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17 changed files with 211 additions and 671 deletions

View File

@@ -1,4 +1,3 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -37,7 +36,6 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@@ -85,30 +83,19 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickDisconnected(int joystickInstanceId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(id);
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
joyConPairDisconnected = true;
}
}
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
}
}
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
bool joyConPairConnected = false;
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
@@ -133,29 +120,13 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
_gamepadsIds.Add(SDL2JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
}
}
}
}
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
@@ -186,14 +157,6 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == SDL2JoyConPair.Id)
{
lock (_lock)
{
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1)
@@ -202,16 +165,12 @@ namespace Ryujinx.Input.SDL2
}
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
if (gamepadHandle == nint.Zero)
{
return null;
}
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
{
return new SDL2JoyCon(gamepadHandle, id);
}
return new SDL2Gamepad(gamepadHandle, id);
}

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@@ -1,409 +0,0 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyCon : IGamepad
{
private bool HasConfiguration => _configuration != null;
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
{
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
}
private StandardControllerInputConfig _configuration;
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
{
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
};
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
{
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
};
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
private readonly Lock _userMappingLock = new();
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
{
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
};
public GamepadFeaturesFlag Features { get; }
private nint _gamepadHandle;
private enum JoyConType
{
Left, Right
}
public const string Prefix = "Nintendo Switch Joy-Con";
public const string LeftName = "Nintendo Switch Joy-Con (L)";
public const string RightName = "Nintendo Switch Joy-Con (R)";
private readonly JoyConType _joyConType;
public SDL2JoyCon(nint gamepadHandle, string driverId)
{
_gamepadHandle = gamepadHandle;
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
Name = SDL_GameControllerName(_gamepadHandle);
Id = driverId;
Features = GetFeaturesFlag();
// Enable motion tracking
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
{
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
}
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
SDL_bool.SDL_TRUE) != 0)
{
Logger.Error?.Print(LogClass.Hid,
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
}
}
switch (Name)
{
case LeftName:
{
_buttonsDriverMapping = _leftButtonsDriverMapping;
_joyConType = JoyConType.Left;
break;
}
case RightName:
{
_buttonsDriverMapping = _rightButtonsDriverMapping;
_joyConType = JoyConType.Right;
break;
}
}
}
private GamepadFeaturesFlag GetFeaturesFlag()
{
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
{
result |= GamepadFeaturesFlag.Motion;
}
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
if (error == 0)
{
result |= GamepadFeaturesFlag.Rumble;
}
return result;
}
public string Id { get; }
public string Name { get; }
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
protected virtual void Dispose(bool disposing)
{
if (disposing && _gamepadHandle != nint.Zero)
{
SDL_GameControllerClose(_gamepadHandle);
_gamepadHandle = nint.Zero;
}
}
public void Dispose()
{
Dispose(true);
}
public void SetTriggerThreshold(float triggerThreshold)
{
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
return;
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
if (durationMs == uint.MaxValue)
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
else if (durationMs > SDL_HAPTIC_INFINITY)
{
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
}
else
{
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
}
}
public Vector3 GetMotionData(MotionInputId inputId)
{
SDL_SensorType sensorType = inputId switch
{
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
_ => SDL_SensorType.SDL_SENSOR_INVALID
};
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
return Vector3.Zero;
const int ElementCount = 3;
unsafe
{
float* values = stackalloc float[ElementCount];
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
if (result != 0)
return Vector3.Zero;
Vector3 value = _joyConType switch
{
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
};
return inputId switch
{
MotionInputId.Gyroscope => RadToDegree(value),
MotionInputId.Accelerometer => GsToMs2(value),
_ => value
};
}
}
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
public void SetConfiguration(InputConfig configuration)
{
lock (_userMappingLock)
{
_configuration = (StandardControllerInputConfig)configuration;
_buttonsUserMapping.Clear();
// First update sticks
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
switch (_joyConType)
{
case JoyConType.Left:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
break;
case JoyConType.Right:
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
break;
default:
throw new ArgumentOutOfRangeException();
}
SetTriggerThreshold(_configuration.TriggerThreshold);
}
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
return rawState;
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
{
if (!entry.IsValid)
continue;
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
}
}
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
}
return result;
}
private static float ConvertRawStickValue(short value)
{
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
return value * ConvertRate;
}
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
GetLogicalJoyStickConfig(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left:
if (_configuration.RightJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Left)
return _configuration.RightJoyconStick;
else
return _configuration.LeftJoyconStick;
case StickInputId.Right:
if (_configuration.LeftJoyconStick.Joystick ==
Common.Configuration.Hid.Controller.StickInputId.Right)
return _configuration.LeftJoyconStick;
else
return _configuration.RightJoyconStick;
}
return null;
}
public (float, float) GetStick(StickInputId inputId)
{
if (inputId == StickInputId.Unbound)
return (0.0f, 0.0f);
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
{
return (0.0f, 0.0f);
}
(short stickX, short stickY) = GetStickXY();
float resultX = ConvertRawStickValue(stickX);
float resultY = -ConvertRawStickValue(stickY);
if (HasConfiguration)
{
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
if (joyconStickConfig != null)
{
if (joyconStickConfig.InvertStickX)
resultX = -resultX;
if (joyconStickConfig.InvertStickY)
resultY = -resultY;
if (joyconStickConfig.Rotate90CW)
{
float temp = resultX;
resultX = resultY;
resultY = -temp;
}
}
}
return inputId switch
{
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
_ => (0.0f, 0.0f)
};
}
private (short, short) GetStickXY()
{
return (
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
}
public bool IsPressed(GamepadButtonInputId inputId)
{
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
{
return false;
}
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
}
}
}

