Compare commits

..

4 Commits

Author SHA1 Message Date
Frog Business
5ac7bf185d Merge 6d78e71fc7 into 3ecc7819cc 2025-02-05 00:11:43 -06:00
Evan Husted
3ecc7819cc UI: Fix the app list sort types using the newly changed localization keys 2025-02-04 23:47:24 -06:00
Evan Husted
4b1d94ccd8 misc: chore: [ci skip] use MultiplayerInfoConverter instance instead of constructing for every use 2025-02-04 23:36:36 -06:00
Barış Hamil
6d78e71fc7 Handheld Gyro 2025-02-01 22:26:05 +03:00
22 changed files with 359 additions and 28 deletions

View File

@@ -3,6 +3,7 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Alimer.Bindings.SDL" Version="3.7.1" />
<PackageVersion Include="Avalonia" Version="11.0.13" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />

View File

@@ -75,6 +75,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{3BF24278-547D-42C2-9D43-182B978F54DD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
@@ -259,6 +261,10 @@ Global
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -56,6 +56,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
return motionBackendType switch
{
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.Handheld => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController),
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
};
@@ -66,6 +67,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
switch (value.MotionBackend)
{
case MotionInputBackendType.GamepadDriver:
case MotionInputBackendType.Handheld:
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController);
break;
case MotionInputBackendType.CemuHook:

View File

@@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
Invalid,
GamepadDriver,
CemuHook,
Handheld,
}
}

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<PackageReference Include="Alimer.Bindings.SDL" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,85 @@
using SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL3.SDL3;
namespace Ryujinx.Input.SDL3
{
public unsafe class SDL3MotionDriver : IHandheld, IDisposable
{
private readonly Dictionary<SDL_SensorType, SDL_Sensor> sensors;
private bool _disposed;
public SDL3MotionDriver()
{
int result = SDL_Init(SDL_InitFlags.Sensor);
if (result < 0)
{
throw new InvalidOperationException($"SDL sensor initialization failed: {SDL_GetError()}");
}
sensors = SDL_GetSensors().ToArray().ToDictionary(SDL_GetSensorTypeForID, SDL_OpenSensor);
}
~SDL3MotionDriver()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
if (disposing && sensors != null)
{
foreach (var sensor in sensors.Values)
{
if (sensor != IntPtr.Zero)
{
SDL_CloseSensor(sensor);
}
}
}
_disposed = true;
}
public Vector3 GetMotionData(MotionInputId inputType)
{
ObjectDisposedException.ThrowIf(_disposed, this);
return inputType switch
{
MotionInputId.Gyroscope => GetSensorVector(SDL_SensorType.Gyro) * 180 / MathF.PI,
MotionInputId.Accelerometer => GetSensorVector(SDL_SensorType.Accel) / SDL_STANDARD_GRAVITY,
_ => Vector3.Zero
};
}
private Vector3 GetSensorVector(SDL_SensorType sensorType)
{
if (!sensors.TryGetValue(sensorType, out SDL_Sensor sensor))
{
return Vector3.Zero;
}
var data = stackalloc float[3];
if (SDL_GetSensorData(sensor, data, 3) < 0)
{
return Vector3.Zero;
}
return new Vector3(data[0], data[1], data[2]);
}
}
}

View File

@@ -2,12 +2,13 @@ using System;
namespace Ryujinx.Input.HLE
{
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IHandheld handheld)
: IDisposable
{
public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
public IGamepadDriver MouseDriver { get; private set; }
public IHandheld Handheld { get; } = handheld;
public void SetMouseDriver(IGamepadDriver mouseDriver)
{
@@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
public NpadManager CreateNpadManager()
{
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver, Handheld);
}
public TouchScreenManager CreateTouchScreenManager()
@@ -38,6 +39,7 @@ namespace Ryujinx.Input.HLE
KeyboardDriver?.Dispose();
GamepadDriver?.Dispose();
MouseDriver?.Dispose();
Handheld?.Dispose();
}
}

View File

@@ -218,12 +218,14 @@ namespace Ryujinx.Input.HLE
public string Id { get; private set; }
private readonly CemuHookClient _cemuHookClient;
private readonly IHandheld _handheld;
public NpadController(CemuHookClient cemuHookClient)
public NpadController(CemuHookClient cemuHookClient, IHandheld handheld)
{
State = default;
Id = null;
_cemuHookClient = cemuHookClient;
_handheld = handheld;
}
public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
@@ -287,6 +289,18 @@ namespace Ryujinx.Input.HLE
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
{
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.Handheld)
{
Vector3 accelerometer = _handheld.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = _handheld.GetMotionData(MotionInputId.Gyroscope);
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
_rightMotionInput = _leftMotionInput;
}
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
{
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))

