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46 Commits

Author SHA1 Message Date
Vladimir Sokolov
44de9b378b Merge branch 'master' into master 2025-01-11 22:54:24 +10:00
Vova
2ec032c48b Added description in another file 2025-01-11 22:37:33 +10:00
Vova
f75efbea54 oops, rename to"SpecialExitEmulator" 2025-01-11 22:27:28 +10:00
Vova
11f1922a82 fix specialExitEmulator -> SpecialExitEmulator, Added description to clarify function 2025-01-11 22:20:08 +10:00
Evan Husted
f9e8f4bc29 docs: compat: Ori and the Will of the Wisps is now ingame, not playable 2025-01-11 06:10:58 -06:00
Vladimir Sokolov
de18c4927f Merge branch 'master' into master 2025-01-11 21:26:51 +10:00
Evan Husted
7694c8c046 Do not auto release stable 2025-01-11 04:08:11 -06:00
Evan Husted
0dd789e8a5 misc: chore: remove redundant trimming on CompatibilityEntry.GameName init 2025-01-11 01:26:34 -06:00
Evan Husted
4e0aafd005 docs: compat: Trim redundant/duplicate information to save space 2025-01-11 01:18:10 -06:00
Evan Husted
c5091f499e docs: compat: The House of the Dead: Remake Playable 2025-01-11 00:38:32 -06:00
Evan Husted
41c8fd8194 misc: chore: lol this field was misspelled 2025-01-10 23:23:53 -06:00
Evan Husted
d4a7ee25ea misc: chore: use ObservableProperty on input view models 2025-01-10 23:23:05 -06:00
Evan Husted
3141c560fb misc: chore: remove sender parameter from LdnGameData receieved event 2025-01-10 23:15:55 -06:00
Evan Husted
de341b285b misc: use ObservableProperty on HotkeyConfig fields 2025-01-10 23:15:37 -06:00
Evan Husted
78e7a3085a add back a comment that was removed for no reason 2025-01-10 21:16:31 -06:00
Evan Husted
01e22f1c67 newline brace 2025-01-10 21:13:39 -06:00
Vladimir Sokolov
3352d70ea4 Update SettingsViewModel.cs
small fix
2025-01-11 10:43:38 +10:00
Vladimir Sokolov
864cd57b51 Merge branch 'master' into master 2025-01-10 20:47:37 +10:00
Vladimir Sokolov
06cd53925c Merge branch 'master' into master 2025-01-10 10:14:47 +10:00
Vladimir Sokolov
33fefb1323 Merge branch 'master' into master 2025-01-09 07:55:05 +10:00
Vladimir Sokolov
0c503e10ae Update SettingsViewModel.cs 2025-01-08 23:09:09 +10:00
Vova
1c6390cbfb minor bugs fixed 2025-01-08 23:05:58 +10:00
Vova
c20452be61 Fixed a bug where the emulator would still terminate the game when pressing a hotkey (unnecessary check removed) 2025-01-08 23:00:41 +10:00
Vova
b6667a8352 multiple fixes, variable typo fixes, adherence to a certain style. Fixed initialization of the new function, defaults to 0 2025-01-08 22:45:33 +10:00
Vova
37b4dd2133 Added new option "exit by pressing plus and minus buttons" to the input section. 2025-01-08 21:43:18 +10:00
Vladimir Sokolov
007d3bc045 Merge branch 'Ryubing:master' into master 2025-01-08 18:53:27 +10:00
Vladimir Sokolov
be2aa5ae8f Merge branch 'Ryubing:master' into master 2024-12-30 14:27:54 +10:00
Vladimir Sokolov
7f5978155b Merge branch 'GreemDev:master' into master 2024-12-24 20:59:34 +10:00
Vladimir Sokolov
cd43362042 Merge branch 'GreemDev:master' into master 2024-12-22 19:55:43 +10:00
Vova
39e8283fb8 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2024-12-15 09:33:41 +10:00
Vladimir Sokolov
3e3de18976 Merge branch 'GreemDev:master' into master 2024-11-30 11:01:14 +10:00
Vladimir Sokolov
a158a93d0a Merge branch 'GreemDev:master' into master 2024-11-25 09:10:46 +10:00
Vladimir Sokolov
ff90b68d09 Merge branch 'GreemDev:master' into master 2024-11-23 21:22:17 +10:00
Vladimir Sokolov
d7bd165861 Merge branch 'GreemDev:master' into master 2024-11-21 09:15:18 +10:00
Vladimir Sokolov
5bfa01b58a Merge branch 'GreemDev:master' into master 2024-11-13 09:45:58 +10:00
Vladimir Sokolov
7c30426f89 Merge branch 'GreemDev:master' into master 2024-11-10 15:42:43 +10:00
Vladimir Sokolov
267aaca87d Merge branch 'GreemDev:master' into master 2024-11-10 14:41:40 +10:00
Vova
b9012e291b code cleaning 2024-11-10 14:41:02 +10:00
Vladimir Sokolov
7da4a917ba Merge branch 'GreemDev:master' into master 2024-11-10 13:13:11 +10:00
Vladimir Sokolov
4bab858793 Merge branch 'GreemDev:master' into master 2024-11-09 20:21:57 +10:00
Vladimir Sokolov
ca7c17186e Merge branch 'GreemDev:master' into master 2024-11-04 20:47:13 +10:00
Vladimir Sokolov
ea061cf60c Merge branch 'GreemDev:master' into master 2024-11-03 18:55:10 +10:00
Vova
d83da7d2fb Fixed the logic of saving the input section. Added a new dialog box when changing parameters 2024-11-02 22:42:57 +10:00
Vladimir Sokolov
25499cbbf6 Merge branch 'GreemDev:master' into master 2024-11-02 22:38:33 +10:00
Vova
8074a4dd87 Fixed a visual bug in "input settings", when switching between players the settings were reset to default 2024-10-31 18:19:05 +10:00
Vova
13d2498405 test 2024-10-31 18:09:55 +10:00
34 changed files with 3810 additions and 3767 deletions

