Compare commits
3 Commits
7f089bd33c
...
Canary-1.2
| Author | SHA1 | Date | |
|---|---|---|---|
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c3af1dbf1a | ||
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10ac381525 | ||
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e104ee6be3 |
@@ -631,6 +631,7 @@
|
||||
010030D012FF6000,"Bus Driver Simulator",,playable,2022-10-17 13:55:27
|
||||
0100A9101418C000,"BUSTAFELLOWS",nvdec,playable,2020-10-17 20:04:41
|
||||
0100177005C8A000,"BUTCHER",,playable,2021-01-11 18:50:17
|
||||
01008c2019598000,"Bluey: The Videogame",,playable,2025-02-11 04:38:00
|
||||
01000B900D8B0000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda",slow;nvdec,playable,2024-04-01 22:43:40
|
||||
010065700EE06000,"Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda Demo",demo;gpu;nvdec,ingame,2021-02-14 21:48:15
|
||||
01005C00117A8000,"Café Enchanté",,playable,2020-11-13 14:54:25
|
||||
@@ -1382,6 +1383,9 @@
|
||||
0100763015C2E000,"Gunvolt Chronicles: Luminous Avenger iX 2",crash;Needs Update,nothing,2022-04-29 15:34:34
|
||||
01002C8018554000,"Gurimugurimoa OnceMore Demo",,playable,2022-07-29 22:07:31
|
||||
0100AC601DCA8000,"GYLT",crash,ingame,2024-03-18 20:16:51
|
||||
0100c3c012718000,"Grand Theft Auto: III – The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
|
||||
0100182014022000,"Grand Theft Auto: Vice City – The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
|
||||
010065a014024000,"Grand Theft Auto: San Andreas – The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
|
||||
0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05
|
||||
01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42
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||||
0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21
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@@ -2729,7 +2733,7 @@
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0100C2500FC20000,"Splatoon™ 3",ldn-works;opengl-backend-bug;LAN;amd-vendor-bug,playable,2024-08-04 23:49:11
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||||
0100BA0018500000,"Splatoon™ 3: Splatfest World Premiere",gpu;online-broken;demo,ingame,2022-09-19 03:17:12
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010062800D39C000,"SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated",online-broken;UE4;ldn-broken;vulkan-backend-bug,playable,2023-08-01 19:29:34
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01009FB0172F4000,"SpongeBob SquarePants: The Cosmic Shake",gpu;UE4,ingame,2023-08-01 19:29:53
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01009FB0172F4000,"SpongeBob SquarePants: The Cosmic Shake",gpu;UE4,ingame,2024-03-04 16:35:00
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||||
010097C01336A000,"Spooky Chase",,playable,2022-11-04 12:17:44
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0100C6100D75E000,"Spooky Ghosts Dot Com",,playable,2021-06-15 15:16:11
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0100DE9005170000,"Sports Party",nvdec,playable,2021-03-05 13:40:42
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|
@@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -37,7 +36,6 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -85,30 +83,19 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@@ -133,29 +120,13 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@@ -186,14 +157,6 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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@@ -202,16 +165,12 @@ namespace Ryujinx.Input.SDL2
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}
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
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{
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return new SDL2JoyCon(gamepadHandle, id);
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}
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return new SDL2Gamepad(gamepadHandle, id);
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}
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@@ -1,409 +0,0 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features { get; }
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private nint _gamepadHandle;
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private enum JoyConType
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{
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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public const string LeftName = "Nintendo Switch Joy-Con (L)";
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public const string RightName = "Nintendo Switch Joy-Con (R)";
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private readonly JoyConType _joyConType;
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public SDL2JoyCon(nint gamepadHandle, string driverId)
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{
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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Name = SDL_GameControllerName(_gamepadHandle);
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Id = driverId;
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Features = GetFeaturesFlag();
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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{
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
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}
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
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}
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}
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switch (Name)
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{
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case LeftName:
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{
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_buttonsDriverMapping = _leftButtonsDriverMapping;
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_joyConType = JoyConType.Left;
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break;
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}
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case RightName:
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{
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_buttonsDriverMapping = _rightButtonsDriverMapping;
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_joyConType = JoyConType.Right;
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break;
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}
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}
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}
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private GamepadFeaturesFlag GetFeaturesFlag()
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{
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GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
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if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
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SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
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{
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result |= GamepadFeaturesFlag.Motion;
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}
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int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
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if (error == 0)
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{
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result |= GamepadFeaturesFlag.Rumble;
