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18 Commits

Author SHA1 Message Date
madwind
69dfd8c60e fix right Stick 2024-12-29 02:11:31 +08:00
madwind
8e50dd9fa6 fix right JoyCon stick 2024-12-29 01:49:25 +08:00
madwind
68c03051ad For the JoyCon controller, wrap SDL2Gamepad as SDL2JoyCon to use a suitable layout and correct the motion sensing and joystick orientation. 2024-12-29 00:56:03 +08:00
Evan Husted
a837294b11 Merge branch 'master' into master 2024-12-28 06:01:06 -06:00
IvonWei
f1c0cc8076 Merge branch 'Ryubing:master' into master 2024-12-28 09:09:10 +08:00
madwind
6dec7ff8ba fix motionData 2024-12-28 09:07:22 +08:00
madwind
20fdbff964 clean log 2024-12-26 14:47:40 +08:00
IvonWei
e426680cb0 Merge branch 'GreemDev:master' into master 2024-12-26 11:58:50 +08:00
madwind
7863e97cb0 invoke OnGamepadConnected and OnGamepadDisconnected 2024-12-26 11:58:00 +08:00
madwind
c4dea0ee28 add SQL_JOYBATTERYUPDATED , OnJoyBatteryUpdated 2024-12-26 11:54:52 +08:00
IvonWei
e0b6a01e9d Merge branch 'GreemDev:master' into master 2024-12-25 17:00:53 +08:00
madwind
e509ffa716 delay 2000ms before ShowPowerLevel 2024-12-25 16:57:36 +08:00
IvonWei
714c68b548 Merge branch 'GreemDev:master' into master 2024-12-25 10:41:20 +08:00
madwind
fec197d9ec log powerLevel 2024-12-25 10:39:07 +08:00
IvonWei
a4b2feef79 Merge branch 'GreemDev:master' into master 2024-12-23 22:13:47 +08:00
IvonWei
ad7d9d1ce0 Update NpadController.cs
add ?
2024-12-23 18:55:49 +08:00
IvonWei
86f9544910 Update NpadController.cs
back to Debug
2024-12-23 18:54:11 +08:00
madwind
e9ecbd44fc Add a virtual controller to merge Joy-Cons. 2024-12-23 17:57:55 +08:00
28 changed files with 383 additions and 242 deletions

View File

@@ -1,11 +0,0 @@
using System;
namespace Ryujinx.Common.Configuration
{
[Flags]
public enum DirtyHacks
{
None = 0,
Xc2MenuSoftlockFix = 1 << 10
}
}

View File

@@ -8,8 +8,6 @@ namespace Ryujinx.Common
{
public static class TitleIDs
{
public static Optional<string> CurrentApplication;
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
{
switch (currentBackend)

View File

@@ -47,6 +47,12 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public static bool EnableMacroHLE = true;
/// <summary>
/// Title id of the current running game.
/// Used by the shader cache.
/// </summary>
public static string TitleId;
/// <summary>
/// Enables or disables the shader cache.
/// </summary>

View File

@@ -1,4 +1,3 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
@@ -117,8 +116,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
private static string GetDiskCachePath()
{
return GraphicsConfig.EnableShaderCache && TitleIDs.CurrentApplication.HasValue
? Path.Combine(AppDataManager.GamesDirPath, TitleIDs.CurrentApplication, "cache", "shader")
return GraphicsConfig.EnableShaderCache && GraphicsConfig.TitleId != null
? Path.Combine(AppDataManager.GamesDirPath, GraphicsConfig.TitleId, "cache", "shader")
: null;
}

View File

@@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal enum BitDepth
{
Bits8 = 8, // < 8 bits
Bits10 = 10, // < 10 bits
Bits12 = 12, // < 12 bits
Bits8 = 8, /**< 8 bits */
Bits10 = 10, /**< 10 bits */
Bits12 = 12, /**< 12 bits */
}
}

