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17 Commits

Author SHA1 Message Date
Vladimir Sokolov
8bd9766ce0 Merge df1c7613e8 into 54b233dd78 2025-02-06 13:25:06 +00:00
Vova
df1c7613e8 returned the deleted field 2025-02-06 23:24:52 +10:00
Vova
6d37d79cc7 Ops 2025-02-06 22:58:43 +10:00
Vova
afdfcc1720 fix 2025-02-06 22:54:45 +10:00
Vova
fe94224d01 keys returned to their place, minor fixes, local ones added 2025-02-06 22:51:08 +10:00
Vova
fbe1a7d966 Added custom setting function for each game 2025-02-06 04:54:00 -06:00
Daenorth
54b233dd78 Updated the compat list. (#618) 2025-02-06 04:46:23 -06:00
Vova
5dc7fb4495 Merge branch 'master' of https://github.com/Goodfeat/Ryujinx_alt 2025-02-06 20:34:31 +10:00
Vova
2640f083b6 Added custom setting function for each game 2025-02-06 20:34:15 +10:00
Evan Husted
d1da937fce misc: chore: [ci skip] XMLdocs on new Play Report Analyzer members 2025-02-05 19:51:43 -06:00
Evan Husted
4a8f98126f [ci skip] remove test 2025-02-05 19:45:29 -06:00
Evan Husted
e55629a908 misc: chore: [ci skip] Play Report Analyzer: Added Multi Value formatters 2025-02-05 19:42:36 -06:00
Evan Husted
c638a7daf8 misc: chore: Move Play Report analyzer into a dedicated namespace and remove the PlayReport name prefix on types 2025-02-05 19:27:44 -06:00
Piplup
5e5e180fea PlayReportAnalyzer: Added Pokemon Scarlet and Violet (#630)
Every base game location excluding buildings are done, DLC locations
will be added at a later point
2025-02-05 18:32:27 -06:00
Hack茶ん
131fe71205 Update Korean translation (#624) 2025-02-05 02:40:37 -06:00
Evan Husted
6af388c623 misc: chore: [ci skip] oops forgot to localize the reset button & confirmation 2025-02-05 02:01:33 -06:00
Evan Husted
45cec4e7cf UI: In-app Configuration resetting 2025-02-05 01:42:27 -06:00
27 changed files with 1216 additions and 286 deletions

View File

@@ -332,6 +332,7 @@
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
@@ -426,6 +427,7 @@
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
@@ -528,6 +530,7 @@
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
@@ -955,7 +958,7 @@
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
@@ -1654,7 +1657,7 @@
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
@@ -1913,6 +1916,7 @@
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
@@ -2028,6 +2032,7 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@@ -2532,7 +2537,7 @@
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
@@ -2964,6 +2969,7 @@
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
@@ -2981,6 +2987,8 @@
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
01006fe0096ac000,"The Jackbox Party Pack 5",ldn-untested,boots,2025-02-03 22:32:00
01005a400db52000,"The Jackbox Party Pack 6",ldn-untested,boots,2025-02-03 22:32:00
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
@@ -3159,6 +3167,7 @@
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
@@ -3208,6 +3217,7 @@
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
@@ -3372,6 +3382,7 @@
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21
1 title_id game_name labels status last_updated
332 0100E680149DC000 Arcaea playable 2023-03-16 19:31:21
333 01003C2010C78000 Archaica: The Path Of Light crash nothing 2020-10-16 13:22:26
334 01004DA012976000 Area 86 playable 2020-12-16 16:45:52
335 01008d8006a6a000 Arena of Valor crash boots 2025-02-03 22:19:34
336 0100691013C46000 ARIA CHRONICLE playable 2022-11-16 13:50:55
337 0100D4A00B284000 ARK: Survival Evolved gpu;nvdec;online-broken;UE4;ldn-untested ingame 2024-04-16 00:53:56
338 0100C56012C96000 Arkanoid vs. Space Invaders services ingame 2021-01-21 12:50:30
427 0100E48013A34000 Balan Wonderworld Demo gpu;services;UE4;demo ingame 2023-02-16 20:05:07
428 0100CD801CE5E000 Balatro ingame 2024-04-21 02:01:53
429 010010A00DA48000 Baldur's Gate and Baldur's Gate II: Enhanced Editions 32-bit playable 2022-09-12 23:52:15
430 0100fd1014726000 Baldur's Gate: Dark Alliance ldn-untested ingame 2025-02-03 22:21:00
431 0100BC400FB64000 Balthazar's Dream playable 2022-09-13 00:13:22
432 01008D30128E0000 Bamerang playable 2022-10-26 00:29:39
433 010013C010C5C000 Banner of the Maid playable 2021-06-14 15:23:37
530 01005950022EC000 Blade Strangers nvdec playable 2022-07-17 19:02:43
531 0100DF0011A6A000 Bladed Fury playable 2022-10-26 11:36:26
532 0100CFA00CC74000 Blades of Time deadlock;online boots 2022-07-17 19:19:58
533 01003d700dd8a000 Blades boots 2025-02-03 22:22:00
534 01006CC01182C000 Blair Witch nvdec;UE4 playable 2022-10-01 14:06:16
535 010039501405E000 Blanc gpu;slow ingame 2023-02-22 14:00:13
536 0100698009C6E000 Blasphemous nvdec playable 2021-03-01 12:15:31
958 010012800EBAE000 Disney TSUM TSUM FESTIVAL crash menus 2020-07-14 14:05:28
959 01009740120FE000 DISTRAINT 2 playable 2020-09-03 16:08:12
960 010075B004DD2000 DISTRAINT: Deluxe Edition playable 2020-06-15 23:42:24
961 010027400CDC6000 Divinity: Original Sin 2 - Definitive Edition services;crash;online-broken;regression menus ingame 2023-08-13 17:20:03 2025-02-03 22:12:30
962 01001770115C8000 Dodo Peak nvdec;UE4 playable 2022-10-04 16:13:05
963 010077B0100DA000 Dogurai playable 2020-10-04 02:40:16
964 010048100D51A000 Dokapon Up! Mugen no Roulette gpu;Needs Update menus 2022-12-08 19:39:10
1657 0100A73006E74000 Legendary Eleven playable 2021-06-08 12:09:03
1658 0100A7700B46C000 Legendary Fishing online playable 2021-04-14 15:08:46
1659 0100739018020000 LEGO® 2K Drive gpu;ldn-works ingame 2024-04-09 02:05:12
1660 01003A30012C0000 010085500130a000 LEGO® CITY Undercover nvdec playable 2024-09-30 08:44:27
1661 010070D009FEC000 LEGO® DC Super-Villains playable 2021-05-27 18:10:37
1662 010052A00B5D2000 LEGO® Harry Potter™ Collection crash ingame 2024-01-31 10:28:07
1663 010073C01AF34000 LEGO® Horizon Adventures™ vulkan-backend-bug;opengl-backend-bug;UE4 ingame 2025-01-07 04:24:56
1916 010073E008E6E000 Mugsters playable 2021-01-28 17:57:17
1917 0100A8400471A000 MUJO playable 2020-05-08 16:31:04
1918 0100211005E94000 Mulaka playable 2021-01-28 18:07:20
1919 01008e2013fb4000 Multi Quiz ldn-untested ingame 2025-02-03 22:26:00
1920 010038B00B9AE000 Mummy Pinball playable 2022-08-05 16:08:11
1921 01008E200C5C2000 Muse Dash playable 2020-06-06 14:41:29
1922 010035901046C000 Mushroom Quest playable 2020-05-17 13:07:08
2032 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2033 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2034 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2035 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
2036 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2037 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2038 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2537 0100C3E00B700000 SEGA AGES Space Harrier playable 2021-01-11 12:57:40
2538 010054400D2E6000 SEGA AGES Virtua Racing online-broken playable 2023-01-29 17:08:39
2539 01001E700AC60000 SEGA AGES Wonder Boy: Monster Land online playable 2021-05-05 16:28:25
2540 0100B3C014BDA000 SEGA Genesis™ – Nintendo Switch Online crash;regression nothing ingame 2022-04-11 07:27:21 2025-02-03 22:13:30
2541 0100F7300B24E000 SEGA Mega Drive Classics online playable 2021-01-05 11:08:00
2542 01009840046BC000 Semispheres playable 2021-01-06 23:08:31
2543 0100D1800D902000 SENRAN KAGURA Peach Ball playable 2021-06-03 15:12:10
2969 0100C38004DCC000 The Flame In The Flood: Complete Edition gpu;nvdec;UE4 ingame 2022-08-22 16:23:49
2970 010007700D4AC000 The Forbidden Arts playable 2021-01-26 16:26:24
2971 010030700CBBC000 The friends of Ringo Ishikawa playable 2022-08-22 16:33:17
2972 0100b620139d8000 The Game of Life 2 ldn-untested ingame 2025-02-03 22:30:00
2973 01006350148DA000 The Gardener and the Wild Vines gpu ingame 2024-04-29 16:32:10
2974 0100B13007A6A000 The Gardens Between playable 2021-01-29 16:16:53
2975 010036E00FB20000 The Great Ace Attorney Chronicles playable 2023-06-22 21:26:29
2987 010015D003EE4000 The Jackbox Party Pack 2 online-working playable 2022-08-22 18:23:40
2988 0100CC80013D6000 The Jackbox Party Pack 3 slow;online-working playable 2022-08-22 18:41:06
2989 0100E1F003EE8000 The Jackbox Party Pack 4 online-working playable 2022-08-22 18:56:34
2990 01006fe0096ac000 The Jackbox Party Pack 5 ldn-untested boots 2025-02-03 22:32:00
2991 01005a400db52000 The Jackbox Party Pack 6 ldn-untested boots 2025-02-03 22:32:00
2992 010052C00B184000 The Journey Down: Chapter One nvdec playable 2021-02-24 13:32:41
2993 01006BC00B188000 The Journey Down: Chapter Three nvdec playable 2021-02-24 13:45:27
2994 01009AB00B186000 The Journey Down: Chapter Two nvdec playable 2021-02-24 13:32:13
3167 010055E00CA68000 Trine 4: The Nightmare Prince gpu nothing 2025-01-07 05:47:46
3168 0100D9000A930000 Trine Enchanted Edition ldn-untested;nvdec playable 2021-06-03 11:28:15
3169 01002D7010A54000 Trinity Trigger crash ingame 2023-03-03 03:09:09
3170 010020700a5e0000 TRIVIAL PURSUIT Live! ldn-untested ingame 2025-02-03 22:35:00
3171 0100868013FFC000 TRIVIAL PURSUIT Live! 2 boots 2022-12-19 00:04:33
3172 0100F78002040000 Troll and I™ gpu;nvdec ingame 2021-06-04 16:58:50
3173 0100145011008000 Trollhunters: Defenders of Arcadia gpu;nvdec ingame 2020-11-30 13:27:09
3217 0100AB2010B4C000 Unlock The King playable 2020-09-01 13:58:27
3218 0100A3E011CB0000 Unlock the King 2 playable 2021-06-15 20:43:55
3219 01005AA00372A000 UNO® for Nintendo Switch nvdec;ldn-untested playable 2022-07-28 14:49:47
3220 0100b6e012ebe000 UNO ldn-untested ingame 2025-02-03 22:40:00
3221 0100E5D00CC0C000 Unravel Two nvdec playable 2024-05-23 15:45:05
3222 010001300CC4A000 Unruly Heroes playable 2021-01-07 18:09:31
3223 0100B410138C0000 Unspottable playable 2022-10-25 19:28:49
3382 0100F47016F26000 Yomawari 3 playable 2022-05-10 08:26:51
3383 010012F00B6F2000 Yomawari: The Long Night Collection playable 2022-09-03 14:36:59
3384 0100CC600ABB2000 Yonder: The Cloud Catcher Chronicles (Retail Only) playable 2021-01-28 14:06:25
3385 0100534009ff2000 Yonder: The Cloud Catcher Chronicles playable 2025-02-03 22:19:13
3386 0100BE50042F6000 Yono and the Celestial Elephants playable 2021-01-28 18:23:58
3387 0100F110029C8000 Yooka-Laylee playable 2021-01-28 14:21:45
3388 010022F00DA66000 Yooka-Laylee and the Impossible Lair playable 2021-03-05 17:32:21

