Compare commits
2 Commits
714c68b548
...
feature/av
| Author | SHA1 | Date | |
|---|---|---|---|
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9ef57edfd1 | ||
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1360ef2ec8 |
@@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -12,7 +11,6 @@ namespace Ryujinx.Input.SDL2
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private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly Lock _lock = new();
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private readonly SDL2JoyConPair _joyConPair;
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public ReadOnlySpan<string> GamepadsIds
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{
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@@ -38,7 +36,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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_joyConPair = new SDL2JoyConPair();
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -91,10 +89,6 @@ namespace Ryujinx.Input.SDL2
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (_joyConPair.GetGamepad(_gamepadsIds) == null)
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{
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_gamepadsIds.Remove(_joyConPair.Id);
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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@@ -126,13 +120,6 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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var powerLevel = SDL_JoystickCurrentPowerLevel(GetJoystickIndexByGamepadId(id));
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Logger.Info?.Print(LogClass.Hid, $"Gamepad connected: {id}, power level: {powerLevel}");
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if (_joyConPair.GetGamepad(_gamepadsIds) != null)
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{
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_gamepadsIds.Remove(_joyConPair.Id);
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_gamepadsIds.Add(_joyConPair.Id);
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}
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}
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OnGamepadConnected?.Invoke(id);
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@@ -170,14 +157,6 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == _joyConPair.Id)
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{
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lock (_lock)
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{
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return _joyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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@@ -1,233 +0,0 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyConPair : IGamepad
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{
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private IGamepad _left;
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private IGamepad _right;
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private StandardControllerInputConfig _configuration;
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private readonly StickInputId[] _stickUserMapping =
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[
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StickInputId.Unbound,
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StickInputId.Left,
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StickInputId.Right
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];
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
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private readonly Lock _userMappingLock = new();
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public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None);
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public string Id => "JoyConPair";
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public string Name => "Nintendo Switch Joy-Con (L/R)";
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private const string _leftName = "Nintendo Switch Joy-Con (L)";
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private const string _rightName = "Nintendo Switch Joy-Con (R)";
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public bool IsConnected => _left is { IsConnected: true } && _right is { IsConnected: true };
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public void Dispose()
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{
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_left?.Dispose();
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_right?.Dispose();
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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GamepadStateSnapshot rawState = GetStateSnapshot();
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GamepadStateSnapshot result = default;
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lock (_userMappingLock)
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{
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if (_buttonsUserMapping.Count == 0)
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return rawState;
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// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
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foreach (ButtonMappingEntry entry in _buttonsUserMapping)
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{
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if (!entry.IsValid)
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continue;
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// Do not touch state of button already pressed
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if (!result.IsPressed(entry.To))
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{
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result.SetPressed(entry.To, rawState.IsPressed(entry.From));
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}
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}
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(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
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(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
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result.SetStick(StickInputId.Left, leftStickX, leftStickY);
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result.SetStick(StickInputId.Right, rightStickX, rightStickY);
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}
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return result;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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return inputId switch
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{
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MotionInputId.SecondAccelerometer => _right.GetMotionData(MotionInputId.Accelerometer),
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MotionInputId.SecondGyroscope => _right.GetMotionData(MotionInputId.Gyroscope),
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_ => _left.GetMotionData(inputId)
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};
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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return IGamepad.GetStateSnapshot(this);
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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switch (inputId)
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{
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case StickInputId.Left:
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{
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(float x, float y) = _left.GetStick(StickInputId.Left);
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return (y, -x);
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}
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case StickInputId.Right:
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{
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(float x, float y) = _right.GetStick(StickInputId.Left);
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return (-y, x);
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}
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case StickInputId.Unbound:
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case StickInputId.Count:
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default:
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return (0, 0);
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}
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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return inputId switch
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{
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GamepadButtonInputId.LeftStick => _left.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.DpadUp => _left.IsPressed(GamepadButtonInputId.Y),
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GamepadButtonInputId.DpadDown => _left.IsPressed(GamepadButtonInputId.A),
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GamepadButtonInputId.DpadLeft => _left.IsPressed(GamepadButtonInputId.B),
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GamepadButtonInputId.DpadRight => _left.IsPressed(GamepadButtonInputId.X),
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GamepadButtonInputId.Minus => _left.IsPressed(GamepadButtonInputId.Start),
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GamepadButtonInputId.LeftShoulder => _left.IsPressed(GamepadButtonInputId.Paddle2),