View File

@@ -188,11 +188,6 @@ namespace Ryujinx.HLE
/// An action called when HLE force a refresh of output after docked mode changed.
/// </summary>
public Action RefreshInputConfig { internal get; set; }
/// <summary>
/// The desired hacky workarounds.
/// </summary>
public DirtyHacks Hacks { internal get; set; }
public HLEConfiguration(VirtualFileSystem virtualFileSystem,
LibHacHorizonManager libHacHorizonManager,
@@ -223,8 +218,7 @@ namespace Ryujinx.HLE
bool multiplayerDisableP2p,
string multiplayerLdnPassphrase,
string multiplayerLdnServer,
int customVSyncInterval,
DirtyHacks dirtyHacks = DirtyHacks.None)
int customVSyncInterval)
{
VirtualFileSystem = virtualFileSystem;
LibHacHorizonManager = libHacHorizonManager;
@@ -256,7 +250,6 @@ namespace Ryujinx.HLE
MultiplayerDisableP2p = multiplayerDisableP2p;
MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
MultiplayerLdnServer = multiplayerLdnServer;
Hacks = dirtyHacks;
}
}
}

View File

@@ -1,9 +1,6 @@
using LibHac;
using LibHac.Common;
using LibHac.Sf;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
@@ -16,8 +13,6 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
_baseStorage = SharedRef<LibHac.FsSrv.Sf.IStorage>.CreateMove(ref baseStorage);
}
private const string Xc2TitleId = "0100e95004038000";
[CommandCmif(0)]
// Read(u64 offset, u64 length) -> buffer<u8, 0x46, 0> buffer
public ResultCode Read(ServiceCtx context)
@@ -38,13 +33,6 @@ namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
using var region = context.Memory.GetWritableRegion(bufferAddress, (int)bufferLen, true);
Result result = _baseStorage.Get.Read((long)offset, new OutBuffer(region.Memory.Span), (long)size);
if (context.Device.DirtyHacks.HasFlag(DirtyHacks.Xc2MenuSoftlockFix) && TitleIDs.CurrentApplication == Xc2TitleId)
{
// Add a load-bearing sleep to avoid XC2 softlock
// https://web.archive.org/web/20240728045136/https://github.com/Ryujinx/Ryujinx/issues/2357
Thread.Sleep(2);
}
return (ResultCode)result.Value;
}

View File

@@ -4,7 +4,6 @@ using LibHac.Fs.Fsa;
using LibHac.Loader;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.Loaders.Executables;
@@ -103,7 +102,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
}
// Initialize GPU.
TitleIDs.CurrentApplication = programId.ToString("X16");
Graphics.Gpu.GraphicsConfig.TitleId = programId.ToString("X16");
device.Gpu.HostInitalized.Set();
if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))

View File

@@ -6,7 +6,6 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Loaders.Processes.Extensions;
@@ -205,7 +204,7 @@ namespace Ryujinx.HLE.Loaders.Processes
}
// Explicitly null TitleId to disable the shader cache.
TitleIDs.CurrentApplication = default;
Graphics.Gpu.GraphicsConfig.TitleId = null;
_device.Gpu.HostInitalized.Set();
ProcessResult processResult = ProcessLoaderHelper.LoadNsos(_device,

View File

@@ -37,8 +37,6 @@ namespace Ryujinx.HLE
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
public DirtyHacks DirtyHacks { get; }
public Switch(HLEConfiguration configuration)
{
ArgumentNullException.ThrowIfNull(configuration.GpuRenderer);
@@ -74,7 +72,6 @@ namespace Ryujinx.HLE
System.EnablePtc = Configuration.EnablePtc;
System.FsIntegrityCheckLevel = Configuration.FsIntegrityCheckLevel;
System.GlobalAccessLogMode = Configuration.FsGlobalAccessLogMode;
DirtyHacks = Configuration.Hacks;
UpdateVSyncInterval();
#pragma warning restore IDE0055
}

