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38 Commits

Author SHA1 Message Date
Vladimir Sokolov
fe484e8cb1 Merge branch 'master' into master 2025-01-13 08:31:53 +10:00
Vladimir Sokolov
44de9b378b Merge branch 'master' into master 2025-01-11 22:54:24 +10:00
Vova
2ec032c48b Added description in another file 2025-01-11 22:37:33 +10:00
Vova
f75efbea54 oops, rename to"SpecialExitEmulator" 2025-01-11 22:27:28 +10:00
Vova
11f1922a82 fix specialExitEmulator -> SpecialExitEmulator, Added description to clarify function 2025-01-11 22:20:08 +10:00
Vladimir Sokolov
de18c4927f Merge branch 'master' into master 2025-01-11 21:26:51 +10:00
Evan Husted
78e7a3085a add back a comment that was removed for no reason 2025-01-10 21:16:31 -06:00
Evan Husted
01e22f1c67 newline brace 2025-01-10 21:13:39 -06:00
Vladimir Sokolov
3352d70ea4 Update SettingsViewModel.cs
small fix
2025-01-11 10:43:38 +10:00
Vladimir Sokolov
864cd57b51 Merge branch 'master' into master 2025-01-10 20:47:37 +10:00
Vladimir Sokolov
06cd53925c Merge branch 'master' into master 2025-01-10 10:14:47 +10:00
Vladimir Sokolov
33fefb1323 Merge branch 'master' into master 2025-01-09 07:55:05 +10:00
Vladimir Sokolov
0c503e10ae Update SettingsViewModel.cs 2025-01-08 23:09:09 +10:00
Vova
1c6390cbfb minor bugs fixed 2025-01-08 23:05:58 +10:00
Vova
c20452be61 Fixed a bug where the emulator would still terminate the game when pressing a hotkey (unnecessary check removed) 2025-01-08 23:00:41 +10:00
Vova
b6667a8352 multiple fixes, variable typo fixes, adherence to a certain style. Fixed initialization of the new function, defaults to 0 2025-01-08 22:45:33 +10:00
Vova
37b4dd2133 Added new option "exit by pressing plus and minus buttons" to the input section. 2025-01-08 21:43:18 +10:00
Vladimir Sokolov
007d3bc045 Merge branch 'Ryubing:master' into master 2025-01-08 18:53:27 +10:00
Vladimir Sokolov
be2aa5ae8f Merge branch 'Ryubing:master' into master 2024-12-30 14:27:54 +10:00
Vladimir Sokolov
7f5978155b Merge branch 'GreemDev:master' into master 2024-12-24 20:59:34 +10:00
Vladimir Sokolov
cd43362042 Merge branch 'GreemDev:master' into master 2024-12-22 19:55:43 +10:00
Vova
39e8283fb8 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2024-12-15 09:33:41 +10:00
Vladimir Sokolov
3e3de18976 Merge branch 'GreemDev:master' into master 2024-11-30 11:01:14 +10:00
Vladimir Sokolov
a158a93d0a Merge branch 'GreemDev:master' into master 2024-11-25 09:10:46 +10:00
Vladimir Sokolov
ff90b68d09 Merge branch 'GreemDev:master' into master 2024-11-23 21:22:17 +10:00
Vladimir Sokolov
d7bd165861 Merge branch 'GreemDev:master' into master 2024-11-21 09:15:18 +10:00
Vladimir Sokolov
5bfa01b58a Merge branch 'GreemDev:master' into master 2024-11-13 09:45:58 +10:00
Vladimir Sokolov
7c30426f89 Merge branch 'GreemDev:master' into master 2024-11-10 15:42:43 +10:00
Vladimir Sokolov
267aaca87d Merge branch 'GreemDev:master' into master 2024-11-10 14:41:40 +10:00
Vova
b9012e291b code cleaning 2024-11-10 14:41:02 +10:00
Vladimir Sokolov
7da4a917ba Merge branch 'GreemDev:master' into master 2024-11-10 13:13:11 +10:00
Vladimir Sokolov
4bab858793 Merge branch 'GreemDev:master' into master 2024-11-09 20:21:57 +10:00
Vladimir Sokolov
ca7c17186e Merge branch 'GreemDev:master' into master 2024-11-04 20:47:13 +10:00
Vladimir Sokolov
ea061cf60c Merge branch 'GreemDev:master' into master 2024-11-03 18:55:10 +10:00
Vova
d83da7d2fb Fixed the logic of saving the input section. Added a new dialog box when changing parameters 2024-11-02 22:42:57 +10:00
Vladimir Sokolov
25499cbbf6 Merge branch 'GreemDev:master' into master 2024-11-02 22:38:33 +10:00
Vova
8074a4dd87 Fixed a visual bug in "input settings", when switching between players the settings were reset to default 2024-10-31 18:19:05 +10:00
Vova
13d2498405 test 2024-10-31 18:09:55 +10:00
40 changed files with 764 additions and 533 deletions