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GamepadButtonInputId.LeftTrigger => _left.IsPressed(GamepadButtonInputId.Paddle4),
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GamepadButtonInputId.SingleRightTrigger0 => _left.IsPressed(GamepadButtonInputId.LeftShoulder),
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GamepadButtonInputId.SingleLeftTrigger0 => _left.IsPressed(GamepadButtonInputId.RightShoulder),
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GamepadButtonInputId.RightStick => _right.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.A => _right.IsPressed(GamepadButtonInputId.B),
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GamepadButtonInputId.B => _right.IsPressed(GamepadButtonInputId.Y),
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GamepadButtonInputId.X => _right.IsPressed(GamepadButtonInputId.A),
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GamepadButtonInputId.Y => _right.IsPressed(GamepadButtonInputId.X),
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GamepadButtonInputId.Plus => _right.IsPressed(GamepadButtonInputId.Start),
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GamepadButtonInputId.RightShoulder => _right.IsPressed(GamepadButtonInputId.Paddle1),
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GamepadButtonInputId.RightTrigger => _right.IsPressed(GamepadButtonInputId.Paddle3),
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GamepadButtonInputId.SingleRightTrigger1 => _right.IsPressed(GamepadButtonInputId.LeftShoulder),
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GamepadButtonInputId.SingleLeftTrigger1 => _right.IsPressed(GamepadButtonInputId.RightShoulder),
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_ => false
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};
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (lowFrequency != 0)
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{
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_right.Rumble(lowFrequency, lowFrequency, durationMs);
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}
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if (highFrequency != 0)
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{
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_left.Rumble(highFrequency, highFrequency, durationMs);
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}
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if (lowFrequency == 0 && highFrequency == 0)
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{
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_left.Rumble(0, 0, durationMs);
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_right.Rumble(0, 0, durationMs);
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}
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}
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public void SetConfiguration(InputConfig configuration)
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{
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lock (_userMappingLock)
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{
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_configuration = (StandardControllerInputConfig)configuration;
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_left.SetConfiguration(configuration);
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_right.SetConfiguration(configuration);
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_buttonsUserMapping.Clear();
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// First update sticks
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_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
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_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
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// Then left joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
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// Finally right joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
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SetTriggerThreshold(_configuration.TriggerThreshold);
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}
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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_left.SetTriggerThreshold(triggerThreshold);
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_right.SetTriggerThreshold(triggerThreshold);
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}
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public IGamepad GetGamepad(List<string> gamepadsIds)
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{
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this.Dispose();
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var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
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.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
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int leftIndex = gamepadNames.IndexOf(_leftName);
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int rightIndex = gamepadNames.IndexOf(_rightName);
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if (leftIndex == -1 || rightIndex == -1)
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{
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return null;
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}
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nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
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nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
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_left = new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]);
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_right = new SDL2Gamepad(rightGamepadHandle, gamepadsIds[leftIndex]);
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return this;
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}
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}
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}
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@@ -266,7 +266,6 @@ namespace Ryujinx.Input.HLE
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if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
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{
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_leftMotionInput = new MotionInput();
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_rightMotionInput = new MotionInput();
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}
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else
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{
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@@ -299,20 +298,7 @@ namespace Ryujinx.Input.HLE
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if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
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{
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if (gamepad.Id== "JoyConPair")
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{
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Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
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Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
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rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
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rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
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_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
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}
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else
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{
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_rightMotionInput = _leftMotionInput;
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}
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_rightMotionInput = _leftMotionInput;
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}
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}
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}
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@@ -347,7 +333,6 @@ namespace Ryujinx.Input.HLE
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// Reset states
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State = default;
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_leftMotionInput = null;
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_rightMotionInput = null;
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}
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}
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@@ -21,17 +21,5 @@ namespace Ryujinx.Input
|
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/// </summary>
|
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/// <remarks>Values are in degrees</remarks>
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Gyroscope,
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|
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/// <summary>
|
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/// Second accelerometer.
|
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/// </summary>
|
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/// <remarks>Values are in m/s^2</remarks>
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SecondAccelerometer,
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/// <summary>
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/// Second gyroscope.
