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6 Commits

Author SHA1 Message Date
Frog Business
bcf75f0a3e Merge 6d78e71fc7 into 5e5e180fea 2025-02-05 19:21:03 -06:00
Piplup
5e5e180fea PlayReportAnalyzer: Added Pokemon Scarlet and Violet (#630)
Every base game location excluding buildings are done, DLC locations
will be added at a later point
2025-02-05 18:32:27 -06:00
Hack茶ん
131fe71205 Update Korean translation (#624) 2025-02-05 02:40:37 -06:00
Evan Husted
6af388c623 misc: chore: [ci skip] oops forgot to localize the reset button & confirmation 2025-02-05 02:01:33 -06:00
Evan Husted
45cec4e7cf UI: In-app Configuration resetting 2025-02-05 01:42:27 -06:00
Barış Hamil
6d78e71fc7 Handheld Gyro 2025-02-01 22:26:05 +03:00
21 changed files with 382 additions and 54 deletions

View File

@@ -3,6 +3,7 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Alimer.Bindings.SDL" Version="3.7.1" />
<PackageVersion Include="Avalonia" Version="11.0.13" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />

View File

@@ -75,6 +75,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{3BF24278-547D-42C2-9D43-182B978F54DD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
@@ -259,6 +261,10 @@ Global
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -56,6 +56,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
return motionBackendType switch
{
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.Handheld => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController),
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
};
@@ -66,6 +67,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
switch (value.MotionBackend)
{
case MotionInputBackendType.GamepadDriver:
case MotionInputBackendType.Handheld:
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController);
break;
case MotionInputBackendType.CemuHook:

View File

@@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
Invalid,
GamepadDriver,
CemuHook,
Handheld,
}
}

View File

@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<PackageReference Include="Alimer.Bindings.SDL" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,85 @@
using SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL3.SDL3;
namespace Ryujinx.Input.SDL3
{
public unsafe class SDL3MotionDriver : IHandheld, IDisposable
{
private readonly Dictionary<SDL_SensorType, SDL_Sensor> sensors;
private bool _disposed;
public SDL3MotionDriver()
{
int result = SDL_Init(SDL_InitFlags.Sensor);
if (result < 0)
{
throw new InvalidOperationException($"SDL sensor initialization failed: {SDL_GetError()}");
}
sensors = SDL_GetSensors().ToArray().ToDictionary(SDL_GetSensorTypeForID, SDL_OpenSensor);
}
~SDL3MotionDriver()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
if (disposing && sensors != null)
{
foreach (var sensor in sensors.Values)
{
if (sensor != IntPtr.Zero)
{
SDL_CloseSensor(sensor);
}
}
}
_disposed = true;
}
public Vector3 GetMotionData(MotionInputId inputType)
{
ObjectDisposedException.ThrowIf(_disposed, this);
return inputType switch
{
MotionInputId.Gyroscope => GetSensorVector(SDL_SensorType.Gyro) * 180 / MathF.PI,
MotionInputId.Accelerometer => GetSensorVector(SDL_SensorType.Accel) / SDL_STANDARD_GRAVITY,
_ => Vector3.Zero
};
}
private Vector3 GetSensorVector(SDL_SensorType sensorType)
{
if (!sensors.TryGetValue(sensorType, out SDL_Sensor sensor))
{
return Vector3.Zero;
}
var data = stackalloc float[3];
if (SDL_GetSensorData(sensor, data, 3) < 0)
{
return Vector3.Zero;
}
return new Vector3(data[0], data[1], data[2]);
}
}
}

View File

@@ -2,12 +2,13 @@ using System;
namespace Ryujinx.Input.HLE
{
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IHandheld handheld)
: IDisposable
{
public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
public IGamepadDriver MouseDriver { get; private set; }
public IHandheld Handheld { get; } = handheld;
public void SetMouseDriver(IGamepadDriver mouseDriver)
{
@@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
public NpadManager CreateNpadManager()
{
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver, Handheld);
}
public TouchScreenManager CreateTouchScreenManager()
@@ -38,6 +39,7 @@ namespace Ryujinx.Input.HLE
KeyboardDriver?.Dispose();
GamepadDriver?.Dispose();
MouseDriver?.Dispose();
Handheld?.Dispose();
}
}

