Compare commits
13 Commits
Canary-1.2
...
8cd08b1e6d
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8cd08b1e6d | ||
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aa8ba8b503 | ||
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a4211fec33 | ||
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54b233dd78 | ||
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d1da937fce | ||
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4a8f98126f | ||
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e55629a908 | ||
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c638a7daf8 | ||
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5e5e180fea | ||
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131fe71205 | ||
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6af388c623 | ||
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45cec4e7cf | ||
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6d78e71fc7 |
@@ -3,6 +3,7 @@
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="Alimer.Bindings.SDL" Version="3.7.1" />
|
||||
<PackageVersion Include="Avalonia" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
|
||||
|
||||
@@ -75,6 +75,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{3BF24278-547D-42C2-9D43-182B978F54DD}"
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||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
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||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
|
||||
@@ -259,6 +261,10 @@ Global
|
||||
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -332,6 +332,7 @@
|
||||
0100E680149DC000,"Arcaea",,playable,2023-03-16 19:31:21
|
||||
01003C2010C78000,"Archaica: The Path Of Light",crash,nothing,2020-10-16 13:22:26
|
||||
01004DA012976000,"Area 86",,playable,2020-12-16 16:45:52
|
||||
01008d8006a6a000,"Arena of Valor",crash,boots,2025-02-03 22:19:34
|
||||
0100691013C46000,"ARIA CHRONICLE",,playable,2022-11-16 13:50:55
|
||||
0100D4A00B284000,"ARK: Survival Evolved",gpu;nvdec;online-broken;UE4;ldn-untested,ingame,2024-04-16 00:53:56
|
||||
0100C56012C96000,"Arkanoid vs. Space Invaders",services,ingame,2021-01-21 12:50:30
|
||||
@@ -426,6 +427,7 @@
|
||||
0100E48013A34000,"Balan Wonderworld Demo",gpu;services;UE4;demo,ingame,2023-02-16 20:05:07
|
||||
0100CD801CE5E000,"Balatro",,ingame,2024-04-21 02:01:53
|
||||
010010A00DA48000,"Baldur's Gate and Baldur's Gate II: Enhanced Editions",32-bit,playable,2022-09-12 23:52:15
|
||||
0100fd1014726000,"Baldur's Gate: Dark Alliance",ldn-untested,ingame,2025-02-03 22:21:00
|
||||
0100BC400FB64000,"Balthazar's Dream",,playable,2022-09-13 00:13:22
|
||||
01008D30128E0000,"Bamerang",,playable,2022-10-26 00:29:39
|
||||
010013C010C5C000,"Banner of the Maid",,playable,2021-06-14 15:23:37
|
||||
@@ -528,6 +530,7 @@
|
||||
01005950022EC000,"Blade Strangers",nvdec,playable,2022-07-17 19:02:43
|
||||
0100DF0011A6A000,"Bladed Fury",,playable,2022-10-26 11:36:26
|
||||
0100CFA00CC74000,"Blades of Time",deadlock;online,boots,2022-07-17 19:19:58
|
||||
01003d700dd8a000,"Blades",,boots,2025-02-03 22:22:00
|
||||
01006CC01182C000,"Blair Witch",nvdec;UE4,playable,2022-10-01 14:06:16
|
||||
010039501405E000,"Blanc",gpu;slow,ingame,2023-02-22 14:00:13
|
||||
0100698009C6E000,"Blasphemous",nvdec,playable,2021-03-01 12:15:31
|
||||
@@ -955,7 +958,7 @@
|
||||
010012800EBAE000,"Disney TSUM TSUM FESTIVAL",crash,menus,2020-07-14 14:05:28
|
||||
01009740120FE000,"DISTRAINT 2",,playable,2020-09-03 16:08:12
|
||||
010075B004DD2000,"DISTRAINT: Deluxe Edition",,playable,2020-06-15 23:42:24
|
||||
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,menus,2023-08-13 17:20:03
|
||||
010027400CDC6000,"Divinity: Original Sin 2 - Definitive Edition",services;crash;online-broken;regression,ingame,2025-02-03 22:12:30
|
||||
01001770115C8000,"Dodo Peak",nvdec;UE4,playable,2022-10-04 16:13:05
|
||||
010077B0100DA000,"Dogurai",,playable,2020-10-04 02:40:16
|
||||
010048100D51A000,"Dokapon Up! Mugen no Roulette",gpu;Needs Update,menus,2022-12-08 19:39:10
|
||||
@@ -1654,7 +1657,7 @@
|
||||
0100A73006E74000,"Legendary Eleven",,playable,2021-06-08 12:09:03
|
||||
0100A7700B46C000,"Legendary Fishing",online,playable,2021-04-14 15:08:46
|
||||
0100739018020000,"LEGO® 2K Drive",gpu;ldn-works,ingame,2024-04-09 02:05:12
|
||||
01003A30012C0000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
|
||||
010085500130a000,"LEGO® CITY Undercover",nvdec,playable,2024-09-30 08:44:27
|
||||
010070D009FEC000,"LEGO® DC Super-Villains",,playable,2021-05-27 18:10:37
|
||||
010052A00B5D2000,"LEGO® Harry Potter™ Collection",crash,ingame,2024-01-31 10:28:07
|
||||
010073C01AF34000,"LEGO® Horizon Adventures™",vulkan-backend-bug;opengl-backend-bug;UE4,ingame,2025-01-07 04:24:56
|
||||
@@ -1913,6 +1916,7 @@
|
||||
010073E008E6E000,"Mugsters",,playable,2021-01-28 17:57:17
|
||||
0100A8400471A000,"MUJO",,playable,2020-05-08 16:31:04
|
||||
0100211005E94000,"Mulaka",,playable,2021-01-28 18:07:20
|
||||
01008e2013fb4000,"Multi Quiz",ldn-untested,ingame,2025-02-03 22:26:00
|
||||
010038B00B9AE000,"Mummy Pinball",,playable,2022-08-05 16:08:11
|
||||
01008E200C5C2000,"Muse Dash",,playable,2020-06-06 14:41:29
|
||||
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
|
||||
@@ -2028,6 +2032,7 @@
|
||||
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
|
||||
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
|
||||
0100C9A00ECE6000,"Nintendo 64™ – Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
|
||||
0100e0601c632000,"Nintendo 64™ – Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
|
||||
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
|
||||
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
|
||||
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
|
||||
@@ -2532,7 +2537,7 @@
|
||||
0100C3E00B700000,"SEGA AGES Space Harrier",,playable,2021-01-11 12:57:40
|
||||
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
|
||||
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
|
||||
0100B3C014BDA000,"SEGA Genesis™ – Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
|
||||
0100B3C014BDA000,"SEGA Genesis™ – Nintendo Switch Online",crash;regression,ingame,2025-02-03 22:13:30
|
||||
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
|
||||
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
|
||||
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
|
||||
@@ -2964,6 +2969,7 @@
|
||||
0100C38004DCC000,"The Flame In The Flood: Complete Edition",gpu;nvdec;UE4,ingame,2022-08-22 16:23:49
|
||||
010007700D4AC000,"The Forbidden Arts",,playable,2021-01-26 16:26:24
|
||||
010030700CBBC000,"The friends of Ringo Ishikawa",,playable,2022-08-22 16:33:17
|
||||
0100b620139d8000,"The Game of Life 2",ldn-untested,ingame,2025-02-03 22:30:00
|
||||
01006350148DA000,"The Gardener and the Wild Vines",gpu,ingame,2024-04-29 16:32:10