View File

@@ -3,13 +3,13 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.13" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.13" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.13" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.19" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.19" />
<PackageVersion Include="Avalonia" Version="11.0.10" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.10" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
@@ -18,7 +18,7 @@
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0"/>
<PackageVersion Include="Concentus" Version="2.2.2" />
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="9.0.4" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
@@ -26,7 +26,7 @@
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.3.0" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.1.2" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
@@ -48,11 +48,11 @@
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.22.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.22.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.9" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.9" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="9.0.0" />
<PackageVersion Include="System.Management" Version="9.0.0" />

View File

@@ -3348,7 +3348,7 @@
01001C400482C000,"Wunderling DX",audio;crash,ingame,2022-09-10 13:20:12
01003B401148E000,"Wurroom",,playable,2020-10-07 22:46:21
010081700EDF4000,"WWE 2K Battlegrounds",nvdec;online-broken;UE4,playable,2022-10-07 12:44:40
010009800203E000,"WWE 2K18",nvdec;online-broken,ingame,2025-01-17 11:36:56
010009800203E000,"WWE 2K18",nvdec,playable,2023-10-21 17:22:01
0100DF100B97C000,"X-Morph: Defense",,playable,2020-06-22 11:05:31
0100D0B00FB74000,"XCOM® 2 Collection",gpu;crash,ingame,2022-10-04 09:38:30
0100CC9015360000,"XEL",gpu,ingame,2022-10-03 10:19:39
@@ -3421,4 +3421,4 @@
0100936018EB4000,"牧場物語 Welcomeワンダフルライフ",crash,ingame,2023-04-25 19:43:52
0100F4401940A000,"超探偵事件簿 レインコード (Master Detective Archives: Rain Code)",crash,ingame,2024-02-12 20:58:31
010064801A01C000,"超次元ゲイム ネプテューヌ GameMaker R:Evolution",crash,nothing,2023-10-30 22:37:40
0100F3400332C000,"ブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
0100F3400332C000,"ブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
1 title_id game_name labels status last_updated
3348 01001C400482C000 Wunderling DX audio;crash ingame 2022-09-10 13:20:12
3349 01003B401148E000 Wurroom playable 2020-10-07 22:46:21
3350 010081700EDF4000 WWE 2K Battlegrounds nvdec;online-broken;UE4 playable 2022-10-07 12:44:40
3351 010009800203E000 WWE 2K18 nvdec;online-broken nvdec ingame playable 2025-01-17 11:36:56 2023-10-21 17:22:01
3352 0100DF100B97C000 X-Morph: Defense playable 2020-06-22 11:05:31
3353 0100D0B00FB74000 XCOM® 2 Collection gpu;crash ingame 2022-10-04 09:38:30
3354 0100CC9015360000 XEL gpu ingame 2022-10-03 10:19:39
3421 0100936018EB4000 牧場物語 Welcome!ワンダフルライフ crash ingame 2023-04-25 19:43:52
3422 0100F4401940A000 超探偵事件簿 レインコード (Master Detective Archives: Rain Code) crash ingame 2024-02-12 20:58:31
3423 010064801A01C000 超次元ゲイム ネプテューヌ GameMaker R:Evolution crash nothing 2023-10-30 22:37:40
3424 0100F3400332C000 ゼノブレイド2 deadlock;amd-vendor-bug ingame 2024-03-28 14:31:41

View File

@@ -1,10 +0,0 @@
using System;
namespace Ryujinx.Common
{
public class RyujinxException : Exception
{
public RyujinxException(string message) : base(message)
{ }
}
}

View File

@@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Vulkan
DriverId.MesaDozen => "Dozen",
DriverId.MesaNvk => "NVK",
DriverId.ImaginationOpenSourceMesa => "Imagination (Open)",
DriverId.MesaHoneykrisp => "Honeykrisp",
DriverId.MesaAgxv => "Honeykrisp",
_ => id.ToString(),
};
}