View File

@@ -218,12 +218,14 @@ namespace Ryujinx.Input.HLE
public string Id { get; private set; }
private readonly CemuHookClient _cemuHookClient;
private readonly IHandheld _handheld;
public NpadController(CemuHookClient cemuHookClient)
public NpadController(CemuHookClient cemuHookClient, IHandheld handheld)
{
State = default;
Id = null;
_cemuHookClient = cemuHookClient;
_handheld = handheld;
}
public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
@@ -287,6 +289,18 @@ namespace Ryujinx.Input.HLE
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
{
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.Handheld)
{
Vector3 accelerometer = _handheld.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = _handheld.GetMotionData(MotionInputId.Gyroscope);
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
_rightMotionInput = _leftMotionInput;
}
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
{
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))

View File

@@ -31,6 +31,7 @@ namespace Ryujinx.Input.HLE
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
private readonly IGamepadDriver _mouseDriver;
private readonly IHandheld _handheld;
private bool _isDisposed;
private List<InputConfig> _inputConfig;
@@ -38,7 +39,7 @@ namespace Ryujinx.Input.HLE
private bool _enableMouse;
private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver, IHandheld handheld)
{
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient(this);
@@ -47,6 +48,7 @@ namespace Ryujinx.Input.HLE
_gamepadDriver = gamepadDriver;
_mouseDriver = mouseDriver;
_inputConfig = [];
_handheld = handheld;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
@@ -139,7 +141,7 @@ namespace Ryujinx.Input.HLE
}
else
{
controller = new(_cemuHookClient);
controller = new(_cemuHookClient, _handheld);
}
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);

View File

@@ -0,0 +1,10 @@
using System;
using System.Numerics;
namespace Ryujinx.Input
{
public interface IHandheld : IDisposable
{
Vector3 GetMotionData(MotionInputId gyroscope);
}
}

View File

@@ -584,7 +584,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "UI를 숨긴 상태에서 게임 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2259,7 +2259,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "PPTC 캐시 제거",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2284,7 +2284,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "앱의 모든 PPTC 캐시 파일 삭제",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2609,7 +2609,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "선택한 DLC 파일에서 RomFS 추출",
"no_NO": "Pakk ut RomFS filene fra valgt DLC fil",
"pl_PL": "",
"pt_BR": "",
@@ -2759,7 +2759,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "호환성 항목 표시",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2784,7 +2784,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "일반적으로 도움말 메뉴를 통해 접근할 수 있는 호환성 목록에 선택한 게임을 표시합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2809,7 +2809,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "게임 통계 표시",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -2834,7 +2834,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "그리드 보기 레이아웃에서 누락된 현재 선택된 게임에 대한 다양한 정보를 표시합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -3609,7 +3609,7 @@
"he_IL": "",
"it_IT": "Aggiornamenti e DLC che fanno riferimento a file mancanti verranno disabilitati automaticamente",
"ja_JP": "",
"ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 언로드",
"ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 불러오기 취소",
"no_NO": "DLC og oppdateringer som henviser til manglende filer, vil bli lastet ned automatisk",
"pl_PL": "",
"pt_BR": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente",
@@ -4384,7 +4384,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "스웨덴어",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -4409,7 +4409,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "노르웨이어",
"no_NO": "Norsk",
"pl_PL": "",
"pt_BR": "",
@@ -4484,7 +4484,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "매치 시스템 시간",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -6122,6 +6122,56 @@
"zh_TW": "關閉"
}
},
{
"ID": "SettingsButtonReset",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Reset Settings",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsButtonResetConfirm",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "I want to reset my settings.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsButtonOk",
"Translations": {
@@ -7847,6 +7897,31 @@
"zh_TW": "使用與 CemuHook 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
"Translations": {
"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
"de_DE": "Hendheld kompatible Bewegungssteuerung",
"el_GR": "Κίνηση συμβατή με Hendheld",
"en_US": "Use Hendheld compatible motion",
"es_ES": "Usar movimiento compatible con Hendheld",
"fr_FR": "Utiliser un capteur de mouvements Hendheld",
"he_IL": "השתמש בתנועת Hendheld תואמת ",
"it_IT": "Usa sensore compatibile con Hendheld",
"ja_JP": "Hendheld 互換モーションを使用",
"ko_KR": "Hendheld 호환 모션 사용",
"no_NO": "Bruk Hendheld kompatibel bevegelse",
"pl_PL": "Użyj ruchu zgodnego z Hendheld",
"pt_BR": "Usar sensor compatível com Hendheld",
"ru_RU": "Включить совместимость с Hendheld",
"sv_SE": "Använd Hendheld-kompatibel rörelse",
"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
"tr_TR": "Hendheld uyumlu hareket kullan",
"uk_UA": "Використовувати рух, сумісний з Hendheld",
"zh_CN": "使用 Hendheld 兼容的体感协议",
"zh_TW": "使用與 Hendheld 相容的體感"
}
},
{
"ID": "ControllerSettingsMotionControllerSlot",
"Translations": {
@@ -8034,7 +8109,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "비활성화",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -8059,7 +8134,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "레인보우",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -8084,7 +8159,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "레인보우 속도",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -8109,7 +8184,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "색상",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -13359,7 +13434,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "다음에서 모든 PPTC 데이터를 제거하려고 합니다:\n\n{0}\n\n계속하시겠습니까?",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -19359,7 +19434,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "LED 설정",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@@ -22284,7 +22359,7 @@
"he_IL": "ממשק רשת",
"it_IT": "Interfaccia di rete:",
"ja_JP": "ネットワークインタフェース:",
"ko_KR": "네트워크 인터페이스:",
"ko_KR": "네트워크 인터페이스 :",
"no_NO": "Nettverksgrensesnitt",
"pl_PL": "Interfejs sieci:",
"pt_BR": "Interface de rede:",
@@ -23259,7 +23334,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "최종 업데이트 : {0}",
"no_NO": "Sist oppdatert: {0}",
"pl_PL": "",
"pt_BR": "",
@@ -23634,7 +23709,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "추출할 DLC 선택",
"no_NO": "Velg en DLC og hente ut",
"pl_PL": "",
"pt_BR": "",
@@ -23648,4 +23723,4 @@
}
}
]
}
}

