Compare commits

..

2 Commits

Author SHA1 Message Date
Frog Business 5ac7bf185d Merge 6d78e71fc7 into 3ecc7819cc 2025-02-05 00:11:43 -06:00
Barış Hamil 6d78e71fc7 Handheld Gyro 2025-02-01 22:26:05 +03:00
25 changed files with 264 additions and 290 deletions
+1
View File
@@ -3,6 +3,7 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally> <ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageVersion Include="Alimer.Bindings.SDL" Version="3.7.1" />
<PackageVersion Include="Avalonia" Version="11.0.13" /> <PackageVersion Include="Avalonia" Version="11.0.13" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" /> <PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" /> <PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
+6
View File
@@ -75,6 +75,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryuj
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{3BF24278-547D-42C2-9D43-182B978F54DD}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "src\Ryujinx.HLE.Generators\Ryujinx.HLE.Generators.csproj", "{B575BCDE-2FD8-4A5D-8756-31CDD7FE81F0}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Metal", "src\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj", "{C08931FA-1191-417A-864F-3882D93E683B}"
@@ -259,6 +261,10 @@ Global
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Debug|Any CPU.Build.0 = Debug|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.ActiveCfg = Release|Any CPU
{81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU {81EA598C-DBA1-40B0-8DA4-4796B78F2037}.Release|Any CPU.Build.0 = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3BF24278-547D-42C2-9D43-182B978F54DD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -56,6 +56,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
return motionBackendType switch return motionBackendType switch
{ {
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController), MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.Handheld => JsonSerializer.Deserialize(ref reader, _serializerContext.StandardMotionConfigController),
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController), MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, _serializerContext.CemuHookMotionConfigController),
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"), _ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
}; };
@@ -66,6 +67,7 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
switch (value.MotionBackend) switch (value.MotionBackend)
{ {
case MotionInputBackendType.GamepadDriver: case MotionInputBackendType.GamepadDriver:
case MotionInputBackendType.Handheld:
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController); JsonSerializer.Serialize(writer, value as StandardMotionConfigController, _serializerContext.StandardMotionConfigController);
break; break;
case MotionInputBackendType.CemuHook: case MotionInputBackendType.CemuHook:
@@ -9,5 +9,6 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
Invalid, Invalid,
GamepadDriver, GamepadDriver,
CemuHook, CemuHook,
Handheld,
} }
} }
@@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<PackageReference Include="Alimer.Bindings.SDL" />
</ItemGroup>
</Project>
@@ -0,0 +1,85 @@
using SDL3;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static SDL3.SDL3;
namespace Ryujinx.Input.SDL3
{
public unsafe class SDL3MotionDriver : IHandheld, IDisposable
{
private readonly Dictionary<SDL_SensorType, SDL_Sensor> sensors;
private bool _disposed;
public SDL3MotionDriver()
{
int result = SDL_Init(SDL_InitFlags.Sensor);
if (result < 0)
{
throw new InvalidOperationException($"SDL sensor initialization failed: {SDL_GetError()}");
}
sensors = SDL_GetSensors().ToArray().ToDictionary(SDL_GetSensorTypeForID, SDL_OpenSensor);
}
~SDL3MotionDriver()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
if (disposing && sensors != null)
{
foreach (var sensor in sensors.Values)
{
if (sensor != IntPtr.Zero)
{
SDL_CloseSensor(sensor);
}
}
}
_disposed = true;
}
public Vector3 GetMotionData(MotionInputId inputType)
{
ObjectDisposedException.ThrowIf(_disposed, this);
return inputType switch
{
MotionInputId.Gyroscope => GetSensorVector(SDL_SensorType.Gyro) * 180 / MathF.PI,
MotionInputId.Accelerometer => GetSensorVector(SDL_SensorType.Accel) / SDL_STANDARD_GRAVITY,
_ => Vector3.Zero
};
}
private Vector3 GetSensorVector(SDL_SensorType sensorType)
{
if (!sensors.TryGetValue(sensorType, out SDL_Sensor sensor))
{
return Vector3.Zero;
}
var data = stackalloc float[3];
if (SDL_GetSensorData(sensor, data, 3) < 0)
{
return Vector3.Zero;
}
return new Vector3(data[0], data[1], data[2]);
