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45 Commits

Author SHA1 Message Date
LotP1
e2e8502278 force line endings to use LF 2024-12-27 12:10:50 +01:00
Evan Husted
aa806b1032 Rename program.cs to Program.cs 2024-12-26 21:07:29 -06:00
LotP1
aabb786016 fix spelling and names 2024-12-26 23:42:53 +01:00
LotP1
2a38f1bbbf only log runtime if a runtime is set 2024-12-26 23:34:43 +01:00
LotP1
fdece62f88 fix matching windows runner 2024-12-26 23:32:14 +01:00
LotP1
6fb58a611e revert .gitignore 2024-12-26 23:28:34 +01:00
LotP1
02ff76f89a revert packages.props 2024-12-26 23:26:50 +01:00
LotP1
d39b3a5864 fix locales.json to comply with validation 2024-12-26 23:20:29 +01:00
LotP1
f976c3c362 simplify 2024-12-26 23:20:06 +01:00
LotP1
d9f2b813a0 Merge remote-tracking branch 'upstream/master' into validation-v2 2024-12-26 23:12:30 +01:00
LotP1
8cb6767c7c slash instead of backslash 2024-12-26 23:10:36 +01:00
LotP1
80377c1553 run with dotnet dll runner 2024-12-26 23:04:05 +01:00
LotP1
1dbcaf1fd7 missing quote, will still fail 2024-12-26 22:57:07 +01:00
LotP1
bad1f72918 v4 first test, will fail due to new validation step 2024-12-26 22:54:22 +01:00
LotP1
a317184594 check target dir 2024-12-26 21:34:07 +01:00
LotP1
0cde245875 forgot to remove true 2024-12-26 21:31:24 +01:00
LotP1
e3638d13b1 correct form of --runtime 2024-12-26 21:29:10 +01:00
LotP1
2fe19044cf use RuntimeIdentifier instead 2024-12-26 21:25:45 +01:00
LotP1
9320decc45 test RuntimeIdentifiers 2024-12-26 21:06:08 +01:00
LotP1
35b23bcafb try simplified csproj and force runtime identifier 2024-12-26 20:45:37 +01:00
LotP1
4add4829c7 force restore 2024-12-26 20:38:46 +01:00
LotP1
eb46909808 manually run dotnet restore 2024-12-26 20:29:56 +01:00
LotP1
c91d9d8049 build target fix 2024-12-26 20:18:29 +01:00
LotP1
21f23f0a2e lets see what's actually going on 2024-12-26 20:13:18 +01:00
LotP1
9ca0926439 confirm that it actually builds 2024-12-26 20:07:45 +01:00
LotP1
7b8c8776a2 Revert "use outdir"
This reverts commit b00d80c17a.
2024-12-26 20:06:07 +01:00
LotP1
b00d80c17a use outdir 2024-12-26 20:00:04 +01:00
LotP1
8c0a82bb6e v4 2024-12-26 19:54:02 +01:00
Evan Husted
17233d30da misc: give various threads dedicated names
Move all title ID lists into a TitleIDs class in Ryujinx.Common, with helpers.
Unify & simplify Auto graphics backend selection logic
2024-12-26 00:29:00 -06:00
LotP1
1bac6ab19e please 2024-12-26 00:00:05 +01:00
LotP1
dac137fd43 test stuff 2024-12-25 23:47:20 +01:00
LotP1
d83d80de73 here we go 2024-12-25 23:22:38 +01:00
LotP1
097836bfac NO-BREAK SPACE is now escaped 2024-12-25 22:14:20 +01:00
LotP1
695f9e277d v3 2024-12-25 22:13:54 +01:00
Otozinclus
2bf48f57d2 Add more games to metal list (#447)
Mario Kart 8 Deluxe and Deltarune got tested by Isaac with help from
Peri previosly (His video: https://www.youtube.com/watch?v=GEVre_0ZVUg
)

Captain Toad, Cuphead and Animal Crossing I tested myself (side-by-side
Video comparison: https://youtu.be/auNS9MmZMPI )

Additional information:

Cuphead has flickering issues with certain UI elements on Vulkan via
MoltenVK. Metal fixes those and introduces no new issues, according to
my testing.

Animal Crossing is accurate, except for it having broken backgrounds in
interiors, causing them to appear as white instead of black. This is
caused by a hardware level sampler bug, that isaac never got to find a
workaround for.
However, this issue happens with Vulkan via MoltenVK as well, both Metal
and Vulkan have this issue, therefore Metal shouldn't have any downside
compared to using Vulkan in this game.
2024-12-25 14:19:53 -06:00
LotP1
b19ee23c6b this won't work 2024-12-25 20:48:28 +01:00
LotP1
748e93ba65 lets give this another shot
moved from netstandard to netframework
2024-12-25 17:09:57 +01:00
Evan Husted
412d4065b8 UI: Abstract applet launch logic for future potential applets
Optimize locale loading (remove always loading english, that was only needed with the old system)
2024-12-25 00:56:01 -06:00
Evan Husted
e6644626fc UI: Fix negative space savings in XCI trimmer 2024-12-25 00:06:29 -06:00
Evan Husted
0bacdb8765 Improve locale file parsing error descriptions 2024-12-24 22:19:58 -06:00
Evan Husted
0ca4d6e921 misc: Move StatusBarSeparator into Controls namespace, rename to MiniVerticalSeparator
add bulk property change event method
give each markup extension its own property name
2024-12-24 21:55:12 -06:00
Evan Husted
f0aa7eedf6 lol 2024-12-24 21:15:13 -06:00
LotP1
732a1af863 copying is not necessary anymore 2024-12-25 04:02:22 +01:00
LotP1
f538cee2e8 please don't fail 2024-12-25 03:56:59 +01:00
LotP1
4275a778aa update gitignore 2024-12-24 23:28:44 +01:00
29 changed files with 608 additions and 465 deletions

View File

@@ -80,6 +80,7 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
ProjectSection(ProjectDependencies) = postProject
{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E} = {A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}
@@ -258,13 +259,12 @@ Global
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}.Release|Any CPU.Build.0 = Release|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C08931FA-1191-417A-864F-3882D93E683B}.Release|Any CPU.Build.0 = Release|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A89A234-4F19-497D-A576-DDE8CDFC5B22}.Release|Any CPU.ActiveCfg = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -1,4 +1,5 @@
using ARMeilleure.State;
using Humanizer;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
@@ -58,8 +59,8 @@ namespace ARMeilleure.Translation.PTC
{
_ptc = ptc;
_timer = new Timer(SaveInterval * 1000d);
_timer.Elapsed += PreSave;
_timer = new Timer(SaveInterval.Seconds());
_timer.Elapsed += TimerElapsed;
_outerHeaderMagic = BinaryPrimitives.ReadUInt64LittleEndian(EncodingCache.UTF8NoBOM.GetBytes(OuterHeaderMagicString).AsSpan());
@@ -72,6 +73,9 @@ namespace ARMeilleure.Translation.PTC
Enabled = false;
}
private void TimerElapsed(object _, ElapsedEventArgs __)
=> new Thread(PreSave) { Name = "Ptc.DiskWriter" }.Start();
public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
{
if (IsAddressInStaticCodeRange(address))
@@ -262,7 +266,7 @@ namespace ARMeilleure.Translation.PTC
compressedStream.SetLength(0L);
}
private void PreSave(object source, ElapsedEventArgs e)
private void PreSave()
{
_waitEvent.Reset();
@@ -428,7 +432,7 @@ namespace ARMeilleure.Translation.PTC
{
_disposed = true;
_timer.Elapsed -= PreSave;
_timer.Elapsed -= TimerElapsed;
_timer.Dispose();
Wait();