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/// </summary>
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/// <remarks>Values are in degrees</remarks>
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SecondGyroscope
|
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}
|
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}
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@@ -1,5 +1,6 @@
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<ResourceDictionary xmlns="https://github.com/avaloniaui"
|
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
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xmlns:ryu="clr-namespace:Ryujinx.Ava">
|
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<ResourceDictionary.ThemeDictionaries>
|
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<ResourceDictionary x:Key="Default">
|
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<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush"
|
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@@ -52,5 +53,22 @@
|
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<Color x:Key="Unbounded">#FFFF4554</Color>
|
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<Color x:Key="Custom">#6483F5</Color>
|
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</ResourceDictionary>
|
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<ResourceDictionary x:Key="{x:Static ryu:RyujinxApp.AmoledThemeVariant}">
|
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<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush"
|
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Color="{DynamicResource DataGridSelectionColor}" />
|
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<Color x:Key="ControlFillColorSecondary">#008AA8</Color>
|
||||
<Color x:Key="DataGridSelectionColor">#FF00FABB</Color>
|
||||
<Color x:Key="ThemeContentBackgroundColor">#FF000000</Color>
|
||||
<Color x:Key="ThemeControlBorderColor">#2D000000</Color>
|
||||
<Color x:Key="ThemeForegroundColor">#FFFFFFFF</Color>
|
||||
<Color x:Key="MenuFlyoutPresenterBorderColor">#79000000</Color>
|
||||
<Color x:Key="AppListBackgroundColor">#50000000</Color>
|
||||
<Color x:Key="AppListHoverBackgroundColor">#40000000</Color>
|
||||
<Color x:Key="SecondaryTextColor">#A0FFFFFF</Color>
|
||||
<Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color>
|
||||
<Color x:Key="Switch">#FF2EEAC9</Color>
|
||||
<Color x:Key="Unbounded">#FFFF4554</Color>
|
||||
<Color x:Key="Custom">#6483F5</Color>
|
||||
</ResourceDictionary>
|
||||
</ResourceDictionary.ThemeDictionaries>
|
||||
</ResourceDictionary>
|
||||
|
||||
@@ -98,6 +98,9 @@ namespace Ryujinx.Ava
|
||||
|
||||
private void ThemeChanged_Event(object _, ReactiveEventArgs<string> rArgs) => ApplyConfiguredTheme(rArgs.NewValue);
|
||||
|
||||
|
||||
public static readonly ThemeVariant AmoledThemeVariant = new("Amoled", ThemeVariant.Dark);
|
||||
|
||||
public void ApplyConfiguredTheme(string baseStyle)
|
||||
{
|
||||
try
|
||||
@@ -116,6 +119,7 @@ namespace Ryujinx.Ava
|
||||
"Auto" => DetectSystemTheme(),
|
||||
"Light" => ThemeVariant.Light,
|
||||
"Dark" => ThemeVariant.Dark,
|
||||
"AMOLED" => AmoledThemeVariant,
|
||||
_ => ThemeVariant.Default,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -55,6 +55,7 @@
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
ClipToBounds="True"
|
||||
Background="{DynamicResource ThemeControlBorderColor}"
|
||||
CornerRadius="5">
|
||||
<Grid ColumnDefinitions="Auto,10,*,150,100">
|
||||
<Image
|
||||
@@ -105,6 +106,7 @@
|
||||
Click="IdString_OnClick"
|
||||
HorizontalContentAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
|
||||
Background="{DynamicResource AppListBackgroundColor}"
|
||||
Margin="-1, 0, 0, 0"
|
||||
Padding="0" >
|
||||
|
||||
@@ -547,6 +547,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
"Auto" => 0,
|
||||
"Light" => 1,
|
||||
"Dark" => 2,
|
||||
"AMOLED" => 3,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
@@ -656,6 +657,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
0 => "Auto",
|
||||
1 => "Light",
|
||||
2 => "Dark",
|
||||
3 => "AMOLED",
|
||||
_ => "Auto"
|
||||
};
|
||||
|
||||
|
||||
@@ -77,6 +77,9 @@
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabGeneralThemeDark}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="AMOLED" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
Reference in New Issue
Block a user