}
}
}
+4 -2
View File
@@ -2,12 +2,13 @@ using System;
namespace Ryujinx.Input.HLE namespace Ryujinx.Input.HLE
{ {
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver) public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IHandheld handheld)
: IDisposable : IDisposable
{ {
public IGamepadDriver KeyboardDriver { get; } = keyboardDriver; public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
public IGamepadDriver GamepadDriver { get; } = gamepadDriver; public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
public IGamepadDriver MouseDriver { get; private set; } public IGamepadDriver MouseDriver { get; private set; }
public IHandheld Handheld { get; } = handheld;
public void SetMouseDriver(IGamepadDriver mouseDriver) public void SetMouseDriver(IGamepadDriver mouseDriver)
{ {
@@ -18,7 +19,7 @@ namespace Ryujinx.Input.HLE
public NpadManager CreateNpadManager() public NpadManager CreateNpadManager()
{ {
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver); return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver, Handheld);
} }
public TouchScreenManager CreateTouchScreenManager() public TouchScreenManager CreateTouchScreenManager()
@@ -38,6 +39,7 @@ namespace Ryujinx.Input.HLE
KeyboardDriver?.Dispose(); KeyboardDriver?.Dispose();
GamepadDriver?.Dispose(); GamepadDriver?.Dispose();
MouseDriver?.Dispose(); MouseDriver?.Dispose();
Handheld?.Dispose();
} }
} }
+15 -1
View File
@@ -218,12 +218,14 @@ namespace Ryujinx.Input.HLE
public string Id { get; private set; } public string Id { get; private set; }
private readonly CemuHookClient _cemuHookClient; private readonly CemuHookClient _cemuHookClient;
private readonly IHandheld _handheld;
public NpadController(CemuHookClient cemuHookClient) public NpadController(CemuHookClient cemuHookClient, IHandheld handheld)
{ {
State = default; State = default;
Id = null; Id = null;
_cemuHookClient = cemuHookClient; _cemuHookClient = cemuHookClient;
_handheld = handheld;
} }
public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config) public bool UpdateDriverConfiguration(IGamepadDriver gamepadDriver, InputConfig config)
@@ -287,6 +289,18 @@ namespace Ryujinx.Input.HLE
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion) if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
{ {
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.Handheld)
{
Vector3 accelerometer = _handheld.GetMotionData(MotionInputId.Accelerometer);
Vector3 gyroscope = _handheld.GetMotionData(MotionInputId.Gyroscope);
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
_leftMotionInput.Update(accelerometer, gyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
_rightMotionInput = _leftMotionInput;
}
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver) if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
{ {
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion)) if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
+4 -2
View File
@@ -31,6 +31,7 @@ namespace Ryujinx.Input.HLE
private readonly IGamepadDriver _keyboardDriver; private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver; private readonly IGamepadDriver _gamepadDriver;
private readonly IGamepadDriver _mouseDriver; private readonly IGamepadDriver _mouseDriver;
private readonly IHandheld _handheld;
private bool _isDisposed; private bool _isDisposed;
private List<InputConfig> _inputConfig; private List<InputConfig> _inputConfig;
@@ -38,7 +39,7 @@ namespace Ryujinx.Input.HLE
private bool _enableMouse; private bool _enableMouse;
private Switch _device; private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver) public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver, IHandheld handheld)
{ {
_controllers = new NpadController[MaxControllers]; _controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient(this); _cemuHookClient = new CemuHookClient(this);
@@ -47,6 +48,7 @@ namespace Ryujinx.Input.HLE
_gamepadDriver = gamepadDriver; _gamepadDriver = gamepadDriver;
_mouseDriver = mouseDriver; _mouseDriver = mouseDriver;
_inputConfig = []; _inputConfig = [];
_handheld = handheld;
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected; _gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected; _gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
@@ -139,7 +141,7 @@ namespace Ryujinx.Input.HLE
} }
else else
{ {
controller = new(_cemuHookClient); controller = new(_cemuHookClient, _handheld);
} }
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry); bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
+10
View File
@@ -0,0 +1,10 @@
using System;