|
||||
0100B13007A6A000,"The Gardens Between",,playable,2021-01-29 16:16:53
|
||||
010036E00FB20000,"The Great Ace Attorney Chronicles",,playable,2023-06-22 21:26:29
|
||||
@@ -2981,6 +2987,8 @@
|
||||
010015D003EE4000,"The Jackbox Party Pack 2",online-working,playable,2022-08-22 18:23:40
|
||||
0100CC80013D6000,"The Jackbox Party Pack 3",slow;online-working,playable,2022-08-22 18:41:06
|
||||
0100E1F003EE8000,"The Jackbox Party Pack 4",online-working,playable,2022-08-22 18:56:34
|
||||
01006fe0096ac000,"The Jackbox Party Pack 5",ldn-untested,boots,2025-02-03 22:32:00
|
||||
01005a400db52000,"The Jackbox Party Pack 6",ldn-untested,boots,2025-02-03 22:32:00
|
||||
010052C00B184000,"The Journey Down: Chapter One",nvdec,playable,2021-02-24 13:32:41
|
||||
01006BC00B188000,"The Journey Down: Chapter Three",nvdec,playable,2021-02-24 13:45:27
|
||||
01009AB00B186000,"The Journey Down: Chapter Two",nvdec,playable,2021-02-24 13:32:13
|
||||
@@ -3159,6 +3167,7 @@
|
||||
010055E00CA68000,"Trine 4: The Nightmare Prince",gpu,nothing,2025-01-07 05:47:46
|
||||
0100D9000A930000,"Trine Enchanted Edition",ldn-untested;nvdec,playable,2021-06-03 11:28:15
|
||||
01002D7010A54000,"Trinity Trigger",crash,ingame,2023-03-03 03:09:09
|
||||
010020700a5e0000,"TRIVIAL PURSUIT Live!",ldn-untested,ingame,2025-02-03 22:35:00
|
||||
0100868013FFC000,"TRIVIAL PURSUIT Live! 2",,boots,2022-12-19 00:04:33
|
||||
0100F78002040000,"Troll and I™",gpu;nvdec,ingame,2021-06-04 16:58:50
|
||||
0100145011008000,"Trollhunters: Defenders of Arcadia",gpu;nvdec,ingame,2020-11-30 13:27:09
|
||||
@@ -3208,6 +3217,7 @@
|
||||
0100AB2010B4C000,"Unlock The King",,playable,2020-09-01 13:58:27
|
||||
0100A3E011CB0000,"Unlock the King 2",,playable,2021-06-15 20:43:55
|
||||
01005AA00372A000,"UNO® for Nintendo Switch",nvdec;ldn-untested,playable,2022-07-28 14:49:47
|
||||
0100b6e012ebe000,"UNO",ldn-untested,ingame,2025-02-03 22:40:00
|
||||
0100E5D00CC0C000,"Unravel Two",nvdec,playable,2024-05-23 15:45:05
|
||||
010001300CC4A000,"Unruly Heroes",,playable,2021-01-07 18:09:31
|
||||
0100B410138C0000,"Unspottable",,playable,2022-10-25 19:28:49
|
||||
@@ -3372,6 +3382,7 @@
|
||||
0100F47016F26000,"Yomawari 3",,playable,2022-05-10 08:26:51
|
||||
010012F00B6F2000,"Yomawari: The Long Night Collection",,playable,2022-09-03 14:36:59
|
||||
0100CC600ABB2000,"Yonder: The Cloud Catcher Chronicles (Retail Only)",,playable,2021-01-28 14:06:25
|
||||
0100534009ff2000,"Yonder: The Cloud Catcher Chronicles",,playable,2025-02-03 22:19:13
|
||||
0100BE50042F6000,"Yono and the Celestial Elephants",,playable,2021-01-28 18:23:58
|
||||
0100F110029C8000,"Yooka-Laylee",,playable,2021-01-28 14:21:45
|
||||
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21
|
||||
|
||||
|
@@ -56,6 +56,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
return motionBackendType switch
|
||||
{
|
||||
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
|
||||
MotionInputBackendType.Handheld => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
|
||||
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController),
|
||||
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
|
||||
};
|
||||
@@ -66,6 +67,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
switch (value.MotionBackend)
|
||||
{
|
||||
case MotionInputBackendType.GamepadDriver:
|
||||
case MotionInputBackendType.Handheld:
|
||||
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController);
|
||||
break;
|
||||
case MotionInputBackendType.CemuHook:
|
||||
|
||||
@@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
Invalid,
|
||||
GamepadDriver,
|
||||
CemuHook,
|
||||
Handheld,
|
||||
}
|
||||
}
|
||||
|
||||
13
src/Ryujinx.Input.SDL3/Ryujinx.Input.SDL3.csproj
Normal file
13
src/Ryujinx.Input.SDL3/Ryujinx.Input.SDL3.csproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<PackageReference Include="Alimer.Bindings.SDL" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
85
src/Ryujinx.Input.SDL3/SDL3MotionDriver.cs
Normal file
85
src/Ryujinx.Input.SDL3/SDL3MotionDriver.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using SDL3;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL3.SDL3;
|
||||
|
||||
namespace Ryujinx.Input.SDL3
|
||||
{
|
||||
public unsafe class SDL3MotionDriver : IHandheld, IDisposable
|
||||
{
|
||||
private readonly Dictionary<SDL_SensorType, SDL_Sensor> sensors;
|
||||
private bool _disposed;
|
||||
|
||||
public SDL3MotionDriver()
|
||||
{
|
||||
int result = SDL_Init(SDL_InitFlags.Sensor);
|
||||
if (result < 0)
|
||||
{
|
||||
throw new InvalidOperationException($"SDL sensor initialization failed: {SDL_GetError()}");
|
||||
}
|
||||
sensors = SDL_GetSensors().ToArray().ToDictionary(SDL_GetSensorTypeForID, SDL_OpenSensor);
|
||||
}
|
||||
|
||||
~SDL3MotionDriver()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (_disposed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (disposing && sensors != null)
|
||||
{
|
||||
foreach (var sensor in sensors.Values)
|
||||
{
|
||||
if (sensor != IntPtr.Zero)
|
||||
{
|
||||
SDL_CloseSensor(sensor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputType)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
return inputType switch
|
||||
{
|
||||
MotionInputId.Gyroscope => GetSensorVector(SDL_SensorType.Gyro) * 180 / MathF.PI,
|
||||
MotionInputId.Accelerometer => GetSensorVector(SDL_SensorType.Accel) / SDL_STANDARD_GRAVITY,
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
private Vector3 GetSensorVector(SDL_SensorType sensorType)
|
||||
{
|
||||
if (!sensors.TryGetValue(sensorType, out SDL_Sensor sensor))
|
||||
{
|
||||
return Vector3.Zero;
|
||||
}
|
||||
|
||||
var data = stackalloc float[3];
|
||||
if (SDL_GetSensorData(sensor, data, 3) < 0)
|
||||
{
|
||||
return Vector3.Zero;
|
||||
}
|
||||
|
||||
return new Vector3(data[0], data[1], data[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,12 +2,13 @@ using System;
|
||||
|
||||
namespace Ryujinx.Input.HLE
|
||||
{
|
||||
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
|
||||
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IHandheld handheld)
|
||||
: IDisposable
|
||||
{
|
||||
public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
|
||||
public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
|
||||
public IGamepadDriver MouseDriver { get; private set; }
|
||||
public IHandheld Handheld { get; } = handheld;
|
||||
|
||||
public void SetMouseDriver(IGamepadDriver mouseDriver)
|
||||
{
|
||||
@@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
public NpadManager CreateNpadManager()
|
||||
{
|
||||
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
|
||||
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver, Handheld);
|
||||
}
|
||||
|
||||
public TouchScreenManager CreateTouchScreenManager()
|
||||
@@ -38,6 +39,7 @@ namespace Ryujinx.Input.HLE
|
||||