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}
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return result;
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}
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public string Id { get; }
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public string Name { get; }
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public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _gamepadHandle != nint.Zero)
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{
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SDL_GameControllerClose(_gamepadHandle);
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_gamepadHandle = nint.Zero;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
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return;
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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if (durationMs == uint.MaxValue)
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
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0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
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}
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else if (durationMs > SDL_HAPTIC_INFINITY)
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{
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Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
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}
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else
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{
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
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}
|
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}
|
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|
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public Vector3 GetMotionData(MotionInputId inputId)
|
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{
|
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SDL_SensorType sensorType = inputId switch
|
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{
|
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MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
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MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
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_ => SDL_SensorType.SDL_SENSOR_INVALID
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};
|
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|
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if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
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return Vector3.Zero;
|
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|
||||
const int ElementCount = 3;
|
||||
|
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unsafe
|
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{
|
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float* values = stackalloc float[ElementCount];
|
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|
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int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
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|
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if (result != 0)
|
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return Vector3.Zero;
|
||||
|
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Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
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JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
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_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
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|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
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_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -269,7 +269,6 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -302,20 +301,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -350,7 +336,6 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,17 +21,5 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,17 +25,14 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -81,14 +78,12 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -148,12 +143,7 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -2763,7 +2763,7 @@
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"ru_RU": "Создать пользовательскую конфигурацию",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
@@ -2788,7 +2788,7 @@
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"ru_RU": "Изменить пользовательскую конфигурацию",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
@@ -2863,7 +2863,7 @@
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"ru_RU": "Отредактировать существующую независимую конфигурацию для выбранной игры.",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
@@ -5013,7 +5013,7 @@
|
||||
"no_NO": "Lyd Inn/Ut",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"ru_RU": "Выход/Вход звука",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
@@ -6563,7 +6563,7 @@
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"ru_RU": "Ок",
|
||||
"sv_SE": "Ok",
|
||||
"th_TH": "ตกลง",
|
||||
"tr_TR": "Tamam",
|
||||
@@ -7013,7 +7013,7 @@
|
||||
"no_NO": "",
|
||||
"pl_PL": "Pro Kontroler",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"ru_RU": "Pro контроллер",
|
||||
"sv_SE": "",
|
||||
"th_TH": "โปรคอนโทรลเลอร์",
|
||||
"tr_TR": "Profesyonel Kumanda",
|
||||
@@ -20013,7 +20013,7 @@
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"ru_RU": "Амибо",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
|
||||
@@ -17,12 +17,8 @@
|
||||
<viewModels:ProfileSelectorDialogViewModel />
|
||||
</Design.DataContext>
|
||||
|
||||
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*,Auto">
|
||||
|
||||
<Border
|
||||
CornerRadius="5"
|
||||
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
|
||||
|
||||
@@ -14,10 +14,7 @@
|
||||
mc:Ignorable="d"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
x:DataType="viewModels:MainWindowViewModel">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid RowDefinitions="*">
|
||||
<ListBox
|
||||
Grid.Row="0"
|
||||
Padding="8"
|
||||
@@ -57,11 +54,7 @@
|
||||
Classes.small="{Binding $parent[UserControl].((viewModels:MainWindowViewModel)DataContext).IsGridSmall}"
|
||||
ClipToBounds="True"
|
||||
CornerRadius="4">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid RowDefinitions="Auto,Auto">
|
||||
<Image
|
||||
Grid.Row="0"
|
||||
HorizontalAlignment="Stretch"
|
||||
|
||||
@@ -13,10 +13,7 @@
|
||||
mc:Ignorable="d"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
x:DataType="viewModels:MainWindowViewModel">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid RowDefinitions="*">
|
||||
<ListBox
|
||||
Name="GameListBox"
|
||||
Grid.Row="0"
|
||||
|
||||
@@ -13,15 +13,7 @@
|
||||
<Grid
|
||||
Margin="20"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
VerticalAlignment="Stretch" ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto">
|
||||
<Image
|
||||
Grid.Row="1"
|
||||
Height="70"
|
||||
|
||||
260
src/Ryujinx/UI/Models/Input/StickVisualizer.cs
Normal file
260
src/Ryujinx/UI/Models/Input/StickVisualizer.cs
Normal file
@@ -0,0 +1,260 @@
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models.Input
|
||||
{
|
||||
public class StickVisualizer : BaseModel, IDisposable
|
||||
{
|
||||
public const int DrawStickPollRate = 50; // Milliseconds per poll.
