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5 Commits

Author SHA1 Message Date
Nicola
d394dd769a Updated IT translation file (#243) 2024-11-17 00:15:06 -06:00
Evan Husted
6de3afc43d misc: chore: Move build instructions into its own markdown file; remove compatibility section since there's no games list. 2024-11-15 06:02:26 -06:00
EmulationEnjoyer
9b90e81817 Fix window sizing when "Show Title Bar" is enabled (#247)
Fixes a bug that causes the main window to not size properly when the
TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate
entities). Corrects the size for main window startup and when a user
clicks a "View > Window Size > *Resolution Here*" MenuStripItem

Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is
enabled, the window would be sized smaller than intended and display
black bars on the sides of the render area
2024-11-15 01:26:35 -06:00
Evan Husted
1e53a17041 misc: Add LEGO Horizon Adventures image asset to Discord RPC 2024-11-15 01:18:00 -06:00
GabCoolGuy
0c23104792 Add mention of canary to README.md (#236) 2024-11-15 00:24:18 -06:00
6 changed files with 117 additions and 68 deletions

23
COMPILING.md Normal file
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@@ -0,0 +1,23 @@
## Compilation
Building the project is for advanced users.
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.

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@@ -56,55 +56,28 @@
<img src="https://raw.githubusercontent.com/GreemDev/Ryujinx/refs/heads/master/docs/shell.png">
</p>
## Compatibility
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
## Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
## Latest release
## Latest build
Releases are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
You can find the latest release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the latest canary release [here](https://github.com/GreemDev/Ryujinx-Canary/releases/latest).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Building
Building the project is for advanced users.
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/GreemDev/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Features
- **Audio**

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@@ -248,7 +248,7 @@ namespace Ryujinx.UI.Common
"0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast
"01008c8012920000", // Dying Light Platinum Edition
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010073c01af34000", // LEGO Horizon Adventures
"0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise
"0100853015e86000", // No Man's Sky
@@ -263,6 +263,7 @@ namespace Ryujinx.UI.Common
"0100d7a01b7a2000", // Star Wars: Bounty Hunter
"0100800015926000", // Suika Game
"0100e46006708000", // Terraria
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010080b00ad66000", // Undertale
];
}

