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11 Commits
Canary-1.2
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d83d80de73
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3
.gitignore
vendored
3
.gitignore
vendored
@@ -19,6 +19,9 @@ build/
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AppDir/
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publish_appimage/
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# Validation project assemblies folder
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/src/Ryujinx.BuildValidationTasks/temp_assemblies/
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# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
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!packages/*/build/
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@@ -10,12 +10,13 @@
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<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
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<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
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<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
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<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
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<PackageVersion Include="Microsoft.Build.Framework" Version="17.12.6" />
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<PackageVersion Include="Microsoft.Build.Tasks.Core" Version="17.12.6" />
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<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
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<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
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<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
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<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
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<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
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<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0" />
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<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0" />
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<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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<PackageVersion Include="Concentus" Version="2.2.0" />
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<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
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@@ -54,6 +55,9 @@
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<PackageVersion Include="SPB" Version="0.0.4-build32" />
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<PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
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<PackageVersion Include="System.Management" Version="9.0.0" />
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<PackageVersion Include="System.Memory" Version="4.6.0" />
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<PackageVersion Include="System.Text.Encodings.Web" Version="9.0.0" />
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<PackageVersion Include="System.Text.Json" Version="9.0.0" />
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<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -80,6 +80,7 @@ EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
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ProjectSection(ProjectDependencies) = postProject
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{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
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@@ -258,13 +259,12 @@ Global
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@@ -3,27 +3,19 @@ using Microsoft.Build.Utilities;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using Newtonsoft.Json;
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using System.Text.Json;
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using Microsoft.Build.Framework;
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using System.Text.Encodings.Web;
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namespace Ryujinx.BuildValidationTasks
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{
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public class LocaleValidationTask : Task
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public class LocalesValidationTask : Task
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{
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public string Path { get; set; }
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public override bool Execute()
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{
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string path = System.Reflection.Assembly.GetExecutingAssembly().Location;
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if (path.Split(["src"], StringSplitOptions.None).Length == 1)
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{
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//i assume that we are in a build directory in the solution dir
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path = new FileInfo(path).Directory!.Parent!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
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}
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else
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{
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path = path.Split(["src"], StringSplitOptions.None)[0];
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path = new FileInfo(path).Directory!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
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}
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string path = Path;
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string data;
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@@ -32,7 +24,21 @@ namespace Ryujinx.BuildValidationTasks
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data = sr.ReadToEnd();
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}
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LocalesJson json = JsonConvert.DeserializeObject<LocalesJson>(data);
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LocalesJson json;
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try
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{
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json = JsonSerializer.Deserialize<LocalesJson>(data);
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}
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catch (Exception e)
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{
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Log.LogError($"Json Validation failed! {e.Message}");
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return false;
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}
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for (int i = 0; i < json.Locales.Count; i++)
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{
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@@ -48,7 +54,13 @@ namespace Ryujinx.BuildValidationTasks
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json.Locales[i] = locale;
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}
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string jsonString = JsonConvert.SerializeObject(json, Formatting.Indented);
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JsonSerializerOptions jsonOptions = new JsonSerializerOptions()
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{
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WriteIndented = true,
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Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
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};
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string jsonString = JsonSerializer.Serialize(json, jsonOptions);
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using (StreamWriter sw = new(path))
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{
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@@ -1,19 +1,56 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<TargetFramework>net9.0</TargetFramework>
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<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
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<temp_assemblies>$(MSBuildThisFileDirectory)temp_assemblies/</temp_assemblies>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build.Tasks.Core" />
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<PackageReference Include="Microsoft.Build.Utilities.Core" />
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<PackageReference Include="Newtonsoft.Json" />
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<PackageReference Include="Microsoft.Build.Framework" />
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<PackageReference Include="System.Text.Json" GeneratePathProperty="true" />
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<PackageReference Include="System.Text.Encodings.Web" GeneratePathProperty="true" />
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<PackageReference Include="System.Memory" GeneratePathProperty="true" />
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</ItemGroup>
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<UsingTask TaskName="Ryujinx.BuildValidationTasks.LocaleValidationTask" TaskFactory="TaskHostFactory" AssemblyFile="$(OutDir)Ryujinx.BuildValidationTasks.dll" />
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<Target Name="ValidationTask">
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<Message Text="Running Validations..." Importance="high" />
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<Target Name="LocalesJsonValidation" AfterTargets="AfterRebuild">
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<LocaleValidationTask />