View File

@@ -10,6 +10,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using VSyncMode = Ryujinx.Common.Configuration.VSyncMode;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{

View File

@@ -582,6 +582,10 @@ namespace Ryujinx.Ava
Rainbow.Disable();
Rainbow.Reset();
//Reload settings when the game is turned off
//(resets custom settings if there were any)
Program.ReloadConfig();
_isStopped = true;
Stop();
}

View File

@@ -1,7 +1,8 @@
<Styles
<Styles
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
xmlns:windowing="clr-namespace:FluentAvalonia.UI.Windowing;assembly=FluentAvalonia">
<Design.PreviewWith>
<Border Height="2000"
@@ -27,10 +28,11 @@
Height="28"
HorizontalAlignment="Right"
Content="Addy" />
<Button
<Button
Name="btnRem"
HorizontalAlignment="Right"
Content="Add" />
Content="Add"
Classes="red"/>
<TextBox
Width="100"
VerticalAlignment="Center"
@@ -41,7 +43,12 @@
</StackPanel>
</Grid>
<ui:NumberBox Value="1" />
<MenuItem
IconSource="Settings"
Header="123 0000"
ToolTip.Tip="What this"/>
</StackPanel>
</Border>
</Design.PreviewWith>
<Style Selector="DropDownButton">
@@ -373,6 +380,16 @@
<Setter Property="Background"
Value="{DynamicResource AppListHoverBackgroundColor}" />
</Style>
<Style Selector="Button.red /template/ ContentPresenter">
<Setter Property="CornerRadius" Value="4"/>
<Setter Property="Background" Value="red"/>
<Setter Property="Foreground" Value="White"/>
</Style>
<Style Selector="Button.red:pointerover /template/ ContentPresenter">
<Setter Property="CornerRadius" Value="4"/>
<Setter Property="Background" Value="{DynamicResource WarningBackgroundColor}" />
<Setter Property="Foreground" Value="White"/>
</Style>
<Styles.Resources>
<SolidColorBrush x:Key="ThemeAccentColorBrush"
Color="{DynamicResource SystemAccentColor}" />

View File

@@ -1,4 +1,4 @@
<ResourceDictionary xmlns="https://github.com/avaloniaui"
<ResourceDictionary xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Default">
@@ -12,11 +12,13 @@
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
<Color x:Key="AppListBackgroundColor">#b3ffffff</Color>
<Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color>
<Color x:Key="WarningBackgroundColor">#FF6347</Color>
<Color x:Key="SecondaryTextColor">#A0000000</Color>
<Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color>
<Color x:Key="Switch">#FF2EEAC9</Color>
<Color x:Key="Unbounded">#FFFF4554</Color>
<Color x:Key="Custom">#6483F5</Color>
<Color x:Key="Warning">#800080</Color>
</ResourceDictionary>
<ResourceDictionary x:Key="Light">
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush"
@@ -29,11 +31,13 @@
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
<Color x:Key="AppListBackgroundColor">#b3ffffff</Color>
<Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color>
<Color x:Key="WarningBackgroundColor">#FF6347</Color>
<Color x:Key="SecondaryTextColor">#A0000000</Color>
<Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color>
<Color x:Key="Switch">#13c3a4</Color>
<Color x:Key="Unbounded">#FFFF4554</Color>
<Color x:Key="Custom">#6483F5</Color>
<Color x:Key="Warning">#800080</Color>
</ResourceDictionary>
<ResourceDictionary x:Key="Dark">
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush"
@@ -46,11 +50,13 @@
<Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color>
<Color x:Key="AppListBackgroundColor">#0FFFFFFF</Color>
<Color x:Key="AppListHoverBackgroundColor">#1EFFFFFF</Color>
<Color x:Key="WarningBackgroundColor">#FF6347</Color>
<Color x:Key="SecondaryTextColor">#A0FFFFFF</Color>
<Color x:Key="FavoriteApplicationIconColor">#fffcd12a</Color>
<Color x:Key="Switch">#FF2EEAC9</Color>
<Color x:Key="Unbounded">#FFFF4554</Color>
<Color x:Key="Custom">#6483F5</Color>
<Color x:Key="Warning">#FFA500</Color>
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
</ResourceDictionary>

