Compare commits
58 Commits
Canary-1.2
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2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
@@ -22,7 +22,7 @@ body:
|
||||
id: log
|
||||
attributes:
|
||||
label: Log file
|
||||
description: A log file will help our developers to better diagnose and fix the issue.
|
||||
description: "A log file will help our developers to better diagnose and fix the issue. UPLOAD THE FILE. DO NOT COPY AND PASTE THE FILE'S CONTENT."
|
||||
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
|
||||
validations:
|
||||
required: true
|
||||
|
||||
@@ -3348,7 +3348,7 @@
|
||||
01001C400482C000,"Wunderling DX",audio;crash,ingame,2022-09-10 13:20:12
|
||||
01003B401148E000,"Wurroom",,playable,2020-10-07 22:46:21
|
||||
010081700EDF4000,"WWE 2K Battlegrounds",nvdec;online-broken;UE4,playable,2022-10-07 12:44:40
|
||||
010009800203E000,"WWE 2K18",nvdec,playable,2023-10-21 17:22:01
|
||||
010009800203E000,"WWE 2K18",nvdec;online-broken,ingame,2025-01-17 11:36:56
|
||||
0100DF100B97C000,"X-Morph: Defense",,playable,2020-06-22 11:05:31
|
||||
0100D0B00FB74000,"XCOM® 2 Collection",gpu;crash,ingame,2022-10-04 09:38:30
|
||||
0100CC9015360000,"XEL",gpu,ingame,2022-10-03 10:19:39
|
||||
@@ -3421,4 +3421,4 @@
|
||||
0100936018EB4000,"牧場物語 Welcome!ワンダフルライフ",crash,ingame,2023-04-25 19:43:52
|
||||
0100F4401940A000,"超探偵事件簿 レインコード (Master Detective Archives: Rain Code)",crash,ingame,2024-02-12 20:58:31
|
||||
010064801A01C000,"超次元ゲイム ネプテューヌ GameMaker R:Evolution",crash,nothing,2023-10-30 22:37:40
|
||||
0100F3400332C000,"ゼノブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
|
||||
0100F3400332C000,"ゼノブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
using Gommon;
|
||||
using Gommon;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using System;
|
||||
using System.Linq;
|
||||
@@ -47,6 +47,9 @@ namespace Ryujinx.Common
|
||||
|
||||
public static readonly string[] DiscordGameAssetKeys =
|
||||
[
|
||||
"010008900705c000", // Dragon Quest Builders
|
||||
"010042000a986000", // Dragon Quest Builders 2
|
||||
|
||||
"010055d009f78000", // Fire Emblem: Three Houses
|
||||
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
|
||||
"0100a6301214e000", // Fire Emblem Engage
|
||||
@@ -105,17 +108,18 @@ namespace Ryujinx.Common
|
||||
"0100f4c009322000", // Pikmin 3 Deluxe
|
||||
"0100b7c00933a000", // Pikmin 4
|
||||
|
||||
"0100f4300bf2c000", // New Pokémon Snap
|
||||
"0100000011d90000", // Pokémon Brilliant Diamond
|
||||
"01001f5010dfa000", // Pokémon Legends: Arceus
|
||||
"010003f003a34000", // Pokémon: Let's Go Pikachu!
|
||||
"0100187003a36000", // Pokémon: Let's Go Eevee!
