Compare commits
10 Commits
Canary-1.2
...
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12
.github/workflows/canary.yml
vendored
12
.github/workflows/canary.yml
vendored
@@ -111,12 +111,12 @@ jobs:
|
||||
run: |
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||||
pushd publish_ava
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rm publish/libarmeilleure-jitsupport.dylib
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7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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popd
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pushd publish_sdl2_headless
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rm publish/libarmeilleure-jitsupport.dylib
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7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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7z a ../release_output/sdl2-ryujinx-headless-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
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popd
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shell: bash
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@@ -126,13 +126,13 @@ jobs:
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pushd publish_ava
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rm publish/libarmeilleure-jitsupport.dylib
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chmod +x publish/Ryujinx.sh publish/Ryujinx
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tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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popd
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pushd publish_sdl2_headless
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rm publish/libarmeilleure-jitsupport.dylib
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chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
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tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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tar -czvf ../release_output/sdl2-ryujinx-headless-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
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popd
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shell: bash
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@@ -236,11 +236,11 @@ jobs:
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- name: Publish macOS Ryujinx
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run: |
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./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
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./distribution/macos/create_macos_build_ava_canary.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
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- name: Publish macOS Ryujinx.Headless.SDL2
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run: |
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./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
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./distribution/macos/create_macos_build_headless_canary.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
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- name: Pushing new release
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uses: ncipollo/release-action@v1
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23
COMPILING.md
Normal file
23
COMPILING.md
Normal file
@@ -0,0 +1,23 @@
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## Compilation
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|
||||
Building the project is for advanced users.
|
||||
If you wish to build the emulator yourself, follow these steps:
|
||||
|
||||
### Step 1
|
||||
|
||||
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
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Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
|
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|
||||
### Step 2
|
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Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
|
||||
### Step 3
|
||||
|
||||
To build Ryujinx, open a command prompt inside the project directory.
|
||||
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
|
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Then type the following command: `dotnet build -c Release -o build`
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the built files will be found in the newly created build directory.
|
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|
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Ryujinx system files are stored in the `Ryujinx` folder.
|
||||
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
47
README.md
47
README.md
@@ -56,55 +56,28 @@
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||||
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
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||||
</p>
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||||
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||||
## Compatibility
|
||||
|
||||
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
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||||
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
|
||||
|
||||
Anyone is free to submit a new game test or update an existing game test entry;
|
||||
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
|
||||
Use the search function to see if a game has been tested already!
|
||||
|
||||
## Usage
|
||||
|
||||
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
|
||||
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
|
||||
## Latest release
|
||||
## Latest build
|
||||
|
||||
Releases are compiled automatically for each commit on the master branch.
|
||||
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
|
||||
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
|
||||
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
|
||||
|
||||
You can find the latest release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
|
||||
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
|
||||
|
||||
Canary builds are compiled automatically for each commit on the master branch.
|
||||
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
|
||||
These canary builds are only recommended for experienced users.
|
||||
|
||||
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
|
||||
|
||||
## Documentation
|
||||
|
||||
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
|
||||
|
||||
## Building
|
||||
|
||||
Building the project is for advanced users.
|
||||
If you wish to build the emulator yourself, follow these steps:
|
||||
|
||||
### Step 1
|
||||
|
||||
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
|
||||
|
||||
### Step 2
|
||||
|
||||
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
|
||||
### Step 3
|
||||
|
||||
To build Ryujinx, open a command prompt inside the project directory.
|
||||
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
|
||||
Then type the following command: `dotnet build -c Release -o build`
|
||||
the built files will be found in the newly created build directory.
|
||||
|
||||
Ryujinx system files are stored in the `Ryujinx` folder.