using System.Numerics;
namespace Ryujinx.Input
{
public interface IHandheld : IDisposable
{
Vector3 GetMotionData(MotionInputId gyroscope);
}
}
+46 -196
View File
@@ -584,7 +584,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "UI를 숨긴 상태에서 게임 시작", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2259,7 +2259,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "PPTC 캐시 제거", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2284,7 +2284,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "앱의 모든 PPTC 캐시 파일 삭제", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2609,7 +2609,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "선택한 DLC 파일에서 RomFS 추출", "ko_KR": "",
"no_NO": "Pakk ut RomFS filene fra valgt DLC fil", "no_NO": "Pakk ut RomFS filene fra valgt DLC fil",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2759,7 +2759,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "호환성 항목 표시", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2784,7 +2784,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "일반적으로 도움말 메뉴를 통해 접근할 수 있는 호환성 목록에 선택한 게임을 표시합니다.", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2809,7 +2809,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "게임 통계 표시", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -2834,7 +2834,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "그리드 보기 레이아웃에서 누락된 현재 선택된 게임에 대한 다양한 정보를 표시합니다.", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -3609,7 +3609,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "Aggiornamenti e DLC che fanno riferimento a file mancanti verranno disabilitati automaticamente", "it_IT": "Aggiornamenti e DLC che fanno riferimento a file mancanti verranno disabilitati automaticamente",
"ja_JP": "", "ja_JP": "",
"ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 불러오기 취소", "ko_KR": "누락된 파일을 참조하는 DLC 및 업데이트가 자동으로 언로드",
"no_NO": "DLC og oppdateringer som henviser til manglende filer, vil bli lastet ned automatisk", "no_NO": "DLC og oppdateringer som henviser til manglende filer, vil bli lastet ned automatisk",
"pl_PL": "", "pl_PL": "",
"pt_BR": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente", "pt_BR": "DLCs e Atualizações que se referem a arquivos ausentes serão descarregadas automaticamente",
@@ -4384,7 +4384,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "스웨덴어", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -4409,7 +4409,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "노르웨이어", "ko_KR": "",
"no_NO": "Norsk", "no_NO": "Norsk",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -4484,7 +4484,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "매치 시스템 시간", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -6122,56 +6122,6 @@
"zh_TW": "關閉" "zh_TW": "關閉"
} }
}, },
{
"ID": "SettingsButtonReset",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Reset Settings",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "SettingsButtonResetConfirm",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "I want to reset my settings.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{ {
"ID": "SettingsButtonOk", "ID": "SettingsButtonOk",
"Translations": { "Translations": {
@@ -7897,6 +7847,31 @@
"zh_TW": "使用與 CemuHook 相容的體感" "zh_TW": "使用與 CemuHook 相容的體感"
} }
}, },
{
"ID": "ControllerSettingsMotionUseHandheldCompatibleMotion",
"Translations": {
"ar_SA": "استخدام الحركة المتوافقة مع Hendheld",
"de_DE": "Hendheld kompatible Bewegungssteuerung",
"el_GR": "Κίνηση συμβατή με Hendheld",
"en_US": "Use Hendheld compatible motion",
"es_ES": "Usar movimiento compatible con Hendheld",
"fr_FR": "Utiliser un capteur de mouvements Hendheld",
"he_IL": "השתמש בתנועת Hendheld תואמת ",
"it_IT": "Usa sensore compatibile con Hendheld",
"ja_JP": "Hendheld 互換モーションを使用",
"ko_KR": "Hendheld 호환 모션 사용",
"no_NO": "Bruk Hendheld kompatibel bevegelse",
"pl_PL": "Użyj ruchu zgodnego z Hendheld",
"pt_BR": "Usar sensor compatível com Hendheld",
"ru_RU": "Включить совместимость с Hendheld",
"sv_SE": "Använd Hendheld-kompatibel rörelse",
"th_TH": "ใช้การเคลื่อนไหวที่เข้ากันได้กับ Hendheld",
"tr_TR": "Hendheld uyumlu hareket kullan",
"uk_UA": "Використовувати рух, сумісний з Hendheld",
"zh_CN": "使用 Hendheld 兼容的体感协议",
"zh_TW": "使用與 Hendheld 相容的體感"
}
},
{ {
"ID": "ControllerSettingsMotionControllerSlot", "ID": "ControllerSettingsMotionControllerSlot",
"Translations": { "Translations": {