|
||||
public const int DrawStickCircumference = 5;
|
||||
public const float DrawStickScaleFactor = DrawStickCanvasCenter;
|
||||
public const int DrawStickCanvasSize = 100;
|
||||
public const int DrawStickBorderSize = DrawStickCanvasSize + 5;
|
||||
public const float DrawStickCanvasCenter = (DrawStickCanvasSize - DrawStickCircumference) / 2;
|
||||
public const float MaxVectorLength = DrawStickCanvasSize / 2;
|
||||
|
||||
public CancellationTokenSource PollTokenSource;
|
||||
public CancellationToken PollToken;
|
||||
|
||||
private static float _vectorLength;
|
||||
private static float _vectorMultiplier;
|
||||
|
||||
private bool disposedValue;
|
||||
|
||||
private DeviceType _type;
|
||||
public DeviceType Type
|
||||
{
|
||||
get => _type;
|
||||
set
|
||||
{
|
||||
_type = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputConfig _gamepadConfig;
|
||||
public GamepadInputConfig GamepadConfig
|
||||
{
|
||||
get => _gamepadConfig;
|
||||
set
|
||||
{
|
||||
_gamepadConfig = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private KeyboardInputConfig _keyboardConfig;
|
||||
public KeyboardInputConfig KeyboardConfig
|
||||
{
|
||||
get => _keyboardConfig;
|
||||
set
|
||||
{
|
||||
_keyboardConfig = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private (float, float) _uiStickLeft;
|
||||
public (float, float) UiStickLeft
|
||||
{
|
||||
get => (_uiStickLeft.Item1 * DrawStickScaleFactor, _uiStickLeft.Item2 * DrawStickScaleFactor);
|
||||
set
|
||||
{
|
||||
_uiStickLeft = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(UiStickRightX));
|
||||
OnPropertyChanged(nameof(UiStickRightY));
|
||||
OnPropertyChanged(nameof(UiDeadzoneRight));
|
||||
}
|
||||
}
|
||||
|
||||
private (float, float) _uiStickRight;
|
||||
public (float, float) UiStickRight
|
||||
{
|
||||
get => (_uiStickRight.Item1 * DrawStickScaleFactor, _uiStickRight.Item2 * DrawStickScaleFactor);
|
||||
set
|
||||
{
|
||||
_uiStickRight = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(UiStickLeftX));
|
||||
OnPropertyChanged(nameof(UiStickLeftY));
|
||||
OnPropertyChanged(nameof(UiDeadzoneLeft));
|
||||
}
|
||||
}
|
||||
|
||||
public float UiStickLeftX => ClampVector(UiStickLeft).Item1;
|
||||
public float UiStickLeftY => ClampVector(UiStickLeft).Item2;
|
||||
public float UiStickRightX => ClampVector(UiStickRight).Item1;
|
||||
public float UiStickRightY => ClampVector(UiStickRight).Item2;
|
||||
|
||||
public int UiStickCircumference => DrawStickCircumference;
|
||||
public int UiCanvasSize => DrawStickCanvasSize;
|
||||
public int UiStickBorderSize => DrawStickBorderSize;
|
||||
|
||||
public float? UiDeadzoneLeft => _gamepadConfig?.DeadzoneLeft * DrawStickCanvasSize - DrawStickCircumference;
|
||||
public float? UiDeadzoneRight => _gamepadConfig?.DeadzoneRight * DrawStickCanvasSize - DrawStickCircumference;
|
||||
|
||||
private InputViewModel Parent;
|
||||
|
||||
public StickVisualizer(InputViewModel parent)
|
||||
{
|
||||
Parent = parent;
|
||||
|
||||
PollTokenSource = new CancellationTokenSource();
|
||||
PollToken = PollTokenSource.Token;
|
||||
|
||||
Task.Run(Initialize, PollToken);
|
||||
}
|
||||
|
||||
public void UpdateConfig(object config)
|
||||
{
|
||||
if (config is ControllerInputViewModel padConfig)
|
||||
{
|
||||
GamepadConfig = padConfig.Config;
|
||||
Type = DeviceType.Controller;
|
||||
|
||||
return;
|
||||
}
|
||||
else if (config is KeyboardInputViewModel keyConfig)
|
||||
{
|
||||
KeyboardConfig = keyConfig.Config;
|
||||
Type = DeviceType.Keyboard;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Type = DeviceType.None;
|
||||
}
|
||||
|
||||
public async Task Initialize()
|
||||
{
|
||||
(float, float) leftBuffer;
|
||||
(float, float) rightBuffer;
|
||||
|
||||
while (!PollToken.IsCancellationRequested)
|
||||
{
|
||||
leftBuffer = (0f, 0f);
|
||||
rightBuffer = (0f, 0f);
|
||||
|
||||
switch (Type)
|
||||
{
|
||||
case DeviceType.Keyboard:
|
||||
IKeyboard keyboard = (IKeyboard)Parent.AvaloniaKeyboardDriver.GetGamepad("0");
|
||||
|
||||
if (keyboard != null)
|
||||
{
|
||||
KeyboardStateSnapshot snapshot = keyboard.GetKeyboardStateSnapshot();
|
||||
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickRight))
|
||||
{
|
||||
leftBuffer.Item1 += 1;
|
||||
}
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickLeft))
|
||||
{
|
||||
leftBuffer.Item1 -= 1;
|
||||
}
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickUp))
|
||||
{
|
||||
leftBuffer.Item2 += 1;
|
||||
}
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.LeftStickDown))
|
||||
{
|
||||
leftBuffer.Item2 -= 1;
|
||||
}
|
||||
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickRight))
|
||||
{
|
||||
rightBuffer.Item1 += 1;
|
||||
}