View File

@@ -1,73 +0,0 @@
using System;
using Microsoft.Build.Utilities;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using Newtonsoft.Json;
using Microsoft.Build.Framework;
namespace Ryujinx.BuildValidationTasks
{
public class LocaleValidationTask : Task
{
public override bool Execute()
{
string path = System.Reflection.Assembly.GetExecutingAssembly().Location;
if (path.Split(["src"], StringSplitOptions.None).Length == 1)
{
//i assume that we are in a build directory in the solution dir
path = new FileInfo(path).Directory!.Parent!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
}
else
{
path = path.Split(["src"], StringSplitOptions.None)[0];
path = new FileInfo(path).Directory!.GetDirectories("src")[0].GetDirectories("Ryujinx")[0].GetDirectories("Assets")[0].GetFiles("locales.json")[0].FullName;
}
string data;
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
LocalesJson json = JsonConvert.DeserializeObject<LocalesJson>(data);
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(it => !locale.Translations.ContainsKey(it)))
{
locale.Translations.Add(langCode, string.Empty);
Log.LogMessage(MessageImportance.High, $"Added '{langCode}' to Locale '{locale.ID}'");
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
string jsonString = JsonConvert.SerializeObject(json, Formatting.Indented);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
return true;
}
struct LocalesJson
{
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}
struct LocalesEntry
{
public string ID { get; set; }
public Dictionary<string, string> Translations { get; set; }
}
}
}

View File

@@ -0,0 +1,114 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text.Json;
using System.Text.Encodings.Web;
namespace Ryujinx.BuildValidationTasks
{
public class LocalesValidationTask : ValidationTask
{
public static bool Execute(string projectPath)
{
Console.WriteLine("Running Locale Validation Task...");
string path = projectPath + "src/Ryujinx/Assets/locales.json";
string data;
using (StreamReader sr = new(path))
{
data = sr.ReadToEnd();
}
LocalesJson json;
try
{
json = JsonSerializer.Deserialize<LocalesJson>(data);
}
catch (JsonException e)
{
throw new JsonException(e.Message); //shorter and easier stacktrace
}
bool isGitRunner = path.Contains("runner") || path.Contains("D:\\a\\Ryujinx\\Ryujinx");
if (isGitRunner)
Console.WriteLine("Is Git Runner!");
bool encounteredIssue = false;
for (int i = 0; i < json.Locales.Count; i++)
{
LocalesEntry locale = json.Locales[i];
foreach (string langCode in json.Languages.Where(lang => !locale.Translations.ContainsKey(lang)))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations.Add(langCode, string.Empty);
Console.WriteLine($"Added '{langCode}' to Locale '{locale.ID}'");
}
else
{
Console.WriteLine($"Missing '{langCode}' in Locale '{locale.ID}'!");
}
}
foreach (string langCode in json.Languages.Where(lang => locale.Translations.ContainsKey(lang) && lang != "en_US" && locale.Translations[lang] == locale.Translations["en_US"]))
{
encounteredIssue = true;
if (!isGitRunner)
{
locale.Translations[langCode] = string.Empty;
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'! Resetting it...");
}
else
{
Console.WriteLine($"Lanugage '{langCode}' is a duplicate of en_US in Locale '{locale.ID}'!");
}
}
locale.Translations = locale.Translations.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
json.Locales[i] = locale;
}
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid!");
JsonSerializerOptions jsonOptions = new JsonSerializerOptions()
{
WriteIndented = true,
NewLine = "\n",
Encoder = JavaScriptEncoder.UnsafeRelaxedJsonEscaping
};
string jsonString = JsonSerializer.Serialize(json, jsonOptions);
using (StreamWriter sw = new(path))
{
sw.Write(jsonString);
}
Console.WriteLine("Finished Locale Validation Task!");
return true;
}
struct LocalesJson
{
public List<string> Languages { get; set; }
public List<LocalesEntry> Locales { get; set; }
}
struct LocalesEntry
{
public string ID { get; set; }
public Dictionary<string, string> Translations { get; set; }
}
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.BuildValidationTasks
{
public class Program
{
static void Main(string[] args)
{
// Display the number of command line arguments.
if (args.Length != 1)
{
if (args.Length == 0)
throw new ArgumentException("Error: too few arguments!");
else
throw new ArgumentException("Error: too many arguments!");
}
string path = args[0];
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Error: path is null or empty!");
if (!Path.Exists(args[0]))
throw new ArgumentException($"path {{{path}}} does not exist!");
path = Path.GetFullPath(path);
if (!Directory.GetDirectories(path).Contains($"{path}src"))
throw new ArgumentException($"path {{{path}}} is not a valid ryujinx project!");
LocalesValidationTask.Execute(path);
}
}
}

View File

@@ -1,19 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<OutputType>Exe</OutputType>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build.Utilities.Core" />
<PackageReference Include="Newtonsoft.Json" />
</ItemGroup>
<Target Name="PostBuildTarget" AfterTargets="AfterBuild">
<Message Text="Running Validation Project" Importance="high" />
<UsingTask TaskName="Ryujinx.BuildValidationTasks.LocaleValidationTask" TaskFactory="TaskHostFactory" AssemblyFile="$(OutDir)Ryujinx.BuildValidationTasks.dll" />
<Target Name="LocalesJsonValidation" AfterTargets="AfterRebuild">
<LocaleValidationTask />
<Exec WorkingDirectory="$(ProjectDir)bin\Debug\$(TargetFramework)\"
Command="dotnet Ryujinx.BuildValidationTasks.dll &quot;$(ProjectDir)..\..\\&quot;"
ConsoleToMsBuild="true"
/>
</Target>
</Project>
</Project>

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ryujinx.BuildValidationTasks
{
public interface ValidationTask
{
public static bool Execute(string projectPath) { return true; }
}
}

