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30 Commits
1.2.82
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@@ -1159,7 +1159,7 @@
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010095600AA36000,"Fill-a-Pix: Phil's Epic Adventure",,playable,2020-12-22 13:48:22
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010095600AA36000,"Fill-a-Pix: Phil's Epic Adventure",,playable,2020-12-22 13:48:22
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0100C3A00BB76000,"Fimbul",nvdec,playable,2022-07-26 13:31:47
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0100C3A00BB76000,"Fimbul",nvdec,playable,2022-07-26 13:31:47
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0100C8200E942000,"Fin and the Ancient Mystery",nvdec,playable,2020-12-17 16:40:39
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0100C8200E942000,"Fin and the Ancient Mystery",nvdec,playable,2020-12-17 16:40:39
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01000EA014150000,"FINAL FANTASY",crash,nothing,2024-09-05 20:55:30
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01000EA014150000,"FINAL FANTASY",,playable,2025-02-16 21:27:30
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01006B7014156000,"FINAL FANTASY II",crash,nothing,2024-04-13 19:18:04
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01006B7014156000,"FINAL FANTASY II",crash,nothing,2024-04-13 19:18:04
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01006F000B056000,"FINAL FANTASY IX",audout;nvdec,playable,2021-06-05 11:35:00
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01006F000B056000,"FINAL FANTASY IX",audout;nvdec,playable,2021-06-05 11:35:00
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0100AA201415C000,"FINAL FANTASY V",,playable,2023-04-26 01:11:55
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0100AA201415C000,"FINAL FANTASY V",,playable,2023-04-26 01:11:55
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@@ -2839,6 +2839,7 @@
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01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
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01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
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0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
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0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
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010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
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010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
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0100965017338000,"Super Mario Party Jamboree",mac-bug;gpu,ingame,2025-02-17 02:09:20
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0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
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0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
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,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
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,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
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010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16
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010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16
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@@ -53,10 +53,9 @@ namespace Ryujinx.Common
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"0100000000010000", // Super Mario Odyssey
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"0100000000010000", // Super Mario Odyssey
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// Further testing is appreciated, I did not test the entire game:
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// Further testing is appreciated, I did not test the entire game:
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"01007300020fa000", // Astral Chain
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//"010076f0049a2000", // Bayonetta
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"010076f0049a2000", // Bayonetta
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//"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
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"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
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//"0100f4300bf2c000", // New Pokemon Snap
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"0100f4300bf2c000", // New Pokemon Snap
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];
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];
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public static string GetDiscordGameAsset(string titleId)
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public static string GetDiscordGameAsset(string titleId)
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@@ -230,6 +229,7 @@ namespace Ryujinx.Common
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"01008c8012920000", // Dying Light Platinum Edition
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"01008c8012920000", // Dying Light Platinum Edition