|
||||
"0100abf008968000", // Pokémon Sword
|
||||
"01008db008c2c000", // Pokémon Shield
|
||||
"0100000011d90000", // Pokémon Brilliant Diamond
|
||||
"010018e011d92000", // Pokémon Shining Pearl
|
||||
"01001f5010dfa000", // Pokémon Legends: Arceus
|
||||
"01003d200baa2000", // Pokémon Mystery Dungeon - Rescue Team DX
|
||||
"0100a3d008c5c000", // Pokémon Scarlet
|
||||
"01008db008c2c000", // Pokémon Shield
|
||||
"010018e011d92000", // Pokémon Shining Pearl
|
||||
"0100abf008968000", // Pokémon Sword
|
||||
"01008f6008c5e000", // Pokémon Violet
|
||||
"0100b3f000be2000", // Pokkén Tournament DX
|
||||
"0100f4300bf2c000", // New Pokémon Snap
|
||||
|
||||
"01003bc0000a0000", // Splatoon 2 (US)
|
||||
"0100f8f0000a2000", // Splatoon 2 (EU)
|
||||
@@ -165,13 +169,21 @@ namespace Ryujinx.Common
|
||||
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
|
||||
"01005ea01c0fc001", // ^
|
||||
|
||||
"0100ff500e34a000", // Xenoblade Chronicles - Definitive Edition
|
||||
"0100e95004038000", // Xenoblade Chronicles 2
|
||||
"010074f013262000", // Xenoblade Chronicles 3
|
||||
|
||||
"010056e00853a000", // A Hat in Time
|
||||
"0100fd1014726000", // Baldurs Gate: Dark Alliance
|
||||
"0100dbf01000a000", // Burnout Paradise Remastered
|
||||
"0100744001588000", // Cars 3: Driven to Win
|
||||
"0100b41013c82000", // Cruis'n Blast
|
||||
"010085900337e000", // Death Squared
|
||||
"01001b300b9be000", // Diablo III: Eternal Collection
|
||||
"01008c8012920000", // Dying Light Platinum Edition
|
||||
"01001cc01b2d4000", // Goat Simulator 3
|
||||
"01003620068ea000", // Hand of Fate 2
|
||||
"010085500130a000", // Lego City: Undercover
|
||||
"010073c01af34000", // LEGO Horizon Adventures
|
||||
"0100770008dd8000", // Monster Hunter Generations Ultimate
|
||||
"0100b04011742000", // Monster Hunter Rise
|
||||
@@ -190,6 +202,8 @@ namespace Ryujinx.Common
|
||||
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
||||
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
|
||||
"010080b00ad66000", // Undertale
|
||||
"010069401adb8000", // Unicorn Overlord
|
||||
"0100534009ff2000", // Yonder - The cloud catcher chronicles
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,10 +26,20 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
{
|
||||
_normalSession = normalSession;
|
||||
_interactiveSession = interactiveSession;
|
||||
|
||||
// TODO(jduncanator): Parse PlayerSelectConfig from input data
|
||||
_normalSession.Push(BuildResponse());
|
||||
|
||||
|
||||
UserProfile selected = _system.Device.UIHandler.ShowPlayerSelectDialog();
|
||||
if (selected == null)
|
||||
{
|
||||
_normalSession.Push(BuildResponse());
|
||||
}
|
||||
else if (selected.UserId == new UserId("00000000000000000000000000000080"))
|
||||
{
|
||||
_normalSession.Push(BuildGuestResponse());
|
||||
}
|
||||
else
|
||||
{
|
||||
_normalSession.Push(BuildResponse(selected));
|
||||
}
|
||||
AppletStateChanged?.Invoke(this, null);
|
||||
|
||||
_system.ReturnFocus();
|
||||
@@ -37,16 +47,34 @@ namespace Ryujinx.HLE.HOS.Applets
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private byte[] BuildResponse()
|
||||
private byte[] BuildResponse(UserProfile selectedUser)
|
||||
{
|
||||
UserProfile currentUser = _system.AccountManager.LastOpenedUser;
|
||||
|
||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
using BinaryWriter writer = new(stream);
|
||||
|
||||
writer.Write((ulong)PlayerSelectResult.Success);
|
||||
|
||||
currentUser.UserId.Write(writer);
|
||||
selectedUser.UserId.Write(writer);
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private byte[] BuildGuestResponse()
|
||||
{
|
||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
using BinaryWriter writer = new(stream);
|
||||
|
||||
writer.Write(new byte());
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private byte[] BuildResponse()
|
||||
{
|
||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
using BinaryWriter writer = new(stream);
|
||||
|
||||
writer.Write((ulong)PlayerSelectResult.Failure);
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
@@ -176,9 +176,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
AllowedCpuCoresMask = GetMaskFromMinMax(lowestCpuCore, highestCpuCore);
|
||||
AllowedThreadPriosMask = GetMaskFromMinMax(lowestThreadPrio, highestThreadPrio);
|
||||
|
||||
if (isApplication && lowestCpuCore == 0 && highestCpuCore != 2)
|
||||
Ryujinx.Common.Logging.Logger.Error?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}! Report this to @LotP on the Ryujinx/Ryubing discord server (discord.gg/ryujinx)!");
|
||||
else if (isApplication)
|
||||
if (isApplication)
|
||||
Ryujinx.Common.Logging.Logger.Info?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}");
|
||||
|
||||
break;
|
||||
|
||||
BIN
src/Ryujinx.HLE/HOS/Services/Account/Acc/GuestUserImage.jpg
Normal file
BIN
src/Ryujinx.HLE/HOS/Services/Account/Acc/GuestUserImage.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.8 KiB |
@@ -702,6 +702,18 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(92)]
|
||||
// SetGestureOutputRanges(pid, ushort Unknown0)
|
||||
public ResultCode SetGestureOutputRanges(ServiceCtx context)
|
||||
{
|
||||
ulong pid = context.Request.HandleDesc.PId;
|
||||
ushort unknown0 = context.RequestData.ReadUInt16();
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { pid, unknown0 });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(100)]
|
||||
// SetSupportedNpadStyleSet(pid, nn::applet::AppletResourceUserId, nn::hid::NpadStyleTag)
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_BtnB.png" />
|
||||
<EmbeddedResource Include="HOS\Applets\SoftwareKeyboard\Resources\Icon_KeyF6.png" />
|
||||
<EmbeddedResource Include="HOS\Services\Account\Acc\DefaultUserImage.jpg" />
|
||||
<EmbeddedResource Include="HOS\Services\Account\Acc\GuestUserImage.jpg" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.HLE.HOS.Applets;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||
|
||||
namespace Ryujinx.HLE.UI
|
||||
@@ -59,5 +60,11 @@ namespace Ryujinx.HLE.UI
|
||||
/// Gets fonts and colors used by the host.