View File

@@ -3,16 +3,6 @@ name: Release job
on:
workflow_dispatch:
inputs: {}
push:
branches: [ release ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
concurrency: release

File diff suppressed because it is too large Load Diff

View File

@@ -253,11 +253,23 @@ namespace Ryujinx.Input.SDL2
return IGamepad.GetStateSnapshot(this);
}
private static bool hotButtonMinus = false;
private static bool hotExit = false;
public bool SpecialExit()
{
if (hotButtonMinus)
{
hotButtonMinus = false;
return hotExit;
}
return hotExit = false;
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
@@ -270,6 +282,28 @@ namespace Ryujinx.Input.SDL2
if (!entry.IsValid)
continue;
if (GamepadButtonInputId.Minus == entry.To)
{
if (rawState.IsPressed(entry.From) && !hotButtonMinus)
{
hotButtonMinus = true;
}
else if (!result.IsPressed(entry.From) && hotButtonMinus)
{
hotButtonMinus = false;
}
}
if (GamepadButtonInputId.Plus == entry.To)
{
if (rawState.IsPressed(entry.To) && hotButtonMinus)
{
hotExit = true;
}
}
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
@@ -376,5 +410,7 @@ namespace Ryujinx.Input.SDL2
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
}
}
}

View File

@@ -329,6 +329,11 @@ namespace Ryujinx.Input.SDL2
return result;
}
public bool SpecialExit()
{
return false;
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotSupportedException();

View File

@@ -25,6 +25,10 @@ namespace Ryujinx.Input.SDL2
{
_driver = driver;
}
public bool SpecialExit()
{
return false;
}
public Vector2 GetPosition()
{

View File

@@ -3,6 +3,7 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Concurrent;
@@ -273,15 +274,21 @@ namespace Ryujinx.Input.HLE
}
}
public void Update()
public bool Update()
{
// _gamepad may be altered by other threads
var gamepad = _gamepad;
if (gamepad != null && GamepadDriver != null)
{
State = gamepad.GetMappedStateSnapshot();
if (gamepad.SpecialExit())
{
return true;
}
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
{
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
@@ -334,6 +341,7 @@ namespace Ryujinx.Input.HLE
State = default;
_leftMotionInput = null;
}
return false;
}
public GamepadInput GetHLEInputState()

View File

@@ -200,8 +200,10 @@ namespace Ryujinx.Input.HLE
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
}
public void Update(float aspectRatio = 1)
public bool Update(float aspectRatio = 1)
{
bool specialExit = false;
lock (_lock)
{
List<GamepadInput> hleInputStates = new();
@@ -225,9 +227,10 @@ namespace Ryujinx.Input.HLE
DriverConfigurationUpdate(ref controller, inputConfig);
controller.UpdateUserConfiguration(inputConfig);
controller.Update();
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
specialExit = controller.Update(); //hotkey press check
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
inputState = controller.GetHLEInputState();
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
@@ -315,6 +318,8 @@ namespace Ryujinx.Input.HLE
_device.TamperMachine.UpdateInput(hleInputStates);
}
return specialExit;
}
internal InputConfig GetPlayerInputConfigByIndex(int index)

View File

@@ -79,6 +79,12 @@ namespace Ryujinx.Input
/// <returns>A remapped snaphost of the state of the gamepad.</returns>
GamepadStateSnapshot GetMappedStateSnapshot();
/// <summary>
/// Gets the state if the minus and plus buttons were pressed on the gamepad.
/// </summary>
/// <returns>returns true if the buttons were pressed.</returns>
bool SpecialExit();
/// <summary>
/// Get a snaphost of the state of the gamepad.
/// </summary>

View File

@@ -18,6 +18,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Views.Main;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
@@ -70,6 +71,7 @@ namespace Ryujinx.Ava
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private const int TargetFps = 60;
private const float VolumeDelta = 0.05f;
static bool SpecialExit = false;
private static readonly Cursor _invisibleCursor = new(StandardCursorType.None);
private readonly nint _invisibleCursorWin;
@@ -96,6 +98,7 @@ namespace Ryujinx.Ava
private bool _isCursorInRenderer = true;
private bool _ignoreCursorState = false;
private enum CursorStates
{
CursorIsHidden,
@@ -503,10 +506,15 @@ namespace Ryujinx.Ava
_viewModel.Volume = ConfigurationState.Instance.System.AudioVolume.Value;
MainLoop();
Exit();
}
public bool IsSpecialExit()
{
return SpecialExit;
}
private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
{
if (Device != null)
@@ -589,6 +597,7 @@ namespace Ryujinx.Ava
_isStopped = true;
Stop();
}
public void DisposeContext()
@@ -1135,6 +1144,7 @@ namespace Ryujinx.Ava
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
string vSyncMode = Device.VSyncMode.ToString();
UpdateShaderCount();
if (GraphicsConfig.ResScale != 1)
@@ -1200,7 +1210,17 @@ namespace Ryujinx.Ava
return false;
}
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if (NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()))
{
if (ConfigurationState.Instance.Hid.SpecialExitEmulator.Value == 1)
{
SpecialExit = true; // close App
}
if (ConfigurationState.Instance.Hid.SpecialExitEmulator.Value > 0)
{
_isActive = false; //close game
}
}
if (_viewModel.IsActive)
{
@@ -1335,6 +1355,8 @@ namespace Ryujinx.Ava
Device.Hid.DebugPad.Update();
return true;
}

