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5 Commits
Canary-1.2
...
Canary-1.2
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1fbb0d8e7d | ||
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9ee3f1ff36 | ||
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d052d74ac4 | ||
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df91c4c57a | ||
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2aaaa7872f |
@@ -35,6 +35,7 @@ namespace Ryujinx.Common
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"010028600EBDA000", // Mario 3D World
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"0100152000022000", // Mario Kart 8 Deluxe
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"01005CA01580E000", // Persona 5
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"01001f5010dfa000", // Pokemon Legends Arceus
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"01008C0016544000", // Sea of Stars
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"01006A800016E000", // Smash Ultimate
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"0100000000010000", // Super Mario Odyessy
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@@ -23,12 +23,14 @@ namespace Ryujinx.Graphics.Metal
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private int _requestedWidth;
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private int _requestedHeight;
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// private bool _vsyncEnabled;
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private AntiAliasing _currentAntiAliasing;
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private bool _updateEffect;
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private IPostProcessingEffect _effect;
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private IScalingFilter _scalingFilter;
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private bool _isLinear;
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public bool IsVSyncEnabled => _metalLayer.DisplaySyncEnabled;
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// private float _scalingFilterLevel;
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private bool _updateScalingFilter;
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private ScalingFilter _currentScalingFilter;
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@@ -40,7 +42,7 @@ namespace Ryujinx.Graphics.Metal
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_metalLayer = metalLayer;
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}
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private unsafe void ResizeIfNeeded()
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private void ResizeIfNeeded()
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{
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if (_requestedWidth != 0 && _requestedHeight != 0)
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{
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@@ -54,7 +56,7 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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public unsafe void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
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{
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if (_renderer.Pipeline is Pipeline pipeline && texture is Texture tex)
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{
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@@ -141,15 +143,7 @@ namespace Ryujinx.Graphics.Metal
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public void ChangeVSyncMode(VSyncMode vSyncMode)
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{
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switch (vSyncMode)
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{
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case VSyncMode.Unbounded:
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_metalLayer.DisplaySyncEnabled = false;
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break;
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case VSyncMode.Switch:
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_metalLayer.DisplaySyncEnabled = true;
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break;
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}
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_metalLayer.DisplaySyncEnabled = vSyncMode is VSyncMode.Switch;
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}
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public void SetAntiAliasing(AntiAliasing effect)
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@@ -1,3 +1,4 @@
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using Gommon;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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@@ -890,7 +891,12 @@ namespace Ryujinx.Graphics.Vulkan
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private void PrintGpuInformation()
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{
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Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
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string gpuInfoMessage = $"{GpuRenderer} ({GpuVersion})";
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if (!GpuRenderer.StartsWithIgnoreCase(GpuVendor))
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gpuInfoMessage = gpuInfoMessage.Prepend(GpuVendor);
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Logger.Notice.Print(LogClass.Gpu, gpuInfoMessage);
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Logger.Notice.Print(LogClass.Gpu, $"GPU Memory: {GetTotalGPUMemory() / (1024 * 1024)} MiB");
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}
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@@ -17426,25 +17426,25 @@
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"ID": "TitleUpdateVersionLabel",
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"Translations": {
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"ar_SA": "الإصدار: {0}",
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"de_DE": "Version {0} - {1}",
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"el_GR": "Version {0} - {1}",
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"en_US": "Version {0} - {1}",
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"es_ES": "Versión {0} - {1}",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Version {0}",
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"es_ES": "Versión {0}",
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"fr_FR": "",
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"he_IL": "גרסה {0} - {1}",
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"it_IT": "Versione {0} - {1}",
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"ja_JP": "バージョン {0} - {1}",
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"ko_KR": "버전 {0} - {1}",
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"no_NO": "Versjon {0} - {1}",
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"pl_PL": "Wersja {0} - {1}",
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"pt_BR": "Versão {0} - {1}",
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"ru_RU": "Версия {0} - {1}",
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"sv_SE": "Version {0} - {1}",
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"th_TH": "เวอร์ชั่น {0} - {1}",
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"tr_TR": "Sürüm {0} - {1}",
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"uk_UA": "Версія {0} - {1}",
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"zh_CN": "游戏更新的版本 {0} - {1}",
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"zh_TW": "版本 {0} - {1}"
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"he_IL": "גרסה: {0}",
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"it_IT": "Versione {0}",
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"ja_JP": "バージョン {0}",
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"ko_KR": "버전 {0}",
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"no_NO": "Versjon {0}",
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"pl_PL": "Wersja {0}",
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"pt_BR": "Versão {0}",
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"ru_RU": "Версия {0}",
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"sv_SE": "Version {0}",
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"th_TH": "เวอร์ชั่น {0}",
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"tr_TR": "Sürüm {0}",
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"uk_UA": "Версія {0}",
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"zh_CN": "游戏更新的版本 {0}",
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"zh_TW": "版本 {0}"
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}
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},
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{
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@@ -1,6 +1,7 @@
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using Avalonia.Collections;
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using Avalonia.Controls;
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using Avalonia.Threading;
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using Gommon;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SDL2;
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@@ -796,7 +797,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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CloseWindow?.Invoke();
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}
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public static string Xc2MenuFixTooltip =>
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"From the issue on GitHub:\n\nWhen clicking very fast from game main menu to 2nd submenu, there is a low chance that the game will softlock, the submenu won't show up, while background music is still there.";
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public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
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{
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sb.AppendLine(
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"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
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.AppendLine();
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sb.AppendLine("From the issue on GitHub:").AppendLine();
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sb.Append(
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"When clicking very fast from game main menu to 2nd submenu, " +
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"there is a low chance that the game will softlock, " +
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"the submenu won't show up, while background music is still there.");
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});
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}
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}
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Block a user