View File

@@ -584,7 +584,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "UI를 숨긴 상태에서 게임 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2259,7 +2259,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "PPTC 캐시 제거",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2284,7 +2284,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "앱의 모든 PPTC 캐시 파일 삭제",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2609,7 +2609,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "선택한 DLC 파일에서 RomFS 추출",
"no_NO": "Pakk ut RomFS filene fra valgt DLC fil",
"pl_PL": "",
"pt_BR": "",
@@ -2722,6 +2722,31 @@
"zh_TW": "建立桌面捷徑,啟動選取的應用程式"
}
},
{
"ID": "GameListContextMenuEditGameConfiguration",
"Translations": {
"ar_SA": "تعديل تكوين اللعبة",
"de_DE": "Spielkonfiguration bearbeiten",
"el_GR": "Επεξεργασία ρυθμίσεων παιχνιδιού",
"en_US": "Edit Game Configuration",
"es_ES": "Editar configuración del juego",
"fr_FR": "Modifier la configuration du jeu",
"he_IL": "ערוך את הגדרת המשחק",
"it_IT": "Modifica configurazione gioco",
"ja_JP": "ゲーム設定を編集",
"ko_KR": "게임 설정 편집",
"no_NO": "Rediger spillkonfig.",
"pl_PL": "Edytuj konfigurację gry",
"pt_BR": "Editar configuração do jogo",
"ru_RU": "Редактировать конфигурацию игры",
"sv_SE": "Redigera spelkonfiguration",
"th_TH": "แก้ไขการตั้งค่าเกม",
"tr_TR": "Oyunun yapılandırmasını düzenle",
"uk_UA": "Редагувати конфігурацію гри",
"zh_CN": "编辑游戏配置",
"zh_TW": "編輯遊戲設定"
}
},
{
"ID": "GameListContextMenuCreateShortcutToolTipMacOS",
"Translations": {
@@ -2747,6 +2772,31 @@
"zh_TW": "在 macOS 的應用程式資料夾中建立捷徑,啟動選取的應用程式"
}
},
{
"ID": "EditGameConfigurationToolTip",
"Translations": {
"ar_SA": "ينشئ تكوينًا مستقلًا للعبة الحالية",
"de_DE": "Erstellt eine unabhängige Konfiguration für das aktuelle Spiel",
"el_GR": "Δημιουργεί μια ανεξάρτητη διαμόρφωση για το τρέχον παιχνίδι",
"en_US": "Creates an independent configuration for the current game",
"es_ES": "Crea una configuración independiente para el juego actual",
"fr_FR": "Crée une configuration indépendante pour le jeu en cours",
"he_IL": "יוצר תצורה עצמאית למשחק הנוכחי",
"it_IT": "Crea una configurazione indipendente per il gioco attuale",
"ja_JP": "現在のゲーム用の独立した設定を作成します",
"ko_KR": "현재 게임에 대한 독립적인 설정을 생성합니다",
"no_NO": "Oppretter en uavhengig konfigurasjon for det gjeldende spillet",
"pl_PL": "Tworzy niezależną konfigurację dla bieżącej gry",
"pt_BR": "Cria uma configuração independente para o jogo atual",
"ru_RU": "Создает независимую конфигурацию для текущей игры",
"sv_SE": "Skapar en oberoende konfiguration för det aktuella spelet",
"th_TH": "สร้างการกำหนดค่าที่เป็นอิสระสำหรับเกมปัจจุบัน",
"tr_TR": "Mevcut oyun için bağımsız bir yapılandırma oluşturur",
"uk_UA": "Створює незалежну конфігурацію для поточної гри",
"zh_CN": "为当前游戏创建独立的配置",
"zh_TW": "為當前遊戲創建獨立的配置"
}
},
{
"ID": "GameListContextMenuShowCompatEntry",
"Translations": {
@@ -2759,7 +2809,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "호환성 항목 표시",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2784,7 +2834,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "일반적으로 도움말 메뉴를 통해 접근할 수 있는 호환성 목록에 선택한 게임을 표시합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2809,7 +2859,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "게임 통계 표시",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2834,7 +2884,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "그리드 보기 레이아웃에서 누락된 현재 선택된 게임에 대한 다양한 정보를 표시합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -3609,7 +3659,7 @@
"he_IL": "",
"it_IT": "Aggiornamenti e DLC che fanno riferimento a file mancanti verranno disabilitati automaticamente",
"ja_JP": "",
"ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 언로드",
"ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 불러오기 취소",
"no_NO": "DLC og oppdateringer som henviser til manglende filer, vil bli lastet ned automatisk",
"pl_PL": "",
"pt_BR": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente",
@@ -4384,7 +4434,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "스웨덴어",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -4409,7 +4459,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "노르웨이어",
"no_NO": "Norsk",
"pl_PL": "",
"pt_BR": "",
@@ -4484,7 +4534,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "매치 시스템 시간",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -6122,6 +6172,56 @@
"zh_TW": "關閉"
}
},
{
"ID": "SettingsButtonReset",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Reset Settings",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsButtonResetConfirm",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "I want to reset my settings.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsButtonOk",
"Translations": {
@@ -8034,7 +8134,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "비활성화",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -8059,7 +8159,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "레인보우",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -8084,7 +8184,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "레인보우 속도",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -8109,7 +8209,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "색상",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -13359,7 +13459,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "다음에서 모든 PPTC 데이터를 제거하려고 합니다:\n\n{0}\n\n계속하시겠습니까?",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -19359,7 +19459,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "LED 설정",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -22284,7 +22384,7 @@
"he_IL": "ממשק רשת",
"it_IT": "Interfaccia di rete:",
"ja_JP": "ネットワークインタフェース:",
"ko_KR": "네트워크 인터페이스:",
"ko_KR": "네트워크 인터페이스 :",
"no_NO": "Nettverksgrensesnitt",
"pl_PL": "Interfejs sieci:",
"pt_BR": "Interface de rede:",
@@ -23259,7 +23359,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "최종 업데이트 : {0}",
"no_NO": "Sist oppdatert: {0}",
"pl_PL": "",
"pt_BR": "",
@@ -23622,6 +23722,31 @@
"zh_TW": ""
}
},
{
"ID": "UserConfigurationHeader",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "User Config",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "ExtractAocListHeader",
"Translations": {
@@ -23634,7 +23759,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "추출할 DLC 선택",
"no_NO": "Velg en DLC og hente ut",
"pl_PL": "",
"pt_BR": "",

View File

@@ -4,16 +4,12 @@ using MsgPack;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Ava.Utilities.PlayReport;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
namespace Ryujinx.Ava
@@ -130,8 +126,8 @@ namespace Ryujinx.Ava
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return;
PlayReportAnalyzer.FormattedValue formattedValue =
PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
Analyzer.FormattedValue formattedValue =
PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
if (!formattedValue.Handled) return;

View File

@@ -23,6 +23,7 @@ using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using static System.Runtime.InteropServices.JavaScript.JSType;
namespace Ryujinx.Ava
{
@@ -32,6 +33,7 @@ namespace Ryujinx.Ava
public static double DesktopScaleFactor { get; set; } = 1.0;
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static string GlobalConfigurationPath { get; private set; }
public static bool PreviewerDetached { get; private set; }
public static bool UseHardwareAcceleration { get; private set; }
@@ -155,11 +157,42 @@ namespace Ryujinx.Ava
}
}
public static void ReloadGameConfig(string gamedir)
{
if (File.Exists(gamedir))
{
ConfigurationPath = gamedir;
}
}
public static string GetDirGameUserConfig(string gameId, bool rememberGlobalDir = false, bool changeFolderForGame = false)
{
string gameDir = Path.Combine(AppDataManager.GamesDirPath, gameId, ReleaseInformation.ConfigName);
// Should load with the game if there is a custom setting for the game
if (rememberGlobalDir)
{
GlobalConfigurationPath = ConfigurationPath;
}
if (changeFolderForGame)
{
ConfigurationPath = gameDir;
}
return gameDir;
}
public static void ReloadConfig()
{
//It is necessary that when a user setting appears, the global setting remains available
GlobalConfigurationPath = null;
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
// Now load the configuration as the other subsystems are now registered
if (File.Exists(localConfigurationPath))
{
@@ -232,8 +265,35 @@ namespace Ryujinx.Ava
_ => ConfigurationState.Instance.HideCursor,
};
// Check if memoryManagerMode was overridden.
if (CommandLineState.OverrideMemoryManagerMode is not null)
if (Enum.TryParse(CommandLineState.OverrideMemoryManagerMode, true, out MemoryManagerMode result))
{
ConfigurationState.Instance.System.MemoryManagerMode.Value = result;
}
// Check if hardware-acceleration was overridden.
// Check if PPTC was overridden.
if (CommandLineState.OverridePPTC is not null)
if (Enum.TryParse(CommandLineState.OverridePPTC, true, out bool result))
{
ConfigurationState.Instance.System.EnablePtc.Value = result;
}
// Check if region was overridden.
if (CommandLineState.OverrideSystemRegion is not null)
if (Enum.TryParse(CommandLineState.OverrideSystemRegion, true, out Ryujinx.HLE.HOS.SystemState.RegionCode result))
{
ConfigurationState.Instance.System.Region.Value = (Utilities.Configuration.System.Region)result;
}
//Check if language was overridden.
if (CommandLineState.OverrideSystemLanguage is not null)
if (Enum.TryParse(CommandLineState.OverrideSystemLanguage, true, out Ryujinx.HLE.HOS.SystemState.SystemLanguage result))
{
ConfigurationState.Instance.System.Language.Value = (Utilities.Configuration.System.Language)result;
}
// Check if hardware-acceleration was overridden. MemoryManagerMode ( outdated! )
if (CommandLineState.OverrideHardwareAcceleration != null)
UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
}

View File

@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
@@ -172,5 +172,10 @@
<ItemGroup>
<Folder Include="Assets\Fonts\Mono\" />
</ItemGroup>
<ItemGroup>
<Compile Update="UI\Windows\UserConfigWindows.axaml.cs">
<DependentUpon>UserConfigWindows.axaml</DependentUpon>
</Compile>
</ItemGroup>
</Project>

View File

@@ -19,6 +19,11 @@
Header="{ext:Locale GameListContextMenuCreateShortcut}"
Icon="{ext:Icon fa-solid fa-bookmark}"
ToolTip.Tip="{OnPlatform Default={ext:Locale GameListContextMenuCreateShortcutToolTip}, macOS={ext:Locale GameListContextMenuCreateShortcutToolTipMacOS}}" />
<MenuItem
Click="EditGameConfiguration_Click"
Header="{ext:Locale GameListContextMenuEditGameConfiguration}"
Icon="{ext:Icon fa-solid fa-gear}"
ToolTip.Tip="{ext:Locale EditGameConfigurationToolTip}" />
<MenuItem
IsVisible="{Binding HasCompatibilityEntry}"
Click="OpenApplicationCompatibility_Click"