@@ -8084,7 +8059,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "비활성화", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -8109,7 +8084,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "레인보우", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -8134,7 +8109,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "레인보우 속도", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -8159,7 +8134,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "색상", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -13409,7 +13384,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "다음에서 모든 PPTC 데이터를 제거하려고 합니다:\n\n{0}\n\n계속하시겠습니까?", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -19409,7 +19384,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "LED 설정", "ko_KR": "",
"no_NO": "", "no_NO": "",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -22334,7 +22309,7 @@
"he_IL": "ממשק רשת", "he_IL": "ממשק רשת",
"it_IT": "Interfaccia di rete:", "it_IT": "Interfaccia di rete:",
"ja_JP": "ネットワークインタフェース:", "ja_JP": "ネットワークインタフェース:",
"ko_KR": "네트워크 인터페이스 :", "ko_KR": "네트워크 인터페이스:",
"no_NO": "Nettverksgrensesnitt", "no_NO": "Nettverksgrensesnitt",
"pl_PL": "Interfejs sieci:", "pl_PL": "Interfejs sieci:",
"pt_BR": "Interface de rede:", "pt_BR": "Interface de rede:",
@@ -23309,7 +23284,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "최종 업데이트 : {0}", "ko_KR": "",
"no_NO": "Sist oppdatert: {0}", "no_NO": "Sist oppdatert: {0}",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
@@ -23547,131 +23522,6 @@
"zh_TW": "無法啟動" "zh_TW": "無法啟動"
} }
}, },
{
"ID": "CompatibilityListPlayableTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots and plays without any crashes or GPU bugs of any kind, and at a speed fast enough to reasonably enjoy on an average PC.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListIngameTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots and goes in-game but suffers from one or more of the following: crashes, deadlocks, GPU bugs, distractingly bad audio, or is simply too slow. Game still might able to be played all the way through, but not as the game is intended to play.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListMenusTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots and goes past the title screen but does not make it into main gameplay.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListBootsTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Boots but does not make it past the title screen.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "CompatibilityListNothingTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Does not boot or shows no signs of activity.",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{ {
"ID": "ExtractAocListHeader", "ID": "ExtractAocListHeader",
"Translations": { "Translations": {
@@ -23684,7 +23534,7 @@
"he_IL": "", "he_IL": "",
"it_IT": "", "it_IT": "",
"ja_JP": "", "ja_JP": "",
"ko_KR": "추출할 DLC 선택", "ko_KR": "",
"no_NO": "Velg en DLC og hente ut", "no_NO": "Velg en DLC og hente ut",
"pl_PL": "", "pl_PL": "",
"pt_BR": "", "pt_BR": "",
+2 -1
View File
@@ -23,6 +23,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input; using Ryujinx.Input;
using Ryujinx.Input.HLE; using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2; using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using Ryujinx.SDL2.Common; using Ryujinx.SDL2.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@@ -182,7 +183,7 @@ namespace Ryujinx.Headless
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile); _accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence(); _userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver(), new SDL3MotionDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache; GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
+1
View File
@@ -76,6 +76,7 @@
<ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Metal\Ryujinx.Graphics.Metal.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" /> <ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" /> <ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" /> <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
@@ -41,12 +41,13 @@
HorizontalAlignment="Left" HorizontalAlignment="Left"
Orientation="Vertical" Orientation="Vertical"
Spacing="5"> Spacing="5">
<StackPanel Orientation="Horizontal" IsVisible="{Binding AppData.HasPlayabilityInfo}"> <StackPanel Orientation="Horizontal">
<TextBlock Padding="0, 0, 5, 0" Text="{ext:Locale GameListHeaderCompatibilityStatus}" /> <TextBlock Padding="0, 0, 5, 0" Text="{ext:Locale GameListHeaderCompatibilityStatus}" />
<Button <Button
Click="PlayabilityStatus_OnClick" Click="PlayabilityStatus_OnClick"
HorizontalContentAlignment="Left" HorizontalContentAlignment="Left"
VerticalAlignment="Center" VerticalAlignment="Center"