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"01001cc01b2d4000", // Goat Simulator 3
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"01001cc01b2d4000", // Goat Simulator 3
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"01003620068ea000", // Hand of Fate 2
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"01003620068ea000", // Hand of Fate 2
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"0100f7e00c70e000", // Hogwarts Legacy
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"010085500130a000", // Lego City: Undercover
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"010085500130a000", // Lego City: Undercover
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"010073c01af34000", // LEGO Horizon Adventures
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"010073c01af34000", // LEGO Horizon Adventures
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"0100d71004694000", // Minecraft
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"0100d71004694000", // Minecraft
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@@ -113,7 +113,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
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public async Task<ushort> NatPunch()
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public async Task<ushort> NatPunch()
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{
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{
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NatDiscoverer discoverer = new();
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NatDiscoverer discoverer = new();
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CancellationTokenSource cts = new(5000);
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CancellationTokenSource cts = new(2500);
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NatDevice device;
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NatDevice device;
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@@ -10412,7 +10412,7 @@
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"ko_KR": "연동 해제",
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"ko_KR": "연동 해제",
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"no_NO": "Ikke bundet",
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"no_NO": "Ikke bundet",
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"pl_PL": "",
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"pl_PL": "",
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"pt_BR": "",
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"pt_BR": "Não Atribuído",
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"ru_RU": "Не привязано",
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"ru_RU": "Не привязано",
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"sv_SE": "Obunden",
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"sv_SE": "Obunden",
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"th_TH": "",
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"th_TH": "",
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@@ -16212,7 +16212,7 @@
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"ko_KR": "시스템 시간 변경",
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"ko_KR": "시스템 시간 변경",
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"no_NO": "Endre systemtid",
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"no_NO": "Endre systemtid",
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"pl_PL": "Zmień czas systemowy",
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"pl_PL": "Zmień czas systemowy",
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"pt_BR": "Mudar a Hora do Sistema",
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"pt_BR": "Mudar a Data e Hora do Sistema",
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"ru_RU": "Меняет системное время системы",
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"ru_RU": "Меняет системное время системы",
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"sv_SE": "Ändra systemtid",
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"sv_SE": "Ändra systemtid",
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"th_TH": "เปลี่ยนเวลาของระบบ",
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"th_TH": "เปลี่ยนเวลาของระบบ",
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@@ -16387,7 +16387,7 @@
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"ko_KR": "게스트 메모리 매핑 및 접속 방법을 변경합니다. 에뮬레이트된 CPU 성능에 큰 영향을 미칩니다.\n\n모르면 호스트 확인 안 함으로 설정합니다.",
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"ko_KR": "게스트 메모리 매핑 및 접속 방법을 변경합니다. 에뮬레이트된 CPU 성능에 큰 영향을 미칩니다.\n\n모르면 호스트 확인 안 함으로 설정합니다.",
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"no_NO": "Endre hvordan gjesteminne tilordnes og åpnes. Påvirker emulator CPU-ytelsen veldig mye.\n\nSett til HOST UNCHECKED hvis usikker.",
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"no_NO": "Endre hvordan gjesteminne tilordnes og åpnes. Påvirker emulator CPU-ytelsen veldig mye.\n\nSett til HOST UNCHECKED hvis usikker.",
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"pl_PL": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.",
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"pl_PL": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.",
