Compare commits
6 Commits
Canary-1.2
...
714c68b548
| Author | SHA1 | Date | |
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714c68b548 | ||
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fec197d9ec | ||
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a4b2feef79 | ||
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ad7d9d1ce0 | ||
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86f9544910 | ||
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e9ecbd44fc |
@@ -1034,16 +1034,16 @@ namespace Ryujinx.HLE.FileSystem
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switch (fileName)
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{
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case "prod.keys":
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verified = VerifyKeys(lines, genericPattern);
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verified = verifyKeys(lines, genericPattern);
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break;
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case "title.keys":
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verified = VerifyKeys(lines, titlePattern);
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verified = verifyKeys(lines, titlePattern);
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break;
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case "console.keys":
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verified = VerifyKeys(lines, genericPattern);
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verified = verifyKeys(lines, genericPattern);
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break;
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case "dev.keys":
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verified = VerifyKeys(lines, genericPattern);
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verified = verifyKeys(lines, genericPattern);
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break;
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default:
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throw new FormatException($"Keys file name \"{fileName}\" not supported. Only \"prod.keys\", \"title.keys\", \"console.keys\", \"dev.keys\" are supported.");
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@@ -1056,22 +1056,20 @@ namespace Ryujinx.HLE.FileSystem
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{
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throw new FileNotFoundException($"Keys file not found at \"{filePath}\".");
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}
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return;
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bool VerifyKeys(string[] lines, string regex)
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{
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foreach (string line in lines)
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{
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if (!Regex.IsMatch(line, regex))
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{
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return false;
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}
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}
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return true;
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}
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}
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private bool verifyKeys(string[] lines, string regex)
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{
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foreach (string line in lines)
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{
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if (!Regex.IsMatch(line, regex))
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{
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return false;
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}
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}
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return true;
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}
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public bool AreKeysAlredyPresent(string pathToCheck)
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{
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string[] fileNames = { "prod.keys", "title.keys", "console.keys", "dev.keys" };
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -11,6 +12,7 @@ namespace Ryujinx.Input.SDL2
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private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly Lock _lock = new();
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private readonly SDL2JoyConPair _joyConPair;
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public ReadOnlySpan<string> GamepadsIds
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{
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@@ -36,7 +38,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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_joyConPair = new SDL2JoyConPair();
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -89,6 +91,10 @@ namespace Ryujinx.Input.SDL2
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (_joyConPair.GetGamepad(_gamepadsIds) == null)
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{
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_gamepadsIds.Remove(_joyConPair.Id);
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}
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}
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OnGamepadDisconnected?.Invoke(id);
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@@ -120,6 +126,13 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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var powerLevel = SDL_JoystickCurrentPowerLevel(GetJoystickIndexByGamepadId(id));
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Logger.Info?.Print(LogClass.Hid, $"Gamepad connected: {id}, power level: {powerLevel}");
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if (_joyConPair.GetGamepad(_gamepadsIds) != null)
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{
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_gamepadsIds.Remove(_joyConPair.Id);
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_gamepadsIds.Add(_joyConPair.Id);
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}
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}
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OnGamepadConnected?.Invoke(id);
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@@ -157,6 +170,14 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == _joyConPair.Id)
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{
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lock (_lock)
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{
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return _joyConPair.GetGamepad(_gamepadsIds);
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}
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}
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int joystickIndex = GetJoystickIndexByGamepadId(id);
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if (joystickIndex == -1)
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233
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
233
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@@ -0,0 +1,233 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Threading;
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using static SDL2.SDL;
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namespace Ryujinx.Input.SDL2
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{
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internal class SDL2JoyConPair : IGamepad
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{
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private IGamepad _left;
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private IGamepad _right;
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private StandardControllerInputConfig _configuration;
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private readonly StickInputId[] _stickUserMapping =
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[
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StickInputId.Unbound,
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StickInputId.Left,
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StickInputId.Right
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];