|
||||
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
## Features
|
||||
|
||||
- **Audio**
|
||||
|
||||
114
distribution/macos/create_macos_build_ava_canary.sh
Executable file
114
distribution/macos/create_macos_build_ava_canary.sh
Executable file
@@ -0,0 +1,114 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if [ "$#" -lt 7 ]; then
|
||||
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$1"
|
||||
mkdir -p "$2"
|
||||
mkdir -p "$3"
|
||||
|
||||
BASE_DIR=$(readlink -f "$1")
|
||||
TEMP_DIRECTORY=$(readlink -f "$2")
|
||||
OUTPUT_DIRECTORY=$(readlink -f "$3")
|
||||
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
|
||||
VERSION=$5
|
||||
SOURCE_REVISION_ID=$6
|
||||
CONFIGURATION=$7
|
||||
EXTRA_ARGS=$8
|
||||
|
||||
if [ "$VERSION" == "1.1.0" ];
|
||||
then
|
||||
RELEASE_TAR_FILE_NAME=ryujinx-canary-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
|
||||
else
|
||||
RELEASE_TAR_FILE_NAME=ryujinx-canary-$VERSION-macos_universal.app.tar
|
||||
fi
|
||||
|
||||
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
|
||||
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
|
||||
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
|
||||
EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
|
||||
|
||||
rm -rf "$TEMP_DIRECTORY"
|
||||
mkdir -p "$TEMP_DIRECTORY"
|
||||
|
||||
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
|
||||
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
|
||||
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
|
||||
# TODO: remove this once done
|
||||
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
|
||||
|
||||
pushd "$BASE_DIR/distribution/macos"
|
||||
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_x64" "$TEMP_DIRECTORY/output_x64" "$ENTITLEMENTS_FILE_PATH"
|
||||
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_arm64" "$TEMP_DIRECTORY/output_arm64" "$ENTITLEMENTS_FILE_PATH"
|
||||
popd
|
||||
|
||||
rm -rf "$UNIVERSAL_APP_BUNDLE"
|
||||
mkdir -p "$OUTPUT_DIRECTORY"
|
||||
|
||||
# Let's copy one of the two different app bundle and remove the executable
|
||||
cp -R "$ARM64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE"
|
||||
rm "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH"
|
||||
|
||||
# Make it libraries universal
|
||||
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_APP_BUNDLE" "$X64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE" "**/*.dylib"
|
||||
|
||||
if ! [ -x "$(command -v lipo)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v llvm-lipo-14)" ];
|
||||
then
|
||||
LIPO=llvm-lipo
|
||||
else
|
||||
LIPO=llvm-lipo-14
|
||||
fi
|
||||
else
|
||||
LIPO=lipo
|
||||
fi
|
||||
|
||||
# Make the executable universal
|
||||
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
|
||||
|
||||
# Patch up the Info.plist to have appropriate version
|
||||
sed -r -i.bck "s/\%\%RYUJINX_BUILD_VERSION\%\%/$VERSION/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
|
||||
sed -r -i.bck "s/\%\%RYUJINX_BUILD_GIT_HASH\%\%/$SOURCE_REVISION_ID/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
|
||||
rm "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist.bck"
|
||||
|
||||
# Now sign it
|
||||
if ! [ -x "$(command -v codesign)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v rcodesign)" ];
|
||||
then
|
||||
echo "Cannot find rcodesign on your system, please install rcodesign."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||
echo "Using rcodesign for ad-hoc signing"
|
||||
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
|
||||
else
|
||||
echo "Using codesign for ad-hoc signing"
|
||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$UNIVERSAL_APP_BUNDLE"
|
||||
fi
|
||||
|
||||
echo "Creating archive"
|
||||
pushd "$OUTPUT_DIRECTORY"
|
||||
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME" Ryujinx.app 1> /dev/null
|
||||
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
|
||||
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
|
||||
rm "$RELEASE_TAR_FILE_NAME"
|
||||
|
||||
popd
|
||||
|
||||
echo "Done"
|
||||
111
distribution/macos/create_macos_build_headless_canary.sh
Executable file
111
distribution/macos/create_macos_build_headless_canary.sh
Executable file
@@ -0,0 +1,111 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
if [ "$#" -lt 7 ]; then
|
||||
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
mkdir -p "$1"
|
||||
mkdir -p "$2"
|
||||
mkdir -p "$3"
|
||||
|
||||
BASE_DIR=$(readlink -f "$1")
|
||||
TEMP_DIRECTORY=$(readlink -f "$2")
|
||||
OUTPUT_DIRECTORY=$(readlink -f "$3")
|
||||
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
|
||||
VERSION=$5
|
||||
SOURCE_REVISION_ID=$6
|
||||
CONFIGURATION=$7
|
||||
EXTRA_ARGS=$8
|
||||
|
||||
if [ "$VERSION" == "1.1.0" ];
|
||||
then
|
||||
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-canary-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
|
||||
else
|
||||
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-canary-$VERSION-macos_universal.tar
|
||||
fi
|
||||
|
||||
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
|
||||
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
|
||||
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
|
||||
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
|
||||
|
||||
rm -rf "$TEMP_DIRECTORY"
|
||||
mkdir -p "$TEMP_DIRECTORY"
|
||||
|
||||
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
|
||||
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
|
||||
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
|
||||
# TODO: remove this once done
|
||||
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
|
||||
|
||||
rm -rf "$OUTPUT_DIRECTORY"
|
||||
mkdir -p "$OUTPUT_DIRECTORY"
|
||||
|
||||
# Let's copy one of the two different outputs and remove the executable
|
||||
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
|
||||
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
|
||||
|
||||
# Make it libraries universal
|
||||
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
|
||||
|
||||
if ! [ -x "$(command -v lipo)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v llvm-lipo-14)" ];
|
||||
then
|
||||
LIPO=llvm-lipo
|
||||
else
|
||||
LIPO=llvm-lipo-14
|
||||
fi
|
||||
else
|
||||
LIPO=lipo
|
||||
fi
|
||||
|
||||
# Make the executable universal
|
||||