|
||||
/// </summary>
|
||||
IHostUITheme HostUITheme { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Displays the player select dialog and returns the selected profile.
|
||||
/// </summary>
|
||||
UserProfile ShowPlayerSelectDialog();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -36,6 +37,7 @@ namespace Ryujinx.Input.SDL2
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
||||
|
||||
// Add already connected gamepads
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
@@ -83,19 +85,30 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairDisconnected = false;
|
||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||
return;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Remove(id);
|
||||
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
joyConPairDisconnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
if (joyConPairDisconnected)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairConnected = false;
|
||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||
@@ -120,13 +133,29 @@ namespace Ryujinx.Input.SDL2
|
||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||
else
|
||||
_gamepadsIds.Add(id);
|
||||
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
||||
joyConPairConnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
if (joyConPairConnected)
|
||||
{
|
||||
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Hid,
|
||||
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
@@ -157,6 +186,14 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
if (id == SDL2JoyConPair.Id)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
||||
}
|
||||
}
|
||||
|
||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||
|
||||
if (joystickIndex == -1)
|
||||
@@ -165,12 +202,16 @@ namespace Ryujinx.Input.SDL2
|
||||
}
|
||||
|
||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||
|
||||
if (gamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
|
||||
{
|
||||
return new SDL2JoyCon(gamepadHandle, id);
|
||||
}
|
||||
|
||||
return new SDL2Gamepad(gamepadHandle, id);
|
||||
}
|
||||
}
|
||||
|
||||
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
409
src/Ryujinx.Input.SDL2/SDL2JoyCon.cs
Normal file
@@ -0,0 +1,409 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyCon : IGamepad
|
||||
{
|
||||
private bool HasConfiguration => _configuration != null;
|
||||
|
||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||
{
|
||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||
}
|
||||
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
|
||||
{
|
||||
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
|
||||
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
|
||||
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
|
||||
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
};
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
|
||||
{
|
||||
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
|
||||
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
|
||||
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
|
||||
};
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
|
||||
private readonly Lock _userMappingLock = new();
|
||||
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
{
|
||||
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
|
||||
};
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
|
||||
private nint _gamepadHandle;
|
||||
|
||||
private enum JoyConType
|
||||
{
|
||||
Left, Right
|
||||
}
|
||||
|
||||
public const string Prefix = "Nintendo Switch Joy-Con";
|
||||
public const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||
public const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||
|
||||
private readonly JoyConType _joyConType;
|
||||
|
||||
public SDL2JoyCon(nint gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
||||
|
||||
Name = SDL_GameControllerName(_gamepadHandle);
|
||||
Id = driverId;
|
||||
Features = GetFeaturesFlag();
|
||||
|
||||
// Enable motion tracking
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
{
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
||||
}
|
||||
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||
}
|
||||
}
|
||||
|
||||
switch (Name)
|
||||
{
|
||||
case LeftName:
|
||||
{
|
||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Left;
|
||||
break;
|
||||
}
|
||||
case RightName:
|
||||
{
|
||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Right;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||
{
|
||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||
|
||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _gamepadHandle != nint.Zero)
|
||||
{
|
||||
SDL_GameControllerClose(_gamepadHandle);
|
||||
|
||||
_gamepadHandle = nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||
return;
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
||||
0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
||||
Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
142