View File

@@ -147,6 +147,31 @@
"zh_TW": "滑鼠直接存取"
}
},
{
"ID": "SettingsExtraCloseApp",
"Translations": {
"ar_SA": "خروج سريع من التطبيق",
"de_DE": "Schneller Ausstieg aus der Anwendung",
"el_GR": "Γρήγορη έξοδος από την εφαρμογή",
"en_US": "Quick Exit from Application",
"es_ES": "Salida rápida de la aplicación",
"fr_FR": "Sortie rapide de l'application",
"he_IL": "יציאה מהירה מהאפליקציה",
"it_IT": "Uscita rapida dall'applicazione",
"ja_JP": "アプリケーションからの迅速な終了",
"ko_KR": "애플리케이션에서 빠른 종료",
"no_NO": "Rask avslutning av applikasjonen",
"pl_PL": "Szybkie wyjście z aplikacji",
"pt_BR": "Saída rápida do aplicativo",
"ru_RU": "Быстрый выход из приложения",
"sv_SE": "Snabb avslutning från applikationen",
"th_TH": "ออกจากแอปพลิเคชันอย่างรวดเร็ว",
"tr_TR": "Uygulamadan Hızlı Çıkış",
"uk_UA": "Швидкий вихід з програми",
"zh_CN": "快速退出应用程序",
"zh_TW": "快速退出應用程式"
}
},
{
"ID": "SettingsTabSystemMemoryManagerMode",
"Translations": {
@@ -11047,6 +11072,81 @@
"zh_TW": "淺色"
}
},
{
"ID": "SettingsTabInputDisableExitHotKey",
"Translations": {
"ar_SA": "الخروج السريع معطل",
"de_DE": "Schneller Ausstieg deaktiviert",
"el_GR": "Η γρήγορη έξοδος είναι απενεργοποιημένη",
"en_US": "Quick exit disabled",
"es_ES": "Salida rápida desactivada",
"fr_FR": "Sortie rapide désactivée",
"he_IL": "יציאה מהירה מושבתת",
"it_IT": "Uscita rapida disabilitata",
"ja_JP": "クイック終了が無効です",
"ko_KR": "빠른 종료 비활성화됨",
"no_NO": "Rask avslutning er deaktivert",
"pl_PL": "Szybkie wyjście wyłączone",
"pt_BR": "Saída rápida desativada",
"ru_RU": "Быстрый выход выключен",
"sv_SE": "Snabb avslutning inaktiverad",
"th_TH": "ปิดใช้งานออกอย่างรวดเร็ว",
"tr_TR": "Hızlı çıkış devre dışı bırakıldı",
"uk_UA": "Швидкий вихід вимкнено",
"zh_CN": "快速退出已禁用",
"zh_TW": "快速退出已停用"
}
},
{
"ID": "SettingsTabInputHotkeyIsCloseApp",
"Translations": {
"ar_SA": "إغلاق التطبيق بالضغط على الزرين '+' و '-'.",
"de_DE": "App schließen mit den '+' und '-' Tasten.",
"el_GR": "Κλείσιμο της εφαρμογής με τα κουμπιά '+' και '-'.",
"en_US": "Close app by '+' and '-' buttons.",
"es_ES": "Cerrar la aplicación pulsando los botones '+' y '-'.",
"fr_FR": "Fermer l'application avec les boutons '+' et '-'.",
"he_IL": "סגור את האפליקציה בלחיצה על '+' ו-'-'.",
"it_IT": "Chiudi l'app premendo i pulsanti '+' e '-'.",
"ja_JP": "「+」と「-」ボタンを押してアプリを終了します。",
"ko_KR": "'+' 및 '-' 버튼을 눌러 앱을 종료합니다.",
"no_NO": "Lukk appen med '+' og '-' knappene.",
"pl_PL": "Zamknij aplikację przyciskiem '+' i '-'.",
"pt_BR": "Fechar o aplicativo pressionando os botões '+' e '-'.",
"ru_RU": "Закрыть приложение нажатием '+' и '-'.",
"sv_SE": "Stäng appen med '+' och '-' knapparna.",
"th_TH": "ปิดแอปโดยกดปุ่ม '+' และ '-'.",
"tr_TR": "'+' ve '-' düğmelerine basarak uygulamayı kapatın.",
"uk_UA": "Закрити додаток натисканням '+' та '-'.",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsTabInputHotkeyIsCloseGame",
"Translations": {
"ar_SA": "الخروج من اللعبة بالضغط على الزرين '+' و '-'.",
"de_DE": "Spiel beenden mit den '+' und '-' Tasten.",
"el_GR": "Έξοδος από το παιχνίδι με τα κουμπιά '+' και '-'.",
"en_US": "Exit game by '+' and '-' buttons.",
"es_ES": "Salir del juego pulsando los botones '+' y '-'.",
"fr_FR": "Quitter le jeu avec les boutons '+' et '-'.",
"he_IL": "יציאה מהמשחק בלחיצה על '+' ו-'-'.",
"it_IT": "Esci dal gioco premendo i pulsanti '+' e '-'.",
"ja_JP": "「+」と「-」ボタンを押してゲームを終了します。",
"ko_KR": "'+' 및 '-' 버튼을 눌러 게임을 종료합니다.",
"no_NO": "Avslutt spillet med '+' og '-' knappene.",
"pl_PL": "Wyjście z gry przyciskiem '+' i '-'.",
"pt_BR": "Sair do jogo pressionando os botões '+' e '-'.",
"ru_RU": "Выйти из игры нажатием '+' и '-'.",
"sv_SE": "Avsluta spelet med '+' och '-' knapparna.",
"th_TH": "ออกจากเกมโดยกดปุ่ม '+' และ '-'.",
"tr_TR": "'+' ve '-' düğmelerine basarak oyundan çıkın.",
"uk_UA": "Вийти з гри натисканням '+' та '-'.",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "ControllerSettingsConfigureGeneral",
"Translations": {
@@ -15147,6 +15247,31 @@
"zh_TW": "支援滑鼠直接存取 (HID)。遊戲可將滑鼠作為指向裝置使用。\n\n僅適用於在 Switch 硬體上原生支援滑鼠控制的遊戲,這類遊戲很少。\n\n啟用後觸控螢幕功能可能無法使用。\n\n如果不確定請保持關閉狀態。"
}
},
{
"ID": "SpecialExitTooltip",
"Translations": {
"ar_SA": "يقوم بتفعيل مفاتيح الاختصار 'زائد' و 'ناقص'.\nاضغط على زرّي زائد وناقص في نفس الوقت لتنفيذ إحدى العمليات:\n\n1) إغلاق التطبيق باستخدام مفاتيح الاختصار.\n2) الخروج من اللعبة دون إغلاق التطبيق.\n\nيعمل فقط مع أذرع التحكم.",