View File

@@ -31,6 +31,7 @@ namespace Ryujinx.Input.HLE
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
private readonly IGamepadDriver _mouseDriver;
private readonly IHandheld _handheld;
private bool _isDisposed;
private List<InputConfig> _inputConfig;
@@ -38,7 +39,7 @@ namespace Ryujinx.Input.HLE
private bool _enableMouse;
private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver, IHandheld handheld)
{
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient(this);
@@ -47,6 +48,7 @@ namespace Ryujinx.Input.HLE
_gamepadDriver = gamepadDriver;
_mouseDriver = mouseDriver;
_inputConfig = [];
_handheld = handheld;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
@@ -139,7 +141,7 @@ namespace Ryujinx.Input.HLE
}
else
{
controller = new(_cemuHookClient);
controller = new(_cemuHookClient, _handheld);
}
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

View File

@@ -0,0 +1,10 @@
using System;
using System.Numerics;
namespace Ryujinx.Input
{
public interface IHandheld : IDisposable
{
Vector3 GetMotionData(MotionInputId gyroscope);
}
}

View File

@@ -1673,7 +1673,132 @@
}
},
{
"ID": "GameListHeaderPath",
"ID": "GameListSortDeveloper",
"Translations": {
"ar_SA": "المطور",
"de_DE": "Entwickler",
"el_GR": "Προγραμματιστής",
"en_US": "Developer",
"es_ES": "Desarrollador",
"fr_FR": "Développeur",
"he_IL": "מפתח",
"it_IT": "Sviluppatore",
"ja_JP": "開発元",
"ko_KR": "개발자",
"no_NO": "Utvikler",
"pl_PL": "Twórca",
"pt_BR": "Desenvolvedor",
"ru_RU": "Разработчик",
"sv_SE": "Utvecklare",
"th_TH": "ผู้พัฒนา",
"tr_TR": "Geliştirici",
"uk_UA": "Розробник",
"zh_CN": "制作商",
"zh_TW": "開發者"
}
},
{
"ID": "GameListSortTimePlayed",
"Translations": {
"ar_SA": "وقت اللعب",
"de_DE": "Spielzeit",
"el_GR": "Χρόνος",
"en_US": "Play Time",
"es_ES": "Tiempo jugado",
"fr_FR": "Temps de jeu",
"he_IL": "זמן משחק",
"it_IT": "Tempo di gioco",
"ja_JP": "プレイ時間",
"ko_KR": "플레이 타임",
"no_NO": "Spilletid",
"pl_PL": "Czas w grze:",
"pt_BR": "Tempo de jogo",
"ru_RU": "Время в игре",
"sv_SE": "Speltid",
"th_TH": "เล่นไปแล้ว",
"tr_TR": "Oynama Süresi",
"uk_UA": "Зіграно часу",
"zh_CN": "游玩时长",
"zh_TW": "遊玩時數"
}
},
{
"ID": "GameListSortLastPlayed",
"Translations": {
"ar_SA": "آخر مرة لُعبت",
"de_DE": "Zuletzt gespielt",
"el_GR": "Παίχτηκε",
"en_US": "Last Played",
"es_ES": "Jugado por última vez",
"fr_FR": "Dernière partie jouée",
"he_IL": "שוחק לאחרונה",
"it_IT": "Ultima partita",
"ja_JP": "最終プレイ日時",
"ko_KR": "마지막 플레이",
"no_NO": "Sist Spilt",
"pl_PL": "Ostatnio grane",
"pt_BR": "Último jogo",
"ru_RU": "Последний запуск",
"sv_SE": "Senast spelad",
"th_TH": "เล่นล่าสุด",
"tr_TR": "Son Oynama Tarihi",
"uk_UA": "Востаннє зіграно",
"zh_CN": "最近游玩",
"zh_TW": "最近遊玩"
}
},
{
"ID": "GameListSortFileExtension",
"Translations": {
"ar_SA": "صيغة الملف",
"de_DE": "Dateiformat",
"el_GR": "Κατάληξη",
"en_US": "File Ext",
"es_ES": "Extensión",
"fr_FR": "Extension du Fichier",
"he_IL": "סיומת קובץ",
"it_IT": "Estensione",