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickLeft))
|
||||
{
|
||||
rightBuffer.Item1 -= 1;
|
||||
}
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickUp))
|
||||
{
|
||||
rightBuffer.Item2 += 1;
|
||||
}
|
||||
if (snapshot.IsPressed((Key)KeyboardConfig.RightStickDown))
|
||||
{
|
||||
rightBuffer.Item2 -= 1;
|
||||
}
|
||||
|
||||
UiStickLeft = leftBuffer;
|
||||
UiStickRight = rightBuffer;
|
||||
}
|
||||
break;
|
||||
|
||||
case DeviceType.Controller:
|
||||
IGamepad controller = Parent.SelectedGamepad;
|
||||
|
||||
if (controller != null)
|
||||
{
|
||||
leftBuffer = controller.GetStick((StickInputId)GamepadConfig.LeftJoystick);
|
||||
rightBuffer = controller.GetStick((StickInputId)GamepadConfig.RightJoystick);
|
||||
}
|
||||
break;
|
||||
|
||||
case DeviceType.None:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unable to poll device type \"{Type}\"");
|
||||
}
|
||||
|
||||
UiStickLeft = leftBuffer;
|
||||
UiStickRight = rightBuffer;
|
||||
|
||||
await Task.Delay(DrawStickPollRate, PollToken);
|
||||
}
|
||||
|
||||
PollTokenSource.Dispose();
|
||||
}
|
||||
|
||||
public static (float, float) ClampVector((float, float) vect)
|
||||
{
|
||||
_vectorMultiplier = 1;
|
||||
_vectorLength = MathF.Sqrt((vect.Item1 * vect.Item1) + (vect.Item2 * vect.Item2));
|
||||
|
||||
if (_vectorLength > MaxVectorLength)
|
||||
{
|
||||
_vectorMultiplier = MaxVectorLength / _vectorLength;
|
||||
}
|
||||
|
||||
vect.Item1 = vect.Item1 * _vectorMultiplier + DrawStickCanvasCenter;
|
||||
vect.Item2 = vect.Item2 * _vectorMultiplier + DrawStickCanvasCenter;
|
||||
|
||||
return vect;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
PollTokenSource.Cancel();
|
||||
}
|
||||
|
||||
KeyboardConfig = null;
|
||||
GamepadConfig = null;
|
||||
Parent = null;
|
||||
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,9 @@
|
||||
using Avalonia.Svg.Skia;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Views.Input;
|
||||
using Ryujinx.Common.Utilities;
|
||||
@@ -10,8 +14,30 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
{
|
||||
public partial class ControllerInputViewModel : BaseModel
|
||||
{
|
||||
[ObservableProperty] private GamepadInputConfig _config;
|
||||
private GamepadInputConfig _config;
|
||||
public GamepadInputConfig Config
|
||||
{
|
||||
get => _config;
|
||||
set
|
||||
{
|
||||
_config = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private StickVisualizer _visualizer;
|
||||
public StickVisualizer Visualizer
|
||||
{
|
||||
get => _visualizer;
|
||||
set
|
||||
{
|
||||
_visualizer = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isLeft;
|
||||
public bool IsLeft
|
||||
{
|
||||
@@ -37,14 +63,15 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
}
|
||||
|
||||
public bool HasSides => IsLeft ^ IsRight;
|
||||
|
||||
|
||||
[ObservableProperty] private SvgImage _image;
|
||||
|
||||
|
||||
public InputViewModel ParentModel { get; }
|
||||
|
||||
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
|
||||
|
||||
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config, StickVisualizer visualizer)
|
||||
{
|
||||
ParentModel = model;
|
||||
Visualizer = visualizer;
|
||||
model.NotifyChangesEvent += OnParentModelChanged;
|
||||
OnParentModelChanged();
|
||||
config.PropertyChanged += (_, args) =>
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
private int _controller;
|
||||
private string _controllerImage;
|
||||
private int _device;
|
||||
[ObservableProperty] private object _configViewModel;
|
||||
private object _configViewModel;
|
||||
[ObservableProperty] private string _profileName;
|
||||
private bool _isLoaded;
|
||||
|
||||
@@ -74,6 +74,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
OnPropertiesChanged(nameof(HasLed), nameof(CanClearLed));
|
||||
}
|
||||
}
|
||||
public StickVisualizer VisualStick { get; private set; }
|
||||
|
||||
public ObservableCollection<PlayerModel> PlayerIndexes { get; set; }
|
||||
public ObservableCollection<(DeviceType Type, string Id, string Name)> Devices { get; set; }
|
||||
@@ -94,6 +95,19 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
public bool IsModified { get; set; }
|
||||
public event Action NotifyChangesEvent;
|
||||
|
||||
public object ConfigViewModel
|
||||
{
|
||||
get => _configViewModel;
|
||||
set
|
||||
{
|
||||
_configViewModel = value;
|
||||
|
||||
VisualStick.UpdateConfig(value);
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public PlayerIndex PlayerIdChoose
|
||||
{
|
||||
get => _playerIdChoose;
|
||||
@@ -269,6 +283,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
Devices = [];
|
||||
ProfilesList = [];
|
||||
DeviceList = [];
|
||||
VisualStick = new StickVisualizer(this);
|
||||
|
||||
ControllerImage = ProControllerResource;
|