"de_DE": "Aktiviert die Hotkeys 'Plus' und 'Minus'.\nDrücken Sie gleichzeitig die Plus- und Minus-Tasten, um eine der folgenden Aktionen auszuführen:\n\n1) Schließt die Anwendung durch Drücken der Hotkeys.\n2) Beendet das Spiel, ohne die Anwendung zu schließen.\n\nFunktioniert nur mit Gamepads.",
"el_GR": "Ενεργοποιεί τα πλήκτρα πρόσβασης 'συν' και 'πλην'.\nΠατήστε ταυτόχρονα τα κουμπιά συν και πλην για μία από τις ενέργειες:\n\n1) Κλείνει την εφαρμογή πατώντας τα πλήκτρα πρόσβασης.\n2) Εξέρχεται από το παιχνίδι χωρίς να κλείσει η εφαρμογή.\n\nΛειτουργεί μόνο με gamepads.",
"en_US": "Activates the hot keys 'plus' and 'minus'.\nPress buttons plus and minus at the same time to get one of the actions:\n\n1) Closes the application by pressing the hot keys.\n2) Exits the game without closing the application.\n\nWorks only with gamepads.",
"es_ES": "Activa las teclas rápidas 'más' y 'menos'.\nPresiona los botones más y menos al mismo tiempo para realizar una de las siguientes acciones:\n\n1) Cierra la aplicación presionando las teclas rápidas.\n2) Salir del juego sin cerrar la aplicación.\n\nFunciona solo con mandos.",
"fr_FR": "Active les raccourcis 'plus' et 'moins'.\nAppuyez simultanément sur les boutons plus et moins pour effectuer l'une des actions suivantes :\n\n1) Ferme l'application en appuyant sur les raccourcis.\n2) Quitte le jeu sans fermer l'application.\n\nFonctionne uniquement avec les manettes.",
"he_IL": "מפעיל את המקשים הקצרים 'פלוס' ו-'מינוס'.\nלחץ על הכפתורים פלוס ומינוס בו זמנית כדי לבצע אחת מהפעולות:\n\n1) סוגר את היישום באמצעות המקשים הקצרים.\n2) יוצא מהמשחק מבלי לסגור את היישום.\n\nפועל רק עם בקרי משחק.",
"it_IT": "Attiva i tasti rapidi 'più' e 'meno'.\nPremere i pulsanti più e meno contemporaneamente per eseguire una delle seguenti azioni:\n\n1) Chiude l'applicazione premendo i tasti rapidi.\n2) Esce dal gioco senza chiudere l'applicazione.\n\nFunziona solo con i gamepad.",
"ja_JP": "ホットキー「プラス」と「マイナス」を有効化します。\nプラスとマイナスのボタンを同時に押して、次のいずれかの操作を実行します:\n\n1) ホットキーを押すことでアプリを閉じます。\n2) アプリを閉じずにゲームを終了します。\n\nゲームパッドでのみ動作します。",
"ko_KR": "'플러스' 및 '마이너스' 단축키를 활성화합니다.\n플러스 및 마이너스 버튼을 동시에 눌러 다음 작업 중 하나를 수행합니다:\n\n1) 단축키를 눌러 애플리케이션을 닫습니다.\n2) 애플리케이션을 닫지 않고 게임을 종료합니다.\n\n게임패드에서만 작동합니다.",
"no_NO": "Aktiverer hurtigtastene 'pluss' og 'minus'.\nTrykk på knappene pluss og minus samtidig for å utføre en av følgende handlinger:\n\n1) Lukker applikasjonen ved å trykke på hurtigtastene.\n2) Avslutter spillet uten å lukke applikasjonen.\n\nFungerer kun med spillkontroller.",
"pl_PL": "Aktywuje klawisze skrótu 'plus' i 'minus'.\nNaciśnij jednocześnie przyciski plus i minus, aby wykonać jedną z akcji:\n\n1) Zamknij aplikację, naciskając klawisze skrótu.\n2) Wyjdź z gry bez zamykania aplikacji.\n\nDziała tylko z gamepadami.",
"pt_BR": "Ativa as teclas de atalho 'mais' e 'menos'.\nPressione os botões mais e menos ao mesmo tempo para realizar uma das ações:\n\n1) Fecha o aplicativo pressionando as teclas de atalho.\n2) Sai do jogo sem fechar o aplicativo.\n\nFunciona apenas com gamepads.",
"ru_RU": "Активирует горячие клавиши 'плюс' и 'минус'.\nНажмите одновременно кнопки плюс и минус чтобы получить одно из действий:\n\n1) Закрывает приложение по нажатию горячих кнопок.\n2) Выходит из игры без закрытия приложения.\n\nРаботает только с геймпадами.",
"sv_SE": "Aktiverar snabbtangenterna 'plus' och 'minus'.\nTryck samtidigt på plus- och minusknapparna för att utföra en av följande åtgärder:\n\n1) Stänger applikationen med snabbtangenterna.\n2) Avslutar spelet utan att stänga applikationen.\n\nFungerar bara med spelkontroller.",
"th_TH": "เปิดใช้งานปุ่มลัด '+' และ '-'.\nกดปุ่ม '+' และ '-' พร้อมกันเพื่อทำการอย่างใดอย่างหนึ่ง:\n\n1) ปิดแอปพลิเคชันด้วยการกดปุ่มลัด\n2) ออกจากเกมโดยไม่ปิดแอปพลิเคชัน\n\nใช้งานได้เฉพาะกับจอยเกม",
"tr_TR": "'Artı' ve 'eksi' kısayol tuşlarını etkinleştirir.\nArtı ve eksi tuşlarına aynı anda basarak aşağıdaki işlemlerden birini gerçekleştirin:\n\n1) Kısayol tuşlarına basarak uygulamayı kapatır.\n2) Uygulamayı kapatmadan oyundan çıkar.\n\nYalnızca gamepad'lerle çalışır.",
"uk_UA": "Активує гарячі клавіші '+' та '-'.\nНатисніть одночасно кнопки плюс та мінус для виконання однієї з дій:\n\n1) Закриває додаток за допомогою гарячих клавіш.\n2) Виходить із гри без закриття додатка.\n\nПрацює лише з геймпадами.",
"zh_CN": "激活快捷键“加号”和“减号”。\n同时按下加号和减号按钮以执行以下操作之一\n\n1) 按快捷键关闭应用程序。\n2) 退出游戏而不关闭应用程序。\n\n仅适用于游戏手柄。",
"zh_TW": "啟用快捷鍵「加號」和「減號」。\n同時按下加號和減號按鈕以執行以下其中一項操作\n\n1) 按快捷鍵關閉應用程式。\n2) 離開遊戲而不關閉應用程式。\n\n僅適用於遊戲手柄。"
}
},
{
"ID": "RegionTooltip",
"Translations": {