View File

@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;

View File

@@ -76,6 +76,7 @@
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />

View File

@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
public partial class GamepadInputConfig : BaseModel
{
public bool EnableCemuHookMotion { get; set; }
public bool EnableHandheldMotion { get; set; }
public string DsuServerHost { get; set; }
public int DsuServerPort { get; set; }
public int Slot { get; set; }
@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableMotion = controllerInput.Motion.EnableMotion;
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
Sensitivity = controllerInput.Motion.Sensitivity;
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
{
EnableCemuHookMotion = true;
@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
config.Motion = new StandardMotionConfigController
{
EnableMotion = EnableMotion,
MotionBackend = MotionInputBackendType.GamepadDriver,
MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
GyroDeadzone = GyroDeadzone,
Sensitivity = Sensitivity,
};

View File

@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
[ObservableProperty] private double _gyroDeadzone;
[ObservableProperty] private bool _enableCemuHookMotion;
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
if (value)
{
EnableHandheldMotion = false;
}
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
private bool _enableHandheldMotion;
public bool EnableHandheldMotion
{
get => _enableHandheldMotion;
set
{
if (value)
{
EnableCemuHookMotion = false;
}
_enableHandheldMotion = value;
OnPropertyChanged();
}
}
}
}

View File

@@ -2,7 +2,7 @@ using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel;
using Gommon;
using CommunityToolkit.Mvvm.Input;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
@@ -28,8 +28,6 @@ using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
@@ -722,6 +720,25 @@ namespace Ryujinx.Ava.UI.ViewModels
CloseWindow?.Invoke();
}
[ObservableProperty] private bool _wantsToReset;
public AsyncRelayCommand ResetButton => Commands.Create(async () =>
{
if (!WantsToReset) return;
CloseWindow?.Invoke();
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
RyujinxApp.MainWindow.LoadApplications();
await ContentDialogHelper.CreateInfoDialog(
$"Your {RyujinxApp.FullAppName} configuration has been reset.",
"",
string.Empty,
LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
"Configuration Reset");
});
public void CancelButton()
{
RevertIfNotSaved();

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@@ -61,6 +61,17 @@
Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel>
<Separator
Height="1"
Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableHandheldMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
</CheckBox>
<Separator
Height="1"
Margin="0,5" />

