Compare commits
10 Commits
927f36e41f
...
Canary-1.2
| Author | SHA1 | Date | |
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bbd64fd5f0 | ||
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09446fd80e | ||
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4f014a89cf | ||
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6482e566ab | ||
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7fcd9b792e | ||
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e676fd8b17 | ||
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dd16e3cee1 | ||
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31e5f74e05 | ||
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f2f099bddb | ||
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2616dc57fb |
@@ -19,7 +19,7 @@
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<key>CSResourcesFileMapped</key>
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<true/>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
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<string>Copyright © 2018 - 2025 Ryujinx Team and Contributors.</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>LSMinimumSystemVersion</key>
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@@ -965,6 +965,7 @@
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0100C4D00B608000,"Don't Sink",gpu,ingame,2021-02-26 15:41:11
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0100751007ADA000,"Don't Starve: Nintendo Switch Edition",nvdec,playable,2022-02-05 20:43:34
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010088B010DD2000,"Dongo Adventure",,playable,2022-10-04 16:22:26
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01009D901BC56000,"Donkey Kong Country™ Returns HD",gpu;crashes,ingame,2025-01-19 18:26:53
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0100C1F0051B6000,"Donkey Kong Country™: Tropical Freeze",,playable,2024-08-05 16:46:10
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0100F2C00F060000,"Doodle Derby",,boots,2020-12-04 22:51:48
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0100416004C00000,"DOOM",gpu;slow;nvdec;online-broken,ingame,2024-09-23 15:40:07
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@@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -37,7 +36,6 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -85,30 +83,19 @@ namespace Ryujinx.Input.SDL2
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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{
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bool joyConPairDisconnected = false;
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if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
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return;
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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joyConPairDisconnected = true;
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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if (joyConPairDisconnected)
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{
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OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
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{
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bool joyConPairConnected = false;
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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@@ -133,29 +120,13 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
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{
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_gamepadsIds.Remove(SDL2JoyConPair.Id);
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_gamepadsIds.Add(SDL2JoyConPair.Id);
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joyConPairConnected = true;
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}
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}
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OnGamepadConnected?.Invoke(id);
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if (joyConPairConnected)
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{
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OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
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}
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}
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}
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}
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private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
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{
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Logger.Info?.Print(LogClass.Hid,
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$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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@@ -186,14 +157,6 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == SDL2JoyConPair.Id)
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{
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lock (_lock)
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{
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return SDL2JoyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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@@ -202,16 +165,12 @@ namespace Ryujinx.Input.SDL2
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}
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nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == nint.Zero)
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{
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return null;
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}
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if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
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{
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return new SDL2JoyCon(gamepadHandle, id);
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}
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return new SDL2Gamepad(gamepadHandle, id);
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}
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}
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@@ -1,409 +0,0 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyCon : IGamepad
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{
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private bool HasConfiguration => _configuration != null;
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private StandardControllerInputConfig _configuration;
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
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{
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{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
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{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
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{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
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};
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private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
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{
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{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
