Compare commits
30 Commits
Canary-1.2
...
f1c0cc8076
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24
.github/workflows/canary.yml
vendored
24
.github/workflows/canary.yml
vendored
@@ -21,9 +21,9 @@ env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
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RYUJINX_BASE_VERSION: "1.2"
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RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
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RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
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RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing"
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RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO: "Ryujinx"
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RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx-Canary"
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RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Canary-Releases"
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RELEASE: 1
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|
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jobs:
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@@ -43,8 +43,8 @@ jobs:
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with:
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script: |
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github.rest.git.createRef({
|
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owner: context.repo.owner,
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||||
repo: context.repo.repo,
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owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}",
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repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}",
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ref: 'refs/tags/Canary-${{ steps.version_info.outputs.build_version }}',
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sha: context.sha
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})
|
||||
@@ -64,7 +64,7 @@ jobs:
|
||||
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
|
||||
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
|
||||
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
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||||
| macOS | [Canary macOS artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
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||||
| macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
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**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}
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omitBodyDuringUpdate: true
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@@ -196,16 +196,16 @@ jobs:
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body: |
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# Canary builds:
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These builds are experimental and may sometimes not work, use [regular builds](https://github.com/GreemDev/Ryujinx/releases/latest) instead if that sounds like something you don't want to deal with.
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These builds are experimental and may sometimes not work, use [regular builds](https://github.com/${{ github.repository }}/releases/latest) instead if that sounds like something you don't want to deal with.
|
||||
|
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| Platform | Artifact |
|
||||
|--|--|
|
||||
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
|
||||
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
|
||||
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
|
||||
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
|
||||
| Windows 64-bit | [Canary Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
|
||||
| Linux 64-bit | [Canary Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
|
||||
| Linux ARM 64-bit | [Canary Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
||||
| macOS | [Canary macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
||||
|
||||
"**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}"
|
||||
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_SOURCE_REPO }}/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }}
|
||||
omitBodyDuringUpdate: true
|
||||
allowUpdates: true
|
||||
replacesArtifacts: true
|
||||
|
||||
30
.github/workflows/release.yml
vendored
30
.github/workflows/release.yml
vendored
@@ -21,7 +21,7 @@ env:
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.2"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "GreemDev"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryubing"
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "Ryujinx"
|
||||
RELEASE: 1
|
||||
|
||||
@@ -42,8 +42,8 @@ jobs:
|
||||
with:
|
||||
script: |
|
||||
github.rest.git.createRef({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
owner: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}",
|
||||
repo: "${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}",