View File

@@ -176,7 +176,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
AllowedCpuCoresMask = GetMaskFromMinMax(lowestCpuCore, highestCpuCore);
AllowedThreadPriosMask = GetMaskFromMinMax(lowestThreadPrio, highestThreadPrio);
if (isApplication)
if (isApplication && lowestCpuCore == 0 && highestCpuCore != 2)
Ryujinx.Common.Logging.Logger.Error?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}! Report this to @LotP on the Ryujinx/Ryubing discord server (discord.gg/ryujinx)!");
else if (isApplication)
Ryujinx.Common.Logging.Logger.Info?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}");
break;

View File

@@ -702,18 +702,6 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return ResultCode.Success;
}
[CommandCmif(92)]
// SetGestureOutputRanges(pid, ushort Unknown0)
public ResultCode SetGestureOutputRanges(ServiceCtx context)
{
ulong pid = context.Request.HandleDesc.PId;
ushort unknown0 = context.RequestData.ReadUInt16();
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { pid, unknown0 });
return ResultCode.Success;
}
[CommandCmif(100)]
// SetSupportedNpadStyleSet(pid, nn::applet::AppletResourceUserId, nn::hid::NpadStyleTag)

View File

@@ -26,17 +26,7 @@ namespace Ryujinx.HLE.Loaders.Processes
private ulong _latestPid;
public ProcessResult ActiveApplication
{
get
{
if (!_processesByPid.TryGetValue(_latestPid, out ProcessResult value))
throw new RyujinxException(
$"The HLE Process map did not have a process with ID {_latestPid}. Are you missing firmware?");
return value;
}
}
public ProcessResult ActiveApplication => _processesByPid[_latestPid];
public ProcessLoader(Switch device)
{

View File

@@ -253,11 +253,23 @@ namespace Ryujinx.Input.SDL2
return IGamepad.GetStateSnapshot(this);
}
private static bool hotButtonMinus = false;
private static bool hotExit = false;
public bool SpecialExit()
{
if (hotButtonMinus)
{
hotButtonMinus = false;
return hotExit;
}
return hotExit = false;
}
public GamepadStateSnapshot GetMappedStateSnapshot()
{
GamepadStateSnapshot rawState = GetStateSnapshot();
GamepadStateSnapshot result = default;
lock (_userMappingLock)
{
if (_buttonsUserMapping.Count == 0)
@@ -270,6 +282,28 @@ namespace Ryujinx.Input.SDL2
if (!entry.IsValid)
continue;
if (GamepadButtonInputId.Minus == entry.To)
{
if (rawState.IsPressed(entry.From) && !hotButtonMinus)
{
hotButtonMinus = true;
}
else if (!result.IsPressed(entry.From) && hotButtonMinus)
{
hotButtonMinus = false;
}
}
if (GamepadButtonInputId.Plus == entry.To)
{
if (rawState.IsPressed(entry.To) && hotButtonMinus)
{
hotExit = true;
}
}
// Do not touch state of button already pressed
if (!result.IsPressed(entry.To))
{
@@ -376,5 +410,7 @@ namespace Ryujinx.Input.SDL2
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
}
}
}

View File

@@ -329,6 +329,11 @@ namespace Ryujinx.Input.SDL2
return result;
}
public bool SpecialExit()
{
return false;
}
public GamepadStateSnapshot GetStateSnapshot()
{
throw new NotSupportedException();

View File

@@ -25,6 +25,10 @@ namespace Ryujinx.Input.SDL2
{
_driver = driver;
}
public bool SpecialExit()
{
return false;
}
public Vector2 GetPosition()
{

View File

@@ -3,6 +3,7 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Concurrent;
@@ -273,15 +274,21 @@ namespace Ryujinx.Input.HLE
}
}
public void Update()
public bool Update()
{
// _gamepad may be altered by other threads
var gamepad = _gamepad;
if (gamepad != null && GamepadDriver != null)
{
State = gamepad.GetMappedStateSnapshot();
if (gamepad.SpecialExit())
{
return true;
}
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
{
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
@@ -334,6 +341,7 @@ namespace Ryujinx.Input.HLE
State = default;
_leftMotionInput = null;
}
return false;
}
public GamepadInput GetHLEInputState()