View File

@@ -13,6 +13,7 @@ using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Compat;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using Ryujinx.HLE.HOS;
@@ -36,6 +37,21 @@ namespace Ryujinx.Ava.UI.Controls
AvaloniaXamlLoader.Load(this);
}
public void ToggleUserControl_Click(object sender, RoutedEventArgs args)
{
if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
return;
viewModel.SelectedApplication.Favorite = !viewModel.SelectedApplication.Favorite;
ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.IdString, appMetadata =>
{
appMetadata.Favorite = viewModel.SelectedApplication.Favorite;
});
viewModel.RefreshView();
}
public void ToggleFavorite_Click(object sender, RoutedEventArgs args)
{
if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
@@ -386,13 +402,27 @@ namespace Ryujinx.Ava.UI.Controls
viewModel.SelectedApplication.Icon
);
}
public async void EditGameConfiguration_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
{
await new UserConfigWindows(viewModel).ShowDialog((Window)viewModel.TopLevel);
//just checking for file presence
viewModel.SelectedApplication.UserConfig = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString,false,false));
viewModel.RefreshView();
}
}
public async void OpenApplicationCompatibility_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
await CompatibilityList.Show(viewModel.SelectedApplication.IdString);
}
public async void OpenApplicationData_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })

View File

@@ -7,6 +7,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
d:DesignHeight="450"
d:DesignWidth="800"
Focusable="True"
@@ -73,12 +74,18 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].((viewModels:MainWindowViewModel)DataContext).ShowNames}">
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="{Binding Name}"
TextAlignment="Center"
TextWrapping="Wrap" />
<StackPanel HorizontalAlignment="Center" VerticalAlignment="Center">
<TextBlock
Text="{Binding Name}"
TextAlignment="Center"
TextWrapping="Wrap" />
<TextBlock
IsVisible="{Binding UserConfig}"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />
</StackPanel>
</Panel>
</Grid>
</Border>
@@ -86,10 +93,28 @@
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="16"
FontSize="18"
Foreground="{DynamicResource FavoriteApplicationIconColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
<Grid IsVisible="{Binding !$parent[UserControl].((viewModels:MainWindowViewModel)DataContext).ShowNames}">
<Border
Margin="15,35,5,15"
HorizontalAlignment="Left"
VerticalAlignment="Bottom"
Width="90"
Height="20"
CornerRadius="4"
IsVisible="{Binding UserConfig}"
Background="{DynamicResource ThemeContentBackgroundColor}">
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Border>
</Grid>
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>

View File

@@ -6,6 +6,7 @@
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
d:DesignHeight="450"
d:DesignWidth="800"
Focusable="True"
@@ -145,6 +146,13 @@
Text="{Binding Converter={x:Static helpers:MultiplayerInfoConverter.Instance}}"
TextAlignment="Start"
TextWrapping="Wrap"/>
<TextBlock
HorizontalAlignment="Stretch"
IsVisible="{Binding UserConfig}"
Text="{ext:Locale UserConfigurationHeader}"
TextAlignment="Start"
TextWrapping="Wrap"
Foreground="{DynamicResource Warning}" />
</StackPanel>
<StackPanel
Grid.Column="4"

View File

@@ -4,6 +4,7 @@ using Avalonia.Input.Platform;
using Avalonia.Interactivity;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Compat;
using System;
@@ -42,6 +43,19 @@ namespace Ryujinx.Ava.UI.Controls
await CompatibilityList.Show((string)playabilityLabel.Tag);
}
public async void EditGameConfiguration_Click(object sender, RoutedEventArgs args)
{
if (sender is MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
{
await new UserConfigWindows(viewModel).ShowDialog((Window)viewModel.TopLevel);
//viewModel.SelectedApplication.UserConfig = File.Exists(Program.GetDirGameUserConfig(viewModel.SelectedApplication.IdString));
viewModel.RefreshView();
}
}
private async void IdString_OnClick(object sender, RoutedEventArgs e)
{
if (DataContext is not MainWindowViewModel mwvm)

View File

@@ -1076,7 +1076,7 @@ namespace Ryujinx.Ava.UI.ViewModels
_rendererWaitEvent.WaitOne();
AppHost?.Start();
AppHost?.DisposeContext();
}
@@ -1540,6 +1540,14 @@ namespace Ryujinx.Ava.UI.ViewModels
#if RELEASE
await PerformanceCheck();
#endif
// If a configuration is found in the "/games/xxxxxxxxxxxxxx" folder, the program will load the user setting.
string gameDir = Program.GetDirGameUserConfig(application.IdBaseString, true, true);
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
{
//Program.GetDirGameUserConfig(application.IdBaseString, false);
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, application.IdBaseString);
}
Logger.RestartTime();
@@ -1585,6 +1593,7 @@ namespace Ryujinx.Ava.UI.ViewModels
Thread gameThread = new(InitializeGame) { Name = "GUI.WindowThread" };
gameThread.Start();
}
public void SwitchToRenderer(bool startFullscreen) =>

View File

@@ -1,8 +1,10 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Media.Imaging;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using Gommon;
using CommunityToolkit.Mvvm.Input;
using Humanizer;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
@@ -26,10 +28,9 @@ using Ryujinx.HLE.HOS.Services.Time.TimeZone;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
@@ -69,6 +70,49 @@ namespace Ryujinx.Ava.UI.ViewModels
[ObservableProperty] private string _ldnServer;
public SettingsHacksViewModel DirtyHacks { get; }
public string GamePath { get; }
public string GameName { get; }
private Bitmap _gameIcon;
private string _gameTitle;
private string _gameId;
public Bitmap GameIcon
{
get => _gameIcon;
set
{
if (_gameIcon != value)
{
_gameIcon = value;
}
}
}
public string GameTitle
{
get => _gameTitle;
set
{
if (_gameTitle != value)
{
_gameTitle = value;
}
}
}
public string GameId
{
get => _gameId;
set
{
if (_gameId != value)
{
_gameId = value;
}
}
}
public int ResolutionScale
{
@@ -344,6 +388,37 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public SettingsViewModel(VirtualFileSystem virtualFileSystem, ContentManager contentManager, string gamePath, string gameName, string gameId, byte[] gameIconData) : this()
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
if (gameIconData != null && gameIconData.Length > 0)
{
using (var ms = new MemoryStream(gameIconData))
{
GameIcon = new Bitmap(ms);
}
}
GameTitle = gameName;
GameId = gameId;
string gameDir = Program.GetDirGameUserConfig(gameId,false,true);
if (ConfigurationFileFormat.TryLoad(gameDir, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, gameDir, gameId);
LoadCurrentConfiguration(); // Needed to load custom configuration
}
if (Program.PreviewerDetached)
{
Task.Run(LoadTimeZones);
DirtyHacks = new SettingsHacksViewModel(this);
}
}
public SettingsViewModel()
{
GameDirectories = [];
@@ -470,27 +545,30 @@ namespace Ryujinx.Ava.UI.ViewModels
{
ConfigurationState config = ConfigurationState.Instance;
// User Interface
EnableDiscordIntegration = config.EnableDiscordIntegration;
CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit;
RememberWindowState = config.RememberWindowState;
ShowTitleBar = config.ShowTitleBar;
HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
AutoloadDirectories.Clear();
AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
BaseStyleIndex = config.UI.BaseStyle.Value switch
if (string.IsNullOrEmpty(GameId))
{
"Auto" => 0,
"Light" => 1,
"Dark" => 2,
_ => 0
};
// User Interface
EnableDiscordIntegration = config.EnableDiscordIntegration;
CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit;
RememberWindowState = config.RememberWindowState;
ShowTitleBar = config.ShowTitleBar;
HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value);
AutoloadDirectories.Clear();
AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
BaseStyleIndex = config.UI.BaseStyle.Value switch
{
"Auto" => 0,
"Light" => 1,
"Dark" => 2,
_ => 0
};
}
// Input
EnableDockedMode = config.System.EnableDockedMode;
@@ -571,7 +649,7 @@ namespace Ryujinx.Ava.UI.ViewModels
LdnServer = config.Multiplayer.LdnServer;
}
public void SaveSettings()
public void SaveSettings2()
{
ConfigurationState config = ConfigurationState.Instance;
@@ -585,12 +663,12 @@ namespace Ryujinx.Ava.UI.ViewModels
if (GameDirectoryChanged)
{
config.UI.GameDirs.Value = [..GameDirectories];
config.UI.GameDirs.Value = [.. GameDirectories];
}
if (AutoloadDirectoryChanged)
{
config.UI.AutoloadDirs.Value = [..AutoloadDirectories];
config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
}
config.UI.BaseStyle.Value = BaseStyleIndex switch
@@ -601,6 +679,50 @@ namespace Ryujinx.Ava.UI.ViewModels
_ => "Auto"
};
if (!string.IsNullOrEmpty(GameId))
{
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
else
{
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
public void SaveSettings()
{
ConfigurationState config = ConfigurationState.Instance;
if (string.IsNullOrEmpty(GameId))
{
// User Interface
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit;
config.RememberWindowState.Value = RememberWindowState;
config.ShowTitleBar.Value = ShowTitleBar;
config.HideCursor.Value = (HideCursorMode)HideCursor;
if (GameDirectoryChanged)
{
config.UI.GameDirs.Value = [.. GameDirectories];
}
if (AutoloadDirectoryChanged)
{
config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
}
config.UI.BaseStyle.Value = BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
}
// Input
config.System.EnableDockedMode.Value = EnableDockedMode;
config.Hid.EnableKeyboard.Value = EnableKeyboard;
@@ -695,7 +817,9 @@ namespace Ryujinx.Ava.UI.ViewModels
config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
MainWindow.UpdateGraphicsConfig();
RyujinxApp.MainWindow.ViewModel.VSyncModeSettingChanged();
@@ -708,7 +832,11 @@ namespace Ryujinx.Ava.UI.ViewModels
private static void RevertIfNotSaved()
{
Program.ReloadConfig();
// maybe this is an unnecessary check(all options need to be tested)
if (string.IsNullOrEmpty(Program.GlobalConfigurationPath))
{
Program.ReloadConfig();
}
}
public void ApplyButton()
@@ -716,12 +844,50 @@ namespace Ryujinx.Ava.UI.ViewModels
SaveSettings();
}
public void DeleteConfigGame()
{
string gameDir = Program.GetDirGameUserConfig(GameId,false,false);
if (File.Exists(gameDir))
{
File.Delete(gameDir);
}
RevertIfNotSaved();
CloseWindow?.Invoke();
}
public void SaveUserConfig()
{
SaveSettings();
RevertIfNotSaved();
CloseWindow?.Invoke();
}
public void OkButton()
{
SaveSettings();
CloseWindow?.Invoke();
}
[ObservableProperty] private bool _wantsToReset;
public AsyncRelayCommand ResetButton => Commands.Create(async () =>
{
if (!WantsToReset) return;
CloseWindow?.Invoke();
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
RyujinxApp.MainWindow.LoadApplications();
await ContentDialogHelper.CreateInfoDialog(
$"Your {RyujinxApp.FullAppName} configuration has been reset.",
"",
string.Empty,
LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
"Configuration Reset");
});
public void CancelButton()
{
RevertIfNotSaved();