View File

@@ -0,0 +1,190 @@
using Gommon;
using Ryujinx.Common.Configuration;
using System;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Common
{
public static class TitleIDs
{
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
{
switch (currentBackend)
{
case GraphicsBackend.OpenGl when OperatingSystem.IsMacOS():
return GraphicsBackend.Vulkan;
case GraphicsBackend.Vulkan or GraphicsBackend.OpenGl or GraphicsBackend.Metal:
return currentBackend;
}
if (!(OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture is Architecture.Arm64))
return GraphicsBackend.Vulkan;
return GreatMetalTitles.ContainsIgnoreCase(titleId) ? GraphicsBackend.Metal : GraphicsBackend.Vulkan;
}
public static readonly string[] GreatMetalTitles =
[
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"0100a5c00d162000", // Cuphead
"010023800d64a000", // Deltarune
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"01005CA01580E000", // Persona 5
"01008C0016544000", // Sea of Stars
"01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy
];
public static string GetDiscordGameAsset(string titleId)
=> DiscordGameAssetKeys.Contains(titleId) ? titleId : "game";
public static readonly string[] DiscordGameAssetKeys =
[
"010055d009f78000", // Fire Emblem: Three Houses
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
"0100a6301214e000", // Fire Emblem Engage
"0100f15003e64000", // Fire Emblem Warriors
"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
"01007e3006dda000", // Kirby Star Allies
"01004d300c5ae000", // Kirby and the Forgotten Land
"01006b601380e000", // Kirby's Return to Dream Land Deluxe
"01003fb00c5a8000", // Super Kirby Clash
"0100227010460000", // Kirby Fighters 2
"0100a8e016236000", // Kirby's Dream Buffet
"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
"01002da013484000", // The Legend of Zelda: Skyward Sword HD
"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
"01000b900d8b0000", // Cadence of Hyrule
"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
"01002b00111a2000", // Hyrule Warriors: Age of Calamity
"010048701995e000", // Luigi's Mansion 2 HD
"0100dca0064a6000", // Luigi's Mansion 3
"010093801237c000", // Metroid Dread
"010012101468c000", // Metroid Prime Remastered
"0100000000010000", // SUPER MARIO ODYSSEY
"0100ea80032ea000", // Super Mario Bros. U Deluxe
"01009b90006dc000", // Super Mario Maker 2
"010049900f546000", // Super Mario 3D All-Stars
"010049900F546001", // ^ 64
"010049900F546002", // ^ Sunshine
"010049900F546003", // ^ Galaxy
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010015100b514000", // Super Mario Bros. Wonder
"0100152000022000", // Mario Kart 8 Deluxe
"010036b0034e4000", // Super Mario Party
"01006fe013472000", // Mario Party Superstars
"0100965017338000", // Super Mario Party Jamboree
"01006d0017f7a000", // Mario & Luigi: Brothership
"010067300059a000", // Mario + Rabbids: Kingdom Battle
"0100317013770000", // Mario + Rabbids: Sparks of Hope
"0100a3900c3e2000", // Paper Mario: The Origami King
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
"0100bc0018138000", // Super Mario RPG
"0100bde00862a000", // Mario Tennis Aces
"0100c9c00e25c000", // Mario Golf: Super Rush
"010019401051c000", // Mario Strikers: Battle League
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"0100b99019412000", // Mario vs. Donkey Kong
"0100aa80194b0000", // Pikmin 1
"0100d680194b2000", // Pikmin 2
"0100f4c009322000", // Pikmin 3 Deluxe
"0100b7c00933a000", // Pikmin 4
"010003f003a34000", // Pokémon: Let's Go Pikachu!
"0100187003a36000", // Pokémon: Let's Go Eevee!
"0100abf008968000", // Pokémon Sword
"01008db008c2c000", // Pokémon Shield
"0100000011d90000", // Pokémon Brilliant Diamond
"010018e011d92000", // Pokémon Shining Pearl
"01001f5010dfa000", // Pokémon Legends: Arceus
"0100a3d008c5c000", // Pokémon Scarlet
"01008f6008c5e000", // Pokémon Violet
"0100b3f000be2000", // Pokkén Tournament DX
"0100f4300bf2c000", // New Pokémon Snap
"01003bc0000a0000", // Splatoon 2 (US)
"0100f8f0000a2000", // Splatoon 2 (EU)
"01003c700009c000", // Splatoon 2 (JP)
"0100c2500fc20000", // Splatoon 3
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
"010040600c5ce000", // Tetris 99
"0100277011f1a000", // Super Mario Bros. 35
"0100ad9012510000", // PAC-MAN 99
"0100ccf019c8c000", // F-ZERO 99
"0100d870045b6000", // NES - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100c62011050000", // GB - Nintendo Switch Online
"010012f017576000", // GBA - Nintendo Switch Online
"01000320000cc000", // 1-2 Switch
"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
"01006f8002326000", // Animal Crossing: New Horizons
"0100620012d6e000", // Big Brain Academy: Brain vs. Brain
"010018300d006000", // BOXBOY! + BOXGIRL!
"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
"0100ed000d390000", // Dr. Kawashima's Brain Training
"010067b017588000", // Endless Ocean Luminous
"0100d2f00d5c0000", // Nintendo Switch Sports
"01006b5012b32000", // Part Time UFO
"0100704000B3A000", // Snipperclips
"01006a800016e000", // Super Smash Bros. Ultimate
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
"010076f0049a2000", // Bayonetta
"01007960049a0000", // Bayonetta 2
"01004a4010fea000", // Bayonetta 3
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100dcd01525a000", // Persona 3 Portable
"010062b01525c000", // Persona 4 Golden
"010075a016a3a000", // Persona 4 Arena Ultimax
"01005ca01580e000", // Persona 5 Royal
"0100801011c3e000", // Persona 5 Strikers
"010087701b092000", // Persona 5 Tactica
"01009aa000faa000", // Sonic Mania
"01004ad014bf0000", // Sonic Frontiers
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
"01005ea01c0fc001", // ^
"010056e00853a000", // A Hat in Time
"0100dbf01000a000", // Burnout Paradise Remastered
"0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast
"01001b300b9be000", // Diablo III: Eternal Collection
"01008c8012920000", // Dying Light Platinum Edition
"010073c01af34000", // LEGO Horizon Adventures
"0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise
"0100853015e86000", // No Man's Sky
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
"01008e200c5c2000", // Muse Dash
"01007820196a6000", // Red Dead Redemption
"01002f7013224000", // Rune Factory 5
"01008d100d43e000", // Saints Row IV
"0100de600beee000", // Saints Row: The Third - The Full Package
"01001180021fa000", // Shovel Knight: Specter of Torment
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
"0100800015926000", // Suika Game
"0100e46006708000", // Terraria
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
"010080b00ad66000", // Undertale
];
}
}

View File

@@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
_current = new CounterQueueEvent(this, glType, 0);
_consumerThread = new Thread(EventConsumer);
_consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type };
_consumerThread.Start();
}

View File

@@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
_current = new CounterQueueEvent(this, type, 0);
_consumerThread = new Thread(EventConsumer);
_consumerThread = new Thread(EventConsumer) { Name = "CPU.CounterQueue." + (int)type };
_consumerThread.Start();
}

View File

@@ -181,7 +181,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
is64Bits = true;
}
HostThread = new Thread(ThreadStart);
HostThread = new Thread(ThreadStart) { Name = "HLE.KThread" };
Context = owner?.CreateExecutionContext() ?? new ProcessExecutionContext();

