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18 Commits
Canary-1.2
...
Canary-1.2
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5ab50680b4 | ||
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a0edc5c2b0 |
@@ -2,35 +2,36 @@ using MsgPack;
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using Ryujinx.Horizon.Common;
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using Ryujinx.Memory;
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using System;
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using System.Threading;
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namespace Ryujinx.Horizon
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{
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public static class HorizonStatic
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{
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internal static void HandlePlayReport(MessagePackObject report) => PlayReportPrinted?.Invoke(report);
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internal static void HandlePlayReport(MessagePackObject report) =>
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new Thread(() => PlayReport?.Invoke(report))
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{
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Name = "HLE.PlayReportEvent",
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IsBackground = true,
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Priority = ThreadPriority.AboveNormal
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}.Start();
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public static event Action<MessagePackObject> PlayReportPrinted;
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[ThreadStatic]
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private static HorizonOptions _options;
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public static event Action<MessagePackObject> PlayReport;
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[ThreadStatic]
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private static ISyscallApi _syscall;
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[field: ThreadStatic]
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public static HorizonOptions Options { get; private set; }
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[ThreadStatic]
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private static IVirtualMemoryManager _addressSpace;
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[field: ThreadStatic]
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public static ISyscallApi Syscall { get; private set; }
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[ThreadStatic]
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private static IThreadContext _threadContext;
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[field: ThreadStatic]
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public static IVirtualMemoryManager AddressSpace { get; private set; }
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[ThreadStatic]
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private static int _threadHandle;
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[field: ThreadStatic]
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public static IThreadContext ThreadContext { get; private set; }
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public static HorizonOptions Options => _options;
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public static ISyscallApi Syscall => _syscall;
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public static IVirtualMemoryManager AddressSpace => _addressSpace;
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public static IThreadContext ThreadContext => _threadContext;
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public static int CurrentThreadHandle => _threadHandle;
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[field: ThreadStatic]
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public static int CurrentThreadHandle { get; private set; }
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public static void Register(
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HorizonOptions options,
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@@ -39,11 +40,11 @@ namespace Ryujinx.Horizon
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IThreadContext threadContext,
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int threadHandle)
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{
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_options = options;
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_syscall = syscallApi;
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_addressSpace = addressSpace;
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_threadContext = threadContext;
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_threadHandle = threadHandle;
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Options = options;
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Syscall = syscallApi;
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AddressSpace = addressSpace;
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ThreadContext = threadContext;
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CurrentThreadHandle = threadHandle;
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Gommon;
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using MsgPack;
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using MsgPack.Serialization;
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using Ryujinx.Common.Logging;