KeyboardDriver?.Dispose();
|
||||
GamepadDriver?.Dispose();
|
||||
MouseDriver?.Dispose();
|
||||
Handheld?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -218,12 +218,14 @@ namespace Ryujinx.Input.HLE
|
||||
public string Id { get; private set; }
|
||||
|
||||
private readonly CemuHookClient _cemuHookClient;
|
||||
private readonly IHandheld _handheld;
|
||||
|
||||
public NpadController(CemuHookClient cemuHookClient)
|
||||
public NpadController(CemuHookClient cemuHookClient, IHandheld handheld)
|
||||
{
|
||||
State = default;
|
||||
Id = null;
|
||||
_cemuHookClient = cemuHookClient;
|
||||
_handheld = handheld;
|
||||
}
|
||||
|
||||
public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
|
||||
@@ -287,6 +289,18 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
|
||||
{
|
||||
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.Handheld)
|
||||
{
|
||||
Vector3 accelerometer = _handheld.GetMotionData(MotionInputId.Accelerometer);
|
||||
Vector3 gyroscope = _handheld.GetMotionData(MotionInputId.Gyroscope);
|
||||
|
||||
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
|
||||
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
|
||||
|
||||
_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
|
||||
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
|
||||
{
|
||||
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace Ryujinx.Input.HLE
|
||||
private readonly IGamepadDriver _keyboardDriver;
|
||||
private readonly IGamepadDriver _gamepadDriver;
|
||||
private readonly IGamepadDriver _mouseDriver;
|
||||
private readonly IHandheld _handheld;
|
||||
private bool _isDisposed;
|
||||
|
||||
private List<InputConfig> _inputConfig;
|
||||
@@ -38,7 +39,7 @@ namespace Ryujinx.Input.HLE
|
||||
private bool _enableMouse;
|
||||
private Switch _device;
|
||||
|
||||
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
|
||||
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver, IHandheld handheld)
|
||||
{
|
||||
_controllers = new NpadController[MaxControllers];
|
||||
_cemuHookClient = new CemuHookClient(this);
|
||||
@@ -47,6 +48,7 @@ namespace Ryujinx.Input.HLE
|
||||
_gamepadDriver = gamepadDriver;
|
||||
_mouseDriver = mouseDriver;
|
||||
_inputConfig = [];
|
||||
_handheld = handheld;
|
||||
|
||||
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
|
||||
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
|
||||
@@ -139,7 +141,7 @@ namespace Ryujinx.Input.HLE
|
||||
}
|
||||
else
|
||||
{
|
||||
controller = new(_cemuHookClient);
|
||||
controller = new(_cemuHookClient, _handheld);
|
||||
}
|
||||
|
||||
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
|
||||
|
||||
10
src/Ryujinx.Input/IHandheld.cs
Normal file
10
src/Ryujinx.Input/IHandheld.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
public interface IHandheld : IDisposable
|
||||
{
|
||||
Vector3 GetMotionData(MotionInputId gyroscope);
|
||||
}
|
||||
}
|
||||
@@ -584,7 +584,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "UI를 숨긴 상태에서 게임 시작",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -1576,50 +1576,50 @@
|
||||
"ID": "GameListHeaderTimePlayed",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Spielzeit: {0}",
|
||||
"el_GR": "Χρόνος: {0}",
|
||||
"en_US": "Play Time: {0}",
|
||||
"es_ES": "Tiempo jugado: {0}",
|
||||
"fr_FR": "Temps de jeu: {0}",
|
||||
"de_DE": "Spielzeit:",
|
||||
"el_GR": "Χρόνος:",
|
||||
"en_US": "Play Time:",
|
||||
"es_ES": "Tiempo jugado:",
|
||||
"fr_FR": "Temps de jeu:",
|
||||
"he_IL": "",
|
||||
"it_IT": "Tempo di gioco: {0}",
|
||||
"ja_JP": "プレイ時間: {0}",
|
||||
"ko_KR": "플레이 타임: {0}",
|
||||
"no_NO": "Spilletid: {0}",
|
||||
"pl_PL": "Czas w grze: {0}",
|
||||
"pt_BR": "Tempo de jogo: {0}",
|
||||
"ru_RU": "Время в игре: {0}",
|
||||
"sv_SE": "Speltid: {0}",
|
||||
"th_TH": "เล่นไปแล้ว: {0}",
|
||||
"tr_TR": "Oynama Süresi: {0}",
|
||||
"uk_UA": "Зіграно часу: {0}",
|
||||
"zh_CN": "游玩时长: {0}",
|
||||
"zh_TW": "遊玩時數: {0}"
|
||||
"it_IT": "Tempo di gioco:",
|
||||
"ja_JP": "プレイ時間:",
|
||||
"ko_KR": "플레이 타임:",
|
||||
"no_NO": "Spilletid:",
|
||||
"pl_PL": "Czas w grze:",
|
||||
"pt_BR": "Tempo de jogo:",
|
||||
"ru_RU": "Время в игре:",
|
||||
"sv_SE": "Speltid:",
|
||||
"th_TH": "เล่นไปแล้ว:",
|
||||
"tr_TR": "Oynama Süresi:",
|
||||
"uk_UA": "Зіграно часу:",
|
||||
"zh_CN": "游玩时长:",
|
||||
"zh_TW": "遊玩時數:"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "GameListHeaderLastPlayed",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "Zuletzt gespielt: {0}",
|
||||
"el_GR": "Παίχτηκε: {0}",
|
||||
"en_US": "Last Played: {0}",
|
||||
"es_ES": "Jugado por última vez: {0}",
|
||||
"fr_FR": "Dernière partie jouée: {0}",
|
||||
"de_DE": "Zuletzt gespielt: ",
|
||||
"el_GR": "Παίχτηκε: ",
|
||||
"en_US": "Last Played:",
|
||||
"es_ES": "Jugado por última vez:",
|
||||
"fr_FR": "Dernière partie jouée:",
|
||||
"he_IL": "",
|
||||
"it_IT": "Ultima partita: {0}",
|
||||
"ja_JP": "最終プレイ日時: {0}",
|
||||
"ko_KR": "마지막 플레이: {0}",
|
||||
"no_NO": "Sist Spilt: {0}",
|
||||
"pl_PL": "Ostatnio grane: {0}",
|
||||
"pt_BR": "Último jogo: {0}",
|
||||
"ru_RU": "Последний запуск: {0}",
|
||||
"sv_SE": "Senast spelad: {0}",
|
||||
"th_TH": "เล่นล่าสุด: {0}",
|
||||
"tr_TR": "Son Oynama Tarihi: {0}",
|
||||
"uk_UA": "Востаннє зіграно: {0}",
|
||||
"zh_CN": "最近游玩: {0}",
|
||||
"zh_TW": "最近遊玩: {0}"
|
||||
"it_IT": "Ultima partita:",
|
||||
"ja_JP": "最終プレイ日時:",
|
||||
"ko_KR": "마지막 플레이:",
|
||||
"no_NO": "Sist Spilt:",
|
||||
"pl_PL": "Ostatnio grane:",
|
||||
"pt_BR": "Último jogo:",
|
||||
"ru_RU": "Последний запуск:",
|
||||
"sv_SE": "Senast spelad:",
|
||||
"th_TH": "เล่นล่าสุด:",
|
||||
"tr_TR": "Son Oynama Tarihi:",
|
||||
"uk_UA": "Востаннє зіграно:",
|
||||
"zh_CN": "最近游玩:",
|
||||
"zh_TW": "最近遊玩:"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -2259,7 +2259,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "PPTC 캐시 제거",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2284,7 +2284,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "앱의 모든 PPTC 캐시 파일 삭제",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2609,7 +2609,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "선택한 DLC 파일에서 RomFS 추출",
|
||||
"no_NO": "Pakk ut RomFS filene fra valgt DLC fil",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2759,7 +2759,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "호환성 항목 표시",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2784,7 +2784,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "일반적으로 도움말 메뉴를 통해 접근할 수 있는 호환성 목록에 선택한 게임을 표시합니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2809,7 +2809,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "게임 통계 표시",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -2834,7 +2834,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "그리드 보기 레이아웃에서 누락된 현재 선택된 게임에 대한 다양한 정보를 표시합니다.",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -3609,7 +3609,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "Aggiornamenti e DLC che fanno riferimento a file mancanti verranno disabilitati automaticamente",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 언로드",