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private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
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{
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public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
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}
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private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
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private readonly Lock _userMappingLock = new();
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public GamepadFeaturesFlag Features => (_left?.Features ?? GamepadFeaturesFlag.None) | (_right?.Features ?? GamepadFeaturesFlag.None);
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public string Id => "JoyConPair";
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public string Name => "Nintendo Switch Joy-Con (L/R)";
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private const string _leftName = "Nintendo Switch Joy-Con (L)";
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private const string _rightName = "Nintendo Switch Joy-Con (R)";
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public bool IsConnected => _left is { IsConnected: true } && _right is { IsConnected: true };
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public void Dispose()
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{
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_left?.Dispose();
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_right?.Dispose();
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}
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public GamepadStateSnapshot GetMappedStateSnapshot()
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{
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GamepadStateSnapshot rawState = GetStateSnapshot();
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GamepadStateSnapshot result = default;
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lock (_userMappingLock)
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{
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if (_buttonsUserMapping.Count == 0)
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return rawState;
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// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
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foreach (ButtonMappingEntry entry in _buttonsUserMapping)
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{
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if (!entry.IsValid)
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continue;
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// Do not touch state of button already pressed
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if (!result.IsPressed(entry.To))
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{
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result.SetPressed(entry.To, rawState.IsPressed(entry.From));
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}
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}
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(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
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(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
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result.SetStick(StickInputId.Left, leftStickX, leftStickY);
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result.SetStick(StickInputId.Right, rightStickX, rightStickY);
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}
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return result;
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}
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public Vector3 GetMotionData(MotionInputId inputId)
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{
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return inputId switch
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{
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MotionInputId.SecondAccelerometer => _right.GetMotionData(MotionInputId.Accelerometer),
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MotionInputId.SecondGyroscope => _right.GetMotionData(MotionInputId.Gyroscope),
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_ => _left.GetMotionData(inputId)
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};
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}
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public GamepadStateSnapshot GetStateSnapshot()
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{
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return IGamepad.GetStateSnapshot(this);
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}
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public (float, float) GetStick(StickInputId inputId)
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{
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switch (inputId)
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{
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case StickInputId.Left:
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{
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(float x, float y) = _left.GetStick(StickInputId.Left);
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return (y, -x);
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}
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case StickInputId.Right:
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{
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(float x, float y) = _right.GetStick(StickInputId.Left);
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return (-y, x);
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}
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case StickInputId.Unbound:
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case StickInputId.Count:
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default:
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return (0, 0);
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}
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}
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public bool IsPressed(GamepadButtonInputId inputId)
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{
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return inputId switch
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{
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GamepadButtonInputId.LeftStick => _left.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.DpadUp => _left.IsPressed(GamepadButtonInputId.Y),
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GamepadButtonInputId.DpadDown => _left.IsPressed(GamepadButtonInputId.A),
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GamepadButtonInputId.DpadLeft => _left.IsPressed(GamepadButtonInputId.B),
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GamepadButtonInputId.DpadRight => _left.IsPressed(GamepadButtonInputId.X),
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GamepadButtonInputId.Minus => _left.IsPressed(GamepadButtonInputId.Start),
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GamepadButtonInputId.LeftShoulder => _left.IsPressed(GamepadButtonInputId.Paddle2),
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GamepadButtonInputId.LeftTrigger => _left.IsPressed(GamepadButtonInputId.Paddle4),
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GamepadButtonInputId.SingleRightTrigger0 => _left.IsPressed(GamepadButtonInputId.LeftShoulder),
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GamepadButtonInputId.SingleLeftTrigger0 => _left.IsPressed(GamepadButtonInputId.RightShoulder),
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GamepadButtonInputId.RightStick => _right.IsPressed(GamepadButtonInputId.LeftStick),
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GamepadButtonInputId.A => _right.IsPressed(GamepadButtonInputId.B),
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GamepadButtonInputId.B => _right.IsPressed(GamepadButtonInputId.Y),
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GamepadButtonInputId.X => _right.IsPressed(GamepadButtonInputId.A),
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GamepadButtonInputId.Y => _right.IsPressed(GamepadButtonInputId.X),
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GamepadButtonInputId.Plus => _right.IsPressed(GamepadButtonInputId.Start),
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GamepadButtonInputId.RightShoulder => _right.IsPressed(GamepadButtonInputId.Paddle1),