|
||||
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
|
||||
sha: context.sha
|
||||
})
|
||||
@@ -54,13 +54,13 @@ jobs:
|
||||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: |
|
||||
# Regular builds:
|
||||
# Stable builds:
|
||||
| Platform | Artifact |
|
||||
|--|--|
|
||||
| Windows 64-bit | [Release Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
|
||||
| Linux 64-bit | [Release Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
|
||||
| Linux ARM 64-bit | [Release Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
||||
| macOS | [Release macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
||||
| Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
|
||||
| Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
|
||||
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
||||
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
||||
|
||||
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
|
||||
omitBodyDuringUpdate: true
|
||||
@@ -186,15 +186,15 @@ jobs:
|
||||
artifacts: "release_output/*.tar.gz,release_output/*.zip,release_output/*AppImage*"
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: |
|
||||
# Regular builds:
|
||||
# Stable builds:
|
||||
| Platform | Artifact |
|
||||
|--|--|
|
||||
| Windows 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip |
|
||||
| Linux 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz |
|
||||
| Linux ARM 64-bit | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz |
|
||||
| macOS | https://github.com/${{ github.repository }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz |
|
||||
|
||||
"**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
|
||||
| Windows 64-bit | [Stable Windows Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip) |
|
||||
| Linux 64-bit | [Stable Linux Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz) |
|
||||
| Linux ARM 64-bit | [Stable Linux ARM Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_arm64.tar.gz) |
|
||||
| macOS | [Stable macOS Artifact](https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/releases/download/${{ steps.version_info.outputs.build_version }}/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz) |
|
||||
|
||||
**Full Changelog**: https://github.com/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}
|
||||
omitBodyDuringUpdate: true
|
||||
allowUpdates: true
|
||||
replacesArtifacts: true
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum VSyncMode
|
||||
{
|
||||
Switch,
|
||||
Unbounded,
|
||||
Custom
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Metal.Effects;
|
||||
@@ -6,6 +7,8 @@ using SharpMetal.ObjectiveCCore;
|
||||
using SharpMetal.QuartzCore;
|
||||
using System;
|
||||
using System.Runtime.Versioning;
|
||||
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
|
||||
|
||||
namespace Ryujinx.Graphics.Metal
|
||||
{
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Effects;
|
||||
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Vulkan.Effects;
|
||||
using Silk.NET.Vulkan;
|
||||
using Silk.NET.Vulkan.Extensions.KHR;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using AntiAliasing = Ryujinx.Graphics.GAL.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Graphics.GAL.ScalingFilter;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
|
||||
@@ -9,7 +9,6 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.HOS.SystemState;
|
||||
using Ryujinx.HLE.UI;
|
||||
using System;
|
||||
using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
|
||||
|
||||
namespace Ryujinx.HLE
|
||||
{
|
||||
|
||||
@@ -10,7 +10,6 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
||||
|
||||
// Add already connected gamepads
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairDisconnected = false;
|
||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||
return;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Remove(id);
|
||||
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
joyConPairDisconnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
if (joyConPairDisconnected)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairConnected = false;
|
||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||
@@ -120,13 +133,28 @@ namespace Ryujinx.Input.SDL2
|
||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||
else
|
||||
_gamepadsIds.Add(id);
|
||||
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
||||
joyConPairConnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
if (joyConPairConnected)
|
||||
{
|
||||
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Hid, $"{SDL_GameControllerNameForIndex(joystickDeviceId) } power level: {powerLevel}");
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
@@ -157,6 +185,14 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
if (id == SDL2JoyConPair.Id)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
||||
}
|
||||
}
|
||||
|
||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||
|
||||
if (joystickIndex == -1)
|
||||
@@ -166,12 +202,7 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||
|
||||
if (gamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new SDL2Gamepad(gamepadHandle, id);
|
||||