View File

@@ -200,8 +200,10 @@ namespace Ryujinx.Input.HLE
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
}
public void Update(float aspectRatio = 1)
public bool Update(float aspectRatio = 1)
{
bool specialExit = false;
lock (_lock)
{
List<GamepadInput> hleInputStates = new();
@@ -225,9 +227,10 @@ namespace Ryujinx.Input.HLE
DriverConfigurationUpdate(ref controller, inputConfig);
controller.UpdateUserConfiguration(inputConfig);
controller.Update();
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
specialExit = controller.Update(); //hotkey press check
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
inputState = controller.GetHLEInputState();
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
@@ -315,6 +318,8 @@ namespace Ryujinx.Input.HLE
_device.TamperMachine.UpdateInput(hleInputStates);
}
return specialExit;
}
internal InputConfig GetPlayerInputConfigByIndex(int index)

View File

@@ -79,6 +79,12 @@ namespace Ryujinx.Input
/// <returns>A remapped snaphost of the state of the gamepad.</returns>
GamepadStateSnapshot GetMappedStateSnapshot();
/// <summary>
/// Gets the state if the minus and plus buttons were pressed on the gamepad.
/// </summary>
/// <returns>returns true if the buttons were pressed.</returns>
bool SpecialExit();
/// <summary>
/// Get a snaphost of the state of the gamepad.
/// </summary>

View File

@@ -0,0 +1,36 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<None Remove="Resources\Controller_JoyConLeft.svg" />
<None Remove="Resources\Controller_JoyConPair.svg" />
<None Remove="Resources\Controller_JoyConRight.svg" />
<None Remove="Resources\Controller_ProCon.svg" />
<None Remove="Resources\Icon_NCA.png" />
<None Remove="Resources\Icon_NRO.png" />
<None Remove="Resources\Icon_NSO.png" />
<None Remove="Resources\Icon_NSP.png" />
<None Remove="Resources\Icon_XCI.png" />
<None Remove="Resources\Logo_Amiibo.png" />
<None Remove="Resources\Logo_Discord.png" />
<None Remove="Resources\Logo_GitHub.png" />
<None Remove="Resources\Logo_Ryujinx.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" />
<PackageReference Include="DynamicData" />
<PackageReference Include="securifybv.ShellLink" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
</ItemGroup>
</Project>

View File

@@ -18,6 +18,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Views.Main;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
@@ -70,6 +71,7 @@ namespace Ryujinx.Ava
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private const int TargetFps = 60;
private const float VolumeDelta = 0.05f;
static bool SpecialExit = false;
private static readonly Cursor _invisibleCursor = new(StandardCursorType.None);
private readonly nint _invisibleCursorWin;
@@ -96,6 +98,7 @@ namespace Ryujinx.Ava
private bool _isCursorInRenderer = true;
private bool _ignoreCursorState = false;
private enum CursorStates
{
CursorIsHidden,
@@ -503,10 +506,15 @@ namespace Ryujinx.Ava
_viewModel.Volume = ConfigurationState.Instance.System.AudioVolume.Value;
MainLoop();
Exit();
}
public bool IsSpecialExit()
{
return SpecialExit;
}
private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
{
if (Device != null)
@@ -589,6 +597,7 @@ namespace Ryujinx.Ava
_isStopped = true;
Stop();
}
public void DisposeContext()
@@ -1135,6 +1144,7 @@ namespace Ryujinx.Ava
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
string vSyncMode = Device.VSyncMode.ToString();
UpdateShaderCount();
if (GraphicsConfig.ResScale != 1)
@@ -1200,7 +1210,17 @@ namespace Ryujinx.Ava
return false;
}
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if (NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat()))
{
if (ConfigurationState.Instance.Hid.SpecialExitEmulator.Value == 1)
{
SpecialExit = true; // close App
}
if (ConfigurationState.Instance.Hid.SpecialExitEmulator.Value > 0)
{
_isActive = false; //close game
}
}
if (_viewModel.IsActive)
{
@@ -1335,6 +1355,8 @@ namespace Ryujinx.Ava
Device.Hid.DebugPad.Update();
return true;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,4 @@
using DiscordRPC;
using Gommon;
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Ava.Utilities.AppLibrary;
@@ -46,7 +45,16 @@ namespace Ryujinx.Ava
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
TitleIDs.CurrentApplication.Event += (_, e) =>
{
if (e.NewValue)
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
Switch.Shared.Processes.ActiveApplication
);
else
SwitchToMainState();
};
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
@@ -67,23 +75,11 @@ namespace Ryujinx.Ava
_discordClient = new DiscordRpcClient(ApplicationId);
_discordClient.Initialize();
Use(TitleIDs.CurrentApplication);
_discordClient.SetPresence(_discordPresenceMain);
}
}
}
public static void Use(Optional<string> titleId)
{
if (titleId.TryGet(out string tid))
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(tid),
Switch.Shared.Processes.ActiveApplication
);
else
SwitchToMainState();
}
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
{
_discordClient?.SetPresence(new RichPresence