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<!--Run Validation Targets Here-->
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<CallTarget Targets="MasterLocalesValidationTask" />
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<Message Text="Validations Succeeded!" Importance="high" />
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</Target>
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<!--__________________________________________________Start LocalesValidation Task__________________________________________________-->
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<PropertyGroup>
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<!--Name of Validation Task. <Name> refers to this name-->
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<Name>LocalesValidation</Name>
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</PropertyGroup>
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<UsingTask TaskName="Ryujinx.BuildValidationTasks.$(Name)Task" TaskFactory="RoslynCodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.Core.dll">
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<ParameterGroup>
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<Path Required="true" />
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</ParameterGroup>
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<Task>
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<Reference Include="$(PkgSystem_Text_Json)/lib/netstandard2.0/System.Text.Json.dll" />
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<Reference Include="$(PkgSystem_Text_Encodings_Web)/lib/netstandard2.0/System.Text.Encodings.Web.dll" />
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<Reference Include="$(PkgSystem_Memory)/lib/netstandard2.0/System.Memory.dll" Version="4.6.0" />
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<Code Language="cs" Source="$(MSBuildThisFileDirectory)$(Name)Task.cs" />
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</Task>
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</UsingTask>
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<!--Name should be "Master<Name>Task"-->
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<Target Name="MasterLocalesValidationTask">
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<Message Text="Running $(Name)Task... " Importance="high" />
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<!--Should call "Ryujinx.BuildValidationTasks.<Name>Task"-->
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<Ryujinx.BuildValidationTasks.LocalesValidationTask Path="$(MSBuildThisFileDirectory)../Ryujinx/Assets/locales.json" />
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<Message Text="$(Name)Task finished!" Importance="high" />
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</Target>
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</Project>
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@@ -838,6 +838,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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TargetApi.OpenGL => TargetLanguage.Glsl,
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TargetApi.Vulkan => GraphicsConfig.EnableSpirvCompilationOnVulkan ? TargetLanguage.Spirv : TargetLanguage.Glsl,
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TargetApi.Metal => TargetLanguage.Msl,
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_ => throw new NotImplementedException()
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};
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return new TranslationOptions(lang, api, flags);
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@@ -1767,6 +1767,7 @@ namespace Ryujinx.Graphics.Metal
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Constants.StorageBuffersSetIndex => Constants.StorageBuffersIndex,
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Constants.TexturesSetIndex => Constants.TexturesIndex,
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Constants.ImagesSetIndex => Constants.ImagesIndex,
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_ => throw new NotImplementedException()
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};
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}
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@@ -21,9 +21,12 @@ namespace Ryujinx.Graphics.Metal
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private Pipeline _pipeline;
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private Window _window;
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public uint ProgramCount { get; set; } = 0;
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public uint ProgramCount { get; set; }
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#pragma warning disable CS0067 // The event is never used
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public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
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#pragma warning restore CS0067
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public bool PreferThreading => true;
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public IPipeline Pipeline => _pipeline;
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public IWindow Window => _window;
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@@ -125,6 +125,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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Instruction.Add => "PreciseFAdd",
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Instruction.Subtract => "PreciseFSub",
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Instruction.Multiply => "PreciseFMul",
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_ => throw new NotImplementedException()
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};
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return $"{func}({expr[0]}, {expr[1]})";
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@@ -917,7 +917,7 @@ namespace Ryujinx.Ava
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if (ShouldInitMetal)
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{
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#pragma warning disable CA1416 This call site is reachable on all platforms
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#pragma warning disable CA1416 // This call site is reachable on all platforms
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// The condition does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
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renderer = new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface);
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#pragma warning restore CA1416
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@@ -3797,7 +3797,7 @@
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"el_GR": "Ζώνη Ώρας Συστήματος:",
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"en_US": "System Time Zone:",
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"es_ES": "Zona horaria del sistema:",
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"fr_FR": "Fuseau horaire du système :",
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"fr_FR": "Fuseau horaire du système\u00A0:",
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"he_IL": "אזור זמן מערכת:",
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"it_IT": "Fuso orario del sistema:",
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"ja_JP": "タイムゾーン:",
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@@ -15125,7 +15125,7 @@
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"el_GR": "",
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"en_US": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.",
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"es_ES": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.",
|
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"fr_FR": "Format d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
|
||||
"fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
|
||||
"he_IL": "",
|
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"it_IT": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.",
|
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"ja_JP": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n",
|
||||
@@ -20213,7 +20213,7 @@
|
||||
"el_GR": "Όνομα",
|
||||
"en_US": "Name",
|
||||
"es_ES": "Nombre",
|
||||
"fr_FR": "Nom ",
|
||||
"fr_FR": "Nom\u00A0",
|
||||
"he_IL": "שם",
|
||||
"it_IT": "Nome",
|
||||
"ja_JP": "名称",
|
||||
@@ -21694,4 +21694,4 @@
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -13,8 +13,8 @@
|
||||
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="BuildValidationProj" BeforeTargets="BeforeRebuild">
|
||||
<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Targets="Rebuild">
|
||||
<Target Name="BuildValidationProj" BeforeTargets="BeforeBuild">
|
||||
<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Targets="ValidationTask" >
|
||||
</MSBuild>
|
||||
</Target>
|
||||
|
||||
|
||||
@@ -62,11 +62,6 @@ namespace Ryujinx.Ava.UI.Renderer
|
||||
KnownGreatMetalTitles.ContainsIgnoreCase(titleId)
|
||||
? new EmbeddedWindowMetal()
|
||||
: new EmbeddedWindowVulkan();
|
||||
|
||||
string backendText = EmbeddedWindow is EmbeddedWindowVulkan ? "Vulkan" : "Metal";
|
||||
|
||||
Logger.Info?.Print(LogClass.Gpu, $"Auto: Using {backendText}");
|
||||
|
||||
break;
|
||||
case GraphicsBackend.OpenGl:
|
||||
EmbeddedWindow = new EmbeddedWindowOpenGL();
|
||||
@@ -78,6 +73,16 @@ namespace Ryujinx.Ava.UI.Renderer
|
||||
EmbeddedWindow = new EmbeddedWindowVulkan();
|
||||
break;
|
||||
}
|
||||
|
||||
string backendText = EmbeddedWindow switch
|
||||
{
|
||||
EmbeddedWindowVulkan => "Vulkan",
|
||||
EmbeddedWindowOpenGL => "OpenGL",
|
||||
EmbeddedWindowMetal => "Metal",
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
|
||||
Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend ({ConfigurationState.Instance.Graphics.GraphicsBackend.Value}): {backendText}");
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user