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@@ -11,6 +12,7 @@ using Ryujinx.Horizon.Sdk.Sf;
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using Ryujinx.Horizon.Sdk.Sf.Hipc;
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using System;
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using System.Text;
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using System.Threading;
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using ApplicationId = Ryujinx.Horizon.Sdk.Ncm.ApplicationId;
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namespace Ryujinx.Horizon.Prepo.Ipc
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@@ -2522,6 +2522,56 @@
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"zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式"
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}
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},
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{
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"ID": "GameListContextMenuShowCompatEntry",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Show Compatibility Entry",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "GameListContextMenuShowCompatEntryToolTip",
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"Translations": {
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"ar_SA": "",
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"de_DE": "",
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"el_GR": "",
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"en_US": "Show the selected game in the Compatibility List you can normally access via the Help menu.",
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"es_ES": "",
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"fr_FR": "",
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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"ru_RU": "",
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"sv_SE": "",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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"zh_CN": "",
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"zh_TW": ""
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}
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},
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{
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"ID": "GameListContextMenuOpenModsDirectory",
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"Translations": {
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@@ -56,7 +56,7 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
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HorizonStatic.PlayReportPrinted += HandlePlayReport;
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HorizonStatic.PlayReport += HandlePlayReport;
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}
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private static void Update(object sender, ReactiveEventArgs<bool> evnt)
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@@ -117,11 +117,6 @@ namespace Ryujinx.Ava
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_currentApp = appMeta;
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}
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private static void UpdatePlayingState()
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{
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_discordClient?.SetPresence(_discordPresencePlaying);
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}
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private static void SwitchToMainState()
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{
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_discordClient?.SetPresence(_discordPresenceMain);
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@@ -135,21 +130,20 @@ namespace Ryujinx.Ava
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if (!TitleIDs.CurrentApplication.Value.HasValue) return;
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if (_discordPresencePlaying is null) return;
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PlayReportFormattedValue value = PlayReport.Analyzer.Run(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
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PlayReportAnalyzer.FormattedValue formattedValue =
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PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
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if (!value.Handled) return;
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if (!formattedValue.Handled) return;
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if (value.Reset)
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{
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_discordPresencePlaying.Details = $"Playing {_currentApp.Title}";
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Logger.Info?.Print(LogClass.UI, "Reset Discord RPC based on a supported play report value formatter.");
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}
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else
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{
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_discordPresencePlaying.Details = value.FormattedString;
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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}
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UpdatePlayingState();
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_discordPresencePlaying.Details = formattedValue.Reset
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? $"Playing {_currentApp.Title}"