return gamepadHandle == nint.Zero ? null : new SDL2Gamepad(gamepadHandle, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
284
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
284
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@@ -0,0 +1,284 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||
{
|
||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||
}
|
||||
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping = new(20);
|
||||
|
||||
private readonly Lock _userMappingLock = new();
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "Nintendo Switch Joy-Con (L/R)";
|
||||
private const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||
private const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
Vector3 motionData;
|
||||
switch (inputId)
|
||||
{
|
||||
case MotionInputId.Accelerometer:
|
||||
case MotionInputId.Gyroscope:
|
||||
motionData = left.GetMotionData(inputId);
|
||||
return new Vector3(-motionData.Z, motionData.Y, motionData.X);
|
||||
case MotionInputId.SecondAccelerometer:
|
||||
motionData = right.GetMotionData(MotionInputId.Accelerometer);
|
||||
return new Vector3(motionData.Z, motionData.Y, -motionData.X);
|
||||
case MotionInputId.SecondGyroscope:
|
||||
motionData = right.GetMotionData(MotionInputId.Gyroscope);
|
||||
return new Vector3(motionData.Z, motionData.Y, -motionData.X);
|
||||
case MotionInputId.Invalid:
|
||||
default:
|
||||
return Vector3.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
{
|
||||
(float x, float y) = left.GetStick(StickInputId.Left);
|
||||
return (y, -x);
|
||||
}
|
||||
case StickInputId.Right:
|
||||
{
|
||||
(float x, float y) = right.GetStick(StickInputId.Left);
|
||||
return (-y, x);
|
||||
}
|
||||
case StickInputId.Unbound:
|
||||
case StickInputId.Count:
|
||||
default:
|
||||
return (0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
GamepadButtonInputId.LeftStick => left.IsPressed(GamepadButtonInputId.LeftStick),
|
||||
GamepadButtonInputId.DpadUp => left.IsPressed(GamepadButtonInputId.Y),
|
||||
GamepadButtonInputId.DpadDown => left.IsPressed(GamepadButtonInputId.A),
|
||||
GamepadButtonInputId.DpadLeft => left.IsPressed(GamepadButtonInputId.B),
|
||||
GamepadButtonInputId.DpadRight => left.IsPressed(GamepadButtonInputId.X),
|
||||
GamepadButtonInputId.Minus => left.IsPressed(GamepadButtonInputId.Start),
|
||||
GamepadButtonInputId.LeftShoulder => left.IsPressed(GamepadButtonInputId.Paddle2),
|
||||
GamepadButtonInputId.LeftTrigger => left.IsPressed(GamepadButtonInputId.Paddle4),
|
||||
GamepadButtonInputId.SingleRightTrigger0 => left.IsPressed(GamepadButtonInputId.LeftShoulder),
|
||||
GamepadButtonInputId.SingleLeftTrigger0 => left.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||
|
||||
GamepadButtonInputId.RightStick => right.IsPressed(GamepadButtonInputId.LeftStick),
|
||||
GamepadButtonInputId.A => right.IsPressed(GamepadButtonInputId.B),
|
||||
GamepadButtonInputId.B => right.IsPressed(GamepadButtonInputId.Y),
|
||||
GamepadButtonInputId.X => right.IsPressed(GamepadButtonInputId.A),
|
||||
GamepadButtonInputId.Y => right.IsPressed(GamepadButtonInputId.X),
|
||||
GamepadButtonInputId.Plus => right.IsPressed(GamepadButtonInputId.Start),
|
||||
GamepadButtonInputId.RightShoulder => right.IsPressed(GamepadButtonInputId.Paddle1),
|
||||
GamepadButtonInputId.RightTrigger => right.IsPressed(GamepadButtonInputId.Paddle3),
|
||||
GamepadButtonInputId.SingleRightTrigger1 => right.IsPressed(GamepadButtonInputId.LeftShoulder),
|
||||
GamepadButtonInputId.SingleLeftTrigger1 => right.IsPressed(GamepadButtonInputId.RightShoulder),
|
||||
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
// Then left joycon
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick,
|
||||
(GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0,
|
||||
(GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
|
||||
// Finally right joycon
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick,
|
||||
(GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1,
|
||||
(GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2Gamepad(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2Gamepad(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SQL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if ((uint)evnt.type == SQL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -36,6 +36,8 @@ namespace Ryujinx.UI.App.Common
|
||||
public string Path { get; set; }
|
||||
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
|
||||
|
||||
public bool HasControlHolder => ControlHolder.ByteSpan.Length > 0;
|
||||
|
||||
public string TimePlayedString => ValueFormatUtils.FormatTimeSpan(TimePlayed);
|
||||
|
||||
public string LastPlayedString => ValueFormatUtils.FormatDateTime(LastPlayed)?.Replace(" ", "\n") ?? LocalizedNever();
|
||||
|
||||
@@ -789,16 +789,15 @@ namespace Ryujinx.UI.App.Common
|
||||
using HttpClient httpClient = new HttpClient();
|
||||
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
|
||||
ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
|
||||
var evt = new LdnGameDataReceivedEventArgs
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
|
||||
{
|
||||