IsVisible="{Binding AppData.HasPlayabilityInfo}"
Background="{DynamicResource AppListBackgroundColor}" Background="{DynamicResource AppListBackgroundColor}"
Padding="0"> Padding="0">
<TextBlock <TextBlock
@@ -54,7 +55,6 @@
Tag="{Binding AppData.IdString}" Tag="{Binding AppData.IdString}"
Text="{Binding AppData.LocalizedStatus}" Text="{Binding AppData.LocalizedStatus}"
Foreground="{Binding AppData.PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}" Foreground="{Binding AppData.PlayabilityStatus, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
ToolTip.Tip="{Binding AppData.LocalizedStatusTooltip}"
TextAlignment="Start" TextAlignment="Start"
TextWrapping="Wrap" /> TextWrapping="Wrap" />
<Button.Styles> <Button.Styles>
@@ -93,8 +93,7 @@
IsVisible="{Binding HasPlayabilityInfo}" IsVisible="{Binding HasPlayabilityInfo}"
Background="{DynamicResource AppListBackgroundColor}" Background="{DynamicResource AppListBackgroundColor}"
Margin="-1, 0, 0, 0" Margin="-1, 0, 0, 0"
Padding="0" Padding="0" >
ToolTip.Tip="{Binding LocalizedStatusTooltip}">
<TextBlock <TextBlock
Margin="1.5" Margin="1.5"
Tag="{Binding IdString}" Tag="{Binding IdString}"
@@ -10,6 +10,7 @@ namespace Ryujinx.Ava.UI.Models.Input
public partial class GamepadInputConfig : BaseModel public partial class GamepadInputConfig : BaseModel
{ {
public bool EnableCemuHookMotion { get; set; } public bool EnableCemuHookMotion { get; set; }
public bool EnableHandheldMotion { get; set; }
public string DsuServerHost { get; set; } public string DsuServerHost { get; set; }
public int DsuServerPort { get; set; } public int DsuServerPort { get; set; }
public int Slot { get; set; } public int Slot { get; set; }
@@ -162,7 +163,7 @@ namespace Ryujinx.Ava.UI.Models.Input
EnableMotion = controllerInput.Motion.EnableMotion; EnableMotion = controllerInput.Motion.EnableMotion;
GyroDeadzone = controllerInput.Motion.GyroDeadzone; GyroDeadzone = controllerInput.Motion.GyroDeadzone;
Sensitivity = controllerInput.Motion.Sensitivity; Sensitivity = controllerInput.Motion.Sensitivity;
EnableHandheldMotion = controllerInput.Motion.MotionBackend == MotionInputBackendType.Handheld;
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook) if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
{ {
EnableCemuHookMotion = true; EnableCemuHookMotion = true;
@@ -285,7 +286,7 @@ namespace Ryujinx.Ava.UI.Models.Input
config.Motion = new StandardMotionConfigController config.Motion = new StandardMotionConfigController
{ {
EnableMotion = EnableMotion, EnableMotion = EnableMotion,
MotionBackend = MotionInputBackendType.GamepadDriver, MotionBackend = EnableHandheldMotion ? MotionInputBackendType.Handheld : MotionInputBackendType.GamepadDriver,
GyroDeadzone = GyroDeadzone, GyroDeadzone = GyroDeadzone,
Sensitivity = Sensitivity, Sensitivity = Sensitivity,
}; };
@@ -18,6 +18,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
[ObservableProperty] private double _gyroDeadzone; [ObservableProperty] private double _gyroDeadzone;
[ObservableProperty] private bool _enableCemuHookMotion; private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
if (value)
{
EnableHandheldMotion = false;
}
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
private bool _enableHandheldMotion;
public bool EnableHandheldMotion
{
get => _enableHandheldMotion;
set
{
if (value)
{
EnableCemuHookMotion = false;
}
_enableHandheldMotion = value;
OnPropertyChanged();
}
}
} }
} }
+3 -20
View File
@@ -2,7 +2,7 @@ using Avalonia.Collections;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Threading; using Avalonia.Threading;
using CommunityToolkit.Mvvm.ComponentModel; using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input; using Gommon;
using LibHac.Tools.FsSystem; using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.OpenAL; using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2; using Ryujinx.Audio.Backends.SDL2;
@@ -28,6 +28,8 @@ using System.Collections.Generic;
using System.Collections.ObjectModel; using System.Collections.ObjectModel;
using System.Linq; using System.Linq;
using System.Net.NetworkInformation; using System.Net.NetworkInformation;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading.Tasks; using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone; using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
@@ -720,25 +722,6 @@ namespace Ryujinx.Ava.UI.ViewModels
CloseWindow?.Invoke(); CloseWindow?.Invoke();
} }
[ObservableProperty] private bool _wantsToReset;
public AsyncRelayCommand ResetButton => Commands.Create(async () =>
{