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: formattedValue.FormattedString;
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if (_discordClient.CurrentPresence.Details.Equals(_discordPresencePlaying.Details))
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return; //don't trigger an update if the set presence Details are identical to current
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_discordClient.SetPresence(_discordPresencePlaying);
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Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
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}
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private static string TruncateToByteLength(string input)
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@@ -19,6 +19,12 @@
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Header="{ext:Locale GameListContextMenuCreateShortcut}"
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Icon="{ext:Icon fa-solid fa-bookmark}"
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ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
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<MenuItem
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IsVisible="{Binding HasCompatibilityEntry}"
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Click="OpenApplicationCompatibility_Click"
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Header="{ext:Locale GameListContextMenuShowCompatEntry}"
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Icon="{ext:Icon mdi-gamepad}"
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ToolTip.Tip="{ext:Locale GameListContextMenuShowCompatEntryToolTip}"/>
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<Separator />
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<MenuItem
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Click="OpenUserSaveDirectory_Click"
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@@ -74,7 +80,6 @@
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Header="{ext:Locale GameListContextMenuTrimXCI}"
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IsEnabled="{Binding TrimXCIEnabled}"
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ToolTip.Tip="{ext:Locale GameListContextMenuTrimXCIToolTip}" />
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<Separator />
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<MenuItem Header="{ext:Locale GameListContextMenuCacheManagement}" Icon="{ext:Icon mdi-cached}">
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<MenuItem
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Click="PurgePtcCache_Click"
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@@ -112,6 +117,7 @@
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Header="{ext:Locale GameListContextMenuExtractDataRomFS}"
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ToolTip.Tip="{ext:Locale GameListContextMenuExtractDataRomFSToolTip}" />
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<MenuItem
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IsVisible="{Binding HasDlc}"
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Click="ExtractAocRomFs_Click"
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Header="{ext:Locale GameListContextMenuExtractDataAocRomFS}"
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ToolTip.Tip="{ext:Locale GameListContextMenuExtractDataAocRomFSToolTip}" />
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@@ -12,6 +12,7 @@ using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using Ryujinx.Ava.Utilities.Compat;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Helper;
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using Ryujinx.HLE.HOS;
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@@ -333,7 +334,7 @@ namespace Ryujinx.Ava.UI.Controls
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if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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return;
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DownloadableContentModel selectedDlc = await DlcSelectView.Show(viewModel.SelectedApplication.IdBase, viewModel.ApplicationLibrary);
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DownloadableContentModel selectedDlc = await DlcSelectView.Show(viewModel.SelectedApplication.Id, viewModel.ApplicationLibrary);
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if (selectedDlc is not null)
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{
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@@ -385,6 +386,12 @@ namespace Ryujinx.Ava.UI.Controls
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viewModel.SelectedApplication.Icon
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);
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}
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public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
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{
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if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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await CompatibilityList.Show(viewModel.SelectedApplication.IdString);
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}
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public async void RunApplication_Click(object sender, RoutedEventArgs args)
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{
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@@ -86,13 +86,29 @@
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Text="{Binding Version}"
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TextAlignment="Start"
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TextWrapping="Wrap" />
