Compare commits

..

14 Commits

Author SHA1 Message Date
Evan Husted
cbf92a2204 Merge 6a283190b3 into f15aa8fba0 2025-01-26 00:29:48 +01:00
Evan Husted
6a283190b3 Add the controller image back 2025-01-24 22:24:02 -06:00
MutantAura
85547874c8 Consolidate most logic into StickVisualizer. 2025-01-24 20:08:58 -06:00
MutantAura
16ca8e5005 Move most logic into new StickVisualizer class and add keyboard support. 2025-01-24 20:01:36 -06:00
MutantAura
cfa5ad0757 Simplfy clamping and fix bug on window close. 2025-01-24 19:58:17 -06:00
MutantAura
43ece083b2 Move some backing fields to match others.
formatting pt.2
2025-01-24 19:57:11 -06:00
MutantAura
e1f5c501b0 Fix some issues with stick magnitude. 2025-01-24 19:56:21 -06:00
MutantAura
ffe366d953 Cleanup AXAML and hide sticks when only one is present on guest controller. 2025-01-24 19:52:57 -06:00
MutantAura
75c7a29278 style and analyzers 2025-01-24 19:52:52 -06:00
MutantAura
3a0d9c1435 whitespace 2025-01-24 19:52:47 -06:00
MutantAura
93d1476a2a Remove unused grid definitions. 2025-01-24 19:52:39 -06:00
MutantAura
ce13830063 Clean up some magic numbers between code and axaml. 2025-01-24 19:52:24 -06:00
MutantAura
aa3f2824e0 Polish the aesthetic and include deadzone visualization. 2025-01-24 19:51:44 -06:00
MutantAura
d2bb580aea Initial implementation of analog stick visualization. 2025-01-24 19:50:09 -06:00
227 changed files with 2323 additions and 1860 deletions

View File

@@ -10,7 +10,7 @@ Make sure your SDK version is higher or equal to the required version specified
### Step 2
Either use `git clone https://github.com/Ryubing/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3

View File

@@ -14,13 +14,13 @@ We always welcome bug reports, feature proposals and overall feedback. Here are
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryubing/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://github.com/GreemDev/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
@@ -34,13 +34,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryubing/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/GreemDev/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@@ -74,14 +74,14 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryubing/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- [Build Instructions](https://github.com/GreemDev/Ryujinx/blob/master/COMPILING.md) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryubing/Ryujinx/actions) to check for outstanding errors.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/GreemDev/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the core development team
- Details about the pull request [review procedure](docs/workflow/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
@@ -90,7 +90,7 @@ We use and recommend the following workflow:
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryubing/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
The team marks the most straightforward issues as [good first issues](https://github.com/GreemDev/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
@@ -113,7 +113,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryubing/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
The [Ryujinx continuous integration](https://github.com/GreemDev/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@@ -134,5 +134,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryubing/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/GreemDev/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

View File

@@ -7,11 +7,11 @@
# Ryujinx
[![Release workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/Ryubing/Ryujinx/releases/latest)
[![Release workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/release.yml)
[![Latest release](https://img.shields.io/github/v/release/GreemDev/Ryujinx)](https://github.com/GreemDev/Ryujinx/releases/latest)
<br>
[![Canary workflow](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/Ryubing/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/Ryubing/Ryujinx-Canary/releases/latest)
[![Canary workflow](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml/badge.svg)](https://github.com/GreemDev/Ryujinx/actions/workflows/canary.yml)
[![Latest canary release](https://img.shields.io/github/v/release/GreemDev/Ryujinx-Canary?label=canary)](https://github.com/GreemDev/Ryujinx-Canary/releases/latest)
</td>
</tr>
</table>
@@ -20,7 +20,7 @@
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on GitHub under the <a href="https://github.com/Ryubing/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on GitHub under the <a href="https://github.com/GreemDev/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
@@ -30,7 +30,7 @@
<br>
This is not a Ryujinx revival project. This is not a Phoenix project.
<br>
Guides and documentation can be found on the <a href="https://github.com/Ryubing/Ryujinx/wiki">Wiki tab</a>.
Guides and documentation can be found on the <a href="https://github.com/GreemDev/Ryujinx/wiki">Wiki tab</a>.
</p>
<p align="center">
If you would like a more preservative fork of Ryujinx, check out <a href="https://github.com/ryujinx-mirror/ryujinx">ryujinx-mirror</a>.
@@ -58,13 +58,13 @@ Stable builds are made every so often, based on the `master` branch, that then g
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
You can find the latest stable release [here](https://github.com/Ryubing/Ryujinx/releases/latest).
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the `master` branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/Ryubing/Ryujinx-Canary/releases/latest).
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
## Documentation

File diff suppressed because it is too large Load Diff

View File

@@ -18,13 +18,13 @@ To merge pull requests, you must have write permissions in the repository.
## Pull Request Ownership
Every pull request will automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
Every pull request will have automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github).
## Pull Request Builds
When submitting a PR to the `Ryubing/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
When submitting a PR to the `GreemDev/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times
@@ -42,7 +42,7 @@ Anyone with write access can merge a pull request manually when the following co
* The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/Ryubing/Ryujinx/actions) tab of your PR.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/GreemDev/Ryujinx/actions) tab of your PR.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.

View File

@@ -13,7 +13,7 @@ namespace ARMeilleure.CodeGen.Arm64
public static void RunPass(ControlFlowGraph cfg)
{
Dictionary<ulong, Operand> constants = new();
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{

View File

@@ -10,7 +10,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Gets an empty <see cref="RelocInfo"/>.
/// </summary>
public static RelocInfo Empty { get; } = new(null);
public static RelocInfo Empty { get; } = new RelocInfo(null);
private readonly RelocEntry[] _entries;

View File

@@ -115,7 +115,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
NumberLocals(cfg, regMasks.RegistersCount);
AllocationContext context = new(stackAlloc, regMasks, _intervals.Count);
AllocationContext context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context);
@@ -839,7 +839,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
LiveInterval interval = new(dest);
LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval);
SetVisited(dest);

View File

@@ -1412,7 +1412,7 @@ namespace ARMeilleure.CodeGen.X86
_stream.Seek(0, SeekOrigin.Begin);
using RecyclableMemoryStream codeStream = MemoryStreamManager.Shared.GetStream();
Assembler assembler = new(codeStream, HasRelocs);
Assembler assembler = new Assembler(codeStream, HasRelocs);
bool hasRelocs = HasRelocs;
int relocIndex = 0;
@@ -1471,7 +1471,7 @@ namespace ARMeilleure.CodeGen.X86
_stream.CopyTo(codeStream);
byte[] code = codeStream.ToArray();
RelocInfo relocInfo = new(relocEntries);
RelocInfo relocInfo = new RelocInfo(relocEntries);
return (code, relocInfo);
}

View File

@@ -13,7 +13,7 @@ namespace ARMeilleure.CodeGen.X86
public static void RunPass(ControlFlowGraph cfg)
{
Dictionary<ulong, Operand> constants = new();
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{

View File

@@ -130,12 +130,12 @@ namespace ARMeilleure.Common
if (count > _count)
{
long* oldMask = _masks;
Span<long> oldSpan = new(_masks, _count);
Span<long> oldSpan = new Span<long>(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count);
_count = count;
Span<long> newSpan = new(_masks, _count);
Span<long> newSpan = new Span<long>(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear();

View File

@@ -69,7 +69,7 @@ namespace ARMeilleure.Decoders.Optimizations
}
}
List<Block> newBlocks = new(blocks.Count);
List<Block> newBlocks = new List<Block>(blocks.Count);
// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
for (int i = 0; i < blocks.Count; i++)

View File

@@ -285,7 +285,7 @@ namespace ARMeilleure.Diagnostics
public static string GetDump(ControlFlowGraph cfg)
{
IRDumper dumper = new(1);
IRDumper dumper = new IRDumper(1);
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@@ -304,7 +304,7 @@ namespace ARMeilleure.IntermediateRepresentation
ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
Span<T> oldSpan = new(data, count);
Span<T> oldSpan = new Span<T>(data, count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@@ -338,7 +338,7 @@ namespace ARMeilleure.IntermediateRepresentation
throw new OverflowException();
}
Span<T> oldSpan = new(data, (int)count);
Span<T> oldSpan = new Span<T>(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@@ -352,7 +352,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
Span<T> span = new(data, count);
Span<T> span = new Span<T>(data, count);
for (int i = 0; i < span.Length; i++)
{
@@ -372,7 +372,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
Span<T> span = new(data, (int)count);
Span<T> span = new Span<T>(data, (int)count);
for (int i = 0; i < span.Length; i++)
{

View File

@@ -47,8 +47,8 @@ namespace ARMeilleure.Translation
{
RemoveUnreachableBlocks(Blocks);
HashSet<BasicBlock> visited = new();
Stack<BasicBlock> blockStack = new();
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
Array.Resize(ref _postOrderBlocks, Blocks.Count);
Array.Resize(ref _postOrderMap, Blocks.Count);
@@ -88,8 +88,8 @@ namespace ARMeilleure.Translation
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
{
HashSet<BasicBlock> visited = new();
Queue<BasicBlock> workQueue = new();
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Queue<BasicBlock> workQueue = new Queue<BasicBlock>();
visited.Add(Entry);
workQueue.Enqueue(Entry);

View File

@@ -750,7 +750,7 @@ namespace ARMeilleure.Translation.PTC
UnwindInfo unwindInfo,
bool highCq)
{
CompiledFunction cFunc = new(code, unwindInfo, RelocInfo.Empty);
CompiledFunction cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
GuestFunction gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
@@ -945,7 +945,7 @@ namespace ARMeilleure.Translation.PTC
WriteCode(code.AsSpan());
// WriteReloc.
using BinaryWriter relocInfoWriter = new(_relocsStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
foreach (RelocEntry entry in relocInfo.Entries)
{
@@ -955,7 +955,7 @@ namespace ARMeilleure.Translation.PTC
}
// WriteUnwindInfo.
using BinaryWriter unwindInfoWriter = new(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
unwindInfoWriter.Write(unwindInfo.PushEntries.Length);

View File

@@ -111,7 +111,7 @@ namespace ARMeilleure.Translation.PTC
public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
{
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new();
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
foreach (KeyValuePair<ulong, FuncProfile> profiledFunc in ProfiledFuncs)
{

View File

@@ -95,7 +95,7 @@ namespace ARMeilleure.Translation
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new(cfg.Blocks.Count);
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}

