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Author SHA1 Message Date
Judas Drekonym
471e7ed2e4 Add TitleID sort method (#553)
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)

- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Matt Zinkevicius
ad3e80b383 Log .NET runtime version (#552)
I was looking into a crash, and found out it was an issue that was fixed
in .NET 9.0.1. Since Ryujinx embeds the runtime into the executable, it
not obvious which runtime a build uses. This logs the .NET runtime
version immediately after the build version.
2025-01-20 19:19:19 -06:00
3 changed files with 10 additions and 0 deletions

View File

@@ -230,6 +230,7 @@ namespace Ryujinx.Ava
internal static void PrintSystemInfo()
{
Logger.Notice.Print(LogClass.Application, $"{RyujinxApp.FullAppName} Version: {Version}");
Logger.Notice.Print(LogClass.Application, $".NET Runtime: {RuntimeInformation.FrameworkDescription}");
SystemInfo.Gather().Print();
var enabledLogLevels = Logger.GetEnabledLevels().ToArray();

View File

@@ -624,6 +624,7 @@ namespace Ryujinx.Ava.UI.ViewModels
ApplicationSort.FileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize],
ApplicationSort.Path => LocaleManager.Instance[LocaleKeys.GameListHeaderPath],
ApplicationSort.Favorite => LocaleManager.Instance[LocaleKeys.CommonFavorite],
ApplicationSort.TitleId => LocaleManager.Instance[LocaleKeys.DlcManagerTableHeadingTitleIdLabel],
_ => string.Empty,
};
}
@@ -694,6 +695,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public IHostUIHandler UiHandler { get; internal set; }
public bool IsSortedByFavorite => SortMode == ApplicationSort.Favorite;
public bool IsSortedByTitle => SortMode == ApplicationSort.Title;
public bool IsSortedByTitleId => SortMode == ApplicationSort.TitleId;
public bool IsSortedByDeveloper => SortMode == ApplicationSort.Developer;
public bool IsSortedByLastPlayed => SortMode == ApplicationSort.LastPlayed;
public bool IsSortedByTimePlayed => SortMode == ApplicationSort.TotalTimePlayed;
@@ -726,6 +728,7 @@ namespace Ryujinx.Ava.UI.ViewModels
ApplicationSort.FileSize => CreateComparer(IsAscending, app => app.FileSize),
ApplicationSort.Path => CreateComparer(IsAscending, app => app.Path),
ApplicationSort.Favorite => CreateComparer(IsAscending, app => new AppListFavoriteComparable(app)),
ApplicationSort.TitleId => CreateComparer(IsAscending, app => app.Id),
_ => null,
#pragma warning restore IDE0055
};

View File

@@ -105,6 +105,12 @@
GroupName="Sort"
IsChecked="{Binding IsSortedByTitle, Mode=OneTime}"
Tag="Title" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale DlcManagerTableHeadingTitleIdLabel}"
GroupName="Sort"
IsChecked="{Binding IsSortedByTitleId, Mode=OneTime}"
Tag="TitleId" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderDeveloper}"