src/Ryujinx.Input.SDL2/SDL2JoyConPair.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -266,6 +266,7 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -298,7 +299,20 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -333,6 +347,7 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,5 +21,17 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,14 +25,17 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -78,12 +81,14 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -143,7 +148,12 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -4,11 +4,11 @@ namespace Ryujinx.Ava.Common
|
||||
{
|
||||
public static class ThemeManager
|
||||
{
|
||||
public static event EventHandler ThemeChanged;
|
||||
public static event Action ThemeChanged;
|
||||
|
||||
public static void OnThemeChanged()
|
||||
{
|
||||
ThemeChanged?.Invoke(null, EventArgs.Empty);
|
||||
ThemeChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using DiscordRPC;
|
||||
using Gommon;
|
||||
using Humanizer;
|
||||
using Humanizer.Localisation;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
@@ -45,16 +46,7 @@ namespace Ryujinx.Ava
|
||||
};
|
||||
|
||||
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
|
||||
TitleIDs.CurrentApplication.Event += (_, e) =>
|
||||
{
|
||||
if (e.NewValue)
|
||||
SwitchToPlayingState(
|
||||
ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
|
||||
Switch.Shared.Processes.ActiveApplication
|
||||
);
|
||||
else
|
||||
SwitchToMainState();
|
||||
};
|
||||
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
|
||||
}
|
||||
|
||||
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
|
||||
@@ -75,11 +67,23 @@ namespace Ryujinx.Ava
|
||||
_discordClient = new DiscordRpcClient(ApplicationId);
|
||||
|
||||
_discordClient.Initialize();
|
||||
_discordClient.SetPresence(_discordPresenceMain);
|
||||
|
||||
Use(TitleIDs.CurrentApplication);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void Use(Optional<string> titleId)
|
||||
{
|
||||
if (titleId.TryGet(out string tid))
|
||||
SwitchToPlayingState(
|
||||
ApplicationLibrary.LoadAndSaveMetaData(tid),
|
||||
Switch.Shared.Processes.ActiveApplication
|
||||
);
|
||||
else
|
||||
SwitchToMainState();
|
||||
}
|
||||
|
||||
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
|
||||
{
|
||||
_discordClient?.SetPresence(new RichPresence
|
||||
|
||||
@@ -228,8 +228,6 @@ namespace Ryujinx.Headless
|
||||
_inputConfiguration ??= [];
|
||||
_enableKeyboard = option.EnableKeyboard;
|
||||
_enableMouse = option.EnableMouse;
|
||||
|
||||
|
||||
|
||||
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
@@ -301,7 +299,10 @@ namespace Ryujinx.Headless
|
||||
_userChannelPersistence.ShouldRestart = false;
|
||||
}
|
||||
|
||||
_inputManager.Dispose();
|
||||
try
|
||||
{
|
||||
_inputManager.Dispose();
|
||||
} catch {}
|
||||
|
||||
return;
|
||||
|
||||
@@ -338,12 +339,12 @@ namespace Ryujinx.Headless
|
||||
{
|
||||
string label = state switch
|
||||
{
|
||||
LoadState => $"PTC : {current}/{total}",
|
||||
ShaderCacheState => $"Shaders : {current}/{total}",
|
||||
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
|
||||
LoadState => "PTC",
|
||||
ShaderCacheState => "Shaders",
|
||||
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
|
||||
};
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, label);
|
||||
Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
|
||||
}
|
||||
|
||||
private static WindowBase CreateWindow(Options options)
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 3.9 KiB |
@@ -1,21 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
class StatusUpdatedEventArgs(
|
||||
string vSyncMode,
|
||||
string dockedMode,
|
||||
string aspectRatio,
|
||||
string gameStatus,
|
||||
string fifoStatus,
|
||||
string gpuName)
|
||||
: EventArgs
|
||||
{
|
||||
public string VSyncMode = vSyncMode;
|
||||
public string DockedMode = dockedMode;
|
||||
public string AspectRatio = aspectRatio;
|
||||
public string GameStatus = gameStatus;
|
||||
public string FifoStatus = fifoStatus;
|
||||
public string GpuName = gpuName;
|
||||
}
|
||||
}
|
||||
@@ -26,7 +26,7 @@ namespace Ryujinx.Headless
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
|
||||
|
||||
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;
|
||||
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
|
||||
|
||||
protected override void InitializeWindowRenderer()
|
||||
{
|
||||
@@ -108,8 +108,7 @@ namespace Ryujinx.Headless
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
|
||||
private SDL2OpenGLContext _openGLContext;
|
||||
|
||||
public OpenGLWindow(
|
||||
@@ -121,15 +120,14 @@ namespace Ryujinx.Headless
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
|
||||
{
|
||||
_glLogLevel = glLogLevel;
|
||||
}
|
||||
|
||||
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
|
||||
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
|
||||
|
||||
protected override void InitializeWindowRenderer()
|
||||
{
|
||||
// Ensure to not share this context with other contexts before this point.