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@@ -33,8 +33,9 @@
"MenuBarFileLoadDlcFromFolder": "Carica DLC Da una Cartella",
"MenuBarFileLoadTitleUpdatesFromFolder": "Carica Aggiornamenti Da una Cartella",
"MenuBarFileOpenFromFileError": "Nessuna applicazione trovata nel file selezionato",
"MenuBarView": "_View",
"MenuBarViewWindow": "Window Size",
"MenuBarToolsXCITrimmer": "Trim XCI Files",
"MenuBarView": "_Vista",
"MenuBarViewWindow": "Dimensione Finestra",
"MenuBarViewWindow720": "720p",
"MenuBarViewWindow1080": "1080p",
"MenuBarHelp": "_Aiuto",
@@ -84,8 +85,11 @@
"GameListContextMenuOpenModsDirectoryToolTip": "Apre la cartella che contiene le mod dell'applicazione",
"GameListContextMenuOpenSdModsDirectory": "Apri la cartella delle mod Atmosphere",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Apre la cartella alternativa di Atmosphere sulla scheda SD che contiene le mod dell'applicazione. Utile per le mod create per funzionare sull'hardware reale.",
"StatusBarGamesLoaded": "{0}/{1} giochi caricati",
"GameListContextMenuTrimXCI": "Controlla e Trimma i file XCI",
"GameListContextMenuTrimXCIToolTip": "Controlla e Trimma i file XCI da Salvare Sullo Spazio del Disco",
"StatusBarGamesLoaded": "{0}/{1} Giochi Caricati",
"StatusBarSystemVersion": "Versione di sistema: {0}",
"StatusBarXCIFileTrimming": "Trimmando i file XCI '{0}'",
"LinuxVmMaxMapCountDialogTitle": "Rilevato limite basso per le mappature di memoria",
"LinuxVmMaxMapCountDialogTextPrimary": "Vuoi aumentare il valore di vm.max_map_count a {0}?",
"LinuxVmMaxMapCountDialogTextSecondary": "Alcuni giochi potrebbero provare a creare più mappature di memoria di quanto sia attualmente consentito. Ryujinx si bloccherà non appena questo limite viene superato.",
@@ -99,8 +103,8 @@
"SettingsTabGeneralEnableDiscordRichPresence": "Attiva Discord Rich Presence",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Controlla aggiornamenti all'avvio",
"SettingsTabGeneralShowConfirmExitDialog": "Mostra dialogo \"Conferma Uscita\"",
"SettingsTabGeneralRememberWindowState": "Remember Window Size/Position",
"SettingsTabGeneralShowTitleBar": "Show Title Bar (Requires restart)",
"SettingsTabGeneralRememberWindowState": "Ricorda Dimensione/Posizione Finestra",
"SettingsTabGeneralShowTitleBar": "Mostra barra del titolo (Richiede il riavvio)",
"SettingsTabGeneralHideCursor": "Nascondi il cursore:",
"SettingsTabGeneralHideCursorNever": "Mai",
"SettingsTabGeneralHideCursorOnIdle": "Quando è inattivo",
@@ -400,6 +404,8 @@
"InputDialogTitle": "Finestra di input",
"InputDialogOk": "OK",
"InputDialogCancel": "Annulla",
"InputDialogCancelling": "Cancellando",
"InputDialogClose": "Chiudi",
"InputDialogAddNewProfileTitle": "Scegli il nome del profilo",
"InputDialogAddNewProfileHeader": "Digita un nome profilo",
"InputDialogAddNewProfileSubtext": "(Lunghezza massima: {0})",
@@ -407,7 +413,7 @@
"AvatarSetBackgroundColor": "Imposta colore di sfondo",
"AvatarClose": "Chiudi",
"ControllerSettingsLoadProfileToolTip": "Carica profilo",
"ControllerSettingsViewProfileToolTip": "View Profile",
"ControllerSettingsViewProfileToolTip": "Visualizza profilo",
"ControllerSettingsAddProfileToolTip": "Aggiungi profilo",
"ControllerSettingsRemoveProfileToolTip": "Rimuovi profilo",
"ControllerSettingsSaveProfileToolTip": "Salva profilo",
@@ -417,7 +423,7 @@
"GameListContextMenuToggleFavorite": "Preferito",
"GameListContextMenuToggleFavoriteToolTip": "Segna il gioco come preferito",
"SettingsTabGeneralTheme": "Tema:",
"SettingsTabGeneralThemeAuto": "Auto",
"SettingsTabGeneralThemeAuto": "Automatico",
"SettingsTabGeneralThemeDark": "Scuro",
"SettingsTabGeneralThemeLight": "Chiaro",
"ControllerSettingsConfigureGeneral": "Configura",
@@ -469,6 +475,7 @@
"DialogUninstallFileTypesSuccessMessage": "Tipi di file disinstallati con successo!",
"DialogUninstallFileTypesErrorMessage": "Disinstallazione dei tipi di file non riuscita.",
"DialogOpenSettingsWindowLabel": "Apri finestra delle impostazioni",
"DialogOpenXCITrimmerWindowLabel": "Finestra XCI Trimmer",
"DialogControllerAppletTitle": "Applet del controller",
"DialogMessageDialogErrorExceptionMessage": "Errore nella visualizzazione del Message Dialog: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "Errore nella visualizzazione della tastiera software: {0}",
@@ -522,7 +529,7 @@
"DialogModManagerDeletionAllWarningMessage": "Stai per eliminare tutte le mod per questo titolo.\n\nVuoi davvero procedere?",
"SettingsTabGraphicsFeaturesOptions": "Funzionalità",
"SettingsTabGraphicsBackendMultithreading": "Multithreading del backend grafico:",
"CommonAuto": "Auto",
"CommonAuto": "Automatico",
"CommonOff": "Disattivato",
"CommonOn": "Attivo",
"InputDialogYes": "Sì",
@@ -669,9 +676,15 @@
"OpenSetupGuideMessage": "Apri la guida all'installazione",
"NoUpdate": "Nessun aggiornamento",