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
SDL2Driver.Instance.Initialize();
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
// Add already connected gamepads
int numJoysticks = SDL_NumJoysticks();
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
private void HandleJoyStickDisconnected(int joystickInstanceId)
{
bool joyConPairDisconnected = false;
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
return;
lock (_lock)
{
_gamepadsIds.Remove(id);
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
joyConPairDisconnected = true;
}
}
OnGamepadDisconnected?.Invoke(id);
if (joyConPairDisconnected)
{
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
}
}
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
{
bool joyConPairConnected = false;
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
{
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
_gamepadsIds.Insert(joystickDeviceId, id);
else
_gamepadsIds.Add(id);
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
{
_gamepadsIds.Remove(SDL2JoyConPair.Id);
_gamepadsIds.Add(SDL2JoyConPair.Id);
joyConPairConnected = true;
}
}
OnGamepadConnected?.Invoke(id);
if (joyConPairConnected)
{
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
}
}
}
}
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
{
Logger.Info?.Print(LogClass.Hid,
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
public IGamepad GetGamepad(string id)
{
if (id == SDL2JoyConPair.Id)
{
lock (_lock)
{
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
}
}
int joystickIndex = GetJoystickIndexByGamepadId(id);
if (joystickIndex == -1)
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
}
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
if (gamepadHandle == nint.Zero)
{
return null;
}
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
{
return new SDL2JoyCon(gamepadHandle, id);
}
return new SDL2Gamepad(gamepadHandle, id);
}
}

View File

@@ -0,0 +1,132 @@
using Ryujinx.Common.Configuration.Hid;
using System.Numerics;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyCon : IGamepad
{
readonly IGamepad _gamepad;
private enum JoyConType
{
Left , Right
}
public const string Prefix = "Nintendo Switch Joy-Con";
public const string LeftName = "Nintendo Switch Joy-Con (L)";
public const string RightName = "Nintendo Switch Joy-Con (R)";
private readonly JoyConType _joyConType;
public SDL2JoyCon(nint gamepadHandle, string driverId)
{
_gamepad = new SDL2Gamepad(gamepadHandle, driverId);
_joyConType = Name switch
{
LeftName => JoyConType.Left,
RightName => JoyConType.Right,
_ => JoyConType.Left
};
}
public Vector3 GetMotionData(MotionInputId inputId)
{
var motionData = _gamepad.GetMotionData(inputId);
return _joyConType switch
{
JoyConType.Left => new Vector3(-motionData.Z, motionData.Y, motionData.X),
JoyConType.Right => new Vector3(motionData.Z, motionData.Y, -motionData.X),
_ => Vector3.Zero
};
}
public void SetTriggerThreshold(float triggerThreshold)
{
_gamepad.SetTriggerThreshold(triggerThreshold);
}
public void SetConfiguration(InputConfig configuration)
{
_gamepad.SetConfiguration(configuration);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
_gamepad.Rumble(lowFrequency, highFrequency, durationMs);
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
return GetStateSnapshot();
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
switch (inputId)
{
case StickInputId.Left when _joyConType == JoyConType.Left:
{
(float x, float y) = _gamepad.GetStick(inputId);
return (y, -x);
}
case StickInputId.Right when _joyConType == JoyConType.Right:
{
(float x, float y) = _gamepad.GetStick(StickInputId.Left);
return (-y, x);
}
default:
return (0, 0);
}
}
public GamepadFeaturesFlag Features => _gamepad.Features;
public string Id => _gamepad.Id;
public string Name => _gamepad.Name;
public bool IsConnected => _gamepad.IsConnected;
public bool IsPressed(GamepadButtonInputId inputId)
{
return _joyConType switch
{
JoyConType.Left => inputId switch
{
GamepadButtonInputId.LeftStick => _gamepad.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.DpadUp => _gamepad.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.DpadDown => _gamepad.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.DpadLeft => _gamepad.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.DpadRight => _gamepad.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Minus => _gamepad.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.LeftShoulder => _gamepad.IsPressed(GamepadButtonInputId.Paddle2),
GamepadButtonInputId.LeftTrigger => _gamepad.IsPressed(GamepadButtonInputId.Paddle4),
GamepadButtonInputId.SingleRightTrigger0 => _gamepad.IsPressed(GamepadButtonInputId.RightShoulder),
GamepadButtonInputId.SingleLeftTrigger0 => _gamepad.IsPressed(GamepadButtonInputId.LeftShoulder),
_ => false
},
JoyConType.Right => inputId switch
{
GamepadButtonInputId.RightStick => _gamepad.IsPressed(GamepadButtonInputId.LeftStick),
GamepadButtonInputId.A => _gamepad.IsPressed(GamepadButtonInputId.B),
GamepadButtonInputId.B => _gamepad.IsPressed(GamepadButtonInputId.Y),
GamepadButtonInputId.X => _gamepad.IsPressed(GamepadButtonInputId.A),
GamepadButtonInputId.Y => _gamepad.IsPressed(GamepadButtonInputId.X),
GamepadButtonInputId.Plus => _gamepad.IsPressed(GamepadButtonInputId.Start),
GamepadButtonInputId.RightShoulder => _gamepad.IsPressed(GamepadButtonInputId.Paddle1),
GamepadButtonInputId.RightTrigger => _gamepad.IsPressed(GamepadButtonInputId.Paddle3),
GamepadButtonInputId.SingleRightTrigger1 => _gamepad.IsPressed(GamepadButtonInputId.RightShoulder),
GamepadButtonInputId.SingleLeftTrigger1 => _gamepad.IsPressed(GamepadButtonInputId.LeftShoulder),
_ => false
}
};
}
public void Dispose()
{
_gamepad.Dispose();
}
}
}