|
||||
SetupOpenGLAttributes(false, _glLogLevel);
|
||||
SetupOpenGLAttributes(false, GlLogLevel);
|
||||
nint context = SDL_GL_CreateContext(WindowHandle);
|
||||
CheckResult(SDL_GL_SetSwapInterval(1));
|
||||
|
||||
@@ -10,8 +10,6 @@ namespace Ryujinx.Headless
|
||||
{
|
||||
class VulkanWindow : WindowBase
|
||||
{
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
|
||||
public VulkanWindow(
|
||||
InputManager inputManager,
|
||||
GraphicsDebugLevel glLogLevel,
|
||||
@@ -21,10 +19,9 @@ namespace Ryujinx.Headless
|
||||
bool ignoreControllerApplet)
|
||||
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
|
||||
{
|
||||
_glLogLevel = glLogLevel;
|
||||
}
|
||||
|
||||
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
|
||||
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
|
||||
|
||||
protected override void InitializeWindowRenderer() { }
|
||||
|
||||
@@ -1,14 +1,15 @@
|
||||
using Humanizer;
|
||||
using LibHac.Tools.Fs;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.HLE.HOS.Applets;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||
using Ryujinx.HLE.UI;
|
||||
using Ryujinx.Input;
|
||||
@@ -26,6 +27,7 @@ using static SDL2.SDL;
|
||||
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
|
||||
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
|
||||
using Switch = Ryujinx.HLE.Switch;
|
||||
using UserProfile = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
|
||||
|
||||
namespace Ryujinx.Headless
|
||||
{
|
||||
@@ -53,8 +55,6 @@ namespace Ryujinx.Headless
|
||||
public Switch Device { get; private set; }
|
||||
public IRenderer Renderer { get; private set; }
|
||||
|
||||
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
|
||||
|
||||
protected nint WindowHandle { get; set; }
|
||||
|
||||
public IHostUITheme HostUITheme { get; }
|
||||
@@ -72,7 +72,7 @@ namespace Ryujinx.Headless
|
||||
protected SDL2MouseDriver MouseDriver;
|
||||
private readonly InputManager _inputManager;
|
||||
private readonly IKeyboard _keyboardInterface;
|
||||
private readonly GraphicsDebugLevel _glLogLevel;
|
||||
protected readonly GraphicsDebugLevel GlLogLevel;
|
||||
private readonly Stopwatch _chrono;
|
||||
private readonly long _ticksPerFrame;
|
||||
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
||||
@@ -104,7 +104,7 @@ namespace Ryujinx.Headless
|
||||
NpadManager = _inputManager.CreateNpadManager();
|
||||
TouchScreenManager = _inputManager.CreateTouchScreenManager();
|
||||
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
|
||||
_glLogLevel = glLogLevel;
|
||||
GlLogLevel = glLogLevel;
|
||||
_chrono = new Stopwatch();
|
||||
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
|
||||
_gpuCancellationTokenSource = new CancellationTokenSource();
|
||||
@@ -137,7 +137,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
private void SetWindowIcon()
|
||||
{
|
||||
Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
|
||||
Stream iconStream = EmbeddedResources.GetStream("Ryujinx/Assets/UIImages/Logo_Ryujinx.png");
|
||||
byte[] iconBytes = new byte[iconStream!.Length];
|
||||
|
||||
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
|
||||
@@ -191,7 +191,7 @@ namespace Ryujinx.Headless
|
||||
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
}
|
||||
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
|
||||
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
|
||||
|
||||
if (WindowHandle == nint.Zero)
|
||||
{
|
||||
@@ -246,7 +246,7 @@ namespace Ryujinx.Headless
|
||||
|
||||
protected abstract void SwapBuffers();
|
||||
|
||||
public abstract SDL_WindowFlags GetWindowFlags();
|
||||
public abstract SDL_WindowFlags WindowFlags { get; }
|
||||
|
||||
private string GetGpuDriverName()
|
||||
{
|
||||
@@ -268,7 +268,7 @@ namespace Ryujinx.Headless
|
||||
{
|
||||
InitializeWindowRenderer();
|
||||
|
||||
Device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
Device.Gpu.Renderer.Initialize(GlLogLevel);
|
||||
|
||||
InitializeRenderer();
|
||||
|
||||
@@ -308,21 +308,6 @@ namespace Ryujinx.Headless
|
||||
|
||||
if (_ticks >= _ticksPerFrame)
|
||||
{
|
||||
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
|
||||
float scale = GraphicsConfig.ResScale;
|
||||
if (scale != 1)
|
||||
{
|
||||
dockedMode += $" ({scale}x)";
|
||||
}
|
||||
|
||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||
Device.VSyncMode.ToString(),
|
||||
dockedMode,
|
||||
Device.Configuration.AspectRatio.ToText(),
|
||||
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
|
||||