View File

@@ -350,11 +350,11 @@ namespace Ryujinx.Headless
{
return options.GraphicsBackend switch
{
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet),
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit),
GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) :
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit) :
throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit)
};
}

View File

@@ -23,8 +23,9 @@ namespace Ryujinx.Headless
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
bool ignoreControllerApplet,
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator) { }
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;

View File

@@ -118,8 +118,9 @@ namespace Ryujinx.Headless
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
bool ignoreControllerApplet,
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
{
_glLogLevel = glLogLevel;
}

View File

@@ -150,7 +150,10 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.IgnoreApplet;
if (NeedsOverride(nameof(SpecialExit)))
SpecialExit = configurationState.Hid.SpecialExitEmulator;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
@@ -274,6 +277,9 @@ namespace Ryujinx.Headless
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; }
[Option("enable-press-hotkeys-to-exit", Required = false, Default = 0, HelpText = "press the minus and plus buttons to: 0 -disable, 1 - exit app, 2 - exit game.")]
public int SpecialExit { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }
@@ -414,6 +420,7 @@ namespace Ryujinx.Headless
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
public bool IgnoreControllerApplet { get; set; }
// Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]

View File

@@ -18,8 +18,9 @@ namespace Ryujinx.Headless
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
bool ignoreControllerApplet,
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
{
_glLogLevel = glLogLevel;
}

View File

@@ -88,6 +88,7 @@ namespace Ryujinx.Headless
private readonly AspectRatio _aspectRatio;
private readonly bool _enableMouse;
private readonly int _specialExitEmulator;
private readonly bool _ignoreControllerApplet;
public WindowBase(
@@ -96,7 +97,8 @@ namespace Ryujinx.Headless
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
bool ignoreControllerApplet,
int specialExitEmulator)
{
MouseDriver = new SDL2MouseDriver(hideCursorMode);
_inputManager = inputManager;
@@ -112,6 +114,7 @@ namespace Ryujinx.Headless
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
_specialExitEmulator = specialExitEmulator;
_ignoreControllerApplet = ignoreControllerApplet;
HostUITheme = new HeadlessHostUiTheme();