View File

@@ -0,0 +1,142 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL2.SDL;
namespace Ryujinx.Input.SDL2
{
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
{
private StandardControllerInputConfig _configuration;
private readonly StickInputId[] _stickUserMapping =
[
StickInputId.Unbound,
StickInputId.Left,
StickInputId.Right
];
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
(right?.Features ?? GamepadFeaturesFlag.None);
public const string Id = "JoyConPair";
string IGamepad.Id => Id;
public string Name => "Nintendo Switch Joy-Con (L/R)";
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
public void Dispose()
{
left?.Dispose();
right?.Dispose();
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
return GetStateSnapshot();
}
public Vector3 GetMotionData(MotionInputId inputId)
{
return inputId switch
{
MotionInputId.Accelerometer or
MotionInputId.Gyroscope => left.GetMotionData(inputId),
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
_ => Vector3.Zero
};
}
public GamepadStateSnapshot GetStateSnapshot()
{
return IGamepad.GetStateSnapshot(this);
}
public (float, float) GetStick(StickInputId inputId)
{
return inputId switch
{
StickInputId.Left => left.GetStick(StickInputId.Left),
StickInputId.Right => right.GetStick(StickInputId.Right),
_ => (0, 0)
};
}
public bool IsPressed(GamepadButtonInputId inputId)
{
return left.IsPressed(inputId) || right.IsPressed(inputId);
}
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
{
if (lowFrequency != 0)
{
right.Rumble(lowFrequency, lowFrequency, durationMs);
}
if (highFrequency != 0)
{
left.Rumble(highFrequency, highFrequency, durationMs);
}
if (lowFrequency == 0 && highFrequency == 0)
{
left.Rumble(0, 0, durationMs);
right.Rumble(0, 0, durationMs);
}
}
public void SetConfiguration(InputConfig configuration)
{
left.SetConfiguration(configuration);
right.SetConfiguration(configuration);
}
public void SetTriggerThreshold(float triggerThreshold)
{
left.SetTriggerThreshold(triggerThreshold);
right.SetTriggerThreshold(triggerThreshold);
}
public static bool IsCombinable(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
return leftIndex >= 0 && rightIndex >= 0;
}
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
{
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
return (leftIndex, rightIndex);
}
public static IGamepad GetGamepad(List<string> gamepadsIds)
{
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
if (leftIndex == -1 || rightIndex == -1)
{
return null;
}
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
{
return null;
}
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
}
}
}

View File

@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
{
_leftMotionInput = new MotionInput();
_rightMotionInput = new MotionInput();
}
else
{
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
{
_rightMotionInput = _leftMotionInput;
if (gamepad.Id== "JoyConPair")
{
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
}
else
{
_rightMotionInput = _leftMotionInput;
}
}
}
}
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
// Reset states
State = default;
_leftMotionInput = null;
_rightMotionInput = null;
}
}