||||
|
||||
@@ -289,12 +304,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
|
||||
{
|
||||
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
|
||||
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig), VisualStick);
|
||||
}
|
||||
|
||||
if (Config is StandardControllerInputConfig controllerInputConfig)
|
||||
{
|
||||
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
|
||||
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -893,6 +908,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
_mainWindow.ViewModel.AppHost?.NpadManager.UnblockInputUpdates();
|
||||
|
||||
VisualStick.Dispose();
|
||||
|
||||
SelectedGamepad?.Dispose();
|
||||
|
||||
AvaloniaKeyboardDriver.Dispose();
|
||||
|
||||
@@ -6,7 +6,29 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
{
|
||||
public partial class KeyboardInputViewModel : BaseModel
|
||||
{
|
||||
[ObservableProperty] private KeyboardInputConfig _config;
|
||||
private KeyboardInputConfig _config;
|
||||
public KeyboardInputConfig Config
|
||||
{
|
||||
get => _config;
|
||||
set
|
||||
{
|
||||
_config = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private StickVisualizer _visualizer;
|
||||
public StickVisualizer Visualizer
|
||||
{
|
||||
get => _visualizer;
|
||||
set
|
||||
{
|
||||
_visualizer = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isLeft;
|
||||
public bool IsLeft
|
||||
@@ -38,9 +60,10 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
public readonly InputViewModel ParentModel;
|
||||
|
||||
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config)
|
||||
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config, StickVisualizer visualizer)
|
||||
{
|
||||
ParentModel = model;
|
||||
Visualizer = visualizer;
|
||||
model.NotifyChangesEvent += OnParentModelChanged;
|
||||
OnParentModelChanged();
|
||||
Config = config;
|
||||
|
||||
@@ -34,12 +34,7 @@
|
||||
<!-- Button / JoyStick Settings -->
|
||||
<Grid
|
||||
Name="SettingButtons"
|
||||
MinHeight="450">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
MinHeight="450" ColumnDefinitions="Auto,*,Auto">
|
||||
<!-- Left Controls -->
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
@@ -54,15 +49,7 @@
|
||||
CornerRadius="5">
|
||||
<Grid
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Grid.Row="0"
|
||||
@@ -316,17 +303,99 @@
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<!-- Controller Picture -->
|
||||
<Image
|
||||
Margin="0,10"
|
||||
MaxHeight="300"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Source="{Binding Image}" />
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
Margin="0,0, 0, 5"
|
||||
MinHeight="90">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<Image
|
||||
Margin="5,10"
|
||||
MaxHeight="300"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Source="{Binding Image}" />
|
||||
<StackPanel
|
||||
Margin="10"
|
||||
Orientation="Horizontal"
|
||||
Spacing="20"
|
||||
HorizontalAlignment="Center">
|
||||
<Border
|
||||
BorderBrush="Transparent"
|
||||
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||
IsVisible="{Binding IsLeft}">
|
||||
<Canvas
|
||||
Background="{DynamicResource ThemeBackgroundColor}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}">
|
||||
<Grid
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Background="{DynamicResource ThemeBackgroundColor}">
|
||||
<Ellipse
|
||||
HorizontalAlignment="Center"
|
||||
Stroke="{DynamicResource ThemeControlBorderColor}"
|
||||
StrokeThickness="1"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}" />
|
||||
<Ellipse
|
||||
HorizontalAlignment="Center"
|
||||
Fill="Black"
|
||||
Opacity="100"
|
||||
Height="{Binding Visualizer.UiDeadzoneLeft}"
|
||||
Width="{Binding Visualizer.UiDeadzoneLeft}" />
|
||||
</Grid>
|
||||
<Ellipse
|
||||
Fill="{DynamicResource Warning}"
|
||||
Width="{Binding Visualizer.UiStickCircumference}"
|
||||
Height="{Binding Visualizer.UiStickCircumference}"
|
||||
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
|
||||
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
|
||||
</Canvas>
|
||||
</Border>
|
||||
<Border
|
||||
BorderBrush="Transparent"
|
||||
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||
IsVisible="{Binding IsRight}">
|
||||
<Canvas
|
||||
Background="{DynamicResource ThemeBackgroundColor}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}">
|
||||
<Grid
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Background="{DynamicResource ThemeBackgroundColor}">
|
||||
<Ellipse
|
||||
HorizontalAlignment="Center"
|
||||
Stroke="{DynamicResource ThemeControlBorderColor}"
|
||||
StrokeThickness="1"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}" />
|
||||
<Ellipse
|
||||
HorizontalAlignment="Center"
|
||||
Fill="Black"
|
||||