View File

@@ -76,7 +76,7 @@ namespace Ryujinx.UI.Common
{
Assets = new Assets
{
LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText) ? procRes.ProgramIdText : "game",
LargeImageKey = TitleIDs.GetDiscordGameAsset(procRes.ProgramIdText),
LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
SmallImageKey = "ryujinx",
SmallImageText = TruncateToByteLength(_description)
@@ -122,151 +122,5 @@ namespace Ryujinx.UI.Common
{
_discordClient?.Dispose();
}
private static readonly string[] _discordGameAssetKeys =
[
"010055d009f78000", // Fire Emblem: Three Houses
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
"0100a6301214e000", // Fire Emblem Engage
"0100f15003e64000", // Fire Emblem Warriors
"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
"01007e3006dda000", // Kirby Star Allies
"01004d300c5ae000", // Kirby and the Forgotten Land
"01006b601380e000", // Kirby's Return to Dream Land Deluxe
"01003fb00c5a8000", // Super Kirby Clash
"0100227010460000", // Kirby Fighters 2
"0100a8e016236000", // Kirby's Dream Buffet
"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
"01002da013484000", // The Legend of Zelda: Skyward Sword HD
"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
"01000b900d8b0000", // Cadence of Hyrule
"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
"01002b00111a2000", // Hyrule Warriors: Age of Calamity
"010048701995e000", // Luigi's Mansion 2 HD
"0100dca0064a6000", // Luigi's Mansion 3
"010093801237c000", // Metroid Dread
"010012101468c000", // Metroid Prime Remastered
"0100000000010000", // SUPER MARIO ODYSSEY
"0100ea80032ea000", // Super Mario Bros. U Deluxe
"01009b90006dc000", // Super Mario Maker 2
"010049900f546000", // Super Mario 3D All-Stars
"010049900F546001", // ^ 64
"010049900F546002", // ^ Sunshine
"010049900F546003", // ^ Galaxy
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010015100b514000", // Super Mario Bros. Wonder
"0100152000022000", // Mario Kart 8 Deluxe
"010036b0034e4000", // Super Mario Party
"01006fe013472000", // Mario Party Superstars
"0100965017338000", // Super Mario Party Jamboree
"01006d0017f7a000", // Mario & Luigi: Brothership
"010067300059a000", // Mario + Rabbids: Kingdom Battle
"0100317013770000", // Mario + Rabbids: Sparks of Hope
"0100a3900c3e2000", // Paper Mario: The Origami King
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
"0100bc0018138000", // Super Mario RPG
"0100bde00862a000", // Mario Tennis Aces
"0100c9c00e25c000", // Mario Golf: Super Rush
"010019401051c000", // Mario Strikers: Battle League
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"0100b99019412000", // Mario vs. Donkey Kong
"0100aa80194b0000", // Pikmin 1
"0100d680194b2000", // Pikmin 2
"0100f4c009322000", // Pikmin 3 Deluxe
"0100b7c00933a000", // Pikmin 4
"010003f003a34000", // Pokémon: Let's Go Pikachu!
"0100187003a36000", // Pokémon: Let's Go Eevee!
"0100abf008968000", // Pokémon Sword
"01008db008c2c000", // Pokémon Shield
"0100000011d90000", // Pokémon Brilliant Diamond
"010018e011d92000", // Pokémon Shining Pearl
"01001f5010dfa000", // Pokémon Legends: Arceus
"0100a3d008c5c000", // Pokémon Scarlet
"01008f6008c5e000", // Pokémon Violet
"0100b3f000be2000", // Pokkén Tournament DX
"0100f4300bf2c000", // New Pokémon Snap
"01003bc0000a0000", // Splatoon 2 (US)
"0100f8f0000a2000", // Splatoon 2 (EU)
"01003c700009c000", // Splatoon 2 (JP)
"0100c2500fc20000", // Splatoon 3
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
"010040600c5ce000", // Tetris 99
"0100277011f1a000", // Super Mario Bros. 35
"0100ad9012510000", // PAC-MAN 99
"0100ccf019c8c000", // F-ZERO 99
"0100d870045b6000", // NES - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100c62011050000", // GB - Nintendo Switch Online
"010012f017576000", // GBA - Nintendo Switch Online
"01000320000cc000", // 1-2 Switch
"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
"01006f8002326000", // Animal Crossing: New Horizons
"0100620012d6e000", // Big Brain Academy: Brain vs. Brain
"010018300d006000", // BOXBOY! + BOXGIRL!
"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
"0100ed000d390000", // Dr. Kawashima's Brain Training
"010067b017588000", // Endless Ocean Luminous
"0100d2f00d5c0000", // Nintendo Switch Sports
"01006b5012b32000", // Part Time UFO
"0100704000B3A000", // Snipperclips
"01006a800016e000", // Super Smash Bros. Ultimate
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
"010076f0049a2000", // Bayonetta
"01007960049a0000", // Bayonetta 2
"01004a4010fea000", // Bayonetta 3
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
"0100dcd01525a000", // Persona 3 Portable
"010062b01525c000", // Persona 4 Golden
"010075a016a3a000", // Persona 4 Arena Ultimax
"01005ca01580e000", // Persona 5 Royal
"0100801011c3e000", // Persona 5 Strikers
"010087701b092000", // Persona 5 Tactica
"01009aa000faa000", // Sonic Mania
"01004ad014bf0000", // Sonic Frontiers
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
"01005ea01c0fc001", // ^
"010056e00853a000", // A Hat in Time
"0100dbf01000a000", // Burnout Paradise Remastered
"0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast
"01001b300b9be000", // Diablo III: Eternal Collection
"01008c8012920000", // Dying Light Platinum Edition
"010073c01af34000", // LEGO Horizon Adventures
"0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise
"0100853015e86000", // No Man's Sky
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
"01008e200c5c2000", // Muse Dash
"01007820196a6000", // Red Dead Redemption
"01002f7013224000", // Rune Factory 5
"01008d100d43e000", // Saints Row IV
"0100de600beee000", // Saints Row: The Third - The Full Package
"01001180021fa000", // Shovel Knight: Specter of Torment
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
"0100800015926000", // Suika Game
"0100e46006708000", // Terraria
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
"010080b00ad66000", // Undertale
];
}
}

View File

@@ -0,0 +1,64 @@
using LibHac.Common;
using LibHac.Ncm;
using LibHac.Ns;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.UI.App.Common;
namespace Ryujinx.UI.Common.Helper
{
public readonly struct AppletMetadata
{
private readonly ContentManager _contentManager;
public string Name { get; }
public ulong ProgramId { get; }
public string Version { get; }
public AppletMetadata(ContentManager contentManager, string name, ulong programId, string version = "1.0.0")
: this(name, programId, version)
{
_contentManager = contentManager;
}
public AppletMetadata(string name, ulong programId, string version = "1.0.0")
{
Name = name;
ProgramId = programId;
Version = version;
}
public string GetContentPath(ContentManager contentManager)
=> (contentManager ?? _contentManager)
.GetInstalledContentPath(ProgramId, StorageId.BuiltInSystem, NcaContentType.Program);
public bool CanStart(ContentManager contentManager, out ApplicationData appData, out BlitStruct<ApplicationControlProperty> appControl)
{
contentManager ??= _contentManager;
if (contentManager == null)
{
appData = null;
appControl = new BlitStruct<ApplicationControlProperty>(0);
return false;
}
appData = new()
{
Name = Name,
Id = ProgramId,
Path = GetContentPath(contentManager)
};
if (string.IsNullOrEmpty(appData.Path))
{
appControl = new BlitStruct<ApplicationControlProperty>(0);
return false;
}
appControl = StructHelpers.CreateCustomNacpData(Name, Version);
return true;
}
}
}