|
||||
"ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 불러오기 취소",
|
||||
"no_NO": "DLC og oppdateringer som henviser til manglende filer, vil bli lastet ned automatisk",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente",
|
||||
@@ -4384,7 +4384,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "스웨덴어",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -4409,7 +4409,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "노르웨이어",
|
||||
"no_NO": "Norsk",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -4484,7 +4484,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "매치 시스템 시간",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -6122,6 +6122,56 @@
|
||||
"zh_TW": "關閉"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsButtonReset",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Reset Settings",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsButtonResetConfirm",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "I want to reset my settings.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsButtonOk",
|
||||
"Translations": {
|
||||
@@ -7847,6 +7897,31 @@
|
||||
"zh_TW": "使用與 CemuHook 相容的體感"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
|
||||
"Translations": {
|
||||
"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
|
||||
"de_DE": "Hendheld kompatible Bewegungssteuerung",
|
||||
"el_GR": "Κίνηση συμβατή με Hendheld",
|
||||
"en_US": "Use Hendheld compatible motion",
|
||||
"es_ES": "Usar movimiento compatible con Hendheld",
|
||||
"fr_FR": "Utiliser un capteur de mouvements Hendheld",
|
||||
"he_IL": "השתמש בתנועת Hendheld תואמת ",
|
||||
"it_IT": "Usa sensore compatibile con Hendheld",
|
||||
"ja_JP": "Hendheld 互換モーションを使用",
|
||||
"ko_KR": "Hendheld 호환 모션 사용",
|
||||
"no_NO": "Bruk Hendheld kompatibel bevegelse",
|
||||
"pl_PL": "Użyj ruchu zgodnego z Hendheld",
|
||||
"pt_BR": "Usar sensor compatível com Hendheld",
|
||||
"ru_RU": "Включить совместимость с Hendheld",
|
||||
"sv_SE": "Använd Hendheld-kompatibel rörelse",
|
||||
"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
|
||||
"tr_TR": "Hendheld uyumlu hareket kullan",
|
||||
"uk_UA": "Використовувати рух, сумісний з Hendheld",
|
||||
"zh_CN": "使用 Hendheld 兼容的体感协议",
|
||||
"zh_TW": "使用與 Hendheld 相容的體感"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "ControllerSettingsMotionControllerSlot",
|
||||
"Translations": {
|
||||
@@ -8034,7 +8109,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "비활성화",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -8059,7 +8134,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "레인보우",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -8084,7 +8159,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "레인보우 속도",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -8109,7 +8184,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "색상",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -13359,7 +13434,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "다음에서 모든 PPTC 데이터를 제거하려고 합니다:\n\n{0}\n\n계속하시겠습니까?",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -19359,7 +19434,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "LED 설정",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -22284,7 +22359,7 @@
|
||||
"he_IL": "ממשק רשת",
|
||||
"it_IT": "Interfaccia di rete:",
|
||||
"ja_JP": "ネットワークインタフェース:",
|
||||
"ko_KR": "네트워크 인터페이스:",
|
||||
"ko_KR": "네트워크 인터페이스 :",
|
||||
"no_NO": "Nettverksgrensesnitt",
|
||||
"pl_PL": "Interfejs sieci:",
|
||||
"pt_BR": "Interface de rede:",
|
||||
@@ -23259,7 +23334,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "최종 업데이트 : {0}",
|
||||
"no_NO": "Sist oppdatert: {0}",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -23634,7 +23709,7 @@
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"ko_KR": "추출할 DLC 선택",
|
||||
"no_NO": "Velg en DLC og hente ut",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
@@ -23648,4 +23723,4 @@
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,16 +4,12 @@ using MsgPack;
|
||||
using Ryujinx.Ava.Utilities;
|
||||
using Ryujinx.Ava.Utilities.AppLibrary;
|
||||
using Ryujinx.Ava.Utilities.Configuration;
|
||||
using Ryujinx.Ava.Utilities.PlayReport;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Helper;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.Loaders.Processes;
|
||||
using Ryujinx.Horizon;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Ava
|
||||
@@ -130,8 +126,8 @@ namespace Ryujinx.Ava
|
||||
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
|
||||
if (_discordPresencePlaying is null) return;
|
||||
|
||||
PlayReportAnalyzer.FormattedValue formattedValue =
|
||||
PlayReport.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
||||
Analyzer.FormattedValue formattedValue =
|
||||
PlayReports.Analyzer.Format(TitleIDs.CurrentApplication.Value, _currentApp, playReport);
|
||||
|
||||
if (!formattedValue.Handled) return;
|
||||
|
||||
|
||||
@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.Input.SDL3;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
|
||||
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
|
||||
_userChannelPersistence = new UserChannelPersistence();
|
||||
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
|
||||
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
|
||||
@@ -92,22 +92,35 @@
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
<Separator IsVisible="{Binding AppData.HasLdnGames}" Margin="0, 10, 0, 10" Height="1" BorderBrush="Gray" Background="Gray" />
|
||||
<StackPanel
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Top"
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding FormattedLastPlayed}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding FormattedPlayTime}"
|
||||
IsVisible="{Binding AppData.HasPlayedPreviously}"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="Wrap" />
|
||||
<StackPanel Orientation="Vertical" Spacing="5">
|
||||
<Grid
|
||||
ColumnDefinitions="Auto,*,Auto">
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Text="{ext:Locale GameListHeaderLastPlayed}"
|
||||
VerticalAlignment="Top"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="NoWrap" />
|
||||
<TextBlock
|
||||
Grid.Column="2"
|
||||
Text="{Binding AppData.LastPlayedString}"
|
||||
TextAlignment="End"
|
||||
TextWrapping="Wrap" />
|
||||
</Grid>
|
||||
<Grid
|
||||
ColumnDefinitions="Auto,*,Auto"
|
||||
IsVisible="{Binding AppData.HasPlayedPreviously}">
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Text="{ext:Locale GameListHeaderTimePlayed}"
|
||||
VerticalAlignment="Top"
|
||||
TextAlignment="Start"
|
||||
TextWrapping="NoWrap" />
|
||||