Opacity="100"
|
||||
Height="{Binding Visualizer.UiDeadzoneRight}"
|
||||
Width="{Binding Visualizer.UiDeadzoneRight}" />
|
||||
</Grid>
|
||||
<Ellipse
|
||||
Fill="{DynamicResource Warning}"
|
||||
Width="{Binding Visualizer.UiStickCircumference}"
|
||||
Height="{Binding Visualizer.UiStickCircumference}"
|
||||
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
|
||||
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
|
||||
</Canvas>
|
||||
</Border>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
CornerRadius="5">
|
||||
<StackPanel
|
||||
Margin="8"
|
||||
Orientation="Vertical">
|
||||
@@ -345,8 +414,8 @@
|
||||
Minimum="0"
|
||||
Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" />
|
||||
<TextBlock
|
||||
Width="25"
|
||||
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
|
||||
Width="25"
|
||||
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
@@ -428,7 +497,7 @@
|
||||
</Border>
|
||||
<!-- Motion, Rumble, LED -->
|
||||
<StackPanel
|
||||
Margin="0,10,0,0"
|
||||
Margin="0,5,0,0"
|
||||
Spacing="5"
|
||||
Orientation="Vertical"
|
||||
VerticalAlignment="Bottom">
|
||||
@@ -438,11 +507,7 @@
|
||||
CornerRadius="5"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<CheckBox
|
||||
Margin="10"
|
||||
MinWidth="0"
|
||||
@@ -464,11 +529,7 @@
|
||||
CornerRadius="5"
|
||||
HorizontalAlignment="Stretch"
|
||||
Margin="0,-1,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<CheckBox
|
||||
Margin="10"
|
||||
MinWidth="0"
|
||||
@@ -490,11 +551,7 @@
|
||||
CornerRadius="5"
|
||||
HorizontalAlignment="Stretch"
|
||||
Margin="0,-1,0,0">
|
||||
<Grid IsVisible="{Binding ParentModel.HasLed}">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid IsVisible="{Binding ParentModel.HasLed}" ColumnDefinitions="*,Auto">
|
||||
<CheckBox
|
||||
Margin="10, 10, 5, 10"
|
||||
MinWidth="0"
|
||||
@@ -526,15 +583,7 @@
|
||||
CornerRadius="5">
|
||||
<Grid
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
|
||||
<StackPanel
|
||||
Grid.Column="1"
|
||||
Grid.Row="0"
|
||||
|
||||
@@ -35,22 +35,13 @@
|
||||
Margin="0 0 0 5"
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="10" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="*,10,*">
|
||||
<!-- Player Selection -->
|
||||
<Grid
|
||||
Grid.Column="0"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
VerticalAlignment="Center" ColumnDefinitions="Auto,*">
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
@@ -77,14 +68,7 @@
|
||||
Grid.Column="2"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
VerticalAlignment="Center" ColumnDefinitions="Auto,*,Auto,Auto,Auto">
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
@@ -139,22 +123,12 @@
|
||||
</Grid>
|
||||
</Grid>
|
||||
<Separator />
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="10" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="*,10,*">
|
||||
<!-- Input Device -->
|
||||
<Grid
|
||||
Grid.Column="0"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*,Auto">
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Margin="5,0,10,0"
|
||||
@@ -186,11 +160,7 @@
|
||||
Grid.Column="2"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
VerticalAlignment="Center" ColumnDefinitions="Auto,*">
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
|
||||
@@ -32,12 +32,7 @@
|
||||
<!-- Button / JoyStick Settings -->
|
||||
<Grid
|
||||
Name="SettingButtons"
|
||||
MinHeight="450">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
MinHeight="450" ColumnDefinitions="Auto,*,Auto">
|
||||
<!-- Left Controls -->
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
@@ -52,15 +47,7 @@
|
||||
CornerRadius="5">
|
||||
<Grid
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Grid.Row="0"
|
||||
@@ -309,12 +296,79 @@
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<!-- Controller Picture -->
|
||||
<Image
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
Margin="0,10"
|
||||
MaxHeight="300"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Source="{Binding Image}" />
|
||||
MinHeight="90">
|
||||
<StackPanel
|
||||
Margin="10"
|
||||
Orientation="Horizontal"
|
||||
Spacing="20"
|
||||
HorizontalAlignment="Center">
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||
IsVisible="{Binding IsLeft}">
|
||||
<Canvas
|
||||
Background="{DynamicResource ThemeBackgroundColor}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}">
|
||||
<Grid
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Background="{DynamicResource ThemeBackgroundColor}">
|
||||
<Ellipse
|
||||
HorizontalAlignment="Center"
|
||||
Stroke="Black"
|
||||
StrokeThickness="1"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}"/>
|
||||
</Grid>
|
||||
<Ellipse
|
||||
Fill="Red"
|
||||
Width="{Binding Visualizer.UiStickCircumference}"
|
||||