if (!WantsToReset) return;
CloseWindow?.Invoke();
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
RyujinxApp.MainWindow.LoadApplications();
await ContentDialogHelper.CreateInfoDialog(
$"Your {RyujinxApp.FullAppName} configuration has been reset.",
"",
string.Empty,
LocaleManager.Instance[LocaleKeys.SettingsButtonClose],
"Configuration Reset");
});
public void CancelButton() public void CancelButton()
{ {
RevertIfNotSaved(); RevertIfNotSaved();
@@ -61,6 +61,17 @@
Margin="5, 0" Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" /> Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel> </StackPanel>
<Separator
Height="1"
Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableHandheldMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{ext:Locale ControllerSettingsMotionUseHandheldCompatibleMotion}" />
</CheckBox>
<Separator <Separator
Height="1" Height="1"
Margin="0,5" /> Margin="0,5" />
@@ -30,6 +30,7 @@ namespace Ryujinx.Ava.UI.Views.Input
Sensitivity = config.Sensitivity, Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone, GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion, EnableCemuHookMotion = config.EnableCemuHookMotion,
EnableHandheldMotion = config.EnableHandheldMotion,
}; };
InitializeComponent(); InitializeComponent();
@@ -58,6 +59,7 @@ namespace Ryujinx.Ava.UI.Views.Input
config.DsuServerHost = content._viewModel.DsuServerHost; config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerPort = content._viewModel.DsuServerPort; config.DsuServerPort = content._viewModel.DsuServerPort;
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion; config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.EnableHandheldMotion = content._viewModel.EnableHandheldMotion;
config.MirrorInput = content._viewModel.MirrorInput; config.MirrorInput = content._viewModel.MirrorInput;
}; };
+2 -1
View File
@@ -29,6 +29,7 @@ using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc; using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.HLE; using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2; using Ryujinx.Input.SDL2;
using Ryujinx.Input.SDL3;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@@ -107,7 +108,7 @@ namespace Ryujinx.Ava.UI.Windows
if (Program.PreviewerDetached) if (Program.PreviewerDetached)
{ {
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver()); InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver(), new SDL3MotionDriver());
_ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it); _ = this.GetObservable(IsActiveProperty).Subscribe(it => ViewModel.IsActive = it);
this.ScalingChanged += OnScalingChanged; this.ScalingChanged += OnScalingChanged;
+19 -31
View File
@@ -108,36 +108,24 @@
</Style> </Style>
</ui:NavigationView.Styles> </ui:NavigationView.Styles>
</ui:NavigationView> </ui:NavigationView>
<Grid Grid.Row="2" <ReversibleStackPanel
ColumnDefinitions="Auto,*,Auto"> Grid.Row="2"
<StackPanel Grid.Column="0" Orientation="Horizontal"> Margin="10"
<Button Spacing="10"
IsEnabled="{Binding WantsToReset}" Orientation="Horizontal"
Margin="10" HorizontalAlignment="Right"
Content="{ext:Locale SettingsButtonReset}" ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}">
Command="{Binding ResetButton}" /> <Button
<CheckBox IsChecked="{Binding WantsToReset}"/> Classes="accent"
<TextBlock Text="{ext:Locale SettingsButtonResetConfirm}"/> Content="{ext:Locale SettingsButtonOk}"
</StackPanel> Command="{Binding OkButton}" />
<ReversibleStackPanel <Button
Grid.Column="2" HotKey="Escape"
Margin="10" Content="{ext:Locale SettingsButtonCancel}"
Spacing="10" Command="{Binding CancelButton}" />
Orientation="Horizontal" <Button
HorizontalAlignment="Right" Content="{ext:Locale SettingsButtonApply}"
ReverseOrder="{x:Static helper:RunningPlatform.IsMacOS}"> Command="{Binding ApplyButton}" />
<Button </ReversibleStackPanel>
Classes="accent"
Content="{ext:Locale SettingsButtonOk}"
Command="{Binding OkButton}" />
<Button
HotKey="Escape"
Content="{ext:Locale SettingsButtonCancel}"
Command="{Binding CancelButton}" />
<Button
Content="{ext:Locale SettingsButtonApply}"
Command="{Binding ApplyButton}" />
</ReversibleStackPanel>
</Grid>
</Grid> </Grid>
</window:StyleableAppWindow> </window:StyleableAppWindow>
@@ -46,19 +46,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
: string.Empty; : string.Empty;
public LocaleKeys? PlayabilityStatus { get; set; } public LocaleKeys? PlayabilityStatus { get; set; }
public string LocalizedStatusTooltip =>
PlayabilityStatus.HasValue
#pragma warning disable CS8509 // It is exhaustive for any value this property can contain.