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
|
||||
|
||||
# Now sign it
|
||||
if ! [ -x "$(command -v codesign)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v rcodesign)" ];
|
||||
then
|
||||
echo "Cannot find rcodesign on your system, please install rcodesign."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||
echo "Using rcodesign for ad-hoc signing"
|
||||
for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
||||
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
|
||||
fi
|
||||
done
|
||||
else
|
||||
echo "Using codesign for ad-hoc signing"
|
||||
for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$FILE"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
echo "Creating archive"
|
||||
pushd "$OUTPUT_DIRECTORY"
|
||||
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
|
||||
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
|
||||
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
|
||||
rm "$RELEASE_TAR_FILE_NAME"
|
||||
popd
|
||||
|
||||
echo "Done"
|
||||
@@ -2,6 +2,7 @@ using Ryujinx.Common.Logging.Formatters;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Mime;
|
||||
|
||||
namespace Ryujinx.Common.Logging.Targets
|
||||
{
|
||||
@@ -69,9 +70,10 @@ namespace Ryujinx.Common.Logging.Targets
|
||||
}
|
||||
|
||||
string version = ReleaseInformation.Version;
|
||||
string appName = ReleaseInformation.IsCanaryBuild ? "Ryujinx Canary" : "Ryujinx";
|
||||
|
||||
// Get path for the current time
|
||||
path = Path.Combine(logDir.FullName, $"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
|
||||
path = Path.Combine(logDir.FullName, $"{appName}_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
@@ -248,7 +248,7 @@ namespace Ryujinx.UI.Common
|
||||
"0100744001588000", // Cars 3: Driven to Win
|
||||
"0100b41013c82000", // Cruis'n Blast
|
||||
"01008c8012920000", // Dying Light Platinum Edition
|
||||
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
||||
"010073c01af34000", // LEGO Horizon Adventures
|
||||
"0100770008dd8000", // Monster Hunter Generations Ultimate
|
||||
"0100b04011742000", // Monster Hunter Rise
|
||||
"0100853015e86000", // No Man's Sky
|
||||
@@ -263,6 +263,7 @@ namespace Ryujinx.UI.Common
|
||||
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
|
||||
"0100800015926000", // Suika Game
|
||||
"0100e46006708000", // Terraria
|
||||
"01000a10041ea000", // The Elder Scrolls V: Skyrim
|
||||
"010080b00ad66000", // Undertale
|
||||
];
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public AboutWindowViewModel()
|
||||
{
|
||||
Version = Program.Version;
|
||||
Version = App.FullAppName + "\n" + Program.Version;
|
||||
UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value);
|
||||
|
||||
ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
|
||||
|
||||
@@ -184,18 +184,24 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
if (sender is not MenuItem { Tag: string resolution })
|
||||
return;
|
||||
|
||||
(int width, int height) = resolution.Split(' ', 2)
|
||||
(int resolutionWidth, int resolutionHeight) = resolution.Split(' ', 2)
|
||||
.Into(parts =>
|
||||
(int.Parse(parts[0]), int.Parse(parts[1]))
|
||||
);
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
double barsHeight = ((Window.StatusBarHeight + Window.MenuBarHeight) +
|
||||
(ConfigurationState.Instance.ShowTitleBar ? (int)Window.TitleBar.Height : 0));
|
||||
|
||||
double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor);
|
||||
double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor);
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
|
||||
ViewModel.WindowState = WindowState.Normal;
|
||||
|
||||
height += (int)Window.StatusBarHeight + (int)Window.MenuBarHeight;
|
||||
|
||||
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, width, height));
|
||||
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, windowWidthScaled, windowHeightScaled));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
public static bool ShowKeyErrorOnLoad { get; set; }
|
||||
public ApplicationLibrary ApplicationLibrary { get; set; }
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
public readonly double TitleBarHeight;
|
||||
|
||||
public readonly double StatusBarHeight;
|
||||
public readonly double MenuBarHeight;
|
||||
|
||||
@@ -85,12 +88,12 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
|
||||
TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex;
|
||||
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
|
||||
|
||||
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
|
||||
StatusBarHeight = StatusBarView.StatusBar.MinHeight;
|
||||
MenuBarHeight = MenuBar.MinHeight;
|
||||
double barHeight = MenuBarHeight + StatusBarHeight;
|
||||
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
|
||||
Width /= Program.WindowScaleFactor;
|
||||
|
||||
SetWindowSizePosition();
|
||||
|
||||
@@ -406,7 +409,8 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
if (!ConfigurationState.Instance.RememberWindowState)
|
||||
{
|
||||
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor;
|
||||
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
|
||||
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight + TitleBarHeight) * Program.WindowScaleFactor;
|
||||
ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
|
||||
|
||||
WindowState = WindowState.Normal;
|
||||
@@ -441,8 +445,10 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
// Only save rectangle properties if the window is not in a maximized state.
|
||||
if (WindowState != WindowState.Maximized)
|
||||
{
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
|
||||
// Since scaling is being applied to the loaded settings from disk (see SetWindowSizePosition() above), scaling should be removed from width/height before saving out to disk
|
||||
// as well - otherwise anyone not using a 1.0 scale factor their window will increase in size with every subsequent launch of the program when scaling is applied (Nov. 14, 2024)
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)(Height / Program.WindowScaleFactor);
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)(Width / Program.WindowScaleFactor);
|
||||
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
|
||||
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
|
||||
|
||||
Reference in New Issue
Block a user