<TextBlock Grid.Column="2"
|
||||
Text="{Binding AppData.TimePlayedString}"
|
||||
TextAlignment="End"
|
||||
TextWrapping="Wrap" />
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
||||
@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
public partial class GamepadInputConfig : BaseModel
|
||||
{
|
||||
public bool EnableCemuHookMotion { get; set; }
|
||||
public bool EnableHandheldMotion { get; set; }
|
||||
public string DsuServerHost { get; set; }
|
||||
public int DsuServerPort { get; set; }
|
||||
public int Slot { get; set; }
|
||||
@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
EnableMotion = controllerInput.Motion.EnableMotion;
|
||||
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
|
||||
Sensitivity = controllerInput.Motion.Sensitivity;
|
||||
|
||||
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
|
||||
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
|
||||
{
|
||||
EnableCemuHookMotion = true;
|
||||
@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
config.Motion = new StandardMotionConfigController
|
||||
{
|
||||
EnableMotion = EnableMotion,
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
|
||||
GyroDeadzone = GyroDeadzone,
|
||||
Sensitivity = Sensitivity,
|
||||
};
|
||||
|
||||
@@ -12,10 +12,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public string FormattedVersion => LocaleManager.Instance[LocaleKeys.GameListHeaderVersion].Format(AppData.Version);
|
||||
public string FormattedDeveloper => LocaleManager.Instance[LocaleKeys.GameListHeaderDeveloper].Format(AppData.Developer);
|
||||
|
||||
public string FormattedFileExtension => LocaleManager.Instance[LocaleKeys.GameListHeaderFileExtension].Format(AppData.FileExtension);
|
||||
public string FormattedLastPlayed => LocaleManager.Instance[LocaleKeys.GameListHeaderLastPlayed].Format(AppData.LastPlayedString);
|
||||
public string FormattedPlayTime => LocaleManager.Instance[LocaleKeys.GameListHeaderTimePlayed].Format(AppData.TimePlayedString);
|
||||
public string FormattedFileSize => LocaleManager.Instance[LocaleKeys.GameListHeaderFileSize].Format(AppData.FileSizeString);
|
||||
|
||||
public string FormattedLdnInfo =>
|
||||
|
||||
@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
|
||||
[ObservableProperty] private double _gyroDeadzone;
|
||||
|
||||
[ObservableProperty] private bool _enableCemuHookMotion;
|
||||
private bool _enableCemuHookMotion;
|
||||
public bool EnableCemuHookMotion
|
||||
{
|
||||
get => _enableCemuHookMotion;
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
EnableHandheldMotion = false;
|
||||
}
|
||||
_enableCemuHookMotion = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableHandheldMotion;
|
||||
public bool EnableHandheldMotion
|
||||
{
|
||||
get => _enableHandheldMotion;
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
EnableCemuHookMotion = false;
|
||||
}
|
||||
_enableHandheldMotion = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using Avalonia.Collections;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Threading;
|
||||
using CommunityToolkit.Mvvm.ComponentModel;
|
||||
using Gommon;
|
||||
using CommunityToolkit.Mvvm.Input;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using Ryujinx.Audio.Backends.OpenAL;
|
||||
using Ryujinx.Audio.Backends.SDL2;
|
||||
@@ -28,8 +28,6 @@ using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
|
||||
|
||||
@@ -722,6 +720,25 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
CloseWindow?.Invoke();
|
||||
}
|
||||
|
||||
[ObservableProperty] private bool _wantsToReset;
|
||||
|
||||
public AsyncRelayCommand ResetButton => Commands.Create(async () =>
|
||||
{
|
||||
if (!WantsToReset) return;
|
||||
|
||||
CloseWindow?.Invoke();
|
||||
ConfigurationState.Instance.LoadDefault();
|
||||
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
||||
RyujinxApp.MainWindow.LoadApplications();
|
||||
|
||||
await ContentDialogHelper.CreateInfoDialog(
|
||||
$"Your {RyujinxApp.FullAppName} configuration has been reset.",
|
||||
"",
|
||||
string.Empty,
|
||||
LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
|
||||
"Configuration Reset");
|
||||
});
|
||||
|
||||
public void CancelButton()
|
||||
{
|
||||
RevertIfNotSaved();
|
||||
|
||||
@@ -61,6 +61,17 @@
|
||||
Margin="5, 0"
|
||||
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<Separator
|
||||
Height="1"
|
||||
Margin="0,5" />
|
||||
<CheckBox
|
||||
Margin="5"
|
||||
IsChecked="{Binding EnableHandheldMotion}">
|
||||
<TextBlock
|
||||
Margin="0,3,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
|
||||
</CheckBox>
|
||||
<Separator
|
||||
Height="1"
|
||||
Margin="0,5" />
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
Sensitivity = config.Sensitivity,
|
||||
GyroDeadzone = config.GyroDeadzone,
|
||||
EnableCemuHookMotion = config.EnableCemuHookMotion,
|
||||
EnableHandheldMotion = config.EnableHandheldMotion,
|
||||
};
|
||||
|
||||
InitializeComponent();
|
||||
@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
config.DsuServerHost = content._viewModel.DsuServerHost;
|
||||
config.DsuServerPort = content._viewModel.DsuServerPort;
|
||||
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
|
||||
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
|
||||
config.MirrorInput = content._viewModel.MirrorInput;
|
||||
};
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Input.SDL2;
|
||||
using Ryujinx.Input.SDL3;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -107,7 +108,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
|
||||
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
|
||||
|
||||
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
|
||||
this.ScalingChanged += OnScalingChanged;
|
||||
|
||||
@@ -108,24 +108,36 @@
|
||||
</Style>
|
||||
</ui:NavigationView.Styles>
|
||||
</ui:NavigationView>
|
||||
<ReversibleStackPanel
|
||||
Grid.Row="2"
|
||||
Margin="10"
|
||||
Spacing="10"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Right"
|
||||
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
|
||||
<Button
|
||||
Classes="accent"
|
||||
Content="{ext:Locale SettingsButtonOk}"
|
||||
Command="{Binding OkButton}" />
|
||||
<Button
|
||||
HotKey="Escape"
|
||||
Content="{ext:Locale SettingsButtonCancel}"
|
||||
Command="{Binding CancelButton}" />
|
||||
<Button
|
||||
Content="{ext:Locale SettingsButtonApply}"
|
||||
Command="{Binding ApplyButton}" />
|
||||
</ReversibleStackPanel>
|
||||
<Grid Grid.Row="2"
|
||||
ColumnDefinitions="Auto,*,Auto">
|
||||
<StackPanel Grid.Column="0" Orientation="Horizontal">
|
||||
<Button
|
||||
IsEnabled="{Binding WantsToReset}"
|
||||
Margin="10"
|
||||
Content="{ext:Locale SettingsButtonReset}"
|
||||
Command="{Binding ResetButton}" />
|
||||
<CheckBox IsChecked="{Binding WantsToReset}"/>
|
||||
<TextBlock Text="{ext:Locale SettingsButtonResetConfirm}"/>
|
||||
</StackPanel>