View File

@@ -21,5 +21,17 @@ namespace Ryujinx.Input
/// </summary>
/// <remarks>Values are in degrees</remarks>
Gyroscope,
/// <summary>
/// Second accelerometer.
/// </summary>
/// <remarks>Values are in m/s^2</remarks>
SecondAccelerometer,
/// <summary>
/// Second gyroscope.
/// </summary>
/// <remarks>Values are in degrees</remarks>
SecondGyroscope
}
}

View File

@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
public static Action<Action> MainThreadDispatcher { get; set; }
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
private bool _isRunning;
private uint _refereceCount;
private Thread _worker;
private const uint SQL_JOYBATTERYUPDATED = 1543;
public event Action<int, int> OnJoyStickConnected;
public event Action<int> OnJoystickDisconnected;
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
// First ensure that we only enable joystick events (for connected/disconnected).
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
{
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
Logger.Error?.PrintMsg(LogClass.Application,
"Couldn't change the state of game controller events.");
}
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
{
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
Logger.Error?.PrintMsg(LogClass.Application,
$"Failed to enable joystick event polling: {SDL_GetError()}");
}
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
else if ((uint)evnt.type == SQL_JOYBATTERYUPDATED)
{
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
}
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
or SDL_EventType.SDL_MOUSEBUTTONUP)
{
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
{

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.UI.Common.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 58;
public const int CurrentVersion = 57;
/// <summary>
/// Version of the configuration file format
@@ -429,17 +429,7 @@ namespace Ryujinx.UI.Common.Configuration
/// Uses Hypervisor over JIT if available
/// </summary>
public bool UseHypervisor { get; set; }
/// <summary>
/// Show toggles for dirty hacks in the UI.
/// </summary>
public bool ShowDirtyHacks { get; set; }
/// <summary>
/// The packed value of the enabled dirty hacks.
/// </summary>
public int EnabledDirtyHacks { get; set; }
/// <summary>
/// Loads a configuration file from disk
/// </summary>

View File

@@ -735,9 +735,6 @@ namespace Ryujinx.UI.Common.Configuration
Multiplayer.DisableP2p.Value = configurationFileFormat.MultiplayerDisableP2p;
Multiplayer.LdnPassphrase.Value = configurationFileFormat.MultiplayerLdnPassphrase;
Multiplayer.LdnServer.Value = configurationFileFormat.LdnServer;
Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
Hacks.Xc2MenuSoftlockFix.Value = ((DirtyHacks)configurationFileFormat.EnabledDirtyHacks).HasFlag(DirtyHacks.Xc2MenuSoftlockFix);
if (configurationFileUpdated)
{

View File

@@ -1,5 +1,4 @@
using ARMeilleure;
using Gommon;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
@@ -618,49 +617,6 @@ namespace Ryujinx.UI.Common.Configuration
}
}
public class HacksSection
{
/// <summary>
/// Show toggles for dirty hacks in the UI.
/// </summary>
public ReactiveObject<bool> ShowDirtyHacks { get; private set; }
public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
public HacksSection()
{
ShowDirtyHacks = new ReactiveObject<bool>();
Xc2MenuSoftlockFix = new ReactiveObject<bool>();
Xc2MenuSoftlockFix.Event += HackChanged;
}
private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
{
Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"EnabledDirtyHacks set to: {EnabledHacks}", "LogValueChange");
}
public DirtyHacks EnabledHacks
{
get
{
DirtyHacks dirtyHacks = DirtyHacks.None;
if (Xc2MenuSoftlockFix)
Apply(DirtyHacks.Xc2MenuSoftlockFix);
return dirtyHacks;
void Apply(DirtyHacks hack)
{
if (dirtyHacks is not DirtyHacks.None)
dirtyHacks |= hack;
else
dirtyHacks = hack;
}
}
}
}
/// <summary>
/// The default configuration instance
/// </summary>
@@ -695,11 +651,6 @@ namespace Ryujinx.UI.Common.Configuration
/// The Multiplayer section
/// </summary>
public MultiplayerSection Multiplayer { get; private set; }
/// <summary>
/// The Dirty Hacks section
/// </summary>
public HacksSection Hacks { get; private set; }
/// <summary>
/// Enables or disables Discord Rich Presence
@@ -749,7 +700,6 @@ namespace Ryujinx.UI.Common.Configuration
Graphics = new GraphicsSection();
Hid = new HidSection();
Multiplayer = new MultiplayerSection();
Hacks = new HacksSection();
EnableDiscordIntegration = new ReactiveObject<bool>();
CheckUpdatesOnStart = new ReactiveObject<bool>();
ShowConfirmExit = new ReactiveObject<bool>();