View File

@@ -1,142 +0,0 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
{
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
];
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(right?.Features ?? GamepadFeaturesFlag.None);
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "* Nintendo Switch Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
{
left?.Dispose();
right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
return GetStateSnapshot();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.Accelerometer or
MotionInputId.Gyroscope => left.GetMotionData(inputId),
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => Vector3.Zero
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
return inputId switch
{
StickInputId.Left => left.GetStick(StickInputId.Left),
StickInputId.Right => right.GetStick(StickInputId.Right),
_ => (0, 0)
};
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
left.SetConfiguration(configuration);
right.SetConfiguration(configuration);
}
public void SetTriggerThreshold(float triggerThreshold)
{
left.SetTriggerThreshold(triggerThreshold);
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
{
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
return (leftIndex, rightIndex);
}
public static IGamepad GetGamepad(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex == -1 || rightIndex == -1)
{
return null;
}
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
{
return null;
}
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
}
}
}

View File

@@ -269,7 +269,6 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
_leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
}
else
{
@@ -302,20 +301,7 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
if (gamepad.Id== "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
_rightMotionInput = _leftMotionInput;
}
}
}
@@ -350,7 +336,6 @@ namespace Ryujinx.Input.HLE
// Reset states
State = default;
_leftMotionInput = null;
_rightMotionInput = null;
}
}

View File

@@ -21,17 +21,5 @@ namespace Ryujinx.Input
/// </summary>
/// <remarks>Values are in degrees</remarks>
Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
}
}

View File

@@ -25,17 +25,14 @@ namespace Ryujinx.SDL2.Common
public static Action<Action> MainThreadDispatcher { get; set; }
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private bool _isRunning;
private uint _refereceCount;
private Thread _worker;
private const uint SDL_JOYBATTERYUPDATED = 1543;
public event Action<int, int> OnJoyStickConnected;
public event Action<int> OnJoystickDisconnected;
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
@@ -81,14 +78,12 @@ namespace Ryujinx.SDL2.Common
// First ensure that we only enable joystick events (for connected/disconnected).
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
{
Logger.Error?.PrintMsg(LogClass.Application,
"Couldn't change the state of game controller events.");
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
}
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
{
Logger.Error?.PrintMsg(LogClass.Application,
$"Failed to enable joystick event polling: {SDL_GetError()}");
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
}
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
@@ -148,12 +143,7 @@ namespace Ryujinx.SDL2.Common
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
}
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
{
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
or SDL_EventType.SDL_MOUSEBUTTONUP)
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
{
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
{