View File

@@ -47,7 +47,7 @@ namespace ARMeilleure.Translation
DefMap[] globalDefs = new DefMap[cfg.Blocks.Count];
Operand[] localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
Queue<BasicBlock> dfPhiBlocks = new();
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@@ -222,7 +222,7 @@ namespace ARMeilleure.Translation
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
{
ArmEmitterContext context = new(
ArmEmitterContext context = new ArmEmitterContext(
Memory,
CountTable,
FunctionTable,

View File

@@ -142,7 +142,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="DispatchStub"/></returns>
private nint GenerateDispatchStub()
{
EmitterContext context = new();
EmitterContext context = new EmitterContext();
Operand lblFallback = Label();
Operand lblEnd = Label();
@@ -200,7 +200,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private nint GenerateSlowDispatchStub()
{
EmitterContext context = new();
EmitterContext context = new EmitterContext();
// Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
@@ -251,7 +251,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="DispatchLoop"/> function</returns>
private DispatcherFunction GenerateDispatchLoop()
{
EmitterContext context = new();
EmitterContext context = new EmitterContext();
Operand beginLbl = Label();
Operand endLbl = Label();
@@ -292,7 +292,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="ContextWrapper"/> function</returns>
private WrapperFunction GenerateContextWrapper()
{
EmitterContext context = new();
EmitterContext context = new EmitterContext();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestMethod = context.LoadArgument(OperandType.I64, 1);

View File

@@ -436,7 +436,7 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
PoolMapper poolMapper = new(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
PoolMapper poolMapper = new PoolMapper(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
result = stateUpdater.UpdateVoices(_voiceContext, poolMapper);

View File

@@ -83,7 +83,7 @@ namespace Ryujinx.BuildValidationTasks
if (isGitRunner && encounteredIssue)
throw new JsonException("1 or more locales are invalid!");
JsonSerializerOptions jsonOptions = new()
JsonSerializerOptions jsonOptions = new JsonSerializerOptions()
{
WriteIndented = true,
NewLine = "\n",

View File

@@ -164,7 +164,7 @@ namespace Ryujinx.Common.Extensions
// Not enough data in the current segment, try to peek for the data we need.
T buffer = default;
Span<byte> tempSpan = new(&buffer, sizeof(T));
Span<byte> tempSpan = new Span<byte>(&buffer, sizeof(T));
if (!reader.TryCopyTo(tempSpan))
{

View File

@@ -105,7 +105,6 @@ namespace Ryujinx.Common
"0100b04011742000", // Monster Hunter Rise
//Mario Franchise
"010021d00812a000", // Arcade Archives VS. SUPER MARIO BROS.
"01006d0017f7a000", // Mario & Luigi: Brothership
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"010067300059a000", // Mario + Rabbids: Kingdom Battle
@@ -213,41 +212,32 @@ namespace Ryujinx.Common
//Misc Games
"010056e00853a000", // A Hat in Time
"0100fd1014726000", // Baldurs Gate: Dark Alliance
"0100c6800b934000", // Brawlhalla
"0100dbf01000a000", // Burnout Paradise Remastered
"0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast
"010085900337e000", // Death Squared
"01001b300b9be000", // Diablo III: Eternal Collection
"010027400cdc6000", // Divinity Original 2 - Definitive Edition
"01008c8012920000", // Dying Light Platinum Edition
"01001cc01b2d4000", // Goat Simulator 3
"01003620068ea000", // Hand of Fate 2
"010085500130a000", // Lego City: Undercover
"010073c01af34000", // LEGO Horizon Adventures
"0100d71004694000", // Minecraft
"01007430037f6000", // Monopoly
"0100853015e86000", // No Man's Sky
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
"01008e200c5c2000", // Muse Dash
"01007820196a6000", // Red Dead Redemption
"0100e8300a67a000", // Risk
"01002f7013224000", // Rune Factory 5
"01008d100d43e000", // Saints Row IV
"0100de600beee000", // Saints Row: The Third - The Full Package
"01001180021fa000", // Shovel Knight: Specter of Torment
"0100e65002bb8000", // Stardew Valley
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
"0100800015926000", // Suika Game
"01007ad00013e000", // Super Bomberman R
"0100e46006708000", // Terraria
"0100605008268000", // Titan Quest
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
"010080b00ad66000", // Undertale
"010069401adb8000", // Unicorn Overlord
"01005c600ac68000", // Valkyria Chronicles 4
"0100534009ff2000", // Yonder - The cloud catcher chronicles
];
}

View File

@@ -91,7 +91,7 @@ namespace Ryujinx.Common
return null;
}
using StreamReader reader = new(stream);
using StreamReader reader = new StreamReader(stream);
return reader.ReadToEnd();
}
@@ -103,7 +103,7 @@ namespace Ryujinx.Common
return null;
}
using StreamReader reader = new(stream);
using StreamReader reader = new StreamReader(stream);
return await reader.ReadToEndAsync();
}

View File

@@ -9,7 +9,7 @@ namespace Ryujinx.Common.Utilities
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
{
// Get information about the source directory
DirectoryInfo dir = new(sourceDir);
DirectoryInfo dir = new DirectoryInfo(sourceDir);
// Check if the source directory exists
if (!dir.Exists)
@@ -49,7 +49,7 @@ namespace Ryujinx.Common.Utilities
public static string SanitizeFileName(string fileName)
{
HashSet<char> reservedChars = new(Path.GetInvalidFileNameChars());
HashSet<char> reservedChars = new HashSet<char>(Path.GetInvalidFileNameChars());
return string.Concat(fileName.Select(c => reservedChars.Contains(c) ? '_' : c));
}
}

View File

@@ -19,7 +19,7 @@ namespace Ryujinx.Common.Utilities
public static string Format(MessagePackObject obj)
{
IndentedStringBuilder builder = new();
IndentedStringBuilder builder = new IndentedStringBuilder();
FormatMsgPackObj(obj, builder);

View File

@@ -1,7 +1,6 @@
using Gommon;
using System;
using System.Drawing;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Common.Utilities
@@ -19,7 +18,7 @@ namespace Ryujinx.Common.Utilities
{
while (CyclingEnabled)
{
await Task.Delay(20);
await Task.Delay(15);
Tick();
}
});
@@ -33,47 +32,29 @@ namespace Ryujinx.Common.Utilities
public static float Speed { get; set; } = 1;
private static readonly Lock _lock = new();
private static Color _color = Color.Blue;
public static ref Color Color
{
get
{
lock (_lock)
{
return ref _color;
}
}
}
public static Color Color { get; private set; } = Color.Blue;
public static void Tick()
{
lock (_lock)
{
_color = HsbToRgb((_color.GetHue() + Speed) / 360);
Color = HsbToRgb((Color.GetHue() + Speed) / 360);
_updatedHandler.Call(_color.ToArgb());
}
UpdatedHandler.Call(Color.ToArgb());
}
public static void Reset()
{
_updatedHandler.Clear();
lock (_lock)
_color = Color.Blue;
Color = Color.Blue;
UpdatedHandler.Clear();
}
public static event Action<int> Updated
{
add => _updatedHandler.Add(value);
remove => _updatedHandler.Remove(value);
add => UpdatedHandler.Add(value);
remove => UpdatedHandler.Remove(value);
}
private static readonly Event<int> _updatedHandler = new();
internal static Event<int> UpdatedHandler = new();
private static Color HsbToRgb(float hue, float saturation = 1, float brightness = 1)
{

View File

@@ -46,7 +46,7 @@ namespace Ryujinx.Common.Utilities
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
XCIFileTrimmer trimmer = new(filename, log);
XCIFileTrimmer trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeTrimmed;
}
@@ -57,7 +57,7 @@ namespace Ryujinx.Common.Utilities
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
XCIFileTrimmer trimmer = new(filename, log);
XCIFileTrimmer trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeUntrimmed;
}
@@ -267,7 +267,7 @@ namespace Ryujinx.Common.Utilities
try
{
FileInfo info = new(Filename);
FileInfo info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
@@ -288,7 +288,7 @@ namespace Ryujinx.Common.Utilities
return OperationOutcome.FileSizeChanged;
}
FileStream outfileStream = new(_filename, FileMode.Open, FileAccess.Write, FileShare.Write);
FileStream outfileStream = new FileStream(_filename, FileMode.Open, FileAccess.Write, FileShare.Write);
try
{
@@ -327,7 +327,7 @@ namespace Ryujinx.Common.Utilities
{
Log?.Write(LogType.Info, "Untrimming...");
FileInfo info = new(Filename);
FileInfo info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
@@ -348,7 +348,7 @@ namespace Ryujinx.Common.Utilities
return OperationOutcome.FileSizeChanged;
}
FileStream outfileStream = new(_filename, FileMode.Append, FileAccess.Write, FileShare.Write);
FileStream outfileStream = new FileStream(_filename, FileMode.Append, FileAccess.Write, FileShare.Write);
long bytesToWriteB = UntrimmedFileSizeB - FileSizeB;
try

View File

@@ -49,7 +49,7 @@ namespace ARMeilleure.Common
public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit)
{
SparseMemoryBlock block = new(size, pageInit, null);
SparseMemoryBlock block = new SparseMemoryBlock(size, pageInit, null);
_trackingEvent = (ulong address, ulong size, bool write) =>
{
@@ -363,7 +363,7 @@ namespace ARMeilleure.Common
/// <returns>The new sparse block that was added</returns>
private TableSparseBlock ReserveNewSparseBlock()
{
TableSparseBlock block = new(_sparseBlockSize, EnsureMapped, InitLeafPage);
TableSparseBlock block = new TableSparseBlock(_sparseBlockSize, EnsureMapped, InitLeafPage);
_sparseReserved.Add(block);
_sparseReservedOffset = 0;
@@ -416,7 +416,7 @@ namespace ARMeilleure.Common
IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
page = new AddressTablePage(false, address);
Span<T> span = new((void*)page.Address, length);
Span<T> span = new Span<T>((void*)page.Address, length);
span.Fill(fill);
}

View File

@@ -340,7 +340,7 @@ namespace Ryujinx.Cpu.Jit
{
int pages = GetPagesCount(va, (uint)size, out va);
List<MemoryRange> regions = new();
List<MemoryRange> regions = new List<MemoryRange>();
ulong regionStart = GetPhysicalAddressChecked(va);
ulong regionSize = PageSize;