View File

@@ -143,23 +143,6 @@ namespace Ryujinx.Ava
public ulong ApplicationId { get; private set; }
public bool ScreenshotRequested { get; set; }
public bool ShouldInitMetal
{
get
{
return OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64 &&
(
(
(
ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Auto &&
RendererHost.KnownGreatMetalTitles.ContainsIgnoreCase(ApplicationId.ToString("X16"))
) ||
ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Metal
)
);
}
}
public AppHost(
RendererHost renderer,
InputManager inputManager,
@@ -912,27 +895,20 @@ namespace Ryujinx.Ava
VirtualFileSystem.ReloadKeySet();
// Initialize Renderer.
IRenderer renderer;
GraphicsBackend backend = ConfigurationState.Instance.Graphics.GraphicsBackend;
GraphicsBackend backend = TitleIDs.SelectGraphicsBackend(ApplicationId.ToString("X16"), ConfigurationState.Instance.Graphics.GraphicsBackend);
if (ShouldInitMetal)
IRenderer renderer = backend switch
{
#pragma warning disable CA1416 // This call site is reachable on all platforms
// The condition does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
renderer = new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface);
// SelectGraphicsBackend does a check for Mac, on top of checking if it's an ARM Mac. This isn't a problem.
GraphicsBackend.Metal => new MetalRenderer((RendererHost.EmbeddedWindow as EmbeddedWindowMetal)!.CreateSurface),
#pragma warning restore CA1416
}
else if (backend == GraphicsBackend.Vulkan || (backend == GraphicsBackend.Auto && !ShouldInitMetal))
{
renderer = VulkanRenderer.Create(
GraphicsBackend.Vulkan => VulkanRenderer.Create(
ConfigurationState.Instance.Graphics.PreferredGpu,
(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan)!.CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions);
}
else
{
renderer = new OpenGLRenderer();
}
VulkanHelper.GetRequiredInstanceExtensions),
_ => new OpenGLRenderer()
};
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;

View File

@@ -1042,7 +1042,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "720p",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -1066,7 +1066,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "1080p",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -2122,7 +2122,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "ExeFS",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -2170,7 +2170,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "RomFS",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -2218,7 +2218,7 @@
"it_IT": "",
"ja_JP": "ロゴ",
"ko_KR": "로고",
"no_NO": "Logo",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Логотип",
@@ -3130,7 +3130,7 @@
"it_IT": "Sistema",
"ja_JP": "システム",
"ko_KR": "시스템",
"no_NO": "System",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Sistema",
"ru_RU": "Система",
@@ -3202,7 +3202,7 @@
"it_IT": "Giappone",
"ja_JP": "日本",
"ko_KR": "일본",
"no_NO": "Japan",
"no_NO": "",
"pl_PL": "Japonia",
"pt_BR": "Japão",
"ru_RU": "Япония",
@@ -3226,7 +3226,7 @@
"it_IT": "Stati Uniti d'America",
"ja_JP": "アメリカ",
"ko_KR": "미국",
"no_NO": "USA",
"no_NO": "",
"pl_PL": "Stany Zjednoczone",
"pt_BR": "EUA",
"ru_RU": "США",
@@ -3274,7 +3274,7 @@
"it_IT": "",
"ja_JP": "オーストラリア",
"ko_KR": "호주",
"no_NO": "Australia",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Austrália",
"ru_RU": "Австралия",
@@ -3322,7 +3322,7 @@
"it_IT": "Corea",
"ja_JP": "韓国",
"ko_KR": "한국",
"no_NO": "Korea",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Coreia",
"ru_RU": "Корея",
@@ -3346,7 +3346,7 @@
"it_IT": "",
"ja_JP": "台湾",
"ko_KR": "대만",
"no_NO": "Taiwan",
"no_NO": "",
"pl_PL": "Tajwan",
"pt_BR": "",
"ru_RU": "Тайвань",
@@ -3797,7 +3797,7 @@
"el_GR": "Ζώνη Ώρας Συστήματος:",
"en_US": "System Time Zone:",
"es_ES": "Zona horaria del sistema:",
"fr_FR": "Fuseau horaire du système :",
"fr_FR": "Fuseau horaire du système\u00A0:",
"he_IL": "אזור זמן מערכת:",
"it_IT": "Fuso orario del sistema:",
"ja_JP": "タイムゾーン:",
@@ -3970,7 +3970,7 @@
"it_IT": "",
"ja_JP": "ダミー",
"ko_KR": "더미",
"no_NO": "Dummy",
"no_NO": "",
"pl_PL": "Atrapa",
"pt_BR": "Nenhuma",
"ru_RU": "Без звука",
@@ -3994,7 +3994,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "OpenAL",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4042,7 +4042,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "SDL2",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4061,12 +4061,12 @@
"el_GR": "Μικροδιορθώσεις",
"en_US": "Hacks",
"es_ES": "",
"fr_FR": "Hacks",
"fr_FR": "",
"he_IL": "האצות",
"it_IT": "Espedienti",
"ja_JP": "ハック",
"ko_KR": "핵",
"no_NO": "Hacks",
"no_NO": "",
"pl_PL": "Hacki",
"pt_BR": "",
"ru_RU": "Хаки",
@@ -4402,7 +4402,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "2배",
"no_NO": "2x",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4426,7 +4426,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "4배",
"no_NO": "4x",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4450,7 +4450,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "8배",
"no_NO": "8x",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4474,7 +4474,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "16배",
"no_NO": "16x",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4570,7 +4570,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "2배(1440p/2160p)",
"no_NO": "2x (1440p/2160p)",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4594,7 +4594,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "3배(2160p/3240p)",
"no_NO": "3x (2160p/3240p)",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4666,7 +4666,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "4:3",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4690,7 +4690,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "16:9",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4714,7 +4714,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "16:10",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4738,7 +4738,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "21:9",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4762,7 +4762,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "32:9",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -4858,7 +4858,7 @@
"it_IT": "Log",
"ja_JP": "ロギング",
"ko_KR": "로그 기록",
"no_NO": "Logging",
"no_NO": "",
"pl_PL": "Dziennik zdarzeń",
"pt_BR": "Log",
"ru_RU": "Журналирование",
@@ -4882,7 +4882,7 @@
"it_IT": "Log",
"ja_JP": "ロギング",
"ko_KR": "로그 기록",
"no_NO": "Logging",
"no_NO": "",
"pl_PL": "Dziennik zdarzeń",
"pt_BR": "Log",
"ru_RU": "Журналирование",
@@ -5434,7 +5434,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "확인",
"no_NO": "OK",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Ок",
@@ -6106,7 +6106,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "A",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -6130,7 +6130,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "B",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -6154,7 +6154,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "X",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -6178,7 +6178,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "Y",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -15125,7 +15125,7 @@
"el_GR": "",
"en_US": "Aspect Ratio applied to the renderer window.\n\nOnly change this if you're using an aspect ratio mod for your game, otherwise the graphics will be stretched.\n\nLeave on 16:9 if unsure.",
"es_ES": "Relación de aspecto aplicada a la ventana del renderizador.\n\nSolamente modificar esto si estás utilizando un mod de relación de aspecto para su juego, en cualquier otro caso los gráficos se estirarán.\n\nDejar en 16:9 si no sabe que hacer.",
"fr_FR": "Format d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
"fr_FR": "Format\u00A0d'affichage appliqué à la fenêtre du moteur de rendu.\n\nChangez cela uniquement si vous utilisez un mod changeant le format\u00A0d'affichage pour votre jeu, sinon les graphismes seront étirés.\n\nLaissez sur 16:9 si vous n'êtes pas sûr.",
"he_IL": "",
"it_IT": "Proporzioni dello schermo applicate alla finestra di renderizzazione.\n\nCambialo solo se stai usando una mod di proporzioni per il tuo gioco, altrimenti la grafica verrà allungata.\n\nLasciare il 16:9 se incerto.",
"ja_JP": "レンダリングウインドウに適用するアスペクト比です.\n\nゲームにアスペクト比を変更する mod を使用している場合のみ変更してください.\n\nわからない場合は16:9のままにしておいてください.\n",
@@ -18658,7 +18658,7 @@
"it_IT": "",
"ja_JP": "",
"ko_KR": "XCI 파일 트리머",
"no_NO": "XCI File Trimmer",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
@@ -20213,7 +20213,7 @@
"el_GR": "Όνομα",
"en_US": "Name",
"es_ES": "Nombre",
"fr_FR": "Nom ",
"fr_FR": "Nom\u00A0",
"he_IL": "שם",
"it_IT": "Nome",
"ja_JP": "名称",
@@ -21365,7 +21365,7 @@
"el_GR": "",
"en_US": "Switch",
"es_ES": "",
"fr_FR": "Switch",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
@@ -21694,4 +21694,4 @@
}
}
]
}
}