View File

@@ -108,24 +108,36 @@
</Style>
</ui:NavigationView.Styles>
</ui:NavigationView>
<ReversibleStackPanel
Grid.Row="2"
Margin="10"
Spacing="10"
Orientation="Horizontal"
HorizontalAlignment="Right"
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
<Button
Classes="accent"
Content="{ext:Locale SettingsButtonOk}"
Command="{Binding OkButton}" />
<Button
HotKey="Escape"
Content="{ext:Locale SettingsButtonCancel}"
Command="{Binding CancelButton}" />
<Button
Content="{ext:Locale SettingsButtonApply}"
Command="{Binding ApplyButton}" />
</ReversibleStackPanel>
<Grid Grid.Row="2"
ColumnDefinitions="Auto,*,Auto">
<StackPanel Grid.Column="0" Orientation="Horizontal">
<Button
IsEnabled="{Binding WantsToReset}"
Margin="10"
Content="{ext:Locale SettingsButtonReset}"
Command="{Binding ResetButton}" />
<CheckBox IsChecked="{Binding WantsToReset}"/>
<TextBlock Text="{ext:Locale SettingsButtonResetConfirm}"/>
</StackPanel>
<ReversibleStackPanel
Grid.Column="2"
Margin="10"
Spacing="10"
Orientation="Horizontal"
HorizontalAlignment="Right"
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
<Button
Classes="accent"
Content="{ext:Locale SettingsButtonOk}"
Command="{Binding OkButton}" />
<Button
HotKey="Escape"
Content="{ext:Locale SettingsButtonCancel}"
Command="{Binding CancelButton}" />
<Button
Content="{ext:Locale SettingsButtonApply}"
Command="{Binding ApplyButton}" />
</ReversibleStackPanel>
</Grid>
</Grid>
</window:StyleableAppWindow>

View File

@@ -0,0 +1,139 @@
<window:StyleableAppWindow
x:Class="Ryujinx.Ava.UI.Windows.UserConfigWindows"
xmlns="https://github.com/avaloniaui"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
xmlns:settings="clr-namespace:Ryujinx.Ava.UI.Views.Settings"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
Width="1100"
Height="768"
MinWidth="800"
MinHeight="480"
WindowStartupLocation="CenterOwner"
x:DataType="viewModels:SettingsViewModel"
mc:Ignorable="d"
Focusable="True">
<Design.DataContext>
<viewModels:SettingsViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch" MinWidth="600" RowDefinitions="Auto,*,Auto">
<ContentPresenter
x:Name="ContentPresenter"
Grid.Row="1"
IsVisible="False"
KeyboardNavigation.IsTabStop="False"/>
<Grid Name="Pages" IsVisible="False" Grid.Row="2">
<settings:SettingsSystemView Name="SystemPage" />
<settings:SettingsCPUView Name="CpuPage" />
<settings:SettingsGraphicsView Name="GraphicsPage" />
<settings:SettingsAudioView Name="AudioPage" />
<settings:SettingsNetworkView Name="NetworkPage" />
<settings:SettingsLoggingView Name="LoggingPage" />
<settings:SettingsHacksView Name="HacksPage" />
</Grid>
<ui:NavigationView
Grid.Row="1"
IsSettingsVisible="False"
Name="NavPanel"
IsBackEnabled="False"
PaneDisplayMode="Left"
Margin="2,10,10,0"
VerticalAlignment="Stretch"
HorizontalAlignment="Stretch"
OpenPaneLength="200"
IsPaneToggleButtonVisible="False">
<!-- For image -->
<ui:NavigationView.PaneHeader>
<Grid HorizontalAlignment="Center" VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="5"/>
</Grid.RowDefinitions>
<TextBlock Text="{Binding GameId}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,0,10"
TextAlignment="Center" Grid.Row="0" />
<Image Source="{Binding GameIcon}"
Width="160"
Height="160"
Grid.Row="1"
Margin="0,0,0,10"
HorizontalAlignment="Center" />
<TextBlock Text="{Binding GameTitle}"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Margin="0,0,0,10"
TextAlignment="Center" Grid.Row="2" />
<Separator Height="1" Grid.Row="3" Margin="0,0,0,10" HorizontalAlignment="Stretch"/>
</Grid>
</ui:NavigationView.PaneHeader>
<ui:NavigationView.MenuItems>
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabSystem}"
Tag="SystemPage"
IconSource="Settings" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabCpu}"
Tag="CpuPage">
<ui:NavigationViewItem.IconSource>
<ui:FontIconSource
FontFamily="avares://Ryujinx/Assets/Fonts#Segoe Fluent Icons"
Glyph="{helpers:GlyphValueConverter Chip}" />
</ui:NavigationViewItem.IconSource>
</ui:NavigationViewItem>
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabGraphics}"
Tag="GraphicsPage"
IconSource="Image" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabAudio}"
IconSource="Audio"
Tag="AudioPage" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabNetwork}"
Tag="NetworkPage"
IconSource="Globe" />
<ui:NavigationViewItem
Content="{ext:Locale SettingsTabLogging}"
Tag="LoggingPage"
IconSource="Document" />
<ui:NavigationViewItem
IsVisible="{Binding ShowDirtyHacks}"
Content="Dirty Hacks"
Tag="HacksPage"
IconSource="Code" />
</ui:NavigationView.MenuItems>
</ui:NavigationView>
<ReversibleStackPanel
Grid.Row="2"
Margin="10"
Spacing="10"
Orientation="Horizontal"
HorizontalAlignment="Right"
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
<Button
Content="{ext:Locale SettingsButtonSave}"
Command="{Binding SaveUserConfig}" />
<Button
HotKey="Escape"
Content="{ext:Locale SettingsButtonClose}"
Command="{Binding CancelButton}" />
<Button
Content="{ext:Locale UserProfilesDelete}"
Command="{Binding DeleteConfigGame}"
Classes="red"/>
</ReversibleStackPanel>
</Grid>
</window:StyleableAppWindow>

View File

@@ -0,0 +1,108 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.Input;
using Avalonia.Media.Imaging;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Projektanker.Icons.Avalonia;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using System;
using System.IO;
using System.Linq;
using Key = Avalonia.Input.Key;
namespace Ryujinx.Ava.UI.Windows
{
public partial class UserConfigWindows : StyleableAppWindow
{
internal readonly SettingsViewModel ViewModel;
public UserConfigWindows(MainWindowViewModel viewModel)
{
Title = RyujinxApp.FormatTitle(LocaleKeys.Settings);
DataContext = ViewModel = new SettingsViewModel(
viewModel.VirtualFileSystem,
viewModel.ContentManager,
viewModel.SelectedApplication.Path,
viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Icon);
ViewModel.CloseWindow += Close;
InitializeComponent();
Load();
#if DEBUG
this.AttachDevTools(new KeyGesture(Key.F12, KeyModifiers.Alt));
#endif
}
private void Load()
{
Pages.Children.Clear();
NavPanel.SelectionChanged += NavPanelOnSelectionChanged;
NavPanel.SelectedItem = NavPanel.MenuItems.ElementAt(0);
}
private void NavPanelOnSelectionChanged(object sender, NavigationViewSelectionChangedEventArgs e)
{
if (e.SelectedItem is NavigationViewItem navItem && navItem.Tag is not null)
{
switch (navItem.Tag.ToString())
{
//case nameof(InputPage):
// NavPanel.Content = InputPage;
// break;
case nameof(SystemPage):
SystemPage.ViewModel = ViewModel;
NavPanel.Content = SystemPage;
break;
case nameof(CpuPage):
NavPanel.Content = CpuPage;
break;
case nameof(GraphicsPage):
NavPanel.Content = GraphicsPage;
break;
case nameof(AudioPage):
NavPanel.Content = AudioPage;
break;
case nameof(NetworkPage):
NetworkPage.ViewModel = ViewModel;
NavPanel.Content = NetworkPage;
break;
case nameof(LoggingPage):
NavPanel.Content = LoggingPage;
break;
case nameof(HacksPage):
HacksPage.DataContext = ViewModel;
NavPanel.Content = HacksPage;
break;
default:
throw new NotImplementedException();
}
}
}
protected override void OnClosing(WindowClosingEventArgs e)
{
base.OnClosing(e);
}
}
}