View File

@@ -30,6 +30,11 @@ namespace Ryujinx.Ava.Input
public readonly Key From = from;
}
public bool SpecialExit()
{
return false;
}
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
{
_buttonsUserMapping = [];

View File

@@ -13,6 +13,11 @@ namespace Ryujinx.Ava.Input
public string Id => "0";
public string Name => "AvaloniaMouse";
public bool SpecialExit()
{
return false;
}
public bool IsConnected => true;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public bool[] Buttons => _driver.PressedButtons;

View File

@@ -1,152 +1,53 @@
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid;
namespace Ryujinx.Ava.UI.Models.Input
{
public class HotkeyConfig : BaseModel
public partial class HotkeyConfig : BaseModel
{
private Key _toggleVSyncMode;
public Key ToggleVSyncMode
{
get => _toggleVSyncMode;
set
{
_toggleVSyncMode = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _toggleVSyncMode;
private Key _screenshot;
public Key Screenshot
{
get => _screenshot;
set
{
_screenshot = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _screenshot;
private Key _showUI;
public Key ShowUI
{
get => _showUI;
set
{
_showUI = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _showUI;
private Key _pause;
public Key Pause
{
get => _pause;
set
{
_pause = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _pause;
private Key _toggleMute;
public Key ToggleMute
{
get => _toggleMute;
set
{
_toggleMute = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _toggleMute;
private Key _resScaleUp;
public Key ResScaleUp
{
get => _resScaleUp;
set
{
_resScaleUp = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _resScaleUp;
private Key _resScaleDown;
public Key ResScaleDown
{
get => _resScaleDown;
set
{
_resScaleDown = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _resScaleDown;
private Key _volumeUp;
public Key VolumeUp
{
get => _volumeUp;
set
{
_volumeUp = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _volumeUp;
private Key _volumeDown;
public Key VolumeDown
{
get => _volumeDown;
set
{
_volumeDown = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _volumeDown;
private Key _customVSyncIntervalIncrement;
public Key CustomVSyncIntervalIncrement
{
get => _customVSyncIntervalIncrement;
set
{
_customVSyncIntervalIncrement = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _customVSyncIntervalIncrement;
private Key _customVSyncIntervalDecrement;
public Key CustomVSyncIntervalDecrement
{
get => _customVSyncIntervalDecrement;
set
{
_customVSyncIntervalDecrement = value;
OnPropertyChanged();
}
}
[ObservableProperty] private Key _customVSyncIntervalDecrement;
public HotkeyConfig(KeyboardHotkeys config)
{
if (config != null)
{
ToggleVSyncMode = config.ToggleVSyncMode;
Screenshot = config.Screenshot;
ShowUI = config.ShowUI;
Pause = config.Pause;
ToggleMute = config.ToggleMute;
ResScaleUp = config.ResScaleUp;
ResScaleDown = config.ResScaleDown;
VolumeUp = config.VolumeUp;
VolumeDown = config.VolumeDown;
CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement;
CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement;
}
if (config == null)
return;
ToggleVSyncMode = config.ToggleVSyncMode;
Screenshot = config.Screenshot;
ShowUI = config.ShowUI;
Pause = config.Pause;
ToggleMute = config.ToggleMute;
ResScaleUp = config.ResScaleUp;
ResScaleDown = config.ResScaleDown;
VolumeUp = config.VolumeUp;
VolumeDown = config.VolumeDown;
CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement;
CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement;
}
public KeyboardHotkeys GetConfig()
{
var config = new KeyboardHotkeys
public KeyboardHotkeys GetConfig() =>
new()
{
ToggleVSyncMode = ToggleVSyncMode,
Screenshot = Screenshot,
@@ -160,8 +61,5 @@ namespace Ryujinx.Ava.UI.Models.Input
CustomVSyncIntervalIncrement = CustomVSyncIntervalIncrement,
CustomVSyncIntervalDecrement = CustomVSyncIntervalDecrement,
};
return config;
}
}
}

View File

@@ -1,21 +1,13 @@
using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.Views.Input;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public class ControllerInputViewModel : BaseModel
public partial class ControllerInputViewModel : BaseModel
{
private GamepadInputConfig _config;
public GamepadInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
[ObservableProperty] private GamepadInputConfig _config;
private bool _isLeft;
public bool IsLeft
@@ -43,16 +35,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool HasSides => IsLeft ^ IsRight;
private SvgImage _image;
public SvgImage Image
{
get => _image;
set
{
_image = value;
OnPropertyChanged();
}
}
[ObservableProperty] private SvgImage _image;
public readonly InputViewModel ParentModel;

View File

@@ -1,9 +1,8 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Svg.Skia;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers;
@@ -32,7 +31,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public class InputViewModel : BaseModel, IDisposable
public partial class InputViewModel : BaseModel, IDisposable
{
private const string Disabled = "disabled";
private const string ProControllerResource = "Ryujinx/Assets/Icons/Controller_ProCon.svg";
@@ -48,8 +47,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private int _controller;
private string _controllerImage;
private int _device;
private object _configViewModel;
private string _profileName;
[ObservableProperty] private object _configViewModel;
[ObservableProperty] private string _profileName;
private bool _isLoaded;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@@ -73,17 +72,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool IsModified { get; set; }
public event Action NotifyChangesEvent;
public object ConfigViewModel
{
get => _configViewModel;
set
{
_configViewModel = value;
OnPropertyChanged();
}
}
public PlayerIndex PlayerIdChoose
{
get => _playerIdChoose;
@@ -200,16 +188,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
}
public string ProfileName
{
get => _profileName; set
{
_profileName = value;
OnPropertyChanged();
}
}
public int Device
{
get => _device;