|
||||
<ReversibleStackPanel
|
||||
Grid.Column="2"
|
||||
Margin="10"
|
||||
Spacing="10"
|
||||
Orientation="Horizontal"
|
||||
HorizontalAlignment="Right"
|
||||
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
|
||||
<Button
|
||||
Classes="accent"
|
||||
Content="{ext:Locale SettingsButtonOk}"
|
||||
Command="{Binding OkButton}" />
|
||||
<Button
|
||||
HotKey="Escape"
|
||||
Content="{ext:Locale SettingsButtonCancel}"
|
||||
Command="{Binding CancelButton}" />
|
||||
<Button
|
||||
Content="{ext:Locale SettingsButtonApply}"
|
||||
Command="{Binding ApplyButton}" />
|
||||
</ReversibleStackPanel>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</window:StyleableAppWindow>
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
using PlayReportFormattedValue = Ryujinx.Ava.Utilities.PlayReportAnalyzer.FormattedValue;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
public static class PlayReport
|
||||
{
|
||||
public static PlayReportAnalyzer Analyzer { get; } = new PlayReportAnalyzer()
|
||||
.AddSpec(
|
||||
"01007ef00011e000",
|
||||
spec => spec
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
// reset to normal status when switching between normal & master mode in title screen
|
||||
.AddValueFormatter("AoCVer", PlayReportFormattedValue.AlwaysResets)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
spec => spec.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
|
||||
.AddSpec(
|
||||
"0100000000010000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010075000ecbe000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010028600ebda000",
|
||||
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||
)
|
||||
.AddSpec( // Global & China IDs
|
||||
["0100152000022000", "010075100e8ec000"],
|
||||
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
);
|
||||
|
||||
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : PlayReportFormattedValue.ForceReset;
|
||||
|
||||
private static PlayReportFormattedValue TearsOfTheKingdom_CurrentField(PlayReportValue value) =>
|
||||
value.DoubleValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static PlayReportFormattedValue SuperMarioOdyssey_AssistMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static PlayReportFormattedValue SuperMarioOdysseyChina_AssistMode(PlayReportValue value)
|
||||
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static PlayReportFormattedValue SuperMario3DWorldOrBowsersFury(PlayReportValue value)
|
||||
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static PlayReportFormattedValue MarioKart8Deluxe_Mode(PlayReportValue value)
|
||||
=> value.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
// Multiplayer
|
||||
"Multi-2players" => "Multiplayer 2 Players",
|
||||
"Multi-3players" => "Multiplayer 3 Players",
|
||||
"Multi-4players" => "Multiplayer 4 Players",
|
||||
// Wireless/LAN Play
|
||||
"Local-Single" => "Wireless/LAN Play",
|
||||
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||
// CC Classes
|
||||
"50cc" => "50cc",
|
||||
"100cc" => "100cc",
|
||||
"150cc" => "150cc",
|
||||
"Mirror" => "Mirror (150cc)",
|
||||
"200cc" => "200cc",
|
||||
// Modes
|
||||
"GrandPrix" => "Grand Prix",
|
||||
"TimeAttack" => "Time Trials",
|
||||
"VS" => "VS Races",
|
||||
"Battle" => "Battle Mode",
|
||||
"RaceStart" => "Selecting a Course",
|
||||
"Race" => "Racing",
|
||||
_ => PlayReportFormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -6,27 +6,27 @@ using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
/// <summary>
|
||||
/// The entrypoint for the Play Report analysis system.
|
||||
/// </summary>
|
||||
public class PlayReportAnalyzer
|
||||
public class Analyzer
|
||||
{
|
||||
private readonly List<PlayReportGameSpec> _specs = [];
|
||||
private readonly List<GameSpec> _specs = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add an analysis spec matching a specific game by title ID, with the provided spec configuration.
|
||||
/// </summary>
|
||||
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
|
||||
public Analyzer AddSpec(string titleId, Func<GameSpec, GameSpec> transform)
|
||||
{
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [titleId] }));
|
||||
_specs.Add(transform(new GameSpec { TitleIds = [titleId] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -35,13 +35,13 @@ namespace Ryujinx.Ava.Utilities
|
||||
/// </summary>
|
||||
/// <param name="titleId">The ID of the game to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(string titleId, Action<PlayReportGameSpec> transform)
|
||||
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
|
||||
public Analyzer AddSpec(string titleId, Action<GameSpec> transform)
|
||||
{
|
||||
Guard.Ensure(ulong.TryParse(titleId, NumberStyles.HexNumber, null, out _),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||
_specs.Add(new GameSpec { TitleIds = [titleId] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -50,15 +50,15 @@ namespace Ryujinx.Ava.Utilities
|
||||
/// </summary>
|
||||
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds,
|
||||
Func<PlayReportGameSpec, PlayReportGameSpec> transform)
|
||||
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
|
||||
public Analyzer AddSpec(IEnumerable<string> titleIds,
|
||||
Func<GameSpec, GameSpec> transform)
|
||||
{
|
||||
string[] tids = titleIds.ToArray();
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
_specs.Add(transform(new PlayReportGameSpec { TitleIds = [..tids] }));
|
||||
_specs.Add(transform(new GameSpec { TitleIds = [..tids] }));
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -67,20 +67,20 @@ namespace Ryujinx.Ava.Utilities
|
||||
/// </summary>
|
||||
/// <param name="titleIds">The IDs of the games to listen to Play Reports in.</param>
|
||||
/// <param name="transform">The configuration function for the analysis spec.</param>
|
||||
/// <returns>The current <see cref="PlayReportAnalyzer"/>, for chaining convenience.</returns>
|
||||
public PlayReportAnalyzer AddSpec(IEnumerable<string> titleIds, Action<PlayReportGameSpec> transform)
|
||||
/// <returns>The current <see cref="Analyzer"/>, for chaining convenience.</returns>
|
||||
public Analyzer AddSpec(IEnumerable<string> titleIds, Action<GameSpec> transform)
|
||||
{
|
||||
string[] tids = titleIds.ToArray();
|
||||
Guard.Ensure(tids.All(x => ulong.TryParse(x, NumberStyles.HexNumber, null, out _)),
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(PlayReportGameSpec)}.");
|
||||
$"Cannot use a non-hexadecimal string as the Title ID for a {nameof(GameSpec)}.");
|
||||
|
||||
_specs.Add(new PlayReportGameSpec { TitleIds = [..tids] }.Apply(transform));
|
||||
_specs.Add(new GameSpec { TitleIds = [..tids] }.Apply(transform));
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Runs the configured <see cref="PlayReportGameSpec.FormatterSpec"/> for the specified game title ID.