View File

@@ -1,7 +1,6 @@
using Gommon;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration;
using System;
@@ -17,7 +16,6 @@ namespace Ryujinx.Ava.Common.Locale
private const string DefaultLanguageCode = "en_US";
private readonly Dictionary<LocaleKeys, string> _localeStrings;
private Dictionary<LocaleKeys, string> _localeDefaultStrings;
private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
private string _localeLanguageCode;
@@ -27,7 +25,6 @@ namespace Ryujinx.Ava.Common.Locale
public LocaleManager()
{
_localeStrings = new Dictionary<LocaleKeys, string>();
_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
Load();
@@ -37,9 +34,7 @@ namespace Ryujinx.Ava.Common.Locale
{
var localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ?
ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_');
// Load en_US as default, if the target language translation is missing or incomplete.
LoadDefaultLanguage();
LoadLanguage(localeLanguageCode);
// Save whatever we ended up with.
@@ -66,26 +61,14 @@ namespace Ryujinx.Ava.Common.Locale
}
catch
{
// If formatting failed use the default text instead.
if (_localeDefaultStrings.TryGetValue(key, out value))
try
{
return string.Format(value, dynamicValue);
}
catch
{
// If formatting the default text failed return the key.
return key.ToString();
}
// If formatting the text failed,
// continue to the below line & return the text without formatting.
}
return value;
}
// If the locale doesn't contain the key return the default one.
return _localeDefaultStrings.TryGetValue(key, out string defaultValue)
? defaultValue
: key.ToString(); // If the locale text doesn't exist return the key.
return key.ToString(); // If the locale text doesn't exist return the key.
}
set
{
@@ -109,16 +92,11 @@ namespace Ryujinx.Ava.Common.Locale
{
_dynamicValues[key] = values;
OnPropertyChanged("Item");
OnPropertyChanged("Translation");
return this[key];
}
private void LoadDefaultLanguage()
{
_localeDefaultStrings = LoadJsonLanguage(DefaultLanguageCode);
}
public void LoadLanguage(string languageCode)
{
var locale = LoadJsonLanguage(languageCode);
@@ -126,7 +104,7 @@ namespace Ryujinx.Ava.Common.Locale
if (locale == null)
{
_localeLanguageCode = DefaultLanguageCode;
locale = _localeDefaultStrings;
locale = LoadJsonLanguage(_localeLanguageCode);
}
else
{
@@ -138,16 +116,12 @@ namespace Ryujinx.Ava.Common.Locale
_localeStrings[key] = val;
}
OnPropertyChanged("Item");
OnPropertyChanged("Translation");
LocaleChanged?.Invoke();
}
#nullable enable
private static LocalesJson? _localeData;
#nullable disable
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
{
@@ -158,18 +132,29 @@ namespace Ryujinx.Ava.Common.Locale
foreach (LocalesEntry locale in _localeData.Value.Locales)
{
if (locale.Translations.Count != _localeData.Value.Languages.Count)
if (locale.Translations.Count < _localeData.Value.Languages.Count)
{
throw new Exception($"Locale key {{{locale.ID}}} is missing languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
if (locale.Translations.Count > _localeData.Value.Languages.Count)
{
throw new Exception($"Locale key {{{locale.ID}}} has too many languages! Has {locale.Translations.Count} translations, expected {_localeData.Value.Languages.Count}!");
}
if (!Enum.TryParse<LocaleKeys>(locale.ID, out var localeKey))
continue;
localeStrings[localeKey] =
locale.Translations.TryGetValue(languageCode, out string val) && val != string.Empty
? val
: locale.Translations[DefaultLanguageCode];
var str = locale.Translations.TryGetValue(languageCode, out string val) && !string.IsNullOrEmpty(val)
? val
: locale.Translations[DefaultLanguageCode];
if (string.IsNullOrEmpty(str))
{
throw new Exception($"Locale key '{locale.ID}' has no valid translations for desired language {languageCode}! {DefaultLanguageCode} is an empty string or null");
}
localeStrings[localeKey] = str;
}
return localeStrings;

View File

@@ -14,7 +14,7 @@ namespace Ryujinx.Ava.Common.Markup
{
internal abstract class BasicMarkupExtension<T> : MarkupExtension
{
public virtual string Name => "Item";
public abstract string Name { get; }
public virtual Action<object, T?>? Setter => null;
protected abstract T? Value { get; }