View File

@@ -1,20 +1,12 @@
using Avalonia.Svg.Skia;
using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.Models.Input;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public class KeyboardInputViewModel : BaseModel
public partial class KeyboardInputViewModel : BaseModel
{
private KeyboardInputConfig _config;
public KeyboardInputConfig Config
{
get => _config;
set
{
_config = value;
OnPropertyChanged();
}
}
[ObservableProperty] private KeyboardInputConfig _config;
private bool _isLeft;
public bool IsLeft
@@ -42,16 +34,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool HasSides => IsLeft ^ IsRight;
private SvgImage _image;
public SvgImage Image
{
get => _image;
set
{
_image = value;
OnPropertyChanged();
}
}
[ObservableProperty] private SvgImage _image;
public readonly InputViewModel ParentModel;

View File

@@ -1,93 +1,23 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public class MotionInputViewModel : BaseModel
public partial class MotionInputViewModel : BaseModel
{
private int _slot;
public int Slot
{
get => _slot;
set
{
_slot = value;
OnPropertyChanged();
}
}
[ObservableProperty] private int _slot;
private int _altSlot;
public int AltSlot
{
get => _altSlot;
set
{
_altSlot = value;
OnPropertyChanged();
}
}
[ObservableProperty] private int _altSlot;
private string _dsuServerHost;
public string DsuServerHost
{
get => _dsuServerHost;
set
{
_dsuServerHost = value;
OnPropertyChanged();
}
}
[ObservableProperty] private string _dsuServerHost;
private int _dsuServerPort;
public int DsuServerPort
{
get => _dsuServerPort;
set
{
_dsuServerPort = value;
OnPropertyChanged();
}
}
[ObservableProperty] private int _dsuServerPort;
private bool _mirrorInput;
public bool MirrorInput
{
get => _mirrorInput;
set
{
_mirrorInput = value;
OnPropertyChanged();
}
}
[ObservableProperty] private bool _mirrorInput;
private int _sensitivity;
public int Sensitivity
{
get => _sensitivity;
set
{
_sensitivity = value;
OnPropertyChanged();
}
}
[ObservableProperty] private int _sensitivity;
private double _gryoDeadzone;
public double GyroDeadzone
{
get => _gryoDeadzone;
set
{
_gryoDeadzone = value;
OnPropertyChanged();
}
}
[ObservableProperty] private double _gyroDeadzone;
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
[ObservableProperty] private bool _enableCemuHookMotion;
}
}

View File

@@ -1,27 +1,11 @@
using CommunityToolkit.Mvvm.ComponentModel;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public class RumbleInputViewModel : BaseModel
public partial class RumbleInputViewModel : BaseModel
{
private float _strongRumble;
public float StrongRumble
{
get => _strongRumble;
set
{
_strongRumble = value;
OnPropertyChanged();
}
}
[ObservableProperty] private float _strongRumble;
private float _weakRumble;
public float WeakRumble
{
get => _weakRumble;
set
{
_weakRumble = value;
OnPropertyChanged();
}
}
[ObservableProperty] private float _weakRumble;
}
}

View File

@@ -1049,6 +1049,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private void InitializeGame()
{
RendererHostControl.WindowCreated += RendererHost_Created;
AppHost.StatusUpdatedEvent += Update_StatusBar;
@@ -1058,7 +1059,13 @@ namespace Ryujinx.Ava.UI.ViewModels
AppHost?.Start();
if (AppHost?.IsSpecialExit() == true)
{
Window.ForceExit();
}
AppHost?.DisposeContext();
}
private async Task HandleRelaunch()

View File

@@ -128,6 +128,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public int EnableSpecialExit { get; set; }
public VSyncMode VSyncMode
{
get => _vSyncMode;
@@ -259,6 +260,8 @@ namespace Ryujinx.Ava.UI.ViewModels
public int OpenglDebugLevel { get; set; }
public int MemoryMode { get; set; }
public int BaseStyleIndex { get; set; }
public int GraphicsBackendIndex
{
get => _graphicsBackendIndex;
@@ -511,6 +514,13 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
EnableSpecialExit = config.Hid.SpecialExitEmulator.Value switch
{
0 => 0, // "Hotkey 'Exit' is Disabled"
1 => 1, // "Close app. by hotkey"
2 => 2, // "Close game by hotkey"
_ => 0
};
// Keyboard Hotkeys
KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
@@ -618,6 +628,13 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
config.Hid.SpecialExitEmulator.Value = EnableSpecialExit switch
{
0 => 0, // "Hotkey 'Exit' is Disabled",
1 => 1, // "Close app. by hotkey",
2 => 2, // "Close game by hotkey",
_ => 0
};
// Keyboard Hotkeys
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();

View File

@@ -1,4 +1,4 @@
<UserControl
<UserControl
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
@@ -58,6 +58,20 @@
<TextBlock
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
<ComboBox SelectedIndex="{Binding EnableSpecialExit}"
ToolTip.Tip="{ext:Locale SpecialExitTooltip}"
HorizontalContentAlignment="Left"
MinWidth="160">
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabInputDisableExitHotKey}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabInputHotkeyIsCloseApp}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabInputHotkeyIsCloseGame}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
</StackPanel>
</Grid>