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"pt_BR": "Altera como a memória do convidado é mapeada e acessada. Afeta muito o desempenho da CPU emulada.\n\nDefina como HOST UNCHECKED se não tiver certeza.",
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"pt_BR": "Altera como a memória do convidado é mapeada e acessada. Afeta muito o desempenho da CPU emulada.\n\nDefina como HÓSPEDE SEM VERIFICAÇÃO se não tiver certeza.",
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"ru_RU": "Меняет разметку и доступ к гостевой памяти. Значительно влияет на производительность процессора.\n\nРекомендуется оставить \"Хост не установлен\"",
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"ru_RU": "Меняет разметку и доступ к гостевой памяти. Значительно влияет на производительность процессора.\n\nРекомендуется оставить \"Хост не установлен\"",
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"sv_SE": "Ändra hur gästminne mappas och ges åtkomst till. Påverkar emulerad CPU-prestanda mycket.\n\nStäll in till \"Värd inte kontrollerad\" om du är osäker.",
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"sv_SE": "Ändra hur gästminne mappas och ges åtkomst till. Påverkar emulerad CPU-prestanda mycket.\n\nStäll in till \"Värd inte kontrollerad\" om du är osäker.",
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"th_TH": "เปลี่ยนวิธีการเข้าถึงหน่วยความจำของผู้เยี่ยมชม ส่งผลอย่างมากต่อประสิทธิภาพการทำงานของ CPU ที่จำลอง\n\nตั้งค่าเป็น ไม่ได้ตรวจสอบโฮสต์ หากคุณไม่แน่ใจ",
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"th_TH": "เปลี่ยนวิธีการเข้าถึงหน่วยความจำของผู้เยี่ยมชม ส่งผลอย่างมากต่อประสิทธิภาพการทำงานของ CPU ที่จำลอง\n\nตั้งค่าเป็น ไม่ได้ตรวจสอบโฮสต์ หากคุณไม่แน่ใจ",
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@@ -16512,7 +16512,7 @@
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"ko_KR": "Switch 개발 모델을 모방하기 위해 8GB DRAM이 포함된 대체 메모리 모드를 활용합니다.\n\n이는 고해상도 텍스처 팩 또는 4K 해상도 모드에만 유용합니다. 성능을 개선하지 않습니다.\n\n모르면 끔으로 두세요.",
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"ko_KR": "Switch 개발 모델을 모방하기 위해 8GB DRAM이 포함된 대체 메모리 모드를 활용합니다.\n\n이는 고해상도 텍스처 팩 또는 4K 해상도 모드에만 유용합니다. 성능을 개선하지 않습니다.\n\n모르면 끔으로 두세요.",
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"no_NO": "Bruker en alternativ minnemodus med 8GiB i DRAM for og etterligne Switch utvikler modeller.\n\nDette er bare nyttig for teksturpakker eller 4k oppløsningsmoduler. Forbedrer IKKE ytelsen.\n\nLa AV hvis usikker.",
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"no_NO": "Bruker en alternativ minnemodus med 8GiB i DRAM for og etterligne Switch utvikler modeller.\n\nDette er bare nyttig for teksturpakker eller 4k oppløsningsmoduler. Forbedrer IKKE ytelsen.\n\nLa AV hvis usikker.",
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"pl_PL": "Wykorzystuje alternatywny układ MemoryMode, aby naśladować model rozwojowy Switcha.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
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"pl_PL": "Wykorzystuje alternatywny układ MemoryMode, aby naśladować model rozwojowy Switcha.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
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"pt_BR": "Utiliza um modo de memória alternativo com 8 GB de DRAM para imitar um modelo de desenvolvimento do Switch.\n\nIsso só é útil para pacotes de textura de alta resolução ou mods de resolução 4k. NÃO melhora o desempenho.\n\nDeixe OFF se não tiver certeza.",
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"pt_BR": "Utiliza um modo de memória alternativo com 6, 8 ou 12 GB de DRAM para imitar um modelo de desenvolvimento do Switch.\n\nIsso só é útil para pacotes de textura de alta resolução ou mods de resolução 4k. NÃO melhora o desempenho.\n\nDeixe em 4 GB se não tiver certeza.",
|
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"ru_RU": "Использует альтернативный макет MemoryMode для имитации использования Nintendo Switch в режиме разработчика.\n\nПолезно только для пакетов текстур с высоким разрешением или модов добавляющих разрешение 4К. Не улучшает производительность.\n\nРекомендуется оставить выключенным.",
|
"ru_RU": "Использует альтернативный макет MemoryMode для имитации использования Nintendo Switch в режиме разработчика.\n\nПолезно только для пакетов текстур с высоким разрешением или модов добавляющих разрешение 4К. Не улучшает производительность.\n\nРекомендуется оставить выключенным.",
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"sv_SE": "Använder ett alternativt minnesläge med 8GiB av DRAM för att efterlikna en utvecklingsmodell av Switch.\n\nDetta är endast användbart för texturpaket med högre upplösning eller moddar för 4k-upplösning. Det förbättrar INTE prestandan.\n\nLämna AV om du är osäker.",
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"sv_SE": "Använder ett alternativt minnesläge med 8GiB av DRAM för att efterlikna en utvecklingsmodell av Switch.\n\nDetta är endast användbart för texturpaket med högre upplösning eller moddar för 4k-upplösning. Det förbättrar INTE prestandan.\n\nLämna AV om du är osäker.",
|
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"th_TH": "ใช้รูปแบบ MemoryMode ทางเลือกเพื่อเลียนแบบโมเดลการพัฒนาสวิตช์\n\nสิ่งนี้มีประโยชน์สำหรับแพ็กพื้นผิวที่มีความละเอียดสูงกว่าหรือม็อดที่มีความละเอียด 4k เท่านั้น\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ",