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{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
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{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
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{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
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{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
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{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
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{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
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{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
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{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
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{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
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};
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private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
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private readonly Lock _userMappingLock = new();
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private readonly List<ButtonMappingEntry> _buttonsUserMapping;
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private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
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{
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StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
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};
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public GamepadFeaturesFlag Features { get; }
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private nint _gamepadHandle;
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private enum JoyConType
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{
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Left, Right
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}
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public const string Prefix = "Nintendo Switch Joy-Con";
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public const string LeftName = "Nintendo Switch Joy-Con (L)";
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public const string RightName = "Nintendo Switch Joy-Con (R)";
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private readonly JoyConType _joyConType;
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public SDL2JoyCon(nint gamepadHandle, string driverId)
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{
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_gamepadHandle = gamepadHandle;
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_buttonsUserMapping = new List<ButtonMappingEntry>(10);
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Name = SDL_GameControllerName(_gamepadHandle);
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Id = driverId;
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Features = GetFeaturesFlag();
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// Enable motion tracking
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if (Features.HasFlag(GamepadFeaturesFlag.Motion))
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{
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
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}
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if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
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SDL_bool.SDL_TRUE) != 0)
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{
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Logger.Error?.Print(LogClass.Hid,
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$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
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}
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}
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switch (Name)
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{
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case LeftName:
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{
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_buttonsDriverMapping = _leftButtonsDriverMapping;
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_joyConType = JoyConType.Left;
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break;
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}
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case RightName:
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{
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_buttonsDriverMapping = _rightButtonsDriverMapping;
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_joyConType = JoyConType.Right;
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break;
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}
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}
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}
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private GamepadFeaturesFlag GetFeaturesFlag()
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{
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GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
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if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
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SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
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{
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result |= GamepadFeaturesFlag.Motion;
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}
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int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
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if (error == 0)
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{
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result |= GamepadFeaturesFlag.Rumble;
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}
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return result;
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}
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public string Id { get; }
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public string Name { get; }
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public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && _gamepadHandle != nint.Zero)
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{
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SDL_GameControllerClose(_gamepadHandle);
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_gamepadHandle = nint.Zero;
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}
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}
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public void Dispose()
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||||
{
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Dispose(true);
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}
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|
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public void SetTriggerThreshold(float triggerThreshold)
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{