View File

@@ -138,8 +138,6 @@ namespace Ryujinx.UI.Common.Configuration
MultiplayerDisableP2p = Multiplayer.DisableP2p,
MultiplayerLdnPassphrase = Multiplayer.LdnPassphrase,
LdnServer = Multiplayer.LdnServer,
ShowDirtyHacks = Hacks.ShowDirtyHacks,
EnabledDirtyHacks = (int)Hacks.EnabledHacks,
};
return configurationFile;

View File

@@ -311,7 +311,6 @@ namespace Ryujinx.Ava
Device.VSyncMode = e.NewValue;
Device.UpdateVSyncInterval();
}
_renderer.Window?.ChangeVSyncMode(e.NewValue);
_viewModel.ShowCustomVSyncIntervalPicker = (e.NewValue == VSyncMode.Custom);
@@ -924,7 +923,7 @@ namespace Ryujinx.Ava
// Initialize Configuration.
var memoryConfiguration = ConfigurationState.Instance.System.DramSize.Value;
Device = new Switch(new HLEConfiguration(
Device = new HLE.Switch(new HLEConfiguration(
VirtualFileSystem,
_viewModel.LibHacHorizonManager,
ContentManager,
@@ -954,8 +953,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.DisableP2p,
ConfigurationState.Instance.Multiplayer.LdnPassphrase,
ConfigurationState.Instance.Multiplayer.LdnServer,
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value,
ConfigurationState.Instance.Hacks.ShowDirtyHacks ? ConfigurationState.Instance.Hacks.EnabledHacks : DirtyHacks.None));
ConfigurationState.Instance.Graphics.CustomVSyncInterval.Value));
}
private static IHardwareDeviceDriver InitializeAudio()

View File

@@ -139,10 +139,4 @@
<ItemGroup>
<AdditionalFiles Include="Assets\locales.json" />
</ItemGroup>
<ItemGroup>
<Compile Update="UI\Views\Settings\SettingsHacksView.axaml.cs">
<DependentUpon>SettingsHacksView.axaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
</Project>

View File

@@ -13,9 +13,8 @@ namespace Ryujinx.Ava.UI.ViewModels
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
protected void OnPropertiesChanged(string firstPropertyName, params ReadOnlySpan<string> propertyNames)
protected void OnPropertiesChanged(params ReadOnlySpan<string> propertyNames)
{
OnPropertyChanged(firstPropertyName);
foreach (var propertyName in propertyNames)
{
OnPropertyChanged(propertyName);