View File

@@ -228,6 +228,8 @@ namespace Ryujinx.Headless
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
@@ -299,10 +301,7 @@ namespace Ryujinx.Headless
_userChannelPersistence.ShouldRestart = false;
}
try
{
_inputManager.Dispose();
} catch {}
_inputManager.Dispose();
return;
@@ -339,23 +338,23 @@ namespace Ryujinx.Headless
{
string label = state switch
{
LoadState => "PTC",
ShaderCacheState => "Shaders",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
LoadState => $"PTC : {current}/{total}",
ShaderCacheState => $"Shaders : {current}/{total}",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
};
Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
Logger.Info?.Print(LogClass.Application, label);
}
private static WindowBase CreateWindow(Options options)
{
return options.GraphicsBackend switch
{
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet),
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit),
GraphicsBackend.Metal => OperatingSystem.IsMacOS() ?
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet) :
new MetalWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableKeyboard, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit) :
throw new Exception("Attempted to use Metal renderer on non-macOS platform!"),
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet, options.SpecialExit)
};
}

View File

@@ -23,10 +23,11 @@ namespace Ryujinx.Headless
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
bool ignoreControllerApplet,
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator) { }
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;
protected override void InitializeWindowRenderer()
{

View File

@@ -108,7 +108,8 @@ namespace Ryujinx.Headless
}
}
}
private readonly GraphicsDebugLevel _glLogLevel;
private SDL2OpenGLContext _openGLContext;
public OpenGLWindow(
@@ -117,17 +118,19 @@ namespace Ryujinx.Headless
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
bool ignoreControllerApplet,
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
{
_glLogLevel = glLogLevel;
}
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
protected override void InitializeWindowRenderer()
{
// Ensure to not share this context with other contexts before this point.
SetupOpenGLAttributes(false, GlLogLevel);
SetupOpenGLAttributes(false, _glLogLevel);
nint context = SDL_GL_CreateContext(WindowHandle);
CheckResult(SDL_GL_SetSwapInterval(1));

View File

@@ -150,7 +150,10 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.IgnoreApplet;
if (NeedsOverride(nameof(SpecialExit)))
SpecialExit = configurationState.Hid.SpecialExitEmulator;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
@@ -274,6 +277,9 @@ namespace Ryujinx.Headless
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; }
[Option("enable-press-hotkeys-to-exit", Required = false, Default = 0, HelpText = "press the minus and plus buttons to: 0 -disable, 1 - exit app, 2 - exit game.")]
public int SpecialExit { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }
@@ -414,6 +420,7 @@ namespace Ryujinx.Headless
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
public bool IgnoreControllerApplet { get; set; }
// Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]

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@@ -0,0 +1,21 @@
using System;
namespace Ryujinx.Headless
{
class StatusUpdatedEventArgs(
string vSyncMode,
string dockedMode,
string aspectRatio,
string gameStatus,
string fifoStatus,
string gpuName)
: EventArgs
{
public string VSyncMode = vSyncMode;
public string DockedMode = dockedMode;
public string AspectRatio = aspectRatio;
public string GameStatus = gameStatus;
public string FifoStatus = fifoStatus;
public string GpuName = gpuName;
}
}

View File

@@ -10,18 +10,22 @@ namespace Ryujinx.Headless
{
class VulkanWindow : WindowBase
{
private readonly GraphicsDebugLevel _glLogLevel;
public VulkanWindow(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
bool ignoreControllerApplet,
int specialExitEmulator)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet, specialExitEmulator)
{
_glLogLevel = glLogLevel;
}
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
protected override void InitializeWindowRenderer() { }