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|
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
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return;
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ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
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ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
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|
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if (durationMs == uint.MaxValue)
|
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{
|
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
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0)
|
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
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}
|
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else if (durationMs > SDL_HAPTIC_INFINITY)
|
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{
|
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Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
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}
|
||||
else
|
||||
{
|
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if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
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Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
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MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
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return Vector3.Zero;
|
||||
|
||||
Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,142 +0,0 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -266,7 +266,6 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -299,20 +298,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -347,7 +333,6 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,17 +21,5 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,17 +25,14 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -81,14 +78,12 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -148,12 +143,7 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -489,7 +489,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version);
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowTitleBar);
|
||||
});
|
||||
|
||||
_viewModel.SetUiProgressHandlers(Device);
|
||||
@@ -872,7 +872,7 @@ namespace Ryujinx.Ava
|
||||
Device?.System.TogglePauseEmulation(false);
|
||||
|
||||
_viewModel.IsPaused = false;
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version);
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowTitleBar);
|
||||
Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed");
|
||||
}
|
||||
|
||||
@@ -881,7 +881,7 @@ namespace Ryujinx.Ava
|
||||
Device?.System.TogglePauseEmulation(true);
|
||||
|
||||
_viewModel.IsPaused = true;
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, LocaleManager.Instance[LocaleKeys.Paused]);
|
||||
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowTitleBar, LocaleManager.Instance[LocaleKeys.Paused]);
|
||||
Logger.Info?.Print(LogClass.Emulation, "Emulation was paused");
|
||||
}
|
||||
|
||||
|
||||
@@ -22898,4 +22898,4 @@
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ using DiscordRPC;
|
||||
using Gommon;
|
||||
using Humanizer;
|
||||
using Humanizer.Localisation;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Common;
|
||||
@@ -97,7 +98,7 @@ namespace Ryujinx.Ava
|
||||
},
|
||||
Details = TruncateToByteLength($"Playing {appMeta.Title}"),
|
||||
State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
|
||||
? $"Total play time: {appMeta.TimePlayed.Humanize(2, false, maxUnit: TimeUnit.Hour)}"
|
||||
? $"Total play time: {ValueFormatUtils.FormatTimeSpan(appMeta.TimePlayed)}"
|
||||
: "Never played",
|
||||
Timestamps = Timestamps.Now
|
||||
});
|
||||
|
||||
@@ -279,13 +279,13 @@ namespace Ryujinx.Ava.UI.Applet
|
||||
.ForEach(profile => profiles.Add(new Models.UserProfile(profile, nav)));
|
||||
|
||||
profiles.Add(new Models.UserProfile(guest, nav));
|
||||
UserSelectorDialogViewModel viewModel = new();
|
||||
viewModel.Profiles = profiles;
|
||||
viewModel.SelectedUserId = _parent.AccountManager.LastOpenedUser.UserId;
|
||||
UserSelectorDialogViewModel viewModel = new()
|
||||
{
|
||||
Profiles = profiles,
|
||||
SelectedUserId = _parent.AccountManager.LastOpenedUser.UserId
|
||||
};
|
||||
UserSelectorDialog content = new(viewModel);
|
||||
(UserId id, _) = await UserSelectorDialog.ShowInputDialog(content);
|
||||
|
||||
selected = id;
|
||||
(selected, _) = await UserSelectorDialog.ShowInputDialog(content);
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
});
|
||||
|
||||
48
src/Ryujinx/UI/Helpers/Commands.cs
Normal file
48
src/Ryujinx/UI/Helpers/Commands.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
#nullable enable
|
||||
public static class Commands
|
||||
{
|
||||
public static RelayCommand Create(Action action)
|
||||
=> new(action);
|
||||
public static RelayCommand CreateConditional(Action action, Func<bool> canExecute)
|
||||
=> new(action, canExecute);
|
||||
|
||||
public static RelayCommand<T> CreateWithArg<T>(Action<T?> action)
|
||||
=> new(action);
|
||||
public static RelayCommand<T> CreateConditionalWithArg<T>(Action<T?> action, Predicate<T?> canExecute)
|
||||
=> new(action, canExecute);
|
||||
|
||||
public static AsyncRelayCommand Create(Func<Task> action)
|
||||
=> new(action, AsyncRelayCommandOptions.None);
|
||||
public static AsyncRelayCommand CreateConcurrent(Func<Task> action)
|
||||
=> new(action, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
||||
public static AsyncRelayCommand CreateSilentFail(Func<Task> action)
|
||||
=> new(action, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
||||
|
||||
public static AsyncRelayCommand<T> CreateWithArg<T>(Func<T?, Task> action)
|
||||
=> new(action, AsyncRelayCommandOptions.None);
|
||||
public static AsyncRelayCommand<T> CreateConcurrentWithArg<T>(Func<T?, Task> action)
|
||||
=> new(action, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
||||
public static AsyncRelayCommand<T> CreateSilentFailWithArg<T>(Func<T?, Task> action)
|
||||
=> new(action, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
||||
|
||||
public static AsyncRelayCommand CreateConditional(Func<Task> action, Func<bool> canExecute)
|
||||
=> new(action, canExecute, AsyncRelayCommandOptions.None);
|
||||
public static AsyncRelayCommand CreateConcurrentConditional(Func<Task> action, Func<bool> canExecute)
|
||||
=> new(action, canExecute, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
||||
public static AsyncRelayCommand CreateSilentFailConditional(Func<Task> action, Func<bool> canExecute)
|
||||
=> new(action, canExecute, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
||||
|
||||
public static AsyncRelayCommand<T> CreateConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
|
||||
=> new(action, canExecute, AsyncRelayCommandOptions.None);
|
||||
public static AsyncRelayCommand<T> CreateConcurrentConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
|
||||
=> new(action, canExecute, AsyncRelayCommandOptions.AllowConcurrentExecutions);
|
||||
public static AsyncRelayCommand<T> CreateSilentFailConditionalWithArg<T>(Func<T?, Task> action, Predicate<T?> canExecute)
|
||||
=> new(action, canExecute, AsyncRelayCommandOptions.FlowExceptionsToTaskScheduler);
|
||||
}
|
||||
}
|
||||