View File

@@ -447,6 +447,31 @@
"zh_TW": "開啟 Ryujinx 資料夾"
}
},
{
"ID": "MenuBarFileOpenScreenshotsFolder",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Open Screenshots Folder",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "MenuBarFileOpenLogsFolder",
"Translations": {
@@ -17197,6 +17222,31 @@
"zh_TW": "開啟 Ryujinx 檔案系統資料夾"
}
},
{
"ID": "OpenScreenshotFolderTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Open Ryujinx screenshots folder",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "OpenRyujinxLogsTooltip",
"Translations": {

View File

@@ -24,7 +24,7 @@ namespace Ryujinx.Ava
private static readonly string _description =
ReleaseInformation.IsValid
? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}"
: "dev build";
private const string ApplicationId = "1293250299716173864";
@@ -56,6 +56,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
HorizonStatic.PlayReport += HandlePlayReport;
PlayReports.Initialize();
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)

View File

@@ -119,17 +119,23 @@
TextWrapping="Wrap" >
</TextBlock>
</StackPanel>
<StackPanel Orientation="Horizontal" Spacing="5">
<ui:SymbolIcon Foreground="ForestGreen" Symbol="Checkmark" IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<StackPanel Orientation="Horizontal" Spacing="5" ToolTip.Tip="{Binding DynamicRichPresenceDescription}">
<ui:SymbolIcon
Foreground="ForestGreen"
Symbol="Checkmark"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="ForestGreen"
HorizontalAlignment="Stretch"
IsVisible="{Binding AppData.HasDynamicRichPresenceSupport}"
Text="{ext:Locale GameInfoRpcDynamic}"
TextAlignment="Start"
TextWrapping="Wrap" >
TextWrapping="Wrap">
</TextBlock>
<ui:SymbolIcon Foreground="Red" Symbol="Cancel" IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<ui:SymbolIcon
Foreground="Red"
Symbol="Cancel"
IsVisible="{Binding !AppData.HasDynamicRichPresenceSupport}"/>
<TextBlock
Foreground="Red"
HorizontalAlignment="Stretch"

View File

@@ -1,6 +1,7 @@
using Gommon;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.PlayReport;
namespace Ryujinx.Ava.UI.ViewModels
{
@@ -10,6 +11,11 @@ namespace Ryujinx.Ava.UI.ViewModels
public ApplicationDataViewModel(ApplicationData appData) => AppData = appData;
public string DynamicRichPresenceDescription =>
AppData.HasDynamicRichPresenceSupport
? AppData.RichPresenceSpec.Value.Description
: GameSpec.DefaultDescription;
public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);

View File

@@ -1347,6 +1347,25 @@ namespace Ryujinx.Ava.UI.ViewModels
OpenHelper.OpenFolder(AppDataManager.BaseDirPath);
}
public void OpenScreenshotsFolder()
{
string screenshotsDir = Path.Combine(AppDataManager.BaseDirPath, "screenshots");
try
{
if (!Directory.Exists(screenshotsDir))
Directory.CreateDirectory(screenshotsDir);
}
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {screenshotsDir}. Error : {ex.GetType().Name}", "Screenshot");
return;
}
OpenHelper.OpenFolder(screenshotsDir);
}
public void OpenLogsFolder()
{
string logPath = AppDataManager.GetOrCreateLogsDir();

View File

@@ -66,6 +66,10 @@
Command="{Binding OpenRyujinxFolder}"
Header="{ext:Locale MenuBarFileOpenEmuFolder}"
ToolTip.Tip="{ext:Locale OpenRyujinxFolderTooltip}" />
<MenuItem
Command="{Binding OpenScreenshotsFolder}"
Header="{ext:Locale MenuBarFileOpenScreenshotsFolder}"
ToolTip.Tip="{ext:Locale OpenScreenshotFolderTooltip}"/>
<MenuItem
Command="{Binding OpenLogsFolder}"
Header="{ext:Locale MenuBarFileOpenLogsFolder}"