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"th_TH": "ใช้รูปแบบ MemoryMode ทางเลือกเพื่อเลียนแบบโมเดลการพัฒนาสวิตช์\n\nสิ่งนี้มีประโยชน์สำหรับแพ็กพื้นผิวที่มีความละเอียดสูงกว่าหรือม็อดที่มีความละเอียด 4k เท่านั้น\n\nปล่อยให้ปิดหากคุณไม่แน่ใจ",
|
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@@ -16637,7 +16637,7 @@
|
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"ko_KR": "후속 실행 시 끊김 현상을 줄이는 디스크 셰이더 캐시를 저장합니다.\n\n모르면 켬으로 두세요.",
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"ko_KR": "후속 실행 시 끊김 현상을 줄이는 디스크 셰이더 캐시를 저장합니다.\n\n모르면 켬으로 두세요.",
|
||||||
"no_NO": "Lagrer en disk shader cache som reduserer hakking jo flere ganger du spiller.\n\nLa være PÅ om usikker.",
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"no_NO": "Lagrer en disk shader cache som reduserer hakking jo flere ganger du spiller.\n\nLa være PÅ om usikker.",
|
||||||
"pl_PL": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
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"pl_PL": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
|
||||||
"pt_BR": "Salva um cache de shader de disco que reduz a trepidação em execuções subsequentes.\n\nDeixe LIGADO se não tiver certeza.",
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"pt_BR": "Salva um cache de shader no disco que reduz a trepidação em execuções subsequentes.\n\nDeixe LIGADO se não tiver certeza.",
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||||||
"ru_RU": "Сохраняет кэш шейдеров на диске, для уменьшения статтеров при последующих запусках.\n\nРекомендуется оставить включенным.",
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"ru_RU": "Сохраняет кэш шейдеров на диске, для уменьшения статтеров при последующих запусках.\n\nРекомендуется оставить включенным.",
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"sv_SE": "Sparar en disk shader cache som minskar stuttering i efterföljande körningar.\n\nLämna PÅ om du är osäker.",
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"sv_SE": "Sparar en disk shader cache som minskar stuttering i efterföljande körningar.\n\nLämna PÅ om du är osäker.",
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"th_TH": "บันทึกแคชแสงเงาของดิสก์ซึ่งช่วยลดการกระตุกในการรันครั้งต่อๆ ไป\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ",
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"th_TH": "บันทึกแคชแสงเงาของดิสก์ซึ่งช่วยลดการกระตุกในการรันครั้งต่อๆ ไป\n\nเปิดทิ้งไว้หากคุณไม่แน่ใจ",
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@@ -289,7 +289,8 @@ namespace Ryujinx.Headless
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|
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DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
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DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
|
||||||
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|
||||||
if (_inputConfiguration.OfType<StandardControllerInputConfig>().Any(ic => ic.Led.UseRainbow))
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if (_inputConfiguration.OfType<StandardControllerInputConfig>()
|
||||||
|
.Any(ic => ic?.Led?.UseRainbow ?? false))
|
||||||
Rainbow.Enable();
|
Rainbow.Enable();
|
||||||
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|
||||||
while (true)
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while (true)
|
||||||
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|||||||
@@ -47,6 +47,7 @@ namespace Ryujinx.Ava
|
|||||||
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
|
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 19041))
|
||||||
{
|
{
|
||||||
_ = MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
|
_ = MessageBoxA(nint.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 20H1 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
|
||||||
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
PreviewerDetached = true;
|
PreviewerDetached = true;
|
||||||
|
|||||||
260
src/Ryujinx/UI/Models/Input/StickVisualizer.cs
Normal file
260
src/Ryujinx/UI/Models/Input/StickVisualizer.cs
Normal file
@@ -0,0 +1,260 @@
|
|||||||
|
using Ryujinx.Ava.UI.ViewModels;
|
||||||
|
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||||
|
using Ryujinx.Input;
|
||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.UI.Models.Input
|
||||||
|
{
|
||||||
|
public class StickVisualizer : BaseModel, IDisposable
|
||||||
|
{
|
||||||
|
public const int DrawStickPollRate = 50; // Milliseconds per poll.
|
||||||
|
public const int DrawStickCircumference = 5;
|
||||||
|
public const float DrawStickScaleFactor = DrawStickCanvasCenter;
|
||||||
|
public const int DrawStickCanvasSize = 100;
|
||||||
|
public const int DrawStickBorderSize = DrawStickCanvasSize + 5;
|
||||||
|
public const float DrawStickCanvasCenter = (DrawStickCanvasSize - DrawStickCircumference) / 2;
|
||||||
|
public const float MaxVectorLength = DrawStickCanvasSize / 2;
|
||||||
|
|
||||||
|
public CancellationTokenSource PollTokenSource;
|
||||||
|
public CancellationToken PollToken;
|
||||||
|
|
||||||
|
private static float _vectorLength;
|
||||||
|
private static float _vectorMultiplier;
|
||||||
|
|
||||||
|