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
|
||||
$"GPU: {_gpuDriverName}"));
|
||||
|
||||
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
|
||||
}
|
||||
}
|
||||
@@ -572,5 +557,10 @@ namespace Ryujinx.Headless
|
||||
SDL2Driver.Instance.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public UserProfile ShowPlayerSelectDialog()
|
||||
{
|
||||
return AccountSaveDataManager.GetLastUsedUser();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -166,7 +166,6 @@
|
||||
<EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Light.png" />
|
||||
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
|
||||
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
|
||||
<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AdditionalFiles Include="Assets\locales.json" />
|
||||
@@ -174,4 +173,10 @@
|
||||
<ItemGroup>
|
||||
<Folder Include="Assets\Fonts\Mono\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Update="UI\Applet\UserSelectorDialog.axaml.cs">
|
||||
<DependentUpon>UserSelectorDialog.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -1,17 +1,24 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Threading;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Gommon;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.HOS.Applets;
|
||||
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||
using Ryujinx.HLE.UI;
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Applet
|
||||
@@ -253,5 +260,59 @@ namespace Ryujinx.Ava.UI.Applet
|
||||
}
|
||||
|
||||
public IDynamicTextInputHandler CreateDynamicTextInputHandler() => new AvaloniaDynamicTextInputHandler(_parent);
|
||||
|
||||
public UserProfile ShowPlayerSelectDialog()
|
||||
{
|
||||
UserId selected = UserId.Null;
|
||||
byte[] defaultGuestImage = EmbeddedResources.Read("Ryujinx.HLE/HOS/Services/Account/Acc/GuestUserImage.jpg");
|
||||
UserProfile guest = new UserProfile(new UserId("00000000000000000000000000000080"), "Guest", defaultGuestImage);
|
||||
|
||||
ManualResetEvent dialogCloseEvent = new(false);
|
||||
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
ObservableCollection<BaseModel> profiles = [];
|
||||
NavigationDialogHost nav = new();
|
||||
|
||||
_parent.AccountManager.GetAllUsers()
|
||||
.OrderBy(x => x.Name)
|
||||
.ForEach(profile => profiles.Add(new Models.UserProfile(profile, nav)));
|
||||
|
||||
profiles.Add(new Models.UserProfile(guest, nav));
|
||||
UserSelectorDialogViewModel viewModel = new();
|
||||
viewModel.Profiles = profiles;
|
||||
viewModel.SelectedUserId = _parent.AccountManager.LastOpenedUser.UserId;
|
||||
UserSelectorDialog content = new(viewModel);
|
||||
(UserId id, _) = await UserSelectorDialog.ShowInputDialog(content);
|
||||
|
||||
selected = id;
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
});
|
||||
|
||||
dialogCloseEvent.WaitOne();
|
||||
|
||||
UserProfile profile = _parent.AccountManager.LastOpenedUser;
|
||||
if (selected == guest.UserId)
|
||||
{
|
||||
profile = guest;
|
||||
}
|
||||
else if (selected == UserId.Null)
|
||||
{
|
||||
profile = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (UserProfile p in _parent.AccountManager.GetAllUsers())
|
||||
{
|
||||
if (p.UserId == selected)
|
||||
{
|
||||
profile = p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return profile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
121
src/Ryujinx/UI/Applet/UserSelectorDialog.axaml
Normal file
121
src/Ryujinx/UI/Applet/UserSelectorDialog.axaml
Normal file
@@ -0,0 +1,121 @@
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Applet.UserSelectorDialog"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
d:DesignHeight="450"
|
||||
MinWidth="500"
|
||||
d:DesignWidth="800"
|
||||
mc:Ignorable="d"
|
||||
Focusable="True"
|
||||
x:DataType="viewModels:UserSelectorDialogViewModel">
|
||||
|
||||
<UserControl.Resources>
|
||||
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
|
||||
</UserControl.Resources>
|
||||
|
||||
<Design.DataContext>
|
||||
<viewModels:UserSelectorDialogViewModel />
|
||||
</Design.DataContext>
|
||||
|
||||
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Border
|
||||
CornerRadius="5"
|
||||
BorderBrush="{DynamicResource AppListHoverBackgroundColor}"
|
||||
BorderThickness="1">
|
||||
|
||||
<ListBox
|
||||
MaxHeight="300"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
Background="Transparent"
|
||||
ItemsSource="{Binding Profiles}"
|
||||
SelectionChanged="ProfilesList_SelectionChanged">
|
||||
|
||||
<ListBox.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<WrapPanel