View File

@@ -10,6 +10,7 @@ using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Ava.Utilities.PlayReport;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
@@ -35,9 +36,14 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
{
_id = value;
Compatibility = CompatibilityCsv.Find(Id);
Compatibility = CompatibilityCsv.Find(value);
RichPresenceSpec = PlayReports.Analyzer.TryGetSpec(IdString, out GameSpec gameSpec)
? gameSpec
: default(Optional<GameSpec>);
}
}
public Optional<GameSpec> RichPresenceSpec { get; set; }
public string Developer { get; set; } = "Unknown";
public string Version { get; set; } = "0";
public int PlayerCount { get; set; }
@@ -46,7 +52,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public bool HasLdnGames => PlayerCount != 0 && GameCount != 0;
public bool HasRichPresenceAsset => DiscordIntegrationModule.HasAssetImage(IdString);
public bool HasDynamicRichPresenceSupport => DiscordIntegrationModule.HasAnalyzer(IdString);
public bool HasDynamicRichPresenceSupport => RichPresenceSpec.HasValue;
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }

View File

@@ -1,5 +1,6 @@
using Gommon;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@@ -19,6 +20,11 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public IReadOnlyList<GameSpec> Specs => new ReadOnlyCollection<GameSpec>(_specs);
public GameSpec GetSpec(string titleId) => _specs.First(x => x.TitleIds.ContainsIgnoreCase(titleId));
public bool TryGetSpec(string titleId, out GameSpec gameSpec)
=> (gameSpec = _specs.FirstOrDefault(x => x.TitleIds.ContainsIgnoreCase(titleId))) != null;
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
@@ -27,10 +33,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(string titleId, Func<GameSpec, GameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
if (ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _))
return AddSpec(transform(GameSpec.Create(titleId)));
return AddSpec(transform(GameSpec.Create(titleId)));
Logger.Notice.PrintMsg(LogClass.Application,
$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{titleId}'");
return this;
}
/// <summary>
@@ -41,10 +49,12 @@ namespace Ryujinx.Ava.Utilities.PlayReport
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(string titleId, Action<GameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
if (ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _))
return AddSpec(GameSpec.Create(titleId).Apply(transform));
return AddSpec(GameSpec.Create(titleId).Apply(transform));
Logger.Notice.PrintMsg(LogClass.Application,
$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{titleId}'");
return this;
}
/// <summary>
@@ -57,10 +67,19 @@ namespace Ryujinx.Ava.Utilities.PlayReport
Func<GameSpec, GameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
if (tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _) && !string.IsNullOrEmpty(x)))
return AddSpec(transform(GameSpec.Create(tids)));
return AddSpec(transform(GameSpec.Create(tids)));
Logger.Notice.PrintMsg(LogClass.Application,
$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{
tids.FormatCollection(
x => x,
separator: ", ",
prefix: "[",
suffix: "]"
)
}'");
return this;
}
/// <summary>
@@ -72,12 +91,21 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public Analyzer AddSpec(IEnumerable<string> titleIds, Action<GameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
if (tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _) && !string.IsNullOrEmpty(x)))
return AddSpec(GameSpec.Create(tids).Apply(transform));
return AddSpec(GameSpec.Create(tids).Apply(transform));
Logger.Notice.PrintMsg(LogClass.Application,
$"Tried to add a {nameof(GameSpec)} with a non-hexadecimal title ID value. Input: '{
tids.FormatCollection(
x => x,
separator: ", ",
prefix: "[",
suffix: "]"
)
}'");
return this;
}
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided pre-configured spec.
/// </summary>
@@ -105,13 +133,13 @@ namespace Ryujinx.Ava.Utilities.PlayReport
{
if (!playReport.ReportData.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
if (!TryGetSpec(runningGameId, out GameSpec spec))
return FormattedValue.Unhandled;
foreach (FormatterSpecBase formatSpec in spec.ValueFormatters.OrderBy(x => x.Priority))
{
if (!formatSpec.Format(appMeta, playReport, out FormattedValue value))
if (!formatSpec.TryFormat(appMeta, playReport, out FormattedValue value))
continue;
return value;