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<TextBlock
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<Button
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Click="PlayabilityStatus_OnClick"
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HorizontalContentAlignment="Left"
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VerticalAlignment="Center"
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IsVisible="{Binding HasPlayabilityInfo}"
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HorizontalAlignment="Stretch"
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Text="{Binding LocalizedStatus}"
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Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
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TextAlignment="Start"
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TextWrapping="Wrap" />
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Background="{DynamicResource AppListBackgroundColor}"
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Margin="-1, 0, 0, 0"
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Padding="0" >
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<TextBlock
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Margin="1.5"
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Tag="{Binding IdString}"
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Text="{Binding LocalizedStatus}"
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Foreground="{Binding PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
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TextAlignment="Start"
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TextWrapping="Wrap" />
|
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<Button.Styles>
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<Style Selector="Button">
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<Setter Property="MinWidth"
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Value="0" />
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<!-- avoids very wide buttons from the overall project avalonia style -->
|
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</Style>
|
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</Button.Styles>
|
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</Button>
|
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</StackPanel>
|
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</Border>
|
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<StackPanel
|
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|
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@@ -5,7 +5,9 @@ using Avalonia.Interactivity;
|
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using Ryujinx.Ava.UI.Helpers;
|
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using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
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using Ryujinx.Ava.Utilities.Compat;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Controls
|
||||
@@ -28,6 +30,17 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
if (sender is ListBox { SelectedItem: ApplicationData selected })
|
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RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
|
||||
}
|
||||
|
||||
private async void PlayabilityStatus_OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (DataContext is not MainWindowViewModel mwvm)
|
||||
return;
|
||||
|
||||
if (sender is not Button { Content: TextBlock playabilityLabel })
|
||||
return;
|
||||
|
||||
await CompatibilityList.Show((string)playabilityLabel.Tag);
|
||||
}
|
||||
|
||||
private async void IdString_OnClick(object sender, RoutedEventArgs e)
|
||||
{
|
||||
|
||||
@@ -14,9 +14,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public DlcSelectViewModel(ulong titleId, ApplicationLibrary appLibrary)
|
||||
{
|
||||
_dlcs = appLibrary.DownloadableContents.Items
|
||||
.Where(x => x.Dlc.TitleIdBase == titleId)
|
||||
.Select(x => x.Dlc)
|
||||
_dlcs = appLibrary.FindDlcsFor(titleId)
|
||||
.OrderBy(it => it.IsBundled ? 0 : 1)
|
||||
.ThenBy(it => it.TitleId)
|
||||
.ToArray();
|
||||
|
||||
@@ -69,8 +69,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
private void LoadDownloadableContents()
|
||||
{
|
||||
IEnumerable<(DownloadableContentModel Dlc, bool IsEnabled)> dlcs = _applicationLibrary.DownloadableContents.Items
|
||||
.Where(it => it.Dlc.TitleIdBase == _applicationData.IdBase);
|
||||
(DownloadableContentModel Dlc, bool IsEnabled)[] dlcs = _applicationLibrary.FindDlcConfigurationFor(_applicationData.Id);
|
||||
|
||||
bool hasBundledContent = false;
|
||||
foreach ((DownloadableContentModel dlc, bool isEnabled) in dlcs)
|
||||
|
||||
@@ -349,6 +349,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasCompatibilityEntry => SelectedApplication.HasPlayabilityInfo;
|
||||
|
||||
public bool HasDlc => ApplicationLibrary.HasDlcs(SelectedApplication.Id);
|
||||
|
||||
public bool OpenUserSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
|
||||
|
||||
public bool OpenDeviceSaveDirectoryEnabled => SelectedApplication.HasControlHolder && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;
|
||||
|
||||
@@ -41,8 +41,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
private void LoadUpdates()
|
||||
{
|
||||
IEnumerable<(TitleUpdateModel TitleUpdate, bool IsSelected)> updates = ApplicationLibrary.TitleUpdates.Items
|
||||
.Where(it => it.TitleUpdate.TitleIdBase == ApplicationData.IdBase);
|
||||
(TitleUpdateModel TitleUpdate, bool IsSelected)[] updates = ApplicationLibrary.FindUpdateConfigurationFor(ApplicationData.Id);
|
||||