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal" />
|
||||
</ItemsPanelTemplate>
|
||||
</ListBox.ItemsPanel>
|
||||
|
||||
<ListBox.Styles>
|
||||
<Style Selector="ListBoxItem">
|
||||
<Setter Property="Margin" Value="5 5 0 5" />
|
||||
<Setter Property="CornerRadius" Value="5" />
|
||||
</Style>
|
||||
<Style Selector="Rectangle#SelectionIndicator">
|
||||
<Setter Property="Opacity" Value="0" />
|
||||
</Style>
|
||||
</ListBox.Styles>
|
||||
|
||||
<ListBox.DataTemplates>
|
||||
<DataTemplate
|
||||
DataType="models:UserProfile">
|
||||
<Grid
|
||||
PointerEntered="Grid_PointerEntered"
|
||||
PointerExited="Grid_OnPointerExited">
|
||||
<Border
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
ClipToBounds="True"
|
||||
CornerRadius="5"
|
||||
Background="{Binding BackgroundColor}">
|
||||
<StackPanel
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<Image
|
||||
Width="96"
|
||||
Height="96"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Top"
|
||||
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
MaxWidth="90"
|
||||
Text="{Binding Name}"
|
||||
TextAlignment="Center"
|
||||
TextWrapping="Wrap"
|
||||
TextTrimming="CharacterEllipsis"
|
||||
MaxLines="2"
|
||||
Margin="5" />
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
<DataTemplate
|
||||
DataType="viewModels:BaseModel">
|
||||
<Panel
|
||||
Height="118"
|
||||
Width="96">
|
||||
<Panel.Styles>
|
||||
<Style Selector="Panel">
|
||||
<Setter Property="Background" Value="{DynamicResource ListBoxBackground}" />
|
||||
</Style>
|
||||
</Panel.Styles>
|
||||
</Panel>
|
||||
</DataTemplate>
|
||||
</ListBox.DataTemplates>
|
||||
</ListBox>
|
||||
</Border>
|
||||
|
||||
<StackPanel
|
||||
Grid.Row="1"
|
||||
Margin="0 24 0 0"
|
||||
HorizontalAlignment="Left"
|
||||
Orientation="Horizontal"
|
||||
Spacing="10">
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</UserControl>
|
||||
123
src/Ryujinx/UI/Applet/UserSelectorDialog.axaml.cs
Normal file
123
src/Ryujinx/UI/Applet/UserSelectorDialog.axaml.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using UserProfile = Ryujinx.Ava.UI.Models.UserProfile;
|
||||
using UserProfileSft = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Applet
|
||||
{
|
||||
public partial class UserSelectorDialog : UserControl, INotifyPropertyChanged
|
||||
{
|
||||
public UserSelectorDialogViewModel ViewModel { get; set; }
|
||||
|
||||
public UserSelectorDialog(UserSelectorDialogViewModel viewModel)
|
||||
{
|
||||
InitializeComponent();
|
||||
ViewModel = viewModel;
|
||||
DataContext = ViewModel;
|
||||
}
|
||||
|
||||
private void Grid_PointerEntered(object sender, PointerEventArgs e)
|
||||
{
|
||||
if (sender is Grid { DataContext: UserProfile profile })
|
||||
{
|
||||
profile.IsPointerOver = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void Grid_OnPointerExited(object sender, PointerEventArgs e)
|
||||
{
|
||||
if (sender is Grid { DataContext: UserProfile profile })
|
||||
{
|
||||
profile.IsPointerOver = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ProfilesList_SelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
if (sender is ListBox listBox)
|
||||
{
|
||||
int selectedIndex = listBox.SelectedIndex;
|
||||
|
||||
if (selectedIndex >= 0 && selectedIndex < ViewModel.Profiles.Count)
|
||||
{
|
||||
if (ViewModel.Profiles[selectedIndex] is UserProfile userProfile)
|
||||
{
|
||||
ViewModel.SelectedUserId = userProfile.UserId;
|
||||
Logger.Info?.Print(LogClass.UI, $"Selected user: {userProfile.UserId}");
|
||||
|
||||
ObservableCollection<BaseModel> newProfiles = [];
|
||||
|
||||
foreach (var item in ViewModel.Profiles)
|
||||
{
|
||||
if (item is UserProfile originalItem)
|
||||
{
|
||||
var profile = new UserProfileSft(originalItem.UserId, originalItem.Name, originalItem.Image);
|
||||
|
||||
if (profile.UserId == ViewModel.SelectedUserId)
|
||||
{
|
||||
profile.AccountState = AccountState.Open;
|
||||
}
|
||||
|
||||
newProfiles.Add(new UserProfile(profile, new NavigationDialogHost()));
|
||||
}
|
||||
}
|
||||
|
||||
ViewModel.Profiles = newProfiles;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<(UserId Id, bool Result)> ShowInputDialog(UserSelectorDialog content)
|
||||
{
|
||||
ContentDialog contentDialog = new()
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.UserProfileWindowTitle],
|
||||
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.Continue],
|
||||
SecondaryButtonText = string.Empty,
|
||||
CloseButtonText = LocaleManager.Instance[LocaleKeys.Cancel],
|
||||