View File

@@ -1,4 +1,5 @@
using Gommon;
using Humanizer;
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
@@ -18,6 +19,9 @@ namespace Ryujinx.Ava.Utilities.PlayReport
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static FormattedValue SkywardSwordHD_Rupees(SingleValue value)
=> "rupee".ToQuantity(value.Matched.IntValue);
private static FormattedValue SuperMarioOdyssey_AssistMode(SingleValue value)
=> value.Matched.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";

View File

@@ -1,11 +1,22 @@
namespace Ryujinx.Ava.Utilities.PlayReport
using System;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public static partial class PlayReports
{
public static Analyzer Analyzer { get; } = new Analyzer()
public static void Initialize()
{
// init lazy value
_ = Analyzer;
}
public static Analyzer Analyzer => _analyzerLazy.Value;
private static readonly Lazy<Analyzer> _analyzerLazy = new(() => new Analyzer()
.AddSpec(
"01007ef00011e000",
spec => spec
.WithDescription("based on being in Master Mode.")
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
@@ -13,34 +24,49 @@
.AddSpec(
"0100f2c0115b6000",
spec => spec
.WithDescription("based on where you are in Hyrule (Depths, Surface, Sky).")
.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"01002da013484000",
spec => spec
.WithDescription("based on how many Rupees you have.")
.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
spec => spec
.WithDescription("based on if you're playing with Assist Mode.")
.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec(
"010075000ecbe000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
spec => spec
.WithDescription("based on if you're playing with Assist Mode.")
.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec(
"010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
spec => spec
.WithDescription("based on being in either Super Mario 3D World or Bowser's Fury.")
.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
spec => spec
.WithDescription(
"based on what modes you're selecting in the menu & whether or not you're in a race.")
.AddValueFormatter("To", MarioKart8Deluxe_Mode)
)
.AddSpec(
["0100a3d008c5c000", "01008f6008c5e000"],
spec => spec
.WithDescription("based on what area of Paldea you're exploring.")
.AddValueFormatter("area_no", PokemonSVArea)
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
)
.AddSpec(
"01006a800016e000",
spec => spec
.WithDescription("based on what mode you're playing, who won, and what characters were present.")
.AddSparseMultiValueFormatter(
[
// Metadata to figure out what PlayReport we have.
@@ -58,10 +84,15 @@
)
.AddSpec(
[
"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
"010012f017576000", "0100c62011050000", "0100b3c014bda000"],
spec => spec.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
);
"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
"010012f017576000", "0100c62011050000", "0100b3c014bda000"
],
spec => spec
.WithDescription(
"based on what game you first launch.\n\nNSO emulators do not print any Play Report information past the first game launch so it's all we got.")
.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
)
);
private static string Playing(string game) => $"Playing {game}";
}

View File

@@ -23,6 +23,20 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public required string[] TitleIds { get; init; }
public const string DefaultDescription = "Formats the details on your Discord presence based on logged data from the game.";
private string _valueDescription;
public string Description => _valueDescription ?? DefaultDescription;
public GameSpec WithDescription(string description)
{
_valueDescription = description != null
? $"Formats the details on your Discord presence {description}"
: null;
return this;
}
public List<FormatterSpecBase> ValueFormatters { get; } = [];
@@ -197,7 +211,7 @@ namespace Ryujinx.Ava.Utilities.PlayReport
public string[] ReportKeys { get; init; }
public Delegate Formatter { get; init; }
public bool Format(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
public bool TryFormat(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
out FormattedValue formattedValue)
{
formattedValue = default;