private bool disposedValue;
|
||||||
|
|
||||||
|
private DeviceType _type;
|
||||||
|
public DeviceType Type
|
||||||
|
{
|
||||||
|
get => _type;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_type = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private GamepadInputConfig _gamepadConfig;
|
||||||
|
public GamepadInputConfig GamepadConfig
|
||||||
|
{
|
||||||
|
get => _gamepadConfig;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_gamepadConfig = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private KeyboardInputConfig _keyboardConfig;
|
||||||
|
public KeyboardInputConfig KeyboardConfig
|
||||||
|
{
|
||||||
|
get => _keyboardConfig;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_keyboardConfig = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private (float, float) _uiStickLeft;
|
||||||
|
public (float, float) UiStickLeft
|
||||||
|
{
|
||||||
|
get => (_uiStickLeft.Item1 * DrawStickScaleFactor, _uiStickLeft.Item2 * DrawStickScaleFactor);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_uiStickLeft = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
OnPropertyChanged(nameof(UiStickRightX));
|
||||||
|
OnPropertyChanged(nameof(UiStickRightY));
|
||||||
|
OnPropertyChanged(nameof(UiDeadzoneRight));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private (float, float) _uiStickRight;
|
||||||
|
public (float, float) UiStickRight
|
||||||
|
{
|
||||||
|
get => (_uiStickRight.Item1 * DrawStickScaleFactor, _uiStickRight.Item2 * DrawStickScaleFactor);
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_uiStickRight = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
OnPropertyChanged(nameof(UiStickLeftX));
|
||||||
|
OnPropertyChanged(nameof(UiStickLeftY));
|
||||||
|
OnPropertyChanged(nameof(UiDeadzoneLeft));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public float UiStickLeftX => ClampVector(UiStickLeft).Item1;
|
||||||
|
public float UiStickLeftY => ClampVector(UiStickLeft).Item2;
|
||||||
|
public float UiStickRightX => ClampVector(UiStickRight).Item1;
|
||||||
|
public float UiStickRightY => ClampVector(UiStickRight).Item2;
|
||||||
|
|
||||||
|
public int UiStickCircumference => DrawStickCircumference;
|
||||||
|
public int UiCanvasSize => DrawStickCanvasSize;
|
||||||
|
public int UiStickBorderSize => DrawStickBorderSize;
|
||||||
|
|
||||||
|
public float? UiDeadzoneLeft => _gamepadConfig?.DeadzoneLeft * DrawStickCanvasSize - DrawStickCircumference;
|
||||||
|
public float? UiDeadzoneRight => _gamepadConfig?.DeadzoneRight * DrawStickCanvasSize - DrawStickCircumference;
|
||||||
|
|
||||||
|
private InputViewModel Parent;
|
||||||
|
|
||||||
|
public StickVisualizer(InputViewModel parent)
|
||||||
|
{
|
||||||
|
Parent = parent;
|
||||||
|
|
||||||
|
PollTokenSource = new CancellationTokenSource();
|
||||||
|
PollToken = PollTokenSource.Token;
|
||||||
|
|
||||||
|
Task.Run(Initialize, PollToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateConfig(object config)
|
||||||
|
{
|
||||||
|
if (config is ControllerInputViewModel padConfig)
|
||||||
|
{
|
||||||
|
GamepadConfig = padConfig.Config;
|
||||||
|
Type = DeviceType.Controller;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (config is KeyboardInputViewModel keyConfig)
|
||||||
|
{
|
||||||
|
KeyboardConfig = keyConfig.Config;
|
||||||
|
Type = DeviceType.Keyboard;
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Type = DeviceType.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task Initialize()
|
||||||
|
{
|
||||||
|
(float, float) leftBuffer;
|
||||||
|
(float, float) rightBuffer;
|
||||||
|
|
||||||
|
while (!PollToken.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
leftBuffer = (0f, 0f);
|
||||||
|
rightBuffer = (0f, 0f);
|
||||||
|
|
||||||
|
switch (Type)
|
||||||
|
{
|
||||||
|
case DeviceType.Keyboard:
|
||||||
|
IKeyboard keyboard = (IKeyboard)Parent.AvaloniaKeyboardDriver.GetGamepad("0");
|
||||||
|
|
||||||
|
if (keyboard != null)
|
||||||
|
{
|
||||||
|
KeyboardStateSnapshot snapshot = keyboard.GetKeyboardStateSnapshot();
|
||||||
|
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickRight))
|
||||||
|
{
|
||||||
|
leftBuffer.Item1 += 1;
|
||||||
|
}
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickLeft))
|
||||||
|
{
|
||||||
|
leftBuffer.Item1 -= 1;
|
||||||
|
}
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickUp))
|
||||||
|
{
|
||||||
|
leftBuffer.Item2 += 1;
|
||||||
|
}
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickDown))
|
||||||
|
{
|
||||||
|
leftBuffer.Item2 -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickRight))
|
||||||
|
{
|
||||||
|
rightBuffer.Item1 += 1;
|
||||||
|
}
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickLeft))
|
||||||
|
{
|
||||||
|
rightBuffer.Item1 -= 1;
|
||||||
|
}
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickUp))
|
||||||
|
{
|
||||||
|
rightBuffer.Item2 += 1;
|
||||||
|
}
|
||||||
|
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickDown))
|
||||||
|
{
|
||||||
|
rightBuffer.Item2 -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
UiStickLeft = leftBuffer;
|
||||||
|
UiStickRight = rightBuffer;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DeviceType.Controller:
|
||||||
|
IGamepad controller = Parent.SelectedGamepad;
|