"ja_JP": "ファイル拡張子",
"ko_KR": "파일 확장자",
"no_NO": "Fil Eks.",
"pl_PL": "Rozszerzenie pliku",
"pt_BR": "Extensão",
"ru_RU": "Расширение файла",
"sv_SE": "Filänd",
"th_TH": "นามสกุลไฟล์",
"tr_TR": "Dosya Uzantısı",
"uk_UA": "Розширення файлу",
"zh_CN": "扩展名",
"zh_TW": "副檔名"
}
},
{
"ID": "GameListSortFileSize",
"Translations": {
"ar_SA": "حجم الملف",
"de_DE": "Dateigröße",
"el_GR": "Μέγεθος Αρχείου",
"en_US": "File Size",
"es_ES": "Tamaño del archivo",
"fr_FR": "Taille du Fichier",
"he_IL": "גודל הקובץ",
"it_IT": "Dimensione file",
"ja_JP": "ファイルサイズ",
"ko_KR": "파일 크기",
"no_NO": "Fil Størrelse",
"pl_PL": "Rozmiar pliku",
"pt_BR": "Tamanho",
"ru_RU": "Размер файла",
"sv_SE": "Filstorlek",
"th_TH": "ขนาดไฟล์",
"tr_TR": "Dosya Boyutu",
"uk_UA": "Розмір файлу",
"zh_CN": "大小",
"zh_TW": "檔案大小"
}
},
{
"ID": "GameListSortPath",
"Translations": {
"ar_SA": "المسار",
"de_DE": "Pfad",
@@ -7722,6 +7847,31 @@
"zh_TW": "使用與 CemuHook 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
"Translations": {
"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
"de_DE": "Hendheld kompatible Bewegungssteuerung",
"el_GR": "Κίνηση συμβατή με Hendheld",
"en_US": "Use Hendheld compatible motion",
"es_ES": "Usar movimiento compatible con Hendheld",
"fr_FR": "Utiliser un capteur de mouvements Hendheld",
"he_IL": "השתמש בתנועת Hendheld תואמת ",
"it_IT": "Usa sensore compatibile con Hendheld",
"ja_JP": "Hendheld 互換モーションを使用",
"ko_KR": "Hendheld 호환 모션 사용",
"no_NO": "Bruk Hendheld kompatibel bevegelse",
"pl_PL": "Użyj ruchu zgodnego z Hendheld",
"pt_BR": "Usar sensor compatível com Hendheld",
"ru_RU": "Включить совместимость с Hendheld",
"sv_SE": "Använd Hendheld-kompatibel rörelse",
"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
"tr_TR": "Hendheld uyumlu hareket kullan",
"uk_UA": "Використовувати рух, сумісний з Hendheld",
"zh_CN": "使用 Hendheld 兼容的体感协议",
"zh_TW": "使用與 Hendheld 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionControllerSlot",
"Translations": {
@@ -23398,4 +23548,4 @@
}
}
]
}
}

View File

@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;

View File

@@ -76,6 +76,7 @@
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />

View File

@@ -141,7 +141,7 @@
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding HasLdnGames}"
Text="{Binding Converter={helpers:MultiplayerInfoConverter}}"
Text="{Binding Converter={x:Static helpers:MultiplayerInfoConverter.Instance}}"
TextAlignment="Start"
TextWrapping="Wrap"/>
</StackPanel>

View File

@@ -11,7 +11,7 @@ namespace Ryujinx.Ava.UI.Helpers
{
internal class MultiplayerInfoConverter : MarkupExtension, IValueConverter
{
private static readonly MultiplayerInfoConverter _instance = new();
public static readonly MultiplayerInfoConverter Instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
@@ -35,7 +35,7 @@ namespace Ryujinx.Ava.UI.Helpers
public override object ProvideValue(IServiceProvider serviceProvider)
{
return _instance;
return Instance;
}
}
}