Height="{Binding Visualizer.UiStickCircumference}"
|
||||
Canvas.Bottom="{Binding Visualizer.UiStickLeftY}"
|
||||
Canvas.Left="{Binding Visualizer.UiStickLeftX}" />
|
||||
</Canvas>
|
||||
</Border>
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
Height="{Binding Visualizer.UiStickBorderSize}"
|
||||
Width="{Binding Visualizer.UiStickBorderSize}"
|
||||
IsVisible="{Binding IsRight}">
|
||||
<Canvas
|
||||
Background="{DynamicResource ThemeBackgroundColor}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}">
|
||||
<Grid
|
||||
Height="{Binding Visualizer.UiCanvasSize}"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Background="{DynamicResource ThemeBackgroundColor}">
|
||||
<Ellipse
|
||||
HorizontalAlignment="Center"
|
||||
Stroke="Black"
|
||||
StrokeThickness="1"
|
||||
Width="{Binding Visualizer.UiCanvasSize}"
|
||||
Height="{Binding Visualizer.UiCanvasSize}"/>
|
||||
</Grid>
|
||||
<Ellipse
|
||||
Fill="Red"
|
||||
Width="{Binding Visualizer.UiStickCircumference}"
|
||||
Height="{Binding Visualizer.UiStickCircumference}"
|
||||
Canvas.Bottom="{Binding Visualizer.UiStickRightY}"
|
||||
Canvas.Left="{Binding Visualizer.UiStickRightX}" />
|
||||
</Canvas>
|
||||
</Border>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
@@ -413,15 +467,7 @@
|
||||
CornerRadius="5">
|
||||
<Grid
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
HorizontalAlignment="Stretch" ColumnDefinitions="*,*" RowDefinitions="*,*">
|
||||
<StackPanel
|
||||
Grid.Column="1"
|
||||
Grid.Row="0"
|
||||
|
||||
@@ -11,11 +11,7 @@
|
||||
x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
|
||||
x:DataType="viewModels:MotionInputViewModel"
|
||||
Focusable="True">
|
||||
<Grid Margin="10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid Margin="10" RowDefinitions="Auto,*">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<StackPanel
|
||||
Orientation="Horizontal"
|
||||
@@ -80,11 +76,7 @@
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid VerticalAlignment="Top">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid VerticalAlignment="Top" RowDefinitions="Auto,*">
|
||||
<StackPanel
|
||||
Grid.Row="1"
|
||||
HorizontalAlignment="Center"
|
||||
@@ -118,15 +110,7 @@
|
||||
Text="{Binding DsuServerPort, Mode=TwoWay}" />
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Vertical">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid RowDefinitions="*,*" ColumnDefinitions="*,*">
|
||||
<TextBlock
|
||||
Margin="0,10,0,0"
|
||||
VerticalAlignment="Center"
|
||||
|
||||
@@ -10,11 +10,7 @@
|
||||
x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
|
||||
x:DataType="viewModels:RumbleInputViewModel"
|
||||
Focusable="True">
|
||||
<Grid Margin="10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid Margin="10" RowDefinitions="Auto,*">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock
|
||||
|
||||
@@ -21,12 +21,7 @@
|
||||
<Border Classes="settings">
|
||||
<Panel
|
||||
Margin="10">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid RowDefinitions="Auto,*,Auto">
|
||||
<views:InputView
|
||||
Grid.Row="0"
|
||||
Name="InputView" />
|
||||
|
||||
@@ -177,12 +177,7 @@
|
||||
</Style>
|
||||
</ListBox.Styles>
|
||||
</ListBox>
|
||||
<Grid HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto">
|
||||
<TextBox
|
||||
Name="GameDirPathBox"
|
||||
Margin="0"
|
||||
@@ -235,12 +230,7 @@
|
||||
</Style>
|
||||
</ListBox.Styles>
|
||||
</ListBox>
|
||||
<Grid HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto,Auto">
|
||||
<TextBox
|
||||
Name="AutoloadDirPathBox"
|
||||
Margin="0"
|
||||
|
||||
@@ -14,15 +14,7 @@
|
||||
mc:Ignorable="d"
|
||||
Focusable="True"
|
||||
x:DataType="models:TempProfile">
|
||||
<Grid Margin="0">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid Margin="0" ColumnDefinitions="Auto,*" RowDefinitions="*,Auto">
|
||||
<StackPanel
|
||||
Grid.Row="0"
|
||||
Grid.Column="0"
|
||||
|
||||
@@ -20,13 +20,7 @@
|
||||
<Grid
|
||||
Margin="0"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
VerticalAlignment="Stretch" RowDefinitions="Auto,*,Auto,Auto">
|
||||
<ListBox
|
||||
Grid.Row="1"
|
||||
BorderThickness="0"
|
||||
|
||||
@@ -17,12 +17,7 @@
|
||||
</Design.DataContext>
|
||||
<Grid
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="70" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
VerticalAlignment="Center" RowDefinitions="Auto,70,Auto">
|
||||
<TextBlock
|
||||
Grid.Row="0"
|
||||
TextWrapping="Wrap"
|
||||
|
||||
@@ -18,11 +18,7 @@
|
||||
<viewModels:UserProfileViewModel />
|
||||
</Design.DataContext>
|
||||
<Grid HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
</Grid.RowDefinitions>
|
||||
VerticalAlignment="Stretch" RowDefinitions="*,Auto">
|
||||
<Border
|
||||
CornerRadius="5"
|
||||