View File

@@ -443,7 +443,7 @@ namespace Ryujinx.Cpu.Jit
return null;
}
List<HostMemoryRange> regions = new();
List<HostMemoryRange> regions = new List<HostMemoryRange>();
ulong endVa = va + size;
try

View File

@@ -342,7 +342,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
public readonly void Cset(Operand rd, ArmCondition condition)
{
Operand zr = new(ZrRegister, RegisterType.Integer, rd.Type);
Operand zr = new Operand(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
}
@@ -857,7 +857,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
public readonly void PrfmI(Operand rn, int imm, uint type, uint target, uint policy)
{
Operand rt = new((int)EncodeTypeTargetPolicy(type, target, policy), RegisterType.Integer, OperandType.I32);
Operand rt = new Operand((int)EncodeTypeTargetPolicy(type, target, policy), RegisterType.Integer, OperandType.I32);
WriteInstruction(0xf9800000u | (EncodeUImm12(imm, 3) << 10), rt, rn);
}
@@ -868,7 +868,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
public readonly void Prfum(Operand rn, int imm, uint type, uint target, uint policy)
{
Operand rt = new((int)EncodeTypeTargetPolicy(type, target, policy), RegisterType.Integer, OperandType.I32);
Operand rt = new Operand((int)EncodeTypeTargetPolicy(type, target, policy), RegisterType.Integer, OperandType.I32);
WriteInstruction(0xf8800000u | (EncodeSImm9(imm) << 12), rt, rn);
}

View File

@@ -40,7 +40,7 @@ namespace Ryujinx.Cpu
Size = size;
_freeRanges = new List<Range>
{
new(0, size),
new Range(0, size),
};
}
@@ -84,7 +84,7 @@ namespace Ryujinx.Cpu
private void InsertFreeRange(ulong offset, ulong size)
{
Range range = new(offset, size);
Range range = new Range(offset, size);
int index = _freeRanges.BinarySearch(range);
if (index < 0)
{
@@ -97,7 +97,7 @@ namespace Ryujinx.Cpu
private void InsertFreeRangeComingled(ulong offset, ulong size)
{
ulong endOffset = offset + size;
Range range = new(offset, size);
Range range = new Range(offset, size);
int index = _freeRanges.BinarySearch(range);
if (index < 0)
{
@@ -214,7 +214,7 @@ namespace Ryujinx.Cpu
ulong blockAlignedSize = BitUtils.AlignUp(size, _blockAlignment);
MemoryBlock memory = new(blockAlignedSize, _allocationFlags);
MemoryBlock memory = new MemoryBlock(blockAlignedSize, _allocationFlags);
T newBlock = createBlock(memory, blockAlignedSize);
InsertBlock(newBlock);

View File

@@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL
{
public readonly struct ComputeSize
{
public readonly static ComputeSize VtgAsCompute = new(32, 32, 1);
public readonly static ComputeSize VtgAsCompute = new ComputeSize(32, 32, 1);
public readonly int X;
public readonly int Y;

View File

@@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
if (IsGpuThread())
{
ThreadedTexture texture = new(this, info);
ThreadedTexture texture = new ThreadedTexture(this, info);
New<CreateTextureCommand>().Set(Ref(texture), info);
QueueCommand();
@@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
else
{
ThreadedTexture texture = new(this, info)
ThreadedTexture texture = new ThreadedTexture(this, info)
{
Base = _baseRenderer.CreateTexture(info),
};
@@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
ThreadedTextureArray textureArray = new(this);
ThreadedTextureArray textureArray = new ThreadedTextureArray(this);
New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
QueueCommand();
@@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
ThreadedProgram program = new(this);
ThreadedProgram program = new ThreadedProgram(this);
BinaryProgramRequest request = new(program, programBinary, hasFragmentShader, info);
Programs.Add(request);

View File

@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int srcStride = (int)_state.State.PitchIn;
int dstStride = (int)_state.State.PitchOut;
OffsetCalculator srcCalculator = new(
OffsetCalculator srcCalculator = new OffsetCalculator(
src.Width,
src.Height,
srcStride,
@@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
src.MemoryLayout.UnpackGobBlocksInZ(),
srcBpp);
OffsetCalculator dstCalculator = new(
OffsetCalculator dstCalculator = new OffsetCalculator(
dst.Width,
dst.Height,
dstStride,

View File

@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
}
}
OffsetCalculator dstCalculator = new(
OffsetCalculator dstCalculator = new OffsetCalculator(
_dstWidth,
_dstHeight,
_dstStride,

View File

@@ -10,206 +10,206 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
{
public static readonly AdvancedBlendUcode[] Table = new AdvancedBlendUcode[]
{
new(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul),
new(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul),
new(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul),
new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul),
new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul),
new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul),
new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul),
new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul),
new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul),
new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul),
new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul),
new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul),
new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul),
new(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul),
new(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul),
new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul),
new(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul),
new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul),
new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul),
new(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul),
new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul),
new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul),
new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul),
new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul),
new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul),
new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul),
new(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul),
new(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul),
new(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul),
new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul),
new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul),
new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul),
new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul),
new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul),
new(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul),
new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul),
new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul),
new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul),
new(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul),
new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul),
new(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul),
new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul),
new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul),
new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul),
new(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul),
new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul),
new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul),
new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul),
new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul),
new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul),
new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul),
new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul),
new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul),
new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul),
new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul),
new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul),
new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul),
new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul),
new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul),
new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul),
new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul),
new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul),
new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul),
new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul),
new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul),
new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul),
new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul),
new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul),
new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul),
new(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul),
new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul),
new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul),
new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul),
new(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul),
new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul),
new(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul),
new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul),
new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul),
new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul),
new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul),
new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul),
new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul),
new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul),
new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul),
new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul),
new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul),
new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul),
new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul),
new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul),
new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul),
new(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul),
new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul),
new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul),
new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul),
new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul),
new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul),
new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul),
new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul),
new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul),
new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul),
new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul),
new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul),
new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver),
new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn),
new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut),
new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop),
new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop),
new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor),
new(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped),
new(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha),
new(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker),
new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply),
new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen),
new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay),
new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken),
new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten),
new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge),
new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn),
new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight),
new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight),
new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference),
new(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus),
new(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped),
new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion),
new(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast),
new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB),
new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge),
new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn),
new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight),
new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight),
new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight),
new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix),
new(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed),
new(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen),
new(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue),
new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue),
new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation),
new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor),
new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity),
new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc),
new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver),
new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver),
new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn),
new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut),
new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop),
new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop),
new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor),
new(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus),
new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply),
new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen),
new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay),
new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken),
new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten),
new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge),
new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn),
new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight),
new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight),
new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference),
new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion),
new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB),
new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge),
new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn),
new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight),
new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight),
new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight),
new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix),
new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue),
new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation),
new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor),
new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity),
new(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc),
new(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver),
new(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver),
new(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn),
new(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut),
new(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop),
new(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop),
new(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor),
new(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply),
new(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen),
new(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay),
new(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken),
new(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten),
new(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge),
new(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn),
new(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight),
new(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight),
new(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference),
new(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion),
new(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB),
new(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge),
new(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn),
new(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight),
new(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight),
new(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight),
new(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix),
new(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue),
new(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation),
new(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor),
new(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity),
new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusClampedAlphaPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPlusDarkerPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMultiplyPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedScreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedOverlayPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDarkenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLightenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedColorBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedSoftLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedDifferencePremul),
new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusPremul),
new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedMinusClampedPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedExclusionPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedContrastPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertRGBPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertOvg, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedInvertOvgPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedVividLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedLinearLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedPinLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHardMixPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedRedPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedGreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedBluePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslHuePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslSaturationPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslColorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, true, GenUncorrelatedHslLuminosityPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointSrcAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, true, GenDisjointDstAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, true, GenDisjointXorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, true, GenDisjointPlusPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, true, GenDisjointMultiplyPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, true, GenDisjointScreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, true, GenDisjointOverlayPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, true, GenDisjointDarkenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, true, GenDisjointLightenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointColorBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointSoftLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, true, GenDisjointDifferencePremul),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, true, GenDisjointExclusionPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, true, GenDisjointInvertRGBPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointVividLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointLinearLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, true, GenDisjointPinLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, true, GenDisjointHardMixPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslHuePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslSaturationPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslColorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, true, GenDisjointHslLuminosityPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Dst, AdvancedBlendOverlap.Conjoint, true, GenConjointDstPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOverPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstIn, AdvancedBlendOverlap.Conjoint, true, GenConjointDstInPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOut, AdvancedBlendOverlap.Conjoint, true, GenConjointDstOutPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointSrcAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, true, GenConjointDstAtopPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, true, GenConjointXorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, true, GenConjointMultiplyPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, true, GenConjointScreenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, true, GenConjointOverlayPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, true, GenConjointDarkenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, true, GenConjointLightenPremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointColorDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointColorBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, true, GenConjointHardLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, true, GenConjointSoftLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, true, GenConjointDifferencePremul),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, true, GenConjointExclusionPremul),
new AdvancedBlendUcode(AdvancedBlendOp.Invert, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertPremul),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, true, GenConjointInvertRGBPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearDodgePremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearBurnPremul),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, true, GenConjointVividLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, true, GenConjointLinearLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, true, GenConjointPinLightPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, true, GenConjointHardMixPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, true, GenConjointHslHuePremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, true, GenConjointHslSaturationPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, true, GenConjointHslColorPremul),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, true, GenConjointHslLuminosityPremul),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstOver),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcIn),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcOut),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSrcAtop),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDstAtop),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedXor),
new AdvancedBlendUcode(AdvancedBlendOp.PlusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClamped),
new AdvancedBlendUcode(AdvancedBlendOp.PlusClampedAlpha, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusClampedAlpha),
new AdvancedBlendUcode(AdvancedBlendOp.PlusDarker, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPlusDarker),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMultiply),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedScreen),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedOverlay),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDarken),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLighten),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorDodge),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedColorBurn),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardLight),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedSoftLight),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedDifference),
new AdvancedBlendUcode(AdvancedBlendOp.Minus, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinus),
new AdvancedBlendUcode(AdvancedBlendOp.MinusClamped, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedMinusClamped),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedExclusion),
new AdvancedBlendUcode(AdvancedBlendOp.Contrast, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedContrast),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedInvertRGB),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearDodge),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearBurn),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedVividLight),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedLinearLight),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedPinLight),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHardMix),
new AdvancedBlendUcode(AdvancedBlendOp.Red, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedRed),
new AdvancedBlendUcode(AdvancedBlendOp.Green, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedGreen),
new AdvancedBlendUcode(AdvancedBlendOp.Blue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedBlue),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslHue),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslSaturation),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslColor),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Uncorrelated, false, GenUncorrelatedHslLuminosity),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrc),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOver),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstOver),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcIn),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcOut),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointSrcAtop),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Disjoint, false, GenDisjointDstAtop),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Disjoint, false, GenDisjointXor),
new AdvancedBlendUcode(AdvancedBlendOp.Plus, AdvancedBlendOverlap.Disjoint, false, GenDisjointPlus),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Disjoint, false, GenDisjointMultiply),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Disjoint, false, GenDisjointScreen),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Disjoint, false, GenDisjointOverlay),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Disjoint, false, GenDisjointDarken),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Disjoint, false, GenDisjointLighten),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorDodge),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointColorBurn),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardLight),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointSoftLight),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Disjoint, false, GenDisjointDifference),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Disjoint, false, GenDisjointExclusion),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Disjoint, false, GenDisjointInvertRGB),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearDodge),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearBurn),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointVividLight),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointLinearLight),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Disjoint, false, GenDisjointPinLight),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Disjoint, false, GenDisjointHardMix),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslHue),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslSaturation),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslColor),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Disjoint, false, GenDisjointHslLuminosity),
new AdvancedBlendUcode(AdvancedBlendOp.Src, AdvancedBlendOverlap.Conjoint, false, GenConjointSrc),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOver, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOver),
new AdvancedBlendUcode(AdvancedBlendOp.DstOver, AdvancedBlendOverlap.Conjoint, false, GenConjointDstOver),
new AdvancedBlendUcode(AdvancedBlendOp.SrcIn, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcIn),
new AdvancedBlendUcode(AdvancedBlendOp.SrcOut, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcOut),
new AdvancedBlendUcode(AdvancedBlendOp.SrcAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointSrcAtop),
new AdvancedBlendUcode(AdvancedBlendOp.DstAtop, AdvancedBlendOverlap.Conjoint, false, GenConjointDstAtop),
new AdvancedBlendUcode(AdvancedBlendOp.Xor, AdvancedBlendOverlap.Conjoint, false, GenConjointXor),
new AdvancedBlendUcode(AdvancedBlendOp.Multiply, AdvancedBlendOverlap.Conjoint, false, GenConjointMultiply),
new AdvancedBlendUcode(AdvancedBlendOp.Screen, AdvancedBlendOverlap.Conjoint, false, GenConjointScreen),
new AdvancedBlendUcode(AdvancedBlendOp.Overlay, AdvancedBlendOverlap.Conjoint, false, GenConjointOverlay),
new AdvancedBlendUcode(AdvancedBlendOp.Darken, AdvancedBlendOverlap.Conjoint, false, GenConjointDarken),
new AdvancedBlendUcode(AdvancedBlendOp.Lighten, AdvancedBlendOverlap.Conjoint, false, GenConjointLighten),
new AdvancedBlendUcode(AdvancedBlendOp.ColorDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointColorDodge),
new AdvancedBlendUcode(AdvancedBlendOp.ColorBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointColorBurn),
new AdvancedBlendUcode(AdvancedBlendOp.HardLight, AdvancedBlendOverlap.Conjoint, false, GenConjointHardLight),
new AdvancedBlendUcode(AdvancedBlendOp.SoftLight, AdvancedBlendOverlap.Conjoint, false, GenConjointSoftLight),
new AdvancedBlendUcode(AdvancedBlendOp.Difference, AdvancedBlendOverlap.Conjoint, false, GenConjointDifference),
new AdvancedBlendUcode(AdvancedBlendOp.Exclusion, AdvancedBlendOverlap.Conjoint, false, GenConjointExclusion),
new AdvancedBlendUcode(AdvancedBlendOp.InvertRGB, AdvancedBlendOverlap.Conjoint, false, GenConjointInvertRGB),
new AdvancedBlendUcode(AdvancedBlendOp.LinearDodge, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearDodge),
new AdvancedBlendUcode(AdvancedBlendOp.LinearBurn, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearBurn),
new AdvancedBlendUcode(AdvancedBlendOp.VividLight, AdvancedBlendOverlap.Conjoint, false, GenConjointVividLight),
new AdvancedBlendUcode(AdvancedBlendOp.LinearLight, AdvancedBlendOverlap.Conjoint, false, GenConjointLinearLight),
new AdvancedBlendUcode(AdvancedBlendOp.PinLight, AdvancedBlendOverlap.Conjoint, false, GenConjointPinLight),
new AdvancedBlendUcode(AdvancedBlendOp.HardMix, AdvancedBlendOverlap.Conjoint, false, GenConjointHardMix),
new AdvancedBlendUcode(AdvancedBlendOp.HslHue, AdvancedBlendOverlap.Conjoint, false, GenConjointHslHue),
new AdvancedBlendUcode(AdvancedBlendOp.HslSaturation, AdvancedBlendOverlap.Conjoint, false, GenConjointHslSaturation),
new AdvancedBlendUcode(AdvancedBlendOp.HslColor, AdvancedBlendOverlap.Conjoint, false, GenConjointHslColor),
new AdvancedBlendUcode(AdvancedBlendOp.HslLuminosity, AdvancedBlendOverlap.Conjoint, false, GenConjointHslLuminosity),
};
public static string GenTable()