View File

@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
public partial class GamepadInputConfig : BaseModel
{
public bool EnableCemuHookMotion { get; set; }
public bool EnableHandheldMotion { get; set; }
public string DsuServerHost { get; set; }
public int DsuServerPort { get; set; }
public int Slot { get; set; }
@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableMotion = controllerInput.Motion.EnableMotion;
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
Sensitivity = controllerInput.Motion.Sensitivity;
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
{
EnableCemuHookMotion = true;
@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
config.Motion = new StandardMotionConfigController
{
EnableMotion = EnableMotion,
MotionBackend = MotionInputBackendType.GamepadDriver,
MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
GyroDeadzone = GyroDeadzone,
Sensitivity = Sensitivity,
};

View File

@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
[ObservableProperty] private double _gyroDeadzone;
[ObservableProperty] private bool _enableCemuHookMotion;
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
if (value)
{
EnableHandheldMotion = false;
}
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
private bool _enableHandheldMotion;
public bool EnableHandheldMotion
{
get => _enableHandheldMotion;
set
{
if (value)
{
EnableCemuHookMotion = false;
}
_enableHandheldMotion = value;
OnPropertyChanged();
}
}
}
}

View File

@@ -633,15 +633,15 @@ namespace Ryujinx.Ava.UI.ViewModels
{
return SortMode switch
{
ApplicationSort.Title => LocaleManager.Instance[LocaleKeys.GameListHeaderApplication],
ApplicationSort.Developer => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper],
ApplicationSort.LastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed],
ApplicationSort.TotalTimePlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed],
ApplicationSort.FileType => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension],
ApplicationSort.FileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize],
ApplicationSort.Path => LocaleManager.Instance[LocaleKeys.GameListHeaderPath],
ApplicationSort.Favorite => LocaleManager.Instance[LocaleKeys.CommonFavorite],
ApplicationSort.TitleId => LocaleManager.Instance[LocaleKeys.DlcManagerTableHeadingTitleIdLabel],
ApplicationSort.Title => LocaleManager.Instance[LocaleKeys.GameListHeaderApplication],
ApplicationSort.Developer => LocaleManager.Instance[LocaleKeys.GameListSortDeveloper],
ApplicationSort.LastPlayed => LocaleManager.Instance[LocaleKeys.GameListSortLastPlayed],
ApplicationSort.TotalTimePlayed => LocaleManager.Instance[LocaleKeys.GameListSortTimePlayed],
ApplicationSort.FileType => LocaleManager.Instance[LocaleKeys.GameListSortFileExtension],
ApplicationSort.FileSize => LocaleManager.Instance[LocaleKeys.GameListSortFileSize],
ApplicationSort.Path => LocaleManager.Instance[LocaleKeys.GameListSortPath],
_ => string.Empty,
};
}

View File

@@ -61,6 +61,17 @@
Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel>
<Separator
Height="1"
Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableHandheldMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
</CheckBox>
<Separator
Height="1"
Margin="0,5" />

View File

@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion,
EnableHandheldMotion = config.EnableHandheldMotion,
};
InitializeComponent();
@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerPort = content._viewModel.DsuServerPort;
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
config.MirrorInput = content._viewModel.MirrorInput;
};

View File

@@ -113,37 +113,37 @@
Tag="TitleId" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderDeveloper}"
Content="{ext:Locale GameListSortDeveloper}"
GroupName="Sort"
IsChecked="{Binding IsSortedByDeveloper, Mode=OneTime}"
Tag="Developer" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderTimePlayed}"
Content="{ext:Locale GameListSortTimePlayed}"
GroupName="Sort"
IsChecked="{Binding IsSortedByTimePlayed, Mode=OneTime}"
Tag="TotalTimePlayed" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderLastPlayed}"
Content="{ext:Locale GameListSortLastPlayed}"
GroupName="Sort"
IsChecked="{Binding IsSortedByLastPlayed, Mode=OneTime}"
Tag="LastPlayed" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderFileExtension}"
Content="{ext:Locale GameListSortFileExtension}"
GroupName="Sort"
IsChecked="{Binding IsSortedByType, Mode=OneTime}"
Tag="FileType" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderFileSize}"
Content="{ext:Locale GameListSortFileSize}"
GroupName="Sort"
IsChecked="{Binding IsSortedBySize, Mode=OneTime}"
Tag="FileSize" />
<RadioButton
Checked="Sort_Checked"
Content="{ext:Locale GameListHeaderPath}"
Content="{ext:Locale GameListSortPath}"
GroupName="Sort"
IsChecked="{Binding IsSortedByPath, Mode=OneTime}"
Tag="Path" />

View File

@@ -29,6 +29,7 @@ using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -107,7 +108,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged;