStencilCache : StateCache<MTLDepthStencilState, DepthStencilUid, DepthStencilUid>
{
private readonly MTLDevice _device;
public DepthStencilCache(MTLDevice device)
{
_device = device;
}
protected override DepthStencilUid GetHash(DepthStencilUid descriptor)
{
return descriptor;
}
protected override MTLDepthStencilState CreateValue(DepthStencilUid descriptor)
{
// Create descriptors
ref StencilUid frontUid = ref descriptor.FrontFace;
using var frontFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = frontUid.StencilFailureOperation,
DepthFailureOperation = frontUid.DepthFailureOperation,
DepthStencilPassOperation = frontUid.DepthStencilPassOperation,
StencilCompareFunction = frontUid.StencilCompareFunction,
ReadMask = frontUid.ReadMask,
WriteMask = frontUid.WriteMask
};
ref StencilUid backUid = ref descriptor.BackFace;
using var backFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = backUid.StencilFailureOperation,
DepthFailureOperation = backUid.DepthFailureOperation,
DepthStencilPassOperation = backUid.DepthStencilPassOperation,
StencilCompareFunction = backUid.StencilCompareFunction,
ReadMask = backUid.ReadMask,
WriteMask = backUid.WriteMask
};
var mtlDescriptor = new MTLDepthStencilDescriptor
{
DepthCompareFunction = descriptor.DepthCompareFunction,
DepthWriteEnabled = descriptor.DepthWriteEnabled
};
if (descriptor.StencilTestEnabled)
{
mtlDescriptor.BackFaceStencil = backFaceStencil;
mtlDescriptor.FrontFaceStencil = frontFaceStencil;
}
using (mtlDescriptor)
{
return _device.NewDepthStencilState(mtlDescriptor);
}
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct DisposableBuffer : IDisposable
{
public MTLBuffer Value { get; }
public DisposableBuffer(MTLBuffer buffer)
{
Value = buffer;
}
public void Dispose()
{
if (Value != IntPtr.Zero)
{
Value.SetPurgeableState(MTLPurgeableState.Empty);
Value.Dispose();
}
}
}
}

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using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
readonly struct DisposableSampler : IDisposable
{
public MTLSamplerState Value { get; }
public DisposableSampler(MTLSamplerState sampler)
{
Value = sampler;
}
public void Dispose()
{
Value.Dispose();
}
}
}

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using System;
namespace Ryujinx.Graphics.Metal.Effects
{
internal interface IPostProcessingEffect : IDisposable
{
const int LocalGroupSize = 64;
Texture Run(Texture view, int width, int height);
}
}

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using Ryujinx.Graphics.GAL;
using System;
namespace Ryujinx.Graphics.Metal.Effects
{
internal interface IScalingFilter : IDisposable
{
float Level { get; set; }
void Run(
Texture view,
Texture destinationTexture,
Format format,
int width,
int height,
Extents2D source,
Extents2D destination);
}
}

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using SharpMetal.Metal;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Metal
{
public struct RenderEncoderBindings
{
public List<Resource> Resources = new();
public List<BufferResource> VertexBuffers = new();
public List<BufferResource> FragmentBuffers = new();
public RenderEncoderBindings() { }
public readonly void Clear()
{
Resources.Clear();
VertexBuffers.Clear();
FragmentBuffers.Clear();
}
}
public struct ComputeEncoderBindings
{
public List<Resource> Resources = new();
public List<BufferResource> Buffers = new();
public ComputeEncoderBindings() { }
public readonly void Clear()
{
Resources.Clear();
Buffers.Clear();
}
}
public struct BufferResource
{
public MTLBuffer Buffer;
public ulong Offset;
public ulong Binding;
public BufferResource(MTLBuffer buffer, ulong offset, ulong binding)
{
Buffer = buffer;
Offset = offset;
Binding = binding;
}
}
public struct Resource
{
public MTLResource MtlResource;
public MTLResourceUsage ResourceUsage;
public MTLRenderStages Stages;
public Resource(MTLResource resource, MTLResourceUsage resourceUsage, MTLRenderStages stages)
{
MtlResource = resource;
ResourceUsage = resourceUsage;
Stages = stages;
}
}
}

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using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Metal.State;
using Ryujinx.Graphics.Shader;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[Flags]
enum DirtyFlags
{
None = 0,
RenderPipeline = 1 << 0,
ComputePipeline = 1 << 1,
DepthStencil = 1 << 2,
DepthClamp = 1 << 3,
DepthBias = 1 << 4,
CullMode = 1 << 5,
FrontFace = 1 << 6,
StencilRef = 1 << 7,
Viewports = 1 << 8,
Scissors = 1 << 9,
Uniforms = 1 << 10,
Storages = 1 << 11,
Textures = 1 << 12,
Images = 1 << 13,
ArgBuffers = Uniforms | Storages | Textures | Images,
RenderAll = RenderPipeline | DepthStencil | DepthClamp | DepthBias | CullMode | FrontFace | StencilRef | Viewports | Scissors | ArgBuffers,
ComputeAll = ComputePipeline | ArgBuffers,
All = RenderAll | ComputeAll,
}
record struct BufferRef
{
public Auto<DisposableBuffer> Buffer;
public BufferRange? Range;
public BufferRef(Auto<DisposableBuffer> buffer)
{
Buffer = buffer;
}
public BufferRef(Auto<DisposableBuffer> buffer, ref BufferRange range)
{
Buffer = buffer;
Range = range;
}
}
record struct TextureRef
{
public ShaderStage Stage;
public TextureBase Storage;
public Auto<DisposableSampler> Sampler;
public Format ImageFormat;
public TextureRef(ShaderStage stage, TextureBase storage, Auto<DisposableSampler> sampler)
{
Stage = stage;
Storage = storage;
Sampler = sampler;
}
}
record struct ImageRef
{
public ShaderStage Stage;
public Texture Storage;
public ImageRef(ShaderStage stage, Texture storage)
{
Stage = stage;
Storage = storage;
}
}
struct PredrawState
{
public MTLCullMode CullMode;
public DepthStencilUid DepthStencilUid;
public PrimitiveTopology Topology;
public MTLViewport[] Viewports;
}
struct RenderTargetCopy
{
public MTLScissorRect[] Scissors;
public Texture DepthStencil;
public Texture[] RenderTargets;
}
[SupportedOSPlatform("macos")]
class EncoderState
{
public Program RenderProgram = null;
public Program ComputeProgram = null;
public PipelineState Pipeline;
public DepthStencilUid DepthStencilUid;
public readonly record struct ArrayRef<T>(ShaderStage Stage, T Array);
public readonly BufferRef[] UniformBufferRefs = new BufferRef[Constants.MaxUniformBufferBindings];
public readonly BufferRef[] StorageBufferRefs = new BufferRef[Constants.MaxStorageBufferBindings];
public readonly TextureRef[] TextureRefs = new TextureRef[Constants.MaxTextureBindings * 2];
public readonly ImageRef[] ImageRefs = new ImageRef[Constants.MaxImageBindings * 2];
public ArrayRef<TextureArray>[] TextureArrayRefs = [];
public ArrayRef<ImageArray>[] ImageArrayRefs = [];
public ArrayRef<TextureArray>[] TextureArrayExtraRefs = [];
public ArrayRef<ImageArray>[] ImageArrayExtraRefs = [];
public IndexBufferState IndexBuffer = default;
public MTLDepthClipMode DepthClipMode = MTLDepthClipMode.Clip;
public float DepthBias;
public float SlopeScale;
public float Clamp;
public int BackRefValue = 0;
public int FrontRefValue = 0;
public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
public MTLCullMode CullMode = MTLCullMode.None;
public MTLWinding Winding = MTLWinding.CounterClockwise;
public bool CullBoth = false;
public MTLViewport[] Viewports = new MTLViewport[Constants.MaxViewports];
public MTLScissorRect[] Scissors = new MTLScissorRect[Constants.MaxViewports];
// Changes to attachments take recreation!
public Texture DepthStencil;
public Texture[] RenderTargets = new Texture[Constants.MaxColorAttachments];
public ITexture PreMaskDepthStencil = default;
public ITexture[] PreMaskRenderTargets;
public bool FramebufferUsingColorWriteMask;
public Array8<ColorBlendStateUid> StoredBlend;
public ColorF BlendColor = new();
public readonly VertexBufferState[] VertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers];
public readonly VertexAttribDescriptor[] VertexAttribs = new VertexAttribDescriptor[Constants.MaxVertexAttributes];
// Dirty flags
public DirtyFlags Dirty = DirtyFlags.None;
// Only to be used for present
public bool ClearLoadAction = false;
public RenderEncoderBindings RenderEncoderBindings = new();
public ComputeEncoderBindings ComputeEncoderBindings = new();
public EncoderState()
{
Pipeline.Initialize();
DepthStencilUid.DepthCompareFunction = MTLCompareFunction.Always;
}
public RenderTargetCopy InheritForClear(EncoderState other, bool depth, int singleIndex = -1)
{
// Inherit render target related information without causing a render encoder split.
var oldState = new RenderTargetCopy
{
Scissors = other.Scissors,
RenderTargets = other.RenderTargets,
DepthStencil = other.DepthStencil
};
Scissors = other.Scissors;
RenderTargets = other.RenderTargets;
DepthStencil = other.DepthStencil;
Pipeline.ColorBlendAttachmentStateCount = other.Pipeline.ColorBlendAttachmentStateCount;
Pipeline.Internal.ColorBlendState = other.Pipeline.Internal.ColorBlendState;
Pipeline.DepthStencilFormat = other.Pipeline.DepthStencilFormat;
ref var blendStates = ref Pipeline.Internal.ColorBlendState;
// Mask out irrelevant attachments.
for (int i = 0; i < blendStates.Length; i++)
{
if (depth || (singleIndex != -1 && singleIndex != i))
{
blendStates[i].WriteMask = MTLColorWriteMask.None;
}
}
return oldState;
}
public void Restore(RenderTargetCopy copy)
{
Scissors = copy.Scissors;
RenderTargets = copy.RenderTargets;
DepthStencil = copy.DepthStencil;
Pipeline.Internal.ResetColorState();
}
}
}

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