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
|
||||
@@ -41,11 +37,7 @@
|
||||
VerticalAlignment="Stretch"
|
||||
ClipToBounds="True"
|
||||
CornerRadius="5">
|
||||
<Grid Margin="0">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid Margin="0" ColumnDefinitions="*,Auto">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding UserId}"
|
||||
|
||||
@@ -19,19 +19,10 @@
|
||||
<Design.DataContext>
|
||||
<viewModels:UserSaveManagerViewModel />
|
||||
</Design.DataContext>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid RowDefinitions="Auto,*,Auto">
|
||||
<Grid
|
||||
Grid.Row="0"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
HorizontalAlignment="Stretch" ColumnDefinitions="Auto,*">
|
||||
<StackPanel
|
||||
Spacing="10"
|
||||
Orientation="Horizontal"
|
||||
@@ -80,11 +71,7 @@
|
||||
<Grid
|
||||
Grid.Column="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
Margin="10,0, 0, 0">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition/>
|
||||
</Grid.ColumnDefinitions>
|
||||
Margin="10,0, 0, 0" ColumnDefinitions="Auto,*">
|
||||
<Label Content="{ext:Locale Search}" VerticalAlignment="Center" />
|
||||
<TextBox
|
||||
Margin="5,0,0,0"
|
||||
@@ -118,11 +105,7 @@
|
||||
</ListBox.Styles>
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate x:DataType="models:SaveModel">
|
||||
<Grid HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid HorizontalAlignment="Stretch" ColumnDefinitions="*,Auto">
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Orientation="Horizontal"
|
||||
|
||||
@@ -18,11 +18,7 @@
|
||||
<Design.DataContext>
|
||||
<viewModels:UserProfileViewModel />
|
||||
</Design.DataContext>
|
||||
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" RowDefinitions="*,Auto">
|
||||
<Border
|
||||
CornerRadius="5"
|
||||
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
|
||||
|
||||
@@ -53,18 +53,12 @@
|
||||
|
||||
<!-- For image -->
|
||||
<ui:NavigationView.PaneHeader>
|
||||
<Grid HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="5"/>
|
||||
</Grid.RowDefinitions>
|
||||
<Grid HorizontalAlignment="Center" VerticalAlignment="Center" RowDefinitions="Auto,Auto,Auto,5">
|
||||
<TextBlock Text="{Binding GameId}"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Margin="0,0,0,10"
|
||||
TextAlignment="Center" Grid.Row="0" />
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Margin="0,0,0,10"
|
||||
TextAlignment="Center" Grid.Row="0" />
|
||||
<Image Source="{Binding GameIcon}"
|
||||
Width="160"
|
||||
Height="160"
|
||||
|
||||
@@ -70,11 +70,7 @@
|
||||
<DataTemplate
|
||||
DataType="models:ModModel">
|
||||
<Panel Margin="10">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
Width="1100"
|
||||
Height="918"
|
||||
Height="927"
|
||||
MinWidth="800"
|
||||
MinHeight="480"
|
||||
WindowStartupLocation="CenterOwner"
|
||||
|
||||
@@ -13,14 +13,7 @@
|
||||
x:DataType="viewModels:XCITrimmerViewModel"
|
||||
Focusable="True"
|
||||
mc:Ignorable="d">
|
||||
<Grid Margin="20 0 20 0">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid Margin="20 0 20 0" RowDefinitions="Auto,Auto,*,Auto,Auto">
|
||||
<Panel
|
||||
Margin="10 10 10 10"
|
||||
Grid.Row="0">
|
||||
@@ -30,12 +23,7 @@
|
||||
Margin="0 0 10 10"
|
||||
IsVisible="{Binding !Processing}"
|
||||
Grid.Row="1">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="Auto,*,Auto">
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Orientation="Horizontal">
|
||||
@@ -145,11 +133,7 @@
|
||||
<DataTemplate
|
||||
DataType="models:XCITrimmerFileModel">
|
||||
<Panel Margin="10">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="65*" />
|
||||
<ColumnDefinition Width="35*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="65*,35*">
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Margin="10 0 10 0"
|
||||
@@ -160,11 +144,7 @@
|
||||
TextTrimming="CharacterEllipsis"
|
||||
Text="{Binding Name}">
|
||||
</TextBlock>
|
||||
<Grid Grid.Column="1">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="45*" />
|
||||
<ColumnDefinition Width="55*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid Grid.Column="1" ColumnDefinitions="45*,55*">
|
||||
<ProgressBar
|
||||
Height="10"
|
||||
Margin="10 0 10 0"
|
||||
@@ -226,15 +206,7 @@
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
Padding="2.5">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid ColumnDefinitions="Auto,*" RowDefinitions="Auto,Auto">
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Grid.Row="0"
|
||||
@@ -274,11 +246,7 @@
|
||||
<Panel
|
||||
Grid.Row="4"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid ColumnDefinitions="*,Auto">
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Orientation="Horizontal"
|
||||
|
||||
Reference in New Issue
Block a user