LdnData = ldnGameDataArray
|
||||
};
|
||||
LdnGameDataReceived?.Invoke(null, evt);
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}");
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
|
||||
{
|
||||
LdnData = Array.Empty<LdnGameData>()
|
||||
});
|
||||
@@ -806,7 +805,7 @@ namespace Ryujinx.UI.App.Common
|
||||
}
|
||||
else
|
||||
{
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs()
|
||||
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
|
||||
{
|
||||
LdnData = Array.Empty<LdnGameData>()
|
||||
});
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
using LibHac.Ns;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.UI.App.Common
|
||||
{
|
||||
@@ -12,5 +15,28 @@ namespace Ryujinx.UI.App.Common
|
||||
public string Mode { get; set; }
|
||||
public string Status { get; set; }
|
||||
public IEnumerable<string> Players { get; set; }
|
||||
|
||||
public static Array GetArrayForApp(
|
||||
IEnumerable<LdnGameData> receivedData, ref ApplicationControlProperty acp)
|
||||
{
|
||||
LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
|
||||
|
||||
return new Array(receivedData.Where(game =>
|
||||
communicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16))
|
||||
));
|
||||
}
|
||||
|
||||
public class Array
|
||||
{
|
||||
private readonly LdnGameData[] _ldnDatas;
|
||||
|
||||
internal Array(IEnumerable<LdnGameData> receivedData)
|
||||
{
|
||||
_ldnDatas = receivedData.ToArray();
|
||||
}
|
||||
|
||||
public int PlayerCount => _ldnDatas.Sum(it => it.PlayerCount);
|
||||
public int GameCount => _ldnDatas.Length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -311,7 +311,7 @@ namespace Ryujinx.Ava
|
||||
Device.VSyncMode = e.NewValue;
|
||||
Device.UpdateVSyncInterval();
|
||||
}
|
||||
_renderer.Window?.ChangeVSyncMode((Ryujinx.Graphics.GAL.VSyncMode)e.NewValue);
|
||||
_renderer.Window?.ChangeVSyncMode(e.NewValue);
|
||||
|
||||
_viewModel.ShowCustomVSyncIntervalPicker = (e.NewValue == VSyncMode.Custom);
|
||||
}
|
||||
@@ -1074,7 +1074,7 @@ namespace Ryujinx.Ava
|
||||
Device.Gpu.SetGpuThread();
|
||||
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
|
||||
|
||||
_renderer.Window.ChangeVSyncMode((Ryujinx.Graphics.GAL.VSyncMode)Device.VSyncMode);
|
||||
_renderer.Window.ChangeVSyncMode(Device.VSyncMode);
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -33,8 +33,11 @@ namespace Ryujinx.Ava
|
||||
.ApplicationLifetime.Cast<IClassicDesktopStyleApplicationLifetime>()
|
||||
.MainWindow.Cast<MainWindow>();
|
||||
|
||||
public static bool IsClipboardAvailable(out IClipboard clipboard)
|
||||
=> (clipboard = MainWindow.Clipboard) != null;
|
||||
public static bool IsClipboardAvailable(out IClipboard clipboard)
|
||||
{
|
||||
clipboard = MainWindow.Clipboard;
|
||||
return clipboard != null;
|
||||
}
|
||||
|
||||
public static void SetTaskbarProgress(TaskBarProgressBarState state) => MainWindow.PlatformFeatures.SetTaskBarProgressBarState(state);
|
||||
public static void SetTaskbarProgressValue(ulong current, ulong total) => MainWindow.PlatformFeatures.SetTaskBarProgressBarValue(current, total);
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Gommon;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Ncm;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
@@ -47,7 +48,7 @@ namespace Ryujinx.Ava.UI.Models
|
||||
TitleId = info.ProgramId;
|
||||
UserId = info.UserId;
|
||||
|
||||
var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.IdString.Equals(TitleIdString, StringComparison.OrdinalIgnoreCase));
|
||||
var appData = RyujinxApp.MainWindow.ViewModel.Applications.FirstOrDefault(x => x.IdString.EqualsIgnoreCase(TitleIdString));
|
||||
|
||||
InGameList = appData != null;
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using Avalonia.Threading;
|
||||
using DynamicData;
|
||||
using DynamicData.Binding;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Gommon;
|
||||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
using Ryujinx.Ava.Common;
|
||||
@@ -109,8 +110,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
private bool _areMimeTypesRegistered = FileAssociationHelper.AreMimeTypesRegistered;
|
||||
private bool _canUpdate = true;
|
||||
private Cursor _cursor;
|
||||
private string _title;
|
||||
private ApplicationData _currentApplicationData;
|
||||
private readonly AutoResetEvent _rendererWaitEvent;
|
||||
private WindowState _windowState;
|
||||
private double _windowWidth;
|
||||
private double _windowHeight;
|
||||
private int _customVSyncInterval;
|
||||
private int _customVSyncIntervalPercentageProxy;
|
||||
|
||||
@@ -119,8 +125,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public ApplicationData ListSelectedApplication;
|
||||
public ApplicationData GridSelectedApplication;
|
||||
|
||||
public IEnumerable<LdnGameData> LastLdnGameData;
|
||||
|
||||
// Key is Title ID
|
||||
public SafeDictionary<string, LdnGameData.Array> LdnData = [];
|
||||
|
||||
// The UI specifically uses a thicker bordered variant of the icon to avoid crunching out the border at lower resolutions.
|
||||
// For an example of this, download canary 1.2.95, then open the settings menu, and look at the icon in the top-left.