|
||||
bool hasBundledContent = false;
|
||||
SelectedUpdate = new TitleUpdateViewModelNoUpdate();
|
||||
|
||||
@@ -50,7 +50,7 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
UninstallFileTypesMenuItem.Command = Commands.Create(UninstallFileTypes);
|
||||
XciTrimmerMenuItem.Command = Commands.Create(XCITrimmerWindow.Show);
|
||||
AboutWindowMenuItem.Command = Commands.Create(AboutWindow.Show);
|
||||
CompatibilityListMenuItem.Command = Commands.Create(CompatibilityList.Show);
|
||||
CompatibilityListMenuItem.Command = Commands.Create(() => CompatibilityList.Show());
|
||||
|
||||
UpdateMenuItem.Command = Commands.Create(async () =>
|
||||
{
|
||||
|
||||
@@ -128,13 +128,50 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
|
||||
DynamicData.Kernel.Optional<ApplicationData> appData = Applications.Lookup(id);
|
||||
if (appData.HasValue)
|
||||
return appData.Value.Name;
|
||||
|
||||
if (DownloadableContents.Keys.FindFirst(x => x.TitleId == id).TryGet(out DownloadableContentModel dlcData))
|
||||
return Path.GetFileNameWithoutExtension(dlcData.FileName);
|
||||
|
||||
return id.ToString("X16");
|
||||
if (!DownloadableContents.Keys.FindFirst(x => x.TitleId == id).TryGet(out DownloadableContentModel dlcData))
|
||||
return id.ToString("X16");
|
||||
|
||||
string name = Path.GetFileNameWithoutExtension(dlcData.FileName)!;
|
||||
int idx = name.IndexOf('[');
|
||||
if (idx != -1)
|
||||
name = name[..idx];
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
public bool FindApplication(ulong id, out ApplicationData foundData)
|
||||
{
|
||||
DynamicData.Kernel.Optional<ApplicationData> appData = Applications.Lookup(id);
|
||||
foundData = appData.HasValue ? appData.Value : null;
|
||||
|
||||
return appData.HasValue;
|
||||
}
|
||||
|
||||
public bool FindUpdate(ulong id, out TitleUpdateModel foundData)
|
||||
{
|
||||
Gommon.Optional<TitleUpdateModel> appData =
|
||||
TitleUpdates.Keys.FindFirst(x => x.TitleId == id);
|
||||
foundData = appData.HasValue ? appData.Value : null;
|
||||
|
||||
return appData.HasValue;
|
||||
}
|
||||
|
||||
public TitleUpdateModel[] FindUpdatesFor(ulong id)
|
||||
=> TitleUpdates.Keys.Where(x => x.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
|
||||
|
||||
public (TitleUpdateModel TitleUpdate, bool IsSelected)[] FindUpdateConfigurationFor(ulong id)
|
||||
=> TitleUpdates.Items.Where(x => x.TitleUpdate.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
|
||||
|
||||
public DownloadableContentModel[] FindDlcsFor(ulong id)
|
||||
=> DownloadableContents.Keys.Where(x => x.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
|
||||
|
||||
public (DownloadableContentModel Dlc, bool IsEnabled)[] FindDlcConfigurationFor(ulong id)
|
||||
=> DownloadableContents.Items.Where(x => x.Dlc.TitleIdBase == (id & ~0x1FFFUL)).ToArray();
|
||||
|
||||
public bool HasDlcs(ulong id)
|
||||
=> DownloadableContents.Keys.Any(x => x.TitleIdBase == (id & ~0x1FFFUL));
|
||||
|
||||
/// <exception cref="LibHac.Common.Keys.MissingKeyException">The configured key set is missing a key.</exception>
|
||||
/// <exception cref="InvalidDataException">The NCA header could not be decrypted.</exception>
|
||||
/// <exception cref="NotSupportedException">The NCA version is not supported.</exception>
|
||||
|
||||
@@ -113,20 +113,17 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
.Select(FormatLabelName)
|
||||
.JoinToString(", ");
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder sb = new("CompatibilityEntry: {");
|
||||
sb.Append($"{nameof(GameName)}=\"{GameName}\", ");
|
||||
sb.Append($"{nameof(TitleId)}={TitleId}, ");
|
||||
sb.Append($"{nameof(Labels)}={
|
||||
Labels.FormatCollection(it => $"\"{it}\"", separator: ", ", prefix: "[", suffix: "]")
|
||||
}, ");
|
||||
sb.Append($"{nameof(Status)}=\"{Status}\", ");
|
||||
sb.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"");
|
||||
sb.Append('}');
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
public override string ToString() =>
|
||||
new StringBuilder("CompatibilityEntry: {")
|
||||
.Append($"{nameof(GameName)}=\"{GameName}\", ")
|
||||
.Append($"{nameof(TitleId)}={TitleId}, ")
|
||||
.Append($"{nameof(Labels)}={
|
||||
Labels.FormatCollection(it => $"\"{it}\"", separator: ", ", prefix: "[", suffix: "]")
|
||||
}, ")
|
||||
.Append($"{nameof(Status)}=\"{Status}\", ")
|
||||
.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"")
|
||||
.Append('}')
|
||||
.ToString();
|
||||
|
||||
public static string FormatLabelName(string labelName) => labelName.ToLower() switch
|
||||
{
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
Text="{ext:Locale CompatibilityListWarning}" />
|
||||
</Grid>
|
||||
<Grid Grid.Row="1" ColumnDefinitions="*,Auto,Auto">
|
||||
<TextBox Grid.Column="0" HorizontalAlignment="Stretch" Watermark="{ext:Locale CompatibilityListSearchBoxWatermark}" TextChanged="TextBox_OnTextChanged" />
|
||||
<TextBox Name="SearchBox" Grid.Column="0" HorizontalAlignment="Stretch" Watermark="{ext:Locale CompatibilityListSearchBoxWatermark}" TextChanged="TextBox_OnTextChanged" />
|
||||
<CheckBox Grid.Column="1" Margin="7, 0, 0, 0" IsChecked="{Binding OnlyShowOwnedGames}" />
|
||||
<TextBlock Grid.Column="2" Margin="-10, 0, 0, 0" Text="{ext:Locale CompatibilityListOnlyShowOwnedGames}" />
|
||||
</Grid>
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
{
|
||||
public partial class CompatibilityList : UserControl
|
||||
{
|
||||
public static async Task Show()
|
||||
public static async Task Show(string titleId = null)
|
||||
{
|
||||
ContentDialog contentDialog = new()
|
||||
{
|
||||
@@ -18,7 +18,10 @@ namespace Ryujinx.Ava.Utilities.Compat
|
||||
CloseButtonText = LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