View File

@@ -21,6 +21,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
public class ApplicationData
{
public bool Favorite { get; set; }
public bool UserConfig { get; set; }
public byte[] Icon { get; set; }
public string Name { get; set; } = "Unknown";

View File

@@ -505,7 +505,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
if (data.Id != 0)
{
ApplicationMetadata appMetadata = LoadAndSaveMetaData(data.IdString, appMetadata =>
{
{
appMetadata.Title = data.Name;
// Only do the migration if time_played has a value and timespan_played hasn't been updated yet.
@@ -529,10 +529,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
}
});
data.Favorite = appMetadata.Favorite;
data.TimePlayed = appMetadata.TimePlayed;
data.LastPlayed = appMetadata.LastPlayed;
data.UserConfig = File.Exists(Program.GetDirGameUserConfig(data.IdBaseString, false, false)); // just check for file presence
}
data.FileExtension = Path.GetExtension(applicationPath).TrimStart('.').ToUpper();

View File

@@ -6,11 +6,15 @@ namespace Ryujinx.Ava.Utilities
public static class CommandLineState
{
public static string[] Arguments { get; private set; }
public static int CountArguments { get; private set; }
public static bool? OverrideDockedMode { get; private set; }
public static bool? OverrideHardwareAcceleration { get; private set; }
public static string OverrideGraphicsBackend { get; private set; }
public static string OverrideBackendThreading { get; private set; }
public static string OverridePPTC { get; private set; }
public static string OverrideMemoryManagerMode { get; private set; }
public static string OverrideSystemRegion { get; private set; }
public static string OverrideSystemLanguage { get; private set; }
public static string OverrideHideCursor { get; private set; }
public static string BaseDirPathArg { get; private set; }
public static string Profile { get; private set; }
@@ -19,6 +23,11 @@ namespace Ryujinx.Ava.Utilities
public static bool StartFullscreenArg { get; private set; }
public static bool HideAvailableUpdates { get; private set; }
public static void ArgumentsClean()
{
}
public static void ParseArguments(string[] args)
{
List<string> arguments = [];
@@ -28,6 +37,11 @@ namespace Ryujinx.Ava.Utilities
{
string arg = args[i];
if (arg.Contains("-") || arg.Contains("--"))
{
CountArguments++;
}
switch (arg)
{
case "-r":
@@ -85,6 +99,47 @@ namespace Ryujinx.Ava.Utilities
OverrideBackendThreading = args[++i];
break;
case "--pptc":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverridePPTC = args[++i];
break;
case "-m":
case "--memory-manager-mode":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideMemoryManagerMode = args[++i];
break;
case "--system-region":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideSystemRegion = args[++i];
break;
case "--system-language":
if (i + 1 >= args.Length)
{
Logger.Error?.Print(LogClass.Application, $"Invalid option '{arg}'");
continue;
}
OverrideSystemLanguage = args[++i];
break;
case "-i":
case "--application-id":
LaunchApplicationId = args[++i];

View File

@@ -18,9 +18,15 @@ namespace Ryujinx.Ava.Utilities.Configuration
{
public partial class ConfigurationState
{
public void Load(ConfigurationFileFormat cff, string configurationFilePath)
public void Load(ConfigurationFileFormat cff, string configurationFilePath, string gameId="")
{
bool configurationFileUpdated = false;
bool LoadSetting = true;
if (!string.IsNullOrEmpty(gameId))
{
LoadSetting = false;
}
if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{
@@ -43,14 +49,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
configurationFileUpdated = true;
}
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = cff.CheckUpdatesOnStart;
ShowConfirmExit.Value = cff.ShowConfirmExit;
RememberWindowState.Value = cff.RememberWindowState;
ShowTitleBar.Value = cff.ShowTitleBar;
EnableHardwareAcceleration.Value = cff.EnableHardwareAcceleration;
HideCursor.Value = cff.HideCursor;
EnableDiscordIntegration.Value = LoadSetting ? cff.EnableDiscordIntegration : EnableDiscordIntegration.Value;
CheckUpdatesOnStart.Value = LoadSetting ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value;
ShowConfirmExit.Value = LoadSetting ? cff.ShowConfirmExit : ShowConfirmExit.Value;
RememberWindowState.Value = LoadSetting ? cff.RememberWindowState : RememberWindowState.Value;
ShowTitleBar.Value = LoadSetting ? cff.ShowTitleBar : ShowTitleBar.Value;
EnableHardwareAcceleration.Value = LoadSetting ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value;
HideCursor.Value = LoadSetting ? cff.HideCursor : HideCursor.Value;
Logger.EnableFileLog.Value = cff.EnableFileLog;
Logger.EnableDebug.Value = cff.LoggingEnableDebug;
Logger.EnableStub.Value = cff.LoggingEnableStub;
@@ -99,43 +105,44 @@ namespace Ryujinx.Ava.Utilities.Configuration
System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
System.IgnoreApplet.Value = cff.IgnoreApplet;
System.UseHypervisor.Value = cff.UseHypervisor;
UI.GuiColumns.FavColumn.Value = cff.GuiColumns.FavColumn;
UI.GuiColumns.IconColumn.Value = cff.GuiColumns.IconColumn;
UI.GuiColumns.AppColumn.Value = cff.GuiColumns.AppColumn;
UI.GuiColumns.DevColumn.Value = cff.GuiColumns.DevColumn;
UI.GuiColumns.VersionColumn.Value = cff.GuiColumns.VersionColumn;
UI.GuiColumns.TimePlayedColumn.Value = cff.GuiColumns.TimePlayedColumn;
UI.GuiColumns.LastPlayedColumn.Value = cff.GuiColumns.LastPlayedColumn;
UI.GuiColumns.FileExtColumn.Value = cff.GuiColumns.FileExtColumn;
UI.GuiColumns.FileSizeColumn.Value = cff.GuiColumns.FileSizeColumn;
UI.GuiColumns.PathColumn.Value = cff.GuiColumns.PathColumn;
UI.ColumnSort.SortColumnId.Value = cff.ColumnSort.SortColumnId;
UI.ColumnSort.SortAscending.Value = cff.ColumnSort.SortAscending;
UI.GameDirs.Value = cff.GameDirs;
UI.AutoloadDirs.Value = cff.AutoloadDirs ?? [];
UI.ShownFileTypes.NSP.Value = cff.ShownFileTypes.NSP;
UI.ShownFileTypes.PFS0.Value = cff.ShownFileTypes.PFS0;
UI.ShownFileTypes.XCI.Value = cff.ShownFileTypes.XCI;
UI.ShownFileTypes.NCA.Value = cff.ShownFileTypes.NCA;
UI.ShownFileTypes.NRO.Value = cff.ShownFileTypes.NRO;
UI.ShownFileTypes.NSO.Value = cff.ShownFileTypes.NSO;
UI.LanguageCode.Value = cff.LanguageCode;
UI.BaseStyle.Value = cff.BaseStyle;
UI.GameListViewMode.Value = cff.GameListViewMode;
UI.ShowNames.Value = cff.ShowNames;
UI.IsAscendingOrder.Value = cff.IsAscendingOrder;
UI.GridSize.Value = cff.GridSize;
UI.ApplicationSort.Value = cff.ApplicationSort;
UI.StartFullscreen.Value = cff.StartFullscreen;
UI.StartNoUI.Value = cff.StartNoUI;
UI.ShowConsole.Value = cff.ShowConsole;
UI.WindowStartup.WindowSizeWidth.Value = cff.WindowStartup.WindowSizeWidth;
UI.WindowStartup.WindowSizeHeight.Value = cff.WindowStartup.WindowSizeHeight;
UI.WindowStartup.WindowPositionX.Value = cff.WindowStartup.WindowPositionX;
UI.WindowStartup.WindowPositionY.Value = cff.WindowStartup.WindowPositionY;
UI.WindowStartup.WindowMaximized.Value = cff.WindowStartup.WindowMaximized;
UI.GuiColumns.FavColumn.Value = LoadSetting ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
UI.GuiColumns.IconColumn.Value = LoadSetting ? cff.GuiColumns.IconColumn : UI.GuiColumns.IconColumn.Value;
UI.GuiColumns.AppColumn.Value = LoadSetting ? cff.GuiColumns.AppColumn : UI.GuiColumns.AppColumn.Value;
UI.GuiColumns.DevColumn.Value = LoadSetting ? cff.GuiColumns.DevColumn : UI.GuiColumns.DevColumn.Value;
UI.GuiColumns.VersionColumn.Value = LoadSetting ? cff.GuiColumns.VersionColumn : UI.GuiColumns.VersionColumn.Value;
UI.GuiColumns.TimePlayedColumn.Value = LoadSetting ? cff.GuiColumns.TimePlayedColumn : UI.GuiColumns.TimePlayedColumn.Value;
UI.GuiColumns.LastPlayedColumn.Value = LoadSetting ? cff.GuiColumns.LastPlayedColumn : UI.GuiColumns.LastPlayedColumn.Value;
UI.GuiColumns.FileExtColumn.Value = LoadSetting ? cff.GuiColumns.FileExtColumn : UI.GuiColumns.FileExtColumn.Value;
UI.GuiColumns.FileSizeColumn.Value = LoadSetting ? cff.GuiColumns.FileSizeColumn : UI.GuiColumns.FileSizeColumn.Value;
UI.GuiColumns.PathColumn.Value = LoadSetting ? cff.GuiColumns.PathColumn : UI.GuiColumns.PathColumn.Value;
UI.ColumnSort.SortColumnId.Value = LoadSetting ? cff.ColumnSort.SortColumnId : UI.ColumnSort.SortColumnId.Value;
UI.ColumnSort.SortAscending.Value = LoadSetting ? cff.ColumnSort.SortAscending : UI.ColumnSort.SortAscending.Value;
UI.GameDirs.Value = LoadSetting ? cff.GameDirs : UI.GameDirs.Value;
UI.AutoloadDirs.Value = LoadSetting ? (cff.AutoloadDirs ?? []) : UI.AutoloadDirs.Value;
UI.ShownFileTypes.NSP.Value = LoadSetting ? cff.ShownFileTypes.NSP : UI.ShownFileTypes.NSP.Value;
UI.ShownFileTypes.PFS0.Value = LoadSetting ? cff.ShownFileTypes.PFS0 : UI.ShownFileTypes.PFS0.Value;
UI.ShownFileTypes.XCI.Value = LoadSetting ? cff.ShownFileTypes.XCI : UI.ShownFileTypes.XCI.Value;
UI.ShownFileTypes.NCA.Value = LoadSetting ? cff.ShownFileTypes.NCA : UI.ShownFileTypes.NCA.Value;
UI.ShownFileTypes.NRO.Value = LoadSetting ? cff.ShownFileTypes.NRO : UI.ShownFileTypes.NRO.Value;
UI.ShownFileTypes.NSO.Value = LoadSetting ? cff.ShownFileTypes.NSO : UI.ShownFileTypes.NSO.Value;
UI.LanguageCode.Value = LoadSetting ? cff.LanguageCode : UI.LanguageCode.Value;
UI.BaseStyle.Value = LoadSetting ? cff.BaseStyle : UI.BaseStyle.Value;
UI.GameListViewMode.Value = LoadSetting ? cff.GameListViewMode : UI.GameListViewMode.Value;
UI.ShowNames.Value = LoadSetting ? cff.ShowNames : UI.ShowNames.Value;
UI.IsAscendingOrder.Value = LoadSetting ? cff.IsAscendingOrder : UI.IsAscendingOrder.Value;
UI.GridSize.Value = LoadSetting ? cff.GridSize : UI.GridSize.Value;
UI.ApplicationSort.Value = LoadSetting ? cff.ApplicationSort : UI.ApplicationSort.Value;
UI.StartFullscreen.Value = LoadSetting ? cff.StartFullscreen : UI.StartFullscreen.Value;
UI.StartNoUI.Value = LoadSetting ? cff.StartNoUI : UI.StartNoUI.Value;
UI.ShowConsole.Value = LoadSetting ? cff.ShowConsole : UI.ShowConsole.Value;
UI.WindowStartup.WindowSizeWidth.Value = LoadSetting ? cff.WindowStartup.WindowSizeWidth : UI.WindowStartup.WindowSizeWidth.Value;
UI.WindowStartup.WindowSizeHeight.Value = LoadSetting ? cff.WindowStartup.WindowSizeHeight : UI.WindowStartup.WindowSizeHeight.Value;
UI.WindowStartup.WindowPositionX.Value = LoadSetting ? cff.WindowStartup.WindowPositionX : UI.WindowStartup.WindowPositionX.Value;
UI.WindowStartup.WindowPositionY.Value = LoadSetting ? cff.WindowStartup.WindowPositionY : UI.WindowStartup.WindowPositionY.Value;
UI.WindowStartup.WindowMaximized.Value = LoadSetting ? cff.WindowStartup.WindowMaximized : UI.WindowStartup.WindowMaximized.Value;
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.Hotkeys.Value = cff.Hotkeys;