View File

@@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_registerToGroupMapping = new byte[BlockSize];
_callbacks = new Action[entries.Length];
Dictionary<string, int> fieldToDelegate = new();
Dictionary<string, int> fieldToDelegate = new Dictionary<string, int>();
for (int entryIndex = 0; entryIndex < entries.Length; entryIndex++)
{

View File

@@ -740,7 +740,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ref ScreenScissorState scissor = ref _state.State.ScreenScissorState;
float rScale = _channel.TextureManager.RenderTargetScale;
Rectangle<float> scissorRect = new(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
Rectangle<float> scissorRect = new Rectangle<float>(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1);
continue;
@@ -1281,7 +1281,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool enable = _state.State.BlendEnable[index];
BlendState blend = _state.State.BlendState[index];
BlendDescriptor descriptor = new(
BlendDescriptor descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
@@ -1309,7 +1309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool enable = _state.State.BlendEnable[0];
BlendStateCommon blend = _state.State.BlendStateCommon;
BlendDescriptor descriptor = new(
BlendDescriptor descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,

View File

@@ -82,8 +82,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_i2mClass = new InlineToMemoryClass(context, channel, initializeState: false);
SpecializationStateUpdater spec = new(context);
DrawState drawState = new();
SpecializationStateUpdater spec = new SpecializationStateUpdater(context);
DrawState drawState = new DrawState();
_drawManager = new DrawManager(context, channel, _state, drawState, spec);
_blendManager = new AdvancedBlendManager(_state);

View File

@@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
/// <param name="bpp">Bytes per pixel</param>
private void UnscaledFullCopy(TwodTexture src, TwodTexture dst, int w, int h, int bpp)
{
OffsetCalculator srcCalculator = new(
OffsetCalculator srcCalculator = new OffsetCalculator(
w,
h,
src.Stride,
@@ -269,8 +269,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
// The source and destination textures should at least be as big as the region being requested.
// The hints will only resize within alignment constraints, so out of bound copies won't resize in most cases.
Size srcHint = new(srcX2, srcY2, 1);
Size dstHint = new(dstX2, dstY2, 1);
Size srcHint = new Size(srcX2, srcY2, 1);
Size dstHint = new Size(dstX2, dstY2, 1);
FormatInfo srcCopyTextureFormat = srcCopyTexture.Format.Convert();

View File

@@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu
/// <exception cref="ArgumentException">Thrown if <paramref name="pid"/> was already registered</exception>
public void RegisterProcess(ulong pid, Cpu.IVirtualMemoryManagerTracked cpuMemory)
{
PhysicalMemory physicalMemory = new(this, cpuMemory);
PhysicalMemory physicalMemory = new PhysicalMemory(this, cpuMemory);
if (!PhysicalMemoryRegistry.TryAdd(pid, physicalMemory))
{
throw new ArgumentException("The PID was already registered", nameof(pid));

View File

@@ -277,7 +277,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">Last used texture descriptor</param>
public void AddShortCache(Texture texture, ref TextureDescriptor descriptor)
{
ShortTextureCacheEntry entry = new(descriptor, texture);
ShortTextureCacheEntry entry = new ShortTextureCacheEntry(descriptor, texture);
_shortCacheBuilder.Add(entry);
_shortCacheLookup.Add(entry.Descriptor, entry);
@@ -296,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (texture.ShortCacheEntry != null)
{
ShortTextureCacheEntry entry = new(texture);
ShortTextureCacheEntry entry = new ShortTextureCacheEntry(texture);
_shortCacheBuilder.Add(entry);

View File

@@ -992,7 +992,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool isImage,
out bool isNew)
{
CacheEntryFromPoolKey key = new(isImage, bindingInfo, texturePool, samplerPool);
CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool);
isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
@@ -1035,7 +1035,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ref BufferBounds textureBufferBounds,
out bool isNew)
{
CacheEntryFromBufferKey key = new(
CacheEntryFromBufferKey key = new CacheEntryFromBufferKey(
isImage,
bindingInfo,
texturePool,

View File

@@ -947,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image
bool hasLayerViews = false;
bool hasMipViews = false;
List<TextureIncompatibleOverlap> incompatibleOverlaps = new();
List<TextureIncompatibleOverlap> incompatibleOverlaps = new List<TextureIncompatibleOverlap>();
for (int index = 0; index < overlapsCount; index++)
{