@@ -38,7 +38,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
|
||||
using Ryujinx.HLE.UI;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Silk.NET.Vulkan;
|
||||
using SkiaSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -144,14 +144,14 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
ViewModel.LoadConfigurableHotKeys();
|
||||
}
|
||||
|
||||
public static readonly AppletMetadata MiiApplet = new("miiEdit", 0x0100000000001009);
|
||||
|
||||
public AppletMetadata MiiApplet => new(ViewModel.ContentManager, "miiEdit", 0x0100000000001009);
|
||||
|
||||
public async Task OpenMiiApplet()
|
||||
{
|
||||
if (MiiApplet.CanStart(ViewModel.ContentManager, out var appData, out var nacpData))
|
||||
{
|
||||
await ViewModel.LoadApplication(appData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData);
|
||||
}
|
||||
if (!MiiApplet.CanStart(out var appData, out var nacpData))
|
||||
return;
|
||||
|
||||
await ViewModel.LoadApplication(appData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData);
|
||||
}
|
||||
|
||||
public async Task OpenCheatManagerForCurrentApp()
|
||||
|
||||
@@ -735,21 +735,19 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
});
|
||||
}
|
||||
|
||||
private static bool _intelMacWarningShown;
|
||||
private static bool _intelMacWarningShown = !(OperatingSystem.IsMacOS() &&
|
||||
(RuntimeInformation.OSArchitecture == Architecture.X64 ||
|
||||
RuntimeInformation.OSArchitecture == Architecture.X86));
|
||||
|
||||
public static async Task ShowIntelMacWarningAsync()
|
||||
{
|
||||
if (!_intelMacWarningShown &&
|
||||
(OperatingSystem.IsMacOS() &&
|
||||
(RuntimeInformation.OSArchitecture == Architecture.X64 ||
|
||||
RuntimeInformation.OSArchitecture == Architecture.X86)))
|
||||
{
|
||||
_intelMacWarningShown = true;
|
||||
if (_intelMacWarningShown) return;
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
|
||||
"Intel Mac Warning",
|
||||
"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support;\nand do not report bugs on the GitHub. They will be closed."));
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
|
||||
"Intel Mac Warning",
|
||||
"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support."));
|
||||
}
|
||||
_intelMacWarningShown = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,5 +54,9 @@ namespace Ryujinx.Ava.Utilities
|
||||
appControl = new BlitStruct<ApplicationControlProperty>(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanStart(out ApplicationData appData,
|
||||
out BlitStruct<ApplicationControlProperty> appControl)
|
||||
=> CanStart(null, out appData, out appControl);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,9 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
|
||||
public class CompatibilityCsv
|
||||
{
|
||||
static CompatibilityCsv()
|
||||
static CompatibilityCsv() => Load();
|
||||
|
||||
public static void Load()
|
||||
{
|
||||
using Stream csvStream = Assembly.GetExecutingAssembly()
|
||||
.GetManifestResourceStream("RyujinxGameCompatibilityList")!;
|
||||
@@ -37,15 +39,31 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
using SepReader reader = Sep.Reader().From(csvStream);
|
||||
ColumnIndices columnIndices = new(reader.Header.IndexOf);
|
||||
|
||||
Entries = reader
|
||||
_entries = reader
|
||||
.Enumerate(row => new CompatibilityEntry(ref columnIndices, row))
|
||||
.OrderBy(it => it.GameName)
|
||||
.ToArray();
|
||||
|
||||
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatCsv");
|
||||
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.", "LoadCompatibility");
|
||||
}
|
||||
|
||||
public static CompatibilityEntry[] Entries { get; private set; }
|
||||
public static void Unload()
|
||||
{
|
||||
_entries = null;
|
||||
}
|
||||
|
||||
private static CompatibilityEntry[] _entries;
|
||||
|
||||
public static CompatibilityEntry[] Entries
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_entries == null)
|
||||
Load();
|
||||
|
||||
return _entries;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class CompatibilityEntry
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Styling;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using nietras.SeparatedValues;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.Compat
|
||||
@@ -35,6 +32,8 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
contentDialog.Styles.Add(closeButtonParent);
|
||||
|
||||
await ContentDialogHelper.ShowAsync(contentDialog);
|
||||
|
||||
CompatibilityCsv.Unload();
|
||||
}
|
||||
|
||||
public CompatibilityList()
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using ExCSS;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.Compat
|
||||
{
|
||||
public partial class CompatibilityViewModel : ObservableObject
|
||||
public class CompatibilityViewModel : BaseModel
|
||||
{
|
||||
[ObservableProperty] private bool _onlyShowOwnedGames = true;
|
||||
private bool _onlyShowOwnedGames = true;
|
||||
|
||||
private IEnumerable<CompatibilityEntry> _currentEntries = CompatibilityCsv.Entries;
|
||||
private readonly string[] _ownedGameTitleIds = [];
|
||||
private readonly ApplicationLibrary _appLibrary;
|
||||
private string[] _ownedGameTitleIds = [];
|
||||
|
||||
public IEnumerable<CompatibilityEntry> CurrentEntries => OnlyShowOwnedGames
|
||||
? _currentEntries.Where(x =>
|
||||
@@ -24,14 +23,23 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
|
||||
public CompatibilityViewModel(ApplicationLibrary appLibrary)
|
||||
{
|
||||
_appLibrary = appLibrary;
|
||||
appLibrary.ApplicationCountUpdated += (_, _)
|
||||
=> _ownedGameTitleIds = appLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
|
||||
|
||||
_ownedGameTitleIds = appLibrary.Applications.Keys.Select(x => x.ToString("X16")).ToArray();
|
||||
}
|
||||
|
||||
PropertyChanged += (_, args) =>
|
||||
public bool OnlyShowOwnedGames
|
||||
{
|
||||
get => _onlyShowOwnedGames;
|
||||
set
|
||||
{
|
||||
if (args.PropertyName is nameof(OnlyShowOwnedGames))
|
||||
OnPropertyChanged(nameof(CurrentEntries));
|
||||
};
|
||||
OnPropertyChanging();
|
||||
OnPropertyChanging(nameof(CurrentEntries));
|
||||
_onlyShowOwnedGames = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(CurrentEntries));
|
||||
}
|
||||
}
|
||||
|
||||
public void Search(string searchTerm)
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
public static class TitleHelper
|
||||
{
|
||||
public static string ActiveApplicationTitle(ProcessResult activeProcess, string applicationVersion, string pauseString = "")
|
||||
public static string ActiveApplicationTitle(ProcessResult activeProcess, string applicationVersion, bool customTitlebar, string pauseString = "")
|
||||
{
|
||||
if (activeProcess == null)
|
||||
return string.Empty;
|
||||
@@ -14,7 +14,9 @@ namespace Ryujinx.Ava.Utilities
|
||||
string titleIdSection = $" ({activeProcess.ProgramIdText.ToUpper()})";
|
||||
string titleArchSection = activeProcess.Is64Bit ? " (64-bit)" : " (32-bit)";
|
||||
|
||||
string appTitle = $"Ryujinx {applicationVersion} -{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
|
||||
string appTitle = customTitlebar
|
||||
? $"Ryujinx {applicationVersion}\n{titleNameSection.Trim()}\n{titleVersionSection.Trim()}\n{titleIdSection.Trim()}{titleArchSection}"
|
||||
: $"Ryujinx {applicationVersion} -{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
|
||||
|
||||
return !string.IsNullOrEmpty(pauseString)
|
||||
? appTitle + $" ({pauseString})"
|
||||
|
||||
Reference in New Issue
Block a user