|
||||
/// Runs the configured <see cref="GameSpec.FormatterSpec"/> for the specified game title ID.
|
||||
/// </summary>
|
||||
/// <param name="runningGameId">The game currently running.</param>
|
||||
/// <param name="appMeta">The Application metadata information, including localized game name and play time information.</param>
|
||||
@@ -95,25 +95,44 @@ namespace Ryujinx.Ava.Utilities
|
||||
if (!playReport.IsDictionary)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out PlayReportGameSpec spec))
|
||||
if (!_specs.TryGetFirst(s => runningGameId.EqualsAnyIgnoreCase(s.TitleIds), out GameSpec spec))
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
foreach (PlayReportGameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
|
||||
foreach (GameSpec.FormatterSpec formatSpec in spec.SimpleValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(formatSpec.ReportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
return formatSpec.ValueFormatter(new PlayReportValue
|
||||
return formatSpec.ValueFormatter(new Value
|
||||
{
|
||||
Application = appMeta, PackedValue = valuePackObject
|
||||
});
|
||||
}
|
||||
|
||||
foreach (GameSpec.MultiFormatterSpec formatSpec in spec.MultiValueFormatters.OrderBy(x => x.Priority))
|
||||
{
|
||||
List<MessagePackObject> packedObjects = [];
|
||||
foreach (var reportKey in formatSpec.ReportKeys)
|
||||
{
|
||||
if (!playReport.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
|
||||
continue;
|
||||
|
||||
packedObjects.Add(valuePackObject);
|
||||
}
|
||||
|
||||
if (packedObjects.Count != formatSpec.ReportKeys.Length)
|
||||
return FormattedValue.Unhandled;
|
||||
|
||||
return formatSpec.ValueFormatter(packedObjects
|
||||
.Select(packObject => new Value { Application = appMeta, PackedValue = packObject })
|
||||
.ToArray());
|
||||
}
|
||||
|
||||
return FormattedValue.Unhandled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A potential formatted value returned by a <see cref="PlayReportValueFormatter"/>.
|
||||
/// A potential formatted value returned by a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
public readonly struct FormattedValue
|
||||
{
|
||||
@@ -123,7 +142,7 @@ namespace Ryujinx.Ava.Utilities
|
||||
public bool Handled { get; private init; }
|
||||
|
||||
/// <summary>
|
||||
/// Did the handler request the caller of the <see cref="PlayReportAnalyzer"/> to reset the existing value?
|
||||
/// Did the handler request the caller of the <see cref="Analyzer"/> to reset the existing value?
|
||||
/// </summary>
|
||||
public bool Reset { get; private init; }
|
||||
|
||||
@@ -151,42 +170,43 @@ namespace Ryujinx.Ava.Utilities
|
||||
public static FormattedValue Unhandled => default;
|
||||
|
||||
/// <summary>
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="PlayReportAnalyzer"/> for.
|
||||
/// Return this to suggest the caller reset the value it's using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public static FormattedValue ForceReset => new() { Handled = true, Reset = true };
|
||||
|
||||
/// <summary>
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="PlayReportValueFormatter"/>.
|
||||
/// A delegate singleton you can use to always return <see cref="ForceReset"/> in a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
public static readonly PlayReportValueFormatter AlwaysResets = _ => ForceReset;
|
||||
public static readonly ValueFormatter AlwaysResets = _ => ForceReset;
|
||||
|
||||
/// <summary>
|
||||
/// A delegate factory you can use to always return the specified
|
||||
/// <paramref name="formattedValue"/> in a <see cref="PlayReportValueFormatter"/>.
|
||||
/// <paramref name="formattedValue"/> in a <see cref="ValueFormatter"/>.
|
||||
/// </summary>
|
||||
/// <param name="formattedValue">The string to always return for this delegate instance.</param>
|
||||
public static PlayReportValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
public static ValueFormatter AlwaysReturns(string formattedValue) => _ => formattedValue;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A mapping of title IDs to value formatter specs.
|
||||
///
|
||||
/// <remarks>Generally speaking, use the <see cref="PlayReportAnalyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
|
||||
/// </summary>
|
||||
public class PlayReportGameSpec
|
||||
public class GameSpec
|
||||
{
|
||||
public required string[] TitleIds { get; init; }
|
||||
public List<FormatterSpec> SimpleValueFormatters { get; } = [];
|
||||
public List<MultiFormatterSpec> MultiValueFormatters { get; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter to the current <see cref="PlayReportGameSpec"/>
|
||||
/// Add a value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
|
||||
public PlayReportGameSpec AddValueFormatter(string reportKey, PlayReportValueFormatter valueFormatter)
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(string reportKey, ValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
@@ -196,15 +216,15 @@ namespace Ryujinx.Ava.Utilities
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="PlayReportGameSpec"/>
|
||||
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKey">The key name to match.</param>
|
||||
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
|
||||
/// <returns>The current <see cref="PlayReportGameSpec"/>, for chaining convenience.</returns>
|
||||
public PlayReportGameSpec AddValueFormatter(int priority, string reportKey,
|
||||
PlayReportValueFormatter valueFormatter)
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddValueFormatter(int priority, string reportKey,
|
||||
ValueFormatter valueFormatter)
|
||||
{
|
||||
SimpleValueFormatters.Add(new FormatterSpec
|
||||
{
|
||||
@@ -212,6 +232,40 @@ namespace Ryujinx.Ava.Utilities
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(string[] reportKeys, MultiValueFormatter valueFormatter)
|
||||
{
|
||||
MultiValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = SimpleValueFormatters.Count, ReportKeys = reportKeys, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
|
||||
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
|
||||
/// </summary>
|
||||
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
|
||||
/// <param name="reportKeys">The key names to match.</param>
|
||||
/// <param name="valueFormatter">The function which can format the values.</param>
|
||||
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
|
||||
public GameSpec AddMultiValueFormatter(int priority, string[] reportKeys,
|
||||
MultiValueFormatter valueFormatter)
|
||||
{
|
||||
MultiValueFormatters.Add(new MultiFormatterSpec
|
||||
{
|
||||
Priority = priority, ReportKeys = reportKeys, ValueFormatter = valueFormatter
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
|
||||
@@ -220,16 +274,26 @@ namespace Ryujinx.Ava.Utilities
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string ReportKey { get; init; }
|
||||
public PlayReportValueFormatter ValueFormatter { get; init; }
|
||||
public ValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
|
||||
/// </summary>
|
||||
public struct MultiFormatterSpec
|
||||
{
|
||||
public required int Priority { get; init; }
|
||||
public required string[] ReportKeys { get; init; }
|
||||
public MultiValueFormatter ValueFormatter { get; init; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The input data to a <see cref="PlayReportValueFormatter"/>,
|
||||
/// The input data to a <see cref="ValueFormatter"/>,
|
||||
/// containing the currently running application's <see cref="ApplicationMetadata"/>,
|
||||
/// and the matched <see cref="MessagePackObject"/> from the Play Report.
|
||||
/// </summary>
|
||||
public class PlayReportValue
|
||||
public class Value
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently running application's <see cref="ApplicationMetadata"/>.
|
||||
@@ -245,7 +309,7 @@ namespace Ryujinx.Ava.Utilities
|
||||
/// Access the <see cref="PackedValue"/> as its underlying .NET type.<br/>
|
||||
///
|
||||
/// Does not seem to work well with comparing numeric types,
|
||||
/// so use <see cref="PackedValue"/> and the AsX (where X is a numerical type name i.e. Int32) methods for that.
|
||||
/// so use XValue properties for that.
|
||||
/// </summary>
|
||||
public object BoxedValue => PackedValue.ToObject();
|
||||
|
||||
@@ -269,14 +333,26 @@ namespace Ryujinx.Ava.Utilities
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers the entire analysis system (as it currently is).<br/>
|
||||
/// The delegate type that powers single value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="PlayReportAnalyzer"/> for.