|
||||
Content = new CompatibilityList
|
||||
{
|
||||
DataContext = new CompatibilityViewModel(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary)
|
||||
DataContext = new CompatibilityViewModel(RyujinxApp.MainWindow.ViewModel.ApplicationLibrary),
|
||||
SearchBox = {
|
||||
Text = titleId ?? ""
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Common.Helper;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
@@ -13,7 +7,10 @@ namespace Ryujinx.Ava.Utilities
|
||||
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
|
||||
.AddSpec(
|
||||
"01007ef00011e000",
|
||||
spec => spec.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
spec => spec
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
// reset to normal status when switching between normal & master mode in title screen
|
||||
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
@@ -24,50 +21,41 @@ namespace Ryujinx.Ava.Utilities
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010075000ECBE000",
|
||||
"010075000ecbe000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010028600EBDA000",
|
||||
"010028600ebda000",
|
||||
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||
)
|
||||
.AddSpec( // Global & China IDs
|
||||
["0100152000022000", "010075100E8EC000"],
|
||||
["0100152000022000", "010075100e8ec000"],
|
||||
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
);
|
||||
|
||||
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(ref PlayReportValue value)
|
||||
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
|
||||
|
||||
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(ref PlayReportValue value)
|
||||
{
|
||||
try
|
||||
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
|
||||
value.DoubleValue switch
|
||||
{
|
||||
return (double)value.BoxedValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
}
|
||||
catch
|
||||
{
|
||||
return PlayReportFormattedValue.ForceReset;
|
||||
}
|
||||
}
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(ref PlayReportValue value)
|
||||
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(ref PlayReportValue value)
|
||||
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(ref PlayReportValue value)
|
||||
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
|
||||
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(ref PlayReportValue value)
|
||||
=> value.BoxedValue switch
|
||||
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
|
||||
=> value.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
@@ -94,125 +82,4 @@ namespace Ryujinx.Ava.Utilities
|
||||
_ => PlayReportFormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
|
||||
#region Analyzer implementation
|
||||
|
||||
public class PlayReportAnalyzer
|
||||
{
|
||||
private readonly List<PlayReportGameSpec> _specs = [];
|
||||
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..titleIds] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [..titleIds] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportFormattedValue Run(string runningGameId, ApplicationMetadata appMeta, MessagePackObject playReport)
|
||||
{
|
||||
if (!playReport.IsDictionary)
|
||||
return PlayReportFormattedValue.Unhandled;
|
||||
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
|
||||
return PlayReportFormattedValue.Unhandled;
|
||||
|
||||
foreach (PlayReportValueFormatterSpec formatSpec in spec.Analyses.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
PlayReportValue value = new()
|
||||
{
|
||||
Application = appMeta,
|
||||
BoxedValue = valuePackObject.ToObject()
|
||||
};
|
||||
|
||||
return formatSpec.ValueFormatter(ref value);
|
||||
}
|
||||
|
||||
return PlayReportFormattedValue.Unhandled;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class PlayReportGameSpec
|
||||
{
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<PlayReportValueFormatterSpec> Analyses { get; } = [];
|
||||
|
||||
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
Analyses.Add(new PlayReportValueFormatterSpec
|
||||
{
|
||||
Priority = Analyses.Count,
|
||||
ReportKey = reportKey,
|
||||
ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
Analyses.Add(new PlayReportValueFormatterSpec
|
||||
{
|
||||
Priority = priority,
|
||||
ReportKey = reportKey,
|
||||
ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
public struct PlayReportValue
|
||||
{
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
public object BoxedValue { get; init; }
|
||||
}
|
||||
|
||||
public struct PlayReportFormattedValue
|
||||
{
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
public static implicit operator PlayReportFormattedValue(string formattedValue)
|
||||
=> new() { Handled = true, FormattedString = formattedValue };
|
||||
|
||||
public static PlayReportFormattedValue Unhandled => default;
|
||||
public static PlayReportFormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
|
||||
public static PlayReportValueFormatter AlwaysResets = AlwaysResetsImpl;
|
||||
|
||||
private static PlayReportFormattedValue AlwaysResetsImpl(ref PlayReportValue _) => ForceReset;
|
||||
}
|
||||
|
||||
public struct PlayReportValueFormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public PlayReportValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
|
||||
public delegate PlayReportFormattedValue PlayReportValueFormatter(ref PlayReportValue value);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
282
src/Ryujinx/Utilities/PlayReportAnalyzer.cs
Normal file
282
src/Ryujinx/Utilities/PlayReportAnalyzer.cs
Normal file
@@ -0,0 +1,282 @@
|
||||
using Gommon;
|
||||
using MsgPack;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// The entrypoint for the Play Report analysis system.
|
||||
/// </summary>
|
||||
public class PlayReportAnalyzer
|
||||
{
|
||||
private readonly List<PlayReportGameSpec> _specs = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
|
||||
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
{
|
||||
string[] tids = titleIds.ToArray();
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific set of games by title IDs, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
|
||||
{
|
||||
string[] tids = titleIds.ToArray();
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
|
||||
/// </summary>
|
||||
/// <param name="runningGameId">The game currently running.</param>
|
||||
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
|
||||
/// <param name="playReport">The Play Report received from HLE.</param>
|
||||
/// <returns>A struct representing a possible formatted value.</returns>
|
||||
public FormattedValue Format(
|
||||
string runningGameId,
|
||||
ApplicationMetadata appMeta,
|
||||
MessagePackObject playReport
|
||||
)
|
||||
{
|
||||
if (!playReport.IsDictionary)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
return formatSpec.ValueFormatter(new PlayReportValue
|
||||
{
|
||||
Application = appMeta, PackedValue = valuePackObject
|
||||
});
|
||||
}
|
||||
|
||||
return FormattedValue.Unhandled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
/// <summary>
|
||||
/// Was any handler able to match anything in the Play Report?
|
||||
/// </summary>
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
|
||||
/// </summary>
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The formatted value, only present if <see cref="Handled"/> is true, and <see cref="Reset"/> is false.
|
||||
/// </summary>
|
||||
public string FormattedString { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// The intended path of execution for having a string to return: simply return the string.
|
||||
/// This implicit conversion will make the struct for you.<br/><br/>
|
||||
///
|
||||
/// If the input is null, <see cref="Unhandled"/> is returned.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The formatted string value.</param>
|
||||
/// <returns>The automatically constructed <see cref="FormattedValue"/> struct.</returns>
|
||||
public static implicit operator FormattedValue(string formattedValue)
|
||||
=> formattedValue is not null
|
||||
? new FormattedValue { Handled = true, FormattedString = formattedValue }
|
||||
: Unhandled;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to tell the caller there is no value to return.
|
||||
/// </summary>
|
||||
public static FormattedValue Unhandled => default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
|
||||
/// </summary>
|
||||
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A mapping of title IDs to value formatter specs.
|
||||
///
|
||||
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// </summary>
|
||||
public class PlayReportGameSpec
|
||||
{
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
|
||||
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = SimpleValueFormatters.Count, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
|
||||
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
|
||||
PlayReportValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKey = reportKey, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
/// </summary>
|
||||
public struct FormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public PlayReportValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="PlayReportValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public class PlayReportValue
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently running application's <see cref="ApplicationMetadata"/>.
|
||||
/// </summary>
|
||||
public ApplicationMetadata Application { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// The matched value from the Play Report.
|
||||
/// </summary>
|
||||
public MessagePackObject PackedValue { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
|
||||
///
|
||||
/// Does not seem to work well with comparing numeric types,
|
||||
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
|
||||
/// </summary>
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
|
||||
#region AsX accessors
|
||||
|
||||
public bool BooleanValue => PackedValue.AsBoolean();
|
||||
public byte ByteValye => PackedValue.AsByte();
|
||||
public sbyte SByteValye => PackedValue.AsSByte();
|
||||
public short ShortValye => PackedValue.AsInt16();
|
||||
public ushort UShortValye => PackedValue.AsUInt16();
|
||||
public int IntValye => PackedValue.AsInt32();
|
||||
public uint UIntValye => PackedValue.AsUInt32();
|
||||
public long LongValye => PackedValue.AsInt64();
|
||||
public ulong ULongValye => PackedValue.AsUInt64();
|
||||
public float FloatValue => PackedValue.AsSingle();
|
||||
public double DoubleValue => PackedValue.AsDouble();
|
||||
public string StringValue => PackedValue.AsString();
|
||||
public Span<byte> BinaryValue => PackedValue.AsBinary();
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers the entire analysis system (as it currently is).<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
|
||||
}
|
||||
Reference in New Issue
Block a user