|
||||
@@ -211,7 +218,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public bool CanUpdate
|
||||
{
|
||||
get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate();
|
||||
get => _canUpdate && EnableNonGameRunningControls && Updater.CanUpdate(false);
|
||||
set
|
||||
{
|
||||
_canUpdate = value;
|
||||
@@ -221,8 +228,12 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public Cursor Cursor
|
||||
{
|
||||
get => Window.Cursor;
|
||||
set => Window.Cursor = value;
|
||||
get => _cursor;
|
||||
set
|
||||
{
|
||||
_cursor = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public ReadOnlyObservableCollection<ApplicationData> AppsObservableList
|
||||
@@ -804,23 +815,35 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public WindowState WindowState
|
||||
{
|
||||
get => Window.WindowState;
|
||||
get => _windowState;
|
||||
internal set
|
||||
{
|
||||
Window.WindowState = value;
|
||||
_windowState = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public double WindowWidth
|
||||
{
|
||||
get => Window.Width;
|
||||
set => Window.Width = value;
|
||||
get => _windowWidth;
|
||||
set
|
||||
{
|
||||
_windowWidth = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public double WindowHeight
|
||||
{
|
||||
get => Window.Height;
|
||||
set => Window.Height = value;
|
||||
get => _windowHeight;
|
||||
set
|
||||
{
|
||||
_windowHeight = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsGrid => Glyph == Glyph.Grid;
|
||||
@@ -868,11 +891,11 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public string Title
|
||||
{
|
||||
get => Window.Title;
|
||||
get => _title;
|
||||
set
|
||||
{
|
||||
Window.Title = value;
|
||||
|
||||
_title = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -750,7 +750,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||
|
||||
MainWindow.UpdateGraphicsConfig();
|
||||
MainWindow.MainWindowViewModel.VSyncModeSettingChanged();
|
||||
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
|
||||
|
||||
SaveSettingsEvent?.Invoke();
|
||||
|
||||
|
||||
@@ -9,6 +9,11 @@
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:main="clr-namespace:Ryujinx.Ava.UI.Views.Main"
|
||||
Cursor="{Binding Cursor}"
|
||||
Title="{Binding Title}"
|
||||
WindowState="{Binding WindowState}"
|
||||
Width="{Binding WindowWidth}"
|
||||
Height="{Binding WindowHeight}"
|
||||
MinWidth="800"
|
||||
MinHeight="500"
|
||||
d:DesignHeight="720"
|
||||
|
||||
@@ -39,8 +39,6 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
public partial class MainWindow : StyleableAppWindow
|
||||
{
|
||||
internal static MainWindowViewModel MainWindowViewModel { get; private set; }
|
||||
|
||||
public MainWindowViewModel ViewModel { get; }
|
||||
|
||||
internal readonly AvaHostUIHandler UiHandler;
|
||||
@@ -76,7 +74,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
DataContext = ViewModel = MainWindowViewModel = new MainWindowViewModel
|
||||
DataContext = ViewModel = new MainWindowViewModel
|
||||
{
|
||||
Window = this
|
||||
};
|
||||
@@ -169,24 +167,31 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
var ldnGameDataArray = e.LdnData;
|
||||
ViewModel.LastLdnGameData = ldnGameDataArray;
|
||||
var ldnGameDataArray = e.LdnData.ToList();
|
||||
ViewModel.LdnData.Clear();
|
||||
foreach (var application in ViewModel.Applications)
|
||||
{
|
||||
ref var controlHolder = ref application.ControlHolder.Value;
|
||||
|
||||
ViewModel.LdnData[application.IdString] =
|
||||
LdnGameData.GetArrayForApp(
|
||||
ldnGameDataArray,
|
||||
ref controlHolder
|
||||
);
|
||||
|
||||
UpdateApplicationWithLdnData(application);
|
||||
}
|
||||
|
||||
ViewModel.RefreshView();
|
||||
});
|
||||
}
|
||||
|
||||
private void UpdateApplicationWithLdnData(ApplicationData application)
|
||||
{
|
||||
if (application.ControlHolder.ByteSpan.Length > 0 && ViewModel.LastLdnGameData != null)
|
||||
if (application.HasControlHolder && ViewModel.LdnData.TryGetValue(application.IdString, out var ldnGameDatas))
|
||||
{
|
||||
IEnumerable<LdnGameData> ldnGameData = ViewModel.LastLdnGameData.Where(game => application.ControlHolder.Value.LocalCommunicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16)));
|
||||
|
||||
application.PlayerCount = ldnGameData.Sum(game => game.PlayerCount);
|
||||
application.GameCount = ldnGameData.Count();
|
||||
application.PlayerCount = ldnGameDatas.PlayerCount;
|
||||
application.GameCount = ldnGameDatas.GameCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user