View File

@@ -6,16 +6,19 @@ namespace Ryujinx.Ava.Common.Markup
{
internal class IconExtension(string iconString) : BasicMarkupExtension<Icon>
{
public override string Name => "Icon";
protected override Icon Value => new() { Value = iconString };
}
internal class SpinningIconExtension(string iconString) : BasicMarkupExtension<Icon>
{
public override string Name => "SIcon";
protected override Icon Value => new() { Value = iconString, Animation = IconAnimation.Spin };
}
internal class LocaleExtension(LocaleKeys key) : BasicMarkupExtension<string>
{
public override string Name => "Translation";
protected override string Value => LocaleManager.Instance[key];
protected override void ConfigureBindingExtension(CompiledBindingExtension bindingExtension)

View File

@@ -13,9 +13,13 @@
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>
<Target Name="BuildValidationProj" BeforeTargets="BeforeRebuild">
<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Targets="Rebuild">
</MSBuild>
<Target Name="BuildValidationProj" BeforeTargets="BeforeBuild">
<Message Text="Building Validation Project for $(TargetFramework)" Importance="high" Condition="'$(RuntimeIdentifier)' == ''" />
<Message Text="Building Validation Project for $(TargetFramework) with runtime $(RuntimeIdentifier)" Importance="high" Condition="'$(RuntimeIdentifier)' != ''" />
<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --ucr true" Condition="'$(RuntimeIdentifier)' == ''" />
<Exec WorkingDirectory="..\Ryujinx.BuildValidationTasks\" Command="dotnet restore Ryujinx.BuildValidationTasks.csproj --force --runtime $(RuntimeIdentifier)" Condition="'$(RuntimeIdentifier)' != ''" />
<MSBuild Projects="..\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj" Properties="Configuration=Debug" />
</Target>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">

View File

@@ -0,0 +1,19 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Media;
namespace Ryujinx.Ava.UI.Controls
{
public class MiniVerticalSeparator : Border
{
public MiniVerticalSeparator()
{
Width = 2;
Height = 12;
Margin = new Thickness();
BorderBrush = Brushes.Gray;
Background = Brushes.Gray;
BorderThickness = new Thickness(1);
}
}
}

View File

@@ -1,6 +1,7 @@
using Avalonia;
using Avalonia.Data;
using Avalonia.Data.Converters;
using Gommon;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.UI.Common.Models;
using System;
@@ -32,11 +33,11 @@ namespace Ryujinx.Ava.UI.Helpers
if (app.CurrentSavingsB < app.PotentialSavingsB)
{
return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCICanSaveLabel, (app.PotentialSavingsB - app.CurrentSavingsB) / _bytesPerMB);
return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCICanSaveLabel, ((app.PotentialSavingsB - app.CurrentSavingsB) / _bytesPerMB).CoerceAtLeast(0));
}
else
{
return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCISavingLabel, app.CurrentSavingsB / _bytesPerMB);
return LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleXCISavingLabel, (app.CurrentSavingsB / _bytesPerMB).CoerceAtLeast(0));
}
}

View File

@@ -1,6 +1,7 @@
using Avalonia;
using Avalonia.Controls;
using Gommon;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.UI.Common.Configuration;
@@ -31,15 +32,6 @@ namespace Ryujinx.Ava.UI.Renderer
Initialize();
}
public static readonly string[] KnownGreatMetalTitles =
[
"01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy
"01008C0016544000", // Sea of Stars
"01005CA01580E000", // Persona 5
"010028600EBDA000", // Mario 3D World
];
public GraphicsBackend Backend =>
EmbeddedWindow switch
{
@@ -53,16 +45,8 @@ namespace Ryujinx.Ava.UI.Renderer
{
InitializeComponent();
switch (ConfigurationState.Instance.Graphics.GraphicsBackend.Value)
switch (TitleIDs.SelectGraphicsBackend(titleId, ConfigurationState.Instance.Graphics.GraphicsBackend))
{
case GraphicsBackend.Auto:
EmbeddedWindow =
OperatingSystem.IsMacOS() &&
RuntimeInformation.ProcessArchitecture == Architecture.Arm64 &&
KnownGreatMetalTitles.ContainsIgnoreCase(titleId)
? new EmbeddedWindowMetal()
: new EmbeddedWindowVulkan();
break;
case GraphicsBackend.OpenGl:
EmbeddedWindow = new EmbeddedWindowOpenGL();
break;

View File

@@ -1,3 +1,4 @@
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
@@ -11,5 +12,13 @@ namespace Ryujinx.Ava.UI.ViewModels
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
protected void OnPropertiesChanged(params ReadOnlySpan<string> propertyNames)
{
foreach (var propertyName in propertyNames)
{
OnPropertyChanged(propertyName);
}
}
}
}

View File

@@ -71,8 +71,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
_resolutionScale = value;
OnPropertyChanged(nameof(CustomResolutionScale));
OnPropertyChanged(nameof(IsCustomResolutionScaleActive));
OnPropertiesChanged(nameof(CustomResolutionScale), nameof(IsCustomResolutionScaleActive));
}
}
@@ -181,8 +180,9 @@ namespace Ryujinx.Ava.UI.ViewModels
int newInterval = (int)((value / 100f) * 60);
_customVSyncInterval = newInterval;
_customVSyncIntervalPercentageProxy = value;
OnPropertyChanged((nameof(CustomVSyncInterval)));
OnPropertyChanged((nameof(CustomVSyncIntervalPercentageText)));
OnPropertiesChanged(
nameof(CustomVSyncInterval),
nameof(CustomVSyncIntervalPercentageText));
}
}
@@ -190,7 +190,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
get
{
string text = CustomVSyncIntervalPercentageProxy.ToString() + "%";
string text = CustomVSyncIntervalPercentageProxy + "%";
return text;
}
}
@@ -221,8 +221,9 @@ namespace Ryujinx.Ava.UI.ViewModels
_customVSyncInterval = value;
int newPercent = (int)((value / 60f) * 100);
_customVSyncIntervalPercentageProxy = newPercent;
OnPropertyChanged(nameof(CustomVSyncIntervalPercentageProxy));
OnPropertyChanged(nameof(CustomVSyncIntervalPercentageText));
OnPropertiesChanged(
nameof(CustomVSyncIntervalPercentageProxy),
nameof(CustomVSyncIntervalPercentageText));
OnPropertyChanged();
}
}