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate PlayReportAnalyzer.FormattedValue PlayReportValueFormatter(PlayReportValue value);
|
||||
public delegate Analyzer.FormattedValue ValueFormatter(Value value);
|
||||
|
||||
/// <summary>
|
||||
/// The delegate type that powers multiple value formatters.<br/>
|
||||
/// Takes in the result value from the Play Report, and outputs:
|
||||
/// <br/>
|
||||
/// a formatted string,
|
||||
/// <br/>
|
||||
/// a signal that nothing was available to handle it,
|
||||
/// <br/>
|
||||
/// OR a signal to reset the value that the caller is using the <see cref="Analyzer"/> for.
|
||||
/// </summary>
|
||||
public delegate Analyzer.FormattedValue MultiValueFormatter(Value[] value);
|
||||
}
|
||||
129
src/Ryujinx/Utilities/PlayReport/PlayReports.cs
Normal file
129
src/Ryujinx/Utilities/PlayReport/PlayReports.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
using static Ryujinx.Ava.Utilities.PlayReport.Analyzer;
|
||||
|
||||
namespace Ryujinx.Ava.Utilities.PlayReport
|
||||
{
|
||||
public static class PlayReports
|
||||
{
|
||||
public static Analyzer Analyzer { get; } = new Analyzer()
|
||||
.AddSpec(
|
||||
"01007ef00011e000",
|
||||
spec => spec
|
||||
.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
|
||||
// reset to normal status when switching between normal & master mode in title screen
|
||||
.AddValueFormatter("AoCVer", FormattedValue.AlwaysResets)
|
||||
)
|
||||
.AddSpec(
|
||||
"0100f2c0115b6000",
|
||||
spec => spec
|
||||
.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
|
||||
.AddSpec(
|
||||
"0100000000010000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010075000ecbe000",
|
||||
spec =>
|
||||
spec.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
|
||||
)
|
||||
.AddSpec(
|
||||
"010028600ebda000",
|
||||
spec => spec.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
|
||||
)
|
||||
.AddSpec( // Global & China IDs
|
||||
["0100152000022000", "010075100e8ec000"],
|
||||
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
|
||||
)
|
||||
.AddSpec(
|
||||
["0100a3d008c5c000", "01008f6008c5e000"],
|
||||
spec => spec
|
||||
.AddValueFormatter("area_no", PokemonSVArea)
|
||||
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
|
||||
);
|
||||
|
||||
private static FormattedValue BreathOfTheWild_MasterMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing Master Mode" : FormattedValue.ForceReset;
|
||||
|
||||
private static FormattedValue TearsOfTheKingdom_CurrentField(Value value) =>
|
||||
value.DoubleValue switch
|
||||
{
|
||||
> 800d => "Exploring the Sky Islands",
|
||||
< -201d => "Exploring the Depths",
|
||||
_ => "Roaming Hyrule"
|
||||
};
|
||||
|
||||
private static FormattedValue SuperMarioOdyssey_AssistMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing in Assist Mode" : "Playing in Regular Mode";
|
||||
|
||||
private static FormattedValue SuperMarioOdysseyChina_AssistMode(Value value)
|
||||
=> value.BoxedValue is 1 ? "Playing in 帮助模式" : "Playing in 普通模式";
|
||||
|
||||
private static FormattedValue SuperMario3DWorldOrBowsersFury(Value value)
|
||||
=> value.BoxedValue is 0 ? "Playing Super Mario 3D World" : "Playing Bowser's Fury";
|
||||
|
||||
private static FormattedValue MarioKart8Deluxe_Mode(Value value)
|
||||
=> value.StringValue switch
|
||||
{
|
||||
// Single Player
|
||||
"Single" => "Single Player",
|
||||
// Multiplayer
|
||||
"Multi-2players" => "Multiplayer 2 Players",
|
||||
"Multi-3players" => "Multiplayer 3 Players",
|
||||
"Multi-4players" => "Multiplayer 4 Players",
|
||||
// Wireless/LAN Play
|
||||
"Local-Single" => "Wireless/LAN Play",
|
||||
"Local-2players" => "Wireless/LAN Play 2 Players",
|
||||
// CC Classes
|
||||
"50cc" => "50cc",
|
||||
"100cc" => "100cc",
|
||||
"150cc" => "150cc",
|
||||
"Mirror" => "Mirror (150cc)",
|
||||
"200cc" => "200cc",
|
||||
// Modes
|
||||
"GrandPrix" => "Grand Prix",
|
||||
"TimeAttack" => "Time Trials",
|
||||
"VS" => "VS Races",
|
||||
"Battle" => "Battle Mode",
|
||||
"RaceStart" => "Selecting a Course",
|
||||
"Race" => "Racing",
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
|
||||
private static FormattedValue PokemonSVUnionCircle(Value value)
|
||||
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
|
||||
|
||||
private static FormattedValue PokemonSVArea(Value value)
|
||||
=> value.StringValue switch
|
||||
{
|
||||
// Base Game Locations
|
||||
"a_w01" => "South Area One",
|
||||
"a_w02" => "Mesagoza",
|
||||
"a_w03" => "The Pokemon League",
|
||||
"a_w04" => "South Area Two",
|
||||
"a_w05" => "South Area Four",
|
||||
"a_w06" => "South Area Six",
|
||||
"a_w07" => "South Area Five",
|
||||
"a_w08" => "South Area Three",
|
||||
"a_w09" => "West Area One",
|
||||
"a_w10" => "Asado Desert",
|
||||
"a_w11" => "West Area Two",
|
||||
"a_w12" => "Medali",
|
||||
"a_w13" => "Tagtree Thicket",
|
||||
"a_w14" => "East Area Three",
|
||||
"a_w15" => "Artazon",
|
||||
"a_w16" => "East Area Two",
|
||||
"a_w18" => "Casseroya Lake",
|
||||
"a_w19" => "Glaseado Mountain",
|
||||
"a_w20" => "North Area Three",
|
||||
"a_w21" => "North Area One",
|
||||
"a_w22" => "North Area Two",
|
||||
"a_w23" => "The Great Crater of Paldea",
|
||||
"a_w24" => "South Paldean Sea",
|
||||
"a_w25" => "West Paldean Sea",
|
||||
"a_w26" => "East Paldean Sea",
|
||||
"a_w27" => "Nouth Paldean Sea",
|
||||
//TODO DLC Locations
|
||||
_ => FormattedValue.ForceReset
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user