View File

@@ -1,12 +1,12 @@
using Humanizer;
using LibHac.Tools.Fs;
using Ryujinx.Ava;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
@@ -53,6 +53,8 @@ namespace Ryujinx.Headless
public Switch Device { get; private set; }
public IRenderer Renderer { get; private set; }
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
protected nint WindowHandle { get; set; }
public IHostUITheme HostUITheme { get; }
@@ -70,7 +72,7 @@ namespace Ryujinx.Headless
protected SDL2MouseDriver MouseDriver;
private readonly InputManager _inputManager;
private readonly IKeyboard _keyboardInterface;
protected readonly GraphicsDebugLevel GlLogLevel;
private readonly GraphicsDebugLevel _glLogLevel;
private readonly Stopwatch _chrono;
private readonly long _ticksPerFrame;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
@@ -86,6 +88,7 @@ namespace Ryujinx.Headless
private readonly AspectRatio _aspectRatio;
private readonly bool _enableMouse;
private readonly int _specialExitEmulator;
private readonly bool _ignoreControllerApplet;
public WindowBase(
@@ -94,7 +97,8 @@ namespace Ryujinx.Headless
AspectRatio aspectRatio,
bool enableMouse,
HideCursorMode hideCursorMode,
bool ignoreControllerApplet)
bool ignoreControllerApplet,
int specialExitEmulator)
{
MouseDriver = new SDL2MouseDriver(hideCursorMode);
_inputManager = inputManager;
@@ -102,7 +106,7 @@ namespace Ryujinx.Headless
NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
GlLogLevel = glLogLevel;
_glLogLevel = glLogLevel;
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
_gpuCancellationTokenSource = new CancellationTokenSource();
@@ -110,6 +114,7 @@ namespace Ryujinx.Headless
_gpuDoneEvent = new ManualResetEvent(false);
_aspectRatio = aspectRatio;
_enableMouse = enableMouse;
_specialExitEmulator = specialExitEmulator;
_ignoreControllerApplet = ignoreControllerApplet;
HostUITheme = new HeadlessHostUiTheme();
@@ -135,7 +140,7 @@ namespace Ryujinx.Headless
private void SetWindowIcon()
{
Stream iconStream = EmbeddedResources.GetStream("Ryujinx/Assets/UIImages/Logo_Ryujinx.png");
Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
@@ -161,8 +166,6 @@ namespace Ryujinx.Headless
}
}
private StatusUpdatedEventArgs _lastStatus;
private void InitializeWindow()
{
var activeProcess = Device.Processes.ActiveApplication;
@@ -191,7 +194,7 @@ namespace Ryujinx.Headless
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
if (WindowHandle == nint.Zero)
{
@@ -246,7 +249,7 @@ namespace Ryujinx.Headless
protected abstract void SwapBuffers();
public abstract SDL_WindowFlags WindowFlags { get; }
public abstract SDL_WindowFlags GetWindowFlags();
private string GetGpuDriverName()
{
@@ -268,7 +271,7 @@ namespace Ryujinx.Headless
{
InitializeWindowRenderer();
Device.Gpu.Renderer.Initialize(GlLogLevel);
Device.Gpu.Renderer.Initialize(_glLogLevel);
InitializeRenderer();
@@ -308,6 +311,21 @@ namespace Ryujinx.Headless
if (_ticks >= _ticksPerFrame)
{
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
float scale = GraphicsConfig.ResScale;
if (scale != 1)
{
dockedMode += $" ({scale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.VSyncMode.ToString(),
dockedMode,
Device.Configuration.AspectRatio.ToText(),
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuDriverName}"));
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}

View File

@@ -30,6 +30,11 @@ namespace Ryujinx.Ava.Input
public readonly Key From = from;
}
public bool SpecialExit()
{
return false;
}
public AvaloniaKeyboard(AvaloniaKeyboardDriver driver, string id, string name)
{
_buttonsUserMapping = [];

View File

@@ -13,6 +13,11 @@ namespace Ryujinx.Ava.Input
public string Id => "0";
public string Name => "AvaloniaMouse";
public bool SpecialExit()
{
return false;
}
public bool IsConnected => true;
public GamepadFeaturesFlag Features => throw new NotImplementedException();
public bool[] Buttons => _driver.PressedButtons;