View File

@@ -45,6 +45,7 @@ namespace Ryujinx.Ava.UI.Windows
internal readonly AvaHostUIHandler UiHandler;
private bool _isLoading;
private bool _isExitWithoutConfirm = false;
private bool _applicationsLoadedOnce;
private UserChannelPersistence _userChannelPersistence;
@@ -164,7 +165,7 @@ namespace Ryujinx.Ava.UI.Windows
});
}
private void ApplicationLibrary_LdnGameDataReceived(object sender, LdnGameDataReceivedEventArgs e)
private void ApplicationLibrary_LdnGameDataReceived(LdnGameDataReceivedEventArgs e)
{
Dispatcher.UIThread.Post(() =>
{
@@ -408,13 +409,10 @@ namespace Ryujinx.Ava.UI.Windows
{
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
ApplicationGrid.DataContext = ApplicationList.DataContext = ViewModel;
ApplicationGrid.ApplicationOpened += Application_Opened;
ApplicationGrid.DataContext = ViewModel;
ApplicationList.ApplicationOpened += Application_Opened;
ApplicationList.DataContext = ViewModel;
}
private void SetWindowSizePosition()
@@ -574,11 +572,11 @@ namespace Ryujinx.Ava.UI.Windows
protected override void OnClosing(WindowClosingEventArgs e)
{
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit && !_isExitWithoutConfirm)
{
e.Cancel = true;
ConfirmExit();
ConfirmExit();
return;
}
@@ -619,6 +617,12 @@ namespace Ryujinx.Ava.UI.Windows
base.OnClosing(e);
}
public void ForceExit()
{
_isExitWithoutConfirm = true;
Close();
}
private void ConfirmExit()
{
Dispatcher.UIThread.InvokeAsync(async () =>

View File

@@ -45,7 +45,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public const string DefaultLanPlayWebHost = "ryuldnweb.vudjun.com";
public Language DesiredLanguage { get; set; }
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
public event EventHandler<LdnGameDataReceivedEventArgs> LdnGameDataReceived;
public event Action<LdnGameDataReceivedEventArgs> LdnGameDataReceived;
public readonly IObservableCache<ApplicationData, ulong> Applications;
public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates;
@@ -779,7 +779,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
using HttpClient httpClient = new HttpClient();
string ldnGameDataArrayString = await httpClient.GetStringAsync($"https://{ldnWebHost}/api/public_games");
ldnGameDataArray = JsonHelper.Deserialize(ldnGameDataArrayString, _ldnDataSerializerContext.IEnumerableLdnGameData);
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs
{
LdnData = ldnGameDataArray
});
@@ -787,7 +787,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to fetch the public games JSON from the API. Player and game count in the game list will be unavailable.\n{ex.Message}");
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs
{
LdnData = Array.Empty<LdnGameData>()
});
@@ -795,7 +795,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
}
else
{
LdnGameDataReceived?.Invoke(null, new LdnGameDataReceivedEventArgs
LdnGameDataReceived?.Invoke(new LdnGameDataReceivedEventArgs
{
LdnData = Array.Empty<LdnGameData>()
});

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@@ -57,7 +57,7 @@ namespace Ryujinx.Ava.Utilities.Compat
? titleIdRow
: default(Optional<string>);
GameName = ColStr(row[indices.GameName]).Trim().Trim('"');
GameName = ColStr(row[indices.GameName]);
Labels = ColStr(row[indices.Labels]).Split(';');
Status = ColStr(row[indices.Status]).ToLower() switch
@@ -92,7 +92,6 @@ namespace Ryujinx.Ava.Utilities.Compat
.OrElse(new string(' ', 16));
public string FormattedIssueLabels => Labels
.Where(it => !it.StartsWithIgnoreCase("status"))
.Select(FormatLabelName)
.JoinToString(", ");

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@@ -17,7 +17,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 59;
public const int CurrentVersion = 60;
/// <summary>
/// Version of the configuration file format
@@ -366,6 +366,12 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Allows you to choose one of several behaviors when pressing hotkeys:
/// 0 - Do nothing, 1 - Close the emulator application, 2 - Exit the game.
/// </summary>
public int SpecialExitEmulator { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>

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@@ -136,6 +136,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.SpecialExitEmulator.Value = cff.SpecialExitEmulator;
Hid.Hotkeys.Value = cff.Hotkeys;
Hid.InputConfig.Value = cff.InputConfig ?? [];
@@ -414,6 +415,10 @@ namespace Ryujinx.Ava.Utilities.Configuration
// This was accidentally enabled by default when it was PRed. That is not what we want,
// so as a compromise users who want to use it will simply need to re-enable it once after updating.
cff.IgnoreApplet = false;
}),
(60, static cff =>
{
cff.SpecialExitEmulator = 0;
})
);
}

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@@ -420,6 +420,13 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Allows you to choose one of several behaviors when pressing hotkeys:
/// 0 - Do nothing, 1 - Close the emulator application, 2 - Exit the game.
/// </summary>
public ReactiveObject<int> SpecialExitEmulator { get; private set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
@@ -436,6 +443,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
SpecialExitEmulator = new ReactiveObject<int>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}

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@@ -128,6 +128,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
SpecialExitEmulator = Hid.SpecialExitEmulator,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = [],
ControllerConfig = [],
@@ -241,6 +242,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.SpecialExitEmulator.Value = 0;
Hid.Hotkeys.Value = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,