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5 Commits
Canary-1.2
...
Canary-1.2
| Author | SHA1 | Date | |
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ccdddac8fc | ||
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1bc30bf3ba | ||
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4868fface8 | ||
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6fca4492d0 | ||
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ade2f256e0 |
@@ -22660,7 +22660,7 @@
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"no_NO": "Sist oppdatert: {0}",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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@@ -22898,4 +22898,4 @@
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}
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}
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]
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}
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}
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@@ -1,21 +0,0 @@
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using System;
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namespace Ryujinx.Headless
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{
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class StatusUpdatedEventArgs(
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string vSyncMode,
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string dockedMode,
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string aspectRatio,
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string gameStatus,
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string fifoStatus,
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string gpuName)
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: EventArgs
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{
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public string VSyncMode = vSyncMode;
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public string DockedMode = dockedMode;
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public string AspectRatio = aspectRatio;
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public string GameStatus = gameStatus;
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public string FifoStatus = fifoStatus;
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public string GpuName = gpuName;
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}
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}
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@@ -108,8 +108,7 @@ namespace Ryujinx.Headless
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}
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}
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}
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private readonly GraphicsDebugLevel _glLogLevel;
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private SDL2OpenGLContext _openGLContext;
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public OpenGLWindow(
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@@ -121,7 +120,6 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
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{
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
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@@ -129,7 +127,7 @@ namespace Ryujinx.Headless
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protected override void InitializeWindowRenderer()
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{
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// Ensure to not share this context with other contexts before this point.
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SetupOpenGLAttributes(false, _glLogLevel);
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SetupOpenGLAttributes(false, GlLogLevel);
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nint context = SDL_GL_CreateContext(WindowHandle);
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CheckResult(SDL_GL_SetSwapInterval(1));
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@@ -10,8 +10,6 @@ namespace Ryujinx.Headless
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{
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class VulkanWindow : WindowBase
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{
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private readonly GraphicsDebugLevel _glLogLevel;
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public VulkanWindow(
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InputManager inputManager,
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GraphicsDebugLevel glLogLevel,
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@@ -21,7 +19,6 @@ namespace Ryujinx.Headless
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bool ignoreControllerApplet)
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: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
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{
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_glLogLevel = glLogLevel;
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}
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public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
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@@ -1,13 +1,12 @@
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using Humanizer;
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using LibHac.Tools.Fs;
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using Ryujinx.Ava;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.HOS.Applets;
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using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
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@@ -54,8 +53,6 @@ namespace Ryujinx.Headless
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public Switch Device { get; private set; }
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public IRenderer Renderer { get; private set; }
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public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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protected nint WindowHandle { get; set; }
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public IHostUITheme HostUITheme { get; }
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@@ -73,7 +70,7 @@ namespace Ryujinx.Headless
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protected SDL2MouseDriver MouseDriver;
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private readonly InputManager _inputManager;
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private readonly IKeyboard _keyboardInterface;
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private readonly GraphicsDebugLevel _glLogLevel;
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protected readonly GraphicsDebugLevel GlLogLevel;
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private readonly Stopwatch _chrono;
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private readonly long _ticksPerFrame;
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private readonly CancellationTokenSource _gpuCancellationTokenSource;
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@@ -105,7 +102,7 @@ namespace Ryujinx.Headless
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NpadManager = _inputManager.CreateNpadManager();
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TouchScreenManager = _inputManager.CreateTouchScreenManager();
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_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
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_glLogLevel = glLogLevel;
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GlLogLevel = glLogLevel;
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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_gpuCancellationTokenSource = new CancellationTokenSource();
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@@ -269,7 +266,7 @@ namespace Ryujinx.Headless
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{
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InitializeWindowRenderer();
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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Device.Gpu.Renderer.Initialize(GlLogLevel);
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InitializeRenderer();
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@@ -309,21 +306,6 @@ namespace Ryujinx.Headless
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if (_ticks >= _ticksPerFrame)
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{
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string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
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float scale = GraphicsConfig.ResScale;
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if (scale != 1)
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{
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dockedMode += $" ({scale}x)";
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}
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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Device.VSyncMode.ToString(),
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dockedMode,
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Device.Configuration.AspectRatio.ToText(),
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$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
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$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
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$"GPU: {_gpuDriverName}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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@@ -22,5 +22,22 @@ namespace Ryujinx.Ava.UI.Models
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FifoStatus = fifoStatus;
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ShaderCount = shaderCount;
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}
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public override bool Equals(object obj)
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{
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if (obj is not StatusUpdatedEventArgs suea) return false;
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return
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VSyncMode == suea.VSyncMode &&
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VolumeStatus == suea.VolumeStatus &&
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DockedMode == suea.DockedMode &&
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AspectRatio == suea.AspectRatio &&
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GameStatus == suea.GameStatus &&
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FifoStatus == suea.FifoStatus &&
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ShaderCount == suea.ShaderCount;
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}
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public override int GetHashCode()
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=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
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}
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}
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@@ -32,6 +32,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reactive.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.Versioning;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -136,6 +137,8 @@ namespace Ryujinx.Ava.UI.Windows
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base.OnApplyTemplate(e);
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NotificationHelper.SetNotificationManager(this);
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Executor.ExecuteBackgroundAsync(ShowIntelMacWarningAsync);
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}
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private void OnScalingChanged(object sender, EventArgs e)
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@@ -731,5 +734,22 @@ namespace Ryujinx.Ava.UI.Windows
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(int)Symbol.Checkmark);
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});
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}
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private static bool _intelMacWarningShown;
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public static async Task ShowIntelMacWarningAsync()
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{
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if (!_intelMacWarningShown &&
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(OperatingSystem.IsMacOS() &&
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(RuntimeInformation.OSArchitecture == Architecture.X64 ||
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RuntimeInformation.OSArchitecture == Architecture.X86)))
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{
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_intelMacWarningShown = true;
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await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
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"Intel Mac Warning",
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"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support."));
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}
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}
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}
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}
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