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GamepadButtonInputId.RightTrigger => _right.IsPressed(GamepadButtonInputId.Paddle3),
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GamepadButtonInputId.SingleRightTrigger1 => _right.IsPressed(GamepadButtonInputId.LeftShoulder),
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GamepadButtonInputId.SingleLeftTrigger1 => _right.IsPressed(GamepadButtonInputId.RightShoulder),
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_ => false
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};
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}
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public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
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{
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if (lowFrequency != 0)
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{
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_right.Rumble(lowFrequency, lowFrequency, durationMs);
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}
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if (highFrequency != 0)
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{
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_left.Rumble(highFrequency, highFrequency, durationMs);
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}
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if (lowFrequency == 0 && highFrequency == 0)
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{
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_left.Rumble(0, 0, durationMs);
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_right.Rumble(0, 0, durationMs);
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}
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}
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public void SetConfiguration(InputConfig configuration)
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{
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lock (_userMappingLock)
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{
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_configuration = (StandardControllerInputConfig)configuration;
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_left.SetConfiguration(configuration);
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_right.SetConfiguration(configuration);
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_buttonsUserMapping.Clear();
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// First update sticks
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_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
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_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
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// Then left joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
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// Finally right joycon
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
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_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
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SetTriggerThreshold(_configuration.TriggerThreshold);
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}
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}
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public void SetTriggerThreshold(float triggerThreshold)
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{
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_left.SetTriggerThreshold(triggerThreshold);
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_right.SetTriggerThreshold(triggerThreshold);
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}
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|
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public IGamepad GetGamepad(List<string> gamepadsIds)
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{
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this.Dispose();
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var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
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.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
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int leftIndex = gamepadNames.IndexOf(_leftName);
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int rightIndex = gamepadNames.IndexOf(_rightName);
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|
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if (leftIndex == -1 || rightIndex == -1)
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{
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return null;
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}
|
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|
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nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
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nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
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_left = new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]);
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_right = new SDL2Gamepad(rightGamepadHandle, gamepadsIds[leftIndex]);
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return this;
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}
|
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}
|
||||
}
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@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
|
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if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
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{
|
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_leftMotionInput = new MotionInput();
|
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_rightMotionInput = new MotionInput();
|
||||
}
|
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else
|
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{
|
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@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
|
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|
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if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
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{
|
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_rightMotionInput = _leftMotionInput;
|
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if (gamepad.Id== "JoyConPair")
|
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{
|
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Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
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Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
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|
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rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
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rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
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|
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_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
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}
|
||||
else
|
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{
|
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_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
|
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// Reset states
|
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State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 12 KiB |
BIN
src/Ryujinx.UI.Common/Resources/Logo_Thiccjinx.png
Normal file
BIN
src/Ryujinx.UI.Common/Resources/Logo_Thiccjinx.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 609 KiB |
@@ -33,7 +33,7 @@
|
||||
<EmbeddedResource Include="Resources\Icon_XCI.png" />
|
||||
<EmbeddedResource Include="Resources\Logo_Amiibo.png" />
|
||||
<EmbeddedResource Include="Resources\Logo_Ryujinx.png" />
|
||||
<EmbeddedResource Include="Resources\Logo_Ryujinx_AntiAlias.png" />
|
||||
<EmbeddedResource Include="Resources\Logo_Thiccjinx.png" />
|
||||
<EmbeddedResource Include="Resources\Logo_Discord_Dark.png" />
|
||||
<EmbeddedResource Include="Resources\Logo_Discord_Light.png" />
|
||||
<EmbeddedResource Include="Resources\Logo_GitHub_Dark.png" />
|
||||
|
||||
@@ -131,7 +131,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
// For an example of this, download canary 1.2.95, then open the settings menu, and look at the icon in the top-left.
|
||||
// The border gets reduced to colored pixels in the 4 corners.