"TitleUpdateVersionLabel": "Versione {0}",
"TitleBundledUpdateVersionLabel": "Incluso: Version {0}",
"TitleBundledDlcLabel": "Incluso:",
"RyujinxInfo": "Ryujinx - Info",
"TitleBundledUpdateVersionLabel": "In bundle: Versione {0}",
"TitleBundledDlcLabel": "In bundle:",
"TitleXCIStatusPartialLabel": "Parziale",
"TitleXCIStatusTrimmableLabel": "Non Trimmato",
"TitleXCIStatusUntrimmableLabel": "Trimmato",
"TitleXCIStatusFailedLabel": "(Fallito)",
"TitleXCICanSaveLabel": "Salva {0:n0} Mb",
"TitleXCISavingLabel": "Salva {0:n0} Mb",
"RyujinxInfo": "Ryujinx - Informazioni",
"RyujinxConfirm": "Ryujinx - Conferma",
"FileDialogAllTypes": "Tutti i tipi",
"Never": "Mai",
@@ -723,27 +736,54 @@
"SelectDlcDialogTitle": "Seleziona file dei DLC",
"SelectUpdateDialogTitle": "Seleziona file di aggiornamento",
"SelectModDialogTitle": "Seleziona cartella delle mod",
"TrimXCIFileDialogTitle": "Controlla e Trimma i file XCI ",
"TrimXCIFileDialogPrimaryText": "Questa funzionalita controllerà prima lo spazio libero e poi trimmerà il file XCI per liberare dello spazio.",
"TrimXCIFileDialogSecondaryText": "Dimensioni Attuali File: {0:n} MB\nDimensioni Dati Gioco: {1:n} MB\nRisparimio Spazio Disco: {2:n} MB",
"TrimXCIFileNoTrimNecessary": "Il file XCI non deve essere trimmato. Controlla i log per ulteriori dettagli",
"TrimXCIFileNoUntrimPossible": "Il file XCI non può essere untrimmato. Controlla i log per ulteriori dettagli",
"TrimXCIFileReadOnlyFileCannotFix": "Il file XCI è in sola lettura e non può essere reso Scrivibile. Controlla i log per ulteriori dettagli",
"TrimXCIFileFileSizeChanged": "Il file XCI ha cambiato dimensioni da quando è stato scansionato. Controlla che il file non stia venendo scritto da qualche altro programma e poi riprova.",
"TrimXCIFileFreeSpaceCheckFailed": "Il file XCI ha dati nello spazio libero, non è sicuro effettuare il trimming",
"TrimXCIFileInvalidXCIFile": "Il file XCI contiene dati invlidi. Controlla i log per ulteriori dettagli",
"TrimXCIFileFileIOWriteError": "Il file XCI non può essere aperto per essere scritto. Controlla i log per ulteriori dettagli",
"TrimXCIFileFailedPrimaryText": "Trimming del file XCI fallito",
"TrimXCIFileCancelled": "Operazione Cancellata",
"TrimXCIFileFileUndertermined": "Nessuna operazione è stata effettuata",
"UserProfileWindowTitle": "Gestione profili utente",
"CheatWindowTitle": "Gestione trucchi",
"DlcWindowTitle": "Gestisci DLC per {0} ({1})",
"ModWindowTitle": "Gestisci mod per {0} ({1})",
"UpdateWindowTitle": "Gestione aggiornamenti",
"XCITrimmerWindowTitle": "XCI File Trimmer",
"XCITrimmerTitleStatusCount": "{0} di {1} Titolo(i) Selezionati",
"XCITrimmerTitleStatusCountWithFilter": "{0} of {1} Titolo(i) Selezionati ({2} visualizzato)",
"XCITrimmerTitleStatusTrimming": "Trimming {0} Titolo(i)...",
"XCITrimmerTitleStatusUntrimming": "Untrimming {0} Titolo(i)...",
"XCITrimmerTitleStatusFailed": "Fallito",
"XCITrimmerPotentialSavings": "Potenziali Salvataggi",
"XCITrimmerActualSavings": "Effettivi Salvataggi",
"XCITrimmerSavingsMb": "{0:n0} Mb",
"XCITrimmerSelectDisplayed": "Seleziona Visualizzati",
"XCITrimmerDeselectDisplayed": "Deselziona Visualizzati",
"XCITrimmerSortName": "Titolo",
"XCITrimmerSortSaved": "Salvataggio Spazio",
"UpdateWindowUpdateAddedMessage": "{0} aggiornamento/i aggiunto/i",
"UpdateWindowBundledContentNotice": "Gli aggiornamenti inclusi non possono essere eliminati, ma solo disattivati",
"CheatWindowHeading": "Trucchi disponibili per {0} [{1}]",
"BuildId": "ID Build",
"DlcWindowBundledContentNotice": "i DLC \"impacchettati\" non possono essere rimossi, ma solo disabilitati.",
"DlcWindowHeading": "DLC disponibili per {0} [{1}]",
"ModWindowHeading": "{0} mod",
"UserProfilesEditProfile": "Modifica selezionati",
"Cancel": "Annulla",
"Save": "Salva",
"Discard": "Scarta",
"UpdateWindowBundledContentNotice": "Gli aggiornamenti inclusi non possono essere eliminati, ma solo disattivati",
"DlcWindowDlcAddedMessage": "{0} nuovo/i contenuto/i scaricabile/i aggiunto/i",
"AutoloadDlcAddedMessage": "{0} contenuto/i scaricabile/i aggiunto/i",
"AutoloadDlcRemovedMessage": "{0} contenuto/i scaricabile/i mancante/i rimosso/i",
"AutoloadUpdateAddedMessage": "{0} aggiornamento/i aggiunto/i",
"AutoloadUpdateRemovedMessage": "{0} aggiornamento/i mancante/i rimosso/i",
"DlcWindowBundledContentNotice": "i DLC \"impacchettati\" non possono essere rimossi, ma solo disabilitati.",
"DlcWindowDlcAddedMessage": "{0} nuovo/i contenuto/i scaricabile/i aggiunto/i",
"UpdateWindowUpdateAddedMessage": "{0} aggiornamento/i aggiunto/i",
"ModWindowHeading": "{0} mod",
"UserProfilesEditProfile": "Modifica selezionati",
"Continue": "Continua",
"Cancel": "Annulla",
"Save": "Salva",
"Discard": "Scarta",
"Paused": "In pausa",
"UserProfilesSetProfileImage": "Imposta immagine profilo",
"UserProfileEmptyNameError": "Il nome è obbligatorio",