? LocaleManager.Instance[PlayabilityStatus!.Value switch
#pragma warning restore CS8509
{
LocaleKeys.CompatibilityListPlayable => LocaleKeys.CompatibilityListPlayableTooltip,
LocaleKeys.CompatibilityListIngame => LocaleKeys.CompatibilityListIngameTooltip,
LocaleKeys.CompatibilityListMenus => LocaleKeys.CompatibilityListMenusTooltip,
LocaleKeys.CompatibilityListBoots => LocaleKeys.CompatibilityListBootsTooltip,
LocaleKeys.CompatibilityListNothing => LocaleKeys.CompatibilityListNothingTooltip,
}]
: string.Empty;
public int PlayerCount { get; set; } public int PlayerCount { get; set; }
public int GameCount { get; set; } public int GameCount { get; set; }
@@ -100,25 +100,12 @@ namespace Ryujinx.Ava.Utilities.Compat
public Optional<string> TitleId { get; } public Optional<string> TitleId { get; }
public string[] Labels { get; } public string[] Labels { get; }
public LocaleKeys? Status { get; } public LocaleKeys? Status { get; }
public LocaleKeys? StatusDescription
=> Status switch
{
LocaleKeys.CompatibilityListPlayable => LocaleKeys.CompatibilityListPlayableTooltip,
LocaleKeys.CompatibilityListIngame => LocaleKeys.CompatibilityListIngameTooltip,
LocaleKeys.CompatibilityListMenus => LocaleKeys.CompatibilityListMenusTooltip,
LocaleKeys.CompatibilityListBoots => LocaleKeys.CompatibilityListBootsTooltip,
LocaleKeys.CompatibilityListNothing => LocaleKeys.CompatibilityListNothingTooltip,
_ => null
};
public DateTime LastUpdated { get; } public DateTime LastUpdated { get; }
public string LocalizedLastUpdated => public string LocalizedLastUpdated =>
LocaleManager.FormatDynamicValue(LocaleKeys.CompatibilityListLastUpdated, LastUpdated.Humanize()); LocaleManager.FormatDynamicValue(LocaleKeys.CompatibilityListLastUpdated, LastUpdated.Humanize());
public string LocalizedStatus => LocaleManager.Instance[Status!.Value]; public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
public string LocalizedStatusDescription => LocaleManager.Instance[StatusDescription!.Value];
public string FormattedTitleId => TitleId public string FormattedTitleId => TitleId
.OrElse(new string(' ', 16)); .OrElse(new string(' ', 16));
@@ -64,8 +64,6 @@
VerticalAlignment="Center" VerticalAlignment="Center"
Text="{Binding LocalizedStatus}" Text="{Binding LocalizedStatus}"
Width="85" Width="85"
Background="Transparent"
ToolTip.Tip="{Binding LocalizedStatusDescription}"
Foreground="{Binding Status, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}" Foreground="{Binding Status, Converter={x:Static helpers:PlayabilityStatusConverter.Shared}}"
TextWrapping="NoWrap" /> TextWrapping="NoWrap" />
<TextBlock Grid.Column="3" <TextBlock Grid.Column="3"