View File

@@ -1019,7 +1019,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
int size = endOffset - offset;
List<RegionHandle> result = new();
List<RegionHandle> result = new List<RegionHandle>();
for (int i = 0; i < TextureRange.Count; i++)
{
@@ -1053,7 +1053,7 @@ namespace Ryujinx.Graphics.Gpu.Image
offset = _allOffsets[viewStart];
ulong maxSize = Storage.Size - (ulong)offset;
TextureGroupHandle groupHandle = new(
TextureGroupHandle groupHandle = new TextureGroupHandle(
this,
offset,
Math.Min(maxSize, (ulong)size),
@@ -1337,7 +1337,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Array.Resize(ref cpuRegionHandles, count);
}
TextureGroupHandle groupHandle = new(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
TextureGroupHandle groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
handles = new TextureGroupHandle[] { groupHandle };
}
@@ -1355,7 +1355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_is3D)
{
List<TextureGroupHandle> handlesList = new();
List<TextureGroupHandle> handlesList = new List<TextureGroupHandle>();
for (int i = 0; i < levelHandles; i++)
{
@@ -1438,8 +1438,8 @@ namespace Ryujinx.Graphics.Gpu.Image
// Get the location of each texture within its storage, so we can find the handles to apply the dependency to.
// This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture.
List<(int BaseHandle, int RegionCount)> targetRange = new();
List<(int BaseHandle, int RegionCount)> otherRange = new();
List<(int BaseHandle, int RegionCount)> targetRange = new List<(int BaseHandle, int RegionCount)>();
List<(int BaseHandle, int RegionCount)> otherRange = new List<(int BaseHandle, int RegionCount)>();
EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split) => targetRange.Add((baseHandle, regionCount)));
otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split) => otherRange.Add((baseHandle, regionCount)));

View File

@@ -663,7 +663,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="overlapsCount">Total of overlaps</param>
private void CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
{
Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps.Take(overlapsCount));
lock (_buffers)
{

View File

@@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferMigration oldMigration = ranges._source;
BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
BufferMigrationSpan span = new BufferMigrationSpan(ranges._parent, ranges._flushAction, oldMigration);
ranges._parent.IncrementReferenceCount();
if (_source == null)

View File

@@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (binding >= 0)
{
BufferRange range = new(_handle, 0, data.Length);
BufferRange range = new BufferRange(_handle, 0, data.Length);
_renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, range) });
}
};

View File

@@ -458,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int pages = (int)((endVaRounded - va) / PageSize);
List<MemoryRange> regions = new();
List<MemoryRange> regions = new List<MemoryRange>();
for (int page = 0; page < pages - 1; page++)
{

View File

@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="renderer">Renderer that the support buffer will be used with</param>
public SupportBufferUpdater(IRenderer renderer) : base(renderer)
{
Vector4<float> defaultScale = new() { X = 1f, Y = 0f, Z = 0f, W = 0f };
Vector4<float> defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
_data.RenderScale.AsSpan().Fill(defaultScale);
DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
}

View File

@@ -60,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
TextureBindingInfo result = new(
TextureBindingInfo result = new TextureBindingInfo(
target,
descriptor.Set,
descriptor.Binding,
@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
Target target = ShaderTexture.GetTarget(descriptor.Type);
FormatInfo formatInfo = ShaderTexture.GetFormatInfo(descriptor.Format);
TextureBindingInfo result = new(
TextureBindingInfo result = new TextureBindingInfo(
target,
formatInfo,
descriptor.Set,

View File

@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Metal
return null;
}
I8ToI16CacheKey key = new(_renderer);
I8ToI16CacheKey key = new I8ToI16CacheKey(_renderer);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out BufferHolder holder))
{
@@ -325,7 +325,7 @@ namespace Ryujinx.Graphics.Metal
return null;
}
TopologyConversionCacheKey key = new(_renderer, pattern, indexSize);
TopologyConversionCacheKey key = new TopologyConversionCacheKey(_renderer, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out BufferHolder holder))
{

View File

@@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Metal
return BufferHandle.Null;
}
BufferHolder holder = new(_renderer, _pipeline, buffer, size);
BufferHolder holder = new BufferHolder(_renderer, _pipeline, buffer, size);
BufferCount++;

View File

@@ -149,7 +149,7 @@ class CommandBufferEncoder
{
EndCurrentPass();
using MTLBlitPassDescriptor descriptor = new();
using MTLBlitPassDescriptor descriptor = new MTLBlitPassDescriptor();
MTLBlitCommandEncoder blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
CurrentEncoder = blitCommandEncoder;

View File

@@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Metal
ref StencilUid frontUid = ref descriptor.FrontFace;
using MTLStencilDescriptor frontFaceStencil = new()
using MTLStencilDescriptor frontFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = frontUid.StencilFailureOperation,
DepthFailureOperation = frontUid.DepthFailureOperation,
@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Metal
ref StencilUid backUid = ref descriptor.BackFace;
using MTLStencilDescriptor backFaceStencil = new()
using MTLStencilDescriptor backFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = backUid.StencilFailureOperation,
DepthFailureOperation = backUid.DepthFailureOperation,
@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Metal
WriteMask = backUid.WriteMask
};
MTLDepthStencilDescriptor mtlDescriptor = new()
MTLDepthStencilDescriptor mtlDescriptor = new MTLDepthStencilDescriptor
{
DepthCompareFunction = descriptor.DepthCompareFunction,
DepthWriteEnabled = descriptor.DepthWriteEnabled

View File

@@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Metal
{
// Inherit render target related information without causing a render encoder split.
RenderTargetCopy oldState = new()
RenderTargetCopy oldState = new RenderTargetCopy
{
Scissors = other.Scissors,
RenderTargets = other.RenderTargets,

View File

@@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Metal
public readonly MTLRenderCommandEncoder CreateRenderCommandEncoder()
{
// Initialise Pass & State
using MTLRenderPassDescriptor renderPassDescriptor = new();
using MTLRenderPassDescriptor renderPassDescriptor = new MTLRenderPassDescriptor();
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
@@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Metal
public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
{
using MTLComputePassDescriptor descriptor = new();
using MTLComputePassDescriptor descriptor = new MTLComputePassDescriptor();
MTLComputeCommandEncoder computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
return computeCommandEncoder;

View File

@@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Metal
buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
Rectangle<float> rect = new(
Rectangle<float> rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
@@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Metal
Span<Viewport> viewports = stackalloc Viewport[16];
Rectangle<float> rect = new(
Rectangle<float> rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
@@ -527,7 +527,7 @@ namespace Ryujinx.Graphics.Metal
Span<Viewport> viewports = stackalloc Viewport[16];
Rectangle<float> rect = new(
Rectangle<float> rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),

View File

@@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Metal
public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved)
{
// https://developer.apple.com/documentation/metal/gpu_counters_and_counter_sample_buffers/creating_a_counter_sample_buffer_to_store_a_gpu_s_counter_data_during_a_pass?language=objc
CounterEvent counterEvent = new();
CounterEvent counterEvent = new CounterEvent();
resultHandler?.Invoke(counterEvent, type == CounterType.SamplesPassed ? (ulong)1 : 0);
return counterEvent;
}

View File

@@ -149,8 +149,8 @@ namespace Ryujinx.Graphics.Metal
public void Present(CAMetalDrawable drawable, Texture src, Extents2D srcRegion, Extents2D dstRegion, bool isLinear)
{
// TODO: Clean this up
TextureCreateInfo textureInfo = new((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha);
Texture dst = new(_device, _renderer, this, textureInfo, drawable.Texture, 0, 0);
TextureCreateInfo textureInfo = new TextureCreateInfo((int)drawable.Texture.Width, (int)drawable.Texture.Height, (int)drawable.Texture.Depth, (int)drawable.Texture.MipmapLevelCount, (int)drawable.Texture.SampleCount, 0, 0, 0, Format.B8G8R8A8Unorm, 0, Target.Texture2D, SwizzleComponent.Red, SwizzleComponent.Green, SwizzleComponent.Blue, SwizzleComponent.Alpha);
Texture dst = new Texture(_device, _renderer, this, textureInfo, drawable.Texture, 0, 0);
_renderer.HelperShader.BlitColor(Cbs, src, dst, srcRegion, dstRegion, isLinear, true);

View File

@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Metal
{
ShaderSource shader = _shaders[i];
using MTLCompileOptions compileOptions = new()
using MTLCompileOptions compileOptions = new MTLCompileOptions
{
PreserveInvariance = true,
LanguageVersion = MTLLanguageVersion.Version31,

View File

@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Metal
MTLSamplerBorderColor borderColor = GetConstrainedBorderColor(info.BorderColor, out _);
using MTLSamplerDescriptor descriptor = new()
using MTLSamplerDescriptor descriptor = new MTLSamplerDescriptor
{
BorderColor = borderColor,
MinFilter = minFilter,

View File

@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Metal
private readonly MTLVertexDescriptor BuildVertexDescriptor()
{
MTLVertexDescriptor vertexDescriptor = new();
MTLVertexDescriptor vertexDescriptor = new MTLVertexDescriptor();
for (int i = 0; i < VertexAttributeDescriptionsCount; i++)
{
@@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.Metal
private MTLRenderPipelineDescriptor CreateRenderDescriptor(Program program)
{
MTLRenderPipelineDescriptor renderPipelineDescriptor = new();
MTLRenderPipelineDescriptor renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
for (int i = 0; i < Constants.MaxColorAttachments; i++)
{
@@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Metal
using MTLRenderPipelineDescriptor descriptor = CreateRenderDescriptor(program);
NSError error = new(IntPtr.Zero);
NSError error = new NSError(IntPtr.Zero);
pipelineState = device.NewRenderPipelineState(descriptor, ref error);
if (error != IntPtr.Zero)
{
@@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Metal
throw new InvalidOperationException($"Local thread size for compute cannot be 0 in any dimension.");
}
MTLComputePipelineDescriptor descriptor = new()
MTLComputePipelineDescriptor descriptor = new MTLComputePipelineDescriptor
{
ComputeFunction = program.ComputeFunction,
MaxTotalThreadsPerThreadgroup = maxThreads,
@@ -259,7 +259,7 @@ namespace Ryujinx.Graphics.Metal
using MTLComputePipelineDescriptor descriptor = CreateComputeDescriptor(program);
NSError error = new(IntPtr.Zero);
NSError error = new NSError(IntPtr.Zero);
pipelineState = device.NewComputePipelineState(descriptor, MTLPipelineOption.None, 0, ref error);
if (error != IntPtr.Zero)
{

View File

@@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Metal
{
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
MTLTextureDescriptor descriptor = new()
MTLTextureDescriptor descriptor = new MTLTextureDescriptor
{
PixelFormat = pixelFormat,
Usage = MTLTextureUsage.Unknown,