Content = content,
|
||||
Padding = new Thickness(0)
|
||||
};
|
||||
|
||||
UserId result = UserId.Null;
|
||||
bool input = false;
|
||||
|
||||
void Handler(ContentDialog sender, ContentDialogClosedEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Result == ContentDialogResult.Primary)
|
||||
{
|
||||
if (contentDialog.Content is UserSelectorDialog view)
|
||||
{
|
||||
result = view.ViewModel.SelectedUserId;
|
||||
input = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
result = UserId.Null;
|
||||
input = false;
|
||||
}
|
||||
}
|
||||
|
||||
contentDialog.Closed += Handler;
|
||||
|
||||
await ContentDialogHelper.ShowAsync(contentDialog);
|
||||
|
||||
return (result, input);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,6 +7,7 @@
|
||||
Title="Ryujinx - Waiting"
|
||||
SizeToContent="WidthAndHeight"
|
||||
WindowStartupLocation="CenterOwner"
|
||||
CanResize="False"
|
||||
mc:Ignorable="d"
|
||||
Focusable="True">
|
||||
<Grid
|
||||
|
||||
@@ -22,5 +22,22 @@ namespace Ryujinx.Ava.UI.Models
|
||||
FifoStatus = fifoStatus;
|
||||
ShaderCount = shaderCount;
|
||||
}
|
||||
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj is not StatusUpdatedEventArgs suea) return false;
|
||||
return
|
||||
VSyncMode == suea.VSyncMode &&
|
||||
VolumeStatus == suea.VolumeStatus &&
|
||||
DockedMode == suea.DockedMode &&
|
||||
AspectRatio == suea.AspectRatio &&
|
||||
GameStatus == suea.GameStatus &&
|
||||
FifoStatus == suea.FifoStatus &&
|
||||
ShaderCount == suea.ShaderCount;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
|
||||
}
|
||||
|
||||
private void ThemeManager_ThemeChanged(object sender, EventArgs e)
|
||||
private void ThemeManager_ThemeChanged()
|
||||
{
|
||||
Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value));
|
||||
}
|
||||
|
||||
14
src/Ryujinx/UI/ViewModels/UserSelectorDialogViewModel.cs
Normal file
14
src/Ryujinx/UI/ViewModels/UserSelectorDialogViewModel.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
public partial class UserSelectorDialogViewModel : BaseModel
|
||||
{
|
||||
|
||||
[ObservableProperty] private UserId _selectedUserId;
|
||||
|
||||
[ObservableProperty] private ObservableCollection<BaseModel> _profiles = [];
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,13 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
PauseEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Pause());
|
||||
ResumeEmulationMenuItem.Command = new RelayCommand(() => ViewModel.AppHost?.Resume());
|
||||
StopEmulationMenuItem.Command = new AsyncRelayCommand(() => ViewModel.AppHost?.ShowExitPrompt().OrCompleted());
|
||||
CheatManagerMenuItem.Command = new AsyncRelayCommand(OpenCheatManagerForCurrentApp);
|
||||
CheatManagerMenuItem.Command = new AsyncRelayCommand(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
await OpenCheatManagerForCurrentApp();
|
||||
} catch {}
|
||||
});
|
||||
InstallFileTypesMenuItem.Command = new AsyncRelayCommand(InstallFileTypes);
|
||||
UninstallFileTypesMenuItem.Command = new AsyncRelayCommand(UninstallFileTypes);
|
||||
XciTrimmerMenuItem.Command = new AsyncRelayCommand(() => XCITrimmerWindow.Show(ViewModel));
|
||||
|
||||
@@ -136,6 +136,12 @@
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageSwedish}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageNorwegian}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
|
||||
@@ -32,6 +32,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reactive.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@@ -136,6 +137,8 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
base.OnApplyTemplate(e);
|
||||
|
||||
NotificationHelper.SetNotificationManager(this);
|
||||
|
||||
Executor.ExecuteBackgroundAsync(ShowIntelMacWarningAsync);
|
||||
}
|
||||
|
||||
private void OnScalingChanged(object sender, EventArgs e)
|
||||
@@ -731,5 +734,22 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
(int)Symbol.Checkmark);
|
||||
});
|
||||
}
|
||||
|
||||
private static bool _intelMacWarningShown;
|
||||
|
||||
public static async Task ShowIntelMacWarningAsync()
|
||||
{
|
||||
if (!_intelMacWarningShown &&
|
||||
(OperatingSystem.IsMacOS() &&
|
||||
(RuntimeInformation.OSArchitecture == Architecture.X64 ||
|
||||
RuntimeInformation.OSArchitecture == Architecture.X86)))
|
||||
{
|
||||
_intelMacWarningShown = true;
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
|
||||
"Intel Mac Warning",
|
||||
"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support."));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user