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@@ -184,18 +184,24 @@ namespace Ryujinx.Ava.UI.Views.Main
if (sender is not MenuItem { Tag: string resolution })
return;
(int width, int height) = resolution.Split(' ', 2)
(int resolutionWidth, int resolutionHeight) = resolution.Split(' ', 2)
.Into(parts =>
(int.Parse(parts[0]), int.Parse(parts[1]))
);
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
double barsHeight = ((Window.StatusBarHeight + Window.MenuBarHeight) +
(ConfigurationState.Instance.ShowTitleBar ? (int)Window.TitleBar.Height : 0));
double windowWidthScaled = (resolutionWidth * Program.WindowScaleFactor);
double windowHeightScaled = ((resolutionHeight + barsHeight) * Program.WindowScaleFactor);
await Dispatcher.UIThread.InvokeAsync(() =>
{
ViewModel.WindowState = WindowState.Normal;
height += (int)Window.StatusBarHeight + (int)Window.MenuBarHeight;
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, width, height));
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, windowWidthScaled, windowHeightScaled));
});
}

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@@ -65,6 +65,9 @@ namespace Ryujinx.Ava.UI.Windows
public static bool ShowKeyErrorOnLoad { get; set; }
public ApplicationLibrary ApplicationLibrary { get; set; }
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
public readonly double TitleBarHeight;
public readonly double StatusBarHeight;
public readonly double MenuBarHeight;
@@ -85,12 +88,12 @@ namespace Ryujinx.Ava.UI.Windows
TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
TitleBar.TitleBarHitTestType = (ConfigurationState.Instance.ShowTitleBar) ? TitleBarHitTestType.Simple : TitleBarHitTestType.Complex;
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
TitleBarHeight = (ConfigurationState.Instance.ShowTitleBar ? TitleBar.Height : 0);
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
StatusBarHeight = StatusBarView.StatusBar.MinHeight;
MenuBarHeight = MenuBar.MinHeight;
double barHeight = MenuBarHeight + StatusBarHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor;
SetWindowSizePosition();
@@ -406,7 +409,8 @@ namespace Ryujinx.Ava.UI.Windows
{
if (!ConfigurationState.Instance.RememberWindowState)
{
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor;
// Correctly size window when 'TitleBar' is enabled (Nov. 14, 2024)
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight + TitleBarHeight) * Program.WindowScaleFactor;
ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
WindowState = WindowState.Normal;
@@ -441,8 +445,10 @@ namespace Ryujinx.Ava.UI.Windows
// Only save rectangle properties if the window is not in a maximized state.
if (WindowState != WindowState.Maximized)
{
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
// Since scaling is being applied to the loaded settings from disk (see SetWindowSizePosition() above), scaling should be removed from width/height before saving out to disk
// as well - otherwise anyone not using a 1.0 scale factor their window will increase in size with every subsequent launch of the program when scaling is applied (Nov. 14, 2024)
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)(Height / Program.WindowScaleFactor);
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)(Width / Program.WindowScaleFactor);
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;