View File

@@ -33,8 +33,8 @@ namespace Ryujinx.Graphics.Metal
ulong bytesPerRow = (ulong)BitUtils.AlignUp(blockWidth * info.BytesPerPixel, 4);
ulong bytesPerImage = bytesPerRow * (ulong)blockHeight;
MTLOrigin origin = new() { x = (ulong)x, y = (ulong)y, z = is3D ? (ulong)dstLayer : 0 };
MTLSize region = new() { width = (ulong)width, height = (ulong)height, depth = 1 };
MTLOrigin origin = new MTLOrigin { x = (ulong)x, y = (ulong)y, z = is3D ? (ulong)dstLayer : 0 };
MTLSize region = new MTLSize { width = (ulong)width, height = (ulong)height, depth = 1 };
uint layer = is3D ? 0 : (uint)dstLayer;

View File

@@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Metal
if (_requestedWidth != 0 && _requestedHeight != 0)
{
// TODO: This is actually a CGSize, but there is no overload for that, so fill the first two fields of rect with the size.
NSRect rect = new(_requestedWidth, _requestedHeight, 0, 0);
NSRect rect = new NSRect(_requestedWidth, _requestedHeight, 0, 0);
ObjectiveC.objc_msgSend(_metalLayer, "setDrawableSize:", rect);
@@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Metal
{
ResizeIfNeeded();
CAMetalDrawable drawable = new(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable"));
CAMetalDrawable drawable = new CAMetalDrawable(ObjectiveC.IntPtr_objc_msgSend(_metalLayer, "nextDrawable"));
_width = (int)drawable.Texture.Width;
_height = (int)drawable.Texture.Height;

View File

@@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
{
_intermediaryTexture?.Dispose();
TextureCreateInfo originalInfo = view.Info;
TextureCreateInfo info = new(width,
TextureCreateInfo info = new TextureCreateInfo(width,
height,
originalInfo.Depth,
originalInfo.Levels,

View File

@@ -117,7 +117,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
private void Initialize()
{
TextureCreateInfo areaInfo = new(AreaWidth,
TextureCreateInfo areaInfo = new TextureCreateInfo(AreaWidth,
AreaHeight,
1,
1,
@@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
TextureCreateInfo searchInfo = new(SearchWidth,
TextureCreateInfo searchInfo = new TextureCreateInfo(SearchWidth,
SearchHeight,
1,
1,
@@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
GL.ActiveTexture(TextureUnit.Texture2);
int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
Framebuffer framebuffer = new();
Framebuffer framebuffer = new Framebuffer();
framebuffer.Bind();
framebuffer.AttachColor(0, edgeOutput);
GL.Clear(ClearBufferMask.ColorBufferBit);

View File

@@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.OpenGL
{
_upscaledTexture?.Dispose();
TextureCreateInfo info = new(
TextureCreateInfo info = new TextureCreateInfo(
_width,
_height,
1,

View File

@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isArray = (texOp.Type & SamplerType.Array) != 0;
StringBuilder texCallBuilder = new();
StringBuilder texCallBuilder = new StringBuilder();
if (texOp.Inst == Instruction.ImageAtomic)
{

View File

@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool isArray = (texOp.Type & SamplerType.Array) != 0;
StringBuilder texCallBuilder = new();
StringBuilder texCallBuilder = new StringBuilder();
int srcIndex = 0;
@@ -194,7 +194,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
texCallBuilder.Append('(');
StringBuilder coordsBuilder = new();
StringBuilder coordsBuilder = new StringBuilder();
int coordsCount = texOp.Type.GetDimensions();
@@ -352,7 +352,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
StringBuilder texCallBuilder = new();
StringBuilder texCallBuilder = new StringBuilder();
bool colorIsVector = isGather || !isShadow;
@@ -589,7 +589,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
{
AstTextureOperation texOp = (AstTextureOperation)operation;
StringBuilder texCallBuilder = new();
StringBuilder texCallBuilder = new StringBuilder();
int srcIndex = 0;

View File

@@ -176,7 +176,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
}
string funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";
string indent = new(' ', funcPrefix.Length);
string indent = new string(' ', funcPrefix.Length);
return $"{funcPrefix}{string.Join($", \n{indent}", args)})";
}

View File

@@ -147,7 +147,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction[] GetMainInterface()
{
List<Instruction> mainInterface = new();
List<Instruction> mainInterface = new List<Instruction>();
mainInterface.AddRange(Inputs.Values);
mainInterface.AddRange(Outputs.Values);

View File

@@ -1327,7 +1327,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
compIdx = Src(AggregateType.S32);
}
List<SpvInstruction> operandsList = new();
List<SpvInstruction> operandsList = new List<SpvInstruction>();
ImageOperandsMask operandsMask = ImageOperandsMask.MaskNone;
if (hasLodBias)
@@ -1754,7 +1754,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
IoDefinition ioDefinition = new(storageKind, ioVariable, location, component);
IoDefinition ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
Dictionary<IoDefinition, SpvInstruction> dict = isPerPatch
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
: (isOutput ? context.Outputs : context.Inputs);
@@ -1843,7 +1843,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
(_, AggregateType varType) = IoMap.GetSpirvBuiltIn(ioVariable);
varType &= AggregateType.ElementTypeMask;
IoDefinition ioDefinition = new(StorageKind.Input, ioVariable);
IoDefinition ioDefinition = new IoDefinition(StorageKind.Input, ioVariable);
return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
}

View File

@@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
AstBlockVisitor visitor = new(block);
Dictionary<AstBlock, (SpvInstruction, SpvInstruction)> loopTargets = new();
Dictionary<AstBlock, (SpvInstruction, SpvInstruction)> loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>();
context.LoopTargets = loopTargets;

View File

@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
{
Dictionary<int, AttributeEntry> map = new();
Dictionary<int, AttributeEntry> map = new Dictionary<int, AttributeEntry>();
Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry);
Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
@@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
{
Dictionary<int, AttributeEntry> map = new();
Dictionary<int, AttributeEntry> map = new Dictionary<int, AttributeEntry>();
Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);

View File

@@ -103,7 +103,7 @@ namespace Ryujinx.Graphics.Shader.Translation
size = DefaultLocalMemorySize;
}
MemoryDefinition lmem = new("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
MemoryDefinition lmem = new MemoryDefinition("local_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
LocalMemoryId = Properties.AddLocalMemory(lmem);
}
@@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
size = DefaultSharedMemorySize;
}
MemoryDefinition smem = new("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
MemoryDefinition smem = new MemoryDefinition("shared_memory", AggregateType.Array | AggregateType.U32, BitUtils.DivRoundUp(size, sizeof(uint)));
SharedMemoryId = Properties.AddSharedMemory(smem);
}
@@ -315,8 +315,8 @@ namespace Ryujinx.Graphics.Shader.Translation
// For array textures, we also want to use type as key,
// since we may have texture handles stores in the same buffer, but for textures with different types.
SamplerType keyType = arrayLength > 1 ? type : SamplerType.None;
TextureInfo info = new(cbufSlot, handle, arrayLength, separate, keyType, format);
TextureMeta meta = new()
TextureInfo info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
TextureMeta meta = new TextureMeta()
{
AccurateType = accurateType,
Type = type,
@@ -383,7 +383,7 @@ namespace Ryujinx.Graphics.Shader.Translation
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
}
TextureDefinition definition = new(
TextureDefinition definition = new TextureDefinition(
setIndex,
binding,
arrayLength,

View File

@@ -192,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.Translation
component = subIndex;
}
TransformFeedbackVariable transformFeedbackVariable = new(ioVariable, location, component);
TransformFeedbackVariable transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
_transformFeedbackDefinitions.TryAdd(transformFeedbackVariable, transformFeedbackOutputs[wordOffset]);
}
}
@@ -219,7 +219,7 @@ namespace Ryujinx.Graphics.Shader.Translation
return false;
}
TransformFeedbackVariable transformFeedbackVariable = new(ioVariable, location, component);
TransformFeedbackVariable transformFeedbackVariable = new TransformFeedbackVariable(ioVariable, location, component);
return _transformFeedbackDefinitions.TryGetValue(transformFeedbackVariable, out transformFeedbackOutput);
}