View File

@@ -21,7 +21,6 @@ using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
@@ -244,33 +243,16 @@ namespace Ryujinx.Ava
: $"Launch Mode: {AppDataManager.Mode}");
}
internal static void ProcessUnhandledException(object sender, Exception initialException, bool isTerminating)
internal static void ProcessUnhandledException(object sender, Exception ex, bool isTerminating)
{
Logger.Log log = Logger.Error ?? Logger.Notice;
string message = $"Unhandled exception caught: {ex}";
List<Exception> exceptions = [];
if (initialException is AggregateException ae)
{
exceptions.AddRange(ae.InnerExceptions);
}
// ReSharper disable once ConstantConditionalAccessQualifier
if (sender?.GetType()?.AsPrettyString() is { } senderName)
log.Print(LogClass.Application, message, senderName);
else
{
exceptions.Add(initialException);
}
foreach (var e in exceptions)
{
string message = $"Unhandled exception caught: {e}";
// ReSharper disable once ConstantConditionalAccessQualifier
if (sender?.GetType()?.AsPrettyString() is { } senderName)
log.Print(LogClass.Application, message, senderName);
else
log.PrintMsg(LogClass.Application, message);
}
log.PrintMsg(LogClass.Application, message);
if (isTerminating)
Exit();

View File

@@ -166,6 +166,7 @@
<EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Light.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\locales.json" />

View File

@@ -7,7 +7,6 @@
Title="Ryujinx - Waiting"
SizeToContent="WidthAndHeight"
WindowStartupLocation="CenterOwner"
CanResize="False"
mc:Ignorable="d"
Focusable="True">
<Grid

View File

@@ -22,22 +22,5 @@ namespace Ryujinx.Ava.UI.Models
FifoStatus = fifoStatus;
ShaderCount = shaderCount;
}
public override bool Equals(object obj)
{
if (obj is not StatusUpdatedEventArgs suea) return false;
return
VSyncMode == suea.VSyncMode &&
VolumeStatus == suea.VolumeStatus &&
DockedMode == suea.DockedMode &&
AspectRatio == suea.AspectRatio &&
GameStatus == suea.GameStatus &&
FifoStatus == suea.FifoStatus &&
ShaderCount == suea.ShaderCount;
}
public override int GetHashCode()
=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
}
}

View File

@@ -1049,6 +1049,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private void InitializeGame()
{
RendererHostControl.WindowCreated += RendererHost_Created;
AppHost.StatusUpdatedEvent += Update_StatusBar;
@@ -1058,7 +1059,13 @@ namespace Ryujinx.Ava.UI.ViewModels
AppHost?.Start();
if (AppHost?.IsSpecialExit() == true)
{
Window.ForceExit();
}
AppHost?.DisposeContext();
}
private async Task HandleRelaunch()

View File

@@ -128,6 +128,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; }
public bool EnableMouse { get; set; }
public int EnableSpecialExit { get; set; }
public VSyncMode VSyncMode
{
get => _vSyncMode;
@@ -259,6 +260,8 @@ namespace Ryujinx.Ava.UI.ViewModels
public int OpenglDebugLevel { get; set; }
public int MemoryMode { get; set; }
public int BaseStyleIndex { get; set; }
public int GraphicsBackendIndex
{
get => _graphicsBackendIndex;
@@ -511,6 +514,13 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDockedMode = config.System.EnableDockedMode;
EnableKeyboard = config.Hid.EnableKeyboard;
EnableMouse = config.Hid.EnableMouse;
EnableSpecialExit = config.Hid.SpecialExitEmulator.Value switch
{
0 => 0, // "Hotkey 'Exit' is Disabled"
1 => 1, // "Close app. by hotkey"
2 => 2, // "Close game by hotkey"
_ => 0
};
// Keyboard Hotkeys
KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
@@ -618,6 +628,13 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
config.Hid.EnableMouse.Value = EnableMouse;
config.Hid.SpecialExitEmulator.Value = EnableSpecialExit switch
{
0 => 0, // "Hotkey 'Exit' is Disabled",
1 => 1, // "Close app. by hotkey",
2 => 2, // "Close game by hotkey",
_ => 0
};
// Keyboard Hotkeys
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();

View File

@@ -1,4 +1,4 @@
<UserControl
<UserControl
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
@@ -58,6 +58,20 @@
<TextBlock
Text="{ext:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
<ComboBox SelectedIndex="{Binding EnableSpecialExit}"
ToolTip.Tip="{ext:Locale SpecialExitTooltip}"
HorizontalContentAlignment="Left"
MinWidth="160">
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabInputDisableExitHotKey}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabInputHotkeyIsCloseApp}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabInputHotkeyIsCloseGame}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
</StackPanel>
</Grid>

View File

@@ -136,12 +136,6 @@
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageSwedish}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageNorwegian}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
<StackPanel

View File

@@ -32,7 +32,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
@@ -46,6 +45,7 @@ namespace Ryujinx.Ava.UI.Windows
internal readonly AvaHostUIHandler UiHandler;
private bool _isLoading;
private bool _isExitWithoutConfirm = false;
private bool _applicationsLoadedOnce;
private UserChannelPersistence _userChannelPersistence;
@@ -137,8 +137,6 @@ namespace Ryujinx.Ava.UI.Windows
base.OnApplyTemplate(e);
NotificationHelper.SetNotificationManager(this);
ShowIntelMacWarningAsync();
}
private void OnScalingChanged(object sender, EventArgs e)
@@ -574,11 +572,11 @@ namespace Ryujinx.Ava.UI.Windows
protected override void OnClosing(WindowClosingEventArgs e)
{
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit && !_isExitWithoutConfirm)
{
e.Cancel = true;
ConfirmExit();
ConfirmExit();
return;
}
@@ -619,6 +617,12 @@ namespace Ryujinx.Ava.UI.Windows
base.OnClosing(e);
}
public void ForceExit()
{
_isExitWithoutConfirm = true;
Close();
}
private void ConfirmExit()
{
Dispatcher.UIThread.InvokeAsync(async () =>
@@ -734,22 +738,5 @@ namespace Ryujinx.Ava.UI.Windows
(int)Symbol.Checkmark);
});
}
private static bool _intelMacWarningShown;
public static async Task ShowIntelMacWarningAsync()
{
if (!_intelMacWarningShown &&
(OperatingSystem.IsMacOS() &&
(RuntimeInformation.OSArchitecture == Architecture.X64 ||
RuntimeInformation.OSArchitecture == Architecture.X86)))
{
_intelMacWarningShown = true;
await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
"Intel Mac Warning",
"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support."));
}
}
}
}

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 59;
public const int CurrentVersion = 60;
/// <summary>
/// Version of the configuration file format
@@ -366,6 +366,12 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Allows you to choose one of several behaviors when pressing hotkeys:
/// 0 - Do nothing, 1 - Close the emulator application, 2 - Exit the game.
/// </summary>
public int SpecialExitEmulator { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>

View File

@@ -136,6 +136,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.SpecialExitEmulator.Value = cff.SpecialExitEmulator;
Hid.Hotkeys.Value = cff.Hotkeys;
Hid.InputConfig.Value = cff.InputConfig ?? [];
@@ -414,6 +415,10 @@ namespace Ryujinx.Ava.Utilities.Configuration
// This was accidentally enabled by default when it was PRed. That is not what we want,
// so as a compromise users who want to use it will simply need to re-enable it once after updating.
cff.IgnoreApplet = false;
}),
(60, static cff =>
{
cff.SpecialExitEmulator = 0;
})
);
}

View File

@@ -420,6 +420,13 @@ namespace Ryujinx.Ava.Utilities.Configuration
/// </summary>
public ReactiveObject<bool> EnableMouse { get; private set; }
/// <summary>
/// Allows you to choose one of several behaviors when pressing hotkeys:
/// 0 - Do nothing, 1 - Close the emulator application, 2 - Exit the game.
/// </summary>
public ReactiveObject<int> SpecialExitEmulator { get; private set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
@@ -436,6 +443,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
{
EnableKeyboard = new ReactiveObject<bool>();
EnableMouse = new ReactiveObject<bool>();
SpecialExitEmulator = new ReactiveObject<int>();
Hotkeys = new ReactiveObject<KeyboardHotkeys>();
InputConfig = new ReactiveObject<List<InputConfig>>();
}

View File

@@ -128,6 +128,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
ShowConsole = UI.ShowConsole,
EnableKeyboard = Hid.EnableKeyboard,
EnableMouse = Hid.EnableMouse,
SpecialExitEmulator = Hid.SpecialExitEmulator,
Hotkeys = Hid.Hotkeys,
KeyboardConfig = [],
ControllerConfig = [],
@@ -241,6 +242,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
UI.WindowStartup.WindowMaximized.Value = false;
Hid.EnableKeyboard.Value = false;
Hid.EnableMouse.Value = false;
Hid.SpecialExitEmulator.Value = 0;
Hid.Hotkeys.Value = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,