View File

@@ -1,85 +0,0 @@
using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
namespace Ryujinx.Ava.Utilities
{
public static class PlayReport
{
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
.AddSpec(
"01007ef00011e000",
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
)
.AddSpec(
"0100f2c0115b6000",
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec(
"010075000ecbe000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec(
"010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
);
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
=> value.StringValue switch
{
// Single Player
"Single" => "Single Player",
// Multiplayer
"Multi-2players" => "Multiplayer 2 Players",
"Multi-3players" => "Multiplayer 3 Players",
"Multi-4players" => "Multiplayer 4 Players",
// Wireless/LAN Play
"Local-Single" => "Wireless/LAN Play",
"Local-2players" => "Wireless/LAN Play 2 Players",
// CC Classes
"50cc" => "50cc",
"100cc" => "100cc",
"150cc" => "150cc",
"Mirror" => "Mirror (150cc)",
"200cc" => "200cc",
// Modes
"GrandPrix" => "Grand Prix",
"TimeAttack" => "Time Trials",
"VS" => "VS Races",
"Battle" => "Battle Mode",
"RaceStart" => "Selecting a Course",
"Race" => "Racing",
_ => PlayReportFormattedValue.ForceReset
};
}
}

View File

@@ -6,27 +6,27 @@ using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Ryujinx.Ava.Utilities
namespace Ryujinx.Ava.Utilities.PlayReport
{
/// <summary>
/// The entrypoint for the Play Report analysis system.
/// </summary>
public class PlayReportAnalyzer
public class Analyzer
{
private readonly List<PlayReportGameSpec> _specs = [];
private readonly List<GameSpec> _specs = [];
/// <summary>
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(string titleId, Func<GameSpec, GameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
_specs.Add(transform(new GameSpec { TitleIds = [titleId] }));
return this;
}
@@ -35,13 +35,13 @@ namespace Ryujinx.Ava.Utilities
/// </summary>
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(string titleId, Action<GameSpec> transform)
{
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
_specs.Add(new GameSpec { TitleIds = [titleId] }.Apply(transform));
return this;
}
@@ -50,15 +50,15 @@ namespace Ryujinx.Ava.Utilities
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(IEnumerable<string> titleIds,
Func<GameSpec, GameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
_specs.Add(transform(new GameSpec { TitleIds = [..tids] }));
return this;
}
@@ -67,20 +67,20 @@ namespace Ryujinx.Ava.Utilities
/// </summary>
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
/// <param name="transform">The configuration function for the analysis spec.</param>
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
public Analyzer AddSpec(IEnumerable<string> titleIds, Action<GameSpec> transform)
{
string[] tids = titleIds.ToArray();
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
_specs.Add(new GameSpec { TitleIds = [..tids] }.Apply(transform));
return this;
}
/// <summary>
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID.
/// </summary>
/// <param name="runningGameId">The game currently running.</param>
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
@@ -95,25 +95,44 @@ namespace Ryujinx.Ava.Utilities
if (!playReport.IsDictionary)
return FormattedValue.Unhandled;
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
return FormattedValue.Unhandled;
foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
foreach (GameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
{
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
continue;
return formatSpec.ValueFormatter(new PlayReportValue
return formatSpec.ValueFormatter(new Value
{
Application = appMeta, PackedValue = valuePackObject
});
}
foreach (GameSpec.MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
{
List<MessagePackObject> packedObjects = [];
foreach (var reportKey in formatSpec.ReportKeys)
{
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(valuePackObject);
}
if (packedObjects.Count != formatSpec.ReportKeys.Length)
return FormattedValue.Unhandled;
return formatSpec.ValueFormatter(packedObjects
.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
.ToArray());
}
return FormattedValue.Unhandled;
}
/// <summary>
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
/// </summary>
public readonly struct FormattedValue
{
@@ -123,7 +142,7 @@ namespace Ryujinx.Ava.Utilities
public bool Handled { get; private init; }
/// <summary>
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
/// </summary>
public bool Reset { get; private init; }
@@ -151,42 +170,43 @@ namespace Ryujinx.Ava.Utilities
public static FormattedValue Unhandled => default;
/// <summary>
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
/// </summary>
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
/// <summary>
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
/// </summary>
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
/// <summary>
/// A delegate factory you can use to always return the specified
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
/// </summary>
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
}
}
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class PlayReportGameSpec
public class GameSpec
{
public required string[] TitleIds { get; init; }
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
/// Add a value formatter to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
@@ -196,15 +216,15 @@ namespace Ryujinx.Ava.Utilities
}
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
PlayReportValueFormatter valueFormatter)
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(int priority, string reportKey,
ValueFormatter valueFormatter)
{
SimpleValueFormatters.Add(new FormatterSpec
{
@@ -212,6 +232,40 @@ namespace Ryujinx.Ava.Utilities
});
return this;
}
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = SimpleValueFormatters.Count, ReportKeys = reportKeys, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
MultiValueFormatter valueFormatter)
{
MultiValueFormatters.Add(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, ValueFormatter = valueFormatter
});
return this;
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
@@ -220,16 +274,26 @@ namespace Ryujinx.Ava.Utilities
{
public required int Priority { get; init; }
public required string ReportKey { get; init; }
public PlayReportValueFormatter ValueFormatter { get; init; }
public ValueFormatter ValueFormatter { get; init; }
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public struct MultiFormatterSpec
{
public required int Priority { get; init; }
public required string[] ReportKeys { get; init; }
public MultiValueFormatter ValueFormatter { get; init; }
}
}
/// <summary>
/// The input data to a <see cref="PlayReportValueFormatter"/>,
/// The input data to a <see cref="ValueFormatter"/>,
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
/// </summary>
public class PlayReportValue
public class Value
{
/// <summary>
/// The currently running application's <see cref="ApplicationMetadata"/>.
@@ -245,7 +309,7 @@ namespace Ryujinx.Ava.Utilities
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
///
/// Does not seem to work well with comparing numeric types,
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
/// so use XValue properties for that.
/// </summary>
public object BoxedValue => PackedValue.ToObject();
@@ -269,14 +333,26 @@ namespace Ryujinx.Ava.Utilities
}
/// <summary>
/// The delegate type that powers the entire analysis system (as it currently is).<br/>
/// The delegate type that powers single value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
public delegate Analyzer.FormattedValue ValueFormatter(Value value);
/// <summary>
/// The delegate type that powers multiple value formatters.<br/>
/// Takes in the result value from the Play Report, and outputs:
/// <br/>
/// a formatted string,
/// <br/>
/// a signal that nothing was available to handle it,
/// <br/>
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
/// </summary>
public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
}