View File

@@ -342,7 +342,7 @@ namespace Ryujinx.Graphics.Shader.Translation
_ => 1
};
ShaderProgramInfo info = new(
ShaderProgramInfo info = new ShaderProgramInfo(
resourceManager.GetConstantBufferDescriptors(),
resourceManager.GetStorageBufferDescriptors(),
resourceManager.GetTextureDescriptors(),
@@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation
clipDistancesWritten,
originalDefinitions.OmapTargets);
HostCapabilities hostCapabilities = new(
HostCapabilities hostCapabilities = new HostCapabilities(
GpuAccessor.QueryHostReducedPrecision(),
GpuAccessor.QueryHostSupportsFragmentShaderInterlock(),
GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel(),
@@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor.QueryHostSupportsTextureShadowLod(),
GpuAccessor.QueryHostSupportsViewportMask());
CodeGenParameters parameters = new(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
CodeGenParameters parameters = new CodeGenParameters(attributeUsage, definitions, resourceManager.Properties, hostCapabilities, GpuAccessor, Options.TargetApi);
return Options.TargetLanguage switch
{
@@ -388,7 +388,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
StructureType tfeDataStruct = new(new StructureField[]
{
new(AggregateType.Array | AggregateType.U32, "data", 0)
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
});
for (int i = 0; i < ResourceReservations.TfeBuffersCount; i++)
@@ -407,7 +407,7 @@ namespace Ryujinx.Graphics.Shader.Translation
StructureType vertexOutputStruct = new(new StructureField[]
{
new(AggregateType.Array | AggregateType.FP32, "data", 0)
new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
});
int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
@@ -444,7 +444,7 @@ namespace Ryujinx.Graphics.Shader.Translation
StructureType geometryIbOutputStruct = new(new StructureField[]
{
new(AggregateType.Array | AggregateType.U32, "data", 0)
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
});
int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
@@ -494,8 +494,8 @@ namespace Ryujinx.Graphics.Shader.Translation
public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute()
{
AttributeUsage attributeUsage = new(GpuAccessor);
ResourceManager resourceManager = new(ShaderStage.Vertex, GpuAccessor);
AttributeUsage attributeUsage = new AttributeUsage(GpuAccessor);
ResourceManager resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
ResourceReservations reservations = GetResourceReservations();
@@ -509,14 +509,14 @@ namespace Ryujinx.Graphics.Shader.Translation
StructureType vertexInputStruct = new(new StructureField[]
{
new(AggregateType.Array | AggregateType.FP32, "data", 0)
new StructureField(AggregateType.Array | AggregateType.FP32, "data", 0)
});
int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
EmitterContext context = new();
EmitterContext context = new EmitterContext();
Operand vertexIndex = Options.TargetApi == TargetApi.OpenGL
? context.Load(StorageKind.Input, IoVariable.VertexId)
@@ -563,11 +563,11 @@ namespace Ryujinx.Graphics.Shader.Translation
Operation[] operations = context.GetOperations();
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
Function function = new(cfg.Blocks, "main", false, 0, 0);
Function function = new Function(cfg.Blocks, "main", false, 0, 0);
TransformFeedbackOutput[] transformFeedbackOutputs = GetTransformFeedbackOutputs(GpuAccessor, out ulong transformFeedbackVecMap);
ShaderDefinitions definitions = new(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
ShaderDefinitions definitions = new ShaderDefinitions(ShaderStage.Vertex, transformFeedbackVecMap, transformFeedbackOutputs)
{
LastInVertexPipeline = true
};
@@ -612,10 +612,10 @@ namespace Ryujinx.Graphics.Shader.Translation
break;
}
AttributeUsage attributeUsage = new(GpuAccessor);
ResourceManager resourceManager = new(ShaderStage.Geometry, GpuAccessor);
AttributeUsage attributeUsage = new AttributeUsage(GpuAccessor);
ResourceManager resourceManager = new ResourceManager(ShaderStage.Geometry, GpuAccessor);
EmitterContext context = new();
EmitterContext context = new EmitterContext();
for (int v = 0; v < maxOutputVertices; v++)
{
@@ -658,9 +658,9 @@ namespace Ryujinx.Graphics.Shader.Translation
Operation[] operations = context.GetOperations();
ControlFlowGraph cfg = ControlFlowGraph.Create(operations);
Function function = new(cfg.Blocks, "main", false, 0, 0);
Function function = new Function(cfg.Blocks, "main", false, 0, 0);
ShaderDefinitions definitions = new(
ShaderDefinitions definitions = new ShaderDefinitions(
ShaderStage.Geometry,
GpuAccessor.QueryGraphicsState(),
false,

View File

@@ -4,14 +4,14 @@ namespace Ryujinx.Graphics.Texture.Utils
{
public static readonly BC7ModeInfo[] BC7ModeInfos = new BC7ModeInfo[]
{
new(3, 4, 6, 0, 0, 3, 0, 4, 0),
new(2, 6, 2, 0, 0, 3, 0, 6, 0),
new(3, 6, 0, 0, 0, 2, 0, 5, 0),
new(2, 6, 4, 0, 0, 2, 0, 7, 0),
new(1, 0, 0, 2, 1, 2, 3, 5, 6),
new(1, 0, 0, 2, 0, 2, 2, 7, 8),
new(1, 0, 2, 0, 0, 4, 0, 7, 7),
new(2, 6, 4, 0, 0, 2, 0, 5, 5),
new BC7ModeInfo(3, 4, 6, 0, 0, 3, 0, 4, 0),
new BC7ModeInfo(2, 6, 2, 0, 0, 3, 0, 6, 0),
new BC7ModeInfo(3, 6, 0, 0, 0, 2, 0, 5, 0),
new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 7, 0),
new BC7ModeInfo(1, 0, 0, 2, 1, 2, 3, 5, 6),
new BC7ModeInfo(1, 0, 0, 2, 0, 2, 2, 7, 8),
new BC7ModeInfo(1, 0, 2, 0, 0, 4, 0, 7, 7),
new BC7ModeInfo(2, 6, 4, 0, 0, 2, 0, 5, 5),
};
public static readonly byte[][] Weights =

View File

@@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.Vulkan
stages |= PipelineStageFlags.DrawIndirectBit;
}
MemoryBarrier barrier = new()
MemoryBarrier barrier = new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = access,
@@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Vulkan
{
// Feedback loop barrier.
MemoryBarrier barrier = new()
MemoryBarrier barrier = new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = AccessFlags.ShaderWriteBit,

View File

@@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
public BitMapStruct<T> Union(BitMapStruct<T> other)
{
BitMapStruct<T> result = new();
BitMapStruct<T> result = new BitMapStruct<T>();
ref T masks = ref _masks;
ref T otherMasks = ref other._masks;

View File

@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size, Action invalidateView)
{
BufferViewCreateInfo bufferViewCreateInfo = new()
BufferViewCreateInfo bufferViewCreateInfo = new BufferViewCreateInfo
{
SType = StructureType.BufferViewCreateInfo,
Buffer = new VkBuffer(_bufferHandle),
@@ -205,7 +205,7 @@ namespace Ryujinx.Graphics.Vulkan
// Build data for the new mirror.
Span<byte> baseData = new((void*)(_map + offset), size);
Span<byte> baseData = new Span<byte>((void*)(_map + offset), size);
Span<byte> modData = _pendingData.AsSpan(offset, size);
StagingBufferReserved? newMirror = _gd.BufferManager.StagingBuffer.TryReserveData(cbs, size);
@@ -723,7 +723,7 @@ namespace Ryujinx.Graphics.Vulkan
dstOffset,
size);
BufferCopy region = new((ulong)srcOffset, (ulong)dstOffset, (ulong)size);
BufferCopy region = new BufferCopy((ulong)srcOffset, (ulong)dstOffset, (ulong)size);
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, 1, &region);
@@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
return null;
}
I8ToI16CacheKey key = new(_gd);
I8ToI16CacheKey key = new I8ToI16CacheKey(_gd);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out BufferHolder holder))
{
@@ -828,7 +828,7 @@ namespace Ryujinx.Graphics.Vulkan
return null;
}
AlignedVertexBufferCacheKey key = new(_gd, stride, alignment);
AlignedVertexBufferCacheKey key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out BufferHolder holder))
{
@@ -854,7 +854,7 @@ namespace Ryujinx.Graphics.Vulkan
return null;
}
TopologyConversionCacheKey key = new(_gd, pattern, indexSize);
TopologyConversionCacheKey key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out BufferHolder holder))
{

View File

@@ -103,13 +103,13 @@ namespace Ryujinx.Graphics.Vulkan
usage |= BufferUsageFlags.IndirectBufferBit;
}
ExternalMemoryBufferCreateInfo externalMemoryBuffer = new()
ExternalMemoryBufferCreateInfo externalMemoryBuffer = new ExternalMemoryBufferCreateInfo
{
SType = StructureType.ExternalMemoryBufferCreateInfo,
HandleTypes = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
};
BufferCreateInfo bufferCreateInfo = new()
BufferCreateInfo bufferCreateInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
@@ -124,7 +124,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.BindBufferMemory(_device, buffer, allocation.GetUnsafe().Memory, allocation.GetUnsafe().Offset + offset);
BufferHolder holder = new(gd, _device, buffer, allocation, size, BufferAllocationType.HostMapped, BufferAllocationType.HostMapped, (int)offset);
BufferHolder holder = new BufferHolder(gd, _device, buffer, allocation, size, BufferAllocationType.HostMapped, BufferAllocationType.HostMapped, (int)offset);
BufferCount++;
@@ -149,7 +149,7 @@ namespace Ryujinx.Graphics.Vulkan
size += (ulong)range.Size;
}
BufferCreateInfo bufferCreateInfo = new()
BufferCreateInfo bufferCreateInfo = new BufferCreateInfo()
{
SType = StructureType.BufferCreateInfo,
Size = size,
@@ -207,14 +207,14 @@ namespace Ryujinx.Graphics.Vulkan
fixed (SparseMemoryBind* pMemoryBinds = memoryBinds)
{
SparseBufferMemoryBindInfo bufferBind = new()
SparseBufferMemoryBindInfo bufferBind = new SparseBufferMemoryBindInfo()
{
Buffer = buffer,
BindCount = (uint)memoryBinds.Length,
PBinds = pMemoryBinds
};
BindSparseInfo bindSparseInfo = new()
BindSparseInfo bindSparseInfo = new BindSparseInfo()
{
SType = StructureType.BindSparseInfo,
BufferBindCount = 1,
@@ -224,7 +224,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.QueueBindSparse(gd.Queue, 1, in bindSparseInfo, default).ThrowOnError();
}
BufferHolder holder = new(gd, _device, buffer, (int)size, storageAllocations);
BufferHolder holder = new BufferHolder(gd, _device, buffer, (int)size, storageAllocations);
BufferCount++;
@@ -295,7 +295,7 @@ namespace Ryujinx.Graphics.Vulkan
usage |= BufferUsageFlags.IndirectBufferBit;
}
BufferCreateInfo bufferCreateInfo = new()
BufferCreateInfo bufferCreateInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)Environment.SystemPageSize,
@@ -331,7 +331,7 @@ namespace Ryujinx.Graphics.Vulkan
usage |= BufferUsageFlags.IndirectBufferBit;
}
BufferCreateInfo bufferCreateInfo = new()
BufferCreateInfo bufferCreateInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
@@ -402,7 +402,7 @@ namespace Ryujinx.Graphics.Vulkan
if (buffer.Handle != 0)
{
BufferHolder holder = new(gd, _device, buffer, allocation, size, baseType, resultType);
BufferHolder holder = new BufferHolder(gd, _device, buffer, allocation, size, baseType, resultType);
return holder;
}
@@ -493,7 +493,7 @@ namespace Ryujinx.Graphics.Vulkan
return (null, null);
}
TopologyConversionIndirectCacheKey indexBufferKey = new(
TopologyConversionIndirectCacheKey indexBufferKey = new TopologyConversionIndirectCacheKey(
gd,
pattern,
indexSize,
@@ -507,14 +507,14 @@ namespace Ryujinx.Graphics.Vulkan
indexBufferKey,
out BufferHolder convertedIndexBuffer);
IndirectDataCacheKey indirectBufferKey = new(pattern);
IndirectDataCacheKey indirectBufferKey = new IndirectDataCacheKey(pattern);
bool hasConvertedIndirectBuffer = indirectBufferHolder.TryGetCachedConvertedBuffer(
indirectBuffer.Offset,
indirectBuffer.Size,
indirectBufferKey,
out BufferHolder convertedIndirectBuffer);
DrawCountCacheKey drawCountBufferKey = new();
DrawCountCacheKey drawCountBufferKey = new DrawCountCacheKey();
bool hasCachedDrawCount = true;
if (hasDrawCount)
@@ -568,7 +568,7 @@ namespace Ryujinx.Graphics.Vulkan
// Any modification of the indirect buffer should invalidate the index buffers that are associated with it,
// since we used the indirect data to find the range of the index buffer that is used.
Dependency indexBufferDependency = new(
Dependency indexBufferDependency = new Dependency(
indexBufferHolder,
indexBuffer.Offset,
indexBuffer.Size,
@@ -590,7 +590,7 @@ namespace Ryujinx.Graphics.Vulkan
// If we have a draw count, any modification of the draw count should invalidate all indirect buffers
// where we used it to find the range of indirect data that is actually used.
Dependency indirectBufferDependency = new(
Dependency indirectBufferDependency = new Dependency(
indirectBufferHolder,
indirectBuffer.Offset,
indirectBuffer.Size,

View File

@@ -152,7 +152,7 @@ namespace Ryujinx.Graphics.Vulkan
{
_ranges = new List<Range>
{
new(offset, size)
new Range(offset, size)
};
}
}

View File

@@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Vulkan
public void Initialize(Vk api, Device device, CommandPool pool)
{
CommandBufferAllocateInfo allocateInfo = new()
CommandBufferAllocateInfo allocateInfo = new CommandBufferAllocateInfo
{
SType = StructureType.CommandBufferAllocateInfo,
CommandBufferCount = 1,
@@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
_owner = Thread.CurrentThread;
CommandPoolCreateInfo commandPoolCreateInfo = new()
CommandPoolCreateInfo commandPoolCreateInfo = new CommandPoolCreateInfo
{
SType = StructureType.CommandPoolCreateInfo,
QueueFamilyIndex = queueFamilyIndex,
@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Vulkan
_inUseCount++;
CommandBufferBeginInfo commandBufferBeginInfo = new()
CommandBufferBeginInfo commandBufferBeginInfo = new CommandBufferBeginInfo
{
SType = StructureType.CommandBufferBeginInfo,
};

View File

@@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (bufferInfo.Buffer.Handle != 0UL)
{
WriteDescriptorSet writeDescriptorSet = new()
WriteDescriptorSet writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _descriptorSets[setIndex],
@@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
{
WriteDescriptorSet writeDescriptorSet = new()
WriteDescriptorSet writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _descriptorSets[setIndex],
@@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (imageInfo.ImageView.Handle != 0UL)
{
WriteDescriptorSet writeDescriptorSet = new()
WriteDescriptorSet writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _descriptorSets[setIndex],
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Vulkan
fixed (DescriptorImageInfo* pImageInfo = imageInfo)
{
WriteDescriptorSet writeDescriptorSet = new()
WriteDescriptorSet writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _descriptorSets[setIndex],
@@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Vulkan
count++;
}
WriteDescriptorSet writeDescriptorSet = new()
WriteDescriptorSet writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _descriptorSets[setIndex],
@@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (texelBufferView.Handle != 0UL)
{
WriteDescriptorSet writeDescriptorSet = new()
WriteDescriptorSet writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _descriptorSets[setIndex],
@@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Vulkan
count++;
}
WriteDescriptorSet writeDescriptorSet = new()
WriteDescriptorSet writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstSet = _descriptorSets[setIndex],

View File

@@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
fixed (DescriptorPoolSize* pPoolsSize = poolSizes)
{
DescriptorPoolCreateInfo descriptorPoolCreateInfo = new()
DescriptorPoolCreateInfo descriptorPoolCreateInfo = new DescriptorPoolCreateInfo
{
SType = StructureType.DescriptorPoolCreateInfo,
Flags = updateAfterBind ? DescriptorPoolCreateFlags.UpdateAfterBindBit : DescriptorPoolCreateFlags.None,
@@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Vulkan
{
fixed (DescriptorSetLayout* pLayouts = layouts)
{
DescriptorSetAllocateInfo descriptorSetAllocateInfo = new()
DescriptorSetAllocateInfo descriptorSetAllocateInfo = new DescriptorSetAllocateInfo
{
SType = StructureType.DescriptorSetAllocateInfo,
DescriptorPool = _pool,

View File

@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Vulkan
Size = (int)structureOffset;
DescriptorUpdateTemplateCreateInfo info = new()
DescriptorUpdateTemplateCreateInfo info = new DescriptorUpdateTemplateCreateInfo()
{
SType = StructureType.DescriptorUpdateTemplateCreateInfo,
DescriptorUpdateEntryCount = (uint)segments.Length,
@@ -173,7 +173,7 @@ namespace Ryujinx.Graphics.Vulkan
Size = (int)structureOffset;
DescriptorUpdateTemplateCreateInfo info = new()
DescriptorUpdateTemplateCreateInfo info = new DescriptorUpdateTemplateCreateInfo()
{
SType = StructureType.DescriptorUpdateTemplateCreateInfo,
DescriptorUpdateEntryCount = (uint)entry,

View File

@@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Vulkan
_uniformSetPd = new int[Constants.MaxUniformBufferBindings];
DescriptorImageInfo initialImageInfo = new()
DescriptorImageInfo initialImageInfo = new DescriptorImageInfo
{
ImageLayout = ImageLayout.General,
};
@@ -441,7 +441,7 @@ namespace Ryujinx.Graphics.Vulkan
Range = (ulong)buffer.Size,
};
BufferRef newRef = new(vkBuffer, ref buffer);
BufferRef newRef = new BufferRef(vkBuffer, ref buffer);
ref DescriptorBufferInfo currentInfo = ref _storageBuffers[index];

View File

@@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
{
TextureCreateInfo originalInfo = view.Info;
TextureCreateInfo info = new(
TextureCreateInfo info = new TextureCreateInfo(
width,
height,
originalInfo.Depth,

View File

@@ -109,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
QualityUltra = Quality == 3 ? 1 : 0,
};
SpecDescription specInfo = new(
SpecDescription specInfo = new SpecDescription(
(0, SpecConstType.Int32),
(1, SpecConstType.Int32),
(2, SpecConstType.Int32),
@@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
private void Initialize()
{
TextureCreateInfo areaInfo = new(AreaWidth,
TextureCreateInfo areaInfo = new TextureCreateInfo(AreaWidth,
AreaHeight,
1,
1,
@@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
TextureCreateInfo searchInfo = new(SearchWidth,
TextureCreateInfo searchInfo = new TextureCreateInfo(SearchWidth,
SearchHeight,
1,
1,

View File

@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Vulkan
_device = device;
_concurrentWaitUnsupported = concurrentWaitUnsupported;
FenceCreateInfo fenceCreateInfo = new()
FenceCreateInfo fenceCreateInfo = new FenceCreateInfo
{
SType = StructureType.FenceCreateInfo,
};

View File

@@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
attachments[i] = _attachments[i].Get(cbs).Value;
}
FramebufferCreateInfo framebufferCreateInfo = new()
FramebufferCreateInfo framebufferCreateInfo = new FramebufferCreateInfo
{
SType = StructureType.FramebufferCreateInfo,
RenderPass = renderPass.Get(cbs).Value,

View File

@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Vulkan
public void Add(ref TKey key, TValue value)
{
Entry entry = new()
Entry entry = new Entry
{
Hash = key.GetHashCode(),
Key = key,

View File

@@ -259,13 +259,13 @@ namespace Ryujinx.Graphics.Vulkan
for (int l = 0; l < levels; l++)
{
Extents2D mipSrcRegion = new(
Extents2D mipSrcRegion = new Extents2D(
srcRegion.X1 >> l,
srcRegion.Y1 >> l,
srcRegion.X2 >> l,
srcRegion.Y2 >> l);
Extents2D mipDstRegion = new(
Extents2D mipDstRegion = new Extents2D(
dstRegion.X1 >> l,
dstRegion.Y1 >> l,
dstRegion.X2 >> l,
@@ -335,7 +335,7 @@ namespace Ryujinx.Graphics.Vulkan
int dstWidth = Math.Max(1, dst.Width >> mipDstLevel);
int dstHeight = Math.Max(1, dst.Height >> mipDstLevel);
Extents2D extents = new(
Extents2D extents = new Extents2D(
0,
0,
Math.Min(srcWidth, dstWidth),
@@ -411,7 +411,7 @@ namespace Ryujinx.Graphics.Vulkan
Span<Viewport> viewports = stackalloc Viewport[1];
Rectangle<float> rect = new(
Rectangle<float> rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
@@ -507,7 +507,7 @@ namespace Ryujinx.Graphics.Vulkan
Span<Viewport> viewports = stackalloc Viewport[1];
Rectangle<float> rect = new(
Rectangle<float> rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
@@ -780,7 +780,7 @@ namespace Ryujinx.Graphics.Vulkan
Span<Viewport> viewports = stackalloc Viewport[1];
Rectangle<float> rect = new(
Rectangle<float> rect = new Rectangle<float>(
MathF.Min(dstRegion.X1, dstRegion.X2),
MathF.Min(dstRegion.Y1, dstRegion.Y2),
MathF.Abs(dstRegion.X2 - dstRegion.X1),
@@ -915,7 +915,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
List<BufferCopy> bufferCopy = new();
List<BufferCopy> bufferCopy = new List<BufferCopy>();
int outputOffset = 0;
// Try to merge copies of adjacent indices to reduce copy count.
@@ -1119,7 +1119,7 @@ namespace Ryujinx.Graphics.Vulkan
Span<Viewport> viewports = stackalloc Viewport[1];
Rectangle<float> rect = new(0, 0, dst.Width, dst.Height);
Rectangle<float> rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
viewports[0] = new Viewport(
rect,
@@ -1240,7 +1240,7 @@ namespace Ryujinx.Graphics.Vulkan
Span<Viewport> viewports = stackalloc Viewport[1];
Rectangle<float> rect = new(0, 0, dst.Width, dst.Height);
Rectangle<float> rect = new Rectangle<float>(0, 0, dst.Width, dst.Height);
viewports[0] = new Viewport(
rect,
@@ -1429,7 +1429,7 @@ namespace Ryujinx.Graphics.Vulkan
_ => Target.Texture2D,
};
TextureCreateInfo info = new(
TextureCreateInfo info = new TextureCreateInfo(
Math.Max(1, from.Info.Width >> level),
Math.Max(1, from.Info.Height >> level),
1,

Some files were not shown because too many files have changed in this diff Show More