||||||
|
|
||||||
|
if (controller != null)
|
||||||
|
{
|
||||||
|
leftBuffer = controller.GetStick((StickInputId)GamepadConfig.LeftJoystick);
|
||||||
|
rightBuffer = controller.GetStick((StickInputId)GamepadConfig.RightJoystick);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DeviceType.None:
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentException($"Unable to poll device type \"{Type}\"");
|
||||||
|
}
|
||||||
|
|
||||||
|
UiStickLeft = leftBuffer;
|
||||||
|
UiStickRight = rightBuffer;
|
||||||
|
|
||||||
|
await Task.Delay(DrawStickPollRate, PollToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
PollTokenSource.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static (float, float) ClampVector((float, float) vect)
|
||||||
|
{
|
||||||
|
_vectorMultiplier = 1;
|
||||||
|
_vectorLength = MathF.Sqrt((vect.Item1 * vect.Item1) + (vect.Item2 * vect.Item2));
|
||||||
|
|
||||||
|
if (_vectorLength > MaxVectorLength)
|
||||||
|
{
|
||||||
|
_vectorMultiplier = MaxVectorLength / _vectorLength;
|
||||||
|
}
|
||||||
|
|
||||||
|
vect.Item1 = vect.Item1 * _vectorMultiplier + DrawStickCanvasCenter;
|
||||||
|
vect.Item2 = vect.Item2 * _vectorMultiplier + DrawStickCanvasCenter;
|
||||||
|
|
||||||
|
return vect;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (!disposedValue)
|
||||||
|
{
|
||||||
|
if (disposing)
|
||||||
|
{
|
||||||
|
PollTokenSource.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
KeyboardConfig = null;
|
||||||
|
GamepadConfig = null;
|
||||||
|
Parent = null;
|
||||||
|
|
||||||
|
disposedValue = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(disposing: true);
|
||||||
|
GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,9 @@
|
|||||||
using Avalonia.Svg.Skia;
|
using Avalonia.Svg.Skia;
|
||||||
using CommunityToolkit.Mvvm.ComponentModel;
|
using CommunityToolkit.Mvvm.ComponentModel;
|
||||||
|
using CommunityToolkit.Mvvm.Input;
|
||||||
|
using FluentAvalonia.UI.Controls;
|
||||||
|
using Ryujinx.Ava.Input;
|
||||||
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.Models.Input;
|
using Ryujinx.Ava.UI.Models.Input;
|
||||||
using Ryujinx.Ava.UI.Views.Input;
|
using Ryujinx.Ava.UI.Views.Input;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
@@ -10,8 +14,30 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
{
|
{
|
||||||
public partial class ControllerInputViewModel : BaseModel
|
public partial class ControllerInputViewModel : BaseModel
|
||||||
{
|
{
|
||||||
[ObservableProperty] private GamepadInputConfig _config;
|
private GamepadInputConfig _config;
|
||||||
|
public GamepadInputConfig Config
|
||||||
|
{
|
||||||
|
get => _config;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_config = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private StickVisualizer _visualizer;
|
||||||
|
public StickVisualizer Visualizer
|
||||||
|
{
|
||||||
|
get => _visualizer;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_visualizer = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private bool _isLeft;
|
private bool _isLeft;
|
||||||
public bool IsLeft
|
public bool IsLeft
|
||||||
{
|
{
|
||||||
@@ -37,14 +63,15 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
}
|
}
|
||||||
|
|
||||||
public bool HasSides => IsLeft ^ IsRight;
|
public bool HasSides => IsLeft ^ IsRight;
|
||||||
|
|
||||||
[ObservableProperty] private SvgImage _image;
|
[ObservableProperty] private SvgImage _image;
|
||||||
|
|
||||||
public InputViewModel ParentModel { get; }
|
public InputViewModel ParentModel { get; }
|
||||||
|
|
||||||
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
|
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config, StickVisualizer visualizer)
|
||||||
{
|
{
|
||||||
ParentModel = model;
|
ParentModel = model;
|
||||||
|
Visualizer = visualizer;
|
||||||
model.NotifyChangesEvent += OnParentModelChanged;
|
model.NotifyChangesEvent += OnParentModelChanged;
|
||||||
OnParentModelChanged();
|
OnParentModelChanged();
|
||||||
config.PropertyChanged += (_, args) =>
|
config.PropertyChanged += (_, args) =>
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
private int _controller;
|
private int _controller;
|
||||||
private string _controllerImage;
|
private string _controllerImage;
|
||||||
private int _device;
|
private int _device;
|
||||||
[ObservableProperty] private object _configViewModel;
|
private object _configViewModel;
|
||||||
[ObservableProperty] private string _profileName;
|
[ObservableProperty] private string _profileName;
|
||||||
private bool _isLoaded;
|
private bool _isLoaded;
|
||||||
|
|
||||||
@@ -74,6 +74,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
|
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public StickVisualizer VisualStick { get; private set; }
|
||||||
|
|
||||||
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
|
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
|
||||||
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
|
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
|
||||||
@@ -94,6 +95,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
public bool IsModified { get; set; }
|
public bool IsModified { get; set; }
|
||||||
public event Action NotifyChangesEvent;
|
public event Action NotifyChangesEvent;
|
||||||