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@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion,
EnableHandheldMotion = config.EnableHandheldMotion,
};
InitializeComponent();
@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerPort = content._viewModel.DsuServerPort;
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
config.MirrorInput = content._viewModel.MirrorInput;
};

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@@ -29,6 +29,7 @@ using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -107,7 +108,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged;

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@@ -108,24 +108,36 @@
</Style>
</ui:NavigationView.Styles>
</ui:NavigationView>
<ReversibleStackPanel
Grid.Row="2"
Margin="10"
Spacing="10"
Orientation="Horizontal"
HorizontalAlignment="Right"
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
<Button
Classes="accent"
Content="{ext:Locale SettingsButtonOk}"
Command="{Binding OkButton}" />
<Button
HotKey="Escape"
Content="{ext:Locale SettingsButtonCancel}"
Command="{Binding CancelButton}" />
<Button
Content="{ext:Locale SettingsButtonApply}"
Command="{Binding ApplyButton}" />
</ReversibleStackPanel>
<Grid Grid.Row="2"
ColumnDefinitions="Auto,*,Auto">
<StackPanel Grid.Column="0" Orientation="Horizontal">
<Button
IsEnabled="{Binding WantsToReset}"
Margin="10"
Content="{ext:Locale SettingsButtonReset}"
Command="{Binding ResetButton}" />
<CheckBox IsChecked="{Binding WantsToReset}"/>
<TextBlock Text="{ext:Locale SettingsButtonResetConfirm}"/>
</StackPanel>
<ReversibleStackPanel
Grid.Column="2"
Margin="10"
Spacing="10"
Orientation="Horizontal"
HorizontalAlignment="Right"
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
<Button
Classes="accent"
Content="{ext:Locale SettingsButtonOk}"
Command="{Binding OkButton}" />
<Button
HotKey="Escape"
Content="{ext:Locale SettingsButtonCancel}"
Command="{Binding CancelButton}" />
<Button
Content="{ext:Locale SettingsButtonApply}"
Command="{Binding ApplyButton}" />
</ReversibleStackPanel>
</Grid>
</Grid>
</window:StyleableAppWindow>

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@@ -32,6 +32,12 @@ namespace Ryujinx.Ava.Utilities
.AddSpec( // Global & China IDs
["0100152000022000", "010075100e8ec000"],
spec => spec.AddValueFormatter("To", MarioKart8Deluxe_Mode)
)
.AddSpec(
["0100a3d008c5c000", "01008f6008c5e000"],
spec => spec
.AddValueFormatter("area_no", PokemonSVArea)
.AddValueFormatter("team_circle", PokemonSVUnionCircle)
);
private static PlayReportFormattedValue BreathOfTheWild_MasterMode(PlayReportValue value)
@@ -81,5 +87,42 @@ namespace Ryujinx.Ava.Utilities
"Race" => "Racing",
_ => PlayReportFormattedValue.ForceReset
};
private static PlayReportFormattedValue PokemonSVUnionCircle(PlayReportValue value)
=> value.BoxedValue is 0 ? "Playing Alone" : "Playing in a group";
private static PlayReportFormattedValue PokemonSVArea(PlayReportValue value)
=> value.StringValue switch
{
// Base Game Locations
"a_w01" => "South Area One",
"a_w02" => "Mesagoza",
"a_w03" => "The Pokemon League",
"a_w04" => "South Area Two",
"a_w05" => "South Area Four",
"a_w06" => "South Area Six",
"a_w07" => "South Area Five",
"a_w08" => "South Area Three",
"a_w09" => "West Area One",
"a_w10" => "Asado Desert",
"a_w11" => "West Area Two",
"a_w12" => "Medali",
"a_w13" => "Tagtree Thicket",
"a_w14" => "East Area Three",
"a_w15" => "Artazon",
"a_w16" => "East Area Two",
"a_w18" => "Casseroya Lake",
"a_w19" => "Glaseado Mountain",
"a_w20" => "North Area Three",
"a_w21" => "North Area One",
"a_w22" => "North Area Two",
"a_w23" => "The Great Crater of Paldea",
"a_w24" => "South Paldean Sea",
"a_w25" => "West Paldean Sea",
"a_w26" => "East Paldean Sea",
"a_w27" => "Nouth Paldean Sea",
//TODO DLC Locations
_ => PlayReportFormattedValue.ForceReset
};
}
}