View File

@@ -1,7 +1,6 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using Gommon;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
@@ -63,9 +62,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private int _networkInterfaceIndex;
private int _multiplayerModeIndex;
private string _ldnPassphrase;
private string _ldnServer;
private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
private string _LdnServer;
public int ResolutionScale
{
@@ -165,7 +162,9 @@ namespace Ryujinx.Ava.UI.ViewModels
get => _vSyncMode;
set
{
if (value is VSyncMode.Custom or VSyncMode.Switch or VSyncMode.Unbounded)
if (value == VSyncMode.Custom ||
value == VSyncMode.Switch ||
value == VSyncMode.Unbounded)
{
_vSyncMode = value;
OnPropertyChanged();
@@ -259,8 +258,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool UseHypervisor { get; set; }
public bool DisableP2P { get; set; }
public bool ShowDirtyHacks => ConfigurationState.Instance.Hacks.ShowDirtyHacks;
public string TimeZone { get; set; }
public string ShaderDumpPath { get; set; }
@@ -277,17 +274,6 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public bool Xc2MenuSoftlockFixEnabled
{
get => _xc2MenuSoftlockFix;
set
{
_xc2MenuSoftlockFix = value;
OnPropertyChanged();
}
}
public int Language { get; set; }
public int Region { get; set; }
public int FsGlobalAccessLogMode { get; set; }
@@ -388,10 +374,10 @@ namespace Ryujinx.Ava.UI.ViewModels
public string LdnServer
{
get => _ldnServer;
get => _LdnServer;
set
{
_ldnServer = value;
_LdnServer = value;
OnPropertyChanged();
}
}
@@ -760,9 +746,6 @@ namespace Ryujinx.Ava.UI.ViewModels
config.Multiplayer.DisableP2p.Value = DisableP2P;
config.Multiplayer.LdnPassphrase.Value = LdnPassphrase;
config.Multiplayer.LdnServer.Value = LdnServer;
// Dirty Hacks
config.Hacks.Xc2MenuSoftlockFix.Value = Xc2MenuSoftlockFixEnabled;
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
@@ -796,18 +779,5 @@ namespace Ryujinx.Ava.UI.ViewModels
RevertIfNotSaved();
CloseWindow?.Invoke();
}
public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
{
sb.AppendLine(
"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
.AppendLine();
sb.AppendLine("From the issue on GitHub:").AppendLine();
sb.Append(
"When clicking very fast from game main menu to 2nd submenu, " +
"there is a low chance that the game will softlock, " +
"the submenu won't show up, while background music is still there.");
});
}
}

View File

@@ -1,48 +0,0 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsHacksView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d"
x:DataType="viewModels:SettingsViewModel">
<Design.DataContext>
<viewModels:SettingsViewModel />
</Design.DataContext>
<ScrollViewer
Name="HacksPage"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Disabled"
VerticalScrollBarVisibility="Auto">
<Border Classes="settings">
<StackPanel
Margin="10"
HorizontalAlignment="Center"
Orientation="Vertical"
Spacing="5">
<TextBlock
HorizontalAlignment="Center"
Classes="h1"
Text="Dirty Hacks" />
<TextBlock
Foreground="{DynamicResource SecondaryTextColor}"
TextDecorations="Underline"
Text="Game-specific hacks &amp; tricks to alleviate performance issues or crashing. May cause issues." />
<StackPanel
Margin="0,10,0,0"
Orientation="Horizontal"
HorizontalAlignment="Center"
ToolTip.Tip="{Binding Xc2MenuFixTooltip}">
<CheckBox
Margin="0"
IsChecked="{Binding Xc2MenuSoftlockFixEnabled}"/>
<TextBlock
VerticalAlignment="Center"
Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
</StackPanel>
</StackPanel>
</Border>
</ScrollViewer>
</UserControl>

View File

@@ -1,17 +0,0 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.UI.Common.Configuration;
namespace Ryujinx.Ava.UI.Views.Settings
{
public partial class SettingsHacksView : UserControl
{
public SettingsViewModel ViewModel;
public SettingsHacksView()
{
InitializeComponent();
}
}
}

View File

@@ -37,7 +37,6 @@
<settings:SettingsAudioView Name="AudioPage" />
<settings:SettingsNetworkView Name="NetworkPage" />
<settings:SettingsLoggingView Name="LoggingPage" />
<settings:SettingsHacksView Name="HacksPage" />
</Grid>
<ui:NavigationView
Grid.Row="1"
@@ -92,11 +91,6 @@
Content="{ext:Locale SettingsTabLogging}"
Tag="LoggingPage"
IconSource="Document" />
<ui:NavigationViewItem
IsVisible="{Binding ShowDirtyHacks}"
Content="Dirty Hacks"
Tag="HacksPage"
IconSource="Code" />
</ui:NavigationView.MenuItems>
<ui:NavigationView.Styles>
<Style Selector="Grid#PlaceholderGrid">

View File

@@ -86,10 +86,6 @@ namespace Ryujinx.Ava.UI.Windows
case nameof(LoggingPage):
NavPanel.Content = LoggingPage;
break;
case nameof(HacksPage):
HacksPage.ViewModel = ViewModel;
NavPanel.Content = HacksPage;
break;
default:
throw new NotImplementedException();
}