View File

@@ -0,0 +1,129 @@
using static Ryujinx.Ava.Utilities.PlayReport.Analyzer;
namespace Ryujinx.Ava.Utilities.PlayReport
{
public static class PlayReports
{
public static Analyzer Analyzer { get; } = new Analyzer()
.AddSpec(
"01007ef00011e000",
spec => spec
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
// reset to normal status when switching between normal & master mode in title screen
.AddValueFormatter("AoCVer", FormattedValue.AlwaysResets)
)
.AddSpec(
"0100f2c0115b6000",
spec => spec
.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
.AddSpec(
"0100000000010000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
)
.AddSpec(
"010075000ecbe000",
spec =>
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
)
.AddSpec(
"010028600ebda000",
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
)
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
)
.AddSpec(
["0100a3d008c5c000", "01008f6008c5e000"],
spec => spec
.AddValueFormatter("area_no", PokemonSVArea)
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
);
private static FormattedValue BreathOfTheWild_MasterMode(Value value)
=> value.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
private static FormattedValue TearsOfTheKingdom_CurrentField(Value value) =>
value.DoubleValue switch
{
> 800d => "Exploring the Sky Islands",
< -201d => "Exploring the Depths",
_ => "Roaming Hyrule"
};
private static FormattedValue SuperMarioOdyssey_AssistMode(Value value)
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
private static FormattedValue SuperMarioOdysseyChina_AssistMode(Value value)
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
private static FormattedValue SuperMario3DWorldOrBowsersFury(Value value)
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
private static FormattedValue MarioKart8Deluxe_Mode(Value value)
=> value.StringValue switch
{
// Single Player
"Single" => "Single Player",
// Multiplayer
"Multi-2players" => "Multiplayer 2 Players",
"Multi-3players" => "Multiplayer 3 Players",
"Multi-4players" => "Multiplayer 4 Players",
// Wireless/LAN Play
"Local-Single" => "Wireless/LAN Play",
"Local-2players" => "Wireless/LAN Play 2 Players",
// CC Classes
"50cc" => "50cc",
"100cc" => "100cc",
"150cc" => "150cc",
"Mirror" => "Mirror (150cc)",
"200cc" => "200cc",
// Modes
"GrandPrix" => "Grand Prix",
"TimeAttack" => "Time Trials",
"VS" => "VS Races",
"Battle" => "Battle Mode",
"RaceStart" => "Selecting a Course",
"Race" => "Racing",
_ => FormattedValue.ForceReset
};
private static FormattedValue PokemonSVUnionCircle(Value value)
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static FormattedValue PokemonSVArea(Value value)
=> value.StringValue switch
{
// Base Game Locations
"a_w01" => "South Area One",
"a_w02" => "Mesagoza",
"a_w03" => "The Pokemon League",
"a_w04" => "South Area Two",
"a_w05" => "South Area Four",
"a_w06" => "South Area Six",
"a_w07" => "South Area Five",
"a_w08" => "South Area Three",
"a_w09" => "West Area One",
"a_w10" => "Asado Desert",
"a_w11" => "West Area Two",
"a_w12" => "Medali",
"a_w13" => "Tagtree Thicket",
"a_w14" => "East Area Three",
"a_w15" => "Artazon",
"a_w16" => "East Area Two",
"a_w18" => "Casseroya Lake",
"a_w19" => "Glaseado Mountain",
"a_w20" => "North Area Three",
"a_w21" => "North Area One",
"a_w22" => "North Area Two",
"a_w23" => "The Great Crater of Paldea",
"a_w24" => "South Paldean Sea",
"a_w25" => "West Paldean Sea",
"a_w26" => "East Paldean Sea",
"a_w27" => "Nouth Paldean Sea",
//TODO DLC Locations
_ => FormattedValue.ForceReset
};
}
}

View File

@@ -12,7 +12,7 @@ namespace Ryujinx.Ava.Utilities
public static class ShortcutHelper
{
[SupportedOSPlatform("windows")]
private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath)
private static void CreateShortcutWindows(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string cleanedAppName, string desktopPath, string args = "")
{
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, AppDomain.CurrentDomain.FriendlyName + ".exe");
iconPath += ".ico";
@@ -22,13 +22,13 @@ namespace Ryujinx.Ava.Utilities
image.Resize(new SKImageInfo(128, 128), SKFilterQuality.High);
SaveBitmapAsIcon(image, iconPath);
Shortcut shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId), iconPath, 0);
Shortcut shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath, applicationId, args), iconPath, 0);
shortcut.StringData.NameString = cleanedAppName;
shortcut.WriteToFile(Path.Combine(desktopPath, cleanedAppName + ".lnk"));
}
[SupportedOSPlatform("linux")]
private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName)
private static void CreateShortcutLinux(string applicationFilePath, string applicationId, byte[] iconData, string iconPath, string desktopPath, string cleanedAppName, string args = "")
{
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx.sh");
string desktopFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.desktop");
@@ -40,11 +40,11 @@ namespace Ryujinx.Ava.Utilities
data.SaveTo(file);
using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId)}");
outputFile.Write(desktopFile, cleanedAppName, iconPath, $"{basePath} {GetArgsString(applicationFilePath, applicationId, args)}");
}
[SupportedOSPlatform("macos")]
private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName)
private static void CreateShortcutMacos(string appFilePath, string applicationId, byte[] iconData, string desktopPath, string cleanedAppName, string args = "")
{
string basePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx");
string plistFile = EmbeddedResources.ReadAllText("Ryujinx/Assets/ShortcutFiles/shortcut-template.plist");
@@ -63,7 +63,7 @@ namespace Ryujinx.Ava.Utilities
string scriptPath = Path.Combine(scriptFolderPath, ScriptName);
using StreamWriter scriptFile = new(scriptPath);
scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId));
scriptFile.Write(shortcutScript, basePath, GetArgsString(appFilePath, applicationId, args));
// Set execute permission
FileInfo fileInfo = new(scriptPath);
@@ -87,7 +87,7 @@ namespace Ryujinx.Ava.Utilities
outputFile.Write(plistFile, ScriptName, cleanedAppName, IconName);
}
public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData)
public static void CreateAppShortcut(string applicationFilePath, string applicationName, string applicationId, byte[] iconData, string args = "")
{
string desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory);
string cleanedAppName = string.Join("_", applicationName.Split(Path.GetInvalidFileNameChars()));
@@ -96,7 +96,7 @@ namespace Ryujinx.Ava.Utilities
{
string iconPath = Path.Combine(AppDataManager.BaseDirPath, "games", applicationId, "app");
CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath);
CreateShortcutWindows(applicationFilePath, applicationId, iconData, iconPath, cleanedAppName, desktopPath, args);
return;
}
@@ -106,14 +106,14 @@ namespace Ryujinx.Ava.Utilities
string iconPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".local", "share", "icons", "Ryujinx");
Directory.CreateDirectory(iconPath);
CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName);
CreateShortcutLinux(applicationFilePath, applicationId, iconData, Path.Combine(iconPath, applicationId), desktopPath, cleanedAppName, args);
return;
}
if (OperatingSystem.IsMacOS())
{
CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName);
CreateShortcutMacos(applicationFilePath, applicationId, iconData, desktopPath, cleanedAppName, args);
return;
}
@@ -121,7 +121,7 @@ namespace Ryujinx.Ava.Utilities
throw new NotImplementedException("Shortcut support has not been implemented yet for this OS.");
}
private static string GetArgsString(string appFilePath, string applicationId)
private static string GetArgsString(string appFilePath, string applicationId, string config = "")
{
// args are first defined as a list, for easier adjustments in the future
List<string> argsList = [];
@@ -132,6 +132,11 @@ namespace Ryujinx.Ava.Utilities
argsList.Add($"\"{CommandLineState.BaseDirPathArg}\"");
}
if (!string.IsNullOrEmpty(config))
{
argsList.Add(config);
}
if (appFilePath.ToLower().EndsWith(".xci"))
{
argsList.Add("--application-id");