|
|
||||||
|
public object ConfigViewModel
|
||||||
|
{
|
||||||
|
get => _configViewModel;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_configViewModel = value;
|
||||||
|
|
||||||
|
VisualStick.UpdateConfig(value);
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public PlayerIndex PlayerIdChoose
|
public PlayerIndex PlayerIdChoose
|
||||||
{
|
{
|
||||||
get => _playerIdChoose;
|
get => _playerIdChoose;
|
||||||
@@ -269,6 +283,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
Devices = [];
|
Devices = [];
|
||||||
ProfilesList = [];
|
ProfilesList = [];
|
||||||
DeviceList = [];
|
DeviceList = [];
|
||||||
|
VisualStick = new StickVisualizer(this);
|
||||||
|
|
||||||
ControllerImage = ProControllerResource;
|
ControllerImage = ProControllerResource;
|
||||||
|
|
||||||
@@ -289,12 +304,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
|
|
||||||
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
|
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
|
||||||
{
|
{
|
||||||
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
|
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig), VisualStick);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Config is StandardControllerInputConfig controllerInputConfig)
|
if (Config is StandardControllerInputConfig controllerInputConfig)
|
||||||
{
|
{
|
||||||
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
|
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -893,6 +908,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
|
|
||||||
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
|
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
|
||||||
|
|
||||||
|
VisualStick.Dispose();
|
||||||
|
|
||||||
SelectedGamepad?.Dispose();
|
SelectedGamepad?.Dispose();
|
||||||
|
|
||||||
AvaloniaKeyboardDriver.Dispose();
|
AvaloniaKeyboardDriver.Dispose();
|
||||||
|
|||||||
@@ -6,7 +6,29 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
{
|
{
|
||||||
public partial class KeyboardInputViewModel : BaseModel
|
public partial class KeyboardInputViewModel : BaseModel
|
||||||
{
|
{
|
||||||
[ObservableProperty] private KeyboardInputConfig _config;
|
private KeyboardInputConfig _config;
|
||||||
|
public KeyboardInputConfig Config
|
||||||
|
{
|
||||||
|
get => _config;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_config = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private StickVisualizer _visualizer;
|
||||||
|
public StickVisualizer Visualizer
|
||||||
|
{
|
||||||
|
get => _visualizer;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_visualizer = value;
|
||||||
|
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private bool _isLeft;
|
private bool _isLeft;
|
||||||
public bool IsLeft
|
public bool IsLeft
|
||||||
@@ -38,9 +60,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
|||||||
|
|
||||||
public readonly InputViewModel ParentModel;
|
public readonly InputViewModel ParentModel;
|
||||||
|
|
||||||
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config)
|
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config, StickVisualizer visualizer)
|
||||||
{
|
{
|
||||||
ParentModel = model;
|
ParentModel = model;
|
||||||
|
Visualizer = visualizer;
|
||||||
model.NotifyChangesEvent += OnParentModelChanged;
|
model.NotifyChangesEvent += OnParentModelChanged;
|
||||||
OnParentModelChanged();
|
OnParentModelChanged();
|
||||||
Config = config;
|
Config = config;
|
||||||
|
|||||||
@@ -316,17 +316,103 @@
|
|||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Stretch"
|
||||||
VerticalAlignment="Stretch">
|
VerticalAlignment="Stretch">
|
||||||
<!-- Controller Picture -->
|
<!-- Controller Picture -->
|
||||||
<Image
|
|
||||||
Margin="0,10"
|
|
||||||
MaxHeight="300"
|
|
||||||
HorizontalAlignment="Stretch"
|
|
||||||
VerticalAlignment="Stretch"
|
|
||||||
Source="{Binding Image}" />
|
|
||||||
<Border
|
<Border
|
||||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
BorderThickness="1"
|
BorderThickness="1"
|
||||||
CornerRadius="5"
|
CornerRadius="5"
|
||||||
|
Margin="0,10"
|
||||||
MinHeight="90">
|
MinHeight="90">
|
||||||
|
<StackPanel Orientation="Vertical">
|
||||||
|
<Image
|
||||||
|
Margin="5,10"
|
||||||
|
MaxHeight="300"
|
||||||
|
HorizontalAlignment="Stretch"
|
||||||
|
VerticalAlignment="Stretch"
|
||||||
|
Source="{Binding Image}" />
|
||||||
|
<StackPanel
|
||||||
|
Margin="10"
|
||||||
|
Orientation="Horizontal"
|
||||||
|
Spacing="20"
|
||||||
|
HorizontalAlignment="Center">
|
||||||
|
<Border
|
||||||
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
|
BorderThickness="1"
|
||||||
|
CornerRadius="5"
|
||||||
|
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
IsVisible="{Binding IsLeft}">
|
||||||
|
<Canvas
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}">
|
||||||
|
<Grid
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}">
|
||||||
|
<Ellipse
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Stroke="Black"
|
||||||
|
StrokeThickness="1"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}" />
|
||||||
|
<Ellipse
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Fill="Gray"
|
||||||
|
Opacity="100"
|
||||||
|
Height="{Binding Visualizer.UiDeadzoneLeft}"
|
||||||
|
Width="{Binding Visualizer.UiDeadzoneLeft}" />
|
||||||
|
</Grid>
|
||||||
|
<Ellipse
|
||||||
|
Fill="Red"
|
||||||
|
Width="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Height="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
|
||||||
|
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
|
||||||
|
</Canvas>
|
||||||
|
</Border>
|
||||||
|
<Border
|
||||||
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
|
BorderThickness="1"
|
||||||
|
CornerRadius="5"
|
||||||
|
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
IsVisible="{Binding IsRight}">
|
||||||
|
<Canvas
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}">
|
||||||
|
<Grid
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}">
|
||||||
|
<Ellipse
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Stroke="Black"
|
||||||
|
StrokeThickness="1"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}" />
|
||||||
|
<Ellipse
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Fill="Gray"
|
||||||
|
Opacity="100"
|
||||||
|
Height="{Binding Visualizer.UiDeadzoneRight}"
|
||||||
|
Width="{Binding Visualizer.UiDeadzoneRight}" />
|
||||||
|
</Grid>
|
||||||
|
<Ellipse
|
||||||
|
Fill="Red"
|
||||||
|
Width="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Height="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
|
||||||
|
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
|
||||||
|
</Canvas>
|
||||||
|
</Border>
|
||||||
|
</StackPanel>
|
||||||
|
</StackPanel>
|
||||||
|
</Border>
|
||||||
|
<Border
|
||||||
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
|
BorderThickness="1"
|
||||||
|
CornerRadius="5">
|
||||||
<StackPanel
|
<StackPanel
|
||||||
Margin="8"
|
Margin="8"
|
||||||
Orientation="Vertical">
|
Orientation="Vertical">
|
||||||
@@ -345,8 +431,8 @@
|
|||||||
Minimum="0"
|
Minimum="0"
|
||||||
Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" />
|
Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" />
|
||||||
<TextBlock
|
<TextBlock
|
||||||
Width="25"
|
Width="25"
|
||||||
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
|
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<StackPanel
|
<StackPanel
|
||||||
Orientation="Vertical"
|
Orientation="Vertical"
|
||||||
|
|||||||
@@ -309,12 +309,79 @@
|
|||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Stretch"
|
||||||
VerticalAlignment="Stretch">
|
VerticalAlignment="Stretch">
|
||||||
<!-- Controller Picture -->
|
<!-- Controller Picture -->
|
||||||
<Image
|
<Border
|
||||||
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
|
BorderThickness="1"
|
||||||
|
CornerRadius="5"
|
||||||
Margin="0,10"
|
Margin="0,10"
|
||||||
MaxHeight="300"
|
MinHeight="90">
|
||||||
HorizontalAlignment="Stretch"
|
<StackPanel
|
||||||
VerticalAlignment="Stretch"
|
Margin="10"
|
||||||
Source="{Binding Image}" />
|
Orientation="Horizontal"
|
||||||
|
Spacing="20"
|
||||||
|
HorizontalAlignment="Center">
|
||||||
|
<Border
|
||||||
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
|
BorderThickness="1"
|
||||||
|
CornerRadius="5"
|
||||||
|
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
IsVisible="{Binding IsLeft}">
|
||||||
|
<Canvas
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}">
|
||||||
|
<Grid
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}">
|
||||||
|
<Ellipse
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Stroke="Black"
|
||||||
|
StrokeThickness="1"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"/>
|
||||||
|
</Grid>
|
||||||
|
<Ellipse
|
||||||
|
Fill="Red"
|
||||||
|
Width="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Height="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
|
||||||
|
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
|
||||||
|
</Canvas>
|
||||||
|
</Border>
|
||||||
|
<Border
|
||||||
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
|
BorderThickness="1"
|
||||||
|
CornerRadius="5"
|
||||||
|
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||||
|
IsVisible="{Binding IsRight}">
|
||||||
|
<Canvas
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}">
|
||||||
|
<Grid
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Background="{DynamicResource ThemeBackgroundColor}">
|
||||||
|
<Ellipse
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Stroke="Black"
|
||||||
|
StrokeThickness="1"
|
||||||
|
Width="{Binding Visualizer.UiCanvasSize}"
|
||||||
|
Height="{Binding Visualizer.UiCanvasSize}"/>
|
||||||
|
</Grid>
|
||||||
|
<Ellipse
|
||||||
|
Fill="Red"
|
||||||
|
Width="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Height="{Binding Visualizer.UiStickCircumference}"
|
||||||
|
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
|
||||||
|
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
|
||||||
|
</Canvas>
|
||||||
|
</Border>
|
||||||
|
</StackPanel>
|
||||||
|
</Border>
|
||||||
<Border
|
<Border
|
||||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
BorderThickness="1"
|
BorderThickness="1"
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||||
Width="1100"
|
Width="1100"
|
||||||
Height="768"
|
Height="850"
|
||||||
MinWidth="800"
|
MinWidth="800"
|
||||||
MinHeight="480"
|
MinHeight="480"
|
||||||
WindowStartupLocation="CenterOwner"
|
WindowStartupLocation="CenterOwner"
|
||||||
|
|||||||
Reference in New Issue
Block a user