|
||||
public static readonly Bitmap IconBitmap =
|
||||
new(Assembly.GetAssembly(typeof(ConfigurationState))!.GetManifestResourceStream("Ryujinx.UI.Common.Resources.Logo_Ryujinx_AntiAlias.png")!);
|
||||
new(Assembly.GetAssembly(typeof(ConfigurationState))!.GetManifestResourceStream("Ryujinx.UI.Common.Resources.Logo_Thiccjinx.png")!);
|
||||
|
||||
public MainWindow Window { get; init; }
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
Height="25"
|
||||
Width="25"
|
||||
ToolTip.Tip="{Binding Title}"
|
||||
Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx_AntiAlias.png?assembly=Ryujinx.UI.Common" />
|
||||
Source="resm:Ryujinx.UI.Common.Resources.Logo_Thiccjinx.png?assembly=Ryujinx.UI.Common" />
|
||||
<Menu
|
||||
Name="Menu"
|
||||
Height="32"
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:local="clr-namespace:Ryujinx.Ava.UI.Views.Main"
|
||||
xmlns:config="clr-namespace:Ryujinx.Common.Configuration;assembly=Ryujinx.Common"
|
||||
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
|
||||
x:Class="Ryujinx.Ava.UI.Views.Main.MainStatusBarView"
|
||||
@@ -133,7 +132,14 @@
|
||||
</Flyout>
|
||||
</Button.Flyout>
|
||||
</Button>
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
Background="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Name="DockedStatus"
|
||||
Margin="5,0,5,0"
|
||||
@@ -143,7 +149,14 @@
|
||||
PointerReleased="DockedStatus_PointerReleased"
|
||||
Text="{Binding DockedStatusText}"
|
||||
TextAlignment="Start" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
Background="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<SplitButton
|
||||
Name="AspectRatioStatus"
|
||||
Padding="5,0,5,0"
|
||||
@@ -190,7 +203,14 @@
|
||||
</MenuFlyout>
|
||||
</SplitButton.Flyout>
|
||||
</SplitButton>
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
Background="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<ToggleSplitButton
|
||||
Name="VolumeStatus"
|
||||
Padding="5,0,5,0"
|
||||
@@ -234,7 +254,14 @@
|
||||
</Flyout>
|
||||
</ToggleSplitButton.Flyout>
|
||||
</ToggleSplitButton>
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
Background="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Margin="5,0,5,0"
|
||||
HorizontalAlignment="Left"
|
||||
@@ -242,7 +269,14 @@
|
||||
IsVisible="{Binding !ShowLoadProgress}"
|
||||
Text="{Binding GameStatusText}"
|
||||
TextAlignment="Start" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
Background="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Margin="5,0,5,0"
|
||||
HorizontalAlignment="Left"
|
||||
@@ -264,7 +298,13 @@
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding ShowShaderCompilationHint}"
|
||||
Text="{Binding ShaderCountText}" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding ShowShaderCompilationHint}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding ShowShaderCompilationHint}" />
|
||||
<TextBlock
|
||||
Margin="5,0,5,0"
|
||||
HorizontalAlignment="Left"
|
||||
@@ -272,7 +312,14 @@
|
||||
IsVisible="{Binding !ShowLoadProgress}"
|
||||
Text="{Binding BackendText}"
|
||||
TextAlignment="Start" />
|
||||
<local:StatusBarSeparator IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
Background="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding !ShowLoadProgress}" />
|
||||
<TextBlock
|
||||
Margin="5,0,0,0"
|
||||
HorizontalAlignment="Left"
|
||||
@@ -287,7 +334,13 @@
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding ShowFirmwareStatus}"
|
||||
Orientation="Horizontal">
|
||||
<local:StatusBarSeparator IsVisible="{Binding IsGameRunning}" />
|
||||
<Border
|
||||
Width="2"
|
||||
Height="12"
|
||||
Margin="0"
|
||||
BorderBrush="Gray"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding IsGameRunning}" />
|
||||
<TextBlock
|
||||
Name="FirmwareStatus"
|
||||
Margin="5, 0, 0, 0"
|
||||
|
||||
@@ -2,7 +2,6 @@ using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Media;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
@@ -73,17 +72,4 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public class StatusBarSeparator : Border
|
||||
{
|
||||
public StatusBarSeparator()
|
||||
{
|
||||
Width = 2;
|
||||
Height = 12;
|
||||
Margin = new Thickness();
|
||||
BorderBrush = Brushes.Gray;
|
||||
Background = Brushes.Gray;
|
||||
BorderThickness = new Thickness(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -91,14 +91,12 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
|
||||
TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex;
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
|
||||
|
||||
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
|
||||
StatusBarHeight = StatusBarView.StatusBar.MinHeight;
|
||||
MenuBarHeight = MenuBar.MinHeight;
|
||||
|
||||
TitleBar.Height = MenuBarHeight;
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
|
||||
|
||||
ApplicationList.DataContext = DataContext;
|
||||
ApplicationGrid.DataContext = DataContext;
|
||||
|
||||
Reference in New Issue
Block a user