View File

@@ -91,39 +91,42 @@ namespace Ryujinx.Ava.UI.ViewModels
private void SortingChanged()
{
OnPropertyChanged(nameof(IsSortedByName));
OnPropertyChanged(nameof(IsSortedBySaved));
OnPropertyChanged(nameof(SortingAscending));
OnPropertyChanged(nameof(SortingField));
OnPropertyChanged(nameof(SortingFieldName));
OnPropertiesChanged(
nameof(IsSortedByName),
nameof(IsSortedBySaved),
nameof(SortingAscending),
nameof(SortingField),
nameof(SortingFieldName));
SortAndFilter();
}
private void DisplayedChanged()
{
OnPropertyChanged(nameof(Status));
OnPropertyChanged(nameof(DisplayedXCIFiles));
OnPropertyChanged(nameof(SelectedDisplayedXCIFiles));
OnPropertiesChanged(nameof(Status), nameof(DisplayedXCIFiles), nameof(SelectedDisplayedXCIFiles));
}
private void ApplicationsChanged()
{
OnPropertyChanged(nameof(AllXCIFiles));
OnPropertyChanged(nameof(Status));
OnPropertyChanged(nameof(PotentialSavings));
OnPropertyChanged(nameof(ActualSavings));
OnPropertyChanged(nameof(CanTrim));
OnPropertyChanged(nameof(CanUntrim));
OnPropertiesChanged(
nameof(AllXCIFiles),
nameof(Status),
nameof(PotentialSavings),
nameof(ActualSavings),
nameof(CanTrim),
nameof(CanUntrim));
DisplayedChanged();
SortAndFilter();
}
private void SelectionChanged(bool displayedChanged = true)
{
OnPropertyChanged(nameof(Status));
OnPropertyChanged(nameof(CanTrim));
OnPropertyChanged(nameof(CanUntrim));
OnPropertyChanged(nameof(SelectedXCIFiles));
OnPropertiesChanged(
nameof(Status),
nameof(CanTrim),
nameof(CanUntrim),
nameof(SelectedXCIFiles));
if (displayedChanged)
OnPropertyChanged(nameof(SelectedDisplayedXCIFiles));
@@ -131,11 +134,12 @@ namespace Ryujinx.Ava.UI.ViewModels
private void ProcessingChanged()
{
OnPropertyChanged(nameof(Processing));
OnPropertyChanged(nameof(Cancel));
OnPropertyChanged(nameof(Status));
OnPropertyChanged(nameof(CanTrim));
OnPropertyChanged(nameof(CanUntrim));
OnPropertiesChanged(
nameof(Processing),
nameof(Cancel),
nameof(Status),
nameof(CanTrim),
nameof(CanUntrim));
}
private IEnumerable<XCITrimmerFileModel> GetSelectedDisplayedXCIFiles()
@@ -360,7 +364,7 @@ namespace Ryujinx.Ava.UI.ViewModels
value = _processingApplication.Value with { PercentageProgress = null };
if (value.HasValue)
_displayedXCIFiles.ReplaceWith(value.Value);
_displayedXCIFiles.ReplaceWith(value);
_processingApplication = value;
OnPropertyChanged();

View File

@@ -3,8 +3,6 @@ using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Threading;
using Gommon;
using LibHac.Ncm;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
@@ -12,8 +10,6 @@ using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption;
using Ryujinx.HLE;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
@@ -124,26 +120,13 @@ namespace Ryujinx.Ava.UI.Views.Main
ViewModel.LoadConfigurableHotKeys();
}
public static readonly AppletMetadata MiiApplet = new("miiEdit", 0x0100000000001009);
public async void OpenMiiApplet(object sender, RoutedEventArgs e)
{
const string AppletName = "miiEdit";
const ulong AppletProgramId = 0x0100000000001009;
const string AppletVersion = "1.0.0";
string contentPath = ViewModel.ContentManager.GetInstalledContentPath(AppletProgramId, StorageId.BuiltInSystem, NcaContentType.Program);
if (!string.IsNullOrEmpty(contentPath))
if (MiiApplet.CanStart(ViewModel.ContentManager, out var appData, out var nacpData))
{
ApplicationData applicationData = new()
{
Name = AppletName,
Id = AppletProgramId,
Path = contentPath
};
var nacpData = StructHelpers.CreateCustomNacpData(AppletName, AppletVersion);
await ViewModel.LoadApplication(applicationData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData);
await ViewModel.LoadApplication(appData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen, nacpData);
}
}

View File

@@ -133,7 +133,7 @@
</Flyout>
</Button.Flyout>
</Button>
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
<TextBlock
Name="DockedStatus"
Margin="5,0,5,0"
@@ -143,7 +143,7 @@
PointerReleased="DockedStatus_PointerReleased"
Text="{Binding DockedStatusText}"
TextAlignment="Start" />
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
<SplitButton
Name="AspectRatioStatus"
Padding="5,0,5,0"
@@ -190,7 +190,7 @@
</MenuFlyout>
</SplitButton.Flyout>
</SplitButton>
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
<ToggleSplitButton
Name="VolumeStatus"
Padding="5,0,5,0"
@@ -234,7 +234,7 @@
</Flyout>
</ToggleSplitButton.Flyout>
</ToggleSplitButton>
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
<TextBlock
Margin="5,0,5,0"
HorizontalAlignment="Left"
@@ -242,7 +242,7 @@
IsVisible="{Binding !ShowLoadProgress}"
Text="{Binding GameStatusText}"
TextAlignment="Start" />
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
<TextBlock
Margin="5,0,5,0"
HorizontalAlignment="Left"
@@ -264,7 +264,7 @@
VerticalAlignment="Center"
IsVisible="{Binding ShowShaderCompilationHint}"
Text="{Binding ShaderCountText}" />
<local:StatusBarSeparator IsVisible="{Binding ShowShaderCompilationHint}" />
<controls:MiniVerticalSeparator IsVisible="{Binding ShowShaderCompilationHint}" />
<TextBlock
Margin="5,0,5,0"
HorizontalAlignment="Left"
@@ -272,7 +272,7 @@
IsVisible="{Binding !ShowLoadProgress}"
Text="{Binding BackendText}"
TextAlignment="Start" />
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
<controls:MiniVerticalSeparator IsVisible="{Binding !ShowLoadProgress}" />
<TextBlock
Margin="5,0,0,0"
HorizontalAlignment="Left"
@@ -287,7 +287,7 @@
VerticalAlignment="Center"
IsVisible="{Binding ShowFirmwareStatus}"
Orientation="Horizontal">
<local:StatusBarSeparator IsVisible="{Binding IsGameRunning}" />
<controls:MiniVerticalSeparator IsVisible="{Binding IsGameRunning}" />
<TextBlock
Name="FirmwareStatus"
Margin="5, 0, 0, 0"

View File

@@ -2,7 +2,6 @@ using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Media;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Windows;
@@ -63,36 +62,9 @@ namespace Ryujinx.Ava.UI.Views.Main
// Change the volume by 5% at a time
float newValue = Window.ViewModel.Volume + (float)e.Delta.Y * 0.05f;
Window.ViewModel.Volume = newValue switch
{
< 0 => 0,
> 1 => 1,
_ => newValue,
};
Window.ViewModel.Volume = Math.Clamp(newValue, 0, 1);
e.Handled = true;
}
}
public class StatusBarSeparator : Border
{
public StatusBarSeparator()
{
Width = 2;
Height = 12;
Margin = new Thickness();
BorderBrush = Brushes.Gray;
Background = Brushes.Gray;
BorderThickness = new Thickness(1);
}
/*
<Border
Width="2"
Height="12"
Margin="0"
BorderBrush="Gray"
Background="Gray"
BorderThickness="1"
IsVisible="{Binding !ShowLoadProgress}" />*/
}
}